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+# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
+# file Copyright.txt or https://cmake.org/licensing for details.
+
+#.rst:
+# FindSDL
+# -------
+#
+# Locate SDL library
+#
+# This module defines
+#
+# ::
+#
+# SDL_LIBRARY, the name of the library to link against
+# SDL_FOUND, if false, do not try to link to SDL
+# SDL_INCLUDE_DIR, where to find SDL.h
+# SDL_VERSION_STRING, human-readable string containing the version of SDL
+#
+#
+#
+# This module responds to the flag:
+#
+# ::
+#
+# SDL_BUILDING_LIBRARY
+# If this is defined, then no SDL_main will be linked in because
+# only applications need main().
+# Otherwise, it is assumed you are building an application and this
+# module will attempt to locate and set the proper link flags
+# as part of the returned SDL_LIBRARY variable.
+#
+#
+#
+# Don't forget to include SDLmain.h and SDLmain.m your project for the
+# OS X framework based version. (Other versions link to -lSDLmain which
+# this module will try to find on your behalf.) Also for OS X, this
+# module will automatically add the -framework Cocoa on your behalf.
+#
+#
+#
+# Additional Note: If you see an empty SDL_LIBRARY_TEMP in your
+# configuration and no SDL_LIBRARY, it means CMake did not find your SDL
+# library (SDL.dll, libsdl.so, SDL.framework, etc). Set
+# SDL_LIBRARY_TEMP to point to your SDL library, and configure again.
+# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this
+# value as appropriate. These values are used to generate the final
+# SDL_LIBRARY variable, but when these values are unset, SDL_LIBRARY
+# does not get created.
+#
+#
+#
+# $SDLDIR is an environment variable that would correspond to the
+# ./configure --prefix=$SDLDIR used in building SDL. l.e.galup 9-20-02
+#
+# Modified by Eric Wing. Added code to assist with automated building
+# by using environmental variables and providing a more
+# controlled/consistent search behavior. Added new modifications to
+# recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL
+# guidelines. Added a search for SDLmain which is needed by some
+# platforms. Added a search for threads which is needed by some
+# platforms. Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of SDL_LIBRARY to
+# override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL/SDL.h to just SDL.h
+# This needed to change because "proper" SDL convention is #include
+# "SDL.h", not <SDL/SDL.h>. This is done for portability reasons
+# because not all systems place things in SDL/ (see FreeBSD).
+
+find_path(SDL_INCLUDE_DIR SDL.h
+ HINTS
+ ENV SDLDIR
+ PATH_SUFFIXES SDL SDL12 SDL11
+ # path suffixes to search inside ENV{SDLDIR}
+ include/SDL include/SDL12 include/SDL11 include
+)
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(VC_LIB_PATH_SUFFIX lib/x64)
+else()
+ set(VC_LIB_PATH_SUFFIX lib/x86)
+endif()
+
+# SDL-1.1 is the name used by FreeBSD ports...
+# don't confuse it for the version number.
+find_library(SDL_LIBRARY_TEMP
+ NAMES SDL SDL-1.1
+ HINTS
+ ENV SDLDIR
+ PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
+)
+
+# Hide this cache variable from the user, it's an internal implementation
+# detail. The documented library variable for the user is SDL_LIBRARY
+# which is derived from SDL_LIBRARY_TEMP further below.
+set_property(CACHE SDL_LIBRARY_TEMP PROPERTY TYPE INTERNAL)
+
+if(NOT SDL_BUILDING_LIBRARY)
+ if(NOT SDL_INCLUDE_DIR MATCHES ".framework")
+ # Non-OS X framework versions expect you to also dynamically link to
+ # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
+ # seem to provide SDLmain for compatibility even though they don't
+ # necessarily need it.
+ find_library(SDLMAIN_LIBRARY
+ NAMES SDLmain SDLmain-1.1
+ HINTS
+ ENV SDLDIR
+ PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
+ PATHS
+ /sw
+ /opt/local
+ /opt/csw
+ /opt
+ )
+ endif()
+endif()
+
+# SDL may require threads on your system.
+# The Apple build may not need an explicit flag because one of the
+# frameworks may already provide it.
+# But for non-OSX systems, I will use the CMake Threads package.
+if(NOT APPLE)
+ find_package(Threads)
+endif()
+
+# MinGW needs an additional link flag, -mwindows
+# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -mwindows
+if(MINGW)
+ set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
+endif()
+
+if(SDL_LIBRARY_TEMP)
+ # For SDLmain
+ if(SDLMAIN_LIBRARY AND NOT SDL_BUILDING_LIBRARY)
+ list(FIND SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" _SDL_MAIN_INDEX)
+ if(_SDL_MAIN_INDEX EQUAL -1)
+ set(SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" ${SDL_LIBRARY_TEMP})
+ endif()
+ unset(_SDL_MAIN_INDEX)
+ endif()
+
+ # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
+ # CMake doesn't display the -framework Cocoa string in the UI even
+ # though it actually is there if I modify a pre-used variable.
+ # I think it has something to do with the CACHE STRING.
+ # So I use a temporary variable until the end so I can set the
+ # "real" variable in one-shot.
+ if(APPLE)
+ set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
+ endif()
+
+ # For threads, as mentioned Apple doesn't need this.
+ # In fact, there seems to be a problem if I used the Threads package
+ # and try using this line, so I'm just skipping it entirely for OS X.
+ if(NOT APPLE)
+ set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
+ endif()
+
+ # For MinGW library
+ if(MINGW)
+ set(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
+ endif()
+
+ # Set the final string here so the GUI reflects the final state.
+ set(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
+endif()
+
+if(SDL_INCLUDE_DIR AND EXISTS "${SDL_INCLUDE_DIR}/SDL_version.h")
+ file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
+ file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
+ file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
+ string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MAJOR "${SDL_VERSION_MAJOR_LINE}")
+ string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MINOR "${SDL_VERSION_MINOR_LINE}")
+ string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL_VERSION_PATCH "${SDL_VERSION_PATCH_LINE}")
+ set(SDL_VERSION_STRING ${SDL_VERSION_MAJOR}.${SDL_VERSION_MINOR}.${SDL_VERSION_PATCH})
+ unset(SDL_VERSION_MAJOR_LINE)
+ unset(SDL_VERSION_MINOR_LINE)
+ unset(SDL_VERSION_PATCH_LINE)
+ unset(SDL_VERSION_MAJOR)
+ unset(SDL_VERSION_MINOR)
+ unset(SDL_VERSION_PATCH)
+endif()
+
+include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL
+ REQUIRED_VARS SDL_LIBRARY SDL_INCLUDE_DIR
+ VERSION_VAR SDL_VERSION_STRING)