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authorTreeHugger Robot <treehugger-gerrit@google.com>2022-11-15 09:53:02 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2022-11-15 09:53:02 +0000
commite2334d76fe2fcd1c293597767e01fb4ede5220a5 (patch)
tree8c37976491251a8059cefb63f7e430eedcb5b254 /src/com/android/launcher3/CellLayout.java
parent59a3c51a430bc602d7230883d7f85d054355117f (diff)
parent893615f241a036b3a6097521585262e4fe8f5cc5 (diff)
downloadLauncher3-e2334d76fe2fcd1c293597767e01fb4ede5220a5.tar.gz
Merge "Reorder widgets no longer overlaps when no space is available" into tm-qpr-dev
Diffstat (limited to 'src/com/android/launcher3/CellLayout.java')
-rw-r--r--src/com/android/launcher3/CellLayout.java51
1 files changed, 33 insertions, 18 deletions
diff --git a/src/com/android/launcher3/CellLayout.java b/src/com/android/launcher3/CellLayout.java
index 2103593873..aeef51c745 100644
--- a/src/com/android/launcher3/CellLayout.java
+++ b/src/com/android/launcher3/CellLayout.java
@@ -1652,8 +1652,19 @@ public class CellLayout extends ViewGroup {
}
}
- private ItemConfiguration findConfigurationNoShuffle(int pixelX, int pixelY, int minSpanX, int minSpanY,
- int spanX, int spanY, View dragView, ItemConfiguration solution) {
+ /**
+ * Returns a "reorder" where we simply drop the item in the closest empty space, without moving
+ * any other item in the way.
+ *
+ * @param pixelX X coordinate in pixels in the screen
+ * @param pixelY Y coordinate in pixels in the screen
+ * @param spanX horizontal cell span
+ * @param spanY vertical cell span
+ * @return the configuration that represents the found reorder
+ */
+ private ItemConfiguration closestEmptySpaceReorder(int pixelX, int pixelY, int minSpanX,
+ int minSpanY, int spanX, int spanY) {
+ ItemConfiguration solution = new ItemConfiguration();
int[] result = new int[2];
int[] resultSpan = new int[2];
findNearestVacantArea(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY, result,
@@ -1698,7 +1709,7 @@ public class CellLayout extends ViewGroup {
boolean isNearestDropLocationOccupied(int pixelX, int pixelY, int spanX, int spanY,
View dragView, int[] result) {
- result = findNearestArea(pixelX, pixelY, spanX, spanY, result);
+ result = findNearestAreaIgnoreOccupied(pixelX, pixelY, spanX, spanY, result);
getViewsIntersectingRegion(result[0], result[1], spanX, spanY, dragView, null,
mIntersectingViews);
return !mIntersectingViews.isEmpty();
@@ -2248,7 +2259,8 @@ public class CellLayout extends ViewGroup {
//TODO(adamcohen) b/151776141 use the items visual center for the direction vector
int[] targetDestination = new int[2];
- findNearestArea(dragViewCenterX, dragViewCenterY, spanX, spanY, targetDestination);
+ findNearestAreaIgnoreOccupied(dragViewCenterX, dragViewCenterY, spanX, spanY,
+ targetDestination);
Rect dragRect = new Rect();
cellToRect(targetDestination[0], targetDestination[1], spanX, spanY, dragRect);
dragRect.offset(dragViewCenterX - dragRect.centerX(), dragViewCenterY - dragRect.centerY());
@@ -2401,7 +2413,7 @@ public class CellLayout extends ViewGroup {
// We find the nearest cell into which we would place the dragged item, assuming there's
// nothing in its way.
int result[] = new int[2];
- result = findNearestArea(pixelX, pixelY, spanX, spanY, result);
+ result = findNearestAreaIgnoreOccupied(pixelX, pixelY, spanX, spanY, result);
boolean success;
// First we try the exact nearest position of the item being dragged,
@@ -2446,19 +2458,21 @@ public class CellLayout extends ViewGroup {
}
/**
- * Returns a "reorder" where we simply drop the item in the closest empty space, without moving
- * any other item in the way.
+ * Returns a "reorder" if there is empty space without rearranging anything.
*
* @param pixelX X coordinate in pixels in the screen
* @param pixelY Y coordinate in pixels in the screen
* @param spanX horizontal cell span
* @param spanY vertical cell span
+ * @param dragView view being dragged in reorder
* @return the configuration that represents the found reorder
*/
- public ItemConfiguration closestEmptySpaceReorder(int pixelX, int pixelY, int spanX,
- int spanY) {
+ public ItemConfiguration dropInPlaceSolution(int pixelX, int pixelY, int spanX,
+ int spanY, View dragView) {
int[] result = new int[2];
- result = findNearestArea(pixelX, pixelY, spanX, spanY, result);
+ if (isNearestDropLocationOccupied(pixelX, pixelY, spanX, spanY, dragView, result)) {
+ result[0] = result[1] = -1;
+ }
ItemConfiguration solution = new ItemConfiguration();
copyCurrentStateToSolution(solution, false);
solution.isSolution = result[0] != -1;
@@ -2491,25 +2505,25 @@ public class CellLayout extends ViewGroup {
int spanX, int spanY, View dragView) {
getDirectionVectorForDrop(pixelX, pixelY, spanX, spanY, dragView, mDirectionVector);
- ItemConfiguration closestSpaceSolution = closestEmptySpaceReorder(pixelX, pixelY, spanX,
- spanY);
+ ItemConfiguration dropInPlaceSolution = dropInPlaceSolution(pixelX, pixelY, spanX, spanY,
+ dragView);
// Find a solution involving pushing / displacing any items in the way
ItemConfiguration swapSolution = findReorderSolution(pixelX, pixelY, minSpanX, minSpanY,
spanX, spanY, mDirectionVector, dragView, true, new ItemConfiguration());
// We attempt the approach which doesn't shuffle views at all
- ItemConfiguration noShuffleSolution = findConfigurationNoShuffle(pixelX, pixelY, minSpanX,
- minSpanY, spanX, spanY, dragView, new ItemConfiguration());
+ ItemConfiguration closestSpaceSolution = closestEmptySpaceReorder(pixelX, pixelY, minSpanX,
+ minSpanY, spanX, spanY);
// If the reorder solution requires resizing (shrinking) the item being dropped, we instead
// favor a solution in which the item is not resized, but
- if (swapSolution.isSolution && swapSolution.area() >= noShuffleSolution.area()) {
+ if (swapSolution.isSolution && swapSolution.area() >= closestSpaceSolution.area()) {
return swapSolution;
- } else if (noShuffleSolution.isSolution) {
- return noShuffleSolution;
} else if (closestSpaceSolution.isSolution) {
return closestSpaceSolution;
+ } else if (dropInPlaceSolution.isSolution) {
+ return dropInPlaceSolution;
}
return null;
}
@@ -2666,7 +2680,8 @@ public class CellLayout extends ViewGroup {
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
- public int[] findNearestArea(int pixelX, int pixelY, int spanX, int spanY, int[] result) {
+ public int[] findNearestAreaIgnoreOccupied(int pixelX, int pixelY, int spanX, int spanY,
+ int[] result) {
return findNearestArea(pixelX, pixelY, spanX, spanY, spanX, spanY, true, result, null);
}