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authorChih-Chung Chang <chihchung@google.com>2010-09-02 19:46:52 +0800
committerChih-Chung Chang <chihchung@google.com>2010-09-02 20:18:05 +0800
commit4170b239567c258ca77650c19d9a51e5fa638bd1 (patch)
tree864841893363f0b2c5fca883911b69e5f68ddba7
parentef50c458c9f9e970e51e3363a46015b69ba2aa6d (diff)
downloadGallery3D-4170b239567c258ca77650c19d9a51e5fa638bd1.tar.gz
Set the unpack alignment before uploading a texture.
Change-Id: I4602535b743fb4695b07837bc0196ee4d205682e
-rw-r--r--new3d/src/com/android/gallery3d/ui/GLCanvasImp.java3
1 files changed, 3 insertions, 0 deletions
diff --git a/new3d/src/com/android/gallery3d/ui/GLCanvasImp.java b/new3d/src/com/android/gallery3d/ui/GLCanvasImp.java
index a719573..beada90 100644
--- a/new3d/src/com/android/gallery3d/ui/GLCanvasImp.java
+++ b/new3d/src/com/android/gallery3d/ui/GLCanvasImp.java
@@ -589,6 +589,9 @@ public class GLCanvasImp implements GLCanvas {
gl.glEnable(GL11.GL_BLEND);
gl.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
+
+ // We use 565 or 8888 format, so set the alignment to 2 bytes/pixel.
+ gl.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 2);
}
public void setTexEnvMode(int mode) {