blob: 7e56e183f2b36b785046fe97af4bae714c05944e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
|
// Copyright 2012 The go-gl Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gl
// #include <GL/glew.h>
import "C"
// Constants
const (
GL_2_BYTES = C.GL_2_BYTES
GL_2D = C.GL_2D
GL_3_BYTES = C.GL_3_BYTES
GL_3D_COLOR_TEXTURE = C.GL_3D_COLOR_TEXTURE
GL_3D_COLOR = C.GL_3D_COLOR
GL_3D = C.GL_3D
GL_4_BYTES = C.GL_4_BYTES
GL_4D_COLOR_TEXTURE = C.GL_4D_COLOR_TEXTURE
ACCUM_ALPHA_BITS = C.GL_ACCUM_ALPHA_BITS
ACCUM_BLUE_BITS = C.GL_ACCUM_BLUE_BITS
ACCUM_BUFFER_BIT = C.GL_ACCUM_BUFFER_BIT
ACCUM_CLEAR_VALUE = C.GL_ACCUM_CLEAR_VALUE
ACCUM_GREEN_BITS = C.GL_ACCUM_GREEN_BITS
ACCUM_RED_BITS = C.GL_ACCUM_RED_BITS
ACCUM = C.GL_ACCUM
ACTIVE_ATTRIBUTE_MAX_LENGTH = C.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
ACTIVE_ATTRIBUTES = C.GL_ACTIVE_ATTRIBUTES
ACTIVE_TEXTURE = C.GL_ACTIVE_TEXTURE
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = C.GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
ACTIVE_UNIFORM_BLOCKS = C.GL_ACTIVE_UNIFORM_BLOCKS
ACTIVE_UNIFORM_MAX_LENGTH = C.GL_ACTIVE_UNIFORM_MAX_LENGTH
ACTIVE_UNIFORMS = C.GL_ACTIVE_UNIFORMS
ADD_SIGNED = C.GL_ADD_SIGNED
ADD = C.GL_ADD
ALIASED_LINE_WIDTH_RANGE = C.GL_ALIASED_LINE_WIDTH_RANGE
ALIASED_POINT_SIZE_RANGE = C.GL_ALIASED_POINT_SIZE_RANGE
ALL_ATTRIB_BITS = C.GL_ALL_ATTRIB_BITS
ALPHA12 = C.GL_ALPHA12
ALPHA16_SNORM = C.GL_ALPHA16_SNORM
ALPHA16 = C.GL_ALPHA16
ALPHA4 = C.GL_ALPHA4
ALPHA8_SNORM = C.GL_ALPHA8_SNORM
ALPHA8 = C.GL_ALPHA8
ALPHA_BIAS = C.GL_ALPHA_BIAS
ALPHA_BITS = C.GL_ALPHA_BITS
ALPHA_INTEGER = C.GL_ALPHA_INTEGER
ALPHA_SCALE = C.GL_ALPHA_SCALE
ALPHA_SNORM = C.GL_ALPHA_SNORM
ALPHA_TEST_FUNC = C.GL_ALPHA_TEST_FUNC
ALPHA_TEST_REF = C.GL_ALPHA_TEST_REF
ALPHA_TEST = C.GL_ALPHA_TEST
ALPHA = C.GL_ALPHA
ALREADY_SIGNALED = C.GL_ALREADY_SIGNALED
ALWAYS = C.GL_ALWAYS
AMBIENT_AND_DIFFUSE = C.GL_AMBIENT_AND_DIFFUSE
AMBIENT = C.GL_AMBIENT
AND_INVERTED = C.GL_AND_INVERTED
AND_REVERSE = C.GL_AND_REVERSE
AND = C.GL_AND
ANY_SAMPLES_PASSED = C.GL_ANY_SAMPLES_PASSED
ARRAY_BUFFER_BINDING = C.GL_ARRAY_BUFFER_BINDING
ARRAY_BUFFER = C.GL_ARRAY_BUFFER
ATTACHED_SHADERS = C.GL_ATTACHED_SHADERS
ATTRIB_STACK_DEPTH = C.GL_ATTRIB_STACK_DEPTH
AUTO_NORMAL = C.GL_AUTO_NORMAL
AUX0 = C.GL_AUX0
AUX1 = C.GL_AUX1
AUX2 = C.GL_AUX2
AUX3 = C.GL_AUX3
AUX_BUFFERS = C.GL_AUX_BUFFERS
BACK_LEFT = C.GL_BACK_LEFT
BACK_RIGHT = C.GL_BACK_RIGHT
BACK = C.GL_BACK
BGRA_INTEGER = C.GL_BGRA_INTEGER
BGRA = C.GL_BGRA
BGR_INTEGER = C.GL_BGR_INTEGER
BGR = C.GL_BGR
BITMAP_TOKEN = C.GL_BITMAP_TOKEN
BITMAP = C.GL_BITMAP
BLEND_COLOR = C.GL_BLEND_COLOR
BLEND_DST_ALPHA = C.GL_BLEND_DST_ALPHA
BLEND_DST_RGB = C.GL_BLEND_DST_RGB
BLEND_DST = C.GL_BLEND_DST
BLEND_EQUATION_ALPHA = C.GL_BLEND_EQUATION_ALPHA
BLEND_EQUATION_RGB = C.GL_BLEND_EQUATION_RGB
BLEND_EQUATION = C.GL_BLEND_EQUATION
BLEND_SRC_ALPHA = C.GL_BLEND_SRC_ALPHA
BLEND_SRC_RGB = C.GL_BLEND_SRC_RGB
BLEND_SRC = C.GL_BLEND_SRC
BLEND = C.GL_BLEND
BLUE_BIAS = C.GL_BLUE_BIAS
BLUE_BITS = C.GL_BLUE_BITS
BLUE_INTEGER = C.GL_BLUE_INTEGER
BLUE_SCALE = C.GL_BLUE_SCALE
BLUE = C.GL_BLUE
BOOL_VEC2 = C.GL_BOOL_VEC2
BOOL_VEC3 = C.GL_BOOL_VEC3
BOOL_VEC4 = C.GL_BOOL_VEC4
BOOL = C.GL_BOOL
BUFFER_ACCESS_FLAGS = C.GL_BUFFER_ACCESS_FLAGS
BUFFER_ACCESS = C.GL_BUFFER_ACCESS
BUFFER_MAP_LENGTH = C.GL_BUFFER_MAP_LENGTH
BUFFER_MAP_OFFSET = C.GL_BUFFER_MAP_OFFSET
BUFFER_MAPPED = C.GL_BUFFER_MAPPED
