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AgeCommit message (Expand)Author
2012-12-13SceneRefract: Make the refractive index of the medium a command line option.Jesse Barker
2012-12-13SceneRefract: Final (hopefully) tweaks for computing the distance through theJesse Barker
2012-12-12SceneRefract: What should be a more correct computation for the back refractionJesse Barker
2012-12-11SceneRefract: Index of refraction exiting the back of the object is back intoJesse Barker
2012-12-11SceneRefract: Use the eye direction, rather than the light direction as theJesse Barker
2012-12-11SceneRefract: Fix the back normal orientation (artifact from a previous hack onJesse Barker
2012-12-10SceneRefract: Updates to compute refraction vectors through the front and backJesse Barker
2012-12-07SceneRefract: First cut at a new scene that will demonstrate the refraction ofJesse Barker
2012-10-22SceneShadow: Finally add in the ground with the shadow cast upon it.Jesse Barker
2012-10-22SceneShadow: Add an object to manage the render target for the depth passJesse Barker
2012-07-09Merge of lp:~glmark2-dev/glmark2/jellyfish.Jesse Barker
2012-07-04SceneTerrain: Add scene based on WebGL dynamic terrain demo.Alexandros Frantzis
2012-07-03SceneJellyfish: Simplify vertex animation computation.Jesse Barker
2012-07-03SceneJellyfish: Do a proper gradient fill for the background of the scene.Jesse Barker
2012-07-02SceneJellyfish: Further updates to time management. Looks pretty smooth now.Jesse Barker
2012-07-02SceneJellyfish: Put transparency value back into fragment color result.Jesse Barker
2012-07-02SceneJellyfish: Checkpointing. Everything should be set up at this point, butJesse Barker
2012-06-29SceneTerrain: Add scene based on WebGL dynamic terrain demo.Alexandros Frantzis
2012-06-28SceneJellyfish: Adding vertex and fragment shaders for the jellyfish scene.Jesse Barker
2012-06-26SceneTexture: Add new option for generating texture coordinates in the shaderJesse Barker
2012-05-15Add 3 new 512x512 texture images. These were cropped from larger NASAJesse Barker
2012-05-10Merging lp:~glmark2-dev/glmark2/ideasJesse Barker
2012-05-07Ensure that the framebuffer is drawn opaquely.Alexandros Frantzis
2012-05-03SceneIdeas: Rename shader source files so they are clearly identified as beingJesse Barker
2012-04-30SceneIdeas: Update the Logo object to construct the normal matrix in the objectJesse Barker
2012-04-30SceneIdeas: the fragment shader for the shadow of the Logo object needs to useJesse Barker
2012-04-30SceneIdeas: Update the Lamp object so that its normal matrix is constructed inJesse Barker
2012-04-27First pass at making shaders compatible with GLSL|ES. Still much to do, and ...Jesse Barker
2012-04-27Ideas: Add shaders for "Ideas in OpenGL" scene.Jesse Barker
2011-12-13TextRenderer: Add class for drawing text on screen.Alexandros Frantzis
2011-11-29SceneTexture: Add support for bilinear filtering implemented in the fragment ...Alexandros Frantzis
2011-11-15SceneBump: Rename sampler to "HeightMap" for the height map bump mapping method.Alexandros Frantzis
2011-11-14SceneBump: Recreate height map to get rid of artifacts along UV seam.Alexandros Frantzis
2011-11-14SceneBump: Increase height factor for bump mapping using height maps.Alexandros Frantzis
2011-11-14SceneBump: Implement bump mapping using height map.Alexandros Frantzis
2011-11-11SceneBump: Add bump-mapping method that use a tangent-space normal map.Alexandros Frantzis
2011-10-26*: Remove trailing whitespace from glmark2 sources.Alexandros Frantzis
2011-10-13SceneDesktop: Add drop shadow effect.Alexandros Frantzis
2011-10-11Shaders: Convert all shader files to unix file format (LF line endings).Alexandros Frantzis
2011-10-08SceneBuffer: Make the wireframe line thinner for better visual results.Alexandros Frantzis
2011-10-06SceneBuffer: Draw using translucency.Alexandros Frantzis
2011-10-05SceneBuffer: Draw using a wireframe.Alexandros Frantzis
2011-10-04SceneBuffer: Initial implementation.Alexandros Frantzis
2011-09-21shaders: Add README file explaining the state and usage of shader sources.Alexandros Frantzis
2011-09-19ShaderSource: Add support for setting shader precision at runtime using per-s...Alexandros Frantzis
2011-09-16SceneBuild: Add Stanford Bunny model.Jesse Barker
2011-09-14ShaderSource: Set the default precision of shader variable types at runtime.Alexandros Frantzis
2011-09-14SceneShading: Merge multiple light support for phong shading.Alexandros Frantzis
2011-09-13Tone down the ambient contribution. Allows for more lights without washout.Jesse Barker
2011-09-13Revert removal of normalization in the vertex shader.Jesse Barker