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-rw-r--r--src/com/android/launcher3/CellLayout.java865
1 files changed, 64 insertions, 801 deletions
diff --git a/src/com/android/launcher3/CellLayout.java b/src/com/android/launcher3/CellLayout.java
index 08e5def70d..5443ff992d 100644
--- a/src/com/android/launcher3/CellLayout.java
+++ b/src/com/android/launcher3/CellLayout.java
@@ -57,6 +57,8 @@ import android.view.ViewGroup;
import android.view.accessibility.AccessibilityEvent;
import androidx.annotation.IntDef;
+import androidx.annotation.Nullable;
+import androidx.annotation.Px;
import androidx.core.graphics.ColorUtils;
import androidx.core.view.ViewCompat;
@@ -65,7 +67,10 @@ import com.android.launcher3.LauncherSettings.Favorites;
import com.android.launcher3.accessibility.DragAndDropAccessibilityDelegate;
import com.android.launcher3.celllayout.CellLayoutLayoutParams;
import com.android.launcher3.celllayout.CellPosMapper.CellPos;
+import com.android.launcher3.celllayout.DelegatedCellDrawing;
+import com.android.launcher3.celllayout.ItemConfiguration;
import com.android.launcher3.celllayout.ReorderAlgorithm;
+import com.android.launcher3.celllayout.ReorderParameters;
import com.android.launcher3.config.FeatureFlags;
import com.android.launcher3.dragndrop.DraggableView;
import com.android.launcher3.folder.PreviewBackground;
@@ -84,9 +89,6 @@ import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.ArrayList;
import java.util.Arrays;
-import java.util.Collections;
-import java.util.Comparator;
-import java.util.List;
import java.util.Stack;
public class CellLayout extends ViewGroup {
@@ -117,6 +119,8 @@ public class CellLayout extends ViewGroup {
// return an (x, y) value from helper functions. Do NOT use them to maintain other state.
@Thunk final int[] mTmpPoint = new int[2];
@Thunk final int[] mTempLocation = new int[2];
+
+ @Thunk final Rect mTempOnDrawCellToRect = new Rect();
final PointF mTmpPointF = new PointF();
protected GridOccupancy mOccupied;
@@ -173,6 +177,8 @@ public class CellLayout extends ViewGroup {
private final TimeInterpolator mEaseOutInterpolator;
protected final ShortcutAndWidgetContainer mShortcutsAndWidgets;
+ @Px
+ protected int mSpaceBetweenCellLayoutsPx = 0;
@Retention(RetentionPolicy.SOURCE)
@IntDef({WORKSPACE, HOTSEAT, FOLDER})
@@ -600,23 +606,18 @@ public class CellLayout extends ViewGroup {
DeviceProfile dp = mActivity.getDeviceProfile();
int paddingX = Math.min((mCellWidth - dp.iconSizePx) / 2, dp.gridVisualizationPaddingX);
int paddingY = Math.min((mCellHeight - dp.iconSizePx) / 2, dp.gridVisualizationPaddingY);
- mVisualizeGridRect.set(paddingX, paddingY,
- mCellWidth - paddingX,
- mCellHeight - paddingY);
mVisualizeGridPaint.setStrokeWidth(8);
- int paintAlpha = (int) (120 * mGridAlpha);
- mVisualizeGridPaint.setColor(ColorUtils.setAlphaComponent(mGridColor, paintAlpha));
+ // This is used for debugging purposes only
if (mVisualizeCells) {
+ int paintAlpha = (int) (120 * mGridAlpha);
+ mVisualizeGridPaint.setColor(ColorUtils.setAlphaComponent(mGridColor, paintAlpha));
for (int i = 0; i < mCountX; i++) {
for (int j = 0; j < mCountY; j++) {
- int transX = i * mCellWidth + (i * mBorderSpace.x) + getPaddingLeft()
- + paddingX;
- int transY = j * mCellHeight + (j * mBorderSpace.y) + getPaddingTop()
- + paddingY;
-
- mVisualizeGridRect.offsetTo(transX, transY);
+ cellToRect(i, j, 1, 1, mTempOnDrawCellToRect);
+ mVisualizeGridRect.set(mTempOnDrawCellToRect);
+ mVisualizeGridRect.inset(paddingX, paddingY);
mVisualizeGridPaint.setStyle(Paint.Style.FILL);
canvas.drawRoundRect(mVisualizeGridRect, mGridVisualizationRoundingRadius,
mGridVisualizationRoundingRadius, mVisualizeGridPaint);
@@ -628,35 +629,30 @@ public class CellLayout extends ViewGroup {
for (int i = 0; i < mDragOutlines.length; i++) {
final float alpha = mDragOutlineAlphas[i];
if (alpha <= 0) continue;
+ CellLayoutLayoutParams params = mDragOutlines[i];
+ cellToRect(params.getCellX(), params.getCellY(), params.cellHSpan, params.cellVSpan,
+ mTempOnDrawCellToRect);
+ mVisualizeGridRect.set(mTempOnDrawCellToRect);
+ mVisualizeGridRect.inset(paddingX, paddingY);
mVisualizeGridPaint.setAlpha(255);
