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Diffstat (limited to 'apps/SdkController/src/com/android/tools/sdkcontroller/views/MultiTouchView.java')
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diff --git a/apps/SdkController/src/com/android/tools/sdkcontroller/views/MultiTouchView.java b/apps/SdkController/src/com/android/tools/sdkcontroller/views/MultiTouchView.java
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may not
+ * use this file except in compliance with the License. You may obtain a copy of
+ * the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+ * License for the specific language governing permissions and limitations under
+ * the License.
+ */
+
+package com.android.tools.sdkcontroller.views;
+
+import java.io.InputStream;
+import java.nio.ByteBuffer;
+
+import android.content.Context;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.graphics.Canvas;
+import android.graphics.Matrix;
+import android.graphics.Paint;
+import android.util.AttributeSet;
+import android.util.Log;
+import android.view.MotionEvent;
+import android.view.View;
+
+/**
+ * Implements a main view for the application providing multi-touch emulation.
+ */
+public class MultiTouchView extends View {
+ /** Tag for logging messages. */
+ private static final String TAG = MultiTouchView.class.getSimpleName();
+ /**
+ * Back-end bitmap. Initialized in onSizeChanged(), updated in
+ * onTouchEvent() and drawn in onDraw().
+ */
+ private Bitmap mBitmap;
+ /** Default Paint instance for drawing the bitmap. */
+ private final Paint mPaint = new Paint();
+ /** Canvas instance for this view. */
+ private Canvas mCanvas;
+ /** Emulator screen width to this view width ratio. */
+ private float mDx = 1;
+ /** Emulator screen height to this view height ratio. */
+ private float mDy = 1;
+ /**
+ * Flags whether or not image received from the emulator should be rotated.
+ * Rotation is required when display orientation state of the emulator and
+ * the device doesn't match.
+ */
+ private boolean mRotateDisplay;
+ /** Base matrix that keep emulator->device display scaling */
+ private Matrix mBaseMatrix = new Matrix();
+ /** Matrix that is used to draw emulator's screen on the device. */
+ private Matrix mDrawMatrix = new Matrix();
+
+ /**
+ * Simple constructor to use when creating a view from code.
+ *
+ * @see View#View(Context)
+ */
+ public MultiTouchView(Context context) {
+ this(context, null);
+ }
+
+ /**
+ * Constructor that is called when inflating a view from XML.
+ *
+ * @see View#View(Context, AttributeSet)
+ */
+ public MultiTouchView(Context context, AttributeSet attrs) {
+ this(context, attrs, 0);
+ }
+
+ /**
+ * Perform inflation from XML and apply a class-specific base style.
+ *
+ * @see View#View(Context, AttributeSet, int)
+ */
+ public MultiTouchView(Context context, AttributeSet attrs, int defStyle) {
+ super(context, attrs, defStyle);
+
+ // TODO Add constructor-time code here.
+ }
+
+ @Override
+ protected void onSizeChanged(int w, int h, int oldw, int oldh) {
+ super.onSizeChanged(w, h, oldw, oldh);
+
+ mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
+ mCanvas = new Canvas(mBitmap);
+ }
+
+ @Override
+ protected void onDraw(Canvas canvas) {
+ super.onDraw(canvas);
+ // Just draw the back-end bitmap without zooming or scaling.
+ if (mBitmap != null) {
+ canvas.drawBitmap(mBitmap, 0, 0, null);
+ }
+ }
+
+ /**
+ * Sets emulator screen width and height to this view width and height
+ * ratio.
+ *
+ * @param dx Emulator screen width to this view width ratio.
+ * @param dy Emulator screen height to this view height ratio.
+ * @param rotateDisplay Flags whether image received from the emulator
+ * should be rotated when drawn on the device.
+ */
+ public void setDxDy(float dx, float dy, boolean rotateDisplay) {
+ mDx = dx;
+ mDy = dy;
+ mRotateDisplay = rotateDisplay;
+
+ mBaseMatrix.setScale(dx, dy);
+ if (mRotateDisplay) {
+ mBaseMatrix.postRotate(90);
+ mBaseMatrix.postTranslate(getWidth(), 0);
+ }
+ }
+
+ /**
+ * Computes draw matrix for the emulator screen update.
