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authorJean-Luc Brouillet <jeanluc@google.com>2015-05-26 11:11:16 -0700
committerJean-Luc Brouillet <jeanluc@google.com>2015-05-26 22:31:14 +0000
commit40c8ecb4cf43a0ce96a531bb526f781cbe7a7f1b (patch)
tree7820e6db6778a8b51d16672edcc42ea46e8c659a
parentd1f13fb8c864d5830a515c48d9e943ea2ec2b677 (diff)
downloadPhaseBeam-40c8ecb4cf43a0ce96a531bb526f781cbe7a7f1b.tar.gz
Fix RenderScript warnings.
b/21443340 Change-Id: I09fcab70a17658febf23de874e15edfcfd5f94f3
-rw-r--r--src/com/android/phasebeam/phasebeam.rs1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/com/android/phasebeam/phasebeam.rs b/src/com/android/phasebeam/phasebeam.rs
index 037f303..ccbf60a 100644
--- a/src/com/android/phasebeam/phasebeam.rs
+++ b/src/com/android/phasebeam/phasebeam.rs
@@ -89,7 +89,6 @@ void positionParticles() {
particle++;
}
- Particle_t* beam = beamParticles;
numBeamParticles = rsAllocationGetDimX(rsGetAllocation(beamParticles));
for(int i=0; i<numBeamParticles; i++) {
float z;