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diff --git a/v3.1/glfw/glfw/src/cocoa_window.m b/v3.1/glfw/glfw/src/cocoa_window.m
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+//========================================================================
+// GLFW 3.1 OS X - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include "internal.h"
+
+#include <string.h>
+
+// Needed for _NSGetProgname
+#include <crt_externs.h>
+
+
+// Returns the specified standard cursor
+//
+static NSCursor* getStandardCursor(int shape)
+{
+ switch (shape)
+ {
+ case GLFW_ARROW_CURSOR:
+ return [NSCursor arrowCursor];
+ case GLFW_IBEAM_CURSOR:
+ return [NSCursor IBeamCursor];
+ case GLFW_CROSSHAIR_CURSOR:
+ return [NSCursor crosshairCursor];
+ case GLFW_HAND_CURSOR:
+ return [NSCursor pointingHandCursor];
+ case GLFW_HRESIZE_CURSOR:
+ return [NSCursor resizeLeftRightCursor];
+ case GLFW_VRESIZE_CURSOR:
+ return [NSCursor resizeUpDownCursor];
+ }
+
+ return nil;
+}
+
+// Center the cursor in the view of the window
+//
+static void centerCursor(_GLFWwindow *window)
+{
+ int width, height;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
+}
+
+// Update the cursor to match the specified cursor mode
+//
+static void updateModeCursor(_GLFWwindow* window)
+{
+ if (window->cursorMode == GLFW_CURSOR_NORMAL)
+ {
+ if (window->cursor)
+ [(NSCursor*) window->cursor->ns.object set];
+ else
+ [[NSCursor arrowCursor] set];
+ }
+ else
+ [(NSCursor*) _glfw.ns.cursor set];
+}
+
+// Enter full screen mode
+//
+static GLboolean enterFullscreenMode(_GLFWwindow* window)
+{
+ GLboolean status;
+
+ status = _glfwSetVideoMode(window->monitor, &window->videoMode);
+
+ // NOTE: The window is resized despite mode setting failure to make
+ // glfwSetWindowSize more robust
+ [window->ns.object setFrame:[window->monitor->ns.screen frame]
+ display:YES];
+
+ return status;
+}
+
+// Leave full screen mode
+//
+static void leaveFullscreenMode(_GLFWwindow* window)
+{
+ _glfwRestoreVideoMode(window->monitor);
+}
+
+// Transforms the specified y-coordinate between the CG display and NS screen
+// coordinate systems
+//
+static float transformY(float y)
+{
+ const float height = CGDisplayBounds(CGMainDisplayID()).size.height;
+ return height - y;
+}
+
+// Returns the backing rect of the specified window
+//
+static NSRect convertRectToBacking(_GLFWwindow* window, NSRect contentRect)
+{
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+ if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
+ return [window->ns.view convertRectToBacking:contentRect];
+ else
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+ return contentRect;
+}
+
+
+//------------------------------------------------------------------------
+// Delegate for window related notifications
+//------------------------------------------------------------------------
+
+@interface GLFWWindowDelegate : NSObject
+{
+ _GLFWwindow* window;
+}
+
+- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow;
+
+@end
+
+@implementation GLFWWindowDelegate
+
+- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow
+{
+ self = [super init];
+ if (self != nil)
+ window = initWindow;
+
+ return self;
+}
+
+- (BOOL)windowShouldClose:(id)sender
+{
+ _glfwInputWindowCloseRequest(window);
+ return NO;
+}
+
+- (void)windowDidResize:(NSNotification *)notification
+{
+ if (_glfw.focusedWindow == window &&
+ window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ centerCursor(window);
+ }
+
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect fbRect = convertRectToBacking(window, contentRect);
+
+ _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
+ _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
+ _glfwInputWindowDamage(window);
+}
+
+- (void)windowDidMove:(NSNotification *)notification
+{
