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-rw-r--r--android/view/ThreadedRenderer.java15
1 files changed, 15 insertions, 0 deletions
diff --git a/android/view/ThreadedRenderer.java b/android/view/ThreadedRenderer.java
index 5eb7e9cb..e03f5faa 100644
--- a/android/view/ThreadedRenderer.java
+++ b/android/view/ThreadedRenderer.java
@@ -190,6 +190,10 @@ public final class ThreadedRenderer {
*/
public static final String DEBUG_FPS_DIVISOR = "debug.hwui.fps_divisor";
+ public static int EGL_CONTEXT_PRIORITY_HIGH_IMG = 0x3101;
+ public static int EGL_CONTEXT_PRIORITY_MEDIUM_IMG = 0x3102;
+ public static int EGL_CONTEXT_PRIORITY_LOW_IMG = 0x3103;
+
static {
// Try to check OpenGL support early if possible.
isAvailable();
@@ -1140,6 +1144,16 @@ public final class ThreadedRenderer {
nHackySetRTAnimationsEnabled(divisor <= 1);
}
+ /**
+ * Changes the OpenGL context priority if IMG_context_priority extension is available. Must be
+ * called before any OpenGL context is created.
+ *
+ * @param priority The priority to use. Must be one of EGL_CONTEXT_PRIORITY_* values.
+ */
+ public static void setContextPriority(int priority) {
+ nSetContextPriority(priority);
+ }
+
/** Not actually public - internal use only. This doc to make lint happy */
public static native void disableVsync();
@@ -1213,4 +1227,5 @@ public final class ThreadedRenderer {
private static native void nHackySetRTAnimationsEnabled(boolean enabled);
private static native void nSetDebuggingEnabled(boolean enabled);
private static native void nSetIsolatedProcess(boolean enabled);
+ private static native void nSetContextPriority(int priority);
}