- int x = mDragOutlines[i].getCellX();
- int y = mDragOutlines[i].getCellY();
- int spanX = mDragOutlines[i].cellHSpan;
- int spanY = mDragOutlines[i].cellVSpan;
-
- // TODO b/194414754 clean this up, reconcile with cellToRect
- mVisualizeGridRect.set(paddingX, paddingY,
- mCellWidth * spanX + mBorderSpace.x * (spanX - 1) - paddingX,
- mCellHeight * spanY + mBorderSpace.y * (spanY - 1) - paddingY);
-
- int transX = x * mCellWidth + (x * mBorderSpace.x)
- + getPaddingLeft() + paddingX;
- int transY = y * mCellHeight + (y * mBorderSpace.y)
- + getPaddingTop() + paddingY;
-
- mVisualizeGridRect.offsetTo(transX, transY);
-
mVisualizeGridPaint.setStyle(Paint.Style.STROKE);
mVisualizeGridPaint.setColor(Color.argb((int) (alpha),
Color.red(mGridColor), Color.green(mGridColor), Color.blue(mGridColor)));
+ canvas.save();
+ canvas.translate(getMarginForGivenCellParams(params), 0);
canvas.drawRoundRect(mVisualizeGridRect, mGridVisualizationRoundingRadius,
mGridVisualizationRoundingRadius, mVisualizeGridPaint);
+ canvas.restore();
}
}
}
+ protected float getMarginForGivenCellParams(CellLayoutLayoutParams params) {
+ return 0;
+ }
+
@Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
@@ -1438,9 +1434,8 @@ public class CellLayout extends ViewGroup {
View child = mShortcutsAndWidgets.getChildAt(i);
if (child == dragView) continue;
CellAndSpan c = solution.map.get(child);
- boolean skip = mode == ReorderPreviewAnimation.MODE_HINT && solution.intersectingViews
- != null && !solution.intersectingViews.contains(child);
-
+ boolean skip = mode == ReorderPreviewAnimation.MODE_HINT
+ && !solution.intersectingViews.contains(child);
CellLayoutLayoutParams lp = (CellLayoutLayoutParams) child.getLayoutParams();
if (c != null && !skip && (child instanceof Reorderable)) {
@@ -1662,15 +1657,16 @@ public class CellLayout extends ViewGroup {
}
}
- // For a given cell and span, fetch the set of views intersecting the region.
- public void getViewsIntersectingRegion(int cellX, int cellY, int spanX, int spanY,
- View dragView, Rect boundingRect, ArrayList<View> intersectingViews) {
- if (boundingRect != null) {
- boundingRect.set(cellX, cellY, cellX + spanX, cellY + spanY);
- }
- intersectingViews.clear();
- Rect r0 = new Rect(cellX, cellY, cellX + spanX, cellY + spanY);
+ /**
+ * For a given region, return the rectangle of the overlapping cell and span with the given
+ * region including the region itself. If there is no overlap the rectangle will be
+ * invalid i.e. -1, 0, -1, 0.
+ */
+ @Nullable
+ public Rect getIntersectingRectanglesInRegion(final Rect region, final View dragView) {
+ Rect boundingRect = new Rect(region);
Rect r1 = new Rect();
+ boolean isOverlapping = false;
final int count = mShortcutsAndWidgets.getChildCount();
for (int i = 0; i < count; i++) {
View child = mShortcutsAndWidgets.getChildAt(i);
@@ -1679,21 +1675,21 @@ public class CellLayout extends ViewGroup {
lp = (CellLayoutLayoutParams) child.getLayoutParams();
r1.set(lp.getCellX(), lp.getCellY(), lp.getCellX() + lp.cellHSpan,
lp.getCellY() + lp.cellVSpan);
- if (Rect.intersects(r0, r1)) {
- mIntersectingViews.add(child);
- if (boundingRect != null) {
- boundingRect.union(r1);
- }
+ if (Rect.intersects(region, r1)) {
+ isOverlapping = true;
+ boundingRect.union(r1);
}
}
+ return isOverlapping ? boundingRect : null;
}
public boolean isNearestDropLocationOccupied(int pixelX, int pixelY, int spanX, int spanY,
View dragView, int[] result) {
result = findNearestAreaIgnoreOccupied(pixelX, pixelY, spanX, spanY, result);
- getViewsIntersectingRegion(result[0], result[1], spanX, spanY, dragView, null,
- mIntersectingViews);
- return !mIntersectingViews.isEmpty();
+ return getIntersectingRectanglesInRegion(
+ new Rect(result[0], result[1], result[0] + spanX, result[1] + spanY),
+ dragView
+ ) != null;
}
void revertTempState() {
@@ -1746,651 +1742,6 @@ public class CellLayout extends ViewGroup {
return swapSolution.isSolution;
}
- /**
- * Find a vacant area that will fit the given bounds nearest the requested
- * cell location, and will also weigh in a suggested direction vector of the
- * desired location. This method computers distance based on unit grid distances,
- * not pixel distances.