+ if (_glfw.focusedWindow == window &&
+ window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ centerCursor(window);
+ }
+
+ int x, y;
+ _glfwPlatformGetWindowPos(window, &x, &y);
+ _glfwInputWindowPos(window, x, y);
+}
+
+- (void)windowDidMiniaturize:(NSNotification *)notification
+{
+ _glfwInputWindowIconify(window, GL_TRUE);
+}
+
+- (void)windowDidDeminiaturize:(NSNotification *)notification
+{
+ _glfwInputWindowIconify(window, GL_FALSE);
+}
+
+- (void)windowDidBecomeKey:(NSNotification *)notification
+{
+ if (window->monitor)
+ enterFullscreenMode(window);
+
+ if (_glfw.focusedWindow == window &&
+ window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ centerCursor(window);
+ }
+
+ _glfwInputWindowFocus(window, GL_TRUE);
+ _glfwPlatformApplyCursorMode(window);
+}
+
+- (void)windowDidResignKey:(NSNotification *)notification
+{
+ if (window->monitor)
+ leaveFullscreenMode(window);
+
+ _glfwInputWindowFocus(window, GL_FALSE);
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// Delegate for application related notifications
+//------------------------------------------------------------------------
+
+@interface GLFWApplicationDelegate : NSObject
+@end
+
+@implementation GLFWApplicationDelegate
+
+- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
+{
+ _GLFWwindow* window;
+
+ for (window = _glfw.windowListHead; window; window = window->next)
+ _glfwInputWindowCloseRequest(window);
+
+ return NSTerminateCancel;
+}
+
+- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
+{
+ _glfwInputMonitorChange();
+}
+
+- (void)applicationDidFinishLaunching:(NSNotification *)notification
+{
+ [NSApp stop:nil];
+
+ _glfwPlatformPostEmptyEvent();
+}
+
+@end
+
+// Translates OS X key modifiers into GLFW ones
+//
+static int translateFlags(NSUInteger flags)
+{
+ int mods = 0;
+
+ if (flags & NSShiftKeyMask)
+ mods |= GLFW_MOD_SHIFT;
+ if (flags & NSControlKeyMask)
+ mods |= GLFW_MOD_CONTROL;
+ if (flags & NSAlternateKeyMask)
+ mods |= GLFW_MOD_ALT;
+ if (flags & NSCommandKeyMask)
+ mods |= GLFW_MOD_SUPER;
+
+ return mods;
+}
+
+// Translates a OS X keycode to a GLFW keycode
+//
+static int translateKey(unsigned int key)
+{
+ if (key >= sizeof(_glfw.ns.publicKeys) / sizeof(_glfw.ns.publicKeys[0]))
+ return GLFW_KEY_UNKNOWN;
+
+ return _glfw.ns.publicKeys[key];
+}
+
+
+//------------------------------------------------------------------------
+// Content view class for the GLFW window
+//------------------------------------------------------------------------
+
+@interface GLFWContentView : NSOpenGLView
+{
+ _GLFWwindow* window;
+ NSTrackingArea* trackingArea;
+}
+
+- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow;
+
+@end
+
+@implementation GLFWContentView
+
++ (void)initialize
+{
+ if (self == [GLFWContentView class])
+ {
+ if (_glfw.ns.cursor == nil)
+ {
+ NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(16, 16)];
+ _glfw.ns.cursor = [[NSCursor alloc] initWithImage:data
+ hotSpot:NSZeroPoint];
+ [data release];
+ }
+ }
+}
+
+- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow
+{
+ self = [super initWithFrame:NSMakeRect(0, 0, 1, 1)
+ pixelFormat:nil];
+ if (self != nil)
+ {
+ window = initWindow;
+ trackingArea = nil;
+
+ [self updateTrackingAreas];
+ [self registerForDraggedTypes:[NSArray arrayWithObjects:
+ NSFilenamesPboardType, nil]];
+ }
+
+ return self;
+}
+
+-(void)dealloc
+{
+ [trackingArea release];
+ [super dealloc];
+}
+
+- (BOOL)isOpaque
+{
+ return YES;
+}
+
+- (BOOL)canBecomeKeyView
+{
+ return YES;
+}
+
+- (BOOL)acceptsFirstResponder
+{
+ return YES;
+}
+
+- (void)cursorUpdate:(NSEvent *)event
+{
+ updateModeCursor(window);
+}
+
+- (void)mouseDown:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_LEFT,
+ GLFW_PRESS,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)mouseDragged:(NSEvent *)event
+{
