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+# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
+# file Copyright.txt or https://cmake.org/licensing for details.
+
+#[=======================================================================[.rst:
+FetchContent
+------------------
+
+.. only:: html
+
+ .. contents::
+
+Overview
+^^^^^^^^
+
+This module enables populating content at configure time via any method
+supported by the :module:`ExternalProject` module. Whereas
+:command:`ExternalProject_Add` downloads at build time, the
+``FetchContent`` module makes content available immediately, allowing the
+configure step to use the content in commands like :command:`add_subdirectory`,
+:command:`include` or :command:`file` operations.
+
+Content population details would normally be defined separately from the
+command that performs the actual population. This separation ensures that
+all of the dependency details are defined before anything may try to use those
+details to populate content. This is particularly important in more complex
+project hierarchies where dependencies may be shared between multiple projects.
+
+The following shows a typical example of declaring content details:
+
+.. code-block:: cmake
+
+ FetchContent_Declare(
+ googletest
+ GIT_REPOSITORY https://github.com/google/googletest.git
+ GIT_TAG release-1.8.0
+ )
+
+For most typical cases, populating the content can then be done with a single
+command like so:
+
+.. code-block:: cmake
+
+ FetchContent_MakeAvailable(googletest)
+
+The above command not only populates the content, it also adds it to the main
+build (if possible) so that the main build can use the populated project's
+targets, etc. In some cases, the main project may need to have more precise
+control over the population or may be required to explicitly define the
+population steps (e.g. if CMake versions earlier than 3.14 need to be
+supported). The typical pattern of such custom steps looks like this:
+
+.. code-block:: cmake
+
+ FetchContent_GetProperties(googletest)
+ if(NOT googletest_POPULATED)
+ FetchContent_Populate(googletest)
+ add_subdirectory(${googletest_SOURCE_DIR} ${googletest_BINARY_DIR})
+ endif()
+
+Regardless of which population method is used, when using the
+declare-populate pattern with a hierarchical project arrangement, projects at
+higher levels in the hierarchy are able to override the population details of
+content specified anywhere lower in the project hierarchy. The ability to
+detect whether content has already been populated ensures that even if
+multiple child projects want certain content to be available, the first one
+to populate it wins. The other child project can simply make use of the
+already available content instead of repeating the population for itself.
+See the :ref:`Examples <fetch-content-examples>` section which demonstrates
+this scenario.
+
+The ``FetchContent`` module also supports defining and populating
+content in a single call, with no check for whether the content has been
+populated elsewhere in the project already. This is a more low level
+operation and would not normally be the way the module is used, but it is
+sometimes useful as part of implementing some higher level feature or to
+populate some content in CMake's script mode.
+
+
+Declaring Content Details
+^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. command:: FetchContent_Declare
+
+ .. code-block:: cmake
+
+ FetchContent_Declare(<name> <contentOptions>...)
+
+ The ``FetchContent_Declare()`` function records the options that describe
+ how to populate the specified content, but if such details have already
+ been recorded earlier in this project (regardless of where in the project
+ hierarchy), this and all later calls for the same content ``<name>`` are
+ ignored. This "first to record, wins" approach is what allows hierarchical
+ projects to have parent projects override content details of child projects.
+
+ The content ``<name>`` can be any string without spaces, but good practice
+ would be to use only letters, numbers and underscores. The name will be
+ treated case-insensitively and it should be obvious for the content it
+ represents, often being the name of the child project or the value given
+ to its top level :command:`project` command (if it is a CMake project).
+ For well-known public projects, the name should generally be the official
+ name of the project. Choosing an unusual name makes it unlikely that other
+ projects needing that same content will use the same name, leading to
+ the content being populated multiple times.
+
+ The ``<contentOptions>`` can be any of the download or update/patch options
+ that the :command:`ExternalProject_Add` command understands. The configure,
+ build, install and test steps are explicitly disabled and therefore options
+ related to them will be ignored. In most cases, ``<contentOptions>`` will
+ just be a couple of options defining the download method and method-specific
+ details like a commit tag or archive hash. For example:
+
+ .. code-block:: cmake
+
+ FetchContent_Declare(
+ googletest
+ GIT_REPOSITORY https://github.com/google/googletest.git
+ GIT_TAG release-1.8.0
+ )
+
+ FetchContent_Declare(
+ myCompanyIcons
+ URL https://intranet.mycompany.com/assets/iconset_1.12.tar.gz
+ URL_HASH 5588a7b18261c20068beabfb4f530b87
+ )
+
+ FetchContent_Declare(
+ myCompanyCertificates
+ SVN_REPOSITORY svn+ssh://svn.mycompany.com/srv/svn/trunk/certs
+ SVN_REVISION -r12345
+ )
+
+Populating The Content
+^^^^^^^^^^^^^^^^^^^^^^
+
+For most common scenarios, population means making content available to the
+main build according to previously declared details for that dependency.
+There are two main patterns for populating content, one based on calling
+:command:`FetchContent_GetProperties` and
+:command:`FetchContent_Populate` for more precise control and the other on
+calling :command:`FetchContent_MakeAvailable` for a simpler, more automated
+approach. The former generally follows this canonical pattern:
+
+.. _`fetch-content-canonical-pattern`:
+
+.. code-block:: cmake
+
+ # Check if population has already been performed
+ FetchContent_GetProperties(<name>)
+ string(TOLOWER "<name>" lcName)
+ if(NOT ${lcName}_POPULATED)
+ # Fetch the content using previously declared details
+ FetchContent_Populate(<name>)
+
+ # Set custom variables, policies, etc.