+ *
+ * @param x Left screen coordinate of the bitmap on emulator screen.
+ * @param y Top screen coordinate of the bitmap on emulator screen.
+ */
+ private void computeDrawMatrix(int x, int y) {
+ mDrawMatrix.set(mBaseMatrix);
+ if (mRotateDisplay) {
+ mDrawMatrix.postTranslate(-y * mDy, x * mDx);
+ } else {
+ mDrawMatrix.postTranslate(x * mDx, y * mDy);
+ }
+ }
+
+ /**
+ * Draws a bitmap on the screen.
+ *
+ * @param x Left screen coordinate of the bitmap on emulator screen.
+ * @param y Top screen coordinate of the bitmap on emulator screen.
+ * @param w Width of the bitmap on the emulator screen.
+ * @param h Height of the bitmap on the emulator screen.
+ * @param colors Bitmap to draw.
+ */
+ public void drawBitmap(int x, int y, int w, int h, int[] colors) {
+ if (mCanvas != null) {
+ final Bitmap bmp = Bitmap.createBitmap(colors, 0, w, w, h, Bitmap.Config.ARGB_8888);
+
+ computeDrawMatrix(x, y);
+
+ /* Draw the bitmap and invalidate the updated region. */
+ mCanvas.drawBitmap(bmp, mDrawMatrix, mPaint);
+ invalidate();
+ }
+ }
+
+ /**
+ * Draws a JPEG bitmap on the screen.
+ *
+ * @param x Left screen coordinate of the bitmap on emulator screen.
+ * @param y Top screen coordinate of the bitmap on emulator screen.
+ * @param w Width of the bitmap on the emulator screen.
+ * @param h Height of the bitmap on the emulator screen.
+ * @param jpeg JPEG bitmap to draw.
+ */
+ public void drawJpeg(int x, int y, int w, int h, InputStream jpeg) {
+ if (mCanvas != null) {
+ final Bitmap bmp = BitmapFactory.decodeStream(jpeg);
+
+ computeDrawMatrix(x, y);
+
+ /* Draw the bitmap and invalidate the updated region. */
+ mCanvas.drawBitmap(bmp, mDrawMatrix, mPaint);
+ invalidate();
+ }
+ }
+
+ /**
+ * Constructs touch event message to be send to emulator.
+ *
+ * @param bb ByteBuffer where to construct the message.
+ * @param event Event for which to construct the message.
+ * @param ptr_index Index of the motion pointer for which to construct the
+ * message.
+ */
+ public void constructEventMessage(ByteBuffer bb, MotionEvent event, int ptr_index) {
+ bb.putInt(event.getPointerId(ptr_index));
+ if (mRotateDisplay == false) {
+ bb.putInt((int) (event.getX(ptr_index) / mDx));
+ bb.putInt((int) (event.getY(ptr_index) / mDy));
+ } else {
+ bb.putInt((int) (event.getY(ptr_index) / mDy));
+ bb.putInt((int) (getWidth() - event.getX(ptr_index) / mDx));
+ }
+ // At the system level the input reader takes integers in the range
+ // 0 - 100 for the pressure.
+ int pressure = (int) (event.getPressure(ptr_index) * 100);
+ // Make sure it doesn't exceed 100...
+ if (pressure > 100) {
+ pressure = 100;
+ }
+ bb.putInt(pressure);
+ }
+
+ /***************************************************************************
+ * Logging wrappers
+ **************************************************************************/
+
+ @SuppressWarnings("unused")
+ private void Loge(String log) {
+ Log.e(TAG, log);
+ }
+
+ @SuppressWarnings("unused")
+ private void Logw(String log) {
+ Log.w(TAG, log);
+ }
+
+ @SuppressWarnings("unused")
+ private void Logv(String log) {
+ Log.v(TAG, log);
+ }
+}