BUFFER_MAP_POINTER = C.GL_BUFFER_MAP_POINTER
BUFFER_SIZE = C.GL_BUFFER_SIZE
BUFFER_USAGE = C.GL_BUFFER_USAGE
BYTE = C.GL_BYTE
C3F_V3F = C.GL_C3F_V3F
C4F_N3F_V3F = C.GL_C4F_N3F_V3F
C4UB_V2F = C.GL_C4UB_V2F
C4UB_V3F = C.GL_C4UB_V3F
CCW = C.GL_CCW
CLAMP_FRAGMENT_COLOR = C.GL_CLAMP_FRAGMENT_COLOR
CLAMP_READ_COLOR = C.GL_CLAMP_READ_COLOR
CLAMP_TO_BORDER = C.GL_CLAMP_TO_BORDER
CLAMP_TO_EDGE = C.GL_CLAMP_TO_EDGE
CLAMP_VERTEX_COLOR = C.GL_CLAMP_VERTEX_COLOR
CLAMP = C.GL_CLAMP
CLEAR = C.GL_CLEAR
CLIENT_ACTIVE_TEXTURE = C.GL_CLIENT_ACTIVE_TEXTURE
CLIENT_ALL_ATTRIB_BITS = C.GL_CLIENT_ALL_ATTRIB_BITS
CLIENT_ATTRIB_STACK_DEPTH = C.GL_CLIENT_ATTRIB_STACK_DEPTH
CLIENT_PIXEL_STORE_BIT = C.GL_CLIENT_PIXEL_STORE_BIT
CLIENT_VERTEX_ARRAY_BIT = C.GL_CLIENT_VERTEX_ARRAY_BIT
CLIP_DISTANCE0 = C.GL_CLIP_DISTANCE0
CLIP_DISTANCE1 = C.GL_CLIP_DISTANCE1
CLIP_DISTANCE2 = C.GL_CLIP_DISTANCE2
CLIP_DISTANCE3 = C.GL_CLIP_DISTANCE3
CLIP_DISTANCE4 = C.GL_CLIP_DISTANCE4
CLIP_DISTANCE5 = C.GL_CLIP_DISTANCE5
CLIP_PLANE0 = C.GL_CLIP_PLANE0
CLIP_PLANE1 = C.GL_CLIP_PLANE1
CLIP_PLANE2 = C.GL_CLIP_PLANE2
CLIP_PLANE3 = C.GL_CLIP_PLANE3
CLIP_PLANE4 = C.GL_CLIP_PLANE4
CLIP_PLANE5 = C.GL_CLIP_PLANE5
COEFF = C.GL_COEFF
COLOR_ARRAY_BUFFER_BINDING = C.GL_COLOR_ARRAY_BUFFER_BINDING
COLOR_ARRAY_POINTER = C.GL_COLOR_ARRAY_POINTER
COLOR_ARRAY_SIZE = C.GL_COLOR_ARRAY_SIZE
COLOR_ARRAY_STRIDE = C.GL_COLOR_ARRAY_STRIDE
COLOR_ARRAY_TYPE = C.GL_COLOR_ARRAY_TYPE
COLOR_ARRAY = C.GL_COLOR_ARRAY
COLOR_ATTACHMENT0 = C.GL_COLOR_ATTACHMENT0
COLOR_ATTACHMENT10 = C.GL_COLOR_ATTACHMENT10
COLOR_ATTACHMENT11 = C.GL_COLOR_ATTACHMENT11
COLOR_ATTACHMENT12 = C.GL_COLOR_ATTACHMENT12
COLOR_ATTACHMENT13 = C.GL_COLOR_ATTACHMENT13
COLOR_ATTACHMENT14 = C.GL_COLOR_ATTACHMENT14
COLOR_ATTACHMENT15 = C.GL_COLOR_ATTACHMENT15
COLOR_ATTACHMENT1 = C.GL_COLOR_ATTACHMENT1
COLOR_ATTACHMENT2 = C.GL_COLOR_ATTACHMENT2
COLOR_ATTACHMENT3 = C.GL_COLOR_ATTACHMENT3
COLOR_ATTACHMENT4 = C.GL_COLOR_ATTACHMENT4
COLOR_ATTACHMENT5 = C.GL_COLOR_ATTACHMENT5
COLOR_ATTACHMENT6 = C.GL_COLOR_ATTACHMENT6
COLOR_ATTACHMENT7 = C.GL_COLOR_ATTACHMENT7
COLOR_ATTACHMENT8 = C.GL_COLOR_ATTACHMENT8
COLOR_ATTACHMENT9 = C.GL_COLOR_ATTACHMENT9
COLOR_BUFFER_BIT = C.GL_COLOR_BUFFER_BIT
COLOR_CLEAR_VALUE = C.GL_COLOR_CLEAR_VALUE
COLOR_INDEXES = C.GL_COLOR_INDEXES
COLOR_INDEX = C.GL_COLOR_INDEX
COLOR_LOGIC_OP = C.GL_COLOR_LOGIC_OP
COLOR_MATERIAL_FACE = C.GL_COLOR_MATERIAL_FACE
COLOR_MATERIAL_PARAMETER = C.GL_COLOR_MATERIAL_PARAMETER
COLOR_MATERIAL = C.GL_COLOR_MATERIAL
COLOR_MATRIX_STACK_DEPTH = C.GL_COLOR_MATRIX_STACK_DEPTH
COLOR_MATRIX = C.GL_COLOR_MATRIX
COLOR_SUM = C.GL_COLOR_SUM
COLOR_TABLE_ALPHA_SIZE = C.GL_COLOR_TABLE_ALPHA_SIZE
COLOR_TABLE_BIAS = C.GL_COLOR_TABLE_BIAS
COLOR_TABLE_BLUE_SIZE = C.GL_COLOR_TABLE_BLUE_SIZE
COLOR_TABLE_FORMAT = C.GL_COLOR_TABLE_FORMAT
COLOR_TABLE_GREEN_SIZE = C.GL_COLOR_TABLE_GREEN_SIZE
COLOR_TABLE_INTENSITY_SIZE = C.GL_COLOR_TABLE_INTENSITY_SIZE
COLOR_TABLE_LUMINANCE_SIZE = C.GL_COLOR_TABLE_LUMINANCE_SIZE
COLOR_TABLE_RED_SIZE = C.GL_COLOR_TABLE_RED_SIZE
COLOR_TABLE_SCALE = C.GL_COLOR_TABLE_SCALE
COLOR_TABLE_WIDTH = C.GL_COLOR_TABLE_WIDTH
COLOR_TABLE = C.GL_COLOR_TABLE
COLOR_WRITEMASK = C.GL_COLOR_WRITEMASK
COLOR = C.GL_COLOR
COMBINE_ALPHA = C.GL_COMBINE_ALPHA
COMBINE_RGB = C.GL_COMBINE_RGB
COMBINE = C.GL_COMBINE
COMPARE_REF_TO_TEXTURE = C.GL_COMPARE_REF_TO_TEXTURE
COMPARE_R_TO_TEXTURE = C.GL_COMPARE_R_TO_TEXTURE