- *
- * @param cellX The X cell nearest to which you want to search for a vacant area.
- * @param cellY The Y cell nearest which you want to search for a vacant area.
- * @param spanX Horizontal span of the object.
- * @param spanY Vertical span of the object.
- * @param direction The favored direction in which the views should move from x, y
- * @param occupied The array which represents which cells in the CellLayout are occupied
- * @param blockOccupied The array which represents which cells in the specified block (cellX,
- * cellY, spanX, spanY) are occupied. This is used when try to move a group of views.
- * @param result Array in which to place the result, or null (in which case a new array will
- * be allocated)
- * @return The X, Y cell of a vacant area that can contain this object,
- * nearest the requested location.
- */
- private int[] findNearestArea(int cellX, int cellY, int spanX, int spanY, int[] direction,
- boolean[][] occupied, boolean blockOccupied[][], int[] result) {
- // Keep track of best-scoring drop area
- final int[] bestXY = result != null ? result : new int[2];
- float bestDistance = Float.MAX_VALUE;
- int bestDirectionScore = Integer.MIN_VALUE;
-
- final int countX = mCountX;
- final int countY = mCountY;
-
- for (int y = 0; y < countY - (spanY - 1); y++) {
- inner:
- for (int x = 0; x < countX - (spanX - 1); x++) {
- // First, let's see if this thing fits anywhere
- for (int i = 0; i < spanX; i++) {
- for (int j = 0; j < spanY; j++) {
- if (occupied[x + i][y + j] && (blockOccupied == null || blockOccupied[i][j])) {
- continue inner;
- }
- }
- }
-
- float distance = (float) Math.hypot(x - cellX, y - cellY);
- int[] curDirection = mTmpPoint;
- computeDirectionVector(x - cellX, y - cellY, curDirection);
- // The direction score is just the dot product of the two candidate direction
- // and that passed in.
- int curDirectionScore = direction[0] * curDirection[0] +
- direction[1] * curDirection[1];
- if (Float.compare(distance, bestDistance) < 0 ||
- (Float.compare(distance, bestDistance) == 0
- && curDirectionScore > bestDirectionScore)) {
- bestDistance = distance;
- bestDirectionScore = curDirectionScore;
- bestXY[0] = x;
- bestXY[1] = y;
- }
- }
- }
-
- // Return -1, -1 if no suitable location found
- if (bestDistance == Float.MAX_VALUE) {
- bestXY[0] = -1;
- bestXY[1] = -1;
- }
- return bestXY;
- }
-
- private boolean addViewToTempLocation(View v, Rect rectOccupiedByPotentialDrop,
- int[] direction, ItemConfiguration currentState) {
- CellAndSpan c = currentState.map.get(v);
- boolean success = false;
- mTmpOccupied.markCells(c, false);
- mTmpOccupied.markCells(rectOccupiedByPotentialDrop, true);
-
- findNearestArea(c.cellX, c.cellY, c.spanX, c.spanY, direction,
- mTmpOccupied.cells, null, mTempLocation);
-
- if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
- c.cellX = mTempLocation[0];
- c.cellY = mTempLocation[1];
- success = true;
- }
- mTmpOccupied.markCells(c, true);
- return success;
- }
-
- private boolean pushViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
- int[] direction, View dragView, ItemConfiguration currentState) {
-
- ViewCluster cluster = new ViewCluster(views, currentState);
- Rect clusterRect = cluster.getBoundingRect();
- int whichEdge;
- int pushDistance;
- boolean fail = false;
-
- // Determine the edge of the cluster that will be leading the push and how far
- // the cluster must be shifted.
- if (direction[0] < 0) {
- whichEdge = ViewCluster.LEFT;
- pushDistance = clusterRect.right - rectOccupiedByPotentialDrop.left;
- } else if (direction[0] > 0) {
- whichEdge = ViewCluster.RIGHT;
- pushDistance = rectOccupiedByPotentialDrop.right - clusterRect.left;
- } else if (direction[1] < 0) {
- whichEdge = ViewCluster.TOP;
- pushDistance = clusterRect.bottom - rectOccupiedByPotentialDrop.top;
- } else {
- whichEdge = ViewCluster.BOTTOM;
- pushDistance = rectOccupiedByPotentialDrop.bottom - clusterRect.top;
- }
-
- // Break early for invalid push distance.
- if (pushDistance <= 0) {
- return false;
- }
-
- // Mark the occupied state as false for the group of views we want to move.
