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+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Don't edit this file! It is auto-generated by frameworks/rs/api/generate.sh.
+
+/*
+ * rs_quaternion.rsh: Quaternion Functions
+ *
+ * The following functions manipulate quaternions.
+ */
+
+#ifndef RENDERSCRIPT_RS_QUATERNION_RSH
+#define RENDERSCRIPT_RS_QUATERNION_RSH
+
+/*
+ * rsQuaternionAdd: Add two quaternions
+ *
+ * Adds two quaternions, i.e. *q += *rhs;
+ *
+ * Parameters:
+ * q: Destination quaternion to add to.
+ * rhs: Quaternion to add.
+ */
+#if !defined(RS_VERSION) || (RS_VERSION <= 23)
+static inline void __attribute__((overloadable))
+ rsQuaternionAdd(rs_quaternion* q, const rs_quaternion* rhs) {
+ q->w += rhs->w;
+ q->x += rhs->x;
+ q->y += rhs->y;
+ q->z += rhs->z;
+}
+#endif
+
+/*
+ * rsQuaternionConjugate: Conjugate a quaternion
+ *
+ * Conjugates the quaternion.
+ *
+ * Parameters:
+ * q: Quaternion to modify.
+ */
+#if !defined(RS_VERSION) || (RS_VERSION <= 23)
+static inline void __attribute__((overloadable))
+ rsQuaternionConjugate(rs_quaternion* q) {
+ q->x = -q->x;
+ q->y = -q->y;
+ q->z = -q->z;
+}
+#endif
+
+/*
+ * rsQuaternionDot: Dot product of two quaternions
+ *
+ * Returns the dot product of two quaternions.
+ *
+ * Parameters:
+ * q0: First quaternion.
+ * q1: Second quaternion.
+ */
+#if !defined(RS_VERSION) || (RS_VERSION <= 23)
+static inline float __attribute__((overloadable))
+ rsQuaternionDot(const rs_quaternion* q0, const rs_quaternion* q1) {
+ return q0->w*q1->w + q0->x*q1->x + q0->y*q1->y + q0->z*q1->z;
+}
+#endif
+
+/*
+ * rsQuaternionGetMatrixUnit: Get a rotation matrix from a quaternion
+ *
+ * Computes a rotation matrix from the normalized quaternion.
+ *
+ * Parameters:
+ * m: Resulting matrix.
+ * q: Normalized quaternion.
+ */
+#if !defined(RS_VERSION) || (RS_VERSION <= 23)
+static inline void __attribute__((overloadable))
+ rsQuaternionGetMatrixUnit(rs_matrix4x4* m, const rs_quaternion* q) {
+ float xx = q->x * q->x;
+ float xy = q->x * q->y;
+ float xz = q->x * q->z;
+ float xw = q->x * q->w;
+ float yy = q->y * q->y;
+ float yz = q->y * q->z;
+ float yw = q->y * q->w;
+ float zz = q->z * q->z;
+ float zw = q->z * q->w;
+
+ m->m[0] = 1.0f - 2.0f * ( yy + zz );
+ m->m[4] = 2.0f * ( xy - zw );
+ m->m[8] = 2.0f * ( xz + yw );
+ m->m[1] = 2.0f * ( xy + zw );
+ m->m[5] = 1.0f - 2.0f * ( xx + zz );
+ m->m[9] = 2.0f * ( yz - xw );
+ m->m[2] = 2.0f * ( xz - yw );
+ m->m[6] = 2.0f * ( yz + xw );
+ m->m[10] = 1.0f - 2.0f * ( xx + yy );
+ m->m[3] = m->m[7] = m->m[11] = m->m[12] = m->m[13] = m->m[14] = 0.0f;
+ m->m[15] = 1.0f;
+}
+#endif
+
+/*
+ * rsQuaternionLoadRotateUnit: Quaternion that represents a rotation about an arbitrary unit vector
+ *
+ * Loads a quaternion that represents a rotation about an arbitrary unit vector.
+ *
+ * Parameters:
+ * q: Destination quaternion.
+ * rot: Angle to rotate by, in radians.
+ * x: X component of the vector.
+ * y: Y component of the vector.
+ * z: Z component of the vector.
+ */
+#if !defined(RS_VERSION) || (RS_VERSION <= 23)
+static inline void __attribute__((overloadable))
+ rsQuaternionLoadRotateUnit(rs_quaternion* q, float rot, float x, float y, float z) {
+ rot *= (float)(M_PI / 180.0f) * 0.5f;
+ float c = cos(rot);
+ float s = sin(rot);
+
+ q->w = c;
+ q->x = x * s;
+ q->y = y * s;
+ q->z = z * s;
+}
+#endif
+
+/*
+ * rsQuaternionSet: Create a quaternion
+ *
+ * Creates a quaternion from its four components or from another quaternion.
