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Diffstat (limited to 'share/cmake-3.18/Modules/FindOpenAL.cmake')
-rw-r--r-- | share/cmake-3.18/Modules/FindOpenAL.cmake | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/share/cmake-3.18/Modules/FindOpenAL.cmake b/share/cmake-3.18/Modules/FindOpenAL.cmake new file mode 100644 index 0000000..b5b92c5 --- /dev/null +++ b/share/cmake-3.18/Modules/FindOpenAL.cmake @@ -0,0 +1,96 @@ +# Distributed under the OSI-approved BSD 3-Clause License. See accompanying +# file Copyright.txt or https://cmake.org/licensing for details. + +#[=======================================================================[.rst: +FindOpenAL +---------- + +Finds Open Audio Library (OpenAL). + +Projects using this module should use ``#include "al.h"`` to include the OpenAL +header file, **not** ``#include <AL/al.h>``. The reason for this is that the +latter is not entirely portable. Windows/Creative Labs does not by default put +their headers in ``AL/`` and macOS uses the convention ``<OpenAL/al.h>``. + +Hints +^^^^^ + +Environment variable ``$OPENALDIR`` can be used to set the prefix of OpenAL +installation to be found. + +By default on macOS, system framework is search first. In other words, +OpenAL is searched in the following order: + +1. System framework: ``/System/Library/Frameworks``, whose priority can be + changed via setting the :variable:`CMAKE_FIND_FRAMEWORK` variable. +2. Environment variable ``$OPENALDIR``. +3. System paths. +4. User-compiled framework: ``~/Library/Frameworks``. +5. Manually compiled framework: ``/Library/Frameworks``. +6. Add-on package: ``/opt``. + +Result Variables +^^^^^^^^^^^^^^^^ + +This module defines the following variables: + +``OPENAL_FOUND`` + If false, do not try to link to OpenAL +``OPENAL_INCLUDE_DIR`` + OpenAL include directory +``OPENAL_LIBRARY`` + Path to the OpenAL library +``OPENAL_VERSION_STRING`` + Human-readable string containing the version of OpenAL +#]=======================================================================] + +# For Windows, Creative Labs seems to have added a registry key for their +# OpenAL 1.1 installer. I have added that key to the list of search paths, +# however, the key looks like it could be a little fragile depending on +# if they decide to change the 1.00.0000 number for bug fix releases. +# Also, they seem to have laid down groundwork for multiple library platforms +# which puts the library in an extra subdirectory. Currently there is only +# Win32 and I have hardcoded that here. This may need to be adjusted as +# platforms are introduced. +# The OpenAL 1.0 installer doesn't seem to have a useful key I can use. +# I do not know if the Nvidia OpenAL SDK has a registry key. + +find_path(OPENAL_INCLUDE_DIR al.h + HINTS + ENV OPENALDIR + PATHS + ~/Library/Frameworks + /Library/Frameworks + /opt + [HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir] + PATH_SUFFIXES include/AL include/OpenAL include AL OpenAL + ) + +if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(_OpenAL_ARCH_DIR libs/Win64) +else() + set(_OpenAL_ARCH_DIR libs/Win32) +endif() + +find_library(OPENAL_LIBRARY + NAMES OpenAL al openal OpenAL32 + HINTS + ENV OPENALDIR + PATHS + ~/Library/Frameworks + /Library/Frameworks + /opt + [HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir] + PATH_SUFFIXES libx32 lib64 lib libs64 libs ${_OpenAL_ARCH_DIR} + ) + +unset(_OpenAL_ARCH_DIR) + +include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) +find_package_handle_standard_args( + OpenAL + REQUIRED_VARS OPENAL_LIBRARY OPENAL_INCLUDE_DIR + VERSION_VAR OPENAL_VERSION_STRING + ) + +mark_as_advanced(OPENAL_LIBRARY OPENAL_INCLUDE_DIR) |