diff options
Diffstat (limited to 'Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out')
-rw-r--r-- | Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out index dc64a807..2dede7bb 100644 --- a/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out @@ -80,6 +80,8 @@ gl_FragCoord origin is upper left 0:35 1 (const int) 0:35 Branch: Return 0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -88,8 +90,6 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) Linked fragment stage: @@ -176,6 +176,8 @@ gl_FragCoord origin is upper left 0:35 1 (const int) 0:35 Branch: Return 0:? Linker Objects +0:? 'Color' (layout(location=0 ) out 4-component vector of float) +0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) @@ -184,8 +186,6 @@ gl_FragCoord origin is upper left 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) -0:? 'Color' (layout(location=0 ) out 4-component vector of float) -0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 |