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-rw-r--r--src/main/java/org/apache/commons/math3/geometry/spherical/twod/Circle.java326
-rw-r--r--src/main/java/org/apache/commons/math3/geometry/spherical/twod/Edge.java222
-rw-r--r--src/main/java/org/apache/commons/math3/geometry/spherical/twod/EdgesBuilder.java169
-rw-r--r--src/main/java/org/apache/commons/math3/geometry/spherical/twod/PropertiesComputer.java173
-rw-r--r--src/main/java/org/apache/commons/math3/geometry/spherical/twod/S2Point.java237
-rw-r--r--src/main/java/org/apache/commons/math3/geometry/spherical/twod/Sphere2D.java80
-rw-r--r--src/main/java/org/apache/commons/math3/geometry/spherical/twod/SphericalPolygonsSet.java565
-rw-r--r--src/main/java/org/apache/commons/math3/geometry/spherical/twod/SubCircle.java72
-rw-r--r--src/main/java/org/apache/commons/math3/geometry/spherical/twod/Vertex.java124
-rw-r--r--src/main/java/org/apache/commons/math3/geometry/spherical/twod/package-info.java30
10 files changed, 1998 insertions, 0 deletions
diff --git a/src/main/java/org/apache/commons/math3/geometry/spherical/twod/Circle.java b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/Circle.java
new file mode 100644
index 0000000..a34db6d
--- /dev/null
+++ b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/Circle.java
@@ -0,0 +1,326 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.geometry.spherical.twod;
+
+import org.apache.commons.math3.geometry.Point;
+import org.apache.commons.math3.geometry.euclidean.threed.Rotation;
+import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
+import org.apache.commons.math3.geometry.partitioning.Embedding;
+import org.apache.commons.math3.geometry.partitioning.Hyperplane;
+import org.apache.commons.math3.geometry.partitioning.SubHyperplane;
+import org.apache.commons.math3.geometry.partitioning.Transform;
+import org.apache.commons.math3.geometry.spherical.oned.Arc;
+import org.apache.commons.math3.geometry.spherical.oned.ArcsSet;
+import org.apache.commons.math3.geometry.spherical.oned.S1Point;
+import org.apache.commons.math3.geometry.spherical.oned.Sphere1D;
+import org.apache.commons.math3.util.FastMath;
+
+/** This class represents an oriented great circle on the 2-sphere.
+
+ * <p>An oriented circle can be defined by a center point. The circle
+ * is the the set of points that are in the normal plan the center.</p>
+
+ * <p>Since it is oriented the two spherical caps at its two sides are
+ * unambiguously identified as a left cap and a right cap. This can be
+ * used to identify the interior and the exterior in a simple way by
+ * local properties only when part of a line is used to define part of
+ * a spherical polygon boundary.</p>
+
+ * @since 3.3
+ */
+public class Circle implements Hyperplane<Sphere2D>, Embedding<Sphere2D, Sphere1D> {
+
+ /** Pole or circle center. */
+ private Vector3D pole;
+
+ /** First axis in the equator plane, origin of the phase angles. */
+ private Vector3D x;
+
+ /** Second axis in the equator plane, in quadrature with respect to x. */
+ private Vector3D y;
+
+ /** Tolerance below which close sub-arcs are merged together. */
+ private final double tolerance;
+
+ /** Build a great circle from its pole.
+ * <p>The circle is oriented in the trigonometric direction around pole.</p>
+ * @param pole circle pole
+ * @param tolerance tolerance below which close sub-arcs are merged together
+ */
+ public Circle(final Vector3D pole, final double tolerance) {
+ reset(pole);
+ this.tolerance = tolerance;
+ }
+
+ /** Build a great circle from two non-aligned points.
+ * <p>The circle is oriented from first to second point using the path smaller than \( \pi \).</p>
+ * @param first first point contained in the great circle
+ * @param second second point contained in the great circle
+ * @param tolerance tolerance below which close sub-arcs are merged together
+ */
+ public Circle(final S2Point first, final S2Point second, final double tolerance) {
+ reset(first.getVector().crossProduct(second.getVector()));
+ this.tolerance = tolerance;
+ }
+
+ /** Build a circle from its internal components.
+ * <p>The circle is oriented in the trigonometric direction around center.</p>
+ * @param pole circle pole
+ * @param x first axis in the equator plane
+ * @param y second axis in the equator plane
+ * @param tolerance tolerance below which close sub-arcs are merged together
+ */
+ private Circle(final Vector3D pole, final Vector3D x, final Vector3D y,
+ final double tolerance) {
+ this.pole = pole;
+ this.x = x;
+ this.y = y;
+ this.tolerance = tolerance;
+ }
+
+ /** Copy constructor.
+ * <p>The created instance is completely independent from the
+ * original instance, it is a deep copy.</p>
+ * @param circle circle to copy
+ */
+ public Circle(final Circle circle) {
+ this(circle.pole, circle.x, circle.y, circle.tolerance);
+ }
+
+ /** {@inheritDoc} */
+ public Circle copySelf() {
+ return new Circle(this);
+ }
+
+ /** Reset the instance as if built from a pole.
+ * <p>The circle is oriented in the trigonometric direction around pole.</p>
+ * @param newPole circle pole
+ */
+ public void reset(final Vector3D newPole) {
+ this.pole = newPole.normalize();
+ this.x = newPole.orthogonal();
+ this.y = Vector3D.crossProduct(newPole, x).normalize();
+ }
+
+ /** Revert the instance.
+ */
+ public void revertSelf() {
+ // x remains the same
+ y = y.negate();
+ pole = pole.negate();
+ }
+
+ /** Get the reverse of the instance.
+ * <p>Get a circle with reversed orientation with respect to the
+ * instance. A new object is built, the instance is untouched.</p>
+ * @return a new circle, with orientation opposite to the instance orientation
+ */
+ public Circle getReverse() {
+ return new Circle(pole.negate(), x, y.negate(), tolerance);
+ }
+
+ /** {@inheritDoc} */
+ public Point<Sphere2D> project(Point<Sphere2D> point) {
+ return toSpace(toSubSpace(point));
+ }
+
+ /** {@inheritDoc} */
+ public double getTolerance() {
+ return tolerance;
+ }
+
+ /** {@inheritDoc}
+ * @see #getPhase(Vector3D)
+ */
+ public S1Point toSubSpace(final Point<Sphere2D> point) {
+ return new S1Point(getPhase(((S2Point) point).getVector()));
+ }
+
+ /** Get the phase angle of a direction.
+ * <p>
+ * The direction may not belong to the circle as the
+ * phase is computed for the meridian plane between the circle
+ * pole and the direction.
+ * </p>
+ * @param direction direction for which phase is requested
+ * @return phase angle of the direction around the circle
+ * @see #toSubSpace(Point)
+ */
+ public double getPhase(final Vector3D direction) {
+ return FastMath.PI + FastMath.atan2(-direction.dotProduct(y), -direction.dotProduct(x));
+ }
+
+ /** {@inheritDoc}
+ * @see #getPointAt(double)
+ */
+ public S2Point toSpace(final Point<Sphere1D> point) {
+ return new S2Point(getPointAt(((S1Point) point).getAlpha()));
+ }
+
+ /** Get a circle point from its phase around the circle.
+ * @param alpha phase around the circle
+ * @return circle point on the sphere
+ * @see #toSpace(Point)
+ * @see #getXAxis()
+ * @see #getYAxis()
+ */
+ public Vector3D getPointAt(final double alpha) {
+ return new Vector3D(FastMath.cos(alpha), x, FastMath.sin(alpha), y);
+ }
+
+ /** Get the X axis of the circle.
+ * <p>
+ * This method returns the same value as {@link #getPointAt(double)
+ * getPointAt(0.0)} but it does not do any computation and always
+ * return the same instance.
+ * </p>
+ * @return an arbitrary x axis on the circle
+ * @see #getPointAt(double)
+ * @see #getYAxis()
+ * @see #getPole()
+ */
+ public Vector3D getXAxis() {
+ return x;
+ }
+
+ /** Get the Y axis of the circle.
+ * <p>
+ * This method returns the same value as {@link #getPointAt(double)
+ * getPointAt(0.5 * FastMath.PI)} but it does not do any computation and always
+ * return the same instance.
+ * </p>
+ * @return an arbitrary y axis point on the circle
+ * @see #getPointAt(double)
+ * @see #getXAxis()
+ * @see #getPole()
+ */
+ public Vector3D getYAxis() {
+ return y;
+ }
+
+ /** Get the pole of the circle.
+ * <p>
+ * As the circle is a great circle, the pole does <em>not</em>
+ * belong to it.
+ * </p>
+ * @return pole of the circle
+ * @see #getXAxis()
+ * @see #getYAxis()
+ */
+ public Vector3D getPole() {
+ return pole;
+ }
+
+ /** Get the arc of the instance that lies inside the other circle.