+ # ...
+
+ # Bring the populated content into the build
+ add_subdirectory(${${lcName}_SOURCE_DIR} ${${lcName}_BINARY_DIR})
+ endif()
+
+The above is such a common pattern that, where no custom steps are needed
+between the calls to :command:`FetchContent_Populate` and
+:command:`add_subdirectory`, equivalent logic can be obtained by calling
+:command:`FetchContent_MakeAvailable` instead (and should be preferred where
+it meets the needs of the project).
+
+.. command:: FetchContent_Populate
+
+ .. code-block:: cmake
+
+ FetchContent_Populate( <name> )
+
+ In most cases, the only argument given to ``FetchContent_Populate()`` is the
+ ``<name>``. When used this way, the command assumes the content details have
+ been recorded by an earlier call to :command:`FetchContent_Declare`. The
+ details are stored in a global property, so they are unaffected by things
+ like variable or directory scope. Therefore, it doesn't matter where in the
+ project the details were previously declared, as long as they have been
+ declared before the call to ``FetchContent_Populate()``. Those saved details
+ are then used to construct a call to :command:`ExternalProject_Add` in a
+ private sub-build to perform the content population immediately. The
+ implementation of ``ExternalProject_Add()`` ensures that if the content has
+ already been populated in a previous CMake run, that content will be reused
+ rather than repopulating them again. For the common case where population
+ involves downloading content, the cost of the download is only paid once.
+
+ An internal global property records when a particular content population
+ request has been processed. If ``FetchContent_Populate()`` is called more
+ than once for the same content name within a configure run, the second call
+ will halt with an error. Projects can and should check whether content
+ population has already been processed with the
+ :command:`FetchContent_GetProperties` command before calling
+ ``FetchContent_Populate()``.
+
+ ``FetchContent_Populate()`` will set three variables in the scope of the
+ caller; ``<lcName>_POPULATED``, ``<lcName>_SOURCE_DIR`` and
+ ``<lcName>_BINARY_DIR``, where ``<lcName>`` is the lowercased ``<name>``.
+ ``<lcName>_POPULATED`` will always be set to ``True`` by the call.
+ ``<lcName>_SOURCE_DIR`` is the location where the
+ content can be found upon return (it will have already been populated), while
+ ``<lcName>_BINARY_DIR`` is a directory intended for use as a corresponding
+ build directory. The main use case for the two directory variables is to
+ call :command:`add_subdirectory` immediately after population, i.e.:
+
+ .. code-block:: cmake
+
+ FetchContent_Populate(FooBar ...)
+ add_subdirectory(${foobar_SOURCE_DIR} ${foobar_BINARY_DIR})
+
+ The values of the three variables can also be retrieved from anywhere in the
+ project hierarchy using the :command:`FetchContent_GetProperties` command.
+
+ A number of cache variables influence the behavior of all content population
+ performed using details saved from a :command:`FetchContent_Declare` call:
+
+ ``FETCHCONTENT_BASE_DIR``
+ In most cases, the saved details do not specify any options relating to the
+ directories to use for the internal sub-build, final source and build areas.
+ It is generally best to leave these decisions up to the ``FetchContent``
+ module to handle on the project's behalf. The ``FETCHCONTENT_BASE_DIR``
+ cache variable controls the point under which all content population
+ directories are collected, but in most cases developers would not need to
+ change this. The default location is ``${CMAKE_BINARY_DIR}/_deps``, but if
+ developers change this value, they should aim to keep the path short and
+ just below the top level of the build tree to avoid running into path
+ length problems on Windows.
+
+ ``FETCHCONTENT_QUIET``
+ The logging output during population can be quite verbose, making the
+ configure stage quite noisy. This cache option (``ON`` by default) hides
+ all population output unless an error is encountered. If experiencing
+ problems with hung downloads, temporarily switching this option off may
+ help diagnose which content population is causing the issue.
+
+ ``FETCHCONTENT_FULLY_DISCONNECTED``
+ When this option is enabled, no attempt is made to download or update
+ any content. It is assumed that all content has already been populated in
+ a previous run or the source directories have been pointed at existing
+ contents the developer has provided manually (using options described
+ further below). When the developer knows that no changes have been made to
+ any content details, turning this option ``ON`` can significantly speed up
+ the configure stage. It is ``OFF`` by default.
+
+ ``FETCHCONTENT_UPDATES_DISCONNECTED``
+ This is a less severe download/update control compared to
+ ``FETCHCONTENT_FULLY_DISCONNECTED``. Instead of bypassing all download and
+ update logic, the ``FETCHCONTENT_UPDATES_DISCONNECTED`` only disables the
+ update stage. Therefore, if content has not been downloaded previously,
+ it will still be downloaded when this option is enabled. This can speed up
+ the configure stage, but not as much as
+ ``FETCHCONTENT_FULLY_DISCONNECTED``. It is ``OFF`` by default.