- for (View v: views) {
- CellAndSpan c = currentState.map.get(v);
- mTmpOccupied.markCells(c, false);
- }
-
- // We save the current configuration -- if we fail to find a solution we will revert
- // to the initial state. The process of finding a solution modifies the configuration
- // in place, hence the need for revert in the failure case.
- currentState.save();
-
- // The pushing algorithm is simplified by considering the views in the order in which
- // they would be pushed by the cluster. For example, if the cluster is leading with its
- // left edge, we consider sort the views by their right edge, from right to left.
- cluster.sortConfigurationForEdgePush(whichEdge);
-
- while (pushDistance > 0 && !fail) {
- for (View v: currentState.sortedViews) {
- // For each view that isn't in the cluster, we see if the leading edge of the
- // cluster is contacting the edge of that view. If so, we add that view to the
- // cluster.
- if (!cluster.views.contains(v) && v != dragView) {
- if (cluster.isViewTouchingEdge(v, whichEdge)) {
- CellLayoutLayoutParams lp = (CellLayoutLayoutParams) v.getLayoutParams();
- if (!lp.canReorder) {
- // The push solution includes the all apps button, this is not viable.
- fail = true;
- break;
- }
- cluster.addView(v);
- CellAndSpan c = currentState.map.get(v);
-
- // Adding view to cluster, mark it as not occupied.
- mTmpOccupied.markCells(c, false);
- }
- }
- }
- pushDistance--;
-
- // The cluster has been completed, now we move the whole thing over in the appropriate
- // direction.
- cluster.shift(whichEdge, 1);
- }
-
- boolean foundSolution = false;
- clusterRect = cluster.getBoundingRect();
-
- // Due to the nature of the algorithm, the only check required to verify a valid solution
- // is to ensure that completed shifted cluster lies completely within the cell layout.
- if (!fail && clusterRect.left >= 0 && clusterRect.right <= mCountX && clusterRect.top >= 0 &&
- clusterRect.bottom <= mCountY) {
- foundSolution = true;
- } else {
- currentState.restore();
- }
-
- // In either case, we set the occupied array as marked for the location of the views
- for (View v: cluster.views) {
- CellAndSpan c = currentState.map.get(v);
- mTmpOccupied.markCells(c, true);
- }
-
- return foundSolution;
- }
-
- /**
- * This helper class defines a cluster of views. It helps with defining complex edges
- * of the cluster and determining how those edges interact with other views. The edges
- * essentially define a fine-grained boundary around the cluster of views -- like a more
- * precise version of a bounding box.
- */
- private class ViewCluster {
- final static int LEFT = 1 << 0;
- final static int TOP = 1 << 1;
- final static int RIGHT = 1 << 2;
- final static int BOTTOM = 1 << 3;
-
- final ArrayList<View> views;
- final ItemConfiguration config;
- final Rect boundingRect = new Rect();
-
- final int[] leftEdge = new int[mCountY];
- final int[] rightEdge = new int[mCountY];
- final int[] topEdge = new int[mCountX];
- final int[] bottomEdge = new int[mCountX];
- int dirtyEdges;
- boolean boundingRectDirty;
-
- @SuppressWarnings("unchecked")
- public ViewCluster(ArrayList<View> views, ItemConfiguration config) {
- this.views = (ArrayList<View>) views.clone();
- this.config = config;
- resetEdges();
- }
-
- void resetEdges() {
- for (int i = 0; i < mCountX; i++) {
- topEdge[i] = -1;
- bottomEdge[i] = -1;
- }
- for (int i = 0; i < mCountY; i++) {
- leftEdge[i] = -1;
- rightEdge[i] = -1;
- }
- dirtyEdges = LEFT | TOP | RIGHT | BOTTOM;
- boundingRectDirty = true;
- }
-
- void computeEdge(int which) {
- int count = views.size();
- for (int i = 0; i < count; i++) {
- CellAndSpan cs = config.map.get(views.get(i));
- switch (which) {
- case LEFT:
- int left = cs.cellX;
- for (int j = cs.cellY; j < cs.cellY + cs.spanY; j++) {
- if (left < leftEdge[j] || leftEdge[j] < 0) {
- leftEdge[j] = left;
- }
- }
- break;
- case RIGHT:
- int right = cs.cellX + cs.spanX;
- for (int j = cs.cellY; j < cs.cellY + cs.spanY; j++) {
- if (right > rightEdge[j]) {
- rightEdge[j] = right;
- }
- }
- break;
- case TOP:
- int top = cs.cellY;
- for (int j = cs.cellX; j < cs.cellX + cs.spanX; j++) {
- if (top < topEdge[j] || topEdge[j] < 0) {
- topEdge[j] = top;
- }
- }
- break;
- case BOTTOM:
- int bottom = cs.cellY + cs.spanY;
