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authorJim Arnold <jim@thoughtworks.com>2012-12-17 08:24:57 -0500
committerJim Arnold <jim@thoughtworks.com>2012-12-17 09:19:30 -0500
commit48e2cc7fef43b7f206e2b9ba7feef84584db1225 (patch)
tree09bce77b934d1bce903bfb21f139483b969f43dc /uniformlocation.go
parente3e2ec1e4c240059079396e7e58f3177093fa0ae (diff)
downloadgl-48e2cc7fef43b7f206e2b9ba7feef84584db1225.tar.gz
added count parameter to glUniform*v functions
Diffstat (limited to 'uniformlocation.go')
-rw-r--r--uniformlocation.go47
1 files changed, 16 insertions, 31 deletions
diff --git a/uniformlocation.go b/uniformlocation.go
index 111c31a..2bbe852 100644
--- a/uniformlocation.go
+++ b/uniformlocation.go
@@ -24,69 +24,54 @@ func (location UniformLocation) Uniform3f(x float32, y float32, z float32) {
C.glUniform3f(C.GLint(location), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
}
-func (location UniformLocation) Uniform1fv(v []float32) {
- C.glUniform1fv(C.GLint(location), C.GLsizei(len(v)),
- (*C.GLfloat)(ptr(v)))
+func (location UniformLocation) Uniform1fv(count int, v []float32) {
+ C.glUniform1fv(C.GLint(location), C.GLsizei(count), (*C.GLfloat)(ptr(v)))
}
func (location UniformLocation) Uniform1i(x int) {
C.glUniform1i(C.GLint(location), C.GLint(x))
}
-func (location UniformLocation) Uniform1iv(v []int32) {
- if len(v) > 0 {
- C.glUniform1iv(C.GLint(location), C.GLsizei(len(v)), (*C.GLint)(&v[0]))
- }
+func (location UniformLocation) Uniform1iv(count int, v []int32) {
+ C.glUniform1iv(C.GLint(location), C.GLsizei(count), (*C.GLint)(&v[0]))
}
-func (location UniformLocation) Uniform2fv(v []float32) {
- if len(v) > 0 {
- C.glUniform2fv(C.GLint(location), C.GLsizei(len(v)), (*C.GLfloat)(&v[0]))
- }
+func (location UniformLocation) Uniform2fv(count int, v []float32) {
+ C.glUniform2fv(C.GLint(location), C.GLsizei(count), (*C.GLfloat)(&v[0]))
}
func (location UniformLocation) Uniform2i(x int, y int) {
C.glUniform2i(C.GLint(location), C.GLint(x), C.GLint(y))
}
-func (location UniformLocation) Uniform2iv(v []int32) {
- if len(v) > 0 {
- C.glUniform2iv(C.GLint(location), C.GLsizei(len(v)), (*C.GLint)(&v[0]))
- }
+func (location UniformLocation) Uniform2iv(count int, v []int32) {
+ C.glUniform2iv(C.GLint(location), C.GLsizei(count), (*C.GLint)(&v[0]))
}
-func (location UniformLocation) Uniform3fv(v []float32) {
- if len(v) > 0 {
- C.glUniform3fv(C.GLint(location), C.GLsizei(len(v)), (*C.GLfloat)(&v[0]))
- }
+func (location UniformLocation) Uniform3fv(count int, v []float32) {
+ C.glUniform3fv(C.GLint(location), C.GLsizei(count), (*C.GLfloat)(&v[0]))
}
func (location UniformLocation) Uniform3i(x int, y int, z int) {
C.glUniform3i(C.GLint(location), C.GLint(x), C.GLint(y), C.GLint(z))
}
-func (location UniformLocation) Uniform3iv(v []int32) {
- if len(v) > 0 {
- C.glUniform3iv(C.GLint(location), C.GLsizei(len(v)), (*C.GLint)(&v[0]))
- }
+func (location UniformLocation) Uniform3iv(count int, v []int32) {
+ C.glUniform3iv(C.GLint(location), C.GLsizei(count), (*C.GLint)(&v[0]))
}
func (location UniformLocation) Uniform4f(x float32, y float32, z float32, w float32) {
C.glUniform4f(C.GLint(location), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
}
-func (location UniformLocation) Uniform4fv(v []float32) {
- if len(v) > 0 {
- C.glUniform4fv(C.GLint(location), C.GLsizei(len(v)), (*C.GLfloat)(&v[0]))
- }
+func (location UniformLocation) Uniform4fv(count int, v []float32) {
+ C.glUniform4fv(C.GLint(location), C.GLsizei(count), (*C.GLfloat)(&v[0]))
}
func (location UniformLocation) Uniform4i(x int, y int, z int, w int) {
C.glUniform4i(C.GLint(location), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
}
-func (location UniformLocation) Uniform4iv(v []int32) {
- if len(v) > 0 {
- C.glUniform4iv(C.GLint(location), C.GLsizei(len(v)), (*C.GLint)(&v[0]))
- }
+func (location UniformLocation) Uniform4iv(count int, v []int32) {
+ C.glUniform4iv(C.GLint(location), C.GLsizei(count), (*C.GLint)(&v[0]))
}