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authorTreehugger Robot <treehugger-gerrit@google.com>2016-06-29 22:51:49 +0000
committerGerrit Code Review <noreply-gerritcodereview@google.com>2016-06-29 22:51:49 +0000
commit3cf77e87c9e454d5df61eb37cc7c3f186a9e7f35 (patch)
treecdd6b9b7ea1d675bcac12de126e571ed1d98585a
parent353e653824b79c43b948429870d0abeedebde386 (diff)
parentef1fe35b977aea70e2f9e151049d9308aeec58db (diff)
downloadndk-r12-release.tar.gz
Merge "Update the changelog for clang 32-bit issues." into ndk-r12-releasendk-r12-release
-rw-r--r--CHANGELOG.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 4a1252f38..3710aae93 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -66,7 +66,6 @@ Clang
-----
* Clang has been updated to 3.8svn (r256229, build 2812033).
- * Note that Clang packaged in the Windows 64-bit NDK is actually 32-bit.
* `__thread` should work for real this time.
GCC
@@ -109,3 +108,5 @@ Known Issues
headers and libraries (not a regression from r11).
* RenderScript tools are not present (not a regression from r11):
https://github.com/android-ndk/ndk/issues/7.
+ * The `clang.exe` and `clang++.exe` in the 32-bit Windows package are actually
+ 64-bit. The 32-bit executable is named `clang_32.exe`.