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Diffstat (limited to 'eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/GLStateType.java')
-rw-r--r--eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/GLStateType.java187
1 files changed, 0 insertions, 187 deletions
diff --git a/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/GLStateType.java b/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/GLStateType.java
deleted file mode 100644
index a0a7ce470..000000000
--- a/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/GLStateType.java
+++ /dev/null
@@ -1,187 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.ide.eclipse.gltrace.state;
-
-/** The type for each OpenGL State Property {@link IGLProperty}. */
-public enum GLStateType {
- // Note: the indentation reflects the state hierarchy.
-
- GL_STATE("OpenGL State Variables"),
- GL_STATE_ES1("OpenGL ES 1.1 State"),
- GL_STATE_ES2("OpenGL ES 2.0 State"),
-
- VERTEX_ARRAY_DATA("Vertex Array Data"),
- GENERIC_VERTEX_ATTRIBUTES("Generic Vertex Attributes"),
- GENERIC_VERTEX_ATTRIBUTE_DATA_COMPOSITE("Generic Vertex Attribute Data"),
- GENERIC_VERTEX_ATTRIB_V0("x"),
- GENERIC_VERTEX_ATTRIB_V1("y"),
- GENERIC_VERTEX_ATTRIB_V2("z"),
- GENERIC_VERTEX_ATTRIB_V3("w"),
-
- VERTEX_ATTRIB_ARRAY("Vertex Attrib Array Properties"),
- VERTEX_ATTRIB_ARRAY_COMPOSITE("Vertex Attrib Array #n Properties"),
- VERTEX_ATTRIB_ARRAY_ENABLED("Vertex Attrib Array Enable"),
- VERTEX_ATTRIB_ARRAY_SIZE("Vertex Attrib Array Size"),
- VERTEX_ATTRIB_ARRAY_STRIDE("Vertex Attrib Array Stride"),
- VERTEX_ATTRIB_ARRAY_TYPE("Vertex Attrib Array Type"),
- VERTEX_ATTRIB_ARRAY_NORMALIZED("Vertex Attrib Array Normalized"),
- VERTEX_ATTRIB_ARRAY_POINTER("Vertex Attrib Array Pointer"),
-
- BUFFER_BINDINGS("Buffer Bindings"),
- ARRAY_BUFFER_BINDING("Current Buffer Binding"),
- ELEMENT_ARRAY_BUFFER_BINDING("Element Array Buffer Binding"),
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGS("Attribute Array Buffer Bindings"),
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_PER_INDEX("Attribute Array Buffer Binding"),
-
- VBO("Vertex Buffer Objects"),
- VBO_COMPOSITE("Per VBO State"),
- BUFFER_SIZE("Size"),
- BUFFER_USAGE("Usage"),
- BUFFER_DATA("Data"),
- BUFFER_TYPE("Type"),
-
- TRANSFORMATION_STATE("Transformation State"),
- VIEWPORT("Viewport"),
- VIEWPORT_X("Lower Left X"),
- VIEWPORT_Y("Lower Left Y"),
- VIEWPORT_WIDTH("Width"),
- VIEWPORT_HEIGHT("Height"),
- DEPTH_RANGE("Depth Range"),
- DEPTH_RANGE_NEAR("Near Clipping Plane"),
- DEPTH_RANGE_FAR("Far Clipping Plane"),
-
- RASTERIZATION_STATE("Rasterization State"),
- LINE_WIDTH("Line Width"),
- CULL_FACE("Polygon Culling Enabled"),
- CULL_FACE_MODE("Cull front/back facing polygons"),
- FRONT_FACE("Polygon frontface CW/CCW indicator"),
- POLYGON_OFFSET_FACTOR("Polygon Offset Factor"),
- POLYGON_OFFSET_UNITS("Polygon Offset Units"),
- POLYGON_OFFSET_FILL("Polygon Offset Enable"),
-
- PIXEL_OPERATIONS("Pixel Operations"),
- SCISSOR_TEST("Scissoring enabled"),
- SCISSOR_BOX("Scissor Box"),
- SCISSOR_BOX_X("Lower Left X"),
- SCISSOR_BOX_Y("Lower Left Y"),
- SCISSOR_BOX_WIDTH("Width"),
- SCISSOR_BOX_HEIGHT("Height"),
- STENCIL("Stencil"),
- STENCIL_TEST("Stenciling enabled"),
- STENCIL_FUNC("Front Stencil Function"),
- STENCIL_VALUE_MASK("Front Stencil Mask"),
- STENCIL_REF("Front Stencil Reference Value"),
- STENCIL_FAIL("Front Stencil Fail Action"),
- STENCIL_PASS_DEPTH_FAIL("Front stencil depth buffer fail action"),
- STENCIL_PASS_DEPTH_PASS("Front stencil depth buffer pass action"),
- STENCIL_BACK_FUNC("Back stencil function"),
