aboutsummaryrefslogtreecommitdiff
path: root/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/TexturePropertyAccessor.java
diff options
context:
space:
mode:
Diffstat (limited to 'eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/TexturePropertyAccessor.java')
-rw-r--r--eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/TexturePropertyAccessor.java86
1 files changed, 86 insertions, 0 deletions
diff --git a/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/TexturePropertyAccessor.java b/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/TexturePropertyAccessor.java
new file mode 100644
index 000000000..10758d819
--- /dev/null
+++ b/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/TexturePropertyAccessor.java
@@ -0,0 +1,86 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.ide.eclipse.gltrace.state.transforms;
+
+import com.android.ide.eclipse.gltrace.state.GLIntegerProperty;
+import com.android.ide.eclipse.gltrace.state.GLStateType;
+import com.android.ide.eclipse.gltrace.state.IGLProperty;
+
+/**
+ * The {@link TexturePropertyAccessor} provides the ability to access a
+ * texture property. Texture properties are accessed by first identifying the active
+ * texture unit ({@link GLStateType#ACTIVE_TEXTURE_UNIT}), and then identifying the texture
+ * that is bound to that unit.
+ */
+public class TexturePropertyAccessor implements IGLPropertyAccessor {
+ private final int mContextId;
+ private final GLStateType mTargetUnitType;
+ private final int mMipmapLevel;
+ private final GLStateType mTextureType;
+ private TextureUnitPropertyAccessor mTextureUnitPropertyAccessor;
+
+ public TexturePropertyAccessor(int contextId, GLStateType textureUnitTarget, int level,
+ GLStateType textureTargetName) {
+ mContextId = contextId;
+ mTargetUnitType = textureUnitTarget;
+ mMipmapLevel = level;
+ mTextureType = textureTargetName;
+ mTextureUnitPropertyAccessor = new TextureUnitPropertyAccessor(mContextId,
+ mTargetUnitType);
+ }
+
+ public TexturePropertyAccessor(int contextId, GLStateType textureUnitTarget,
+ GLStateType textureTargetName) {
+ this(contextId, textureUnitTarget, -1, textureTargetName);
+ }
+
+ @Override
+ public IGLProperty getProperty(IGLProperty state) {
+ // identify the texture that is bound in the current active texture unit
+ IGLProperty targetTexture = mTextureUnitPropertyAccessor.getProperty(state);
+ if (!(targetTexture instanceof GLIntegerProperty)) {
+ return null;
+ }
+ Integer textureId = (Integer) targetTexture.getValue();
+
+ // now extract the required property from the selected texture
+ IGLPropertyAccessor textureAccessor;
+ if (mMipmapLevel >= 0) {
+ textureAccessor = GLPropertyAccessor.makeAccessor(mContextId,
+ GLStateType.TEXTURE_STATE,
+ GLStateType.TEXTURES,
+ textureId,
+ GLStateType.TEXTURE_MIPMAPS,
+ Integer.valueOf(mMipmapLevel),
+ mTextureType);
+ } else {
+ textureAccessor = GLPropertyAccessor.makeAccessor(mContextId,
+ GLStateType.TEXTURE_STATE,
+ GLStateType.TEXTURES,
+ textureId,
+ mTextureType);
+ }
+
+ return textureAccessor.getProperty(state);
+ }
+
+ @Override
+ public String getPath() {
+ return String.format("TEXTURE_STATE/TEXTURES/${activeTexture}/%s", mTextureType);
+ }
+
+}