summaryrefslogtreecommitdiff
path: root/android/view/SurfaceView.java
diff options
context:
space:
mode:
Diffstat (limited to 'android/view/SurfaceView.java')
-rw-r--r--android/view/SurfaceView.java1164
1 files changed, 1143 insertions, 21 deletions
diff --git a/android/view/SurfaceView.java b/android/view/SurfaceView.java
index ebb2af45..7e546476 100644
--- a/android/view/SurfaceView.java
+++ b/android/view/SurfaceView.java
@@ -16,115 +16,1237 @@
package android.view;
-import com.android.layoutlib.bridge.MockView;
+import static android.view.WindowManagerPolicyConstants.APPLICATION_MEDIA_OVERLAY_SUBLAYER;
+import static android.view.WindowManagerPolicyConstants.APPLICATION_MEDIA_SUBLAYER;
+import static android.view.WindowManagerPolicyConstants.APPLICATION_PANEL_SUBLAYER;
import android.content.Context;
+import android.content.res.CompatibilityInfo.Translator;
+import android.content.res.Configuration;
import android.graphics.Canvas;
+import android.graphics.Color;
+import android.graphics.PixelFormat;
+import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.graphics.Region;
+import android.os.Build;
+import android.os.Handler;
+import android.os.IBinder;
+import android.os.Looper;
+import android.os.SystemClock;
import android.util.AttributeSet;
+import android.util.Log;
+
+import com.android.internal.view.SurfaceCallbackHelper;
+
+import java.util.ArrayList;
+import java.util.concurrent.locks.ReentrantLock;
/**
- * Mock version of the SurfaceView.
- * Only non override public methods from the real SurfaceView have been added in there.
- * Methods that take an unknown class as parameter or as return object, have been removed for now.
+ * Provides a dedicated drawing surface embedded inside of a view hierarchy.
+ * You can control the format of this surface and, if you like, its size; the
+ * SurfaceView takes care of placing the surface at the correct location on the
+ * screen
+ *
+ * <p>The surface is Z ordered so that it is behind the window holding its
+ * SurfaceView; the SurfaceView punches a hole in its window to allow its
+ * surface to be displayed. The view hierarchy will take care of correctly
+ * compositing with the Surface any siblings of the SurfaceView that would
+ * normally appear on top of it. This can be used to place overlays such as
+ * buttons on top of the Surface, though note however that it can have an
+ * impact on performance since a full alpha-blended composite will be performed
+ * each time the Surface changes.
+ *
+ * <p> The transparent region that makes the surface visible is based on the
+ * layout positions in the view hierarchy. If the post-layout transform
+ * properties are used to draw a sibling view on top of the SurfaceView, the
+ * view may not be properly composited with the surface.
*
- * TODO: generate automatically.
+ * <p>Access to the underlying surface is provided via the SurfaceHolder interface,
+ * which can be retrieved by calling {@link #getHolder}.
*
+ * <p>The Surface will be created for you while the SurfaceView's window is
+ * visible; you should implement {@link SurfaceHolder.Callback#surfaceCreated}
+ * and {@link SurfaceHolder.Callback#surfaceDestroyed} to discover when the
+ * Surface is created and destroyed as the window is shown and hidden.
+ *
+ * <p>One of the purposes of this class is to provide a surface in which a
+ * secondary thread can render into the screen. If you are going to use it
+ * this way, you need to be aware of some threading semantics:
+ *
+ * <ul>
+ * <li> All SurfaceView and
+ * {@link SurfaceHolder.Callback SurfaceHolder.Callback} methods will be called
+ * from the thread running the SurfaceView's window (typically the main thread
+ * of the application). They thus need to correctly synchronize with any
+ * state that is also touched by the drawing thread.
+ * <li> You must ensure that the drawing thread only touches the underlying
+ * Surface while it is valid -- between
+ * {@link SurfaceHolder.Callback#surfaceCreated SurfaceHolder.Callback.surfaceCreated()}
+ * and
+ * {@link SurfaceHolder.Callback#surfaceDestroyed SurfaceHolder.Callback.surfaceDestroyed()}.
+ * </ul>
+ *
+ * <p class="note"><strong>Note:</strong> Starting in platform version
+ * {@link android.os.Build.VERSION_CODES#N}, SurfaceView's window position is
+ * updated synchronously with other View rendering. This means that translating
+ * and scaling a SurfaceView on screen will not cause rendering artifacts. Such
+ * artifacts may occur on previous versions of the platform when its window is
+ * positioned asynchronously.</p>
*/
-public class SurfaceView extends MockView {
+public class SurfaceView extends View implements ViewRootImpl.WindowStoppedCallback {
+ private static final String TAG = "SurfaceView";
+ private static final boolean DEBUG = false;
+
+ final ArrayList<SurfaceHolder.Callback> mCallbacks
+ = new ArrayList<SurfaceHolder.Callback>();
+
+ final int[] mLocation = new int[2];
+
+ final ReentrantLock mSurfaceLock = new ReentrantLock();
+ final Surface mSurface = new Surface(); // Current surface in use
+ boolean mDrawingStopped = true;
+ // We use this to track if the application has produced a frame
+ // in to the Surface. Up until that point, we should be careful not to punch
+ // holes.
+ boolean mDrawFinished = false;
+
+ final Rect mScreenRect = new Rect();
+ SurfaceSession mSurfaceSession;
+
+ SurfaceControlWithBackground mSurfaceControl;
+ // In the case of format changes we switch out the surface in-place
+ // we need to preserve the old one until the new one has drawn.