COMPILE_AND_EXECUTE = C.GL_COMPILE_AND_EXECUTE
COMPILE_STATUS = C.GL_COMPILE_STATUS
COMPILE = C.GL_COMPILE
COMPRESSED_ALPHA = C.GL_COMPRESSED_ALPHA
COMPRESSED_INTENSITY = C.GL_COMPRESSED_INTENSITY
COMPRESSED_LUMINANCE_ALPHA = C.GL_COMPRESSED_LUMINANCE_ALPHA
COMPRESSED_LUMINANCE = C.GL_COMPRESSED_LUMINANCE
COMPRESSED_RED_RGTC1 = C.GL_COMPRESSED_RED_RGTC1
COMPRESSED_RED = C.GL_COMPRESSED_RED
COMPRESSED_RGBA = C.GL_COMPRESSED_RGBA
COMPRESSED_RGBA_S3TC_DXT1_EXT = C.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
COMPRESSED_RGBA_S3TC_DXT3_EXT = C.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
COMPRESSED_RGBA_S3TC_DXT5_EXT = C.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
COMPRESSED_RGB = C.GL_COMPRESSED_RGB
COMPRESSED_RGB_S3TC_DXT1_EXT = C.GL_COMPRESSED_RGB_S3TC_DXT1_EXT
COMPRESSED_RG_RGTC2 = C.GL_COMPRESSED_RG_RGTC2
COMPRESSED_RG = C.GL_COMPRESSED_RG
COMPRESSED_SIGNED_RED_RGTC1 = C.GL_COMPRESSED_SIGNED_RED_RGTC1
COMPRESSED_SIGNED_RG_RGTC2 = C.GL_COMPRESSED_SIGNED_RG_RGTC2
COMPRESSED_SLUMINANCE_ALPHA = C.GL_COMPRESSED_SLUMINANCE_ALPHA
COMPRESSED_SLUMINANCE = C.GL_COMPRESSED_SLUMINANCE
COMPRESSED_SRGB_ALPHA = C.GL_COMPRESSED_SRGB_ALPHA
COMPRESSED_SRGB = C.GL_COMPRESSED_SRGB
COMPRESSED_TEXTURE_FORMATS = C.GL_COMPRESSED_TEXTURE_FORMATS
CONDITION_SATISFIED = C.GL_CONDITION_SATISFIED
CONSTANT_ALPHA = C.GL_CONSTANT_ALPHA
CONSTANT_ATTENUATION = C.GL_CONSTANT_ATTENUATION
CONSTANT_BORDER = C.GL_CONSTANT_BORDER
CONSTANT_COLOR = C.GL_CONSTANT_COLOR
CONSTANT = C.GL_CONSTANT
CONTEXT_COMPATIBILITY_PROFILE_BIT = C.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
CONTEXT_CORE_PROFILE_BIT = C.GL_CONTEXT_CORE_PROFILE_BIT
CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = C.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
CONTEXT_FLAGS = C.GL_CONTEXT_FLAGS
CONTEXT_PROFILE_MASK = C.GL_CONTEXT_PROFILE_MASK
CONVOLUTION_1D = C.GL_CONVOLUTION_1D
CONVOLUTION_2D = C.GL_CONVOLUTION_2D
CONVOLUTION_BORDER_COLOR = C.GL_CONVOLUTION_BORDER_COLOR
CONVOLUTION_BORDER_MODE = C.GL_CONVOLUTION_BORDER_MODE
CONVOLUTION_FILTER_BIAS = C.GL_CONVOLUTION_FILTER_BIAS
CONVOLUTION_FILTER_SCALE = C.GL_CONVOLUTION_FILTER_SCALE
CONVOLUTION_FORMAT = C.GL_CONVOLUTION_FORMAT
CONVOLUTION_HEIGHT = C.GL_CONVOLUTION_HEIGHT
CONVOLUTION_WIDTH = C.GL_CONVOLUTION_WIDTH
COORD_REPLACE = C.GL_COORD_REPLACE
COPY_INVERTED = C.GL_COPY_INVERTED
COPY_PIXEL_TOKEN = C.GL_COPY_PIXEL_TOKEN
COPY_READ_BUFFER = C.GL_COPY_READ_BUFFER
COPY_WRITE_BUFFER = C.GL_COPY_WRITE_BUFFER
COPY = C.GL_COPY
CULL_FACE_MODE = C.GL_CULL_FACE_MODE
CULL_FACE = C.GL_CULL_FACE
CURRENT_BIT = C.GL_CURRENT_BIT
CURRENT_COLOR = C.GL_CURRENT_COLOR
CURRENT_FOG_COORDINATE = C.GL_CURRENT_FOG_COORDINATE
CURRENT_FOG_COORD = C.GL_CURRENT_FOG_COORD
CURRENT_INDEX = C.GL_CURRENT_INDEX
CURRENT_NORMAL = C.GL_CURRENT_NORMAL
CURRENT_PROGRAM = C.GL_CURRENT_PROGRAM
CURRENT_QUERY = C.GL_CURRENT_QUERY
CURRENT_RASTER_COLOR = C.GL_CURRENT_RASTER_COLOR
CURRENT_RASTER_DISTANCE = C.GL_CURRENT_RASTER_DISTANCE
CURRENT_RASTER_INDEX = C.GL_CURRENT_RASTER_INDEX
CURRENT_RASTER_POSITION_VALID = C.GL_CURRENT_RASTER_POSITION_VALID
CURRENT_RASTER_POSITION = C.GL_CURRENT_RASTER_POSITION
CURRENT_RASTER_SECONDARY_COLOR = C.GL_CURRENT_RASTER_SECONDARY_COLOR
CURRENT_RASTER_TEXTURE_COORDS = C.GL_CURRENT_RASTER_TEXTURE_COORDS
CURRENT_SECONDARY_COLOR = C.GL_CURRENT_SECONDARY_COLOR
CURRENT_TEXTURE_COORDS = C.GL_CURRENT_TEXTURE_COORDS
CURRENT_VERTEX_ATTRIB = C.GL_CURRENT_VERTEX_ATTRIB
