summaryrefslogtreecommitdiff
path: root/share/cmake-3.18/Modules/FindFLTK2.cmake
diff options
context:
space:
mode:
Diffstat (limited to 'share/cmake-3.18/Modules/FindFLTK2.cmake')
-rw-r--r--share/cmake-3.18/Modules/FindFLTK2.cmake245
1 files changed, 245 insertions, 0 deletions
diff --git a/share/cmake-3.18/Modules/FindFLTK2.cmake b/share/cmake-3.18/Modules/FindFLTK2.cmake
new file mode 100644
index 0000000..a43f7a4
--- /dev/null
+++ b/share/cmake-3.18/Modules/FindFLTK2.cmake
@@ -0,0 +1,245 @@
+# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
+# file Copyright.txt or https://cmake.org/licensing for details.
+
+#[=======================================================================[.rst:
+FindFLTK2
+---------
+
+Find the native FLTK 2.0 includes and library
+
+The following settings are defined
+
+::
+
+ FLTK2_FLUID_EXECUTABLE, where to find the Fluid tool
+ FLTK2_WRAP_UI, This enables the FLTK2_WRAP_UI command
+ FLTK2_INCLUDE_DIR, where to find include files
+ FLTK2_LIBRARIES, list of fltk2 libraries
+ FLTK2_FOUND, Don't use FLTK2 if false.
+
+The following settings should not be used in general.
+
+::
+
+ FLTK2_BASE_LIBRARY = the full path to fltk2.lib
+ FLTK2_GL_LIBRARY = the full path to fltk2_gl.lib
+ FLTK2_IMAGES_LIBRARY = the full path to fltk2_images.lib
+#]=======================================================================]
+
+set (FLTK2_DIR $ENV{FLTK2_DIR} )
+
+# Platform dependent libraries required by FLTK2
+if(WIN32)
+ if(NOT CYGWIN)
+ if(BORLAND)
+ set( FLTK2_PLATFORM_DEPENDENT_LIBS import32 )
+ else()
+ set( FLTK2_PLATFORM_DEPENDENT_LIBS wsock32 comctl32 )
+ endif()
+ endif()
+endif()
+
+if(UNIX)
+ include(${CMAKE_ROOT}/Modules/FindX11.cmake)
+ set( FLTK2_PLATFORM_DEPENDENT_LIBS ${X11_LIBRARIES} -lm)
+endif()
+
+if(APPLE)
+ set( FLTK2_PLATFORM_DEPENDENT_LIBS "-framework Carbon -framework Cocoa -framework ApplicationServices -lz")
+endif()
+
+# If FLTK2_INCLUDE_DIR is already defined we assign its value to FLTK2_DIR
+if(FLTK2_INCLUDE_DIR)
+ set(FLTK2_DIR ${FLTK2_INCLUDE_DIR})
+else()
+ set(FLTK2_INCLUDE_DIR ${FLTK2_DIR})
+endif()
+
+
+# If FLTK2 has been built using CMake we try to find everything directly
+set(FLTK2_DIR_STRING "directory containing FLTK2Config.cmake. This is either the root of the build tree, or PREFIX/lib/fltk for an installation.")
+
+# Search only if the location is not already known.
+if(NOT FLTK2_DIR)
+ # Get the system search path as a list.
+ file(TO_CMAKE_PATH "$ENV{PATH}" FLTK2_DIR_SEARCH2)
+
+ # Construct a set of paths relative to the system search path.
+ set(FLTK2_DIR_SEARCH "")
+ foreach(dir ${FLTK2_DIR_SEARCH2})
+ set(FLTK2_DIR_SEARCH ${FLTK2_DIR_SEARCH} "${dir}/../lib/fltk")
+ endforeach()
+ string(REPLACE "//" "/" FLTK2_DIR_SEARCH "${FLTK2_DIR_SEARCH}")
+
+ #
+ # Look for an installation or build tree.
+ #
+ find_path(FLTK2_DIR FLTK2Config.cmake
+ # Look for an environment variable FLTK2_DIR.
+ ENV FLTK2_DIR
+
+ # Look in places relative to the system executable search path.
+ ${FLTK2_DIR_SEARCH}
+
+ PATH_SUFFIXES
+ fltk2
+ fltk2/include
+ lib/fltk2
+ lib/fltk2/include
+
+ # Help the user find it if we cannot.
+ DOC "The ${FLTK2_DIR_STRING}"
+ )
+
+ if(NOT FLTK2_DIR)
+ find_path(FLTK2_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH})
+ endif()
+
+endif()
+
+
+# If FLTK2 was found, load the configuration file to get the rest of the
+# settings.
