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2013-03-27Fix build with gcc 4.8HEADmasterBernhard Rosenkränzer
2012-12-18Build,Doc: Update files for 2012.12 release.Jesse Barker
2012-12-18Merge of lp:~glmark2-dev/glmark2/canvas-drm-rebranchJesse Barker
2012-12-17CanvasDRM: Further simplify the select() logic. Firstly, as we have a NULLJesse Barker
2012-12-17CanvasDRM: Fix handling of Ctrl-C. Because the Ctrl-C was being handled byJesse Barker
2012-12-17SceneShadow: Port potential memory leak fix from SceneRefract (detected in bothJesse Barker
2012-12-17Merge of lp:~glmark2-dev/glmark2/refractJesse Barker
2012-12-15SceneRefract: Fix potential memory leakAlexandros Frantzis
2012-12-13SceneRefract: Make the refractive index of the medium a command line option.Jesse Barker
2012-12-13SceneRefract: Final (hopefully) tweaks for computing the distance through theJesse Barker
2012-12-12SceneRefract: What should be a more correct computation for the back refractionJesse Barker
2012-12-12CanvasX11EGL: The type definitions between X.h and eglplatform.h make theseJesse Barker
2012-12-11SceneRefract: Pull the face culling and depth func switches into the renderJesse Barker
2012-12-11SceneRefract: Index of refraction exiting the back of the object is back intoJesse Barker
2012-12-11SceneRefract: Add the model orientation step to the scene draw.Jesse Barker
2012-12-11SceneRefract: Use the eye direction, rather than the light direction as theJesse Barker
2012-12-11SceneRefract: Fix the back normal orientation (artifact from a previous hack onJesse Barker
2012-12-10SceneRefract: Updates to compute refraction vectors through the front and backJesse Barker
2012-12-07SceneRefract: First cut at a new scene that will demonstrate the refraction ofJesse Barker
2012-12-06CanvasDRM: Remove the debug statement from the page flip handler based upon r...Jesse Barker
2012-12-06Rebranch of lp:~glmark2-dev/glmark2/canvas-drmJesse Barker
2012-12-06Merge of lp:~glmark2-dev/glmark2/config-update.Jesse Barker
2012-12-06CanvasX11GLX: Print out the stencil size of the selected config in debug modeAlexandros Frantzis
2012-12-05GLVisualConfig: Update the visual config object to understand stencil, and,Jesse Barker
2012-12-05EGLState: Add remaining config attributes from table 3.1 of the EGL spec. TheseJesse Barker
2012-11-26Build,Doc: Update files for 2012.11 release.Jesse Barker
2012-11-16Merge of lp:~glmark2-dev/glmark2/egl-state.Jesse Barker
2012-11-15EGLState: A few bits of clean up based upon review comments.Jesse Barker
2012-11-15Merge of ~glmark2-dev/glmark2/shadowJesse Barker
2012-11-13EGLState: Clean up config handling and output so that it builds properly andJesse Barker
2012-11-13CanvasX11{EGL,GLX}: Integrate new EGLState object. This requires a small bitJesse Barker
2012-11-13EGLState: Consolidate all EGL interactions into a separate object. This cleansJesse Barker
2012-10-22SceneShadow: We don't really need a matrix stack for the light transform, soJesse Barker
2012-10-22SceneShadow: Finally add in the ground with the shadow cast upon it.Jesse Barker
2012-10-22Mesh: Fix for a situation encountered during the development of SceneShadow.Jesse Barker
2012-10-22SceneShadow: Add an object to manage the render target for the depth passJesse Barker
2012-10-22SceneShadow: Add sufficient setup, update, and draw code to get the "normal"Jesse Barker
2012-10-19SceneShadow: Hook up the supported() member properly. Make setup() dependJesse Barker
2012-10-19SceneShadow: Add the skeleton (stubs for derived scene members only) of a newJesse Barker
2012-08-23CanvasX11GLX: Updates to handle the API change for GLX_EXT_swap_controlJesse Barker
2012-08-17Build,Doc: Update files for 2012.08 release.Alexandros Frantzis
2012-08-16MainLoop,Android: Exclude from score calculations benchmarks that weren't set...Alexandros Frantzis
2012-08-16MainLoop,Android: Log an appropriate message if scene setup isn't successful.Alexandros Frantzis
2012-08-16MainLoop: Exclude from score calculation benchmarks whose setup failed.Alexandros Frantzis
2012-08-16Scene*: Add ::supported() and change ::setup() to return bool.Alexandros Frantzis
2012-08-16SceneJellyfish: Take into account the initialization status of internal objects.Alexandros Frantzis
2012-08-15Scene*: Change ::setup() to return a bool.Alexandros Frantzis
2012-08-15Scene: Add ::supported() method and implement it for scenes that need it.Alexandros Frantzis
2012-08-13Android: Properly handle spaces in extra intent options.Alexandros Frantzis
2012-08-13libmatrix: Sync with lp:libmatrix revision 41.Alexandros Frantzis