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Buffer11.cpp
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2014-09-19
Fix a NULL dereference on buffer initialization.
Jamie Madill
2014-09-10
Only use direct buffers for static data in D3D11.
Jamie Madill
2014-09-09
Revert "Optimize dynamic buffers."
Jamie Madill
2014-09-08
Update the ReadPixels calls to return Error objects instead of calling gl::er...
Geoff Lang
2014-09-08
Update Buffers to return Error objects instead of calling gl::error.
Geoff Lang
2014-08-28
Add caps for the aggregate shader limits from table 6.33.
Geoff Lang
2014-08-28
Removed common_includes.h reordered includes.
Geoff Lang
2014-08-28
Remove remnants of old PCH code.
Jamie Madill
2014-08-25
Optimize dynamic buffers.
Jamie Madill
2014-08-25
Add BufferStorage11::setData.
Jamie Madill
2014-08-22
Move the index range cache to gl::Buffer.
Jamie Madill
2014-08-04
Fix wrong comparison in Buffer ASSERT.
Jamie Madill
2014-08-04
Fix single buffer copies.
Jamie Madill
2014-08-04
Simplify formatutils11 by exposing the internal structures.
Geoff Lang
2014-08-04
Add missing cache clears to D3D buffer classes.
Jamie Madill
2014-07-29
Add a test for multisampled PBOs.
Jamie Madill
2014-07-24
Add a MemoryBuffer type to safely allocate large user data buffers.
Geoff Lang
2014-06-26
Refactoring Buffers
Brandon Jones