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authorAlex Sakhartchouk <alexst@google.com>2011-04-29 16:49:08 -0700
committerAlex Sakhartchouk <alexst@google.com>2011-04-29 16:49:08 -0700
commita04e30dbb5ab11592b03666bb3d102070759c58e (patch)
tree7db6cf06de3d034d8bc8b8f7f7e4a2ed212556e4 /rsProgramFragment.h
parent609201dadcf408cf6246f48a752b8ffbb49d41c3 (diff)
downloadrs-a04e30dbb5ab11592b03666bb3d102070759c58e.tar.gz
Moving renderscript GL code into the HAL
This change affects - shaders - meshes - fonts - quad rendering Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
Diffstat (limited to 'rsProgramFragment.h')
-rw-r--r--rsProgramFragment.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/rsProgramFragment.h b/rsProgramFragment.h
index 3d289469..7520af0b 100644
--- a/rsProgramFragment.h
+++ b/rsProgramFragment.h
@@ -32,11 +32,8 @@ public:
uint32_t paramLength);
virtual ~ProgramFragment();
- virtual void setupGL2(Context *, ProgramFragmentState *, ShaderCache *sc);
+ virtual void setupGL2(Context *, ProgramFragmentState *);
- virtual void createShader();
- virtual void loadShader(Context *rsc);
- virtual void init(Context *rsc);
virtual void serialize(OStream *stream) const;
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; }
static ProgramFragment *createFromStream(Context *rsc, IStream *stream);