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author | John Kessenich <cepheus@frii.com> | 2016-11-05 10:15:53 -0600 |
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committer | John Kessenich <cepheus@frii.com> | 2016-11-05 10:22:33 -0600 |
commit | d3f1122a4430563cd47f60060956e88dc559ba22 (patch) | |
tree | 7cc4682038b01464d0d4a09ac4f2984ae849a2f7 /Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out | |
parent | e5e58cfee34dfd6126a770b4250c14ea9340a231 (diff) | |
download | glslang-d3f1122a4430563cd47f60060956e88dc559ba22.tar.gz |
Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.
Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
Diffstat (limited to 'Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out')
-rw-r--r-- | Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out index dc64a807..2dede7bb 100644 --- a/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out @@ -80,6 +80,8 @@ gl_FragCoord origin is upper left 0:35 1 (const int) 0:35 Branch: Return 0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -88,8 +90,6 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -176,6 +176,8 @@ gl_FragCoord origin is upper left 0:35 1 (const int) 0:35 Branch: Return 0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -184,8 +186,6 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 |