+
+ In addition to the above cache variables, the following cache variables are
+ also defined for each content name (``<ucName>`` is the uppercased value of
+ ``<name>``):
+
+ ``FETCHCONTENT_SOURCE_DIR_<ucName>``
+ If this is set, no download or update steps are performed for the specified
+ content and the ``<lcName>_SOURCE_DIR`` variable returned to the caller is
+ pointed at this location. This gives developers a way to have a separate
+ checkout of the content that they can modify freely without interference
+ from the build. The build simply uses that existing source, but it still
+ defines ``<lcName>_BINARY_DIR`` to point inside its own build area.
+ Developers are strongly encouraged to use this mechanism rather than
+ editing the sources populated in the default location, as changes to
+ sources in the default location can be lost when content population details
+ are changed by the project.
+
+ ``FETCHCONTENT_UPDATES_DISCONNECTED_<ucName>``
+ This is the per-content equivalent of
+ ``FETCHCONTENT_UPDATES_DISCONNECTED``. If the global option or this option
+ is ``ON``, then updates will be disabled for the named content.
+ Disabling updates for individual content can be useful for content whose
+ details rarely change, while still leaving other frequently changing
+ content with updates enabled.
+
+
+ The ``FetchContent_Populate()`` command also supports a syntax allowing the
+ content details to be specified directly rather than using any saved
+ details. This is more low-level and use of this form is generally to be
+ avoided in favour of using saved content details as outlined above.
+ Nevertheless, in certain situations it can be useful to invoke the content
+ population as an isolated operation (typically as part of implementing some
+ other higher level feature or when using CMake in script mode):
+
+ .. code-block:: cmake
+
+ FetchContent_Populate( <name>
+ [QUIET]
+ [SUBBUILD_DIR <subBuildDir>]
+ [SOURCE_DIR <srcDir>]
+ [BINARY_DIR <binDir>]
+ ...
+ )
+
+ This form has a number of key differences to that where only ``<name>`` is
+ provided:
+
+ - All required population details are assumed to have been provided directly
+ in the call to ``FetchContent_Populate()``. Any saved details for
+ ``<name>`` are ignored.
+ - No check is made for whether content for ``<name>`` has already been
+ populated.
+ - No global property is set to record that the population has occurred.
+ - No global properties record the source or binary directories used for the
+ populated content.
+ - The ``FETCHCONTENT_FULLY_DISCONNECTED`` and
+ ``FETCHCONTENT_UPDATES_DISCONNECTED`` cache variables are ignored.
+
+ The ``<lcName>_SOURCE_DIR`` and ``<lcName>_BINARY_DIR`` variables are still
+ returned to the caller, but since these locations are not stored as global
+ properties when this form is used, they are only available to the calling
+ scope and below rather than the entire project hierarchy. No
+ ``<lcName>_POPULATED`` variable is set in the caller's scope with this form.
+
+ The supported options for ``FetchContent_Populate()`` are the same as those
+ for :command:`FetchContent_Declare()`. Those few options shown just
+ above are either specific to ``FetchContent_Populate()`` or their behavior is
+ slightly modified from how :command:`ExternalProject_Add` treats them.
+
+ ``QUIET``
+ The ``QUIET`` option can be given to hide the output associated with
+ populating the specified content. If the population fails, the output will
+ be shown regardless of whether this option was given or not so that the
+ cause of the failure can be diagnosed. The global ``FETCHCONTENT_QUIET``
+ cache variable has no effect on ``FetchContent_Populate()`` calls where the
+ content details are provided directly.
+
+ ``SUBBUILD_DIR``
+ The ``SUBBUILD_DIR`` argument can be provided to change the location of the
+ sub-build created to perform the population. The default value is
+ ``${CMAKE_CURRENT_BINARY_DIR}/<lcName>-subbuild`` and it would be unusual
+ to need to override this default. If a relative path is specified, it will
+ be interpreted as relative to :variable:`CMAKE_CURRENT_BINARY_DIR`.
+
+ ``SOURCE_DIR``, ``BINARY_DIR``
+ The ``SOURCE_DIR`` and ``BINARY_DIR`` arguments are supported by
+ :command:`ExternalProject_Add`, but different default values are used by
+ ``FetchContent_Populate()``. ``SOURCE_DIR`` defaults to
+ ``${CMAKE_CURRENT_BINARY_DIR}/<lcName>-src`` and ``BINARY_DIR`` defaults to
+ ``${CMAKE_CURRENT_BINARY_DIR}/<lcName>-build``. If a relative path is
+ specified, it will be interpreted as relative to
+ :variable:`CMAKE_CURRENT_BINARY_DIR`.
+
+ In addition to the above explicit options, any other unrecognized options are
+ passed through unmodified to :command:`ExternalProject_Add` to perform the
+ download, patch and update steps. The following options are explicitly
+ prohibited (they are disabled by the ``FetchContent_Populate()`` command):
+
+ - ``CONFIGURE_COMMAND``
+ - ``BUILD_COMMAND``
+ - ``INSTALL_COMMAND``
+ - ``TEST_COMMAND``
+
+ If using ``FetchContent_Populate()`` within CMake's script mode, be aware
+ that the implementation sets up a sub-build which therefore requires a CMake
+ generator and build tool to be available. If these cannot be found by
+ default, then the :variable:`CMAKE_GENERATOR` and/or
+ :variable:`CMAKE_MAKE_PROGRAM` variables will need to be set appropriately
+ on the command line invoking the script.
