diff options
Diffstat (limited to 'v3.1/glfw/glfw/src/cocoa_window.m')
-rw-r--r-- | v3.1/glfw/glfw/src/cocoa_window.m | 1284 |
1 files changed, 1284 insertions, 0 deletions
diff --git a/v3.1/glfw/glfw/src/cocoa_window.m b/v3.1/glfw/glfw/src/cocoa_window.m new file mode 100644 index 0000000..9d182f4 --- /dev/null +++ b/v3.1/glfw/glfw/src/cocoa_window.m @@ -0,0 +1,1284 @@ +//======================================================================== +// GLFW 3.1 OS X - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "internal.h" + +#include <string.h> + +// Needed for _NSGetProgname +#include <crt_externs.h> + + +// Returns the specified standard cursor +// +static NSCursor* getStandardCursor(int shape) +{ + switch (shape) + { + case GLFW_ARROW_CURSOR: + return [NSCursor arrowCursor]; + case GLFW_IBEAM_CURSOR: + return [NSCursor IBeamCursor]; + case GLFW_CROSSHAIR_CURSOR: + return [NSCursor crosshairCursor]; + case GLFW_HAND_CURSOR: + return [NSCursor pointingHandCursor]; + case GLFW_HRESIZE_CURSOR: + return [NSCursor resizeLeftRightCursor]; + case GLFW_VRESIZE_CURSOR: + return [NSCursor resizeUpDownCursor]; + } + + return nil; +} + +// Center the cursor in the view of the window +// +static void centerCursor(_GLFWwindow *window) +{ + int width, height; + _glfwPlatformGetWindowSize(window, &width, &height); + _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0); +} + +// Update the cursor to match the specified cursor mode +// +static void updateModeCursor(_GLFWwindow* window) +{ + if (window->cursorMode == GLFW_CURSOR_NORMAL) + { + if (window->cursor) + [(NSCursor*) window->cursor->ns.object set]; + else + [[NSCursor arrowCursor] set]; + } + else + [(NSCursor*) _glfw.ns.cursor set]; +} + +// Enter full screen mode +// +static GLboolean enterFullscreenMode(_GLFWwindow* window) +{ + GLboolean status; + + status = _glfwSetVideoMode(window->monitor, &window->videoMode); + + // NOTE: The window is resized despite mode setting failure to make + // glfwSetWindowSize more robust + [window->ns.object setFrame:[window->monitor->ns.screen frame] + display:YES]; + + return status; +} + +// Leave full screen mode +// +static void leaveFullscreenMode(_GLFWwindow* window) +{ + _glfwRestoreVideoMode(window->monitor); +} + +// Transforms the specified y-coordinate between the CG display and NS screen +// coordinate systems +// +static float transformY(float y) +{ + const float height = CGDisplayBounds(CGMainDisplayID()).size.height; + return height - y; +} + +// Returns the backing rect of the specified window +// +static NSRect convertRectToBacking(_GLFWwindow* window, NSRect contentRect) +{ +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) + return [window->ns.view convertRectToBacking:contentRect]; + else +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + return contentRect; +} + + +//------------------------------------------------------------------------ +// Delegate for window related notifications +//------------------------------------------------------------------------ + +@interface GLFWWindowDelegate : NSObject +{ + _GLFWwindow* window; +} + +- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow; + +@end + +@implementation GLFWWindowDelegate + +- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow +{ + self = [super init]; + if (self != nil) + window = initWindow; + + return self; +} + +- (BOOL)windowShouldClose:(id)sender +{ + _glfwInputWindowCloseRequest(window); + return NO; +} + +- (void)windowDidResize:(NSNotification *)notification +{ + if (_glfw.focusedWindow == window && + window->cursorMode == GLFW_CURSOR_DISABLED) + { + centerCursor(window); + } + + const NSRect contentRect = [window->ns.view frame]; + const NSRect fbRect = convertRectToBacking(window, contentRect); + + _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); + _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height); + _glfwInputWindowDamage(window); +} + +- (void)windowDidMove:(NSNotification *)notification +{ + if (_glfw.focusedWindow == window && + window->cursorMode == GLFW_CURSOR_DISABLED) + { + centerCursor(window); + } + + int x, y; + _glfwPlatformGetWindowPos(window, &x, &y); + _glfwInputWindowPos(window, x, y); +} + +- (void)windowDidMiniaturize:(NSNotification *)notification +{ + _glfwInputWindowIconify(window, GL_TRUE); +} + +- (void)windowDidDeminiaturize:(NSNotification *)notification +{ + _glfwInputWindowIconify(window, GL_FALSE); +} + +- (void)windowDidBecomeKey:(NSNotification *)notification +{ + if (window->monitor) + enterFullscreenMode(window); + + if (_glfw.focusedWindow == window && + window->cursorMode == GLFW_CURSOR_DISABLED) + { + centerCursor(window); + } + + _glfwInputWindowFocus(window, GL_TRUE); + _glfwPlatformApplyCursorMode(window); +} + +- (void)windowDidResignKey:(NSNotification *)notification +{ + if (window->monitor) + leaveFullscreenMode(window); + + _glfwInputWindowFocus(window, GL_FALSE); +} + +@end + + +//------------------------------------------------------------------------ +// Delegate for application related notifications +//------------------------------------------------------------------------ + +@interface GLFWApplicationDelegate : NSObject +@end + +@implementation GLFWApplicationDelegate + +- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender +{ + _GLFWwindow* window; + + for (window = _glfw.windowListHead; window; window = window->next) + _glfwInputWindowCloseRequest(window); + + return NSTerminateCancel; +} + +- (void)applicationDidChangeScreenParameters:(NSNotification *) notification +{ + _glfwInputMonitorChange(); +} + +- (void)applicationDidFinishLaunching:(NSNotification *)notification +{ + [NSApp stop:nil]; + + _glfwPlatformPostEmptyEvent(); +} + +@end + +// Translates OS X key modifiers into GLFW ones +// +static int translateFlags(NSUInteger flags) +{ + int mods = 0; + + if (flags & NSShiftKeyMask) + mods |= GLFW_MOD_SHIFT; + if (flags & NSControlKeyMask) + mods |= GLFW_MOD_CONTROL; + if (flags & NSAlternateKeyMask) + mods |= GLFW_MOD_ALT; + if (flags & NSCommandKeyMask) + mods |= GLFW_MOD_SUPER; + + return mods; +} + +// Translates a OS X keycode to a GLFW keycode +// +static int translateKey(unsigned int key) +{ + if (key >= sizeof(_glfw.ns.publicKeys) / sizeof(_glfw.ns.publicKeys[0])) + return GLFW_KEY_UNKNOWN; + + return _glfw.ns.publicKeys[key]; +} + + +//------------------------------------------------------------------------ +// Content view class for the GLFW window +//------------------------------------------------------------------------ + +@interface GLFWContentView : NSOpenGLView +{ + _GLFWwindow* window; + NSTrackingArea* trackingArea; +} + +- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow; + +@end + +@implementation GLFWContentView + ++ (void)initialize +{ + if (self == [GLFWContentView class]) + { + if (_glfw.ns.cursor == nil) + { + NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(16, 16)]; + _glfw.ns.cursor = [[NSCursor alloc] initWithImage:data + hotSpot:NSZeroPoint]; + [data release]; + } + } +} + +- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow +{ + self = [super initWithFrame:NSMakeRect(0, 0, 1, 1) + pixelFormat:nil]; + if (self != nil) + { + window = initWindow; + trackingArea = nil; + + [self updateTrackingAreas]; + [self registerForDraggedTypes:[NSArray arrayWithObjects: + NSFilenamesPboardType, nil]]; + } + + return self; +} + +-(void)dealloc +{ + [trackingArea release]; + [super dealloc]; +} + +- (BOOL)isOpaque +{ + return YES; +} + +- (BOOL)canBecomeKeyView +{ + return YES; +} + +- (BOOL)acceptsFirstResponder +{ + return YES; +} + +- (void)cursorUpdate:(NSEvent *)event +{ + updateModeCursor(window); +} + +- (void)mouseDown:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_LEFT, + GLFW_PRESS, + translateFlags([event modifierFlags])); +} + +- (void)mouseDragged:(NSEvent *)event +{ + [self mouseMoved:event]; +} + +- (void)mouseUp:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_LEFT, + GLFW_RELEASE, + translateFlags([event modifierFlags])); +} + +- (void)mouseMoved:(NSEvent *)event +{ + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + _glfwInputCursorMotion(window, + [event deltaX] - window->ns.warpDeltaX, + [event deltaY] - window->ns.warpDeltaY); + } + else + { + const NSRect contentRect = [window->ns.view frame]; + const NSPoint pos = [event locationInWindow]; + + _glfwInputCursorMotion(window, pos.x, contentRect.size.height - pos.y); + } + + window->ns.warpDeltaX = 0; + window->ns.warpDeltaY = 0; +} + +- (void)rightMouseDown:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_RIGHT, + GLFW_PRESS, + translateFlags([event modifierFlags])); +} + +- (void)rightMouseDragged:(NSEvent *)event +{ + [self mouseMoved:event]; +} + +- (void)rightMouseUp:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_RIGHT, + GLFW_RELEASE, + translateFlags([event