+ SurfaceControl mDeferredDestroySurfaceControl;
+ final Rect mTmpRect = new Rect();
+ final Configuration mConfiguration = new Configuration();
+
+ int mSubLayer = APPLICATION_MEDIA_SUBLAYER;
+
+ boolean mIsCreating = false;
+ private volatile boolean mRtHandlingPositionUpdates = false;
+
+ private final ViewTreeObserver.OnScrollChangedListener mScrollChangedListener
+ = new ViewTreeObserver.OnScrollChangedListener() {
+ @Override
+ public void onScrollChanged() {
+ updateSurface();
+ }
+ };
+
+ private final ViewTreeObserver.OnPreDrawListener mDrawListener =
+ new ViewTreeObserver.OnPreDrawListener() {
+ @Override
+ public boolean onPreDraw() {
+ // reposition ourselves where the surface is
+ mHaveFrame = getWidth() > 0 && getHeight() > 0;
+ updateSurface();
+ return true;
+ }
+ };
+
+ boolean mRequestedVisible = false;
+ boolean mWindowVisibility = false;
+ boolean mLastWindowVisibility = false;
+ boolean mViewVisibility = false;
+ boolean mWindowStopped = false;
+
+ int mRequestedWidth = -1;
+ int mRequestedHeight = -1;
+ /* Set SurfaceView's format to 565 by default to maintain backward
+ * compatibility with applications assuming this format.
+ */
+ int mRequestedFormat = PixelFormat.RGB_565;
+
+ boolean mHaveFrame = false;
+ boolean mSurfaceCreated = false;
+ long mLastLockTime = 0;
+
+ boolean mVisible = false;
+ int mWindowSpaceLeft = -1;
+ int mWindowSpaceTop = -1;
+ int mSurfaceWidth = -1;
+ int mSurfaceHeight = -1;
+ int mFormat = -1;
+ final Rect mSurfaceFrame = new Rect();
+ int mLastSurfaceWidth = -1, mLastSurfaceHeight = -1;
+ private Translator mTranslator;
+
+ private boolean mGlobalListenersAdded;
+ private boolean mAttachedToWindow;
+
+ private int mSurfaceFlags = SurfaceControl.HIDDEN;
+
+ private int mPendingReportDraws;
+
+ private SurfaceControl.Transaction mRtTransaction = new SurfaceControl.Transaction();
public SurfaceView(Context context) {
this(context, null);
}
public SurfaceView(Context context, AttributeSet attrs) {
- this(context, attrs , 0);
+ this(context, attrs, 0);
}
- public SurfaceView(Context context, AttributeSet attrs, int defStyle) {
- super(context, attrs, defStyle);
+ public SurfaceView(Context context, AttributeSet attrs, int defStyleAttr) {
+ this(context, attrs, defStyleAttr, 0);
}
public SurfaceView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
+ mRenderNode.requestPositionUpdates(this);
+
+ setWillNotDraw(true);
+ }
+
+ /**
+ * Return the SurfaceHolder providing access and control over this
+ * SurfaceView's underlying surface.
+ *
+ * @return SurfaceHolder The holder of the surface.
+ */
+ public SurfaceHolder getHolder() {
+ return mSurfaceHolder;
+ }
+
+ private void updateRequestedVisibility() {
+ mRequestedVisible = mViewVisibility && mWindowVisibility && !mWindowStopped;
+ }
+
+ /** @hide */
+ @Override
+ public void windowStopped(boolean stopped) {
+ mWindowStopped = stopped;
+ updateRequestedVisibility();
+ updateSurface();
+ }
+
+ @Override
+ protected void onAttachedToWindow() {
+ super.onAttachedToWindow();
+
+ getViewRootImpl().addWindowStoppedCallback(this);
+ mWindowStopped = false;
+
+ mViewVisibility = getVisibility() == VISIBLE;
+ updateRequestedVisibility();
+
+ mAttachedToWindow = true;
+ mParent.requestTransparentRegion(SurfaceView.this);
+ if (!mGlobalListenersAdded) {
+ ViewTreeObserver observer = getViewTreeObserver();
+ observer.addOnScrollChangedListener(mScrollChangedListener);
+ observer.addOnPreDrawListener(mDrawListener);
+ mGlobalListenersAdded = true;
+ }
+ }
+
+ @Override
+ protected void onWindowVisibilityChanged(int visibility) {
+ super.onWindowVisibilityChanged(visibility);
+ mWindowVisibility = visibility == VISIBLE;
+ updateRequestedVisibility();
+ updateSurface();
+ }
+
+ @Override
+ public void setVisibility(int visibility) {
+ super.setVisibility(visibility);
+ mViewVisibility = visibility == VISIBLE;
+ boolean newRequestedVisible = mWindowVisibility && mViewVisibility && !mWindowStopped;
+ if (newRequestedVisible != mRequestedVisible) {
+ // our base class (View) invalidates the layout only when
+ // we go from/to the GONE state. However, SurfaceView needs
+ // to request a re-layout when the visibility changes at all.
+ // This is needed because the transparent region is computed
+ // as part of the layout phase, and it changes (obviously) when
+ // the visibility changes.
+ requestLayout();
+ }
+ mRequestedVisible = newRequestedVisible;
+ updateSurface();
+ }
+
+ private void performDrawFinished() {
+ if (mPendingReportDraws > 0) {
+ mDrawFinished = true;
+ if (mAttachedToWindow) {
+ notifyDrawFinished();
+ invalidate();
+ }
+ } else {
+ Log.e(TAG, System.identityHashCode(this) + "finished drawing"
+ + " but no pending report draw (extra call"
+ + " to draw completion runnable?)");
+ }
+ }
+
+ void notifyDrawFinished() {
+ ViewRootImpl viewRoot = getViewRootImpl();
+ if (viewRoot != null) {
+ viewRoot.pendingDrawFinished();
+ }
+ mPendingReportDraws--;
+ }
+
+ @Override
+ protected void onDetachedFromWindow() {
+ ViewRootImpl viewRoot = getViewRootImpl();
+ // It's possible to create a SurfaceView using the default constructor and never
+ // attach it to a view hierarchy, this is a common use case when dealing with
+ // OpenGL. A developer will probably create a new GLSurfaceView, and let it manage
+ // the lifecycle. Instead of attaching it to a view, he/she can just pass
+ // the SurfaceHolder forward, most live wallpapers do it.
