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-rw-r--r--quickstep/src/com/android/quickstep/LauncherBackAnimationController.java200
1 files changed, 145 insertions, 55 deletions
diff --git a/quickstep/src/com/android/quickstep/LauncherBackAnimationController.java b/quickstep/src/com/android/quickstep/LauncherBackAnimationController.java
index f1660ee858..7c24ba8fe6 100644
--- a/quickstep/src/com/android/quickstep/LauncherBackAnimationController.java
+++ b/quickstep/src/com/android/quickstep/LauncherBackAnimationController.java
@@ -23,6 +23,8 @@ import static com.android.launcher3.AbstractFloatingView.TYPE_REBIND_SAFE;
import static com.android.launcher3.BaseActivity.INVISIBLE_ALL;
import static com.android.launcher3.BaseActivity.INVISIBLE_BY_PENDING_FLAGS;
import static com.android.launcher3.BaseActivity.PENDING_INVISIBLE_BY_WALLPAPER_ANIMATION;
+import static com.android.launcher3.LauncherPrefs.TASKBAR_PINNING;
+import static com.android.launcher3.config.FeatureFlags.enableTaskbarPinning;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
@@ -43,6 +45,7 @@ import android.view.SurfaceControl;
import android.view.View;
import android.view.ViewRootImpl;
import android.view.animation.AnimationUtils;
+import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.window.BackEvent;
import android.window.BackMotionEvent;
@@ -51,13 +54,17 @@ import android.window.IOnBackInvokedCallback;
import com.android.internal.view.AppearanceRegion;
import com.android.launcher3.AbstractFloatingView;
+import com.android.launcher3.LauncherPrefs;
import com.android.launcher3.QuickstepTransitionManager;
import com.android.launcher3.R;
import com.android.launcher3.Utilities;
+import com.android.launcher3.taskbar.LauncherTaskbarUIController;
import com.android.launcher3.uioverrides.QuickstepLauncher;
import com.android.quickstep.util.RectFSpringAnim;
import com.android.systemui.shared.system.QuickStepContract;
+import java.lang.ref.WeakReference;
+
/**
* Controls the animation of swiping back and returning to launcher.
*
@@ -97,6 +104,7 @@ public class LauncherBackAnimationController {
private final float mWindowScaleEndCornerRadius;
private final float mWindowScaleStartCornerRadius;
private final Interpolator mCancelInterpolator;
+ private final Interpolator mProgressInterpolator = new DecelerateInterpolator();
private final PointF mInitialTouchPos = new PointF();
private RemoteAnimationTarget mBackTarget;
@@ -105,7 +113,7 @@ public class LauncherBackAnimationController {
private boolean mAnimatorSetInProgress = false;
private float mBackProgress = 0;
private boolean mBackInProgress = false;
- private IOnBackInvokedCallback mBackCallback;
+ private OnBackInvokedCallbackStub mBackCallback;
private IRemoteAnimationFinishedCallback mAnimationFinishedCallback;
private BackProgressAnimator mProgressAnimator = new BackProgressAnimator();
private SurfaceControl mScrimLayer;
@@ -137,65 +145,113 @@ public class LauncherBackAnimationController {
* @param handler Handler to the thread to run the animations on.
*/
public void registerBackCallbacks(Handler handler) {
- mBackCallback = new IOnBackInvokedCallback.Stub() {
- @Override
- public void onBackCancelled() {
- handler.post(() -> {
+ mBackCallback = new OnBackInvokedCallbackStub(handler, mProgressAnimator,
+ mProgressInterpolator, this);
+ SystemUiProxy.INSTANCE.get(mLauncher).setBackToLauncherCallback(mBackCallback,
+ new RemoteAnimationRunnerStub(this));
+ }
+
+ private static class OnBackInvokedCallbackStub extends IOnBackInvokedCallback.Stub {
+ private Handler mHandler;
+ private BackProgressAnimator mProgressAnimator;
+ private final Interpolator mProgressInterpolator;
+ // LauncherBackAnimationController has strong reference to Launcher activity, the binder
+ // callback should not hold strong reference to it to avoid memory leak.
