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-rw-r--r--lib/python2.7/distutils/tests/Setup.sample67
1 files changed, 0 insertions, 67 deletions
diff --git a/lib/python2.7/distutils/tests/Setup.sample b/lib/python2.7/distutils/tests/Setup.sample
deleted file mode 100644
index 36c4290..0000000
--- a/lib/python2.7/distutils/tests/Setup.sample
+++ /dev/null
@@ -1,67 +0,0 @@
-# Setup file from the pygame project
-
-#--StartConfig
-SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
-FONT = -lSDL_ttf
-IMAGE = -lSDL_image
-MIXER = -lSDL_mixer
-SMPEG = -lsmpeg
-PNG = -lpng
-JPEG = -ljpeg
-SCRAP = -lX11
-PORTMIDI = -lportmidi
-PORTTIME = -lporttime
-#--EndConfig
-
-#DEBUG = -C-W -C-Wall
-DEBUG =
-
-#the following modules are optional. you will want to compile
-#everything you can, but you can ignore ones you don't have
-#dependencies for, just comment them out
-
-imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
-font src/font.c $(SDL) $(FONT) $(DEBUG)
-mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
-mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
-_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
-_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
-movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
-scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
-_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
-pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
-
-GFX = src/SDL_gfx/SDL_gfxPrimitives.c
-#GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c
-gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
-
-
-
-#these modules are required for pygame to run. they only require
-#SDL as a dependency. these should not be altered
-
-base src/base.c $(SDL) $(DEBUG)
-cdrom src/cdrom.c $(SDL) $(DEBUG)
-color src/color.c $(SDL) $(DEBUG)
-constants src/constants.c $(SDL) $(DEBUG)
-display src/display.c $(SDL) $(DEBUG)
-event src/event.c $(SDL) $(DEBUG)
-fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
-key src/key.c $(SDL) $(DEBUG)
-mouse src/mouse.c $(SDL) $(DEBUG)
-rect src/rect.c $(SDL) $(DEBUG)
-rwobject src/rwobject.c $(SDL) $(DEBUG)
-surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
-surflock src/surflock.c $(SDL) $(DEBUG)
-time src/time.c $(SDL) $(DEBUG)
-joystick src/joystick.c $(SDL) $(DEBUG)
-draw src/draw.c $(SDL) $(DEBUG)
-image src/image.c $(SDL) $(DEBUG)
-overlay src/overlay.c $(SDL) $(DEBUG)
-transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)
-mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
-bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
-pixelarray src/pixelarray.c $(SDL) $(DEBUG)
-_arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
-
-