+ if (viewRoot != null) {
+ viewRoot.removeWindowStoppedCallback(this);
+ }
+
+ mAttachedToWindow = false;
+ if (mGlobalListenersAdded) {
+ ViewTreeObserver observer = getViewTreeObserver();
+ observer.removeOnScrollChangedListener(mScrollChangedListener);
+ observer.removeOnPreDrawListener(mDrawListener);
+ mGlobalListenersAdded = false;
+ }
+
+ while (mPendingReportDraws > 0) {
+ notifyDrawFinished();
+ }
+
+ mRequestedVisible = false;
+
+ updateSurface();
+ if (mSurfaceControl != null) {
+ mSurfaceControl.destroy();
+ }
+ mSurfaceControl = null;
+
+ mHaveFrame = false;
+
+ super.onDetachedFromWindow();
+ }
+
+ @Override
+ protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
+ int width = mRequestedWidth >= 0
+ ? resolveSizeAndState(mRequestedWidth, widthMeasureSpec, 0)
+ : getDefaultSize(0, widthMeasureSpec);
+ int height = mRequestedHeight >= 0
+ ? resolveSizeAndState(mRequestedHeight, heightMeasureSpec, 0)
+ : getDefaultSize(0, heightMeasureSpec);
+ setMeasuredDimension(width, height);
}
+ /** @hide */
+ @Override
+ protected boolean setFrame(int left, int top, int right, int bottom) {
+ boolean result = super.setFrame(left, top, right, bottom);
+ updateSurface();
+ return result;
+ }
+
+ @Override
public boolean gatherTransparentRegion(Region region) {
- return false;
+ if (isAboveParent() || !mDrawFinished) {
+ return super.gatherTransparentRegion(region);
+ }
+
+ boolean opaque = true;
+ if ((mPrivateFlags & PFLAG_SKIP_DRAW) == 0) {
+ // this view draws, remove it from the transparent region
+ opaque = super.gatherTransparentRegion(region);
+ } else if (region != null) {
+ int w = getWidth();
+ int h = getHeight();
+ if (w>0 && h>0) {
+ getLocationInWindow(mLocation);
+ // otherwise, punch a hole in the whole hierarchy
+ int l = mLocation[0];
+ int t = mLocation[1];
+ region.op(l, t, l+w, t+h, Region.Op.UNION);
+ }
+ }
+ if (PixelFormat.formatHasAlpha(mRequestedFormat)) {
+ opaque = false;
+ }
+ return opaque;
+ }
+
+ @Override
+ public void draw(Canvas canvas) {
+ if (mDrawFinished && !isAboveParent()) {
+ // draw() is not called when SKIP_DRAW is set
+ if ((mPrivateFlags & PFLAG_SKIP_DRAW) == 0) {
+ // punch a whole in the view-hierarchy below us
+ canvas.drawColor(0, PorterDuff.Mode.CLEAR);
+ }
+ }
+ super.draw(canvas);
+ }
+
+ @Override
+ protected void dispatchDraw(Canvas canvas) {
+ if (mDrawFinished && !isAboveParent()) {
+ // draw() is not called when SKIP_DRAW is set
+ if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
+ // punch a whole in the view-hierarchy below us
+ canvas.drawColor(0, PorterDuff.Mode.CLEAR);
+ }
+ }
+ super.dispatchDraw(canvas);
}
+ /**
+ * Control whether the surface view's surface is placed on top of another
+ * regular surface view in the window (but still behind the window itself).
+ * This is typically used to place overlays on top of an underlying media
+ * surface view.
+ *
+ * <p>Note that this must be set before the surface view's containing
+ * window is attached to the window manager.
+ *
+ * <p>Calling this overrides any previous call to {@link #setZOrderOnTop}.
+ */
public void setZOrderMediaOverlay(boolean isMediaOverlay) {
+ mSubLayer = isMediaOverlay
+ ? APPLICATION_MEDIA_OVERLAY_SUBLAYER : APPLICATION_MEDIA_SUBLAYER;
}
+ /**
+ * Control whether the surface view's surface is placed on top of its
+ * window. Normally it is placed behind the window, to allow it to
+ * (for the most part) appear to composite with the views in the
+ * hierarchy. By setting this, you cause it to be placed above the
+ * window. This means that none of the contents of the window this
+ * SurfaceView is in will be visible on top of its surface.
+ *
+ * <p>Note that this must be set before the surface view's containing
+ * window is attached to the window manager.
+ *
+ * <p>Calling this overrides any previous call to {@link #setZOrderMediaOverlay}.
+ */
public void setZOrderOnTop(boolean onTop) {
+ if (onTop) {
+ mSubLayer = APPLICATION_PANEL_SUBLAYER;
+ } else {
+ mSubLayer = APPLICATION_MEDIA_SUBLAYER;
+ }
}
+ /**
+ * Control whether the surface view's content should be treated as secure,
+ * preventing it from appearing in screenshots or from being viewed on
+ * non-secure displays.
+ *
+ * <p>Note that this must be set before the surface view's containing
+ * window is attached to the window manager.
+ *
+ * <p>See {@link android.view.Display#FLAG_SECURE} for details.
+ *
+ * @param isSecure True if the surface view is secure.