CW = C.GL_CW
DECAL = C.GL_DECAL
DECR_WRAP = C.GL_DECR_WRAP
DECR = C.GL_DECR
DEBUG_OUTPUT_SYNCHRONOUS = C.GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = C.GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
DEBUG_CALLBACK_FUNCTION = C.GL_DEBUG_CALLBACK_FUNCTION_ARB
DEBUG_CALLBACK_USER_PARAM = C.GL_DEBUG_CALLBACK_USER_PARAM_ARB
DEBUG_SOURCE_API = C.GL_DEBUG_SOURCE_API_ARB
DEBUG_SOURCE_WINDOW_SYSTEM = C.GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
DEBUG_SOURCE_SHADER_COMPILER = C.GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
DEBUG_SOURCE_THIRD_PARTY = C.GL_DEBUG_SOURCE_THIRD_PARTY_ARB
DEBUG_SOURCE_APPLICATION = C.GL_DEBUG_SOURCE_APPLICATION_ARB
DEBUG_SOURCE_OTHER = C.GL_DEBUG_SOURCE_OTHER_ARB
DEBUG_TYPE_ERROR = C.GL_DEBUG_TYPE_ERROR_ARB
DEBUG_TYPE_DEPRECATED_BEHAVIOR = C.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
DEBUG_TYPE_UNDEFINED_BEHAVIOR = C.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
DEBUG_TYPE_PORTABILITY = C.GL_DEBUG_TYPE_PORTABILITY_ARB
DEBUG_TYPE_PERFORMANCE = C.GL_DEBUG_TYPE_PERFORMANCE_ARB
DEBUG_TYPE_OTHER = C.GL_DEBUG_TYPE_OTHER_ARB
DEBUG_LOGGED_MESSAGES = C.GL_DEBUG_LOGGED_MESSAGES_ARB
DEBUG_SEVERITY_HIGH = C.GL_DEBUG_SEVERITY_HIGH_ARB
DEBUG_SEVERITY_MEDIUM = C.GL_DEBUG_SEVERITY_MEDIUM_ARB
DEBUG_SEVERITY_LOW = C.GL_DEBUG_SEVERITY_LOW_ARB
DELETE_STATUS = C.GL_DELETE_STATUS
DEPTH24_STENCIL8 = C.GL_DEPTH24_STENCIL8
DEPTH32F_STENCIL8 = C.GL_DEPTH32F_STENCIL8
DEPTH_ATTACHMENT = C.GL_DEPTH_ATTACHMENT
DEPTH_BIAS = C.GL_DEPTH_BIAS
DEPTH_BITS = C.GL_DEPTH_BITS
DEPTH_BUFFER_BIT = C.GL_DEPTH_BUFFER_BIT
DEPTH_BUFFER = C.GL_DEPTH_BUFFER
DEPTH_CLAMP = C.GL_DEPTH_CLAMP
DEPTH_CLEAR_VALUE = C.GL_DEPTH_CLEAR_VALUE
DEPTH_COMPONENT16 = C.GL_DEPTH_COMPONENT16
DEPTH_COMPONENT24 = C.GL_DEPTH_COMPONENT24
DEPTH_COMPONENT32F = C.GL_DEPTH_COMPONENT32F
DEPTH_COMPONENT32 = C.GL_DEPTH_COMPONENT32
DEPTH_COMPONENT = C.GL_DEPTH_COMPONENT
DEPTH_FUNC = C.GL_DEPTH_FUNC
DEPTH_RANGE = C.GL_DEPTH_RANGE
DEPTH_SCALE = C.GL_DEPTH_SCALE
DEPTH_STENCIL_ATTACHMENT = C.GL_DEPTH_STENCIL_ATTACHMENT
DEPTH_STENCIL = C.GL_DEPTH_STENCIL
DEPTH_TEST = C.GL_DEPTH_TEST
DEPTH_TEXTURE_MODE = C.GL_DEPTH_TEXTURE_MODE
DEPTH_WRITEMASK = C.GL_DEPTH_WRITEMASK
DEPTH = C.GL_DEPTH
DIFFUSE = C.GL_DIFFUSE
DITHER = C.GL_DITHER
DOMAIN = C.GL_DOMAIN
DONT_CARE = C.GL_DONT_CARE
DOT3_RGBA = C.GL_DOT3_RGBA
DOT3_RGB = C.GL_DOT3_RGB
DOUBLEBUFFER = C.GL_DOUBLEBUFFER
DOUBLE = C.GL_DOUBLE
DRAW_BUFFER0 = C.GL_DRAW_BUFFER0
DRAW_BUFFER10 = C.GL_DRAW_BUFFER10
DRAW_BUFFER11 = C.GL_DRAW_BUFFER11
DRAW_BUFFER12 = C.GL_DRAW_BUFFER12
DRAW_BUFFER13 = C.GL_DRAW_BUFFER13
DRAW_BUFFER14 = C.GL_DRAW_BUFFER14
DRAW_BUFFER15 = C.GL_DRAW_BUFFER15
DRAW_BUFFER1 = C.GL_DRAW_BUFFER1
DRAW_BUFFER2 = C.GL_DRAW_BUFFER2
DRAW_BUFFER3 = C.GL_DRAW_BUFFER3
DRAW_BUFFER4 = C.GL_DRAW_BUFFER4
DRAW_BUFFER5 = C.GL_DRAW_BUFFER5
DRAW_BUFFER6 = C.GL_DRAW_BUFFER6
DRAW_BUFFER7 = C.GL_DRAW_BUFFER7
DRAW_BUFFER8 = C.GL_DRAW_BUFFER8
DRAW_BUFFER9 = C.GL_DRAW_BUFFER9
DRAW_BUFFER = C.GL_DRAW_BUFFER
DRAW_FRAMEBUFFER_BINDING = C.GL_DRAW_FRAMEBUFFER_BINDING
DRAW_FRAMEBUFFER = C.GL_DRAW_FRAMEBUFFER
DRAW_PIXEL_TOKEN = C.GL_DRAW_PIXEL_TOKEN
DST_ALPHA = C.GL_DST_ALPHA
DST_COLOR = C.GL_DST_COLOR
DYNAMIC_COPY = C.GL_DYNAMIC_COPY
DYNAMIC_DRAW = C.GL_DYNAMIC_DRAW
DYNAMIC_READ = C.GL_DYNAMIC_READ
EDGE_FLAG_ARRAY_BUFFER_BINDING = C.GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
