diff options
Diffstat (limited to 'include/llvm')
-rw-r--r-- | include/llvm/MCA/HardwareUnits/Scheduler.h | 56 | ||||
-rw-r--r-- | include/llvm/MCA/Instruction.h | 25 |
2 files changed, 57 insertions, 24 deletions
diff --git a/include/llvm/MCA/HardwareUnits/Scheduler.h b/include/llvm/MCA/HardwareUnits/Scheduler.h index 6e1d68020fe..f1cfcbe6b2b 100644 --- a/include/llvm/MCA/HardwareUnits/Scheduler.h +++ b/include/llvm/MCA/HardwareUnits/Scheduler.h @@ -67,22 +67,6 @@ public: /// resources. This class is also responsible for tracking the progress of /// instructions from the dispatch stage, until the write-back stage. /// -/// An instruction dispatched to the Scheduler is initially placed into either -/// the 'WaitSet' or the 'ReadySet' depending on the availability of the input -/// operands. -/// -/// An instruction is moved from the WaitSet to the ReadySet when register -/// operands become available, and all memory dependencies are met. -/// Instructions that are moved from the WaitSet to the ReadySet transition -/// in state from 'IS_DISPATCHED' to 'IS_READY'. -/// -/// On every cycle, the Scheduler checks if it can promote instructions from the -/// WaitSet to the ReadySet. -/// -/// An Instruction is moved from the ReadySet the `IssuedSet` when it is issued -/// to a (one or more) pipeline(s). This event also causes an instruction state -/// transition (i.e. from state IS_READY, to state IS_EXECUTING). An Instruction -/// leaves the IssuedSet when it reaches the write-back stage. class Scheduler : public HardwareUnit { LSUnit &LSU; @@ -92,7 +76,38 @@ class Scheduler : public HardwareUnit { // Hardware resources that are managed by this scheduler. std::unique_ptr<ResourceManager> Resources; + // Instructions dispatched to the Scheduler are internally classified based on + // the instruction stage (see Instruction::InstrStage). + // + // An Instruction dispatched to the Scheduler is added to the WaitSet if not + // all its register operands are available, and at least one latency is unknown. + // By construction, the WaitSet only contains instructions that are in the + // IS_DISPATCHED stage. + // + // An Instruction transitions from the WaitSet to the PendingSet if the + // instruction is not ready yet, but the latency of every register read is known. + // Instructions in the PendingSet are expected to be in the IS_PENDING stage. + // + // Instructions in the PendingSet are immediately dominated only by + // instructions that have already been issued to the underlying pipelines. + // In the presence of bottlenecks caused by data dependencies, the PendingSet + // can be inspected to identify problematic data dependencies between + // instructions. + // + // An instruction is moved to the ReadySet when all register operands become + // available, and all memory dependencies are met. Instructions that are + // moved from the PendingSet to the ReadySet transition in state from + // 'IS_PENDING' to 'IS_READY'. + // + // On every cycle, the Scheduler checks if it can promote instructions from the + // PendingSet to the ReadySet. + // + // An Instruction is moved from the ReadySet to the `IssuedSet` when it starts + // exection. This event also causes an instruction state transition (i.e. from + // state IS_READY, to state IS_EXECUTING). An Instruction leaves the IssuedSet + // only when it reaches the write-back stage. std::vector<InstRef> WaitSet; + std::vector<InstRef> PendingSet; std::vector<InstRef> ReadySet; std::vector<InstRef> IssuedSet; @@ -118,9 +133,14 @@ class Scheduler : public HardwareUnit { // vector 'Executed'. void updateIssuedSet(SmallVectorImpl<InstRef> &Executed); - // Try to promote instructions from WaitSet to ReadySet. + // Try to promote instructions from the PendingSet to the ReadySet. // Add promoted instructions to the 'Ready' vector in input. - void promoteToReadySet(SmallVectorImpl<InstRef> &Ready); + // Returns true if at least one instruction was promoted. + bool promoteToReadySet(SmallVectorImpl<InstRef> &Ready); + + // Try to promote instructions from the WaitSet to the PendingSet. + // Returns true if at least one instruction was promoted. + bool promoteToPendingSet(); public: Scheduler(const MCSchedModel &Model, LSUnit &Lsu) diff --git a/include/llvm/MCA/Instruction.h b/include/llvm/MCA/Instruction.h index 133cce51b44..0fba938560d 100644 --- a/include/llvm/MCA/Instruction.h +++ b/include/llvm/MCA/Instruction.h @@ -168,6 +168,14 @@ public: bool clearsSuperRegisters() const { return ClearsSuperRegs; } bool isWriteZero() const { return WritesZero; } bool isEliminated() const { return IsEliminated; } + + bool isReady() const { + if (getDependentWrite()) + return false; + unsigned CyclesLeft = getDependentWriteCyclesLeft(); + return !CyclesLeft || CyclesLeft < getLatency(); + } + bool isExecuted() const { return CyclesLeft != UNKNOWN_CYCLES && CyclesLeft <= 0; } @@ -239,6 +247,7 @@ public: unsigned getRegisterID() const { return RegisterID; } unsigned getRegisterFileID() const { return PRFID; } + bool isPending() const { return !IndependentFromDef && CyclesLeft > 0; } bool isReady() const { return IsReady; } bool isImplicitRead() const { return RD->isImplicitRead(); } @@ -411,6 +420,7 @@ class Instruction : public InstructionBase { enum InstrStage { IS_INVALID, // Instruction in an invalid state. IS_DISPATCHED, // Instruction dispatched but operands are not ready. + IS_PENDING, // Instruction is not ready, but operand latency is known. IS_READY, // Instruction dispatched and operands ready. IS_EXECUTING, // Instruction issued. IS_EXECUTED, // Instruction executed. Values are written back. @@ -444,15 +454,18 @@ public: // all the definitions. void execute(); - // Force a transition from the IS_DISPATCHED state to the IS_READY state if - // input operands are all ready. State transitions normally occur at the - // beginning of a new cycle (see method cycleEvent()). However, the scheduler - // may decide to promote instructions from the wait queue to the ready queue - // as the result of another issue event. This method is called every time the - // instruction might have changed in state. + // Force a transition from the IS_DISPATCHED state to the IS_READY or + // IS_PENDING state. State transitions normally occur either at the beginning + // of a new cycle (see method cycleEvent()), or as a result of another issue + // event. This method is called every time the instruction might have changed + // in state. It internally delegates to method updateDispatched() and + // updateWaiting(). void update(); + bool updateDispatched(); + bool updatePending(); bool isDispatched() const { return Stage == IS_DISPATCHED; } + bool isPending() const { return Stage == IS_PENDING; } bool isReady() const { return Stage == IS_READY; } bool isExecuting() const { return Stage == IS_EXECUTING; } bool isExecuted() const { return Stage == IS_EXECUTED; } |