+ [self mouseMoved:event];
+}
+
+- (void)mouseUp:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_LEFT,
+ GLFW_RELEASE,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)mouseMoved:(NSEvent *)event
+{
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ _glfwInputCursorMotion(window,
+ [event deltaX] - window->ns.warpDeltaX,
+ [event deltaY] - window->ns.warpDeltaY);
+ }
+ else
+ {
+ const NSRect contentRect = [window->ns.view frame];
+ const NSPoint pos = [event locationInWindow];
+
+ _glfwInputCursorMotion(window, pos.x, contentRect.size.height - pos.y);
+ }
+
+ window->ns.warpDeltaX = 0;
+ window->ns.warpDeltaY = 0;
+}
+
+- (void)rightMouseDown:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_RIGHT,
+ GLFW_PRESS,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)rightMouseDragged:(NSEvent *)event
+{
+ [self mouseMoved:event];
+}
+
+- (void)rightMouseUp:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_RIGHT,
+ GLFW_RELEASE,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)otherMouseDown:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ (int) [event buttonNumber],
+ GLFW_PRESS,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)otherMouseDragged:(NSEvent *)event
+{
+ [self mouseMoved:event];
+}
+
+- (void)otherMouseUp:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ (int) [event buttonNumber],
+ GLFW_RELEASE,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)mouseExited:(NSEvent *)event
+{
+ _glfwInputCursorEnter(window, GL_FALSE);
+}
+
+- (void)mouseEntered:(NSEvent *)event
+{
+ _glfwInputCursorEnter(window, GL_TRUE);
+}
+
+- (void)viewDidChangeBackingProperties
+{
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect fbRect = convertRectToBacking(window, contentRect);
+
+ _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
+ _glfwInputWindowDamage(window);
+}
+
+- (void)updateTrackingAreas
+{
+ if (trackingArea != nil)
+ {
+ [self removeTrackingArea:trackingArea];
+ [trackingArea release];
+ }
+
+ const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
+ NSTrackingActiveInKeyWindow |
+ NSTrackingEnabledDuringMouseDrag |
+ NSTrackingCursorUpdate |
+ NSTrackingInVisibleRect |
+ NSTrackingAssumeInside;
+
+ trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
+ options:options
+ owner:self
+ userInfo:nil];
+
+ [self addTrackingArea:trackingArea];
+ [super updateTrackingAreas];
+}
+
+- (void)keyDown:(NSEvent *)event
+{
+ const int key = translateKey([event keyCode]);
+ const int mods = translateFlags([event modifierFlags]);
+
+ _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
+
+ NSString* characters = [event characters];
+ NSUInteger i, length = [characters length];
+ const int plain = !(mods & GLFW_MOD_SUPER);
+
+ for (i = 0; i < length; i++)
+ {
+ const unichar codepoint = [characters characterAtIndex:i];
+ if ((codepoint & 0xff00) == 0xf700)
+ continue;
+
+ _glfwInputChar(window, codepoint, mods, plain);
+ }
+}
+
+- (void)flagsChanged:(NSEvent *)event
+{
+ int action;
+ const unsigned int modifierFlags =
+ [event modifierFlags] & NSDeviceIndependentModifierFlagsMask;
+ const int key = translateKey([event keyCode]);
+ const int mods = translateFlags(modifierFlags);
+
+ if (modifierFlags == window->ns.modifierFlags)
+ {
+ if (window->keys[key] == GLFW_PRESS)
+ action = GLFW_RELEASE;
+ else
+ action = GLFW_PRESS;
+ }
+ else if (modifierFlags > window->ns.modifierFlags)
+ action = GLFW_PRESS;
+ else
+ action = GLFW_RELEASE;
+
+ window->ns.modifierFlags = modifierFlags;
+
+ _glfwInputKey(window, key, [event keyCode], action, mods);
+}
+
+- (void)keyUp:(NSEvent *)event
+{
+ const int key = translateKey([event keyCode]);
+ const int mods = translateFlags([event modifierFlags]);
+ _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
+}
+
+- (void)scrollWheel:(NSEvent *)event
+{