+if(FLTK2_DIR)
+
+ # Check if FLTK2 was built using CMake
+ if(EXISTS ${FLTK2_DIR}/FLTK2Config.cmake)
+ set(FLTK2_BUILT_WITH_CMAKE 1)
+ endif()
+
+ if(FLTK2_BUILT_WITH_CMAKE)
+ set(FLTK2_FOUND 1)
+ include(${FLTK2_DIR}/FLTK2Config.cmake)
+
+ # Fluid
+ if(FLUID_COMMAND)
+ set(FLTK2_FLUID_EXECUTABLE ${FLUID_COMMAND} CACHE FILEPATH "Fluid executable")
+ else()
+ find_program(FLTK2_FLUID_EXECUTABLE fluid2 PATHS
+ ${FLTK2_EXECUTABLE_DIRS}
+ ${FLTK2_EXECUTABLE_DIRS}/RelWithDebInfo
+ ${FLTK2_EXECUTABLE_DIRS}/Debug
+ ${FLTK2_EXECUTABLE_DIRS}/Release
+ NO_SYSTEM_PATH)
+ endif()
+
+ mark_as_advanced(FLTK2_FLUID_EXECUTABLE)
+ set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} )
+
+
+
+
+ set(FLTK2_INCLUDE_DIR ${FLTK2_DIR})
+ link_directories(${FLTK2_LIBRARY_DIRS})
+
+ set(FLTK2_BASE_LIBRARY fltk2)
+ set(FLTK2_GL_LIBRARY fltk2_gl)
+ set(FLTK2_IMAGES_LIBRARY fltk2_images)
+
+ # Add the extra libraries
+ load_cache(${FLTK2_DIR}
+ READ_WITH_PREFIX
+ FL FLTK2_USE_SYSTEM_JPEG
+ FL FLTK2_USE_SYSTEM_PNG
+ FL FLTK2_USE_SYSTEM_ZLIB
+ )
+
+ set(FLTK2_IMAGES_LIBS "")
+ if(FLFLTK2_USE_SYSTEM_JPEG)
+ set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_jpeg)
+ endif()
+ if(FLFLTK2_USE_SYSTEM_PNG)
+ set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_png)
+ endif()
+ if(FLFLTK2_USE_SYSTEM_ZLIB)
+ set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_zlib)
+ endif()
+ set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL
+ "Extra libraries for fltk2_images library.")
+
+ else()
+
+ # if FLTK2 was not built using CMake
+ # Find fluid executable.
+ find_program(FLTK2_FLUID_EXECUTABLE fluid2 ${FLTK2_INCLUDE_DIR}/fluid)
+
+ # Use location of fluid to help find everything else.
+ set(FLTK2_INCLUDE_SEARCH_PATH "")
+ set(FLTK2_LIBRARY_SEARCH_PATH "")
+ if(FLTK2_FLUID_EXECUTABLE)
+ set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} )
+ get_filename_component(FLTK2_BIN_DIR "${FLTK2_FLUID_EXECUTABLE}" PATH)
+ set(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH}
+ ${FLTK2_BIN_DIR}/../include ${FLTK2_BIN_DIR}/..)
+ set(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH}
+ ${FLTK2_BIN_DIR}/../lib)
+ set(FLTK2_WRAP_UI 1)
+ endif()
+
+ find_path(FLTK2_INCLUDE_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/include)
+
+ list(APPEND FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_INCLUDE_DIR}/lib)
+
+ find_library(FLTK2_BASE_LIBRARY NAMES fltk2
+ PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib)
+ find_library(FLTK2_GL_LIBRARY NAMES fltk2_gl
+ PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib)
+ find_library(FLTK2_IMAGES_LIBRARY NAMES fltk2_images
+ PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib)
+
+ # Find the extra libraries needed for the fltk_images library.
+ if(UNIX)
+ find_program(FLTK2_CONFIG_SCRIPT fltk2-config PATHS ${FLTK2_BIN_DIR})
+ if(FLTK2_CONFIG_SCRIPT)
+ exec_program(${FLTK2_CONFIG_SCRIPT} ARGS --use-images --ldflags
+ OUTPUT_VARIABLE FLTK2_IMAGES_LDFLAGS)
+ set(FLTK2_LIBS_EXTRACT_REGEX ".*-lfltk2_images (.*) -lfltk2.*")
+ if("${FLTK2_IMAGES_LDFLAGS}" MATCHES "${FLTK2_LIBS_EXTRACT_REGEX}")
+ string(REGEX REPLACE " +" ";" FLTK2_IMAGES_LIBS "${CMAKE_MATCH_1}")
+ # The EXEC_PROGRAM will not be inherited into subdirectories from
+ # the file that originally included this module. Save the answer.
+ set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL
+ "Extra libraries for fltk_images library.")
+ endif()
+ endif()
+ endif()
+
+ endif()
+endif()
+
+
+set(FLTK2_FOUND 1)
+foreach(var FLTK2_FLUID_EXECUTABLE FLTK2_INCLUDE_DIR
+ FLTK2_BASE_LIBRARY FLTK2_GL_LIBRARY
+ FLTK2_IMAGES_LIBRARY)
+ if(NOT ${var})
+ message( STATUS "${var} not found" )
+ set(FLTK2_FOUND 0)
+ endif()
+endforeach()
+
+
+if(FLTK2_FOUND)
+ set(FLTK2_LIBRARIES ${FLTK2_IMAGES_LIBRARY} ${FLTK2_IMAGES_LIBS} ${FLTK2_BASE_LIBRARY} ${FLTK2_GL_LIBRARY} )
+ if(APPLE)
+ set(FLTK2_LIBRARIES ${FLTK2_PLATFORM_DEPENDENT_LIBS} ${FLTK2_LIBRARIES})
+ else()
+ set(FLTK2_LIBRARIES ${FLTK2_LIBRARIES} ${FLTK2_PLATFORM_DEPENDENT_LIBS})
+ endif()
+
+ # The following deprecated settings are for compatibility with CMake 1.4
+ set (HAS_FLTK2 ${FLTK2_FOUND})
+ set (FLTK2_INCLUDE_PATH ${FLTK2_INCLUDE_DIR})
+ set (FLTK2_FLUID_EXE ${FLTK2_FLUID_EXECUTABLE})
+ set (FLTK2_LIBRARY ${FLTK2_LIBRARIES})
+else()
+ # make FIND_PACKAGE friendly
+ if(NOT FLTK2_FIND_QUIETLY)
+ if(FLTK2_FIND_REQUIRED)
+ message(FATAL_ERROR
+ "FLTK2 required, please specify its location with FLTK2_DIR.")
+ else()
+ message(STATUS "FLTK2 was not found.")
+ endif()
+ endif()
+endif()