+
+
+.. command:: FetchContent_GetProperties
+
+ When using saved content details, a call to :command:`FetchContent_Populate`
+ records information in global properties which can be queried at any time.
+ This information includes the source and binary directories associated with
+ the content and also whether or not the content population has been processed
+ during the current configure run.
+
+ .. code-block:: cmake
+
+ FetchContent_GetProperties( <name>
+ [SOURCE_DIR <srcDirVar>]
+ [BINARY_DIR <binDirVar>]
+ [POPULATED <doneVar>]
+ )
+
+ The ``SOURCE_DIR``, ``BINARY_DIR`` and ``POPULATED`` options can be used to
+ specify which properties should be retrieved. Each option accepts a value
+ which is the name of the variable in which to store that property. Most of
+ the time though, only ``<name>`` is given, in which case the call will then
+ set the same variables as a call to
+ :command:`FetchContent_Populate(name) <FetchContent_Populate>`. This allows
+ the following canonical pattern to be used, which ensures that the relevant
+ variables will always be defined regardless of whether or not the population
+ has been performed elsewhere in the project already:
+
+ .. code-block:: cmake
+
+ FetchContent_GetProperties(foobar)
+ if(NOT foobar_POPULATED)
+ FetchContent_Populate(foobar)
+ ...
+ endif()
+
+ The above pattern allows other parts of the overall project hierarchy to
+ re-use the same content and ensure that it is only populated once.
+
+
+.. command:: FetchContent_MakeAvailable
+
+ .. code-block:: cmake
+
+ FetchContent_MakeAvailable( <name1> [<name2>...] )
+
+ This command implements the common pattern typically needed for most
+ dependencies. It iterates over each of the named dependencies in turn
+ and for each one it loosely follows the same
+ :ref:`canonical pattern <fetch-content-canonical-pattern>` as
+ presented at the beginning of this section. One small difference to
+ that pattern is that it will only call :command:`add_subdirectory` on the
+ populated content if there is a ``CMakeLists.txt`` file in its top level
+ source directory. This allows the command to be used for dependencies
+ that make downloaded content available at a known location but which do
+ not need or support being added directly to the build.
+
+
+.. _`fetch-content-examples`:
+
+Examples
+^^^^^^^^
+
+This first fairly straightforward example ensures that some popular testing
+frameworks are available to the main build:
+
+.. code-block:: cmake
+
+ include(FetchContent)
+ FetchContent_Declare(
+ googletest
+ GIT_REPOSITORY https://github.com/google/googletest.git
+ GIT_TAG release-1.8.0
+ )
+ FetchContent_Declare(
+ Catch2
+ GIT_REPOSITORY https://github.com/catchorg/Catch2.git
+ GIT_TAG v2.5.0
+ )
+
+ # After the following call, the CMake targets defined by googletest and
+ # Catch2 will be defined and available to the rest of the build
+ FetchContent_MakeAvailable(googletest Catch2)
+
+
+In more complex project hierarchies, the dependency relationships can be more
+complicated. Consider a hierarchy where ``projA`` is the top level project and
+it depends directly on projects ``projB`` and ``projC``. Both ``projB`` and
+``projC`` can be built standalone and they also both depend on another project
+``projD``. ``projB`` additionally depends on ``projE``. This example assumes
+that all five projects are available on a company git server. The
+``CMakeLists.txt`` of each project might have sections like the following:
+
+*projA*:
+
+.. code-block:: cmake
+
+ include(FetchContent)
+ FetchContent_Declare(
+ projB
+ GIT_REPOSITORY git@mycompany.com:git/projB.git
+ GIT_TAG 4a89dc7e24ff212a7b5167bef7ab079d
+ )
+ FetchContent_Declare(
+ projC
+ GIT_REPOSITORY git@mycompany.com:git/projC.git
+ GIT_TAG 4ad4016bd1d8d5412d135cf8ceea1bb9
+ )
+ FetchContent_Declare(
+ projD
+ GIT_REPOSITORY git@mycompany.com:git/projD.git
+ GIT_TAG origin/integrationBranch
+ )
+ FetchContent_Declare(
+ projE
+ GIT_REPOSITORY git@mycompany.com:git/projE.git
+ GIT_TAG origin/release/2.3-rc1
+ )
+
+ # Order is important, see notes in the discussion further below
+ FetchContent_MakeAvailable(projD projB projC)
+
+*projB*:
+
+.. code-block:: cmake
+
+ include(FetchContent)
+ FetchContent_Declare(
+ projD
+ GIT_REPOSITORY git@mycompany.com:git/projD.git
+ GIT_TAG 20b415f9034bbd2a2e8216e9a5c9e632
+ )
+ FetchContent_Declare(
+ projE
+ GIT_REPOSITORY git@mycompany.com:git/projE.git
+ GIT_TAG 68e20f674a48be38d60e129f600faf7d
+ )
+
+ FetchContent_MakeAvailable(projD projE)
+
+*projC*:
+
+.. code-block:: cmake
+
+ include(FetchContent)
+ FetchContent_Declare(
+ projD
+ GIT_REPOSITORY git@mycompany.com:git/projD.git
+ GIT_TAG 7d9a17ad2c962aa13e2fbb8043fb6b8a
+ )
+
+ # This particular version of projD requires workarounds
+ FetchContent_GetProperties(projD)
+ if(NOT projd_POPULATED)
+ FetchContent_Populate(projD)
+
+ # Copy an additional/replacement file into the populated source
+ file(COPY someFile.c DESTINATION ${projd_SOURCE_DIR}/src)
+
+ add_subdirectory(${projd_SOURCE_DIR} ${projd_BINARY_DIR})
+ endif()
+
+A few key points should be noted in the above:
+
+- ``projB`` and ``projC`` define different content details for ``projD``,
+ but ``projA`` also defines a set of content details for ``projD``.