- STENCIL_BACK_VALUE_MASK("Back stencil mask"),
- STENCIL_BACK_REF("Back stencil reference value"),
- STENCIL_BACK_FAIL("Back stencil fail action"),
- STENCIL_BACK_PASS_DEPTH_FAIL("Back stencil depth buffer fail action"),
- STENCIL_BACK_PASS_DEPTH_PASS("Back stencil depth buffer pass action"),
- DEPTH_TEST("Depth buffer enabled"),
- DEPTH_FUNC("Depth buffer test function"),
- BLEND("Blending"),
- BLEND_ENABLED("Enabled"),
- BLEND_SRC_RGB("Source RGB function"),
- BLEND_SRC_ALPHA("Source A function"),
- BLEND_DST_RGB("Dest. RGB function"),
- BLEND_DST_ALPHA("Dest. A function"),
- BLEND_EQUATION_RGB("RGB Equation"),
- BLEND_EQUATION_ALPHA("Alpha Equation"),
- DITHER("Dithering enabled"),
-
- PIXEL_PACKING("Pixel Packing"),
- PACK_ALIGNMENT("Pack Alignment"),
- UNPACK_ALIGNMENT("Unpack Alignment"),
-
- TEXTURE_STATE("Texture State"),
- ACTIVE_TEXTURE_UNIT("Active Texture Unit"),
- TEXTURE_UNITS("Texture Units"),
- PER_TEXTURE_UNIT_STATE("Texture Unit Properties"),
- TEXTURE_BINDING_2D("TEXTURE_2D Binding"),
- TEXTURE_BINDING_CUBE_MAP("TEXTURE_CUBE_MAP Binding"),
- TEXTURE_BINDING_EXTERNAL("TEXTURE_EXTERNAL Binding"),
- TEXTURES("Textures"),
- PER_TEXTURE_STATE("Per Texture State"),
- TEXTURE_SWIZZLE_R("Red Component Swizzle"),
- TEXTURE_SWIZZLE_G("Green Component Swizzle"),
- TEXTURE_SWIZZLE_B("Blue Component Swizzle"),
- TEXTURE_SWIZZLE_A("Alpha Component Swizzle"),
- TEXTURE_MIN_FILTER("Minification Function"),
- TEXTURE_MAG_FILTER("Magnification Function"),
- TEXTURE_WRAP_S("Texcoord s Wrap Mode"),
- TEXTURE_WRAP_T("Texcoord t Wrap Mode"),
- TEXTURE_WRAP_R("Texcoord r Wrap Mode"),
- TEXTURE_MIN_LOD("Min Level of Detail"),
- TEXTURE_MAX_LOD("Max Level of Detail"),
- TEXTURE_BASE_LEVEL("Base Texture Array"),
- TEXTURE_MAX_LEVEL("Max Texture Array Level"),
- TEXTURE_COMPARE_MODE("Comparison Mode"),
- TEXTURE_COMPARE_FUNC("Comparison Function"),
- TEXTURE_IMMUTABLE_FORMAT("Size and format immutable?"),
- TEXTURE_IMMUTABLE_LEVELS("# of levels in immutable textures"),
- TEXTURE_MIPMAPS("Texture Mipmap State"),
- PER_TEXTURE_LEVEL_STATE("Per Texture Level State"),
- TEXTURE_FORMAT("Format"),
- TEXTURE_WIDTH("Width"),
- TEXTURE_HEIGHT("Height"),
- TEXTURE_IMAGE_TYPE("Image Type"),
- TEXTURE_IMAGE("Image"),
-
- PROGRAM_STATE("Program Object State"),
- CURRENT_PROGRAM("Current Program"),
- PROGRAMS("Programs"),
- PER_PROGRAM_STATE("Per Program State"),
- ATTACHED_SHADERS("Attached Shaders"),
- ATTACHED_SHADER_ID("Attached Shader ID"),
- ACTIVE_ATTRIBUTES("Attributes"),
- PER_ATTRIBUTE_STATE("Per Attribute State"),
- ATTRIBUTE_NAME("Name"),
- ATTRIBUTE_TYPE("Type"),
- ATTRIBUTE_SIZE("Size"),
- ATTRIBUTE_VALUE("Value"),
- ACTIVE_UNIFORMS("Uniforms"),
- PER_UNIFORM_STATE("Per Uniform State"),
- UNIFORM_NAME("Name"),
- UNIFORM_TYPE("Type"),
- UNIFORM_SIZE("Size"),
- UNIFORM_VALUE("Value"),
-
- SHADERS("Shader Objects"),
- PER_SHADER_STATE("Per Shader State"),
- SHADER_TYPE("Shader Type"),
- SHADER_SOURCE("Source"),
-
- FRAMEBUFFER_STATE("Framebuffer State"),
- FRAMEBUFFER_BINDING("Framebuffer Binding"),
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE("Framebuffer object type"),
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME("Framebuffer object name"),
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL("Framebuffer texture level"),
- FRAMEBUFFER_ATTACHEMENT_TEXTURE_CUBE_MAP_FACE("Framebuffer texture cubemap face");
-
- private final String mDescription;
-
- GLStateType(String description) {
- mDescription = description;
- }
-
- public String getDescription() {
- return mDescription;
- }
-}