+ * @param other other circle
+ * @return arc of the instance that lies inside the other circle
+ */
+ public Arc getInsideArc(final Circle other) {
+ final double alpha = getPhase(other.pole);
+ final double halfPi = 0.5 * FastMath.PI;
+ return new Arc(alpha - halfPi, alpha + halfPi, tolerance);
+ }
+
+ /** {@inheritDoc} */
+ public SubCircle wholeHyperplane() {
+ return new SubCircle(this, new ArcsSet(tolerance));
+ }
+
+ /** Build a region covering the whole space.
+ * @return a region containing the instance (really a {@link
+ * SphericalPolygonsSet SphericalPolygonsSet} instance)
+ */
+ public SphericalPolygonsSet wholeSpace() {
+ return new SphericalPolygonsSet(tolerance);
+ }
+
+ /** {@inheritDoc}
+ * @see #getOffset(Vector3D)
+ */
+ public double getOffset(final Point<Sphere2D> point) {
+ return getOffset(((S2Point) point).getVector());
+ }
+
+ /** Get the offset (oriented distance) of a direction.
+ * <p>The offset is defined as the angular distance between the
+ * circle center and the direction minus the circle radius. It
+ * is therefore 0 on the circle, positive for directions outside of
+ * the cone delimited by the circle, and negative inside the cone.</p>
+ * @param direction direction to check
+ * @return offset of the direction
+ * @see #getOffset(Point)
+ */
+ public double getOffset(final Vector3D direction) {
+ return Vector3D.angle(pole, direction) - 0.5 * FastMath.PI;
+ }
+
+ /** {@inheritDoc} */
+ public boolean sameOrientationAs(final Hyperplane<Sphere2D> other) {
+ final Circle otherC = (Circle) other;
+ return Vector3D.dotProduct(pole, otherC.pole) >= 0.0;
+ }
+
+ /** Get a {@link org.apache.commons.math3.geometry.partitioning.Transform
+ * Transform} embedding a 3D rotation.
+ * @param rotation rotation to use
+ * @return a new transform that can be applied to either {@link
+ * Point Point}, {@link Circle Line} or {@link
+ * org.apache.commons.math3.geometry.partitioning.SubHyperplane
+ * SubHyperplane} instances
+ */
+ public static Transform<Sphere2D, Sphere1D> getTransform(final Rotation rotation) {
+ return new CircleTransform(rotation);
+ }
+
+ /** Class embedding a 3D rotation. */
+ private static class CircleTransform implements Transform<Sphere2D, Sphere1D> {
+
+ /** Underlying rotation. */
+ private final Rotation rotation;
+
+ /** Build a transform from a {@code Rotation}.
+ * @param rotation rotation to use
+ */
+ CircleTransform(final Rotation rotation) {
+ this.rotation = rotation;
+ }
+
+ /** {@inheritDoc} */
+ public S2Point apply(final Point<Sphere2D> point) {
+ return new S2Point(rotation.applyTo(((S2Point) point).getVector()));
+ }
+
+ /** {@inheritDoc} */
+ public Circle apply(final Hyperplane<Sphere2D> hyperplane) {
+ final Circle circle = (Circle) hyperplane;
+ return new Circle(rotation.applyTo(circle.pole),
+ rotation.applyTo(circle.x),
+ rotation.applyTo(circle.y),
+ circle.tolerance);
+ }
+
+ /** {@inheritDoc} */
+ public SubHyperplane<Sphere1D> apply(final SubHyperplane<Sphere1D> sub,
+ final Hyperplane<Sphere2D> original,
+ final Hyperplane<Sphere2D> transformed) {
+ // as the circle is rotated, the limit angles are rotated too
+ return sub;
+ }
+
+ }
+
+}
diff --git a/src/main/java/org/apache/commons/math3/geometry/spherical/twod/Edge.java b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/Edge.java
new file mode 100644
index 0000000..a9ccb08
--- /dev/null
+++ b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/Edge.java
@@ -0,0 +1,222 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.geometry.spherical.twod;
+
+import java.util.List;
+
+import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
+import org.apache.commons.math3.geometry.spherical.oned.Arc;
+import org.apache.commons.math3.util.FastMath;
+import org.apache.commons.math3.util.MathUtils;
+
+/** Spherical polygons boundary edge.
+ * @see SphericalPolygonsSet#getBoundaryLoops()
+ * @see Vertex
+ * @since 3.3
+ */
+public class Edge {
+
+ /** Start vertex. */
+ private final Vertex start;
+
+ /** End vertex. */
+ private Vertex end;
+
+ /** Length of the arc. */
+ private final double length;
+
+ /** Circle supporting the edge. */
+ private final Circle circle;
+
+ /** Build an edge not contained in any node yet.
+ * @param start start vertex
+ * @param end end vertex
+ * @param length length of the arc (it can be greater than \( \pi \))
+ * @param circle circle supporting the edge
+ */
+ Edge(final Vertex start, final Vertex end, final double length, final Circle circle) {
+
+ this.start = start;
+ this.end = end;
+ this.length = length;
+ this.circle = circle;
+
+ // connect the vertices back to the edge
+ start.setOutgoing(this);
+ end.setIncoming(this);
+
+ }
+
+ /** Get start vertex.
+ * @return start vertex
+ */
+ public Vertex getStart() {
+ return start;
+ }
+
+ /** Get end vertex.
+ * @return end vertex
+ */
+ public Vertex getEnd() {
+ return end;
+ }
+
+ /** Get the length of the arc.
+ * @return length of the arc (can be greater than \( \pi \))
+ */
+ public double getLength() {
+ return length;
+ }
+
+ /** Get the circle supporting this edge.
+ * @return circle supporting this edge
+ */
+ public Circle getCircle() {
+ return circle;
+ }
+
+ /** Get an intermediate point.
+ * <p>
+ * The angle along the edge should normally be between 0 and {@link #getLength()}
+ * in order to remain within edge limits. However, there are no checks on the
+ * value of the angle, so user can rebuild the full circle on which an edge is
+ * defined if they want.
+ * </p>
+ * @param alpha angle along the edge, counted from {@link #getStart()}
+ * @return an intermediate point
+ */
+ public Vector3D getPointAt(final double alpha) {
+ return circle.getPointAt(alpha + circle.getPhase(start.getLocation().getVector()));
+ }
+
+ /** Connect the instance with a following edge.
+ * @param next edge following the instance
+ */
+ void setNextEdge(final Edge next) {
+ end = next.getStart();
+ end.setIncoming(this);
+ end.bindWith(getCircle());
+ }
+
+ /** Split the edge.
+ * <p>
+ * Once split, this edge is not referenced anymore by the vertices,
+ * it is replaced by the two or three sub-edges and intermediate splitting
+ * vertices are introduced to connect these sub-edges together.
+ * </p>
+ * @param splitCircle circle splitting the edge in several parts
+ * @param outsideList list where to put parts that are outside of the split circle
+ * @param insideList list where to put parts that are inside the split circle
+ */
+ void split(final Circle splitCircle,
+ final List<Edge> outsideList, final List<Edge> insideList) {
+
+ // get the inside arc, synchronizing its phase with the edge itself
+ final double edgeStart = circle.getPhase(start.getLocation().getVector());
+ final Arc arc = circle.getInsideArc(splitCircle);
+ final double arcRelativeStart = MathUtils.normalizeAngle(arc.getInf(), edgeStart + FastMath.PI) - edgeStart;
+ final double arcRelativeEnd = arcRelativeStart + arc.getSize();
+ final double unwrappedEnd = arcRelativeEnd - MathUtils.TWO_PI;
+
+ // build the sub-edges
+ final double tolerance = circle.getTolerance();
+ Vertex previousVertex = start;
+ if (unwrappedEnd >= length - tolerance) {
+
+ // the edge is entirely contained inside the circle
+ // we don't split anything
+ insideList.add(this);
+
+ } else {
+
+ // there are at least some parts of the edge that should be outside
+ // (even is they are later be filtered out as being too small)
+ double alreadyManagedLength = 0;
+ if (unwrappedEnd >= 0) {
+ // the start of the edge is inside the circle
+ previousVertex = addSubEdge(previousVertex,
+ new Vertex(new S2Point(circle.getPointAt(edgeStart + unwrappedEnd))),
+ unwrappedEnd, insideList, splitCircle);
+ alreadyManagedLength = unwrappedEnd;
+ }
+
+ if (arcRelativeStart >= length - tolerance) {
+ // the edge ends while still outside of the circle
+ if (unwrappedEnd >= 0) {
+ previousVertex = addSubEdge(previousVertex, end,
+ length - alreadyManagedLength, outsideList, splitCircle);
+ } else {
+ // the edge is entirely outside of the circle
+ // we don't split anything
+ outsideList.add(this);
+ }
+ } else {
+ // the edge is long enough to enter inside the circle
+ previousVertex = addSubEdge(previousVertex,
+ new Vertex(new S2Point(circle.getPointAt(edgeStart + arcRelativeStart))),
+ arcRelativeStart - alreadyManagedLength, outsideList, splitCircle);
+ alreadyManagedLength = arcRelativeStart;
+
+ if (arcRelativeEnd >= length - tolerance) {
+ // the edge ends while still inside of the circle
+ previousVertex = addSubEdge(previousVertex, end,
+ length - alreadyManagedLength, insideList, splitCircle);
+ } else {
+ // the edge is long enough to exit outside of the circle
+ previousVertex = addSubEdge(previousVertex,
+ new Vertex(new S2Point(circle.getPointAt(edgeStart + arcRelativeStart))),
+ arcRelativeStart - alreadyManagedLength, insideList, splitCircle);
+ alreadyManagedLength = arcRelativeStart;
+ previousVertex = addSubEdge(previousVertex, end,
+ length - alreadyManagedLength, outsideList, splitCircle);
+ }
+ }
+
+ }
+
+ }
+
+ /** Add a sub-edge to a list if long enough.
