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Diffstat (limited to 'src/com/android/server/telecom/AsyncRingtonePlayer.java')
-rw-r--r--src/com/android/server/telecom/AsyncRingtonePlayer.java109
1 files changed, 105 insertions, 4 deletions
diff --git a/src/com/android/server/telecom/AsyncRingtonePlayer.java b/src/com/android/server/telecom/AsyncRingtonePlayer.java
index 3fbac1fdb..912305be4 100644
--- a/src/com/android/server/telecom/AsyncRingtonePlayer.java
+++ b/src/com/android/server/telecom/AsyncRingtonePlayer.java
@@ -30,6 +30,9 @@ import com.android.internal.annotations.VisibleForTesting;
import com.android.internal.os.SomeArgs;
import com.android.internal.util.Preconditions;
+import java.util.ArrayList;
+import java.util.concurrent.CountDownLatch;
+import java.util.concurrent.TimeUnit;
import java.util.function.BiConsumer;
import java.util.function.Supplier;
@@ -39,6 +42,9 @@ import java.util.function.Supplier;
*/
@VisibleForTesting
public class AsyncRingtonePlayer {
+ // Maximum amount of time we will delay playing a ringtone while waiting for audio routing to
+ // be ready.
+ private static final int PLAY_DELAY_TIMEOUT_MS = 1000;
// Message codes used with the ringtone thread.
private static final int EVENT_PLAY = 1;
private static final int EVENT_STOP = 2;
@@ -49,6 +55,23 @@ public class AsyncRingtonePlayer {
/** The current ringtone. Only used by the ringtone thread. */
private Ringtone mRingtone;
+ /**
+ * Set to true if we are setting up to play or are currently playing. False if we are stopping
+ * or have stopped playing.
+ */
+ private boolean mIsPlaying = false;
+
+ /**
+ * Set to true if BT HFP is active and audio is connected.
+ */
+ private boolean mIsBtActive = false;
+
+ /**
+ * A list of pending ringing ready latches, which are used to delay the ringing command until
+ * audio paths are set and ringing is ready.
+ */
+ private final ArrayList<CountDownLatch> mPendingRingingLatches = new ArrayList<>();
+
public AsyncRingtonePlayer() {
// Empty
}
@@ -60,21 +83,81 @@ public class AsyncRingtonePlayer {
*
* @param ringtoneSupplier The {@link Ringtone} factory.
* @param ringtoneConsumer The {@link Ringtone} post-creation callback (to start the vibration).
+ * @param isHfpDeviceConnected True if there is a HFP BT device connected, false otherwise.
*/
public void play(@NonNull Supplier<Ringtone> ringtoneSupplier,
- BiConsumer<Ringtone, Boolean> ringtoneConsumer) {
+ BiConsumer<Ringtone, Boolean> ringtoneConsumer, boolean isHfpDeviceConnected) {
Log.d(this, "Posting play.");
+ mIsPlaying = true;
SomeArgs args = SomeArgs.obtain();
args.arg1 = ringtoneSupplier;
args.arg2 = ringtoneConsumer;
args.arg3 = Log.createSubsession();
+ args.arg4 = prepareRingingReadyLatch(isHfpDeviceConnected);
postMessage(EVENT_PLAY, true /* shouldCreateHandler */, args);
}
/** Stops playing the ringtone. */
public void stop() {
Log.d(this, "Posting stop.");
+ mIsPlaying = false;
postMessage(EVENT_STOP, false /* shouldCreateHandler */, null);
+ // Clear any pending ringing latches so that we do not have to wait for its timeout to pass
+ // before calling stop.
+ clearPendingRingingLatches();
+ }
+
+ /**
+ * Called when the BT HFP profile active state changes.
+ * @param isBtActive A BT device is connected and audio is active.
+ */
+ public void updateBtActiveState(boolean isBtActive) {
+ Log.i(this, "updateBtActiveState: " + isBtActive);
+ synchronized (mPendingRingingLatches) {
+ mIsBtActive = isBtActive;
+ if (isBtActive) mPendingRingingLatches.forEach(CountDownLatch::countDown);
+ }
+ }
+
+ /**
+ * Prepares a new ringing ready latch and tracks it in a list. Once the ready latch has been
+ * used, {@link #removePendingRingingReadyLatch(CountDownLatch)} must be called on this latch.
+ * @param isHfpDeviceConnected true if there is a HFP device connected.