+ *
+ * Parameters:
+ * q: Destination quaternion.
+ * w: W component.
+ * x: X component.
+ * y: Y component.
+ * z: Z component.
+ * rhs: Source quaternion.
+ */
+#if !defined(RS_VERSION) || (RS_VERSION <= 23)
+static inline void __attribute__((overloadable))
+ rsQuaternionSet(rs_quaternion* q, float w, float x, float y, float z) {
+ q->w = w;
+ q->x = x;
+ q->y = y;
+ q->z = z;
+}
+#endif
+
+#if !defined(RS_VERSION) || (RS_VERSION <= 23)
+static inline void __attribute__((overloadable))
+ rsQuaternionSet(rs_quaternion* q, const rs_quaternion* rhs) {
+ q->w = rhs->w;
+ q->x = rhs->x;
+ q->y = rhs->y;
+ q->z = rhs->z;
+}
+#endif
+
+/*
+ * rsQuaternionLoadRotate: Create a rotation quaternion
+ *
+ * Loads a quaternion that represents a rotation about an arbitrary vector
+ * (doesn't have to be unit)
+ *
+ * Parameters:
+ * q: Destination quaternion.
+ * rot: Angle to rotate by.
+ * x: X component of a vector.
+ * y: Y component of a vector.
+ * z: Z component of a vector.
+ */
+#if !defined(RS_VERSION) || (RS_VERSION <= 23)
+static inline void __attribute__((overloadable))
+ rsQuaternionLoadRotate(rs_quaternion* q, float rot, float x, float y, float z) {
+ const float len = x*x + y*y + z*z;
+ if (len != 1) {
+ const float recipLen = 1.f / sqrt(len);
+ x *= recipLen;
+ y *= recipLen;
+ z *= recipLen;
+ }
+ rsQuaternionLoadRotateUnit(q, rot, x, y, z);
+}
+#endif
+
+/*
+ * rsQuaternionNormalize: Normalize a quaternion
+ *
+ * Normalizes the quaternion.
+ *
+ * Parameters:
+ * q: Quaternion to normalize.
+ */
+#if !defined(RS_VERSION) || (RS_VERSION <= 23)
+static inline void __attribute__((overloadable))
+ rsQuaternionNormalize(rs_quaternion* q) {
+ const float len = rsQuaternionDot(q, q);
+ if (len != 1) {
+ const float recipLen = 1.f / sqrt(len);
+ q->w *= recipLen;
+ q->x *= recipLen;
+ q->y *= recipLen;
+ q->z *= recipLen;
+ }
+}
+#endif
+
+/*
+ * rsQuaternionMultiply: Multiply a quaternion by a scalar or another quaternion
+ *
+ * Multiplies a quaternion by a scalar or by another quaternion, e.g
+ * *q = *q * scalar; or *q = *q * *rhs;.
+ *
+ * Parameters:
+ * q: Destination quaternion.
+ * scalar: Scalar to multiply the quaternion by.
+ * rhs: Quaternion to multiply the destination quaternion by.
+ */
+#if !defined(RS_VERSION) || (RS_VERSION <= 23)
+static inline void __attribute__((overloadable))
+ rsQuaternionMultiply(rs_quaternion* q, float scalar) {
+ q->w *= scalar;
+ q->x *= scalar;
+ q->y *= scalar;
+ q->z *= scalar;
+}
+#endif
+
+#if !defined(RS_VERSION) || (RS_VERSION <= 23)
+static inline void __attribute__((overloadable))
+ rsQuaternionMultiply(rs_quaternion* q, const rs_quaternion* rhs) {
+ rs_quaternion qtmp;
+ rsQuaternionSet(&qtmp, q);
+
+ q->w = qtmp.w*rhs->w - qtmp.x*rhs->x - qtmp.y*rhs->y - qtmp.z*rhs->z;
+ q->x = qtmp.w*rhs->x + qtmp.x*rhs->w + qtmp.y*rhs->z - qtmp.z*rhs->y;
+ q->y = qtmp.w*rhs->y + qtmp.y*rhs->w + qtmp.z*rhs->x - qtmp.x*rhs->z;
+ q->z = qtmp.w*rhs->z + qtmp.z*rhs->w + qtmp.x*rhs->y - qtmp.y*rhs->x;
+ rsQuaternionNormalize(q);
+}
+#endif
+
+/*
+ * rsQuaternionSlerp: Spherical linear interpolation between two quaternions
+ *
+ * Performs spherical linear interpolation between two quaternions.
+ *
+ * Parameters:
+ * q: Result quaternion from the interpolation.