+ * <p>
+ * If the length of the sub-edge to add is smaller than the {@link Circle#getTolerance()}
+ * tolerance of the support circle, it will be ignored.
+ * </p>
+ * @param subStart start of the sub-edge
+ * @param subEnd end of the sub-edge
+ * @param subLength length of the sub-edge
+ * @param splitCircle circle splitting the edge in several parts
+ * @param list list where to put the sub-edge
+ * @return end vertex of the edge ({@code subEnd} if the edge was long enough and really
+ * added, {@code subStart} if the edge was too small and therefore ignored)
+ */
+ private Vertex addSubEdge(final Vertex subStart, final Vertex subEnd, final double subLength,
+ final List<Edge> list, final Circle splitCircle) {
+
+ if (subLength <= circle.getTolerance()) {
+ // the edge is too short, we ignore it
+ return subStart;
+ }
+
+ // really add the edge
+ subEnd.bindWith(splitCircle);
+ final Edge edge = new Edge(subStart, subEnd, subLength, circle);
+ list.add(edge);
+ return subEnd;
+
+ }
+
+}
diff --git a/src/main/java/org/apache/commons/math3/geometry/spherical/twod/EdgesBuilder.java b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/EdgesBuilder.java
new file mode 100644
index 0000000..844cfb1
--- /dev/null
+++ b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/EdgesBuilder.java
@@ -0,0 +1,169 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.geometry.spherical.twod;
+
+import java.util.ArrayList;
+import java.util.IdentityHashMap;
+import java.util.List;
+import java.util.Map;
+
+import org.apache.commons.math3.exception.MathIllegalStateException;
+import org.apache.commons.math3.exception.util.LocalizedFormats;
+import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
+import org.apache.commons.math3.geometry.partitioning.BSPTree;
+import org.apache.commons.math3.geometry.partitioning.BSPTreeVisitor;
+import org.apache.commons.math3.geometry.partitioning.BoundaryAttribute;
+import org.apache.commons.math3.geometry.spherical.oned.Arc;
+import org.apache.commons.math3.geometry.spherical.oned.ArcsSet;
+import org.apache.commons.math3.geometry.spherical.oned.S1Point;
+
+/** Visitor building edges.
+ * @since 3.3
+ */
+class EdgesBuilder implements BSPTreeVisitor<Sphere2D> {
+
+ /** Root of the tree. */
+ private final BSPTree<Sphere2D> root;
+
+ /** Tolerance below which points are consider to be identical. */
+ private final double tolerance;
+
+ /** Built edges and their associated nodes. */
+ private final Map<Edge, BSPTree<Sphere2D>> edgeToNode;
+
+ /** Reversed map. */
+ private final Map<BSPTree<Sphere2D>, List<Edge>> nodeToEdgesList;
+
+ /** Simple constructor.
+ * @param root tree root
+ * @param tolerance below which points are consider to be identical
+ */
+ EdgesBuilder(final BSPTree<Sphere2D> root, final double tolerance) {
+ this.root = root;
+ this.tolerance = tolerance;
+ this.edgeToNode = new IdentityHashMap<Edge, BSPTree<Sphere2D>>();
+ this.nodeToEdgesList = new IdentityHashMap<BSPTree<Sphere2D>, List<Edge>>();
+ }
+
+ /** {@inheritDoc} */
+ public Order visitOrder(final BSPTree<Sphere2D> node) {
+ return Order.MINUS_SUB_PLUS;
+ }
+
+ /** {@inheritDoc} */
+ public void visitInternalNode(final BSPTree<Sphere2D> node) {
+ nodeToEdgesList.put(node, new ArrayList<Edge>());
+ @SuppressWarnings("unchecked")
+ final BoundaryAttribute<Sphere2D> attribute = (BoundaryAttribute<Sphere2D>) node.getAttribute();
+ if (attribute.getPlusOutside() != null) {
+ addContribution((SubCircle) attribute.getPlusOutside(), false, node);
+ }
+ if (attribute.getPlusInside() != null) {
+ addContribution((SubCircle) attribute.getPlusInside(), true, node);
+ }
+ }
+
+ /** {@inheritDoc} */
+ public void visitLeafNode(final BSPTree<Sphere2D> node) {
+ }
+
+ /** Add the contribution of a boundary edge.
+ * @param sub boundary facet
+ * @param reversed if true, the facet has the inside on its plus side
+ * @param node node to which the edge belongs
+ */
+ private void addContribution(final SubCircle sub, final boolean reversed,
+ final BSPTree<Sphere2D> node) {
+ final Circle circle = (Circle) sub.getHyperplane();
+ final List<Arc> arcs = ((ArcsSet) sub.getRemainingRegion()).asList();
+ for (final Arc a : arcs) {
+ final Vertex start = new Vertex((S2Point) circle.toSpace(new S1Point(a.getInf())));
+ final Vertex end = new Vertex((S2Point) circle.toSpace(new S1Point(a.getSup())));
+ start.bindWith(circle);
+ end.bindWith(circle);
+ final Edge edge;
+ if (reversed) {
+ edge = new Edge(end, start, a.getSize(), circle.getReverse());
+ } else {
+ edge = new Edge(start, end, a.getSize(), circle);
+ }
+ edgeToNode.put(edge, node);
+ nodeToEdgesList.get(node).add(edge);
+ }
+ }
+
+ /** Get the edge that should naturally follow another one.
+ * @param previous edge to be continued
+ * @return other edge, starting where the previous one ends (they
+ * have not been connected yet)
+ * @exception MathIllegalStateException if there is not a single other edge
+ */
+ private Edge getFollowingEdge(final Edge previous)
+ throws MathIllegalStateException {
+
+ // get the candidate nodes
+ final S2Point point = previous.getEnd().getLocation();
+ final List<BSPTree<Sphere2D>> candidates = root.getCloseCuts(point, tolerance);
+
+ // the following edge we are looking for must start from one of the candidates nodes
+ double closest = tolerance;
+ Edge following = null;
+ for (final BSPTree<Sphere2D> node : candidates) {
+ for (final Edge edge : nodeToEdgesList.get(node)) {
+ if (edge != previous && edge.getStart().getIncoming() == null) {
+ final Vector3D edgeStart = edge.getStart().getLocation().getVector();
+ final double gap = Vector3D.angle(point.getVector(), edgeStart);
+ if (gap <= closest) {
+ closest = gap;
+ following = edge;
+ }
+ }
+ }
+ }
+
+ if (following == null) {
+ final Vector3D previousStart = previous.getStart().getLocation().getVector();
+ if (Vector3D.angle(point.getVector(), previousStart) <= tolerance) {
+ // the edge connects back to itself
+ return previous;
+ }
+
+ // this should never happen
+ throw new MathIllegalStateException(LocalizedFormats.OUTLINE_BOUNDARY_LOOP_OPEN);
+
+ }
+
+ return following;
+
+ }
+
+ /** Get the boundary edges.
+ * @return boundary edges
+ * @exception MathIllegalStateException if there is not a single other edge
+ */
+ public List<Edge> getEdges() throws MathIllegalStateException {
+
+ // connect the edges
+ for (final Edge previous : edgeToNode.keySet()) {
+ previous.setNextEdge(getFollowingEdge(previous));
+ }
+
+ return new ArrayList<Edge>(edgeToNode.keySet());
+
+ }
+
+}
diff --git a/src/main/java/org/apache/commons/math3/geometry/spherical/twod/PropertiesComputer.java b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/PropertiesComputer.java
new file mode 100644
index 0000000..593180f
--- /dev/null
+++ b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/PropertiesComputer.java
@@ -0,0 +1,173 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.geometry.spherical.twod;
+
+import java.util.ArrayList;
+import java.util.List;
+
+import org.apache.commons.math3.exception.MathInternalError;
+import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
+import org.apache.commons.math3.geometry.partitioning.BSPTree;
+import org.apache.commons.math3.geometry.partitioning.BSPTreeVisitor;
+import org.apache.commons.math3.util.FastMath;
+import org.apache.commons.math3.util.MathUtils;
+
+/** Visitor computing geometrical properties.
+ * @since 3.3
+ */
+class PropertiesComputer implements BSPTreeVisitor<Sphere2D> {
+
+ /** Tolerance below which points are consider to be identical. */
+ private final double tolerance;
+
+ /** Summed area. */
+ private double summedArea;
+
+ /** Summed barycenter. */
+ private Vector3D summedBarycenter;
+
+ /** List of points strictly inside convex cells. */
+ private final List<Vector3D> convexCellsInsidePoints;
+
+ /** Simple constructor.
