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path: root/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
AgeCommit message (Expand)Author
2014-09-19Fix a NULL dereference on buffer initialization.Jamie Madill
2014-09-10Only use direct buffers for static data in D3D11.Jamie Madill
2014-09-09Revert "Optimize dynamic buffers."Jamie Madill
2014-09-08Update the ReadPixels calls to return Error objects instead of calling gl::er...Geoff Lang
2014-09-08Update Buffers to return Error objects instead of calling gl::error.Geoff Lang
2014-08-28Add caps for the aggregate shader limits from table 6.33.Geoff Lang
2014-08-28Removed common_includes.h reordered includes.Geoff Lang
2014-08-28Remove remnants of old PCH code.Jamie Madill
2014-08-25Optimize dynamic buffers.Jamie Madill
2014-08-25Add BufferStorage11::setData.Jamie Madill
2014-08-22Move the index range cache to gl::Buffer.Jamie Madill
2014-08-04Fix wrong comparison in Buffer ASSERT.Jamie Madill
2014-08-04Fix single buffer copies.Jamie Madill
2014-08-04Simplify formatutils11 by exposing the internal structures.Geoff Lang
2014-08-04Add missing cache clears to D3D buffer classes.Jamie Madill
2014-07-29Add a test for multisampled PBOs.Jamie Madill
2014-07-24Add a MemoryBuffer type to safely allocate large user data buffers.Geoff Lang
2014-06-26Refactoring BuffersBrandon Jones