- for (int j = cs.cellX; j < cs.cellX + cs.spanX; j++) {
- if (bottom > bottomEdge[j]) {
- bottomEdge[j] = bottom;
- }
- }
- break;
- }
- }
- }
-
- boolean isViewTouchingEdge(View v, int whichEdge) {
- CellAndSpan cs = config.map.get(v);
-
- if ((dirtyEdges & whichEdge) == whichEdge) {
- computeEdge(whichEdge);
- dirtyEdges &= ~whichEdge;
- }
-
- switch (whichEdge) {
- case LEFT:
- for (int i = cs.cellY; i < cs.cellY + cs.spanY; i++) {
- if (leftEdge[i] == cs.cellX + cs.spanX) {
- return true;
- }
- }
- break;
- case RIGHT:
- for (int i = cs.cellY; i < cs.cellY + cs.spanY; i++) {
- if (rightEdge[i] == cs.cellX) {
- return true;
- }
- }
- break;
- case TOP:
- for (int i = cs.cellX; i < cs.cellX + cs.spanX; i++) {
- if (topEdge[i] == cs.cellY + cs.spanY) {
- return true;
- }
- }
- break;
- case BOTTOM:
- for (int i = cs.cellX; i < cs.cellX + cs.spanX; i++) {
- if (bottomEdge[i] == cs.cellY) {
- return true;
- }
- }
- break;
- }
- return false;
- }
-
- void shift(int whichEdge, int delta) {
- for (View v: views) {
- CellAndSpan c = config.map.get(v);
- switch (whichEdge) {
- case LEFT:
- c.cellX -= delta;
- break;
- case RIGHT:
- c.cellX += delta;
- break;
- case TOP:
- c.cellY -= delta;
- break;
- case BOTTOM:
- default:
- c.cellY += delta;
- break;
- }
- }
- resetEdges();
- }
-
- public void addView(View v) {
- views.add(v);
- resetEdges();
- }
-
- public Rect getBoundingRect() {
- if (boundingRectDirty) {
- config.getBoundingRectForViews(views, boundingRect);
- }
- return boundingRect;
- }
-
- final PositionComparator comparator = new PositionComparator();
- class PositionComparator implements Comparator<View> {
- int whichEdge = 0;
- public int compare(View left, View right) {
- CellAndSpan l = config.map.get(left);
- CellAndSpan r = config.map.get(right);
- switch (whichEdge) {
- case LEFT:
- return (r.cellX + r.spanX) - (l.cellX + l.spanX);
- case RIGHT:
- return l.cellX - r.cellX;
- case TOP:
- return (r.cellY + r.spanY) - (l.cellY + l.spanY);
- case BOTTOM:
- default:
- return l.cellY - r.cellY;
- }
- }
- }
-
- public void sortConfigurationForEdgePush(int edge) {
- comparator.whichEdge = edge;
- Collections.sort(config.sortedViews, comparator);
- }
- }
-
- // This method tries to find a reordering solution which satisfies the push mechanic by trying
- // to push items in each of the cardinal directions, in an order based on the direction vector
- // passed.
- private boolean attemptPushInDirection(ArrayList<View> intersectingViews, Rect occupied,
- int[] direction, View ignoreView, ItemConfiguration solution) {
- if ((Math.abs(direction[0]) + Math.abs(direction[1])) > 1) {
- // If the direction vector has two non-zero components, we try pushing
- // separately in each of the components.
- int temp = direction[1];
- direction[1] = 0;
-
- if (pushViewsToTempLocation(intersectingViews, occupied, direction,
- ignoreView, solution)) {
- return true;
- }
- direction[1] = temp;
- temp = direction[0];
- direction[0] = 0;
-
- if (pushViewsToTempLocation(intersectingViews, occupied, direction,
- ignoreView, solution)) {
- return true;
- }
- // Revert the direction
- direction[0] = temp;
-
- // Now we try pushing in each component of the opposite direction
- direction[0] *= -1;
- direction[1] *= -1;
- temp = direction[1];
- direction[1] = 0;
- if (pushViewsToTempLocation(intersectingViews, occupied, direction,
- ignoreView, solution)) {
- return true;
- }
-
- direction[1] = temp;
- temp = direction[0];
- direction[0] = 0;
- if (pushViewsToTempLocation(intersectingViews, occupied, direction,
- ignoreView, solution)) {
- return true;
- }
- // revert the direction
- direction[0] = temp;
- direction[0] *= -1;
- direction[1] *= -1;
-
- } else {
- // If the direction vector has a single non-zero component, we push first in the
- // direction of the vector
- if (pushViewsToTempLocation(intersectingViews, occupied, direction,
- ignoreView, solution)) {
- return true;
- }
- // Then we try the opposite direction
- direction[0] *= -1;
- direction[1] *= -1;
- if (pushViewsToTempLocation(intersectingViews, occupied, direction,
- ignoreView, solution)) {
- return true;
- }
- // Switch the direction back
- direction[0] *= -1;
- direction[1] *= -1;
-
- // If we have failed to find a push solution with the above, then we try
- // to find a solution by pushing along the perpendicular axis.