+ Because ``projA`` will define them first, the details from ``projB`` and
+ ``projC`` will not be used. The override details defined by ``projA``
+ are not required to match either of those from ``projB`` or ``projC``, but
+ it is up to the higher level project to ensure that the details it does
+ define still make sense for the child projects.
+- In the ``projA`` call to :command:`FetchContent_MakeAvailable`, ``projD``
+ is listed ahead of ``projB`` and ``projC`` to ensure that ``projA`` is in
+ control of how ``projD`` is populated.
+- While ``projA`` defines content details for ``projE``, it does not need
+ to explicitly call ``FetchContent_MakeAvailable(projE)`` or
+ ``FetchContent_Populate(projD)`` itself. Instead, it leaves that to the
+ child ``projB``. For higher level projects, it is often enough to just
+ define the override content details and leave the actual population to the
+ child projects. This saves repeating the same thing at each level of the
+ project hierarchy unnecessarily.
+
+
+Projects don't always need to add the populated content to the build.
+Sometimes the project just wants to make the downloaded content available at
+a predictable location. The next example ensures that a set of standard
+company toolchain files (and potentially even the toolchain binaries
+themselves) is available early enough to be used for that same build.
+
+.. code-block:: cmake
+
+ cmake_minimum_required(VERSION 3.14)
+
+ include(FetchContent)
+ FetchContent_Declare(
+ mycom_toolchains
+ URL https://intranet.mycompany.com//toolchains_1.3.2.tar.gz
+ )
+ FetchContent_MakeAvailable(mycom_toolchains)
+
+ project(CrossCompileExample)
+
+The project could be configured to use one of the downloaded toolchains like
+so:
+
+.. code-block:: shell
+
+ cmake -DCMAKE_TOOLCHAIN_FILE=_deps/mycom_toolchains-src/toolchain_arm.cmake /path/to/src
+
+When CMake processes the ``CMakeLists.txt`` file, it will download and unpack
+the tarball into ``_deps/mycompany_toolchains-src`` relative to the build
+directory. The :variable:`CMAKE_TOOLCHAIN_FILE` variable is not used until
+the :command:`project` command is reached, at which point CMake looks for the
+named toolchain file relative to the build directory. Because the tarball has
+already been downloaded and unpacked by then, the toolchain file will be in
+place, even the very first time that ``cmake`` is run in the build directory.
+
+Lastly, the following example demonstrates how one might download and unpack a
+firmware tarball using CMake's :manual:`script mode <cmake(1)>`. The call to
+:command:`FetchContent_Populate` specifies all the content details and the
+unpacked firmware will be placed in a ``firmware`` directory below the
+current working directory.
+
+*getFirmware.cmake*:
+
+.. code-block:: cmake
+
+ # NOTE: Intended to be run in script mode with cmake -P
+ include(FetchContent)
+ FetchContent_Populate(
+ firmware
+ URL https://mycompany.com/assets/firmware-1.23-arm.tar.gz
+ URL_HASH MD5=68247684da89b608d466253762b0ff11
+ SOURCE_DIR firmware
+ )
+
+#]=======================================================================]
+
+#=======================================================================
+# Recording and retrieving content details for later population
+#=======================================================================
+
+# Internal use, projects must not call this directly. It is
+# intended for use by FetchContent_Declare() only.
+#
+# Sets a content-specific global property (not meant for use
+# outside of functions defined here in this file) which can later
+# be retrieved using __FetchContent_getSavedDetails() with just the
+# same content name. If there is already a value stored in the
+# property, it is left unchanged and this call has no effect.
+# This allows parent projects to define the content details,
+# overriding anything a child project may try to set (properties
+# are not cached between runs, so the first thing to set it in a
+# build will be in control).
+function(__FetchContent_declareDetails contentName)
+
+ string(TOLOWER ${contentName} contentNameLower)
+ set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
+ get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
+ if(NOT alreadyDefined)
+ define_property(GLOBAL PROPERTY ${propertyName}
+ BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
+ FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
+ )
+ set_property(GLOBAL PROPERTY ${propertyName} ${ARGN})
+ endif()
+
+endfunction()
+
+
+# Internal use, projects must not call this directly. It is
+# intended for use by the FetchContent_Declare() function.
+#
+# Retrieves details saved for the specified content in an
+# earlier call to __FetchContent_declareDetails().
+function(__FetchContent_getSavedDetails contentName outVar)
+
+ string(TOLOWER ${contentName} contentNameLower)
+ set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
+ get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
+ if(NOT alreadyDefined)
+ message(FATAL_ERROR "No content details recorded for ${contentName}")
+ endif()
+ get_property(propertyValue GLOBAL PROPERTY ${propertyName})
+ set(${outVar} "${propertyValue}" PARENT_SCOPE)
+
+endfunction()
+
+
+# Saves population details of the content, sets defaults for the
+# SOURCE_DIR and BUILD_DIR.
