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renderer11_utils.cpp
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2014-09-18
Use dynamically sized containers for texture and sampler bindings.
Geoff Lang
2014-09-12
Add an attachment helper to replace getRenderTarget.
Jamie Madill
2014-09-05
Drop support for the old "full multiplexed" MRT shaders.
Jamie Madill
2014-09-05
Enable MRT pixel shader rewriting.
Jamie Madill
2014-08-28
Add caps for transform feedback limits from table 6.34.
Geoff Lang
2014-08-28
Add caps for the aggregate shader limits from table 6.33.
Geoff Lang
2014-08-28
Removed common_includes.h reordered includes.
Geoff Lang
2014-08-28
Remove remnants of old PCH code.
Jamie Madill
2014-08-25
Hard-limit the number of uniform vectors in D3D11.
Geoff Lang
2014-08-25
Add caps for vertex and fragment shader limits from tables 6.31 and 6.32.
Geoff Lang
2014-08-25
Add caps from the 6.29 table.
Geoff Lang
2014-08-04
Simplify formatutils11 by exposing the internal structures.
Geoff Lang
2014-08-04
Simplify formatutils.h by exposing the info structures.
Geoff Lang
2014-07-29
Use the FormatCaps for multisample validation and queries.
Geoff Lang
2014-07-22
Reduce the number of TextureFormatCaps members.
Geoff Lang
2014-07-11
Split Caps into Caps, Extensions and TextureFormatCaps.
Geoff Lang
2014-07-09
Add caps for texture size limits and other caps in the 6.28 table.
Geoff Lang
2014-06-26
Remove the clientVersion parameter from the format utils.
Geoff Lang
2014-06-25
Moved D3D specific files and folders under the D3D folder.
Brandon Jones