+ * @return the newly prepared CountDownLatch
+ */
+ private CountDownLatch prepareRingingReadyLatch(boolean isHfpDeviceConnected) {
+ CountDownLatch latch = new CountDownLatch(1);
+ synchronized (mPendingRingingLatches) {
+ // We only want to delay ringing if BT is connected but not active yet.
+ boolean isDelayRequired = isHfpDeviceConnected && !mIsBtActive;
+ Log.i(this, "prepareRingingReadyLatch:"
+ + " connected=" + isHfpDeviceConnected
+ + ", BT active=" + mIsBtActive
+ + ", isDelayRequired=" + isDelayRequired);
+ if (!isDelayRequired) latch.countDown();
+ mPendingRingingLatches.add(latch);
+ }
+ return latch;
+ }
+
+ /**
+ * Remove a ringing ready latch that has been used and is no longer pending.
+ * @param l The latch to remove.
+ */
+ private void removePendingRingingReadyLatch(CountDownLatch l) {
+ synchronized (mPendingRingingLatches) {
+ mPendingRingingLatches.remove(l);
+ }
+ }
+
+ /**
+ * Count down all pending ringing ready latches and then clear the list.
+ */
+ private void clearPendingRingingLatches() {
+ synchronized (mPendingRingingLatches) {
+ mPendingRingingLatches.forEach(CountDownLatch::countDown);
+ mPendingRingingLatches.clear();
+ }
}
/**
@@ -129,6 +212,7 @@ public class AsyncRingtonePlayer {
Supplier<Ringtone> ringtoneSupplier = (Supplier<Ringtone>) args.arg1;
BiConsumer<Ringtone, Boolean> ringtoneConsumer = (BiConsumer<Ringtone, Boolean>) args.arg2;
Session session = (Session) args.arg3;
+ CountDownLatch ringingReadyLatch = (CountDownLatch) args.arg4;
args.recycle();
Log.continueSession(session, "ARP.hP");
@@ -136,17 +220,29 @@ public class AsyncRingtonePlayer {
// Don't bother with any of this if there is an EVENT_STOP waiting, but give the
// consumer a chance to do anything no matter what.
if (mHandler.hasMessages(EVENT_STOP)) {
+ Log.i(this, "handlePlay: skipping play early due to pending STOP");
+ removePendingRingingReadyLatch(ringingReadyLatch);
ringtoneConsumer.accept(null, /* stopped= */ true);
return;
}
Ringtone ringtone = null;
boolean hasStopped = false;
try {
+ try {
+ Log.i(this, "handlePlay: delay ring for ready signal...");
+ boolean reachedZero = ringingReadyLatch.await(PLAY_DELAY_TIMEOUT_MS,
+ TimeUnit.MILLISECONDS);
+ Log.i(this, "handlePlay: ringing ready, timeout=" + !reachedZero);
+ } catch (InterruptedException e) {
+ Log.w(this, "handlePlay: latch exception: " + e);
+ }
ringtone = ringtoneSupplier.get();
- // Ringtone supply can be slow. Re-check for stop event.
+ // Ringtone supply can be slow or stop command could have been issued while waiting
+ // for BT to move to CONNECTED state. Re-check for stop event.
if (mHandler.hasMessages(EVENT_STOP)) {
+ Log.i(this, "handlePlay: skipping play due to pending STOP");
hasStopped = true;
- ringtone.stop(); // proactively release the ringtone.
+ if (ringtone != null) ringtone.stop(); // proactively release the ringtone.
return;
}
// setRingtone even if null - it also stops any current ringtone to be consistent
@@ -168,6 +264,7 @@ public class AsyncRingtonePlayer {
mRingtone.play();
Log.i(this, "Play ringtone, looping.");
} finally {
+ removePendingRingingReadyLatch(ringingReadyLatch);
ringtoneConsumer.accept(ringtone, hasStopped);
}
} finally {
@@ -196,11 +293,15 @@ public class AsyncRingtonePlayer {
}
}
+ /**
+ * @return true if we are currently preparing or playing a ringtone, false if we are not.
+ */
public boolean isPlaying() {
- return mRingtone != null;
+ return mIsPlaying;
}
private void setRingtone(@Nullable Ringtone ringtone) {
+ Log.i(this, "setRingtone: ringtone null=" + (ringtone == null));
// Make sure that any previously created instance of Ringtone is stopped so the MediaPlayer
// can be released, before replacing mRingtone with a new instance. This is always created
// as a looping Ringtone, so if not stopped it will keep playing on the background.