diff options
author | Jim Arnold <jim@thoughtworks.com> | 2012-12-17 08:24:57 -0500 |
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committer | Jim Arnold <jim@thoughtworks.com> | 2012-12-17 09:19:30 -0500 |
commit | 48e2cc7fef43b7f206e2b9ba7feef84584db1225 (patch) | |
tree | 09bce77b934d1bce903bfb21f139483b969f43dc /uniformlocation.go | |
parent | e3e2ec1e4c240059079396e7e58f3177093fa0ae (diff) | |
download | gl-48e2cc7fef43b7f206e2b9ba7feef84584db1225.tar.gz |
added count parameter to glUniform*v functions
Diffstat (limited to 'uniformlocation.go')
-rw-r--r-- | uniformlocation.go | 47 |
1 files changed, 16 insertions, 31 deletions
diff --git a/uniformlocation.go b/uniformlocation.go index 111c31a..2bbe852 100644 --- a/uniformlocation.go +++ b/uniformlocation.go @@ -24,69 +24,54 @@ func (location UniformLocation) Uniform3f(x float32, y float32, z float32) { C.glUniform3f(C.GLint(location), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) } -func (location UniformLocation) Uniform1fv(v []float32) { - C.glUniform1fv(C.GLint(location), C.GLsizei(len(v)), - (*C.GLfloat)(ptr(v))) +func (location UniformLocation) Uniform1fv(count int, v []float32) { + C.glUniform1fv(C.GLint(location), C.GLsizei(count), (*C.GLfloat)(ptr(v))) } func (location UniformLocation) Uniform1i(x int) { C.glUniform1i(C.GLint(location), C.GLint(x)) } -func (location UniformLocation) Uniform1iv(v []int32) { - if len(v) > 0 { - C.glUniform1iv(C.GLint(location), C.GLsizei(len(v)), (*C.GLint)(&v[0])) - } +func (location UniformLocation) Uniform1iv(count int, v []int32) { + C.glUniform1iv(C.GLint(location), C.GLsizei(count), (*C.GLint)(&v[0])) } -func (location UniformLocation) Uniform2fv(v []float32) { - if len(v) > 0 { - C.glUniform2fv(C.GLint(location), C.GLsizei(len(v)), (*C.GLfloat)(&v[0])) - } +func (location UniformLocation) Uniform2fv(count int, v []float32) { + C.glUniform2fv(C.GLint(location), C.GLsizei(count), (*C.GLfloat)(&v[0])) } func (location UniformLocation) Uniform2i(x int, y int) { C.glUniform2i(C.GLint(location), C.GLint(x), C.GLint(y)) } -func (location UniformLocation) Uniform2iv(v []int32) { - if len(v) > 0 { - C.glUniform2iv(C.GLint(location), C.GLsizei(len(v)), (*C.GLint)(&v[0])) - } +func (location UniformLocation) Uniform2iv(count int, v []int32) { + C.glUniform2iv(C.GLint(location), C.GLsizei(count), (*C.GLint)(&v[0])) } -func (location UniformLocation) Uniform3fv(v []float32) { - if len(v) > 0 { - C.glUniform3fv(C.GLint(location), C.GLsizei(len(v)), (*C.GLfloat)(&v[0])) - } +func (location UniformLocation) Uniform3fv(count int, v []float32) { + C.glUniform3fv(C.GLint(location), C.GLsizei(count), (*C.GLfloat)(&v[0])) } func (location UniformLocation) Uniform3i(x int, y int, z int) { C.glUniform3i(C.GLint(location), C.GLint(x), C.GLint(y), C.GLint(z)) } -func (location UniformLocation) Uniform3iv(v []int32) { - if len(v) > 0 { - C.glUniform3iv(C.GLint(location), C.GLsizei(len(v)), (*C.GLint)(&v[0])) - } +func (location UniformLocation) Uniform3iv(count int, v []int32) { + C.glUniform3iv(C.GLint(location), C.GLsizei(count), (*C.GLint)(&v[0])) } func (location UniformLocation) Uniform4f(x float32, y float32, z float32, w float32) { C.glUniform4f(C.GLint(location), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) } -func (location UniformLocation) Uniform4fv(v []float32) { - if len(v) > 0 { - C.glUniform4fv(C.GLint(location), C.GLsizei(len(v)), (*C.GLfloat)(&v[0])) - } +func (location UniformLocation) Uniform4fv(count int, v []float32) { + C.glUniform4fv(C.GLint(location), C.GLsizei(count), (*C.GLfloat)(&v[0])) } func (location UniformLocation) Uniform4i(x int, y int, z int, w int) { C.glUniform4i(C.GLint(location), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) } -func (location UniformLocation) Uniform4iv(v []int32) { - if len(v) > 0 { - C.glUniform4iv(C.GLint(location), C.GLsizei(len(v)), (*C.GLint)(&v[0])) - } +func (location UniformLocation) Uniform4iv(count int, v []int32) { + C.glUniform4iv(C.GLint(location), C.GLsizei(count), (*C.GLint)(&v[0])) } |