+ */
public void setSecure(boolean isSecure) {
+ if (isSecure) {
+ mSurfaceFlags |= SurfaceControl.SECURE;
+ } else {
+ mSurfaceFlags &= ~SurfaceControl.SECURE;
+ }
}
- public SurfaceHolder getHolder() {
- return mSurfaceHolder;
+ private void updateOpaqueFlag() {
+ if (!PixelFormat.formatHasAlpha(mRequestedFormat)) {
+ mSurfaceFlags |= SurfaceControl.OPAQUE;
+ } else {
+ mSurfaceFlags &= ~SurfaceControl.OPAQUE;
+ }
+ }
+
+ private Rect getParentSurfaceInsets() {
+ final ViewRootImpl root = getViewRootImpl();
+ if (root == null) {
+ return null;
+ } else {
+ return root.mWindowAttributes.surfaceInsets;
+ }
+ }
+
+ /** @hide */
+ protected void updateSurface() {
+ if (!mHaveFrame) {
+ return;
+ }
+ ViewRootImpl viewRoot = getViewRootImpl();
+ if (viewRoot == null || viewRoot.mSurface == null || !viewRoot.mSurface.isValid()) {
+ return;
+ }
+
+ mTranslator = viewRoot.mTranslator;
+ if (mTranslator != null) {
+ mSurface.setCompatibilityTranslator(mTranslator);
+ }
+
+ int myWidth = mRequestedWidth;
+ if (myWidth <= 0) myWidth = getWidth();
+ int myHeight = mRequestedHeight;
+ if (myHeight <= 0) myHeight = getHeight();
+
+ final boolean formatChanged = mFormat != mRequestedFormat;
+ final boolean visibleChanged = mVisible != mRequestedVisible;
+ final boolean creating = (mSurfaceControl == null || formatChanged || visibleChanged)
+ && mRequestedVisible;
+ final boolean sizeChanged = mSurfaceWidth != myWidth || mSurfaceHeight != myHeight;
+ final boolean windowVisibleChanged = mWindowVisibility != mLastWindowVisibility;
+ boolean redrawNeeded = false;
+
+ if (creating || formatChanged || sizeChanged || visibleChanged || windowVisibleChanged) {
+ getLocationInWindow(mLocation);
+
+ if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
+ + "Changes: creating=" + creating
+ + " format=" + formatChanged + " size=" + sizeChanged
+ + " visible=" + visibleChanged
+ + " left=" + (mWindowSpaceLeft != mLocation[0])
+ + " top=" + (mWindowSpaceTop != mLocation[1]));
+
+ try {
+ final boolean visible = mVisible = mRequestedVisible;
+ mWindowSpaceLeft = mLocation[0];
+ mWindowSpaceTop = mLocation[1];
+ mSurfaceWidth = myWidth;
+ mSurfaceHeight = myHeight;
+ mFormat = mRequestedFormat;
+ mLastWindowVisibility = mWindowVisibility;
+
+ mScreenRect.left = mWindowSpaceLeft;
+ mScreenRect.top = mWindowSpaceTop;
+ mScreenRect.right = mWindowSpaceLeft + getWidth();
+ mScreenRect.bottom = mWindowSpaceTop + getHeight();
+ if (mTranslator != null) {
+ mTranslator.translateRectInAppWindowToScreen(mScreenRect);
+ }
+
+ final Rect surfaceInsets = getParentSurfaceInsets();
+ mScreenRect.offset(surfaceInsets.left, surfaceInsets.top);
+
+ if (creating) {
+ mSurfaceSession = new SurfaceSession(viewRoot.mSurface);
+ mDeferredDestroySurfaceControl = mSurfaceControl;
+
+ updateOpaqueFlag();
+ final String name = "SurfaceView - " + viewRoot.getTitle().toString();
+
+ mSurfaceControl = new SurfaceControlWithBackground(
+ name,
+ (mSurfaceFlags & SurfaceControl.OPAQUE) != 0,
+ new SurfaceControl.Builder(mSurfaceSession)
+ .setSize(mSurfaceWidth, mSurfaceHeight)
+ .setFormat(mFormat)
+ .setFlags(mSurfaceFlags));
+ } else if (mSurfaceControl == null) {
+ return;
+ }
+
+ boolean realSizeChanged = false;
+
+ mSurfaceLock.lock();
+ try {
+ mDrawingStopped = !visible;
+
+ if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
+ + "Cur surface: " + mSurface);
+
+ SurfaceControl.openTransaction();
+ try {
+ mSurfaceControl.setLayer(mSubLayer);
+ if (mViewVisibility) {
+ mSurfaceControl.show();
+ } else {
+ mSurfaceControl.hide();
+ }
+
+ // While creating the surface, we will set it's initial
+ // geometry. Outside of that though, we should generally
+ // leave it to the RenderThread.
+ //
+ // There is one more case when the buffer size changes we aren't yet
+ // prepared to sync (as even following the transaction applying
+ // we still need to latch a buffer).
