diff options
Diffstat (limited to 'share/cmake-3.5/Modules/Platform/Haiku.cmake')
-rwxr-xr-x | share/cmake-3.5/Modules/Platform/Haiku.cmake | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/share/cmake-3.5/Modules/Platform/Haiku.cmake b/share/cmake-3.5/Modules/Platform/Haiku.cmake new file mode 100755 index 0000000..dfc2664 --- /dev/null +++ b/share/cmake-3.5/Modules/Platform/Haiku.cmake @@ -0,0 +1,130 @@ +# process only once +if(HAIKU) + return() +endif() + +set(HAIKU 1) +set(UNIX 1) + +set(CMAKE_DL_LIBS "") +set(CMAKE_SHARED_LIBRARY_C_FLAGS "-fPIC") +set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-shared") +set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG "-Wl,-rpath,") +set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG_SEP ":") +set(CMAKE_SHARED_LIBRARY_RPATH_LINK_C_FLAG "-Wl,-rpath-link,") +set(CMAKE_SHARED_LIBRARY_SONAME_C_FLAG "-Wl,-soname,") +set(CMAKE_EXE_EXPORTS_C_FLAG "-Wl,--export-dynamic") + +# Determine, if the C or C++ compiler is configured for a secondary +# architecture. If so, that will change the search paths we set below. We check +# whether the compiler's library search paths contain a +# "/boot/system/develop/lib/<subdir>/", which we assume to be the secondary +# architecture specific subdirectory and extract the name of the architecture +# accordingly. + +# First of all, find a C or C++ compiler we can run. The "arg1" is necessary +# here for compilers such as "distcc gcc-x86" or "ccache gcc-x86" +# TODO See CMakeDetermineCompilerId.cmake for some more things we may want to do. +if(CMAKE_C_COMPILER) + set(__HAIKU_COMPILER ${CMAKE_C_COMPILER}) + string (STRIP "${CMAKE_C_COMPILER_ARG1}" __HAIKU_COMPILER_FLAGS) +else() + set(__HAIKU_COMPILER ${CMAKE_CXX_COMPILER}) + string (STRIP "${CMAKE_CXX_COMPILER_ARG1}" __HAIKU_COMPILER_FLAGS) +endif() + + +execute_process( + COMMAND ${__HAIKU_COMPILER} ${__HAIKU_COMPILER_FLAGS} -print-search-dirs + OUTPUT_VARIABLE _HAIKU_SEARCH_DIRS + RESULT_VARIABLE _HAIKU_SEARCH_DIRS_FOUND + OUTPUT_STRIP_TRAILING_WHITESPACE) + +string(REGEX MATCH "libraries: =?([^\n]*:)?/boot/system/develop/lib/([^/]*)/?(:?\n+)" _dummy "${_HAIKU_SEARCH_DIRS}\n") +set(CMAKE_HAIKU_SECONDARY_ARCH "${CMAKE_MATCH_2}") + +if(NOT CMAKE_HAIKU_SECONDARY_ARCH) + set(CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR "") + unset(CMAKE_HAIKU_SECONDARY_ARCH) +else() + set(CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR "/${CMAKE_HAIKU_SECONDARY_ARCH}") + + # Override CMAKE_*LIBRARY_ARCHITECTURE. This will cause FIND_LIBRARY to search + # the libraries in the correct subdirectory first. It still isn't completely + # correct, since the parent directories shouldn't be searched at all. The + # primary architecture library might still be found, if there isn't one + # installed for the secondary architecture or it is installed in a less + # specific location. + set(CMAKE_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH}) + set(CMAKE_C_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH}) + set(CMAKE_CXX_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH}) +endif() + +list(APPEND CMAKE_SYSTEM_PREFIX_PATH + /boot/system/non-packaged + /boot/system + ) + +LIST(APPEND CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES + /boot/system/non-packaged/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR} + /boot/system/develop/headers/os + /boot/system/develop/headers/os/app + /boot/system/develop/headers/os/device + /boot/system/develop/headers/os/drivers + /boot/system/develop/headers/os/game + /boot/system/develop/headers/os/interface + /boot/system/develop/headers/os/kernel + /boot/system/develop/headers/os/locale + /boot/system/develop/headers/os/mail + /boot/system/develop/headers/os/media + /boot/system/develop/headers/os/midi + /boot/system/develop/headers/os/midi2 + /boot/system/develop/headers/os/net + /boot/system/develop/headers/os/opengl + /boot/system/develop/headers/os/storage + /boot/system/develop/headers/os/support + /boot/system/develop/headers/os/translation + /boot/system/develop/headers/os/add-ons/graphics + /boot/system/develop/headers/os/add-ons/input_server + /boot/system/develop/headers/os/add-ons/screen_saver + /boot/system/develop/headers/os/add-ons/tracker + /boot/system/develop/headers/os/be_apps/Deskbar + /boot/system/develop/headers/os/be_apps/NetPositive + /boot/system/develop/headers/os/be_apps/Tracker + /boot/system/develop/headers/3rdparty + /boot/system/develop/headers/bsd + /boot/system/develop/headers/glibc + /boot/system/develop/headers/gnu + /boot/system/develop/headers/posix + /boot/system/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR} + ) +IF (CMAKE_HAIKU_SECONDARY_ARCH) + LIST(APPEND CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES + /boot/system/develop/headers + ) +ENDIF (CMAKE_HAIKU_SECONDARY_ARCH) + +LIST(APPEND CMAKE_HAIKU_C_INCLUDE_DIRECTORIES + ${CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES} + ) + +LIST(APPEND CMAKE_HAIKU_CXX_INCLUDE_DIRECTORIES + ${CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES}) + +LIST(APPEND CMAKE_SYSTEM_INCLUDE_PATH ${CMAKE_HAIKU_C_INCLUDE_DIRECTORIES}) + +LIST(APPEND CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES + /boot/system/non-packaged/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR} + /boot/system/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR} + ) + +LIST(APPEND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES + ${CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES} + ) + +LIST(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES}) + +if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) + set(CMAKE_INSTALL_PREFIX "/boot/system" CACHE PATH + "Install path prefix, prepended onto install directories." FORCE) +endif() |