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400.geom
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:12: 'invocations' : can only apply to a standalone qualifier 
ERROR: 0:20: 'patch' : not supported in this stage: geometry
ERROR: 0:20: 'gl_PointSize' : cannot add layout to redeclared block member 
ERROR: 0:20: 'gl_PointSize' : cannot add patch to redeclared block member 
ERROR: 0:25: 'length' :  array must first be sized by a redeclaration or layout qualifier
ERROR: 0:36: 'length' :  array must first be sized by a redeclaration or layout qualifier
ERROR: 0:40: 'triangles' : inconsistent input primitive for array size of colorBad
ERROR: 0:44: 'triangles' : inconsistent input primitive for array size of colorbad2
ERROR: 0:56: 'location' : overlapping use of location 4
ERROR: 0:58: 'patch' : not supported in this stage: geometry
ERROR: 0:59: 'patch' : not supported in this stage: geometry
ERROR: 0:61: 'in' : type must be an array: scalar
ERROR: 0:63: 'invocations' : can only apply to 'in' 
ERROR: 0:64: 'max_vertices' : can only apply to 'out' 
ERROR: 0:65: 'max_vertices' : can only apply to 'out' 
ERROR: 0:65: 'invocations' : can only apply to 'in' 
ERROR: 0:67: 'in' : type must be an array: inbls
ERROR: 0:71: 'triangles' : inconsistent input primitive for array size of inbla
ERROR: 18 compilation errors.  No code generated.


Shader version: 400
Requested GL_ARB_separate_shader_objects
invocations = 4
max_vertices = 127
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:3  Function Definition: main( (void)
0:3    Function Parameters: 
0:5    Sequence
0:5      EmitStreamVertex (void)
0:5        Constant:
0:5          1 (const int)
0:6      EndStreamPrimitive (void)
0:6        Constant:
0:6          0 (const int)
0:7      EmitVertex (void)
0:8      EndPrimitive (void)
0:9      Sequence
0:9        move second child to first child (int)
0:9          'id' (int)
0:9          'gl_InvocationID' (in int)
0:23  Function Definition: foo( (void)
0:23    Function Parameters: 
0:25    Sequence
0:25      Constant:
0:25        1 (const int)
0:26      gl_Position: direct index for structure (in 4-component vector of float)
0:26        direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26          'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26          Constant:
0:26            1 (const int)
0:26        Constant:
0:26          0 (const int)
0:34  Function Definition: foo2( (void)
0:34    Function Parameters: 
0:36    Sequence
0:36      Constant:
0:36        1 (const int)
0:37      Constant:
0:37        3 (const int)
0:46  Function Definition: foo3( (void)
0:46    Function Parameters: 
0:48    Sequence
0:48      Constant:
0:48        3 (const int)
0:49      Constant:
0:49        3 (const int)
0:50      Constant:
0:50        3 (const int)
0:51      Constant:
0:51        3 (const int)
0:?   Linker Objects
0:?     'bn' (in 3-element array of block{in int a})
0:?     'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:?     'color' (in 3-element array of 4-component vector of float)
0:?     'color2' (in 3-element array of 4-component vector of float)
0:?     'colorS' (in 3-element array of 4-component vector of float)
0:?     'colorBad' (in 4-element array of 4-component vector of float)
0:?     'colorbad2' (in 2-element array of 4-component vector of float)
0:?     'cva' (layout(location=4 ) in 3-element array of 4-component vector of float)
0:?     'cvb' (layout(location=5 ) in 3-element array of 4-component vector of float)
0:?     'cmc' (layout(location=2 ) in 3-element array of 3X3 matrix of float)
0:?     'patchIn' (patch in 3-element array of 4-component vector of float)
0:?     'patchOut' (layout(stream=0 ) patch out 4-component vector of float)
0:?     'scalar' (in float)
0:?     'inbls' (in block{in int a})
0:?     'inbla' (in 17-element array of block{in int a})


Linked geometry stage:

ERROR: Linking geometry stage: At least one shader must specify an output layout primitive

Shader version: 400
Requested GL_ARB_separate_shader_objects
invocations = 4
max_vertices = 127
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:3  Function Definition: main( (void)
0:3    Function Parameters: 
0:5    Sequence
0:5      EmitStreamVertex (void)
0:5        Constant:
0:5          1 (const int)
0:6      EndStreamPrimitive (void)
0:6        Constant:
0:6          0 (const int)
0:7      EmitVertex (void)
0:8      EndPrimitive (void)
0:9      Sequence
0:9        move second child to first child (int)
0:9          'id' (int)
0:9          'gl_InvocationID' (in int)
0:23  Function Definition: foo( (void)
0:23    Function Parameters: 
0:25    Sequence
0:25      Constant:
0:25        1 (const int)
0:26      gl_Position: direct index for structure (in 4-component vector of float)
0:26        direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26          'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26          Constant:
0:26            1 (const int)
0:26        Constant:
0:26          0 (const int)
0:34  Function Definition: foo2( (void)
0:34    Function Parameters: 
0:36    Sequence
0:36      Constant:
0:36        1 (const int)
0:37      Constant:
0:37        3 (const int)
0:46  Function Definition: foo3( (void)
0:46    Function Parameters: 
0:48    Sequence
0:48      Constant:
0:48        3 (const int)
0:49      Constant:
0:49        3 (const int)
0:50      Constant:
0:50        3 (const int)
0:51      Constant:
0:51        3 (const int)
0:?   Linker Objects
0:?     'bn' (in 3-element array of block{in int a})
0:?     'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:?     'color' (in 3-element array of 4-component vector of float)
0:?     'color2' (in 3-element array of 4-component vector of float)
0:?     'colorS' (in 3-element array of 4-component vector of float)
0:?     'colorBad' (in 4-element array of 4-component vector of float)
0:?     'colorbad2' (in 2-element array of 4-component vector of float)
0:?     'cva' (layout(location=4 ) in 3-element array of 4-component vector of float)
0:?     'cvb' (layout(location=5 ) in 3-element array of 4-component vector of float)
0:?     'cmc' (layout(location=2 ) in 3-element array of 3X3 matrix of float)
0:?     'patchIn' (patch in 3-element array of 4-component vector of float)
0:?     'patchOut' (layout(stream=0 ) patch out 4-component vector of float)
0:?     'scalar' (in float)
0:?     'inbls' (in block{in int a})
0:?     'inbla' (in 17-element array of block{in int a})