+ // b/28866173
+ if (sizeChanged || creating || !mRtHandlingPositionUpdates) {
+ mSurfaceControl.setPosition(mScreenRect.left, mScreenRect.top);
+ mSurfaceControl.setMatrix(mScreenRect.width() / (float) mSurfaceWidth,
+ 0.0f, 0.0f,
+ mScreenRect.height() / (float) mSurfaceHeight);
+ }
+ if (sizeChanged) {
+ mSurfaceControl.setSize(mSurfaceWidth, mSurfaceHeight);
+ }
+ } finally {
+ SurfaceControl.closeTransaction();
+ }
+
+ if (sizeChanged || creating) {
+ redrawNeeded = true;
+ }
+
+ mSurfaceFrame.left = 0;
+ mSurfaceFrame.top = 0;
+ if (mTranslator == null) {
+ mSurfaceFrame.right = mSurfaceWidth;
+ mSurfaceFrame.bottom = mSurfaceHeight;
+ } else {
+ float appInvertedScale = mTranslator.applicationInvertedScale;
+ mSurfaceFrame.right = (int) (mSurfaceWidth * appInvertedScale + 0.5f);
+ mSurfaceFrame.bottom = (int) (mSurfaceHeight * appInvertedScale + 0.5f);
+ }
+
+ final int surfaceWidth = mSurfaceFrame.right;
+ final int surfaceHeight = mSurfaceFrame.bottom;
+ realSizeChanged = mLastSurfaceWidth != surfaceWidth
+ || mLastSurfaceHeight != surfaceHeight;
+ mLastSurfaceWidth = surfaceWidth;
+ mLastSurfaceHeight = surfaceHeight;
+ } finally {
+ mSurfaceLock.unlock();
+ }
+
+ try {
+ redrawNeeded |= visible && !mDrawFinished;
+
+ SurfaceHolder.Callback callbacks[] = null;
+
+ final boolean surfaceChanged = creating;
+ if (mSurfaceCreated && (surfaceChanged || (!visible && visibleChanged))) {
+ mSurfaceCreated = false;
+ if (mSurface.isValid()) {
+ if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
+ + "visibleChanged -- surfaceDestroyed");
+ callbacks = getSurfaceCallbacks();
+ for (SurfaceHolder.Callback c : callbacks) {
+ c.surfaceDestroyed(mSurfaceHolder);
+ }
+ // Since Android N the same surface may be reused and given to us
+ // again by the system server at a later point. However
+ // as we didn't do this in previous releases, clients weren't
+ // necessarily required to clean up properly in
+ // surfaceDestroyed. This leads to problems for example when
+ // clients don't destroy their EGL context, and try
+ // and create a new one on the same surface following reuse.
+ // Since there is no valid use of the surface in-between
+ // surfaceDestroyed and surfaceCreated, we force a disconnect,
+ // so the next connect will always work if we end up reusing
+ // the surface.
+ if (mSurface.isValid()) {
+ mSurface.forceScopedDisconnect();
+ }
+ }
+ }
+
+ if (creating) {
+ mSurface.copyFrom(mSurfaceControl);
+ }
+
+ if (sizeChanged && getContext().getApplicationInfo().targetSdkVersion
+ < Build.VERSION_CODES.O) {
+ // Some legacy applications use the underlying native {@link Surface} object
+ // as a key to whether anything has changed. In these cases, updates to the
+ // existing {@link Surface} will be ignored when the size changes.
+ // Therefore, we must explicitly recreate the {@link Surface} in these
+ // cases.
+ mSurface.createFrom(mSurfaceControl);
+ }
+
+ if (visible && mSurface.isValid()) {
+ if (!mSurfaceCreated && (surfaceChanged || visibleChanged)) {
+ mSurfaceCreated = true;
+ mIsCreating = true;
+ if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
+ + "visibleChanged -- surfaceCreated");
+ if (callbacks == null) {
+ callbacks = getSurfaceCallbacks();
+ }
+ for (SurfaceHolder.Callback c : callbacks) {
+ c.surfaceCreated(mSurfaceHolder);
+ }
+ }
+ if (creating || formatChanged || sizeChanged
+ || visibleChanged || realSizeChanged) {
+ if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
+ + "surfaceChanged -- format=" + mFormat
+ + " w=" + myWidth + " h=" + myHeight);
+ if (callbacks == null) {
+ callbacks = getSurfaceCallbacks();
+ }
+ for (SurfaceHolder.Callback c : callbacks) {
+ c.surfaceChanged(mSurfaceHolder, mFormat, myWidth, myHeight);
+ }
+ }
+ if (redrawNeeded) {
+ if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
+ + "surfaceRedrawNeeded");
+ if (callbacks == null) {
+ callbacks = getSurfaceCallbacks();
+ }
+
+ mPendingReportDraws++;
+ viewRoot.drawPending();
+ SurfaceCallbackHelper sch =
+ new SurfaceCallbackHelper(this::onDrawFinished);
+ sch.dispatchSurfaceRedrawNeededAsync(mSurfaceHolder, callbacks);
+ }
+ }
+ } finally {
+ mIsCreating = false;
+ if (mSurfaceControl != null && !mSurfaceCreated) {
+ mSurface.release();
+ // If we are not in the stopped state, then the destruction of the Surface
+ // represents a visual change we need to display, and we should go ahead
+ // and destroy the SurfaceControl. However if we are in the stopped state,
+ // we can just leave the Surface around so it can be a part of animations,
+ // and we let the life-time be tied to the parent surface.
+ if (!mWindowStopped) {
+ mSurfaceControl.destroy();
+ mSurfaceControl = null;
+ }
+ }
+ }
+ } catch (Exception ex) {
+ Log.e(TAG, "Exception configuring surface", ex);
+ }
+ if (DEBUG) Log.v(
+ TAG, "Layout: x=" + mScreenRect.left + " y=" + mScreenRect.top
+ + " w=" + mScreenRect.width() + " h=" + mScreenRect.height()
+ + ", frame=" + mSurfaceFrame);
+ } else {
+ // Calculate the window position in case RT loses the window
+ // and we need to fallback to a UI-thread driven position update
+ getLocationInSurface(mLocation);
+ final boolean positionChanged = mWindowSpaceLeft != mLocation[0]
+ || mWindowSpaceTop != mLocation[1];
+ final boolean layoutSizeChanged = getWidth() != mScreenRect.width()
+ || getHeight() != mScreenRect.height();
+ if (positionChanged || layoutSizeChanged) { // Only the position has changed
+ mWindowSpaceLeft = mLocation[0];
+ mWindowSpaceTop = mLocation[1];
+ // For our size changed check, we keep mScreenRect.width() and mScreenRect.height()
+ // in view local space.