+ double deltaX, deltaY;
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+ if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
+ {
+ deltaX = [event scrollingDeltaX];
+ deltaY = [event scrollingDeltaY];
+
+ if ([event hasPreciseScrollingDeltas])
+ {
+ deltaX *= 0.1;
+ deltaY *= 0.1;
+ }
+ }
+ else
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+ {
+ deltaX = [event deltaX];
+ deltaY = [event deltaY];
+ }
+
+ if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0)
+ _glfwInputScroll(window, deltaX, deltaY);
+}
+
+- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
+{
+ if ((NSDragOperationGeneric & [sender draggingSourceOperationMask])
+ == NSDragOperationGeneric)
+ {
+ [self setNeedsDisplay:YES];
+ return NSDragOperationGeneric;
+ }
+
+ return NSDragOperationNone;
+}
+
+- (BOOL)prepareForDragOperation:(id <NSDraggingInfo>)sender
+{
+ [self setNeedsDisplay:YES];
+ return YES;
+}
+
+- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
+{
+ NSPasteboard* pasteboard = [sender draggingPasteboard];
+ NSArray* files = [pasteboard propertyListForType:NSFilenamesPboardType];
+
+ const NSRect contentRect = [window->ns.view frame];
+ _glfwInputCursorMotion(window,
+ [sender draggingLocation].x,
+ contentRect.size.height - [sender draggingLocation].y);
+
+ const int count = [files count];
+ if (count)
+ {
+ NSEnumerator* e = [files objectEnumerator];
+ char** names = calloc(count, sizeof(char*));
+ int i;
+
+ for (i = 0; i < count; i++)
+ names[i] = strdup([[e nextObject] UTF8String]);
+
+ _glfwInputDrop(window, count, (const char**) names);
+
+ for (i = 0; i < count; i++)
+ free(names[i]);
+ free(names);
+ }
+
+ return YES;
+}
+
+- (void)concludeDragOperation:(id <NSDraggingInfo>)sender
+{
+ [self setNeedsDisplay:YES];
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// GLFW window class
+//------------------------------------------------------------------------
+
+@interface GLFWWindow : NSWindow {}
+@end
+
+@implementation GLFWWindow
+
+- (BOOL)canBecomeKeyWindow
+{
+ // Required for NSBorderlessWindowMask windows
+ return YES;
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// GLFW application class
+//------------------------------------------------------------------------
+
+@interface GLFWApplication : NSApplication
+@end
+
+@implementation GLFWApplication
+
+// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
+// This works around an AppKit bug, where key up events while holding
+// down the command key don't get sent to the key window.
+- (void)sendEvent:(NSEvent *)event
+{
+ if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
+ [[self keyWindow] sendEvent:event];
+ else
+ [super sendEvent:event];
+}
+
+@end
+
+#if defined(_GLFW_USE_MENUBAR)
+
+// Try to figure out what the calling application is called
+//
+static NSString* findAppName(void)
+{
+ size_t i;
+ NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary];
+
+ // Keys to search for as potential application names
+ NSString* GLFWNameKeys[] =
+ {
+ @"CFBundleDisplayName",
+ @"CFBundleName",
+ @"CFBundleExecutable",
+ };
+
+ for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++)
+ {
+ id name = [infoDictionary objectForKey:GLFWNameKeys[i]];
+ if (name &&
+ [name isKindOfClass:[NSString class]] &&
+ ![name isEqualToString:@""])
+ {
+ return name;
+ }
+ }
+
+ char** progname = _NSGetProgname();
+ if (progname && *progname)
+ return [NSString stringWithUTF8String:*progname];
+
+ // Really shouldn't get here
+ return @"GLFW Application";
+}
+
+// Set up the menu bar (manually)
+// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
+// could go away at any moment, lots of stuff that really should be
+// localize(d|able), etc. Loading a nib would save us this horror, but that
+// doesn't seem like a good thing to require of GLFW users.