+ * @param tolerance below which points are consider to be identical
+ */
+ PropertiesComputer(final double tolerance) {
+ this.tolerance = tolerance;
+ this.summedArea = 0;
+ this.summedBarycenter = Vector3D.ZERO;
+ this.convexCellsInsidePoints = new ArrayList<Vector3D>();
+ }
+
+ /** {@inheritDoc} */
+ public Order visitOrder(final BSPTree<Sphere2D> node) {
+ return Order.MINUS_SUB_PLUS;
+ }
+
+ /** {@inheritDoc} */
+ public void visitInternalNode(final BSPTree<Sphere2D> node) {
+ // nothing to do here
+ }
+
+ /** {@inheritDoc} */
+ public void visitLeafNode(final BSPTree<Sphere2D> node) {
+ if ((Boolean) node.getAttribute()) {
+
+ // transform this inside leaf cell into a simple convex polygon
+ final SphericalPolygonsSet convex =
+ new SphericalPolygonsSet(node.pruneAroundConvexCell(Boolean.TRUE,
+ Boolean.FALSE,
+ null),
+ tolerance);
+
+ // extract the start of the single loop boundary of the convex cell
+ final List<Vertex> boundary = convex.getBoundaryLoops();
+ if (boundary.size() != 1) {
+ // this should never happen
+ throw new MathInternalError();
+ }
+
+ // compute the geometrical properties of the convex cell
+ final double area = convexCellArea(boundary.get(0));
+ final Vector3D barycenter = convexCellBarycenter(boundary.get(0));
+ convexCellsInsidePoints.add(barycenter);
+
+ // add the cell contribution to the global properties
+ summedArea += area;
+ summedBarycenter = new Vector3D(1, summedBarycenter, area, barycenter);
+
+ }
+ }
+
+ /** Compute convex cell area.
+ * @param start start vertex of the convex cell boundary
+ * @return area
+ */
+ private double convexCellArea(final Vertex start) {
+
+ int n = 0;
+ double sum = 0;
+
+ // loop around the cell
+ for (Edge e = start.getOutgoing(); n == 0 || e.getStart() != start; e = e.getEnd().getOutgoing()) {
+
+ // find path interior angle at vertex
+ final Vector3D previousPole = e.getCircle().getPole();
+ final Vector3D nextPole = e.getEnd().getOutgoing().getCircle().getPole();
+ final Vector3D point = e.getEnd().getLocation().getVector();
+ double alpha = FastMath.atan2(Vector3D.dotProduct(nextPole, Vector3D.crossProduct(point, previousPole)),
+ -Vector3D.dotProduct(nextPole, previousPole));
+ if (alpha < 0) {
+ alpha += MathUtils.TWO_PI;
+ }
+ sum += alpha;
+ n++;
+ }
+
+ // compute area using extended Girard theorem
+ // see Spherical Trigonometry: For the Use of Colleges and Schools by I. Todhunter
+ // article 99 in chapter VIII Area Of a Spherical Triangle. Spherical Excess.
+ // book available from project Gutenberg at http://www.gutenberg.org/ebooks/19770
+ return sum - (n - 2) * FastMath.PI;
+
+ }
+
+ /** Compute convex cell barycenter.
+ * @param start start vertex of the convex cell boundary
+ * @return barycenter
+ */
+ private Vector3D convexCellBarycenter(final Vertex start) {
+
+ int n = 0;
+ Vector3D sumB = Vector3D.ZERO;
+
+ // loop around the cell
+ for (Edge e = start.getOutgoing(); n == 0 || e.getStart() != start; e = e.getEnd().getOutgoing()) {
+ sumB = new Vector3D(1, sumB, e.getLength(), e.getCircle().getPole());
+ n++;
+ }
+
+ return sumB.normalize();
+
+ }
+
+ /** Get the area.
+ * @return area
+ */
+ public double getArea() {
+ return summedArea;
+ }
+
+ /** Get the barycenter.
+ * @return barycenter
+ */
+ public S2Point getBarycenter() {
+ if (summedBarycenter.getNormSq() == 0) {
+ return S2Point.NaN;
+ } else {
+ return new S2Point(summedBarycenter);
+ }
+ }
+
+ /** Get the points strictly inside convex cells.
+ * @return points strictly inside convex cells
+ */
+ public List<Vector3D> getConvexCellsInsidePoints() {
+ return convexCellsInsidePoints;
+ }
+
+}
diff --git a/src/main/java/org/apache/commons/math3/geometry/spherical/twod/S2Point.java b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/S2Point.java
new file mode 100644
index 0000000..677e830
--- /dev/null
+++ b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/S2Point.java
@@ -0,0 +1,237 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.geometry.spherical.twod;
+
+import org.apache.commons.math3.exception.MathArithmeticException;
+import org.apache.commons.math3.exception.OutOfRangeException;
+import org.apache.commons.math3.geometry.Point;
+import org.apache.commons.math3.geometry.Space;
+import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
+import org.apache.commons.math3.util.FastMath;
+import org.apache.commons.math3.util.MathUtils;
+
+/** This class represents a point on the 2-sphere.
+ * <p>
+ * We use the mathematical convention to use the azimuthal angle \( \theta \)
+ * in the x-y plane as the first coordinate, and the polar angle \( \varphi \)
+ * as the second coordinate (see <a
+ * href="http://mathworld.wolfram.com/SphericalCoordinates.html">Spherical
+ * Coordinates</a> in MathWorld).
+ * </p>
+ * <p>Instances of this class are guaranteed to be immutable.</p>
+ * @since 3.3
+ */
+public class S2Point implements Point<Sphere2D> {
+
+ /** +I (coordinates: \( \theta = 0, \varphi = \pi/2 \)). */
+ public static final S2Point PLUS_I = new S2Point(0, 0.5 * FastMath.PI, Vector3D.PLUS_I);
+
+ /** +J (coordinates: \( \theta = \pi/2, \varphi = \pi/2 \))). */
+ public static final S2Point PLUS_J = new S2Point(0.5 * FastMath.PI, 0.5 * FastMath.PI, Vector3D.PLUS_J);
+
+ /** +K (coordinates: \( \theta = any angle, \varphi = 0 \)). */
+ public static final S2Point PLUS_K = new S2Point(0, 0, Vector3D.PLUS_K);
+
+ /** -I (coordinates: \( \theta = \pi, \varphi = \pi/2 \)). */
+ public static final S2Point MINUS_I = new S2Point(FastMath.PI, 0.5 * FastMath.PI, Vector3D.MINUS_I);
+
+ /** -J (coordinates: \( \theta = 3\pi/2, \varphi = \pi/2 \)). */
+ public static final S2Point MINUS_J = new S2Point(1.5 * FastMath.PI, 0.5 * FastMath.PI, Vector3D.MINUS_J);
+
+ /** -K (coordinates: \( \theta = any angle, \varphi = \pi \)). */
+ public static final S2Point MINUS_K = new S2Point(0, FastMath.PI, Vector3D.MINUS_K);
+
+ // CHECKSTYLE: stop ConstantName
+ /** A vector with all coordinates set to NaN. */
+ public static final S2Point NaN = new S2Point(Double.NaN, Double.NaN, Vector3D.NaN);
+ // CHECKSTYLE: resume ConstantName
+
+ /** Serializable UID. */
+ private static final long serialVersionUID = 20131218L;
+
+ /** Azimuthal angle \( \theta \) in the x-y plane. */
+ private final double theta;
+
+ /** Polar angle \( \varphi \). */
+ private final double phi;
+
+ /** Corresponding 3D normalized vector. */
+ private final Vector3D vector;
+
+ /** Simple constructor.
+ * Build a vector from its spherical coordinates
+ * @param theta azimuthal angle \( \theta \) in the x-y plane
+ * @param phi polar angle \( \varphi \)
+ * @see #getTheta()
+ * @see #getPhi()
+ * @exception OutOfRangeException if \( \varphi \) is not in the [\( 0; \pi \)] range
+ */
+ public S2Point(final double theta, final double phi)
+ throws OutOfRangeException {
+ this(theta, phi, vector(theta, phi));
+ }
+
+ /** Simple constructor.
+ * Build a vector from its underlying 3D vector
+ * @param vector 3D vector
+ * @exception MathArithmeticException if vector norm is zero
+ */
+ public S2Point(final Vector3D vector) throws MathArithmeticException {
+ this(FastMath.atan2(vector.getY(), vector.getX()), Vector3D.angle(Vector3D.PLUS_K, vector),
+ vector.normalize());
+ }
+
+ /** Build a point from its internal components.
+ * @param theta azimuthal angle \( \theta \) in the x-y plane
+ * @param phi polar angle \( \varphi \)
+ * @param vector corresponding vector
+ */
+ private S2Point(final double theta, final double phi, final Vector3D vector) {
+ this.theta = theta;
+ this.phi = phi;
+ this.vector = vector;
+ }
+
+ /** Build the normalized vector corresponding to spherical coordinates.