+ mLocation[0] = getWidth();
+ mLocation[1] = getHeight();
+
+ mScreenRect.set(mWindowSpaceLeft, mWindowSpaceTop,
+ mWindowSpaceLeft + mLocation[0], mWindowSpaceTop + mLocation[1]);
+
+ if (mTranslator != null) {
+ mTranslator.translateRectInAppWindowToScreen(mScreenRect);
+ }
+
+ if (mSurfaceControl == null) {
+ return;
+ }
+
+ if (!isHardwareAccelerated() || !mRtHandlingPositionUpdates) {
+ try {
+ if (DEBUG) Log.d(TAG, String.format("%d updateSurfacePosition UI, " +
+ "postion = [%d, %d, %d, %d]", System.identityHashCode(this),
+ mScreenRect.left, mScreenRect.top,
+ mScreenRect.right, mScreenRect.bottom));
+ setParentSpaceRectangle(mScreenRect, -1);
+ } catch (Exception ex) {
+ Log.e(TAG, "Exception configuring surface", ex);
+ }
+ }
+ }
+ }
+ }
+
+ private void onDrawFinished() {
+ if (DEBUG) {
+ Log.i(TAG, System.identityHashCode(this) + " "
+ + "finishedDrawing");
+ }
+
+ if (mDeferredDestroySurfaceControl != null) {
+ mDeferredDestroySurfaceControl.destroy();
+ mDeferredDestroySurfaceControl = null;
+ }
+
+ runOnUiThread(() -> {
+ performDrawFinished();
+ });
+ }
+
+ /**
+ * A place to over-ride for applying child-surface transactions.
+ * These can be synchronized with the viewroot surface using deferTransaction.
+ *
+ * Called from RenderWorker while UI thread is paused.
+ * @hide
+ */
+ protected void applyChildSurfaceTransaction_renderWorker(SurfaceControl.Transaction t,
+ Surface viewRootSurface, long nextViewRootFrameNumber) {
+ }
+
+ private void applySurfaceTransforms(SurfaceControl surface, Rect position, long frameNumber) {
+ if (frameNumber > 0) {
+ final ViewRootImpl viewRoot = getViewRootImpl();
+
+ mRtTransaction.deferTransactionUntilSurface(surface, viewRoot.mSurface,
+ frameNumber);
+ }
+
+ mRtTransaction.setPosition(surface, position.left, position.top);
+ mRtTransaction.setMatrix(surface,
+ position.width() / (float) mSurfaceWidth,
+ 0.0f, 0.0f,
+ position.height() / (float) mSurfaceHeight);
+ }
+
+ private void setParentSpaceRectangle(Rect position, long frameNumber) {
+ final ViewRootImpl viewRoot = getViewRootImpl();
+
+ applySurfaceTransforms(mSurfaceControl, position, frameNumber);
+ applySurfaceTransforms(mSurfaceControl.mBackgroundControl, position, frameNumber);
+
+ applyChildSurfaceTransaction_renderWorker(mRtTransaction, viewRoot.mSurface,
+ frameNumber);
+
+ mRtTransaction.apply();
+ }
+
+ private Rect mRTLastReportedPosition = new Rect();
+
+ /**
+ * Called by native by a Rendering Worker thread to update the window position
+ * @hide
+ */
+ public final void updateSurfacePosition_renderWorker(long frameNumber,
+ int left, int top, int right, int bottom) {
+ if (mSurfaceControl == null) {
+ return;
+ }
+
+ // TODO: This is teensy bit racey in that a brand new SurfaceView moving on
+ // its 2nd frame if RenderThread is running slowly could potentially see
+ // this as false, enter the branch, get pre-empted, then this comes along
+ // and reports a new position, then the UI thread resumes and reports
+ // its position. This could therefore be de-sync'd in that interval, but
+ // the synchronization would violate the rule that RT must never block
+ // on the UI thread which would open up potential deadlocks. The risk of
+ // a single-frame desync is therefore preferable for now.
+ mRtHandlingPositionUpdates = true;
+ if (mRTLastReportedPosition.left == left
+ && mRTLastReportedPosition.top == top
+ && mRTLastReportedPosition.right == right
+ && mRTLastReportedPosition.bottom == bottom) {
+ return;
+ }
+ try {
+ if (DEBUG) {
+ Log.d(TAG, String.format("%d updateSurfacePosition RenderWorker, frameNr = %d, " +
+ "postion = [%d, %d, %d, %d]", System.identityHashCode(this),
+ frameNumber, left, top, right, bottom));
+ }
+ mRTLastReportedPosition.set(left, top, right, bottom);
+ setParentSpaceRectangle(mRTLastReportedPosition, frameNumber);
+ // Now overwrite mRTLastReportedPosition with our values
+ } catch (Exception ex) {
+ Log.e(TAG, "Exception from repositionChild", ex);
+ }
+ }
+
+ /**
+ * Called by native on RenderThread to notify that the view is no longer in the
+ * draw tree. UI thread is blocked at this point.
+ * @hide
+ */
+ public final void surfacePositionLost_uiRtSync(long frameNumber) {
+ if (DEBUG) {
+ Log.d(TAG, String.format("%d windowPositionLost, frameNr = %d",
+ System.identityHashCode(this), frameNumber));
+ }
+ mRTLastReportedPosition.setEmpty();
+
+ if (mSurfaceControl == null) {
+ return;
+ }
+ if (mRtHandlingPositionUpdates) {
+ mRtHandlingPositionUpdates = false;
+ // This callback will happen while the UI thread is blocked, so we can
+ // safely access other member variables at this time.
+ // So do what the UI thread would have done if RT wasn't handling position
+ // updates.