EDGE_FLAG_ARRAY_POINTER = C.GL_EDGE_FLAG_ARRAY_POINTER
EDGE_FLAG_ARRAY_STRIDE = C.GL_EDGE_FLAG_ARRAY_STRIDE
EDGE_FLAG_ARRAY = C.GL_EDGE_FLAG_ARRAY
EDGE_FLAG = C.GL_EDGE_FLAG
ELEMENT_ARRAY_BUFFER_BINDING = C.GL_ELEMENT_ARRAY_BUFFER_BINDING
ELEMENT_ARRAY_BUFFER = C.GL_ELEMENT_ARRAY_BUFFER
EMISSION = C.GL_EMISSION
ENABLE_BIT = C.GL_ENABLE_BIT
EQUAL = C.GL_EQUAL
EQUIV = C.GL_EQUIV
EVAL_BIT = C.GL_EVAL_BIT
EXP2 = C.GL_EXP2
EXP = C.GL_EXP
EXTENSIONS = C.GL_EXTENSIONS
EYE_LINEAR = C.GL_EYE_LINEAR
EYE_PLANE = C.GL_EYE_PLANE
FALSE = C.GL_FALSE
FASTEST = C.GL_FASTEST
FEEDBACK_BUFFER_POINTER = C.GL_FEEDBACK_BUFFER_POINTER
FEEDBACK_BUFFER_SIZE = C.GL_FEEDBACK_BUFFER_SIZE
FEEDBACK_BUFFER_TYPE = C.GL_FEEDBACK_BUFFER_TYPE
FEEDBACK = C.GL_FEEDBACK
FILL = C.GL_FILL
FIRST_VERTEX_CONVENTION = C.GL_FIRST_VERTEX_CONVENTION
FIXED_ONLY = C.GL_FIXED_ONLY
FLAT = C.GL_FLAT
FLOAT_32_UNSIGNED_INT_24_8_REV = C.GL_FLOAT_32_UNSIGNED_INT_24_8_REV
FLOAT_MAT2x3 = C.GL_FLOAT_MAT2x3
FLOAT_MAT2x4 = C.GL_FLOAT_MAT2x4
FLOAT_MAT2 = C.GL_FLOAT_MAT2
FLOAT_MAT3x2 = C.GL_FLOAT_MAT3x2
FLOAT_MAT3x4 = C.GL_FLOAT_MAT3x4
FLOAT_MAT3 = C.GL_FLOAT_MAT3
FLOAT_MAT4x2 = C.GL_FLOAT_MAT4x2
FLOAT_MAT4x3 = C.GL_FLOAT_MAT4x3
FLOAT_MAT4 = C.GL_FLOAT_MAT4
FLOAT_VEC2 = C.GL_FLOAT_VEC2
FLOAT_VEC3 = C.GL_FLOAT_VEC3
FLOAT_VEC4 = C.GL_FLOAT_VEC4
FLOAT = C.GL_FLOAT
FOG_BIT = C.GL_FOG_BIT
FOG_COLOR = C.GL_FOG_COLOR
FOG_COORD_ARRAY_BUFFER_BINDING = C.GL_FOG_COORD_ARRAY_BUFFER_BINDING
FOG_COORD_ARRAY_POINTER = C.GL_FOG_COORD_ARRAY_POINTER
FOG_COORD_ARRAY_STRIDE = C.GL_FOG_COORD_ARRAY_STRIDE
FOG_COORD_ARRAY_TYPE = C.GL_FOG_COORD_ARRAY_TYPE
FOG_COORD_ARRAY = C.GL_FOG_COORD_ARRAY
FOG_COORDINATE_ARRAY_BUFFER_BINDING = C.GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
FOG_COORDINATE_ARRAY_POINTER = C.GL_FOG_COORDINATE_ARRAY_POINTER
FOG_COORDINATE_ARRAY_STRIDE = C.GL_FOG_COORDINATE_ARRAY_STRIDE
FOG_COORDINATE_ARRAY_TYPE = C.GL_FOG_COORDINATE_ARRAY_TYPE
FOG_COORDINATE_ARRAY = C.GL_FOG_COORDINATE_ARRAY
FOG_COORDINATE_SOURCE = C.GL_FOG_COORDINATE_SOURCE
FOG_COORDINATE = C.GL_FOG_COORDINATE
FOG_COORD_SRC = C.GL_FOG_COORD_SRC
FOG_COORD = C.GL_FOG_COORD
FOG_DENSITY = C.GL_FOG_DENSITY
FOG_END = C.GL_FOG_END
FOG_HINT = C.GL_FOG_HINT
FOG_INDEX = C.GL_FOG_INDEX
FOG_MODE = C.GL_FOG_MODE
FOG_START = C.GL_FOG_START
FOG = C.GL_FOG
FRAGMENT_DEPTH = C.GL_FRAGMENT_DEPTH
FRAGMENT_SHADER_DERIVATIVE_HINT = C.GL_FRAGMENT_SHADER_DERIVATIVE_HINT
FRAGMENT_SHADER = C.GL_FRAGMENT_SHADER
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = C.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = C.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
FRAMEBUFFER_ATTACHMENT_LAYERED = C.GL_FRAMEBUFFER_ATTACHMENT_LAYERED
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = C.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = C.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
FRAMEBUFFER_ATTACHMENT_RED_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = C.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = C.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = C.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = C.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
FRAMEBUFFER_BINDING = C.GL_FRAMEBUFFER_BINDING
FRAMEBUFFER_COMPLETE = C.GL_FRAMEBUFFER_COMPLETE
FRAMEBUFFER_DEFAULT = C.GL_FRAMEBUFFER_DEFAULT