+ private WeakReference<LauncherBackAnimationController> mControllerRef;
+
+ private OnBackInvokedCallbackStub(
+ Handler handler,
+ BackProgressAnimator progressAnimator,
+ Interpolator progressInterpolator,
+ LauncherBackAnimationController controller) {
+ mHandler = handler;
+ mProgressAnimator = progressAnimator;
+ mProgressInterpolator = progressInterpolator;
+ mControllerRef = new WeakReference<>(controller);
+ }
+
+ @Override
+ public void onBackCancelled() {
+ mHandler.post(() -> {
+ LauncherBackAnimationController controller = mControllerRef.get();
+ if (controller != null) {
mProgressAnimator.onBackCancelled(
- LauncherBackAnimationController.this::resetPositionAnimated);
- });
- }
+ controller::resetPositionAnimated);
+ }
+ });
+ }
- @Override
- public void onBackInvoked() {
- handler.post(() -> {
- startTransition();
- mProgressAnimator.reset();
- });
- }
+ @Override
+ public void onBackInvoked() {
+ mHandler.post(() -> {
+ LauncherBackAnimationController controller = mControllerRef.get();
+ if (controller != null) {
+ controller.startTransition();
+ }
+ mProgressAnimator.reset();
+ });
+ }
- @Override
- public void onBackProgressed(BackMotionEvent backEvent) {
- handler.post(() -> {
- mProgressAnimator.onBackProgressed(backEvent);
- });
- }
+ @Override
+ public void onBackProgressed(BackMotionEvent backMotionEvent) {
+ mHandler.post(() -> {
+ LauncherBackAnimationController controller = mControllerRef.get();
+ if (controller == null
+ || controller.mLauncher == null
+ || !controller.mLauncher.isStarted()) {
+ // Skip animating back progress if Launcher isn't visible yet.
+ return;
+ }
+ mProgressAnimator.onBackProgressed(backMotionEvent);
+ });
+ }
- @Override
- public void onBackStarted(BackMotionEvent backEvent) {
- handler.post(() -> {
- startBack(backEvent);
+ @Override
+ public void onBackStarted(BackMotionEvent backEvent) {
+ mHandler.post(() -> {
+ LauncherBackAnimationController controller = mControllerRef.get();
+ if (controller != null) {
+ controller.startBack(backEvent);
mProgressAnimator.onBackStarted(backEvent, event -> {
- mBackProgress = event.getProgress();
- // TODO: Update once the interpolation curve spec is finalized.
- mBackProgress =
- 1 - (1 - mBackProgress) * (1 - mBackProgress) * (1
- - mBackProgress);
- updateBackProgress(mBackProgress, event);
+ float backProgress = event.getProgress();
+ controller.mBackProgress =
+ mProgressInterpolator.getInterpolation(backProgress);
+ controller.updateBackProgress(controller.mBackProgress, event);
});
- });
- }
- };
+ }
+ });
+ }
+ }
- final IRemoteAnimationRunner runner = new IRemoteAnimationRunner.Stub() {
- @Override
- public void onAnimationStart(int transit, RemoteAnimationTarget[] apps,
- RemoteAnimationTarget[] wallpapers, RemoteAnimationTarget[] nonApps,
- IRemoteAnimationFinishedCallback finishedCallback) {
- for (final RemoteAnimationTarget target : apps) {
- if (MODE_CLOSING == target.mode) {
- mBackTarget = target;
- break;
- }
+ private static class RemoteAnimationRunnerStub extends IRemoteAnimationRunner.Stub {
+
+ // LauncherBackAnimationController has strong reference to Launcher activity, the binder
+ // callback should not hold strong reference to it to avoid memory leak.
+ private WeakReference<LauncherBackAnimationController> mControllerRef;
+
+ private RemoteAnimationRunnerStub(LauncherBackAnimationController controller) {
+ mControllerRef = new WeakReference<>(controller);
+ }
+
+ @Override
+ public void onAnimationStart(int transit, RemoteAnimationTarget[] apps,
+ RemoteAnimationTarget[] wallpapers, RemoteAnimationTarget[] nonApps,
+ IRemoteAnimationFinishedCallback finishedCallback) {
+ LauncherBackAnimationController controller = mControllerRef.get();
+ if (controller == null) {
+ return;
+ }
+ for (final RemoteAnimationTarget target : apps) {
+ if (MODE_CLOSING == target.mode) {
+ controller.mBackTarget = target;
+ break;
}
- mAnimationFinishedCallback = finishedCallback;
}
+ controller.mAnimationFinishedCallback = finishedCallback;
+ }
- @Override
- public void onAnimationCancelled() {}
- };
-
- SystemUiProxy.INSTANCE.get(mLauncher).setBackToLauncherCallback(mBackCallback, runner);
+ @Override
+ public void onAnimationCancelled() {}
}
private void resetPositionAnimated() {
@@ -241,8 +297,12 @@ public class LauncherBackAnimationController {
mBackTarget = appTarget;
mInitialTouchPos.set(backEvent.getTouchX(), backEvent.getTouchY());
- // TODO(b/218916755): Offset start rectangle in multiwindow mode.
mStartRect.set(appTarget.windowConfiguration.getMaxBounds());
+ if (mLauncher.getDeviceProfile().isTaskbarPresent && enableTaskbarPinning()
+ && LauncherPrefs.get(mLauncher).get(TASKBAR_PINNING)) {
+ int insetBottom = mStartRect.bottom - appTarget.contentInsets.bottom;
+ mStartRect.set(mStartRect.left, mStartRect.top, mStartRect.right, insetBottom);
+ }
mCurrentRect.set(mStartRect);
addScrimLayer();
mTransaction.apply();
@@ -253,6 +313,10 @@ public class LauncherBackAnimationController {
SurfaceControl parent = viewRootImpl != null
? viewRootImpl.getSurfaceControl()
: null;
+ if (parent == null || !parent.isValid()) {
+ // Parent surface is not ready at the moment. Retry later.