+ * @param theta azimuthal angle \( \theta \) in the x-y plane
+ * @param phi polar angle \( \varphi \)
+ * @return normalized vector
+ * @exception OutOfRangeException if \( \varphi \) is not in the [\( 0; \pi \)] range
+ */
+ private static Vector3D vector(final double theta, final double phi)
+ throws OutOfRangeException {
+
+ if (phi < 0 || phi > FastMath.PI) {
+ throw new OutOfRangeException(phi, 0, FastMath.PI);
+ }
+
+ final double cosTheta = FastMath.cos(theta);
+ final double sinTheta = FastMath.sin(theta);
+ final double cosPhi = FastMath.cos(phi);
+ final double sinPhi = FastMath.sin(phi);
+
+ return new Vector3D(cosTheta * sinPhi, sinTheta * sinPhi, cosPhi);
+
+ }
+
+ /** Get the azimuthal angle \( \theta \) in the x-y plane.
+ * @return azimuthal angle \( \theta \) in the x-y plane
+ * @see #S2Point(double, double)
+ */
+ public double getTheta() {
+ return theta;
+ }
+
+ /** Get the polar angle \( \varphi \).
+ * @return polar angle \( \varphi \)
+ * @see #S2Point(double, double)
+ */
+ public double getPhi() {
+ return phi;
+ }
+
+ /** Get the corresponding normalized vector in the 3D euclidean space.
+ * @return normalized vector
+ */
+ public Vector3D getVector() {
+ return vector;
+ }
+
+ /** {@inheritDoc} */
+ public Space getSpace() {
+ return Sphere2D.getInstance();
+ }
+
+ /** {@inheritDoc} */
+ public boolean isNaN() {
+ return Double.isNaN(theta) || Double.isNaN(phi);
+ }
+
+ /** Get the opposite of the instance.
+ * @return a new vector which is opposite to the instance
+ */
+ public S2Point negate() {
+ return new S2Point(-theta, FastMath.PI - phi, vector.negate());
+ }
+
+ /** {@inheritDoc} */
+ public double distance(final Point<Sphere2D> point) {
+ return distance(this, (S2Point) point);
+ }
+
+ /** Compute the distance (angular separation) between two points.
+ * @param p1 first vector
+ * @param p2 second vector
+ * @return the angular separation between p1 and p2
+ */
+ public static double distance(S2Point p1, S2Point p2) {
+ return Vector3D.angle(p1.vector, p2.vector);
+ }
+
+ /**
+ * Test for the equality of two points on the 2-sphere.
+ * <p>
+ * If all coordinates of two points are exactly the same, and none are
+ * <code>Double.NaN</code>, the two points are considered to be equal.
+ * </p>
+ * <p>
+ * <code>NaN</code> coordinates are considered to affect globally the vector
+ * and be equals to each other - i.e, if either (or all) coordinates of the
+ * 2D vector are equal to <code>Double.NaN</code>, the 2D vector is equal to
+ * {@link #NaN}.
+ * </p>
+ *
+ * @param other Object to test for equality to this
+ * @return true if two points on the 2-sphere objects are equal, false if
+ * object is null, not an instance of S2Point, or
+ * not equal to this S2Point instance
+ *
+ */
+ @Override
+ public boolean equals(Object other) {
+
+ if (this == other) {
+ return true;
+ }
+
+ if (other instanceof S2Point) {
+ final S2Point rhs = (S2Point) other;
+ if (rhs.isNaN()) {
+ return this.isNaN();
+ }
+
+ return (theta == rhs.theta) && (phi == rhs.phi);
+ }
+ return false;
+ }
+
+ /**
+ * Get a hashCode for the 2D vector.
+ * <p>
+ * All NaN values have the same hash code.</p>
+ *
+ * @return a hash code value for this object
+ */
+ @Override
+ public int hashCode() {
+ if (isNaN()) {
+ return 542;
+ }
+ return 134 * (37 * MathUtils.hash(theta) + MathUtils.hash(phi));
+ }
+
+}
diff --git a/src/main/java/org/apache/commons/math3/geometry/spherical/twod/Sphere2D.java b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/Sphere2D.java
new file mode 100644
index 0000000..93ff04e
--- /dev/null
+++ b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/Sphere2D.java
@@ -0,0 +1,80 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.commons.math3.geometry.spherical.twod;
+
+import java.io.Serializable;
+
+import org.apache.commons.math3.geometry.Space;
+import org.apache.commons.math3.geometry.spherical.oned.Sphere1D;
+
+/**
+ * This class implements a two-dimensional sphere (i.e. the regular sphere).
+ * <p>
+ * We use here the topologists definition of the 2-sphere (see
+ * <a href="http://mathworld.wolfram.com/Sphere.html">Sphere</a> on
+ * MathWorld), i.e. the 2-sphere is the two-dimensional surface
+ * defined in 3D as x<sup>2</sup>+y<sup>2</sup>+z<sup>2</sup>=1.
+ * </p>
+ * @since 3.3
+ */
+public class Sphere2D implements Serializable, Space {
+
+ /** Serializable version identifier. */
+ private static final long serialVersionUID = 20131218L;
+
+ /** Private constructor for the singleton.
+ */
+ private Sphere2D() {
+ }
+
+ /** Get the unique instance.
+ * @return the unique instance
+ */
+ public static Sphere2D getInstance() {
+ return LazyHolder.INSTANCE;
+ }
+
+ /** {@inheritDoc} */
+ public int getDimension() {
+ return 2;
+ }
+
+ /** {@inheritDoc} */
+ public Sphere1D getSubSpace() {
+ return Sphere1D.getInstance();
+ }
+
+ // CHECKSTYLE: stop HideUtilityClassConstructor
+ /** Holder for the instance.
+ * <p>We use here the Initialization On Demand Holder Idiom.</p>
+ */
+ private static class LazyHolder {
+ /** Cached field instance. */
+ private static final Sphere2D INSTANCE = new Sphere2D();
+ }
+ // CHECKSTYLE: resume HideUtilityClassConstructor
+
+ /** Handle deserialization of the singleton.
+ * @return the singleton instance
+ */
+ private Object readResolve() {
+ // return the singleton instance
+ return LazyHolder.INSTANCE;
+ }
+
+}
diff --git a/src/main/java/org/apache/commons/math3/geometry/spherical/twod/SphericalPolygonsSet.java b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/SphericalPolygonsSet.java
new file mode 100644
index 0000000..8e41659
--- /dev/null
+++ b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/SphericalPolygonsSet.java
@@ -0,0 +1,565 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.geometry.spherical.twod;
+
+import java.util.ArrayList;
+import java.util.Collection;
+import java.util.Collections;
+import java.util.Iterator;
+import java.util.List;
+
+import org.apache.commons.math3.exception.MathIllegalStateException;
+import org.apache.commons.math3.geometry.enclosing.EnclosingBall;
+import org.apache.commons.math3.geometry.enclosing.WelzlEncloser;
+import org.apache.commons.math3.geometry.euclidean.threed.Euclidean3D;
+import org.apache.commons.math3.geometry.euclidean.threed.Rotation;
+import org.apache.commons.math3.geometry.euclidean.threed.RotationConvention;
+import org.apache.commons.math3.geometry.euclidean.threed.SphereGenerator;
+import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
+import org.apache.commons.math3.geometry.partitioning.AbstractRegion;
+import org.apache.commons.math3.geometry.partitioning.BSPTree;
+import org.apache.commons.math3.geometry.partitioning.BoundaryProjection;
+import org.apache.commons.math3.geometry.partitioning.RegionFactory;
+import org.apache.commons.math3.geometry.partitioning.SubHyperplane;
+import org.apache.commons.math3.geometry.spherical.oned.Sphere1D;
+import org.apache.commons.math3.util.FastMath;
+import org.apache.commons.math3.util.MathUtils;
+
+/** This class represents a region on the 2-sphere: a set of spherical polygons.
+ * @since 3.3
+ */
+public class SphericalPolygonsSet extends AbstractRegion<Sphere2D, Sphere1D> {
+
+ /** Boundary defined as an array of closed loops start vertices. */
+ private List<Vertex> loops;
+
+ /** Build a polygons set representing the whole real 2-sphere.
+ * @param tolerance below which points are consider to be identical
+ */
+ public SphericalPolygonsSet(final double tolerance) {
+ super(tolerance);
+ }
+
+ /** Build a polygons set representing a hemisphere.
+ * @param pole pole of the hemisphere (the pole is in the inside half)
+ * @param tolerance below which points are consider to be identical
+ */
+ public SphericalPolygonsSet(final Vector3D pole, final double tolerance) {
+ super(new BSPTree<Sphere2D>(new Circle(pole, tolerance).wholeHyperplane(),
+ new BSPTree<Sphere2D>(Boolean.FALSE),
+ new BSPTree<Sphere2D>(Boolean.TRUE),
+ null),
+ tolerance);
+ }
+
+ /** Build a polygons set representing a regular polygon.