+function(FetchContent_Declare contentName)
+
+ set(options "")
+ set(oneValueArgs SVN_REPOSITORY)
+ set(multiValueArgs "")
+
+ cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
+
+ unset(srcDirSuffix)
+ unset(svnRepoArgs)
+ if(ARG_SVN_REPOSITORY)
+ # Add a hash of the svn repository URL to the source dir. This works
+ # around the problem where if the URL changes, the download would
+ # fail because it tries to checkout/update rather than switch the
+ # old URL to the new one. We limit the hash to the first 7 characters
+ # so that the source path doesn't get overly long (which can be a
+ # problem on windows due to path length limits).
+ string(SHA1 urlSHA ${ARG_SVN_REPOSITORY})
+ string(SUBSTRING ${urlSHA} 0 7 urlSHA)
+ set(srcDirSuffix "-${urlSHA}")
+ set(svnRepoArgs SVN_REPOSITORY ${ARG_SVN_REPOSITORY})
+ endif()
+
+ string(TOLOWER ${contentName} contentNameLower)
+ __FetchContent_declareDetails(
+ ${contentNameLower}
+ SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src${srcDirSuffix}"
+ BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build"
+ ${svnRepoArgs}
+ # List these last so they can override things we set above
+ ${ARG_UNPARSED_ARGUMENTS}
+ )
+
+endfunction()
+
+
+#=======================================================================
+# Set/get whether the specified content has been populated yet.
+# The setter also records the source and binary dirs used.
+#=======================================================================
+
+# Internal use, projects must not call this directly. It is
+# intended for use by the FetchContent_Populate() function to
+# record when FetchContent_Populate() is called for a particular
+# content name.
+function(__FetchContent_setPopulated contentName sourceDir binaryDir)
+
+ string(TOLOWER ${contentName} contentNameLower)
+ set(prefix "_FetchContent_${contentNameLower}")
+
+ set(propertyName "${prefix}_sourceDir")
+ define_property(GLOBAL PROPERTY ${propertyName}
+ BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
+ FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
+ )
+ set_property(GLOBAL PROPERTY ${propertyName} ${sourceDir})
+
+ set(propertyName "${prefix}_binaryDir")
+ define_property(GLOBAL PROPERTY ${propertyName}
+ BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
+ FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
+ )
+ set_property(GLOBAL PROPERTY ${propertyName} ${binaryDir})
+
+ set(propertyName "${prefix}_populated")
+ define_property(GLOBAL PROPERTY ${propertyName}
+ BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
+ FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}"
+ )
+ set_property(GLOBAL PROPERTY ${propertyName} True)
+
+endfunction()
+
+
+# Set variables in the calling scope for any of the retrievable
+# properties. If no specific properties are requested, variables
+# will be set for all retrievable properties.
+#
+# This function is intended to also be used by projects as the canonical
+# way to detect whether they should call FetchContent_Populate()
+# and pull the populated source into the build with add_subdirectory(),
+# if they are using the populated content in that way.
+function(FetchContent_GetProperties contentName)
+
+ string(TOLOWER ${contentName} contentNameLower)
+
+ set(options "")
+ set(oneValueArgs SOURCE_DIR BINARY_DIR POPULATED)
+ set(multiValueArgs "")
+
+ cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
+
+ if(NOT ARG_SOURCE_DIR AND
+ NOT ARG_BINARY_DIR AND
+ NOT ARG_POPULATED)
+ # No specific properties requested, provide them all
+ set(ARG_SOURCE_DIR ${contentNameLower}_SOURCE_DIR)
+ set(ARG_BINARY_DIR ${contentNameLower}_BINARY_DIR)
+ set(ARG_POPULATED ${contentNameLower}_POPULATED)
+ endif()
+
+ set(prefix "_FetchContent_${contentNameLower}")
+
+ if(ARG_SOURCE_DIR)
+ set(propertyName "${prefix}_sourceDir")
+ get_property(value GLOBAL PROPERTY ${propertyName})
+ if(value)
+ set(${ARG_SOURCE_DIR} ${value} PARENT_SCOPE)
+ endif()
+ endif()
+
+ if(ARG_BINARY_DIR)
+ set(propertyName "${prefix}_binaryDir")
+ get_property(value GLOBAL PROPERTY ${propertyName})
+ if(value)
+ set(${ARG_BINARY_DIR} ${value} PARENT_SCOPE)
+ endif()
+ endif()
+
+ if(ARG_POPULATED)
+ set(propertyName "${prefix}_populated")
+ get_property(value GLOBAL PROPERTY ${propertyName} DEFINED)
+ set(${ARG_POPULATED} ${value} PARENT_SCOPE)
+ endif()
+
+endfunction()
+
+
+#=======================================================================
+# Performing the population
+#=======================================================================
+
+# The value of contentName will always have been lowercased by the caller.
+# All other arguments are assumed to be options that are understood by
+# ExternalProject_Add(), except for QUIET and SUBBUILD_DIR.
+function(__FetchContent_directPopulate contentName)
+
+ set(options
+ QUIET
+ )
+ set(oneValueArgs
+ SUBBUILD_DIR
+ SOURCE_DIR
+ BINARY_DIR
+ # Prevent the following from being passed through
+ CONFIGURE_COMMAND
+ BUILD_COMMAND
+ INSTALL_COMMAND
+ TEST_COMMAND
+ # We force both of these to be ON since we are always executing serially
+ # and we want all steps to have access to the terminal in case they
+ # need input from the command line (e.g. ask for a private key password)
+ # or they want to provide timely progress. We silently absorb and
+ # discard these if they are set by the caller.