modifierFlags])); +} + +- (void)otherMouseDown:(NSEvent *)event +{ + _glfwInputMouseClick(window, + (int) [event buttonNumber], + GLFW_PRESS, + translateFlags([event modifierFlags])); +} + +- (void)otherMouseDragged:(NSEvent *)event +{ + [self mouseMoved:event]; +} + +- (void)otherMouseUp:(NSEvent *)event +{ + _glfwInputMouseClick(window, + (int) [event buttonNumber], + GLFW_RELEASE, + translateFlags([event modifierFlags])); +} + +- (void)mouseExited:(NSEvent *)event +{ + _glfwInputCursorEnter(window, GL_FALSE); +} + +- (void)mouseEntered:(NSEvent *)event +{ + _glfwInputCursorEnter(window, GL_TRUE); +} + +- (void)viewDidChangeBackingProperties +{ + const NSRect contentRect = [window->ns.view frame]; + const NSRect fbRect = convertRectToBacking(window, contentRect); + + _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); + _glfwInputWindowDamage(window); +} + +- (void)updateTrackingAreas +{ + if (trackingArea != nil) + { + [self removeTrackingArea:trackingArea]; + [trackingArea release]; + } + + const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | + NSTrackingActiveInKeyWindow | + NSTrackingEnabledDuringMouseDrag | + NSTrackingCursorUpdate | + NSTrackingInVisibleRect | + NSTrackingAssumeInside; + + trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] + options:options + owner:self + userInfo:nil]; + + [self addTrackingArea:trackingArea]; + [super updateTrackingAreas]; +} + +- (void)keyDown:(NSEvent *)event +{ + const int key = translateKey([event keyCode]); + const int mods = translateFlags([event modifierFlags]); + + _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods); + + NSString* characters = [event characters]; + NSUInteger i, length = [characters length]; + const int plain = !(mods & GLFW_MOD_SUPER); + + for (i = 0; i < length; i++) + { + const unichar codepoint = [characters characterAtIndex:i]; + if ((codepoint & 0xff00) == 0xf700) + continue; + + _glfwInputChar(window, codepoint, mods, plain); + } +} + +- (void)flagsChanged:(NSEvent *)event +{ + int action; + const unsigned int modifierFlags = + [event modifierFlags] & NSDeviceIndependentModifierFlagsMask; + const int key = translateKey([event keyCode]); + const int mods = translateFlags(modifierFlags); + + if (modifierFlags == window->ns.modifierFlags) + { + if (window->keys[key] == GLFW_PRESS) + action = GLFW_RELEASE; + else + action = GLFW_PRESS; + } + else if (modifierFlags > window->ns.modifierFlags) + action = GLFW_PRESS; + else + action = GLFW_RELEASE; + + window->ns.modifierFlags = modifierFlags; + + _glfwInputKey(window, key, [event keyCode], action, mods); +} + +- (void)keyUp:(NSEvent *)event +{ + const int key = translateKey([event keyCode]); + const int mods = translateFlags([event modifierFlags]); + _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods); +} + +- (void)scrollWheel:(NSEvent *)event +{ + double deltaX, deltaY; + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) + { + deltaX = [event scrollingDeltaX]; + deltaY = [event scrollingDeltaY]; + + if ([event hasPreciseScrollingDeltas]) + { + deltaX *= 0.1; + deltaY *= 0.1; + } + } + else +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + { + deltaX = [event deltaX]; + deltaY = [event deltaY]; + } + + if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0) + _glfwInputScroll(window, deltaX, deltaY); +} + +- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender +{ + if ((NSDragOperationGeneric & [sender draggingSourceOperationMask]) + == NSDragOperationGeneric) + { + [self setNeedsDisplay:YES]; + return NSDragOperationGeneric; + } + + return NSDragOperationNone; +} + +- (BOOL)prepareForDragOperation:(id <NSDraggingInfo>)sender +{ + [self setNeedsDisplay:YES]; + return YES; +} + +- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender +{ + NSPasteboard* pasteboard = [sender draggingPasteboard]; + NSArray* files = [pasteboard propertyListForType:NSFilenamesPboardType]; + + const NSRect contentRect = [window->ns.view frame]; + _glfwInputCursorMotion(window, + [sender draggingLocation].x, + contentRect.size.height - [sender draggingLocation].y); + + const int count = [files count]; + if (count) + { + NSEnumerator* e = [files objectEnumerator]; + char** names = calloc(count, sizeof(char*)); + int i; + + for (i = 0; i < count; i++) + names[i] = strdup([[e