-
- // Swap the components
- int temp = direction[1];
- direction[1] = direction[0];
- direction[0] = temp;
- if (pushViewsToTempLocation(intersectingViews, occupied, direction,
- ignoreView, solution)) {
- return true;
- }
-
- // Then we try the opposite direction
- direction[0] *= -1;
- direction[1] *= -1;
- if (pushViewsToTempLocation(intersectingViews, occupied, direction,
- ignoreView, solution)) {
- return true;
- }
- // Switch the direction back
- direction[0] *= -1;
- direction[1] *= -1;
-
- // Swap the components back
- temp = direction[1];
- direction[1] = direction[0];
- direction[0] = temp;
- }
- return false;
- }
-
- /*
- * Returns a pair (x, y), where x,y are in {-1, 0, 1} corresponding to vector between
- * the provided point and the provided cell
- */
- private void computeDirectionVector(float deltaX, float deltaY, int[] result) {
- double angle = Math.atan(deltaY / deltaX);
-
- result[0] = 0;
- result[1] = 0;
- if (Math.abs(Math.cos(angle)) > 0.5f) {
- result[0] = (int) Math.signum(deltaX);
- }
- if (Math.abs(Math.sin(angle)) > 0.5f) {
- result[1] = (int) Math.signum(deltaY);
- }
- }
-
- /* This seems like it should be obvious and straight-forward, but when the direction vector
- needs to match with the notion of the dragView pushing other views, we have to employ
- a slightly more subtle notion of the direction vector. The question is what two points is
- the vector between? The center of the dragView and its desired destination? Not quite, as
- this doesn't necessarily coincide with the interaction of the dragView and items occupying
- those cells. Instead we use some heuristics to often lock the vector to up, down, left
- or right, which helps make pushing feel right.
- */
- public void getDirectionVectorForDrop(int dragViewCenterX, int dragViewCenterY, int spanX,
- int spanY, View dragView, int[] resultDirection) {
-
- //TODO(adamcohen) b/151776141 use the items visual center for the direction vector
- int[] targetDestination = new int[2];
-
- findNearestAreaIgnoreOccupied(dragViewCenterX, dragViewCenterY, spanX, spanY,
- targetDestination);
- Rect dragRect = new Rect();
- cellToRect(targetDestination[0], targetDestination[1], spanX, spanY, dragRect);
- dragRect.offset(dragViewCenterX - dragRect.centerX(), dragViewCenterY - dragRect.centerY());
-
- Rect dropRegionRect = new Rect();
- getViewsIntersectingRegion(targetDestination[0], targetDestination[1], spanX, spanY,
- dragView, dropRegionRect, mIntersectingViews);
-
- int dropRegionSpanX = dropRegionRect.width();
- int dropRegionSpanY = dropRegionRect.height();
-
- cellToRect(dropRegionRect.left, dropRegionRect.top, dropRegionRect.width(),
- dropRegionRect.height(), dropRegionRect);
-
- int deltaX = (dropRegionRect.centerX() - dragViewCenterX) / spanX;
- int deltaY = (dropRegionRect.centerY() - dragViewCenterY) / spanY;
-
- if (dropRegionSpanX == mCountX || spanX == mCountX) {
- deltaX = 0;
- }
- if (dropRegionSpanY == mCountY || spanY == mCountY) {
- deltaY = 0;
- }
-
- if (deltaX == 0 && deltaY == 0) {
- // No idea what to do, give a random direction.
- resultDirection[0] = 1;
- resultDirection[1] = 0;
- } else {
- computeDirectionVector(deltaX, deltaY, resultDirection);
- }
- }
-
- private boolean addViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
- int[] direction, View dragView, ItemConfiguration currentState) {
- if (views.size() == 0) return true;
-
- boolean success = false;
- Rect boundingRect = new Rect();
- // We construct a rect which represents the entire group of views passed in
- currentState.getBoundingRectForViews(views, boundingRect);
-
- // Mark the occupied state as false for the group of views we want to move.
- for (View v: views) {
- CellAndSpan c = currentState.map.get(v);
- mTmpOccupied.markCells(c, false);
- }
-
- GridOccupancy blockOccupied = new GridOccupancy(boundingRect.width(), boundingRect.height());
- int top = boundingRect.top;
- int left = boundingRect.left;
- // We mark more precisely which parts of the bounding rect are truly occupied, allowing
- // for interlocking.