+ return;
+ }
boolean isDarkTheme = Utilities.isDarkTheme(mLauncher);
mScrimLayer = new SurfaceControl.Builder()
.setName("Back to launcher background scrim")
@@ -285,13 +349,24 @@ public class LauncherBackAnimationController {
if (!mBackInProgress || mBackTarget == null) {
return;
}
+ if (mScrimLayer == null) {
+ // Scrim hasn't been attached yet. Let's attach it.
+ addScrimLayer();
+ }
float screenWidth = mStartRect.width();
float screenHeight = mStartRect.height();
float width = Utilities.mapRange(progress, 1, MIN_WINDOW_SCALE) * screenWidth;
float height = screenHeight / screenWidth * width;
- float deltaYRatio = (event.getTouchY() - mInitialTouchPos.y) / screenHeight;
+
// Base the window movement in the Y axis on the touch movement in the Y axis.
- float deltaY = (float) Math.sin(deltaYRatio * Math.PI * 0.5f) * mWindowMaxDeltaY * progress;
+ float rawYDelta = event.getTouchY() - mInitialTouchPos.y;
+ float yDirection = rawYDelta < 0 ? -1 : 1;
+ // limit yDelta interpretation to 1/2 of screen height in either direction
+ float deltaYRatio = Math.min(screenHeight / 2f, Math.abs(rawYDelta)) / (screenHeight / 2f);
+ float interpolatedYRatio = mProgressInterpolator.getInterpolation(deltaYRatio);
+ // limit y-shift so surface never passes 8dp screen margin
+ float deltaY = yDirection * interpolatedYRatio * Math.max(0f, (screenHeight - height)
+ / 2f - mWindowScaleMarginX);
// Move the window along the Y axis.
float top = (screenHeight - height) * 0.5f + deltaY;
// Move the window along the X axis.
@@ -349,6 +424,10 @@ public class LauncherBackAnimationController {
if (mLauncher.isDestroyed()) {
return;
}
+ LauncherTaskbarUIController taskbarUIController = mLauncher.getTaskbarUIController();
+ if (taskbarUIController != null) {
+ taskbarUIController.onLauncherVisibilityChanged(true);
+ }
// TODO: Catch the moment when launcher becomes visible after the top app un-occludes
// launcher and start animating afterwards. Currently we occasionally get a flicker from
// animating when launcher is still invisible.
@@ -363,12 +442,16 @@ public class LauncherBackAnimationController {
AbstractFloatingView.closeAllOpenViewsExcept(mLauncher, false, TYPE_REBIND_SAFE);
float cornerRadius = Utilities.mapRange(
mBackProgress, mWindowScaleStartCornerRadius, mWindowScaleEndCornerRadius);
+ final RectF resolveRectF = new RectF();
+ mQuickstepTransitionManager.transferRectToTargetCoordinate(
+ mBackTarget, mCurrentRect, true, resolveRectF);
+
Pair<RectFSpringAnim, AnimatorSet> pair =
mQuickstepTransitionManager.createWallpaperOpenAnimations(
new RemoteAnimationTarget[]{mBackTarget},
new RemoteAnimationTarget[0],
false /* fromUnlock */,
- mCurrentRect,
+ resolveRectF,
cornerRadius,
mBackInProgress /* fromPredictiveBack */);
startTransitionAnimations(pair.first, pair.second);
@@ -401,6 +484,9 @@ public class LauncherBackAnimationController {
mScrimAlphaAnimator.cancel();
mScrimAlphaAnimator = null;
}
+ if (mScrimLayer != null) {
+ removeScrimLayer();
+ }
}
private void startTransitionAnimations(RectFSpringAnim springAnim, AnimatorSet anim) {
@@ -424,10 +510,14 @@ public class LauncherBackAnimationController {
tryFinishBackAnimation();
}
});
+ if (mScrimLayer == null) {
+ // Scrim hasn't been attached yet. Let's attach it.
+ addScrimLayer();
+ }
mScrimAlphaAnimator = new ValueAnimator().ofFloat(1, 0);
mScrimAlphaAnimator.addUpdateListener(animation -> {
float value = (Float) animation.getAnimatedValue();
- if (mScrimLayer.isValid()) {
+ if (mScrimLayer != null && mScrimLayer.isValid()) {
mTransaction.setAlpha(mScrimLayer, value * mScrimAlpha);
mTransaction.apply();
}