+ * @param center center of the polygon (the center is in the inside half)
+ * @param meridian point defining the reference meridian for first polygon vertex
+ * @param outsideRadius distance of the vertices to the center
+ * @param n number of sides of the polygon
+ * @param tolerance below which points are consider to be identical
+ */
+ public SphericalPolygonsSet(final Vector3D center, final Vector3D meridian,
+ final double outsideRadius, final int n,
+ final double tolerance) {
+ this(tolerance, createRegularPolygonVertices(center, meridian, outsideRadius, n));
+ }
+
+ /** Build a polygons set from a BSP tree.
+ * <p>The leaf nodes of the BSP tree <em>must</em> have a
+ * {@code Boolean} attribute representing the inside status of
+ * the corresponding cell (true for inside cells, false for outside
+ * cells). In order to avoid building too many small objects, it is
+ * recommended to use the predefined constants
+ * {@code Boolean.TRUE} and {@code Boolean.FALSE}</p>
+ * @param tree inside/outside BSP tree representing the region
+ * @param tolerance below which points are consider to be identical
+ */
+ public SphericalPolygonsSet(final BSPTree<Sphere2D> tree, final double tolerance) {
+ super(tree, tolerance);
+ }
+
+ /** Build a polygons set from a Boundary REPresentation (B-rep).
+ * <p>The boundary is provided as a collection of {@link
+ * SubHyperplane sub-hyperplanes}. Each sub-hyperplane has the
+ * interior part of the region on its minus side and the exterior on
+ * its plus side.</p>
+ * <p>The boundary elements can be in any order, and can form
+ * several non-connected sets (like for example polygons with holes
+ * or a set of disjoint polygons considered as a whole). In
+ * fact, the elements do not even need to be connected together
+ * (their topological connections are not used here). However, if the
+ * boundary does not really separate an inside open from an outside
+ * open (open having here its topological meaning), then subsequent
+ * calls to the {@link
+ * org.apache.commons.math3.geometry.partitioning.Region#checkPoint(org.apache.commons.math3.geometry.Point)
+ * checkPoint} method will not be meaningful anymore.</p>
+ * <p>If the boundary is empty, the region will represent the whole
+ * space.</p>
+ * @param boundary collection of boundary elements, as a
+ * collection of {@link SubHyperplane SubHyperplane} objects
+ * @param tolerance below which points are consider to be identical
+ */
+ public SphericalPolygonsSet(final Collection<SubHyperplane<Sphere2D>> boundary, final double tolerance) {
+ super(boundary, tolerance);
+ }
+
+ /** Build a polygon from a simple list of vertices.
+ * <p>The boundary is provided as a list of points considering to
+ * represent the vertices of a simple loop. The interior part of the
+ * region is on the left side of this path and the exterior is on its
+ * right side.</p>
+ * <p>This constructor does not handle polygons with a boundary
+ * forming several disconnected paths (such as polygons with holes).</p>
+ * <p>For cases where this simple constructor applies, it is expected to
+ * be numerically more robust than the {@link #SphericalPolygonsSet(Collection,
+ * double) general constructor} using {@link SubHyperplane subhyperplanes}.</p>
+ * <p>If the list is empty, the region will represent the whole
+ * space.</p>
+ * <p>
+ * Polygons with thin pikes or dents are inherently difficult to handle because
+ * they involve circles with almost opposite directions at some vertices. Polygons
+ * whose vertices come from some physical measurement with noise are also
+ * difficult because an edge that should be straight may be broken in lots of
+ * different pieces with almost equal directions. In both cases, computing the
+ * circles intersections is not numerically robust due to the almost 0 or almost
+ * &pi; angle. Such cases need to carefully adjust the {@code hyperplaneThickness}
+ * parameter. A too small value would often lead to completely wrong polygons
+ * with large area wrongly identified as inside or outside. Large values are
+ * often much safer. As a rule of thumb, a value slightly below the size of the
+ * most accurate detail needed is a good value for the {@code hyperplaneThickness}
+ * parameter.
+ * </p>
+ * @param hyperplaneThickness tolerance below which points are considered to
+ * belong to the hyperplane (which is therefore more a slab)
+ * @param vertices vertices of the simple loop boundary
+ */
+ public SphericalPolygonsSet(final double hyperplaneThickness, final S2Point ... vertices) {
+ super(verticesToTree(hyperplaneThickness, vertices), hyperplaneThickness);
+ }
+
+ /** Build the vertices representing a regular polygon.
+ * @param center center of the polygon (the center is in the inside half)
+ * @param meridian point defining the reference meridian for first polygon vertex
+ * @param outsideRadius distance of the vertices to the center
+ * @param n number of sides of the polygon
+ * @return vertices array
+ */
+ private static S2Point[] createRegularPolygonVertices(final Vector3D center, final Vector3D meridian,
+ final double outsideRadius, final int n) {
+ final S2Point[] array = new S2Point[n];
+ final Rotation r0 = new Rotation(Vector3D.crossProduct(center, meridian),
+ outsideRadius, RotationConvention.VECTOR_OPERATOR);
+ array[0] = new S2Point(r0.applyTo(center));
+
+ final Rotation r = new Rotation(center, MathUtils.TWO_PI / n, RotationConvention.VECTOR_OPERATOR);
+ for (int i = 1; i < n; ++i) {
+ array[i] = new S2Point(r.applyTo(array[i - 1].getVector()));
+ }
+
+ return array;
+ }
+
+ /** Build the BSP tree of a polygons set from a simple list of vertices.
+ * <p>The boundary is provided as a list of points considering to
+ * represent the vertices of a simple loop. The interior part of the
+ * region is on the left side of this path and the exterior is on its
+ * right side.</p>
+ * <p>This constructor does not handle polygons with a boundary
+ * forming several disconnected paths (such as polygons with holes).</p>
+ * <p>This constructor handles only polygons with edges strictly shorter
+ * than \( \pi \). If longer edges are needed, they need to be broken up
+ * in smaller sub-edges so this constraint holds.</p>
+ * <p>For cases where this simple constructor applies, it is expected to
+ * be numerically more robust than the {@link #PolygonsSet(Collection) general
+ * constructor} using {@link SubHyperplane subhyperplanes}.</p>
+ * @param hyperplaneThickness tolerance below which points are consider to
+ * belong to the hyperplane (which is therefore more a slab)
+ * @param vertices vertices of the simple loop boundary
+ * @return the BSP tree of the input vertices
+ */
+ private static BSPTree<Sphere2D> verticesToTree(final double hyperplaneThickness,
+ final S2Point ... vertices) {
+
+ final int n = vertices.length;
+ if (n == 0) {
+ // the tree represents the whole space
+ return new BSPTree<Sphere2D>(Boolean.TRUE);
+ }
+
+ // build the vertices
+ final Vertex[] vArray = new Vertex[n];
+ for (int i = 0; i < n; ++i) {
+ vArray[i] = new Vertex(vertices[i]);
+ }
+
+ // build the edges
+ List<Edge> edges = new ArrayList<Edge>(n);
+ Vertex end = vArray[n - 1];
+ for (int i = 0; i < n; ++i) {
+
+ // get the endpoints of the edge
+ final Vertex start = end;
+ end = vArray[i];
+
+ // get the circle supporting the edge, taking care not to recreate it
+ // if it was already created earlier due to another edge being aligned
+ // with the current one
+ Circle circle = start.sharedCircleWith(end);
+ if (circle == null) {
+ circle = new Circle(start.getLocation(), end.getLocation(), hyperplaneThickness);
+ }
+
+ // create the edge and store it
+ edges.add(new Edge(start, end,
+ Vector3D.angle(start.getLocation().getVector(),
+ end.getLocation().getVector()),
+ circle));
+
+ // check if another vertex also happens to be on this circle
+ for (final Vertex vertex : vArray) {
+ if (vertex != start && vertex != end &&
+ FastMath.abs(circle.getOffset(vertex.getLocation())) <= hyperplaneThickness) {
+ vertex.bindWith(circle);
+ }
+ }
+
+ }
+
+ // build the tree top-down
+ final BSPTree<Sphere2D> tree = new BSPTree<Sphere2D>();
+ insertEdges(hyperplaneThickness, tree, edges);
+
+ return tree;
+
+ }
+
+ /** Recursively build a tree by inserting cut sub-hyperplanes.