+ USES_TERMINAL_DOWNLOAD
+ USES_TERMINAL_UPDATE
+ )
+ set(multiValueArgs "")
+
+ cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
+
+ if(NOT ARG_SUBBUILD_DIR)
+ message(FATAL_ERROR "Internal error: SUBBUILD_DIR not set")
+ elseif(NOT IS_ABSOLUTE "${ARG_SUBBUILD_DIR}")
+ set(ARG_SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SUBBUILD_DIR}")
+ endif()
+
+ if(NOT ARG_SOURCE_DIR)
+ message(FATAL_ERROR "Internal error: SOURCE_DIR not set")
+ elseif(NOT IS_ABSOLUTE "${ARG_SOURCE_DIR}")
+ set(ARG_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SOURCE_DIR}")
+ endif()
+
+ if(NOT ARG_BINARY_DIR)
+ message(FATAL_ERROR "Internal error: BINARY_DIR not set")
+ elseif(NOT IS_ABSOLUTE "${ARG_BINARY_DIR}")
+ set(ARG_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_BINARY_DIR}")
+ endif()
+
+ # Ensure the caller can know where to find the source and build directories
+ # with some convenient variables. Doing this here ensures the caller sees
+ # the correct result in the case where the default values are overridden by
+ # the content details set by the project.
+ set(${contentName}_SOURCE_DIR "${ARG_SOURCE_DIR}" PARENT_SCOPE)
+ set(${contentName}_BINARY_DIR "${ARG_BINARY_DIR}" PARENT_SCOPE)
+
+ # The unparsed arguments may contain spaces, so build up ARG_EXTRA
+ # in such a way that it correctly substitutes into the generated
+ # CMakeLists.txt file with each argument quoted.
+ unset(ARG_EXTRA)
+ foreach(arg IN LISTS ARG_UNPARSED_ARGUMENTS)
+ set(ARG_EXTRA "${ARG_EXTRA} \"${arg}\"")
+ endforeach()
+
+ # Hide output if requested, but save it to a variable in case there's an
+ # error so we can show the output upon failure. When not quiet, don't
+ # capture the output to a variable because the user may want to see the
+ # output as it happens (e.g. progress during long downloads). Combine both
+ # stdout and stderr in the one capture variable so the output stays in order.
+ if (ARG_QUIET)
+ set(outputOptions
+ OUTPUT_VARIABLE capturedOutput
+ ERROR_VARIABLE capturedOutput
+ )
+ else()
+ set(capturedOutput)
+ set(outputOptions)
+ message(STATUS "Populating ${contentName}")
+ endif()
+
+ if(CMAKE_GENERATOR)
+ set(generatorOpts "-G${CMAKE_GENERATOR}")
+ if(CMAKE_GENERATOR_PLATFORM)
+ list(APPEND generatorOpts "-A${CMAKE_GENERATOR_PLATFORM}")
+ endif()
+ if(CMAKE_GENERATOR_TOOLSET)
+ list(APPEND generatorOpts "-T${CMAKE_GENERATOR_TOOLSET}")
+ endif()
+
+ if(CMAKE_MAKE_PROGRAM)
+ list(APPEND generatorOpts "-DCMAKE_MAKE_PROGRAM:FILEPATH=${CMAKE_MAKE_PROGRAM}")
+ endif()
+
+ else()
+ # Likely we've been invoked via CMake's script mode where no
+ # generator is set (and hence CMAKE_MAKE_PROGRAM could not be
+ # trusted even if provided). We will have to rely on being
+ # able to find the default generator and build tool.
+ unset(generatorOpts)
+ endif()
+
+ # Create and build a separate CMake project to carry out the population.
+ # If we've already previously done these steps, they will not cause
+ # anything to be updated, so extra rebuilds of the project won't occur.
+ # Make sure to pass through CMAKE_MAKE_PROGRAM in case the main project
+ # has this set to something not findable on the PATH.
+ configure_file("${CMAKE_CURRENT_FUNCTION_LIST_DIR}/FetchContent/CMakeLists.cmake.in"
+ "${ARG_SUBBUILD_DIR}/CMakeLists.txt")
+ execute_process(
+ COMMAND ${CMAKE_COMMAND} ${generatorOpts} .
+ RESULT_VARIABLE result
+ ${outputOptions}
+ WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
+ )
+ if(result)
+ if(capturedOutput)
+ message("${capturedOutput}")
+ endif()
+ message(FATAL_ERROR "CMake step for ${contentName} failed: ${result}")
+ endif()
+ execute_process(
+ COMMAND ${CMAKE_COMMAND} --build .
+ RESULT_VARIABLE result
+ ${outputOptions}
+ WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
+ )
+ if(result)
+ if(capturedOutput)
+ message("${capturedOutput}")
+ endif()
+ message(FATAL_ERROR "Build step for ${contentName} failed: ${result}")
+ endif()
+
+endfunction()
+
+
+option(FETCHCONTENT_FULLY_DISCONNECTED "Disables all attempts to download or update content and assumes source dirs already exist")
+option(FETCHCONTENT_UPDATES_DISCONNECTED "Enables UPDATE_DISCONNECTED behavior for all content population")
+option(FETCHCONTENT_QUIET "Enables QUIET option for all content population" ON)
+set(FETCHCONTENT_BASE_DIR "${CMAKE_BINARY_DIR}/_deps" CACHE PATH "Directory under which to collect all populated content")
+
+# Populate the specified content using details stored from
+# an earlier call to FetchContent_Declare().
