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Diffstat (limited to 'src/com/android/launcher3/util/VibratorWrapper.java')
-rw-r--r--src/com/android/launcher3/util/VibratorWrapper.java41
1 files changed, 34 insertions, 7 deletions
diff --git a/src/com/android/launcher3/util/VibratorWrapper.java b/src/com/android/launcher3/util/VibratorWrapper.java
index ceba0db384..91945caa15 100644
--- a/src/com/android/launcher3/util/VibratorWrapper.java
+++ b/src/com/android/launcher3/util/VibratorWrapper.java
@@ -17,6 +17,7 @@ package com.android.launcher3.util;
import static android.os.VibrationEffect.createPredefined;
import static android.provider.Settings.System.HAPTIC_FEEDBACK_ENABLED;
+
import static com.android.launcher3.util.Executors.MAIN_EXECUTOR;
import static com.android.launcher3.util.Executors.UI_HELPER_EXECUTOR;
@@ -68,6 +69,9 @@ public class VibratorWrapper {
@Nullable
private final VibrationEffect mBumpEffect;
+ @Nullable
+ private final VibrationEffect mAssistEffect;
+
private long mLastDragTime;
private final int mThresholdUntilNextDragCallMillis;
@@ -125,12 +129,25 @@ public class VibratorWrapper {
mBumpEffect = null;
mThresholdUntilNextDragCallMillis = 0;
}
+
+ if (Utilities.ATLEAST_R && mVibrator.areAllPrimitivesSupported(
+ VibrationEffect.Composition.PRIMITIVE_QUICK_RISE,
+ VibrationEffect.Composition.PRIMITIVE_TICK)) {
+ // quiet ramp, short pause, then sharp tick
+ mAssistEffect = VibrationEffect.startComposition()
+ .addPrimitive(VibrationEffect.Composition.PRIMITIVE_QUICK_RISE, 0.25f)
+ .addPrimitive(VibrationEffect.Composition.PRIMITIVE_TICK, 1f, 50)
+ .compose();
+ } else {
+ // fallback for devices without composition support
+ mAssistEffect = VibrationEffect.createPredefined(VibrationEffect.EFFECT_HEAVY_CLICK);
+ }
}
/**
- * This is called when the user swipes to/from all apps. This is meant to be used in between
- * long animation progresses so that it gives a dragging texture effect. For a better
- * experience, this should be used in combination with vibrateForDragCommit().
+ * This is called when the user swipes to/from all apps. This is meant to be used in between
+ * long animation progresses so that it gives a dragging texture effect. For a better
+ * experience, this should be used in combination with vibrateForDragCommit().
*/
public void vibrateForDragTexture() {
if (mDragEffect == null) {
@@ -145,7 +162,7 @@ public class VibratorWrapper {
}
/**
- * This is used when user reaches the commit threshold when swiping to/from from all apps.
+ * This is used when user reaches the commit threshold when swiping to/from from all apps.
*/
public void vibrateForDragCommit() {
if (mCommitEffect != null) {
@@ -156,9 +173,9 @@ public class VibratorWrapper {
}
/**
- * The bump haptic is used to be called at the end of a swipe and only if it the gesture is a
- * FLING going to/from all apps. Client can just call this method elsewhere just for the
- * effect.
+ * The bump haptic is used to be called at the end of a swipe and only if it the gesture is a
+ * FLING going to/from all apps. Client can just call this method elsewhere just for the
+ * effect.
*/
public void vibrateForDragBump() {
if (mBumpEffect != null) {
@@ -167,6 +184,15 @@ public class VibratorWrapper {
}
/**
+ * The assist haptic is used to be called when an assistant is invoked
+ */
+ public void vibrateForAssist() {
+ if (mAssistEffect != null) {
+ vibrate(mAssistEffect);
+ }
+ }
+
+ /**
* This should be used to cancel a haptic in case where the haptic shouldn't be vibrating. For
* example, when no animation is happening but a vibrator happens to be vibrating still. Need
* boolean parameter for {@link PendingAnimation#addEndListener(Consumer)}.
@@ -176,6 +202,7 @@ public class VibratorWrapper {
// reset dragTexture timestamp to be able to play dragTexture again whenever cancelled
mLastDragTime = 0;
}
+
private boolean isHapticFeedbackEnabled(ContentResolver resolver) {
return Settings.System.getInt(resolver, HAPTIC_FEEDBACK_ENABLED, 0) == 1;
}