+//
+static void createMenuBar(void)
+{
+ NSString* appName = findAppName();
+
+ NSMenu* bar = [[NSMenu alloc] init];
+ [NSApp setMainMenu:bar];
+
+ NSMenuItem* appMenuItem =
+ [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
+ NSMenu* appMenu = [[NSMenu alloc] init];
+ [appMenuItem setSubmenu:appMenu];
+
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
+ action:@selector(orderFrontStandardAboutPanel:)
+ keyEquivalent:@""];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ NSMenu* servicesMenu = [[NSMenu alloc] init];
+ [NSApp setServicesMenu:servicesMenu];
+ [[appMenu addItemWithTitle:@"Services"
+ action:NULL
+ keyEquivalent:@""] setSubmenu:servicesMenu];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
+ action:@selector(hide:)
+ keyEquivalent:@"h"];
+ [[appMenu addItemWithTitle:@"Hide Others"
+ action:@selector(hideOtherApplications:)
+ keyEquivalent:@"h"]
+ setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
+ [appMenu addItemWithTitle:@"Show All"
+ action:@selector(unhideAllApplications:)
+ keyEquivalent:@""];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
+ action:@selector(terminate:)
+ keyEquivalent:@"q"];
+
+ NSMenuItem* windowMenuItem =
+ [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
+ NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+ [NSApp setWindowsMenu:windowMenu];
+ [windowMenuItem setSubmenu:windowMenu];
+
+ [windowMenu addItemWithTitle:@"Minimize"
+ action:@selector(performMiniaturize:)
+ keyEquivalent:@"m"];
+ [windowMenu addItemWithTitle:@"Zoom"
+ action:@selector(performZoom:)
+ keyEquivalent:@""];
+ [windowMenu addItem:[NSMenuItem separatorItem]];
+ [windowMenu addItemWithTitle:@"Bring All to Front"
+ action:@selector(arrangeInFront:)
+ keyEquivalent:@""];
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+ if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
+ {
+ // TODO: Make this appear at the bottom of the menu (for consistency)
+
+ [windowMenu addItem:[NSMenuItem separatorItem]];
+ [[windowMenu addItemWithTitle:@"Enter Full Screen"
+ action:@selector(toggleFullScreen:)
+ keyEquivalent:@"f"]
+ setKeyEquivalentModifierMask:NSControlKeyMask | NSCommandKeyMask];
+ }
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+
+ // Prior to Snow Leopard, we need to use this oddly-named semi-private API
+ // to get the application menu working properly.
+ SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
+ [NSApp performSelector:setAppleMenuSelector withObject:appMenu];
+}
+
+#endif /* _GLFW_USE_MENUBAR */
+
+// Initialize the Cocoa Application Kit
+//
+static GLboolean initializeAppKit(void)
+{
+ if (NSApp)
+ return GL_TRUE;
+
+ // Implicitly create shared NSApplication instance
+ [GLFWApplication sharedApplication];
+
+ // In case we are unbundled, make us a proper UI application
+ [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
+
+#if defined(_GLFW_USE_MENUBAR)
+ // Menu bar setup must go between sharedApplication above and
+ // finishLaunching below, in order to properly emulate the behavior
+ // of NSApplicationMain
+ createMenuBar();
+#endif
+
+ // There can only be one application delegate, but we allocate it the
+ // first time a window is created to keep all window code in this file
+ _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
+ if (_glfw.ns.delegate == nil)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to create application delegate");
+ return GL_FALSE;
+ }
+
+ [NSApp setDelegate:_glfw.ns.delegate];
+ [NSApp run];
+
+ return GL_TRUE;
+}
+
+// Create the Cocoa window
+//
+static GLboolean createWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig)
+{
+ window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
+ if (window->ns.delegate == nil)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to create window delegate");
+ return GL_FALSE;
+ }
+
+ unsigned int styleMask = 0;
+
+ if (wndconfig->monitor || !wndconfig->decorated)
+ styleMask = NSBorderlessWindowMask;
+ else
+ {
+ styleMask = NSTitledWindowMask | NSClosableWindowMask |
+ NSMiniaturizableWindowMask;
+
+ if (wndconfig->resizable)
+ styleMask |= NSResizableWindowMask;
+ }
+
+ NSRect contentRect;
+
+ if (wndconfig->monitor)
+ contentRect = [wndconfig->monitor->ns.screen frame];
+ else
+ contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height);
+
+ window->ns.object = [[GLFWWindow alloc]
+ initWithContentRect:contentRect
+ styleMask:styleMask
+ backing:NSBackingStoreBuffered
+ defer:NO];
+
+ if (window->ns.object == nil)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
+ return GL_FALSE;
+ }
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+ if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
+ {
+ if (wndconfig->resizable)
+ [window->ns.object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
+ }
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+
+ if (wndconfig->monitor)
+ {
+ [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
+ [window->ns.object setHidesOnDeactivate:YES];
+ }
+ else
+ {
+ [window->ns.object center];
+
+ if (wndconfig->floating)
+ [window->ns.object setLevel:NSFloatingWindowLevel];
+ }
+
+ [window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]];