nextObject] UTF8String]); + + _glfwInputDrop(window, count, (const char**) names); + + for (i = 0; i < count; i++) + free(names[i]); + free(names); + } + + return YES; +} + +- (void)concludeDragOperation:(id <NSDraggingInfo>)sender +{ + [self setNeedsDisplay:YES]; +} + +@end + + +//------------------------------------------------------------------------ +// GLFW window class +//------------------------------------------------------------------------ + +@interface GLFWWindow : NSWindow {} +@end + +@implementation GLFWWindow + +- (BOOL)canBecomeKeyWindow +{ + // Required for NSBorderlessWindowMask windows + return YES; +} + +@end + + +//------------------------------------------------------------------------ +// GLFW application class +//------------------------------------------------------------------------ + +@interface GLFWApplication : NSApplication +@end + +@implementation GLFWApplication + +// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost +// This works around an AppKit bug, where key up events while holding +// down the command key don't get sent to the key window. +- (void)sendEvent:(NSEvent *)event +{ + if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) + [[self keyWindow] sendEvent:event]; + else + [super sendEvent:event]; +} + +@end + +#if defined(_GLFW_USE_MENUBAR) + +// Try to figure out what the calling application is called +// +static NSString* findAppName(void) +{ + size_t i; + NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary]; + + // Keys to search for as potential application names + NSString* GLFWNameKeys[] = + { + @"CFBundleDisplayName", + @"CFBundleName", + @"CFBundleExecutable", + }; + + for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++) + { + id name = [infoDictionary objectForKey:GLFWNameKeys[i]]; + if (name && + [name isKindOfClass:[NSString class]] && + ![name isEqualToString:@""]) + { + return name; + } + } + + char** progname = _NSGetProgname(); + if (progname && *progname) + return [NSString stringWithUTF8String:*progname]; + + // Really shouldn't get here + return @"GLFW Application"; +} + +// Set up the menu bar (manually) +// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that +// could go away at any moment, lots of stuff that really should be +// localize(d|able), etc. Loading a nib would save us this horror, but that +// doesn't seem like a good thing to require of GLFW users. +// +static void createMenuBar(void) +{ + NSString* appName = findAppName(); + + NSMenu* bar = [[NSMenu alloc] init]; + [NSApp setMainMenu:bar]; + + NSMenuItem* appMenuItem = + [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; + NSMenu* appMenu = [[NSMenu alloc] init]; + [appMenuItem setSubmenu:appMenu]; + + [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] + action:@selector(orderFrontStandardAboutPanel:) + keyEquivalent:@""]; + [appMenu addItem:[NSMenuItem separatorItem]]; + NSMenu* servicesMenu = [[NSMenu alloc] init]; + [NSApp setServicesMenu:servicesMenu]; + [[appMenu addItemWithTitle:@"Services" + action:NULL + keyEquivalent:@""] setSubmenu:servicesMenu]; + [appMenu addItem:[NSMenuItem separatorItem]]; + [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] + action:@selector(hide:) + keyEquivalent:@"h"]; + [[appMenu addItemWithTitle:@"Hide Others" + action:@selector(hideOtherApplications:) + keyEquivalent:@"h"] + setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask]; + [appMenu addItemWithTitle:@"Show All" + action:@selector(unhideAllApplications:) + keyEquivalent:@""]; + [appMenu addItem:[NSMenuItem separatorItem]]; + [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] + action:@selector(terminate:) + keyEquivalent:@"q"]; + + NSMenuItem* windowMenuItem = + [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; + NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; + [NSApp setWindowsMenu:windowMenu]; + [windowMenuItem setSubmenu:windowMenu]; + + [windowMenu addItemWithTitle:@"Minimize" + action:@selector(performMiniaturize:) + keyEquivalent:@"m"]; + [windowMenu addItemWithTitle:@"Zoom" + action:@selector(performZoom:) + keyEquivalent:@""]; + [windowMenu addItem:[NSMenuItem separatorItem]]; + [windowMenu addItemWithTitle:@"Bring All to Front" + action:@selector(arrangeInFront:) + keyEquivalent:@""]; + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) + { + // TODO: Make this appear at the bottom of the menu (for consistency) + + [windowMenu addItem:[NSMenuItem