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libGLESv2
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Renderbuffer.cpp
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Author
2014-09-19
Use ImageIndex in getRenderTargetSerial.
Jamie Madill
2014-09-12
Remove dead RenderbufferStorage::getDepthBuffer.
Jamie Madill
2014-09-02
Replace getDepthStencil with getRenderTarget.
Jamie Madill
2014-08-28
Removed common_includes.h reordered includes.
Geoff Lang
2014-08-28
Remove remnants of old PCH code.
Jamie Madill
2014-08-25
Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer textur...
Cooper Partin
2014-08-04
Simplify formatutils.h by exposing the info structures.
Geoff Lang
2014-07-14
Moved TextureStorage and Image into d3d
Brandon Jones
2014-06-26
Remove the clientVersion parameter from the format utils.
Geoff Lang
2014-06-25
Remove obsolete Renderbuffer types.
Jamie Madill
2014-06-16
Add new ref-counted Renderbuffer class.
Jamie Madill
2014-06-10
Move FBO attachment code to new source file.
Jamie Madill
2014-06-10
Rename Renderbuffer to FramebufferAttachment.
Jamie Madill
2014-05-20
Don't discard serials of zero from the set of bound framebuffer serials.
Geoff Lang
2013-12-02
Added a RenderBuffer/RenderBufferInterface getTextureStorage method.
Geoff Lang
2013-10-23
Add a method to return the Texture serial of a Renderbuffer, or zero if this ...
Jamie Madill
2013-08-27
Add Renderbuffer::getComponentType and Renderbuffer::getColorEncoding methods.
Geoff Lang
2013-08-05
Added Renderbuffers for 3D and 2DArray textures.
Geoff Lang
2013-08-05
Updated Renderbuffers, Textures and TextureStorageInterface to be aware of re...
Geoff Lang
2013-07-19
RenderTarget11 now always attempts to create an SRV if the format exists and ...
Geoff Lang
2013-05-30
Moved utilities.h/cpp and mathutils.h to the shared common code folder.
shannonwoods@chromium.org
2013-05-30
Replaced remaining uses of old texture conversion functions in gl objects.
shannonwoods@chromium.org
2013-02-28
Add precompiled header support for the libGLESv2 project.
shannon.woods@transgaming.com
2013-02-28
Remove a lot of unnecessary include files and break include chains.
shannon.woods@transgaming.com
2013-02-28
Break some of the include chains that cause unneeded dependencies between hea...
shannon.woods@transgaming.com
2012-11-28
Moves creation of RenderTargets to the renderer.
daniel@transgaming.com
2012-11-28
Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy.
daniel@transgaming.com
2012-11-28
Split the swap chain into an abstract interface and a D3D9 implementation.
daniel@transgaming.com
2012-11-28
Adds RenderTarget wrapper class for surfaces and views.
daniel@transgaming.com
2012-11-28
Renames es2dx and dx2es namespaces to something better.
daniel@transgaming.com
2012-11-28
Passes the Renderer to various objects at construction time.
daniel@transgaming.com
2012-10-31
Rename renderer namespace to rx
daniel@transgaming.com
2012-10-31
Explicitly retrieve a Renderer9 or Renderer interface from Display.
daniel@transgaming.com
2012-10-31
Moves portions of utilities specific to D3D9 to the Renderer's domain
daniel@transgaming.com
2012-10-31
Mostly eliminates usage of getD3DFormat in Texture.
daniel@transgaming.com
2012-10-31
Split Renderer into version independent interface and Renderer9 implementation.
daniel@transgaming.com
2012-10-31
Pass swapchain to DepthStencil constructor instead of d3d9 surface
daniel@transgaming.com
2012-10-31
Pass swapchain to Colorbuffer constructor instead of a d3d9 surface
daniel@transgaming.com
2012-10-31
Removes getContext calls from Colorbuffer and DepthStencilbuffer constructors.
daniel@transgaming.com
2012-10-31
Eliminate use of global getDevice() function.
daniel@transgaming.com
2012-05-31
Apply the depth texture correctly as the DepthStencil surface in applyRenderT...
daniel@transgaming.com
2012-05-31
Ensure all getDepthStencil and getRenderTarget calls consistently handle refe...
daniel@transgaming.com
2012-05-09
Make TextureCubeMap size/format/compressed checks explicit about the level an...
daniel@transgaming.com
2012-05-09
Make Texture2D format and compression checks be explicit about the level they...
daniel@transgaming.com
2012-05-09
Split RenderbufferTexture into 2D and CubeMap specific variants
daniel@transgaming.com
2012-01-18
Changes the pointer from textures to their renderbuffer proxies to non-refcou...
daniel@transgaming.com
2012-01-18
Stores texture in RenderbufferTexture via a BindingPointer (1/2)
daniel@transgaming.com
2011-11-29
Adds a level parameter to texture getWidth and getHeight
daniel@transgaming.com
2011-11-11
Issue render target serials per texture storage.
daniel@transgaming.com
2011-11-11
Create D3D textures within Storage classes. Fixed render target reference cou...
daniel@transgaming.com
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