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = C.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = C.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = C.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = C.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = C.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
FRAMEBUFFER_INCOMPLETE_READ_BUFFER = C.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
FRAMEBUFFER_SRGB = C.GL_FRAMEBUFFER_SRGB
FRAMEBUFFER_UNDEFINED = C.GL_FRAMEBUFFER_UNDEFINED
FRAMEBUFFER_UNSUPPORTED = C.GL_FRAMEBUFFER_UNSUPPORTED
FRAMEBUFFER = C.GL_FRAMEBUFFER
FRONT_AND_BACK = C.GL_FRONT_AND_BACK
FRONT_FACE = C.GL_FRONT_FACE
FRONT_LEFT = C.GL_FRONT_LEFT
FRONT_RIGHT = C.GL_FRONT_RIGHT
FRONT = C.GL_FRONT
FUNC_ADD = C.GL_FUNC_ADD
FUNC_REVERSE_SUBTRACT = C.GL_FUNC_REVERSE_SUBTRACT
FUNC_SUBTRACT = C.GL_FUNC_SUBTRACT
GENERATE_MIPMAP_HINT = C.GL_GENERATE_MIPMAP_HINT
GENERATE_MIPMAP = C.GL_GENERATE_MIPMAP
GEOMETRY_INPUT_TYPE = C.GL_GEOMETRY_INPUT_TYPE
GEOMETRY_OUTPUT_TYPE = C.GL_GEOMETRY_OUTPUT_TYPE
GEOMETRY_SHADER = C.GL_GEOMETRY_SHADER
GEOMETRY_VERTICES_OUT = C.GL_GEOMETRY_VERTICES_OUT
GEQUAL = C.GL_GEQUAL
GREATER = C.GL_GREATER
GREEN_BIAS = C.GL_GREEN_BIAS
GREEN_BITS = C.GL_GREEN_BITS
GREEN_INTEGER = C.GL_GREEN_INTEGER
GREEN_SCALE = C.GL_GREEN_SCALE
GREEN = C.GL_GREEN
HALF_FLOAT = C.GL_HALF_FLOAT
HINT_BIT = C.GL_HINT_BIT
HISTOGRAM_ALPHA_SIZE = C.GL_HISTOGRAM_ALPHA_SIZE
HISTOGRAM_BLUE_SIZE = C.GL_HISTOGRAM_BLUE_SIZE
HISTOGRAM_FORMAT = C.GL_HISTOGRAM_FORMAT
HISTOGRAM_GREEN_SIZE = C.GL_HISTOGRAM_GREEN_SIZE
HISTOGRAM_LUMINANCE_SIZE = C.GL_HISTOGRAM_LUMINANCE_SIZE
HISTOGRAM_RED_SIZE = C.GL_HISTOGRAM_RED_SIZE
HISTOGRAM_SINK = C.GL_HISTOGRAM_SINK
HISTOGRAM_WIDTH = C.GL_HISTOGRAM_WIDTH
HISTOGRAM = C.GL_HISTOGRAM
INCR_WRAP = C.GL_INCR_WRAP
INCR = C.GL_INCR
INDEX_ARRAY_BUFFER_BINDING = C.GL_INDEX_ARRAY_BUFFER_BINDING
INDEX_ARRAY_POINTER = C.GL_INDEX_ARRAY_POINTER
INDEX_ARRAY_STRIDE = C.GL_INDEX_ARRAY_STRIDE
INDEX_ARRAY_TYPE = C.GL_INDEX_ARRAY_TYPE
INDEX_ARRAY = C.GL_INDEX_ARRAY
INDEX_BITS = C.GL_INDEX_BITS
INDEX_CLEAR_VALUE = C.GL_INDEX_CLEAR_VALUE
INDEX_LOGIC_OP = C.GL_INDEX_LOGIC_OP
INDEX_MODE = C.GL_INDEX_MODE
INDEX_OFFSET = C.GL_INDEX_OFFSET
INDEX_SHIFT = C.GL_INDEX_SHIFT
INDEX_WRITEMASK = C.GL_INDEX_WRITEMASK
INDEX = C.GL_INDEX
INFO_LOG_LENGTH = C.GL_INFO_LOG_LENGTH
INTENSITY12 = C.GL_INTENSITY12
INTENSITY16_SNORM = C.GL_INTENSITY16_SNORM
INTENSITY16 = C.GL_INTENSITY16
INTENSITY4 = C.GL_INTENSITY4
INTENSITY8_SNORM = C.GL_INTENSITY8_SNORM
INTENSITY8 = C.GL_INTENSITY8
INTENSITY_SNORM = C.GL_INTENSITY_SNORM
INTENSITY = C.GL_INTENSITY
INTERLEAVED_ATTRIBS = C.GL_INTERLEAVED_ATTRIBS
INTERPOLATE = C.GL_INTERPOLATE
INT_SAMPLER_1D_ARRAY = C.GL_INT_SAMPLER_1D_ARRAY
INT_SAMPLER_1D = C.GL_INT_SAMPLER_1D
INT_SAMPLER_2D_ARRAY = C.GL_INT_SAMPLER_2D_ARRAY
INT_SAMPLER_2D_MULTISAMPLE_ARRAY = C.GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
INT_SAMPLER_2D_MULTISAMPLE = C.GL_INT_SAMPLER_2D_MULTISAMPLE
INT_SAMPLER_2D_RECT = C.GL_INT_SAMPLER_2D_RECT
INT_SAMPLER_2D = C.GL_INT_SAMPLER_2D
INT_SAMPLER_3D = C.GL_INT_SAMPLER_3D
INT_SAMPLER_BUFFER = C.GL_INT_SAMPLER_BUFFER
INT_SAMPLER_CUBE_MAP_ARRAY = C.GL_INT_SAMPLER_CUBE_MAP_ARRAY
INT_SAMPLER_CUBE = C.GL_INT_SAMPLER_CUBE
INT_VEC2 = C.GL_INT_VEC2
INT_VEC3 = C.GL_INT_VEC3
INT_VEC4 = C.GL_INT_VEC4
INT = C.GL_INT
INVALID_ENUM = C.GL_INVALID_ENUM
INVALID_FRAMEBUFFER_OPERATION = C.GL_INVALID_FRAMEBUFFER_OPERATION
INVALID_INDEX = C.GL_INVALID_INDEX
INVALID_OPERATION = C.GL_INVALID_OPERATION