+ * q0: First input quaternion.
+ * q1: Second input quaternion.
+ * t: How much to interpolate by.
+ */
+#if !defined(RS_VERSION) || (RS_VERSION <= 23)
+static inline void __attribute__((overloadable))
+ rsQuaternionSlerp(rs_quaternion* q, const rs_quaternion* q0, const rs_quaternion* q1, float t) {
+ if (t <= 0.0f) {
+ rsQuaternionSet(q, q0);
+ return;
+ }
+ if (t >= 1.0f) {
+ rsQuaternionSet(q, q1);
+ return;
+ }
+
+ rs_quaternion tempq0, tempq1;
+ rsQuaternionSet(&tempq0, q0);
+ rsQuaternionSet(&tempq1, q1);
+
+ float angle = rsQuaternionDot(q0, q1);
+ if (angle < 0) {
+ rsQuaternionMultiply(&tempq0, -1.0f);
+ angle *= -1.0f;
+ }
+
+ float scale, invScale;
+ if (angle + 1.0f > 0.05f) {
+ if (1.0f - angle >= 0.05f) {
+ float theta = acos(angle);
+ float invSinTheta = 1.0f / sin(theta);
+ scale = sin(theta * (1.0f - t)) * invSinTheta;
+ invScale = sin(theta * t) * invSinTheta;
+ } else {
+ scale = 1.0f - t;
+ invScale = t;
+ }
+ } else {
+ rsQuaternionSet(&tempq1, tempq0.z, -tempq0.y, tempq0.x, -tempq0.w);
+ scale = sin(M_PI * (0.5f - t));
+ invScale = sin(M_PI * t);
+ }
+
+ rsQuaternionSet(q, tempq0.w*scale + tempq1.w*invScale, tempq0.x*scale + tempq1.x*invScale,
+ tempq0.y*scale + tempq1.y*invScale, tempq0.z*scale + tempq1.z*invScale);
+}
+#endif
+
+#if (defined(RS_VERSION) && (RS_VERSION >= 24))
+extern void __attribute__((overloadable))
+ rsQuaternionAdd(rs_quaternion* q, const rs_quaternion* rhs);
+#endif
+
+#if (defined(RS_VERSION) && (RS_VERSION >= 24))
+extern void __attribute__((overloadable))
+ rsQuaternionConjugate(rs_quaternion* q);
+#endif
+
+#if (defined(RS_VERSION) && (RS_VERSION >= 24))
+extern float __attribute__((overloadable))
+ rsQuaternionDot(const rs_quaternion* q0, const rs_quaternion* q1);
+#endif
+
+#if (defined(RS_VERSION) && (RS_VERSION >= 24))
+extern void __attribute__((overloadable))
+ rsQuaternionGetMatrixUnit(rs_matrix4x4* m, const rs_quaternion* q);
+#endif
+
+#if (defined(RS_VERSION) && (RS_VERSION >= 24))
+extern void __attribute__((overloadable))
+ rsQuaternionLoadRotateUnit(rs_quaternion* q, float rot, float x, float y, float z);
+#endif
+
+#if (defined(RS_VERSION) && (RS_VERSION >= 24))
+extern void __attribute__((overloadable))
+ rsQuaternionSet(rs_quaternion* q, float w, float x, float y, float z);
+#endif
+
+#if (defined(RS_VERSION) && (RS_VERSION >= 24))
+extern void __attribute__((overloadable))
+ rsQuaternionSet(rs_quaternion* q, const rs_quaternion* rhs);
+#endif
+
+#if (defined(RS_VERSION) && (RS_VERSION >= 24))
+extern void __attribute__((overloadable))
+ rsQuaternionLoadRotate(rs_quaternion* q, float rot, float x, float y, float z);
+#endif
+
+#if (defined(RS_VERSION) && (RS_VERSION >= 24))
+extern void __attribute__((overloadable))
+ rsQuaternionNormalize(rs_quaternion* q);
+#endif
+
+#if (defined(RS_VERSION) && (RS_VERSION >= 24))
+extern void __attribute__((overloadable))
+ rsQuaternionMultiply(rs_quaternion* q, float scalar);
+#endif
+
+#if (defined(RS_VERSION) && (RS_VERSION >= 24))
+extern void __attribute__((overloadable))
+ rsQuaternionMultiply(rs_quaternion* q, const rs_quaternion* rhs);
+#endif
+
+#if (defined(RS_VERSION) && (RS_VERSION >= 24))
+extern void __attribute__((overloadable))
+ rsQuaternionSlerp(rs_quaternion* q, const rs_quaternion* q0, const rs_quaternion* q1, float t);
+#endif
+
+#endif // RENDERSCRIPT_RS_QUATERNION_RSH