+ * @param hyperplaneThickness tolerance below which points are considered to
+ * belong to the hyperplane (which is therefore more a slab)
+ * @param node current tree node (it is a leaf node at the beginning
+ * of the call)
+ * @param edges list of edges to insert in the cell defined by this node
+ * (excluding edges not belonging to the cell defined by this node)
+ */
+ private static void insertEdges(final double hyperplaneThickness,
+ final BSPTree<Sphere2D> node,
+ final List<Edge> edges) {
+
+ // find an edge with an hyperplane that can be inserted in the node
+ int index = 0;
+ Edge inserted = null;
+ while (inserted == null && index < edges.size()) {
+ inserted = edges.get(index++);
+ if (!node.insertCut(inserted.getCircle())) {
+ inserted = null;
+ }
+ }
+
+ if (inserted == null) {
+ // no suitable edge was found, the node remains a leaf node
+ // we need to set its inside/outside boolean indicator
+ final BSPTree<Sphere2D> parent = node.getParent();
+ if (parent == null || node == parent.getMinus()) {
+ node.setAttribute(Boolean.TRUE);
+ } else {
+ node.setAttribute(Boolean.FALSE);
+ }
+ return;
+ }
+
+ // we have split the node by inserting an edge as a cut sub-hyperplane
+ // distribute the remaining edges in the two sub-trees
+ final List<Edge> outsideList = new ArrayList<Edge>();
+ final List<Edge> insideList = new ArrayList<Edge>();
+ for (final Edge edge : edges) {
+ if (edge != inserted) {
+ edge.split(inserted.getCircle(), outsideList, insideList);
+ }
+ }
+
+ // recurse through lower levels
+ if (!outsideList.isEmpty()) {
+ insertEdges(hyperplaneThickness, node.getPlus(), outsideList);
+ } else {
+ node.getPlus().setAttribute(Boolean.FALSE);
+ }
+ if (!insideList.isEmpty()) {
+ insertEdges(hyperplaneThickness, node.getMinus(), insideList);
+ } else {
+ node.getMinus().setAttribute(Boolean.TRUE);
+ }
+
+ }
+
+ /** {@inheritDoc} */
+ @Override
+ public SphericalPolygonsSet buildNew(final BSPTree<Sphere2D> tree) {
+ return new SphericalPolygonsSet(tree, getTolerance());
+ }
+
+ /** {@inheritDoc}
+ * @exception MathIllegalStateException if the tolerance setting does not allow to build
+ * a clean non-ambiguous boundary
+ */
+ @Override
+ protected void computeGeometricalProperties() throws MathIllegalStateException {
+
+ final BSPTree<Sphere2D> tree = getTree(true);
+
+ if (tree.getCut() == null) {
+
+ // the instance has a single cell without any boundaries
+
+ if (tree.getCut() == null && (Boolean) tree.getAttribute()) {
+ // the instance covers the whole space
+ setSize(4 * FastMath.PI);
+ setBarycenter(new S2Point(0, 0));
+ } else {
+ setSize(0);
+ setBarycenter(S2Point.NaN);
+ }
+
+ } else {
+
+ // the instance has a boundary
+ final PropertiesComputer pc = new PropertiesComputer(getTolerance());
+ tree.visit(pc);
+ setSize(pc.getArea());
+ setBarycenter(pc.getBarycenter());
+
+ }
+
+ }
+
+ /** Get the boundary loops of the polygon.
+ * <p>The polygon boundary can be represented as a list of closed loops,
+ * each loop being given by exactly one of its vertices. From each loop
+ * start vertex, one can follow the loop by finding the outgoing edge,
+ * then the end vertex, then the next outgoing edge ... until the start
+ * vertex of the loop (exactly the same instance) is found again once
+ * the full loop has been visited.</p>
+ * <p>If the polygon has no boundary at all, a zero length loop
+ * array will be returned.</p>
+ * <p>If the polygon is a simple one-piece polygon, then the returned
+ * array will contain a single vertex.
+ * </p>
+ * <p>All edges in the various loops have the inside of the region on
+ * their left side (i.e. toward their pole) and the outside on their
+ * right side (i.e. away from their pole) when moving in the underlying
+ * circle direction. This means that the closed loops obey the direct
+ * trigonometric orientation.</p>
+ * @return boundary of the polygon, organized as an unmodifiable list of loops start vertices.
+ * @exception MathIllegalStateException if the tolerance setting does not allow to build
+ * a clean non-ambiguous boundary
+ * @see Vertex
+ * @see Edge
+ */
+ public List<Vertex> getBoundaryLoops() throws MathIllegalStateException {
+
+ if (loops == null) {
+ if (getTree(false).getCut() == null) {
+ loops = Collections.emptyList();
+ } else {
+
+ // sort the arcs according to their start point
+ final BSPTree<Sphere2D> root = getTree(true);
+ final EdgesBuilder visitor = new EdgesBuilder(root, getTolerance());
+ root.visit(visitor);
+ final List<Edge> edges = visitor.getEdges();
+
+
+ // convert the list of all edges into a list of start vertices
+ loops = new ArrayList<Vertex>();
+ while (!edges.isEmpty()) {
+
+ // this is an edge belonging to a new loop, store it
+ Edge edge = edges.get(0);
+ final Vertex startVertex = edge.getStart();
+ loops.add(startVertex);
+
+ // remove all remaining edges in the same loop
+ do {
+
+ // remove one edge
+ for (final Iterator<Edge> iterator = edges.iterator(); iterator.hasNext();) {
+ if (iterator.next() == edge) {
+ iterator.remove();
+ break;
+ }
+ }
+
+ // go to next edge following the boundary loop
+ edge = edge.getEnd().getOutgoing();
+
+ } while (edge.getStart() != startVertex);
+
+ }
+
+ }
+ }
+
+ return Collections.unmodifiableList(loops);
+
+ }
+
+ /** Get a spherical cap enclosing the polygon.
+ * <p>
+ * This method is intended as a first test to quickly identify points
+ * that are guaranteed to be outside of the region, hence performing a full
+ * {@link #checkPoint(org.apache.commons.math3.geometry.Vector) checkPoint}
+ * only if the point status remains undecided after the quick check. It is
+ * is therefore mostly useful to speed up computation for small polygons with
+ * complex shapes (say a country boundary on Earth), as the spherical cap will
+ * be small and hence will reliably identify a large part of the sphere as outside,
+ * whereas the full check can be more computing intensive. A typical use case is
+ * therefore:
+ * </p>
+ * <pre>
+ * // compute region, plus an enclosing spherical cap
+ * SphericalPolygonsSet complexShape = ...;
+ * EnclosingBall<Sphere2D, S2Point> cap = complexShape.getEnclosingCap();
+ *
+ * // check lots of points
+ * for (Vector3D p : points) {
+ *
+ * final Location l;
+ * if (cap.contains(p)) {
+ * // we cannot be sure where the point is
+ * // we need to perform the full computation
+ * l = complexShape.checkPoint(v);
+ * } else {
+ * // no need to do further computation,
+ * // we already know the point is outside
+ * l = Location.OUTSIDE;
+ * }
+ *
+ * // use l ...
+ *
+ * }
+ * </pre>
+ * <p>
+ * In the special cases of empty or whole sphere polygons, special
+ * spherical caps are returned, with angular radius set to negative
+ * or positive infinity so the {@link
+ * EnclosingBall#contains(org.apache.commons.math3.geometry.Point) ball.contains(point)}
+ * method return always false or true.
+ * </p>
+ * <p>
+ * This method is <em>not</em> guaranteed to return the smallest enclosing cap.
+ * </p>
+ * @return a spherical cap enclosing the polygon
+ */
+ public EnclosingBall<Sphere2D, S2Point> getEnclosingCap() {
+
+ // handle special cases first
+ if (isEmpty()) {
+ return new EnclosingBall<Sphere2D, S2Point>(S2Point.PLUS_K, Double.NEGATIVE_INFINITY);
+ }
+ if (isFull()) {
+ return new EnclosingBall<Sphere2D, S2Point>(S2Point.PLUS_K, Double.POSITIVE_INFINITY);
+ }
+
+ // as the polygons is neither empty nor full, it has some boundaries and cut hyperplanes
+ final BSPTree<Sphere2D> root = getTree(false);
+ if (isEmpty(root.getMinus()) && isFull(root.getPlus())) {
+ // the polygon covers an hemisphere, and its boundary is one 2π long edge
+ final Circle circle = (Circle) root.getCut().getHyperplane();
+ return new EnclosingBall<Sphere2D, S2Point>(new S2Point(circle.getPole()).negate(),
+ 0.5 * FastMath.PI);
+ }
+ if (isFull(root.getMinus()) && isEmpty(root.getPlus())) {
+ // the polygon covers an hemisphere, and its boundary is one 2π long edge
+ final Circle circle = (Circle) root.getCut().getHyperplane();
+ return new EnclosingBall<Sphere2D, S2Point>(new S2Point(circle.getPole()),
+ 0.5 * FastMath.PI);
+ }
+
+ // gather some inside points, to be used by the encloser
+ final List<Vector3D> points = getInsidePoints();
+
+ // extract points from the boundary loops, to be used by the encloser as well
+ final List<Vertex> boundary = getBoundaryLoops();
+ for (final Vertex loopStart : boundary) {
+ int count = 0;
+ for (Vertex v = loopStart; count == 0 || v != loopStart; v = v.getOutgoing().getEnd()) {
+ ++count;
+ points.add(v.getLocation().getVector());
+ }
+ }
+
+ // find the smallest enclosing 3D sphere
+ final SphereGenerator generator = new SphereGenerator();
+ final WelzlEncloser<Euclidean3D, Vector3D> encloser =
+ new WelzlEncloser<Euclidean3D, Vector3D>(getTolerance(), generator);
+ EnclosingBall<Euclidean3D, Vector3D> enclosing3D = encloser.enclose(points);
+ final Vector3D[] support3D = enclosing3D.getSupport();
+
+ // convert to 3D sphere to spherical cap
+ final double r = enclosing3D.getRadius();
+ final double h = enclosing3D.getCenter().getNorm();
+ if (h < getTolerance()) {
+ // the 3D sphere is centered on the unit sphere and covers it
+ // fall back to a crude approximation, based only on outside convex cells
+ EnclosingBall<Sphere2D, S2Point> enclosingS2 =
+ new EnclosingBall<Sphere2D, S2Point>(S2Point.PLUS_K, Double.POSITIVE_INFINITY);
+ for (Vector3D outsidePoint : getOutsidePoints()) {
+ final S2Point outsideS2 = new S2Point(outsidePoint);
+ final BoundaryProjection<Sphere2D> projection = projectToBoundary(outsideS2);
+ if (FastMath.PI - projection.getOffset() < enclosingS2.getRadius()) {
+ enclosingS2 = new EnclosingBall<Sphere2D, S2Point>(outsideS2.negate(),
+ FastMath.PI - projection.getOffset(),
+ (S2Point) projection.getProjected());
+ }
+ }
+ return enclosingS2;
+ }
+ final S2Point[] support = new S2Point[support3D.length];
+ for (int i = 0; i < support3D.length; ++i) {
+ support[i] = new S2Point(support3D[i]);
+ }
+
+ final EnclosingBall<Sphere2D, S2Point> enclosingS2 =
+ new EnclosingBall<Sphere2D, S2Point>(new S2Point(enclosing3D.getCenter()),
+ FastMath.acos((1 + h * h - r * r) / (2 * h)),
+ support);
+
+ return enclosingS2;
+
+ }
+
+ /** Gather some inside points.