INVALID_VALUE = C.GL_INVALID_VALUE
INVERTED_SCREEN_W_REND = C.GL_INVERTED_SCREEN_W_REND
INVERT = C.GL_INVERT
KEEP = C.GL_KEEP
LAST_VERTEX_CONVENTION = C.GL_LAST_VERTEX_CONVENTION
LEFT = C.GL_LEFT
LEQUAL = C.GL_LEQUAL
LESS = C.GL_LESS
LIGHT0 = C.GL_LIGHT0
LIGHT1 = C.GL_LIGHT1
LIGHT2 = C.GL_LIGHT2
LIGHT3 = C.GL_LIGHT3
LIGHT4 = C.GL_LIGHT4
LIGHT5 = C.GL_LIGHT5
LIGHT6 = C.GL_LIGHT6
LIGHT7 = C.GL_LIGHT7
LIGHTING_BIT = C.GL_LIGHTING_BIT
LIGHTING = C.GL_LIGHTING
LIGHT_MODEL_AMBIENT = C.GL_LIGHT_MODEL_AMBIENT
LIGHT_MODEL_COLOR_CONTROL = C.GL_LIGHT_MODEL_COLOR_CONTROL
LIGHT_MODEL_LOCAL_VIEWER = C.GL_LIGHT_MODEL_LOCAL_VIEWER
LIGHT_MODEL_TWO_SIDE = C.GL_LIGHT_MODEL_TWO_SIDE
LINEAR_ATTENUATION = C.GL_LINEAR_ATTENUATION
LINEAR_MIPMAP_LINEAR = C.GL_LINEAR_MIPMAP_LINEAR
LINEAR_MIPMAP_NEAREST = C.GL_LINEAR_MIPMAP_NEAREST
LINEAR = C.GL_LINEAR
LINE_BIT = C.GL_LINE_BIT
LINE_LOOP = C.GL_LINE_LOOP
LINE_RESET_TOKEN = C.GL_LINE_RESET_TOKEN
LINES_ADJACENCY = C.GL_LINES_ADJACENCY
LINE_SMOOTH_HINT = C.GL_LINE_SMOOTH_HINT
LINE_SMOOTH = C.GL_LINE_SMOOTH
LINE_STIPPLE_PATTERN = C.GL_LINE_STIPPLE_PATTERN
LINE_STIPPLE_REPEAT = C.GL_LINE_STIPPLE_REPEAT
LINE_STIPPLE = C.GL_LINE_STIPPLE
LINE_STRIP_ADJACENCY = C.GL_LINE_STRIP_ADJACENCY
LINE_STRIP = C.GL_LINE_STRIP
LINES = C.GL_LINES
LINE_TOKEN = C.GL_LINE_TOKEN
LINE_WIDTH_GRANULARITY = C.GL_LINE_WIDTH_GRANULARITY
LINE_WIDTH_RANGE = C.GL_LINE_WIDTH_RANGE
LINE_WIDTH = C.GL_LINE_WIDTH
LINE = C.GL_LINE
LINK_STATUS = C.GL_LINK_STATUS
LIST_BASE = C.GL_LIST_BASE
LIST_BIT = C.GL_LIST_BIT
LIST_INDEX = C.GL_LIST_INDEX
LIST_MODE = C.GL_LIST_MODE
LOAD = C.GL_LOAD
LOGIC_OP_MODE = C.GL_LOGIC_OP_MODE
LOGIC_OP = C.GL_LOGIC_OP
LOWER_LEFT = C.GL_LOWER_LEFT
LUMINANCE12_ALPHA12 = C.GL_LUMINANCE12_ALPHA12
LUMINANCE12_ALPHA4 = C.GL_LUMINANCE12_ALPHA4
LUMINANCE12 = C.GL_LUMINANCE12
LUMINANCE16_ALPHA16_SNORM = C.GL_LUMINANCE16_ALPHA16_SNORM
LUMINANCE16_ALPHA16 = C.GL_LUMINANCE16_ALPHA16
LUMINANCE16_SNORM = C.GL_LUMINANCE16_SNORM
LUMINANCE16 = C.GL_LUMINANCE16
LUMINANCE4_ALPHA4 = C.GL_LUMINANCE4_ALPHA4
LUMINANCE4 = C.GL_LUMINANCE4
LUMINANCE6_ALPHA2 = C.GL_LUMINANCE6_ALPHA2
LUMINANCE8_ALPHA8_SNORM = C.GL_LUMINANCE8_ALPHA8_SNORM
LUMINANCE8_ALPHA8 = C.GL_LUMINANCE8_ALPHA8
LUMINANCE8_SNORM = C.GL_LUMINANCE8_SNORM
LUMINANCE8 = C.GL_LUMINANCE8
LUMINANCE_ALPHA_SNORM = C.GL_LUMINANCE_ALPHA_SNORM
LUMINANCE_ALPHA = C.GL_LUMINANCE_ALPHA
LUMINANCE_SNORM = C.GL_LUMINANCE_SNORM
LUMINANCE = C.GL_LUMINANCE
MAJOR_VERSION = C.GL_MAJOR_VERSION
MAP1_COLOR_4 = C.GL_MAP1_COLOR_4
MAP1_GRID_DOMAIN = C.GL_MAP1_GRID_DOMAIN
MAP1_GRID_SEGMENTS = C.GL_MAP1_GRID_SEGMENTS
MAP1_INDEX = C.GL_MAP1_INDEX
MAP1_NORMAL = C.GL_MAP1_NORMAL
MAP1_TEXTURE_COORD_1 = C.GL_MAP1_TEXTURE_COORD_1
MAP1_TEXTURE_COORD_2 = C.GL_MAP1_TEXTURE_COORD_2
MAP1_TEXTURE_COORD_3 = C.GL_MAP1_TEXTURE_COORD_3
MAP1_TEXTURE_COORD_4 = C.GL_MAP1_TEXTURE_COORD_4
MAP1_VERTEX_3 = C.GL_MAP1_VERTEX_3
MAP1_VERTEX_4 = C.GL_MAP1_VERTEX_4
MAP2_COLOR_4 = C.GL_MAP2_COLOR_4
MAP2_GRID_DOMAIN = C.GL_MAP2_GRID_DOMAIN
MAP2_GRID_SEGMENTS = C.GL_MAP2_GRID_SEGMENTS
MAP2_INDEX = C.GL_MAP2_INDEX
MAP2_NORMAL = C.GL_MAP2_NORMAL
MAP2_TEXTURE_COORD_1 = C.GL_MAP2_TEXTURE_COORD_1
MAP2_TEXTURE_COORD_2 = C.GL_MAP2_TEXTURE_COORD_2
MAP2_TEXTURE_COORD_3 = C.GL_MAP2_TEXTURE_COORD_3
MAP2_TEXTURE_COORD_4 = C.GL_MAP2_TEXTURE_COORD_4
MAP2_VERTEX_3 = C.GL_MAP2_VERTEX_3
MAP2_VERTEX_4 = C.GL_MAP2_VERTEX_4
MAP_COLOR = C.GL_MAP_COLOR