+ if (!mScreenRect.isEmpty() && !mScreenRect.equals(mRTLastReportedPosition)) {
+ try {
+ if (DEBUG) Log.d(TAG, String.format("%d updateSurfacePosition, " +
+ "postion = [%d, %d, %d, %d]", System.identityHashCode(this),
+ mScreenRect.left, mScreenRect.top,
+ mScreenRect.right, mScreenRect.bottom));
+ setParentSpaceRectangle(mScreenRect, frameNumber);
+ } catch (Exception ex) {
+ Log.e(TAG, "Exception configuring surface", ex);
+ }
+ }
+ }
+ }
+
+ private SurfaceHolder.Callback[] getSurfaceCallbacks() {
+ SurfaceHolder.Callback callbacks[];
+ synchronized (mCallbacks) {
+ callbacks = new SurfaceHolder.Callback[mCallbacks.size()];
+ mCallbacks.toArray(callbacks);
+ }
+ return callbacks;
}
- private SurfaceHolder mSurfaceHolder = new SurfaceHolder() {
+ private void runOnUiThread(Runnable runnable) {
+ Handler handler = getHandler();
+ if (handler != null && handler.getLooper() != Looper.myLooper()) {
+ handler.post(runnable);
+ } else {
+ runnable.run();
+ }
+ }
+
+ /**
+ * Check to see if the surface has fixed size dimensions or if the surface's
+ * dimensions are dimensions are dependent on its current layout.
+ *
+ * @return true if the surface has dimensions that are fixed in size
+ * @hide
+ */
+ public boolean isFixedSize() {
+ return (mRequestedWidth != -1 || mRequestedHeight != -1);
+ }
+
+ private boolean isAboveParent() {
+ return mSubLayer >= 0;
+ }
+
+ /**
+ * Set an opaque background color to use with this {@link SurfaceView} when it's being resized
+ * and size of the content hasn't updated yet. This color will fill the expanded area when the
+ * view becomes larger.
+ * @param bgColor An opaque color to fill the background. Alpha component will be ignored.
+ * @hide
+ */
+ public void setResizeBackgroundColor(int bgColor) {
+ mSurfaceControl.setBackgroundColor(bgColor);
+ }
+
+ private final SurfaceHolder mSurfaceHolder = new SurfaceHolder() {
+ private static final String LOG_TAG = "SurfaceHolder";
@Override
public boolean isCreating() {
- return false;
+ return mIsCreating;
}
@Override
public void addCallback(Callback callback) {
+ synchronized (mCallbacks) {
+ // This is a linear search, but in practice we'll
+ // have only a couple callbacks, so it doesn't matter.
+ if (mCallbacks.contains(callback) == false) {
+ mCallbacks.add(callback);
+ }
+ }
}
@Override
public void removeCallback(Callback callback) {
+ synchronized (mCallbacks) {
+ mCallbacks.remove(callback);
+ }
}
@Override
public void setFixedSize(int width, int height) {
+ if (mRequestedWidth != width || mRequestedHeight != height) {
+ mRequestedWidth = width;
+ mRequestedHeight = height;
+ requestLayout();
+ }
}
@Override
public void setSizeFromLayout() {
+ if (mRequestedWidth != -1 || mRequestedHeight != -1) {
+ mRequestedWidth = mRequestedHeight = -1;
+ requestLayout();
+ }
}
@Override
public void setFormat(int format) {
+ // for backward compatibility reason, OPAQUE always
+ // means 565 for SurfaceView
+ if (format == PixelFormat.OPAQUE)
+ format = PixelFormat.RGB_565;
+
+ mRequestedFormat = format;
+ if (mSurfaceControl != null) {
+ updateSurface();
+ }
}
+ /**
+ * @deprecated setType is now ignored.
+ */
@Override
- public void setType(int type) {
- }
+ @Deprecated
+ public void setType(int type) { }
@Override
public void setKeepScreenOn(boolean screenOn) {
+ runOnUiThread(() -> SurfaceView.this.setKeepScreenOn(screenOn));
}
+ /**
+ * Gets a {@link Canvas} for drawing into the SurfaceView's Surface
+ *
+ * After drawing into the provided {@link Canvas}, the caller must
+ * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface.
+ *
+ * The caller must redraw the entire surface.
+ * @return A canvas for drawing into the surface.
+ */
@Override
public Canvas lockCanvas() {
- return null;
+ return internalLockCanvas(null, false);
+ }
+
+ /**
+ * Gets a {@link Canvas} for drawing into the SurfaceView's Surface
+ *
+ * After drawing into the provided {@link Canvas}, the caller must
+ * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface.
+ *
+ * @param inOutDirty A rectangle that represents the dirty region that the caller wants
+ * to redraw. This function may choose to expand the dirty rectangle if for example
+ * the surface has been resized or if the previous contents of the surface were
+ * not available. The caller must redraw the entire dirty region as represented
+ * by the contents of the inOutDirty rectangle upon return from this function.
+ * The caller may also pass <code>null</code> instead, in the case where the
+ * entire surface should be redrawn.
+ * @return A canvas for drawing into the surface.