+function(FetchContent_Populate contentName)
+
+ if(NOT contentName)
+ message(FATAL_ERROR "Empty contentName not allowed for FetchContent_Populate()")
+ endif()
+
+ string(TOLOWER ${contentName} contentNameLower)
+
+ if(ARGN)
+ # This is the direct population form with details fully specified
+ # as part of the call, so we already have everything we need
+ __FetchContent_directPopulate(
+ ${contentNameLower}
+ SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-subbuild"
+ SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-src"
+ BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-build"
+ ${ARGN} # Could override any of the above ..._DIR variables
+ )
+
+ # Pass source and binary dir variables back to the caller
+ set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
+ set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
+
+ # Don't set global properties, or record that we did this population, since
+ # this was a direct call outside of the normal declared details form.
+ # We only want to save values in the global properties for content that
+ # honours the hierarchical details mechanism so that projects are not
+ # robbed of the ability to override details set in nested projects.
+ return()
+ endif()
+
+ # No details provided, so assume they were saved from an earlier call
+ # to FetchContent_Declare(). Do a check that we haven't already
+ # populated this content before in case the caller forgot to check.
+ FetchContent_GetProperties(${contentName})
+ if(${contentNameLower}_POPULATED)
+ message(FATAL_ERROR "Content ${contentName} already populated in ${${contentNameLower}_SOURCE_DIR}")
+ endif()
+
+ string(TOUPPER ${contentName} contentNameUpper)
+ set(FETCHCONTENT_SOURCE_DIR_${contentNameUpper}
+ "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}"
+ CACHE PATH "When not empty, overrides where to find pre-populated content for ${contentName}")
+
+ if(FETCHCONTENT_SOURCE_DIR_${contentNameUpper})
+ # The source directory has been explicitly provided in the cache,
+ # so no population is required
+ set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
+ set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
+
+ elseif(FETCHCONTENT_FULLY_DISCONNECTED)
+ # Bypass population and assume source is already there from a previous run
+ set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src")
+ set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
+
+ else()
+ # Support both a global "disconnect all updates" and a per-content
+ # update test (either one being set disables updates for this content).
+ option(FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper}
+ "Enables UPDATE_DISCONNECTED behavior just for population of ${contentName}")
+ if(FETCHCONTENT_UPDATES_DISCONNECTED OR
+ FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper})
+ set(disconnectUpdates True)
+ else()
+ set(disconnectUpdates False)
+ endif()
+
+ if(FETCHCONTENT_QUIET)
+ set(quietFlag QUIET)
+ else()
+ unset(quietFlag)
+ endif()
+
+ __FetchContent_getSavedDetails(${contentName} contentDetails)
+ if("${contentDetails}" STREQUAL "")
+ message(FATAL_ERROR "No details have been set for content: ${contentName}")
+ endif()
+
+ __FetchContent_directPopulate(
+ ${contentNameLower}
+ ${quietFlag}
+ UPDATE_DISCONNECTED ${disconnectUpdates}
+ SUBBUILD_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-subbuild"
+ SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src"
+ BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build"
+ # Put the saved details last so they can override any of the
+ # the options we set above (this can include SOURCE_DIR or
+ # BUILD_DIR)
+ ${contentDetails}
+ )
+ endif()
+
+ __FetchContent_setPopulated(
+ ${contentName}
+ ${${contentNameLower}_SOURCE_DIR}
+ ${${contentNameLower}_BINARY_DIR}
+ )
+
+ # Pass variables back to the caller. The variables passed back here
+ # must match what FetchContent_GetProperties() sets when it is called
+ # with just the content name.
+ set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
+ set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
+ set(${contentNameLower}_POPULATED True PARENT_SCOPE)
+
+endfunction()
+
+# Arguments are assumed to be the names of dependencies that have been
+# declared previously and should be populated. It is not an error if
+# any of them have already been populated (they will just be skipped in
+# that case). The command is implemented as a macro so that the variables
+# defined by the FetchContent_GetProperties() and FetchContent_Populate()
+# calls will be available to the caller.
+macro(FetchContent_MakeAvailable)
+
+ foreach(contentName IN ITEMS ${ARGV})
+ string(TOLOWER ${contentName} contentNameLower)
+ FetchContent_GetProperties(${contentName})
+ if(NOT ${contentNameLower}_POPULATED)
+ FetchContent_Populate(${contentName})
+
+ # Only try to call add_subdirectory() if the populated content
+ # can be treated that way. Protecting the call with the check
+ # allows this function to be used for projects that just want
+ # to ensure the content exists, such as to provide content at
+ # a known location.
+ if(EXISTS ${${contentNameLower}_SOURCE_DIR}/CMakeLists.txt)
+ add_subdirectory(${${contentNameLower}_SOURCE_DIR}
+ ${${contentNameLower}_BINARY_DIR})
+ endif()
+ endif()
+ endforeach()
+
+endmacro()