aboutsummaryrefslogtreecommitdiff
path: root/src/libGLESv2/Renderbuffer.cpp
AgeCommit message (Expand)Author
2014-09-19Use ImageIndex in getRenderTargetSerial.Jamie Madill
2014-09-12Remove dead RenderbufferStorage::getDepthBuffer.Jamie Madill
2014-09-02Replace getDepthStencil with getRenderTarget.Jamie Madill
2014-08-28Removed common_includes.h reordered includes.Geoff Lang
2014-08-28Remove remnants of old PCH code.Jamie Madill
2014-08-25Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer textur...Cooper Partin
2014-08-04Simplify formatutils.h by exposing the info structures.Geoff Lang
2014-07-14Moved TextureStorage and Image into d3dBrandon Jones
2014-06-26Remove the clientVersion parameter from the format utils.Geoff Lang
2014-06-25Remove obsolete Renderbuffer types.Jamie Madill
2014-06-16Add new ref-counted Renderbuffer class.Jamie Madill
2014-06-10Move FBO attachment code to new source file.Jamie Madill
2014-06-10Rename Renderbuffer to FramebufferAttachment.Jamie Madill
2014-05-20Don't discard serials of zero from the set of bound framebuffer serials.Geoff Lang
2013-12-02Added a RenderBuffer/RenderBufferInterface getTextureStorage method.Geoff Lang
2013-10-23Add a method to return the Texture serial of a Renderbuffer, or zero if this ...Jamie Madill
2013-08-27Add Renderbuffer::getComponentType and Renderbuffer::getColorEncoding methods.Geoff Lang
2013-08-05Added Renderbuffers for 3D and 2DArray textures.Geoff Lang
2013-08-05Updated Renderbuffers, Textures and TextureStorageInterface to be aware of re...Geoff Lang
2013-07-19RenderTarget11 now always attempts to create an SRV if the format exists and ...Geoff Lang
2013-05-30Moved utilities.h/cpp and mathutils.h to the shared common code folder.shannonwoods@chromium.org
2013-05-30Replaced remaining uses of old texture conversion functions in gl objects.shannonwoods@chromium.org
2013-02-28Add precompiled header support for the libGLESv2 project.shannon.woods@transgaming.com
2013-02-28Remove a lot of unnecessary include files and break include chains.shannon.woods@transgaming.com
2013-02-28Break some of the include chains that cause unneeded dependencies between hea...shannon.woods@transgaming.com
2012-11-28Moves creation of RenderTargets to the renderer.daniel@transgaming.com
2012-11-28Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy.daniel@transgaming.com
2012-11-28Split the swap chain into an abstract interface and a D3D9 implementation.daniel@transgaming.com
2012-11-28Adds RenderTarget wrapper class for surfaces and views.daniel@transgaming.com
2012-11-28Renames es2dx and dx2es namespaces to something better.daniel@transgaming.com
2012-11-28Passes the Renderer to various objects at construction time.daniel@transgaming.com
2012-10-31Rename renderer namespace to rxdaniel@transgaming.com
2012-10-31Explicitly retrieve a Renderer9 or Renderer interface from Display.daniel@transgaming.com
2012-10-31Moves portions of utilities specific to D3D9 to the Renderer's domaindaniel@transgaming.com
2012-10-31Mostly eliminates usage of getD3DFormat in Texture.daniel@transgaming.com
2012-10-31Split Renderer into version independent interface and Renderer9 implementation.daniel@transgaming.com
2012-10-31Pass swapchain to DepthStencil constructor instead of d3d9 surfacedaniel@transgaming.com
2012-10-31Pass swapchain to Colorbuffer constructor instead of a d3d9 surfacedaniel@transgaming.com
2012-10-31Removes getContext calls from Colorbuffer and DepthStencilbuffer constructors.daniel@transgaming.com
2012-10-31Eliminate use of global getDevice() function.daniel@transgaming.com
2012-05-31Apply the depth texture correctly as the DepthStencil surface in applyRenderT...daniel@transgaming.com
2012-05-31Ensure all getDepthStencil and getRenderTarget calls consistently handle refe...daniel@transgaming.com
2012-05-09Make TextureCubeMap size/format/compressed checks explicit about the level an...daniel@transgaming.com
2012-05-09Make Texture2D format and compression checks be explicit about the level they...daniel@transgaming.com
2012-05-09Split RenderbufferTexture into 2D and CubeMap specific variantsdaniel@transgaming.com
2012-01-18Changes the pointer from textures to their renderbuffer proxies to non-refcou...daniel@transgaming.com
2012-01-18Stores texture in RenderbufferTexture via a BindingPointer (1/2)daniel@transgaming.com
2011-11-29Adds a level parameter to texture getWidth and getHeightdaniel@transgaming.com
2011-11-11Issue render target serials per texture storage.daniel@transgaming.com
2011-11-11Create D3D textures within Storage classes. Fixed render target reference cou...daniel@transgaming.com