+ */
+ @Override
+ public Canvas lockCanvas(Rect inOutDirty) {
+ return internalLockCanvas(inOutDirty, false);
}
@Override
- public Canvas lockCanvas(Rect dirty) {
+ public Canvas lockHardwareCanvas() {
+ return internalLockCanvas(null, true);
+ }
+
+ private Canvas internalLockCanvas(Rect dirty, boolean hardware) {
+ mSurfaceLock.lock();
+
+ if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " " + "Locking canvas... stopped="
+ + mDrawingStopped + ", surfaceControl=" + mSurfaceControl);
+
+ Canvas c = null;
+ if (!mDrawingStopped && mSurfaceControl != null) {
+ try {
+ if (hardware) {
+ c = mSurface.lockHardwareCanvas();
+ } else {
+ c = mSurface.lockCanvas(dirty);
+ }
+ } catch (Exception e) {
+ Log.e(LOG_TAG, "Exception locking surface", e);
+ }
+ }
+
+ if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " " + "Returned canvas: " + c);
+ if (c != null) {
+ mLastLockTime = SystemClock.uptimeMillis();
+ return c;
+ }
+
+ // If the Surface is not ready to be drawn, then return null,
+ // but throttle calls to this function so it isn't called more
+ // than every 100ms.
+ long now = SystemClock.uptimeMillis();
+ long nextTime = mLastLockTime + 100;
+ if (nextTime > now) {
+ try {
+ Thread.sleep(nextTime-now);
+ } catch (InterruptedException e) {
+ }
+ now = SystemClock.uptimeMillis();
+ }
+ mLastLockTime = now;
+ mSurfaceLock.unlock();
+
return null;
}
+ /**
+ * Posts the new contents of the {@link Canvas} to the surface and
+ * releases the {@link Canvas}.
+ *
+ * @param canvas The canvas previously obtained from {@link #lockCanvas}.
+ */
@Override
public void unlockCanvasAndPost(Canvas canvas) {
+ mSurface.unlockCanvasAndPost(canvas);
+ mSurfaceLock.unlock();
}
@Override
public Surface getSurface() {
- return null;
+ return mSurface;
}
@Override
public Rect getSurfaceFrame() {
- return null;
+ return mSurfaceFrame;
}
};
-}
+ class SurfaceControlWithBackground extends SurfaceControl {
+ SurfaceControl mBackgroundControl;
+ private boolean mOpaque = true;
+ public boolean mVisible = false;
+
+ public SurfaceControlWithBackground(String name, boolean opaque, SurfaceControl.Builder b)
+ throws Exception {
+ super(b.setName(name).build());
+
+ mBackgroundControl = b.setName("Background for -" + name)
+ .setFormat(OPAQUE)
+ .setColorLayer(true)
+ .build();
+ mOpaque = opaque;
+ }
+
+ @Override
+ public void setAlpha(float alpha) {
+ super.setAlpha(alpha);
+ mBackgroundControl.setAlpha(alpha);
+ }
+
+ @Override
+ public void setLayer(int zorder) {
+ super.setLayer(zorder);
+ // -3 is below all other child layers as SurfaceView never goes below -2
+ mBackgroundControl.setLayer(-3);
+ }
+
+ @Override
+ public void setPosition(float x, float y) {
+ super.setPosition(x, y);
+ mBackgroundControl.setPosition(x, y);
+ }
+
+ @Override
+ public void setSize(int w, int h) {
+ super.setSize(w, h);
+ mBackgroundControl.setSize(w, h);
+ }
+
+ @Override
+ public void setWindowCrop(Rect crop) {
+ super.setWindowCrop(crop);
+ mBackgroundControl.setWindowCrop(crop);
+ }
+
+ @Override
+ public void setFinalCrop(Rect crop) {
+ super.setFinalCrop(crop);
+ mBackgroundControl.setFinalCrop(crop);
+ }
+
+ @Override
+ public void setLayerStack(int layerStack) {
+ super.setLayerStack(layerStack);
+ mBackgroundControl.setLayerStack(layerStack);
+ }
+
+ @Override
+ public void setOpaque(boolean isOpaque) {
+ super.setOpaque(isOpaque);
+ mOpaque = isOpaque;
+ updateBackgroundVisibility();
+ }
+
+ @Override
+ public void setSecure(boolean isSecure) {
+ super.setSecure(isSecure);
+ }
+
+ @Override
+ public void setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
+ super.setMatrix(dsdx, dtdx, dsdy, dtdy);
+ mBackgroundControl.setMatrix(dsdx, dtdx, dsdy, dtdy);
+ }
+
+ @Override
+ public void hide() {
+ super.hide();
+ mVisible = false;
+ updateBackgroundVisibility();
+ }
+
+ @Override
+ public void show() {
+ super.show();
+ mVisible = true;
+ updateBackgroundVisibility();
+ }
+
+ @Override
+ public void destroy() {
+ super.destroy();
+ mBackgroundControl.destroy();
+ }
+
+ @Override
+ public void release() {
+ super.release();
+ mBackgroundControl.release();
+ }
+
+ @Override
+ public void setTransparentRegionHint(Region region) {
+ super.setTransparentRegionHint(region);
+ mBackgroundControl.setTransparentRegionHint(region);
+ }
+
+ @Override
+ public void deferTransactionUntil(IBinder handle, long frame) {
+ super.deferTransactionUntil(handle, frame);
+ mBackgroundControl.deferTransactionUntil(handle, frame);
+ }
+
+ @Override
+ public void deferTransactionUntil(Surface barrier, long frame) {
+ super.deferTransactionUntil(barrier, frame);
+ mBackgroundControl.deferTransactionUntil(barrier, frame);
+ }
+
+ /** Set the color to fill the background with. */
+ private void setBackgroundColor(int bgColor) {
+ final float[] colorComponents = new float[] { Color.red(bgColor) / 255.f,
+ Color.green(bgColor) / 255.f, Color.blue(bgColor) / 255.f };
+
+ SurfaceControl.openTransaction();
+ try {
+ mBackgroundControl.setColor(colorComponents);
+ } finally {
+ SurfaceControl.closeTransaction();
+ }
+ }
+
+ void updateBackgroundVisibility() {
+ if (mOpaque && mVisible) {
+ mBackgroundControl.show();
+ } else {
+ mBackgroundControl.hide();
+ }
+ }
+ }
+}