- for (View v: views) {
- CellAndSpan c = currentState.map.get(v);
- blockOccupied.markCells(c.cellX - left, c.cellY - top, c.spanX, c.spanY, true);
- }
-
- mTmpOccupied.markCells(rectOccupiedByPotentialDrop, true);
-
- findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(),
- boundingRect.height(), direction,
- mTmpOccupied.cells, blockOccupied.cells, mTempLocation);
-
- // If we successfully found a location by pushing the block of views, we commit it
- if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
- int deltaX = mTempLocation[0] - boundingRect.left;
- int deltaY = mTempLocation[1] - boundingRect.top;
- for (View v: views) {
- CellAndSpan c = currentState.map.get(v);
- c.cellX += deltaX;
- c.cellY += deltaY;
- }
- success = true;
- }
-
- // In either case, we set the occupied array as marked for the location of the views
- for (View v: views) {
- CellAndSpan c = currentState.map.get(v);
- mTmpOccupied.markCells(c, true);
- }
- return success;
- }
-
- public boolean rearrangementExists(int cellX, int cellY, int spanX, int spanY, int[] direction,
- View ignoreView, ItemConfiguration solution) {
- // Return early if get invalid cell positions
- if (cellX < 0 || cellY < 0) return false;
-
- mIntersectingViews.clear();
- mOccupiedRect.set(cellX, cellY, cellX + spanX, cellY + spanY);
-
- // Mark the desired location of the view currently being dragged.
- if (ignoreView != null) {
- CellAndSpan c = solution.map.get(ignoreView);
- if (c != null) {
- c.cellX = cellX;
- c.cellY = cellY;
- }
- }
- Rect r0 = new Rect(cellX, cellY, cellX + spanX, cellY + spanY);
- Rect r1 = new Rect();
- // The views need to be sorted so that the results are deterministic on the views positions
- // and not by the views hash which is "random".
- // The views are sorted twice, once for the X position and a second time for the Y position
- // to ensure same order everytime.
- Comparator comparator = Comparator.comparing(view ->
- ((CellLayoutLayoutParams) ((View) view).getLayoutParams()).getCellX())
- .thenComparing(view ->
- ((CellLayoutLayoutParams) ((View) view).getLayoutParams()).getCellY());
- List<View> views = solution.map.keySet().stream().sorted(comparator).toList();
- for (View child : views) {
- if (child == ignoreView) continue;
- CellAndSpan c = solution.map.get(child);
- CellLayoutLayoutParams lp = (CellLayoutLayoutParams) child.getLayoutParams();
- r1.set(c.cellX, c.cellY, c.cellX + c.spanX, c.cellY + c.spanY);
- if (Rect.intersects(r0, r1)) {
- if (!lp.canReorder) {
- return false;
- }
- mIntersectingViews.add(child);
- }
- }
-
- solution.intersectingViews = new ArrayList<>(mIntersectingViews);
-
- // First we try to find a solution which respects the push mechanic. That is,
- // we try to find a solution such that no displaced item travels through another item
- // without also displacing that item.
- if (attemptPushInDirection(mIntersectingViews, mOccupiedRect, direction, ignoreView,
- solution)) {
- return true;
- }
-
- // Next we try moving the views as a block, but without requiring the push mechanic.
- if (addViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction, ignoreView,
- solution)) {
- return true;
- }
-
- // Ok, they couldn't move as a block, let's move them individually
- for (View v : mIntersectingViews) {
- if (!addViewToTempLocation(v, mOccupiedRect, direction, solution)) {
- return false;
- }
- }
- return true;
- }
-
public ReorderAlgorithm createReorderAlgorithm() {
return new ReorderAlgorithm(this);
}
@@ -2398,22 +1749,20 @@ public class CellLayout extends ViewGroup {
protected ItemConfiguration findReorderSolution(int pixelX, int pixelY, int minSpanX,
int minSpanY, int spanX, int spanY, int[] direction, View dragView, boolean decX,
ItemConfiguration solution) {
- return createReorderAlgorithm().findReorderSolution(pixelX, pixelY, minSpanX, minSpanY,
- spanX, spanY, direction, dragView, decX, solution);
+ ItemConfiguration configuration = new ItemConfiguration();
+ copyCurrentStateToSolution(configuration);
+ ReorderParameters parameters = new ReorderParameters(pixelX, pixelY, spanX, spanY, minSpanX,
+ minSpanY, dragView, configuration);
+ return createReorderAlgorithm().findReorderSolution(parameters, decX);
}
- public void copyCurrentStateToSolution(ItemConfiguration solution, boolean temp) {
+ public void copyCurrentStateToSolution(ItemConfiguration solution) {
int childCount = mShortcutsAndWidgets.getChildCount();
for (int i = 0; i < childCount; i++) {
View child = mShortcutsAndWidgets.getChildAt(i);
CellLayoutLayoutParams lp = (CellLayoutLayoutParams) child.getLayoutParams();
- CellAndSpan c;
- if (temp) {
- c = new CellAndSpan(lp.getTmpCellX(), lp.getTmpCellY(), lp.cellHSpan, lp.cellVSpan);
- } else {
- c = new CellAndSpan(lp.getCellX(), lp.getCellY(), lp.cellHSpan, lp.cellVSpan);
- }
- solution.add(child, c);
+ solution.add(child,
+ new CellAndSpan(lp.getCellX(), lp.getCellY(), lp.cellHSpan, lp.cellVSpan));
}
}
@@ -2434,8 +1783,12 @@ public class CellLayout extends ViewGroup {
*/
public ItemConfiguration calculateReorder(int pixelX, int pixelY, int minSpanX, int minSpanY,
int spanX, int spanY, View dragView) {
- return createReorderAlgorithm().calculateReorder(pixelX, pixelY, minSpanX, minSpanY,
- spanX, spanY, dragView);
+ ItemConfiguration configuration = new ItemConfiguration();
+ copyCurrentStateToSolution(configuration);
+ return createReorderAlgorithm().calculateReorder(
+ new ReorderParameters(pixelX, pixelY, spanX, spanY, minSpanX, minSpanY, dragView,
+ configuration)
+ );
}
int[] performReorder(int pixelX, int pixelY, int minSpanX, int minSpanY, int spanX, int spanY,
@@ -2534,54 +1887,6 @@ public class CellLayout extends ViewGroup {
}
/**
- * Represents the solution to a reorder of items in the Workspace.