separatorItem]]; + [[windowMenu addItemWithTitle:@"Enter Full Screen" + action:@selector(toggleFullScreen:) + keyEquivalent:@"f"] + setKeyEquivalentModifierMask:NSControlKeyMask | NSCommandKeyMask]; + } +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + + // Prior to Snow Leopard, we need to use this oddly-named semi-private API + // to get the application menu working properly. + SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:"); + [NSApp performSelector:setAppleMenuSelector withObject:appMenu]; +} + +#endif /* _GLFW_USE_MENUBAR */ + +// Initialize the Cocoa Application Kit +// +static GLboolean initializeAppKit(void) +{ + if (NSApp) + return GL_TRUE; + + // Implicitly create shared NSApplication instance + [GLFWApplication sharedApplication]; + + // In case we are unbundled, make us a proper UI application + [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; + +#if defined(_GLFW_USE_MENUBAR) + // Menu bar setup must go between sharedApplication above and + // finishLaunching below, in order to properly emulate the behavior + // of NSApplicationMain + createMenuBar(); +#endif + + // There can only be one application delegate, but we allocate it the + // first time a window is created to keep all window code in this file + _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init]; + if (_glfw.ns.delegate == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to create application delegate"); + return GL_FALSE; + } + + [NSApp setDelegate:_glfw.ns.delegate]; + [NSApp run]; + + return GL_TRUE; +} + +// Create the Cocoa window +// +static GLboolean createWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig) +{ + window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; + if (window->ns.delegate == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to create window delegate"); + return GL_FALSE; + } + + unsigned int styleMask = 0; + + if (wndconfig->monitor || !wndconfig->decorated) + styleMask = NSBorderlessWindowMask; + else + { + styleMask = NSTitledWindowMask | NSClosableWindowMask | + NSMiniaturizableWindowMask; + + if (wndconfig->resizable) + styleMask |= NSResizableWindowMask; + } + + NSRect contentRect; + + if (wndconfig->monitor) + contentRect = [wndconfig->monitor->ns.screen frame]; + else + contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height); + + window->ns.object = [[GLFWWindow alloc] + initWithContentRect:contentRect + styleMask:styleMask + backing:NSBackingStoreBuffered + defer:NO]; + + if (window->ns.object == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window"); + return GL_FALSE; + } + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) + { + if (wndconfig->resizable) + [window->ns.object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; + } +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + + if (wndconfig->monitor) + { + [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; + [window->ns.object setHidesOnDeactivate:YES]; + } + else + { + [window->ns.object center]; + + if (wndconfig->floating) + [window->ns.object setLevel:NSFloatingWindowLevel]; + } + + [window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]]; + [window->ns.object setDelegate:window->ns.delegate]; + [window->ns.object setAcceptsMouseMovedEvents:YES]; + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) + [window->ns.object setRestorable:NO]; +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + + return GL_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +int _glfwPlatformCreateWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + if (!initializeAppKit()) + return GL_FALSE; + + if (!createWindow(window, wndconfig)) + return GL_FALSE; + + if (!_glfwCreateContext(window, ctxconfig, fbconfig)) + return GL_FALSE; + + window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; + +#if defined(_GLFW_USE_RETINA) +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) + [window->ns.view setWantsBestResolutionOpenGLSurface:YES]; +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ +#endif /*_GLFW_USE_RETINA*/ + + [window->ns.object setContentView:window->ns.view]; + // NOTE: If you set the pixel format before the context it creates another + // context, only to have it destroyed by the next line + // We cannot use the view to create the context because that interface + // does not support context resource sharing + [window->ns.view