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-rw-r--r--common/src/com/android/tv/common/util/Clock.java78
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diff --git a/common/src/com/android/tv/common/util/Clock.java b/common/src/com/android/tv/common/util/Clock.java
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+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package com.android.tv.common.util;
+
+import android.os.SystemClock;
+
+/**
+ * An interface through which system clocks can be read. The {@link #SYSTEM} implementation must be
+ * used for all non-test cases.
+ */
+public interface Clock {
+ /**
+ * Returns the current time in milliseconds since January 1, 1970 00:00:00.0 UTC.
+ *
+ * @see System#currentTimeMillis().
+ */
+ long currentTimeMillis();
+
+ /**
+ * Returns milliseconds since boot, including time spent in sleep.
+ *
+ * @see SystemClock#elapsedRealtime()
+ */
+ long elapsedRealtime();
+
+ /**
+ * Returns milliseconds since boot, not counting time spent in deep sleep.
+ *
+ * @return milliseconds of non-sleep uptime since boot.
+ * @see SystemClock#uptimeMillis()
+ */
+ long uptimeMillis();
+
+ /**
+ * Waits a given number of milliseconds (of uptimeMillis) before returning.
+ *
+ * @param ms to sleep before returning, in milliseconds of uptime.
+ * @see SystemClock#sleep(long)
+ */
+ void sleep(long ms);
+
+ /** The default implementation of Clock. */
+ Clock SYSTEM =
+ new Clock() {
+ @Override
+ public long currentTimeMillis() {
+ return System.currentTimeMillis();
+ }
+
+ @Override
+ public long elapsedRealtime() {
+ return SystemClock.elapsedRealtime();
+ }
+
+ @Override
+ public void sleep(long ms) {
+ SystemClock.sleep(ms);
+ }
+
+ @Override
+ public long uptimeMillis() {
+ return SystemClock.uptimeMillis();
+ }
+ };
+}