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Diffstat (limited to 'eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java')
-rw-r--r--eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java56
1 files changed, 0 insertions, 56 deletions
diff --git a/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java b/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java
deleted file mode 100644
index 30bb1d532..000000000
--- a/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/GLTracePerspective.java
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.ide.eclipse.gltrace;
-
-import com.android.ide.eclipse.gltrace.views.FrameSummaryView;
-import com.android.ide.eclipse.gltrace.views.StateView;
-import com.android.ide.eclipse.gltrace.views.detail.DetailsView;
-
-import org.eclipse.ui.IFolderLayout;
-import org.eclipse.ui.IPageLayout;
-import org.eclipse.ui.IPerspectiveFactory;
-
-public class GLTracePerspective implements IPerspectiveFactory {
- private static final String STATE_FOLDER_ID = "stateFolder"; //$NON-NLS-1$
- private static final String FB_FOLDER_ID = "fbFolder"; //$NON-NLS-1$
- private static final String TEXTURE_VIEW_FOLDER_ID = "textureViewFolder"; //$NON-NLS-1$
-
- @Override
- public void createInitialLayout(IPageLayout layout) {
- // Create a 3 column layout
- // The first column contains the function trace in an editor.
- // The second column contains the GL State View.
- // The third column contains the texture view and the top and the framebuffer at the bottom.
-
- // Add the OpenGL state view to the right of the editor
- IFolderLayout column2 = layout.createFolder(STATE_FOLDER_ID, IPageLayout.RIGHT, 0.65f,
- layout.getEditorArea());
- column2.addView(StateView.ID);
-
- // Add the Texture View in the 3rd column
- IFolderLayout column3 = layout.createFolder(FB_FOLDER_ID, IPageLayout.RIGHT, 0.6f,
- STATE_FOLDER_ID);
- column3.addView(DetailsView.ID);
-
- // Add the OpenGL Framebuffer view below the texture view (bottom of 3rd column)
- IFolderLayout column3bottom = layout.createFolder(TEXTURE_VIEW_FOLDER_ID,
- IPageLayout.BOTTOM,
- 0.5f,
- FB_FOLDER_ID);
- column3bottom.addView(FrameSummaryView.ID);
- }
-}