- */
- public static class ItemConfiguration extends CellAndSpan {
- public final ArrayMap<View, CellAndSpan> map = new ArrayMap<>();
- private final ArrayMap<View, CellAndSpan> savedMap = new ArrayMap<>();
- public final ArrayList<View> sortedViews = new ArrayList<>();
- public ArrayList<View> intersectingViews;
- public boolean isSolution = false;
-
- public void save() {
- // Copy current state into savedMap
- for (View v: map.keySet()) {
- savedMap.get(v).copyFrom(map.get(v));
- }
- }
-
- public void restore() {
- // Restore current state from savedMap
- for (View v: savedMap.keySet()) {
- map.get(v).copyFrom(savedMap.get(v));
- }
- }
-
- public void add(View v, CellAndSpan cs) {
- map.put(v, cs);
- savedMap.put(v, new CellAndSpan());
- sortedViews.add(v);
- }
-
- public int area() {
- return spanX * spanY;
- }
-
- public void getBoundingRectForViews(ArrayList<View> views, Rect outRect) {
- boolean first = true;
- for (View v: views) {
- CellAndSpan c = map.get(v);
- if (first) {
- outRect.set(c.cellX, c.cellY, c.cellX + c.spanX, c.cellY + c.spanY);
- first = false;
- } else {
- outRect.union(c.cellX, c.cellY, c.cellX + c.spanX, c.cellY + c.spanY);
- }
- }
- }
- }
-
- /**
* Find a starting cell position that will fit the given bounds nearest the requested
* cell location. Uses Euclidean distance to score multiple vacant areas.
*
@@ -2760,52 +2065,6 @@ public class CellLayout extends ViewGroup {
return new CellLayoutLayoutParams(p);
}
- // This class stores info for two purposes:
- // 1. When dragging items (mDragInfo in Workspace), we store the View, its cellX & cellY,
- // its spanX, spanY, and the screen it is on
- // 2. When long clicking on an empty cell in a CellLayout, we save information about the
- // cellX and cellY coordinates and which page was clicked. We then set this as a tag on
- // the CellLayout that was long clicked
- public static final class CellInfo extends CellAndSpan {
- public final View cell;
- final int screenId;
- final int container;
-
- public CellInfo(View v, ItemInfo info, CellPos cellPos) {
- cellX = cellPos.cellX;
- cellY = cellPos.cellY;
- spanX = info.spanX;
- spanY = info.spanY;
- cell = v;
- screenId = cellPos.screenId;
- container = info.container;
- }
-
- @Override
- public String toString() {
- return "Cell[view=" + (cell == null ? "null" : cell.getClass())
- + ", x=" + cellX + ", y=" + cellY + "]";
- }
- }
-
- /**
- * A Delegated cell Drawing for drawing on CellLayout
- */
- public abstract static class DelegatedCellDrawing {
- public int mDelegateCellX;
- public int mDelegateCellY;
-
- /**
- * Draw under CellLayout
- */
- public abstract void drawUnderItem(Canvas canvas);
-
- /**
- * Draw over CellLayout
- */
- public abstract void drawOverItem(Canvas canvas);
- }
-
/**
* Returns whether an item can be placed in this CellLayout (after rearranging and/or resizing
* if necessary).
@@ -2859,4 +2118,8 @@ public class CellLayout extends ViewGroup {
public boolean isRegionVacant(int x, int y, int spanX, int spanY) {
return mOccupied.isRegionVacant(x, y, spanX, spanY);
}
+
+ public void setSpaceBetweenCellLayoutsPx(@Px int spaceBetweenCellLayoutsPx) {
+ mSpaceBetweenCellLayoutsPx = spaceBetweenCellLayoutsPx;
+ }
}