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+# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
+# file Copyright.txt or https://cmake.org/licensing for details.
+
+#[=======================================================================[.rst:
+FindOpenAL
+----------
+
+Finds Open Audio Library (OpenAL).
+
+Projects using this module should use ``#include "al.h"`` to include the OpenAL
+header file, **not** ``#include <AL/al.h>``. The reason for this is that the
+latter is not entirely portable. Windows/Creative Labs does not by default put
+their headers in ``AL/`` and macOS uses the convention ``<OpenAL/al.h>``.
+
+Hints
+^^^^^
+
+Environment variable ``$OPENALDIR`` can be used to set the prefix of OpenAL
+installation to be found.
+
+By default on macOS, system framework is search first. In other words,
+OpenAL is searched in the following order:
+
+1. System framework: ``/System/Library/Frameworks``, whose priority can be
+ changed via setting the :variable:`CMAKE_FIND_FRAMEWORK` variable.
+2. Environment variable ``$OPENALDIR``.
+3. System paths.
+4. User-compiled framework: ``~/Library/Frameworks``.
+5. Manually compiled framework: ``/Library/Frameworks``.
+6. Add-on package: ``/opt``.
+
+Result Variables
+^^^^^^^^^^^^^^^^
+
+This module defines the following variables:
+
+``OPENAL_FOUND``
+ If false, do not try to link to OpenAL
+``OPENAL_INCLUDE_DIR``
+ OpenAL include directory
+``OPENAL_LIBRARY``
+ Path to the OpenAL library
+``OPENAL_VERSION_STRING``
+ Human-readable string containing the version of OpenAL
+#]=======================================================================]
+
+# For Windows, Creative Labs seems to have added a registry key for their
+# OpenAL 1.1 installer. I have added that key to the list of search paths,
+# however, the key looks like it could be a little fragile depending on
+# if they decide to change the 1.00.0000 number for bug fix releases.
+# Also, they seem to have laid down groundwork for multiple library platforms
+# which puts the library in an extra subdirectory. Currently there is only
+# Win32 and I have hardcoded that here. This may need to be adjusted as
+# platforms are introduced.
+# The OpenAL 1.0 installer doesn't seem to have a useful key I can use.
+# I do not know if the Nvidia OpenAL SDK has a registry key.
+
+find_path(OPENAL_INCLUDE_DIR al.h
+ HINTS
+ ENV OPENALDIR
+ PATHS
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /opt
+ [HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
+ PATH_SUFFIXES include/AL include/OpenAL include AL OpenAL
+ )
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(_OpenAL_ARCH_DIR libs/Win64)
+else()
+ set(_OpenAL_ARCH_DIR libs/Win32)
+endif()
+
+find_library(OPENAL_LIBRARY
+ NAMES OpenAL al openal OpenAL32
+ HINTS
+ ENV OPENALDIR
+ PATHS
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /opt
+ [HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
+ PATH_SUFFIXES libx32 lib64 lib libs64 libs ${_OpenAL_ARCH_DIR}
+ )
+
+unset(_OpenAL_ARCH_DIR)
+
+include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
+find_package_handle_standard_args(
+ OpenAL
+ REQUIRED_VARS OPENAL_LIBRARY OPENAL_INCLUDE_DIR
+ VERSION_VAR OPENAL_VERSION_STRING
+ )
+
+mark_as_advanced(OPENAL_LIBRARY OPENAL_INCLUDE_DIR)