+ * @return list of points known to be strictly in all inside convex cells
+ */
+ private List<Vector3D> getInsidePoints() {
+ final PropertiesComputer pc = new PropertiesComputer(getTolerance());
+ getTree(true).visit(pc);
+ return pc.getConvexCellsInsidePoints();
+ }
+
+ /** Gather some outside points.
+ * @return list of points known to be strictly in all outside convex cells
+ */
+ private List<Vector3D> getOutsidePoints() {
+ final SphericalPolygonsSet complement =
+ (SphericalPolygonsSet) new RegionFactory<Sphere2D>().getComplement(this);
+ final PropertiesComputer pc = new PropertiesComputer(getTolerance());
+ complement.getTree(true).visit(pc);
+ return pc.getConvexCellsInsidePoints();
+ }
+
+}
diff --git a/src/main/java/org/apache/commons/math3/geometry/spherical/twod/SubCircle.java b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/SubCircle.java
new file mode 100644
index 0000000..97164cc
--- /dev/null
+++ b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/SubCircle.java
@@ -0,0 +1,72 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.geometry.spherical.twod;
+
+import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
+import org.apache.commons.math3.geometry.partitioning.AbstractSubHyperplane;
+import org.apache.commons.math3.geometry.partitioning.Hyperplane;
+import org.apache.commons.math3.geometry.partitioning.Region;
+import org.apache.commons.math3.geometry.spherical.oned.Arc;
+import org.apache.commons.math3.geometry.spherical.oned.ArcsSet;
+import org.apache.commons.math3.geometry.spherical.oned.Sphere1D;
+import org.apache.commons.math3.util.FastMath;
+
+/** This class represents a sub-hyperplane for {@link Circle}.
+ * @since 3.3
+ */
+public class SubCircle extends AbstractSubHyperplane<Sphere2D, Sphere1D> {
+
+ /** Simple constructor.
+ * @param hyperplane underlying hyperplane
+ * @param remainingRegion remaining region of the hyperplane
+ */
+ public SubCircle(final Hyperplane<Sphere2D> hyperplane,
+ final Region<Sphere1D> remainingRegion) {
+ super(hyperplane, remainingRegion);
+ }
+
+ /** {@inheritDoc} */
+ @Override
+ protected AbstractSubHyperplane<Sphere2D, Sphere1D> buildNew(final Hyperplane<Sphere2D> hyperplane,
+ final Region<Sphere1D> remainingRegion) {
+ return new SubCircle(hyperplane, remainingRegion);
+ }
+
+ /** {@inheritDoc} */
+ @Override
+ public SplitSubHyperplane<Sphere2D> split(final Hyperplane<Sphere2D> hyperplane) {
+
+ final Circle thisCircle = (Circle) getHyperplane();
+ final Circle otherCircle = (Circle) hyperplane;
+ final double angle = Vector3D.angle(thisCircle.getPole(), otherCircle.getPole());
+
+ if (angle < thisCircle.getTolerance() || angle > FastMath.PI - thisCircle.getTolerance()) {
+ // the two circles are aligned or opposite
+ return new SplitSubHyperplane<Sphere2D>(null, null);
+ } else {
+ // the two circles intersect each other
+ final Arc arc = thisCircle.getInsideArc(otherCircle);
+ final ArcsSet.Split split = ((ArcsSet) getRemainingRegion()).split(arc);
+ final ArcsSet plus = split.getPlus();
+ final ArcsSet minus = split.getMinus();
+ return new SplitSubHyperplane<Sphere2D>(plus == null ? null : new SubCircle(thisCircle.copySelf(), plus),
+ minus == null ? null : new SubCircle(thisCircle.copySelf(), minus));
+ }
+
+ }
+
+}
diff --git a/src/main/java/org/apache/commons/math3/geometry/spherical/twod/Vertex.java b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/Vertex.java
new file mode 100644
index 0000000..3003da8
--- /dev/null
+++ b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/Vertex.java
@@ -0,0 +1,124 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.geometry.spherical.twod;
+
+import java.util.ArrayList;
+import java.util.List;
+
+/** Spherical polygons boundary vertex.
+ * @see SphericalPolygonsSet#getBoundaryLoops()
+ * @see Edge
+ * @since 3.3
+ */
+public class Vertex {
+
+ /** Vertex location. */
+ private final S2Point location;
+
+ /** Incoming edge. */
+ private Edge incoming;
+
+ /** Outgoing edge. */
+ private Edge outgoing;
+
+ /** Circles bound with this vertex. */
+ private final List<Circle> circles;
+
+ /** Build a non-processed vertex not owned by any node yet.
+ * @param location vertex location
+ */
+ Vertex(final S2Point location) {
+ this.location = location;
+ this.incoming = null;
+ this.outgoing = null;
+ this.circles = new ArrayList<Circle>();
+ }
+
+ /** Get Vertex location.
+ * @return vertex location
+ */
+ public S2Point getLocation() {
+ return location;
+ }
+
+ /** Bind a circle considered to contain this vertex.
+ * @param circle circle to bind with this vertex
+ */
+ void bindWith(final Circle circle) {
+ circles.add(circle);
+ }
+
+ /** Get the common circle bound with both the instance and another vertex, if any.
+ * <p>
+ * When two vertices are both bound to the same circle, this means they are
+ * already handled by node associated with this circle, so there is no need
+ * to create a cut hyperplane for them.
+ * </p>
+ * @param vertex other vertex to check instance against
+ * @return circle bound with both the instance and another vertex, or null if the
+ * two vertices do not share a circle yet
+ */
+ Circle sharedCircleWith(final Vertex vertex) {
+ for (final Circle circle1 : circles) {
+ for (final Circle circle2 : vertex.circles) {
+ if (circle1 == circle2) {
+ return circle1;
+ }
+ }
+ }
+ return null;
+ }
+
+ /** Set incoming edge.
+ * <p>
+ * The circle supporting the incoming edge is automatically bound
+ * with the instance.
+ * </p>
+ * @param incoming incoming edge
+ */
+ void setIncoming(final Edge incoming) {
+ this.incoming = incoming;
+ bindWith(incoming.getCircle());
+ }
+
+ /** Get incoming edge.
+ * @return incoming edge
+ */
+ public Edge getIncoming() {
+ return incoming;
+ }
+
+ /** Set outgoing edge.
+ * <p>
+ * The circle supporting the outgoing edge is automatically bound
+ * with the instance.
+ * </p>
+ * @param outgoing outgoing edge
+ */
+ void setOutgoing(final Edge outgoing) {
+ this.outgoing = outgoing;
+ bindWith(outgoing.getCircle());
+ }
+
+ /** Get outgoing edge.
+ * @return outgoing edge
+ */
+ public Edge getOutgoing() {
+ return outgoing;
+ }
+
+}
diff --git a/src/main/java/org/apache/commons/math3/geometry/spherical/twod/package-info.java b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/package-info.java
new file mode 100644
index 0000000..3f3c5b0
--- /dev/null
+++ b/src/main/java/org/apache/commons/math3/geometry/spherical/twod/package-info.java
@@ -0,0 +1,30 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/**
+ *
+ * <p>
+ * This package provides basic geometry components on the 2-sphere.
+ * </p>
+ * <p>
+ * We use here the topologists definition of the 2-sphere (see
+ * <a href="http://mathworld.wolfram.com/Sphere.html">Sphere</a> on
+ * MathWorld), i.e. the 2-sphere is the two-dimensional surface
+ * defined in 3D as x<sup>2</sup>+y<sup>2</sup>+z<sup>2</sup>=1.
+ * </p>
+ *
+ */
+package org.apache.commons.math3.geometry.spherical.twod;