setOpenGLContext:window->nsgl.context]; + [window->ns.view setPixelFormat:window->nsgl.pixelFormat]; + [window->nsgl.context setView:window->ns.view]; + + if (wndconfig->monitor) + { + _glfwPlatformShowWindow(window); + if (!enterFullscreenMode(window)) + return GL_FALSE; + } + + return GL_TRUE; +} + +void _glfwPlatformDestroyWindow(_GLFWwindow* window) +{ + [window->ns.object orderOut:nil]; + + if (window->monitor) + leaveFullscreenMode(window); + + _glfwDestroyContext(window); + + [window->ns.object setDelegate:nil]; + [window->ns.delegate release]; + window->ns.delegate = nil; + + [window->ns.view release]; + window->ns.view = nil; + + [window->ns.object close]; + window->ns.object = nil; +} + +void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) +{ + [window->ns.object setTitle:[NSString stringWithUTF8String:title]]; +} + +void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) +{ + const NSRect contentRect = + [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; + + if (xpos) + *xpos = contentRect.origin.x; + if (ypos) + *ypos = transformY(contentRect.origin.y + contentRect.size.height); +} + +void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) +{ + const NSRect contentRect = [window->ns.view frame]; + const NSRect dummyRect = NSMakeRect(x, transformY(y + contentRect.size.height), 0, 0); + const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect]; + [window->ns.object setFrameOrigin:frameRect.origin]; +} + +void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) +{ + const NSRect contentRect = [window->ns.view frame]; + + if (width) + *width = contentRect.size.width; + if (height) + *height = contentRect.size.height; +} + +void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) +{ + [window->ns.object setContentSize:NSMakeSize(width, height)]; +} + +void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) +{ + const NSRect contentRect = [window->ns.view frame]; + const NSRect fbRect = convertRectToBacking(window, contentRect); + + if (width) + *width = (int) fbRect.size.width; + if (height) + *height = (int) fbRect.size.height; +} + +void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) +{ + const NSRect contentRect = [window->ns.view frame]; + const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect]; + + if (left) + *left = contentRect.origin.x - frameRect.origin.x; + if (top) + *top = frameRect.origin.y + frameRect.size.height - + contentRect.origin.y - contentRect.size.height; + if (right) + *right = frameRect.origin.x + frameRect.size.width - + contentRect.origin.x - contentRect.size.width; + if (bottom) + *bottom = contentRect.origin.y - frameRect.origin.y; +} + +void _glfwPlatformIconifyWindow(_GLFWwindow* window) +{ + [window->ns.object miniaturize:nil]; +} + +void _glfwPlatformRestoreWindow(_GLFWwindow* window) +{ + [window->ns.object deminiaturize:nil]; +} + +void _glfwPlatformShowWindow(_GLFWwindow* window) +{ + // Make us the active application + // HACK: This has been moved here from initializeAppKit to prevent + // applications using only hidden windows from being activated, but + // should probably not be done every time any window is shown + [NSApp activateIgnoringOtherApps:YES]; + + [window->ns.object makeKeyAndOrderFront:nil]; +} + +void _glfwPlatformUnhideWindow(_GLFWwindow* window) +{ + [window->ns.object orderFront:nil]; +} + +void _glfwPlatformHideWindow(_GLFWwindow* window) +{ + [window->ns.object orderOut:nil]; +} + +int _glfwPlatformWindowFocused(_GLFWwindow* window) +{ + return [window->ns.object isKeyWindow]; +} + +int _glfwPlatformWindowIconified(_GLFWwindow* window) +{ + return [window->ns.object isMiniaturized]; +} + +int _glfwPlatformWindowVisible(_GLFWwindow* window) +{ + return [window->ns.object isVisible]; +} + +void _glfwPlatformPollEvents(void) +{ + for (;;) + { + NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask + untilDate:[NSDate distantPast] + inMode:NSDefaultRunLoopMode + dequeue:YES]; + if (event == nil) + break; + + [NSApp sendEvent:event]; + } + + [_glfw.ns.autoreleasePool drain]; + _glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init]; +} + +void _glfwPlatformWaitEvents(void) +{ + // I wanted to pass NO to dequeue:, and rely on PollEvents to + // dequeue and send. For reasons not at all clear to me, passing + // NO to dequeue: causes this method never to return. + NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask + untilDate:[NSDate distantFuture] + inMode:NSDefaultRunLoopMode + dequeue:YES]; + [NSApp sendEvent:event]; + + _glfwPlatformPollEvents(); +} + +void _glfwPlatformPostEmptyEvent(void) +{ + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + NSEvent* event = [NSEvent otherEventWithType:NSApplicationDefined + location:NSMakePoint(0, 0) + modifierFlags:0 + timestamp:0 + windowNumber:0 + context:nil + subtype:0 + data1:0 + data2:0]; + [NSApp postEvent:event atStart:YES]; + [pool drain]; +} + +void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) +{ + const NSRect contentRect = [window->ns.view frame]; + const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; + + if (xpos) + *xpos = pos.x; + if (ypos) + *ypos = contentRect.size.height - pos.y - 1; +} + +void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) +{ + updateModeCursor(window); + + const NSRect contentRect = [window->ns.view frame]; + const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; + + window->ns.warpDeltaX += x - pos.x; + window->ns.warpDeltaY += y - contentRect.size.height + pos.y; + + if (window->monitor) + { + CGDisplayMoveCursorToPoint(window->monitor->ns.displayID, + CGPointMake(x, y)); + } + else + { + const NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1); + const NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint]; + + CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, + transformY(globalPoint.y))); + } +} + +void _glfwPlatformApplyCursorMode(_GLFWwindow* window) +{ + updateModeCursor(window); + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + CGAssociateMouseAndMouseCursorPosition(false); + else + CGAssociateMouseAndMouseCursorPosition(true); +} + +int _glfwPlatformCreateCursor(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) +{ + NSImage* native; + NSBitmapImageRep* rep; + + rep = [[NSBitmapImageRep alloc] + initWithBitmapDataPlanes:NULL + pixelsWide:image->width + pixelsHigh:image->height + bitsPerSample:8 + samplesPerPixel:4 + hasAlpha:YES + isPlanar:NO + colorSpaceName:NSCalibratedRGBColorSpace + bitmapFormat:NSAlphaNonpremultipliedBitmapFormat + bytesPerRow:image->width * 4 + bitsPerPixel:32]; + + if (rep == nil) + return GL_FALSE; + + memcpy([rep bitmapData], image->pixels, image->width * image->height * 4); + + native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)]; + [native addRepresentation: rep]; + + cursor->ns.object = [[NSCursor alloc] initWithImage:native + hotSpot:NSMakePoint(xhot, yhot)]; + + [native release]; + [rep release]; + + if (cursor->ns.object == nil) + return GL_FALSE; + + return GL_TRUE; +} + +int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape) +{ + cursor->ns.object = getStandardCursor(shape); + if (!cursor->ns.object) + { + _glfwInputError(GLFW_INVALID_ENUM, "Cocoa: Invalid standard cursor"); + return GL_FALSE; + } + + [cursor->ns.object retain]; + return GL_TRUE; +} + +void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) +{ + if (cursor->ns.object) + [(NSCursor*) cursor->ns.object release]; +} + +void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) +{ + const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; + + if (window->cursorMode == GLFW_CURSOR_NORMAL && + [window->ns.view mouse:pos inRect:[window->ns.view frame]]) + { + if (cursor) + [(NSCursor*) cursor->ns.object set]; + else + [[NSCursor arrowCursor] set]; + } +} + +void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) +{ + NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil]; + + NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; + [pasteboard declareTypes:types owner:nil]; + [pasteboard setString:[NSString stringWithUTF8String:string] + forType:NSStringPboardType]; +} + +const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) +{ + NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; + + if (![[pasteboard types] containsObject:NSStringPboardType]) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, NULL); + return NULL; + } + + NSString* object = [pasteboard stringForType:NSStringPboardType]; + if (!object) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to retrieve object from pasteboard"); + return NULL; + } + + free(_glfw.ns.clipboardString); + _glfw.ns.clipboardString = strdup([object UTF8String]); + + return _glfw.ns.clipboardString; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(nil); + return window->ns.object; +} + |