+ [window->ns.object setDelegate:window->ns.delegate];
+ [window->ns.object setAcceptsMouseMovedEvents:YES];
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+ if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
+ [window->ns.object setRestorable:NO];
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+
+ return GL_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ if (!initializeAppKit())
+ return GL_FALSE;
+
+ if (!createWindow(window, wndconfig))
+ return GL_FALSE;
+
+ if (!_glfwCreateContext(window, ctxconfig, fbconfig))
+ return GL_FALSE;
+
+ window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
+
+#if defined(_GLFW_USE_RETINA)
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
+ if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
+ [window->ns.view setWantsBestResolutionOpenGLSurface:YES];
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+#endif /*_GLFW_USE_RETINA*/
+
+ [window->ns.object setContentView:window->ns.view];
+ // NOTE: If you set the pixel format before the context it creates another
+ // context, only to have it destroyed by the next line
+ // We cannot use the view to create the context because that interface
+ // does not support context resource sharing
+ [window->ns.view setOpenGLContext:window->nsgl.context];
+ [window->ns.view setPixelFormat:window->nsgl.pixelFormat];
+ [window->nsgl.context setView:window->ns.view];
+
+ if (wndconfig->monitor)
+ {
+ _glfwPlatformShowWindow(window);
+ if (!enterFullscreenMode(window))
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+ [window->ns.object orderOut:nil];
+
+ if (window->monitor)
+ leaveFullscreenMode(window);
+
+ _glfwDestroyContext(window);
+
+ [window->ns.object setDelegate:nil];
+ [window->ns.delegate release];
+ window->ns.delegate = nil;
+
+ [window->ns.view release];
+ window->ns.view = nil;
+
+ [window->ns.object close];
+ window->ns.object = nil;
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
+{
+ [window->ns.object setTitle:[NSString stringWithUTF8String:title]];
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+ const NSRect contentRect =
+ [window->ns.object contentRectForFrameRect:[window->ns.object frame]];
+
+ if (xpos)
+ *xpos = contentRect.origin.x;
+ if (ypos)
+ *ypos = transformY(contentRect.origin.y + contentRect.size.height);
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
+{
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect dummyRect = NSMakeRect(x, transformY(y + contentRect.size.height), 0, 0);
+ const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];
+ [window->ns.object setFrameOrigin:frameRect.origin];
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+ const NSRect contentRect = [window->ns.view frame];
+
+ if (width)
+ *width = contentRect.size.width;
+ if (height)
+ *height = contentRect.size.height;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+ [window->ns.object setContentSize:NSMakeSize(width, height)];
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect fbRect = convertRectToBacking(window, contentRect);
+
+ if (width)
+ *width = (int) fbRect.size.width;
+ if (height)
+ *height = (int) fbRect.size.height;
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect];
+
+ if (left)
+ *left = contentRect.origin.x - frameRect.origin.x;
+ if (top)
+ *top = frameRect.origin.y + frameRect.size.height -
+ contentRect.origin.y - contentRect.size.height;
+ if (right)
+ *right = frameRect.origin.x + frameRect.size.width -
+ contentRect.origin.x - contentRect.size.width;
+ if (bottom)
+ *bottom = contentRect.origin.y - frameRect.origin.y;
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+ [window->ns.object miniaturize:nil];
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+ [window->ns.object deminiaturize:nil];
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+ // Make us the active application
+ // HACK: This has been moved here from initializeAppKit to prevent
+ // applications using only hidden windows from being activated, but
+ // should probably not be done every time any window is shown
+ [NSApp activateIgnoringOtherApps:YES];
+
+ [window->ns.object makeKeyAndOrderFront:nil];
+}
+
+void _glfwPlatformUnhideWindow(_GLFWwindow* window)
+{
+ [window->ns.object orderFront:nil];
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+ [window->ns.object orderOut:nil];
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+ return [window->ns.object isKeyWindow];
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+ return [window->ns.object isMiniaturized];
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+ return [window->ns.object isVisible];
+}
+
+void _glfwPlatformPollEvents(void)
+{
+ for (;;)
+ {
+ NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
+ untilDate:[NSDate distantPast]
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ if (event == nil)
+ break;
+
+ [NSApp sendEvent:event];
+ }
+
+ [_glfw.ns.autoreleasePool drain];
+ _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+ // I wanted to pass NO to dequeue:, and rely on PollEvents to
+ // dequeue and send. For reasons not at all clear to me, passing
+ // NO to dequeue: causes this method never to return.
+ NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask
+ untilDate:[NSDate distantFuture]
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ [NSApp sendEvent:event];
+
+ _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ NSEvent* event = [NSEvent otherEventWithType:NSApplicationDefined
+ location:NSMakePoint(0, 0)
+ modifierFlags:0
+ timestamp:0
+ windowNumber:0
+ context:nil
+ subtype:0
+ data1:0
+ data2:0];
+ [NSApp postEvent:event atStart:YES];
+ [pool drain];
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+ const NSRect contentRect = [window->ns.view frame];
+ const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+
+ if (xpos)
+ *xpos = pos.x;
+ if (ypos)
+ *ypos = contentRect.size.height - pos.y - 1;
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+ updateModeCursor(window);
+
+ const NSRect contentRect = [window->ns.view frame];
+ const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+
+ window->ns.warpDeltaX += x - pos.x;
+ window->ns.warpDeltaY += y - contentRect.size.height + pos.y;
+
+ if (window->monitor)
+ {
+ CGDisplayMoveCursorToPoint(window->monitor->ns.displayID,
+ CGPointMake(x, y));
+ }
+ else
+ {
+ const NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1);
+ const NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint];
+
+ CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
+ transformY(globalPoint.y)));
+ }
+}
+
+void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
+{
+ updateModeCursor(window);
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ CGAssociateMouseAndMouseCursorPosition(false);
+ else
+ CGAssociateMouseAndMouseCursorPosition(true);
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image,
+ int xhot, int yhot)
+{
+ NSImage* native;
+ NSBitmapImageRep* rep;
+
+ rep = [[NSBitmapImageRep alloc]
+ initWithBitmapDataPlanes:NULL
+ pixelsWide:image->width
+ pixelsHigh:image->height
+ bitsPerSample:8
+ samplesPerPixel:4
+ hasAlpha:YES
+ isPlanar:NO
+ colorSpaceName:NSCalibratedRGBColorSpace
+ bitmapFormat:NSAlphaNonpremultipliedBitmapFormat
+ bytesPerRow:image->width * 4
+ bitsPerPixel:32];
+
+ if (rep == nil)
+ return GL_FALSE;
+
+ memcpy([rep bitmapData], image->pixels, image->width * image->height * 4);
+
+ native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)];
+ [native addRepresentation: rep];
+
+ cursor->ns.object = [[NSCursor alloc] initWithImage:native
+ hotSpot:NSMakePoint(xhot, yhot)];
+
+ [native release];
+ [rep release];
+
+ if (cursor->ns.object == nil)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+ cursor->ns.object = getStandardCursor(shape);
+ if (!cursor->ns.object)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Cocoa: Invalid standard cursor");
+ return GL_FALSE;
+ }
+
+ [cursor->ns.object retain];
+ return GL_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+ if (cursor->ns.object)
+ [(NSCursor*) cursor->ns.object release];
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+ const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+
+ if (window->cursorMode == GLFW_CURSOR_NORMAL &&
+ [window->ns.view mouse:pos inRect:[window->ns.view frame]])
+ {
+ if (cursor)
+ [(NSCursor*) cursor->ns.object set];
+ else
+ [[NSCursor arrowCursor] set];
+ }
+}
+
+void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
+{
+ NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil];
+
+ NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
+ [pasteboard declareTypes:types owner:nil];
+ [pasteboard setString:[NSString stringWithUTF8String:string]
+ forType:NSStringPboardType];
+}
+
+const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
+{
+ NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
+
+ if (![[pasteboard types] containsObject:NSStringPboardType])
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE, NULL);
+ return NULL;
+ }
+
+ NSString* object = [pasteboard stringForType:NSStringPboardType];
+ if (!object)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to retrieve object from pasteboard");
+ return NULL;
+ }
+
+ free(_glfw.ns.clipboardString);
+ _glfw.ns.clipboardString = strdup([object UTF8String]);
+
+ return _glfw.ns.clipboardString;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(nil);
+ return window->ns.object;
+}
+