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-rwxr-xr-xshare/cmake-3.5/Modules/Platform/Haiku.cmake130
1 files changed, 130 insertions, 0 deletions
diff --git a/share/cmake-3.5/Modules/Platform/Haiku.cmake b/share/cmake-3.5/Modules/Platform/Haiku.cmake
new file mode 100755
index 0000000..dfc2664
--- /dev/null
+++ b/share/cmake-3.5/Modules/Platform/Haiku.cmake
@@ -0,0 +1,130 @@
+# process only once
+if(HAIKU)
+ return()
+endif()
+
+set(HAIKU 1)
+set(UNIX 1)
+
+set(CMAKE_DL_LIBS "")
+set(CMAKE_SHARED_LIBRARY_C_FLAGS "-fPIC")
+set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-shared")
+set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG "-Wl,-rpath,")
+set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG_SEP ":")
+set(CMAKE_SHARED_LIBRARY_RPATH_LINK_C_FLAG "-Wl,-rpath-link,")
+set(CMAKE_SHARED_LIBRARY_SONAME_C_FLAG "-Wl,-soname,")
+set(CMAKE_EXE_EXPORTS_C_FLAG "-Wl,--export-dynamic")
+
+# Determine, if the C or C++ compiler is configured for a secondary
+# architecture. If so, that will change the search paths we set below. We check
+# whether the compiler's library search paths contain a
+# "/boot/system/develop/lib/<subdir>/", which we assume to be the secondary
+# architecture specific subdirectory and extract the name of the architecture
+# accordingly.
+
+# First of all, find a C or C++ compiler we can run. The "arg1" is necessary
+# here for compilers such as "distcc gcc-x86" or "ccache gcc-x86"
+# TODO See CMakeDetermineCompilerId.cmake for some more things we may want to do.
+if(CMAKE_C_COMPILER)
+ set(__HAIKU_COMPILER ${CMAKE_C_COMPILER})
+ string (STRIP "${CMAKE_C_COMPILER_ARG1}" __HAIKU_COMPILER_FLAGS)
+else()
+ set(__HAIKU_COMPILER ${CMAKE_CXX_COMPILER})
+ string (STRIP "${CMAKE_CXX_COMPILER_ARG1}" __HAIKU_COMPILER_FLAGS)
+endif()
+
+
+execute_process(
+ COMMAND ${__HAIKU_COMPILER} ${__HAIKU_COMPILER_FLAGS} -print-search-dirs
+ OUTPUT_VARIABLE _HAIKU_SEARCH_DIRS
+ RESULT_VARIABLE _HAIKU_SEARCH_DIRS_FOUND
+ OUTPUT_STRIP_TRAILING_WHITESPACE)
+
+string(REGEX MATCH "libraries: =?([^\n]*:)?/boot/system/develop/lib/([^/]*)/?(:?\n+)" _dummy "${_HAIKU_SEARCH_DIRS}\n")
+set(CMAKE_HAIKU_SECONDARY_ARCH "${CMAKE_MATCH_2}")
+
+if(NOT CMAKE_HAIKU_SECONDARY_ARCH)
+ set(CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR "")
+ unset(CMAKE_HAIKU_SECONDARY_ARCH)
+else()
+ set(CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR "/${CMAKE_HAIKU_SECONDARY_ARCH}")
+
+ # Override CMAKE_*LIBRARY_ARCHITECTURE. This will cause FIND_LIBRARY to search
+ # the libraries in the correct subdirectory first. It still isn't completely
+ # correct, since the parent directories shouldn't be searched at all. The
+ # primary architecture library might still be found, if there isn't one
+ # installed for the secondary architecture or it is installed in a less
+ # specific location.
+ set(CMAKE_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH})
+ set(CMAKE_C_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH})
+ set(CMAKE_CXX_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH})
+endif()
+
+list(APPEND CMAKE_SYSTEM_PREFIX_PATH
+ /boot/system/non-packaged
+ /boot/system
+ )
+
+LIST(APPEND CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES
+ /boot/system/non-packaged/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
+ /boot/system/develop/headers/os
+ /boot/system/develop/headers/os/app
+ /boot/system/develop/headers/os/device
+ /boot/system/develop/headers/os/drivers
+ /boot/system/develop/headers/os/game
+ /boot/system/develop/headers/os/interface
+ /boot/system/develop/headers/os/kernel
+ /boot/system/develop/headers/os/locale
+ /boot/system/develop/headers/os/mail
+ /boot/system/develop/headers/os/media
+ /boot/system/develop/headers/os/midi
+ /boot/system/develop/headers/os/midi2
+ /boot/system/develop/headers/os/net
+ /boot/system/develop/headers/os/opengl
+ /boot/system/develop/headers/os/storage
+ /boot/system/develop/headers/os/support
+ /boot/system/develop/headers/os/translation
+ /boot/system/develop/headers/os/add-ons/graphics
+ /boot/system/develop/headers/os/add-ons/input_server
+ /boot/system/develop/headers/os/add-ons/screen_saver
+ /boot/system/develop/headers/os/add-ons/tracker
+ /boot/system/develop/headers/os/be_apps/Deskbar
+ /boot/system/develop/headers/os/be_apps/NetPositive
+ /boot/system/develop/headers/os/be_apps/Tracker
+ /boot/system/develop/headers/3rdparty
+ /boot/system/develop/headers/bsd
+ /boot/system/develop/headers/glibc
+ /boot/system/develop/headers/gnu
+ /boot/system/develop/headers/posix
+ /boot/system/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
+ )
+IF (CMAKE_HAIKU_SECONDARY_ARCH)
+ LIST(APPEND CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES
+ /boot/system/develop/headers
+ )
+ENDIF (CMAKE_HAIKU_SECONDARY_ARCH)
+
+LIST(APPEND CMAKE_HAIKU_C_INCLUDE_DIRECTORIES
+ ${CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES}
+ )
+
+LIST(APPEND CMAKE_HAIKU_CXX_INCLUDE_DIRECTORIES
+ ${CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES})
+
+LIST(APPEND CMAKE_SYSTEM_INCLUDE_PATH ${CMAKE_HAIKU_C_INCLUDE_DIRECTORIES})
+
+LIST(APPEND CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES
+ /boot/system/non-packaged/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
+ /boot/system/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
+ )
+
+LIST(APPEND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES
+ ${CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES}
+ )
+
+LIST(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES})
+
+if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
+ set(CMAKE_INSTALL_PREFIX "/boot/system" CACHE PATH
+ "Install path prefix, prepended onto install directories." FORCE)
+endif()