MAP_FLUSH_EXPLICIT_BIT = C.GL_MAP_FLUSH_EXPLICIT_BIT
MAP_INVALIDATE_BUFFER_BIT = C.GL_MAP_INVALIDATE_BUFFER_BIT
MAP_INVALIDATE_RANGE_BIT = C.GL_MAP_INVALIDATE_RANGE_BIT
MAP_READ_BIT = C.GL_MAP_READ_BIT
MAP_STENCIL = C.GL_MAP_STENCIL
MAP_UNSYNCHRONIZED_BIT = C.GL_MAP_UNSYNCHRONIZED_BIT
MAP_WRITE_BIT = C.GL_MAP_WRITE_BIT
MATRIX_MODE = C.GL_MATRIX_MODE
MAX_3D_TEXTURE_SIZE = C.GL_MAX_3D_TEXTURE_SIZE
MAX_ARRAY_TEXTURE_LAYERS = C.GL_MAX_ARRAY_TEXTURE_LAYERS
MAX_ATTRIB_STACK_DEPTH = C.GL_MAX_ATTRIB_STACK_DEPTH
MAX_CLIENT_ATTRIB_STACK_DEPTH = C.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
MAX_CLIP_DISTANCES = C.GL_MAX_CLIP_DISTANCES
MAX_CLIP_PLANES = C.GL_MAX_CLIP_PLANES
MAX_COLOR_ATTACHMENTS = C.GL_MAX_COLOR_ATTACHMENTS
MAX_COLOR_MATRIX_STACK_DEPTH = C.GL_MAX_COLOR_MATRIX_STACK_DEPTH
MAX_COLOR_TEXTURE_SAMPLES = C.GL_MAX_COLOR_TEXTURE_SAMPLES
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = C.GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = C.GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
MAX_COMBINED_TEXTURE_IMAGE_UNITS = C.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
MAX_COMBINED_UNIFORM_BLOCKS = C.GL_MAX_COMBINED_UNIFORM_BLOCKS
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = C.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
MAX_CONVOLUTION_HEIGHT = C.GL_MAX_CONVOLUTION_HEIGHT
MAX_CONVOLUTION_WIDTH = C.GL_MAX_CONVOLUTION_WIDTH
MAX_CUBE_MAP_TEXTURE_SIZE = C.GL_MAX_CUBE_MAP_TEXTURE_SIZE
MAX_DEBUG_LOGGED_MESSAGES = C.GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
MAX_DEBUG_MESSAGE_LENGTH = C.GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
MAX_DEPTH_TEXTURE_SAMPLES = C.GL_MAX_DEPTH_TEXTURE_SAMPLES
MAX_DRAW_BUFFERS = C.GL_MAX_DRAW_BUFFERS
MAX_ELEMENTS_INDICES = C.GL_MAX_ELEMENTS_INDICES
MAX_ELEMENTS_VERTICES = C.GL_MAX_ELEMENTS_VERTICES
MAX_EVAL_ORDER = C.GL_MAX_EVAL_ORDER
MAX_FRAGMENT_INPUT_COMPONENTS = C.GL_MAX_FRAGMENT_INPUT_COMPONENTS
MAX_FRAGMENT_UNIFORM_BLOCKS = C.GL_MAX_FRAGMENT_UNIFORM_BLOCKS
MAX_FRAGMENT_UNIFORM_COMPONENTS = C.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
MAX_GEOMETRY_INPUT_COMPONENTS = C.GL_MAX_GEOMETRY_INPUT_COMPONENTS
MAX_GEOMETRY_OUTPUT_COMPONENTS = C.GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
MAX_GEOMETRY_OUTPUT_VERTICES = C.GL_MAX_GEOMETRY_OUTPUT_VERTICES
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = C.GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = C.GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
MAX_GEOMETRY_UNIFORM_BLOCKS = C.GL_MAX_GEOMETRY_UNIFORM_BLOCKS
MAX_GEOMETRY_UNIFORM_COMPONENTS = C.GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
MAX_INTEGER_SAMPLES = C.GL_MAX_INTEGER_SAMPLES
MAX_LIGHTS = C.GL_MAX_LIGHTS
MAX_LIST_NESTING = C.GL_MAX_LIST_NESTING
MAX_MODELVIEW_STACK_DEPTH = C.GL_MAX_MODELVIEW_STACK_DEPTH
MAX_NAME_STACK_DEPTH = C.GL_MAX_NAME_STACK_DEPTH
MAX_PIXEL_MAP_TABLE = C.GL_MAX_PIXEL_MAP_TABLE
MAX_PROGRAM_TEXEL_OFFSET = C.GL_MAX_PROGRAM_TEXEL_OFFSET
MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = C.GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
MAX_PROGRAM_TEXTURE_GATHER_OFFSET = C.GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
MAX_PROJECTION_STACK_DEPTH = C.GL_MAX_PROJECTION_STACK_DEPTH
MAX_RECTANGLE_TEXTURE_SIZE = C.GL_MAX_RECTANGLE_TEXTURE_SIZE
MAX_RENDERBUFFER_SIZE = C.GL_MAX_RENDERBUFFER_SIZE
MAX_SAMPLE_MASK_WORDS = C.GL_MAX_SAMPLE_MASK_WORDS
MAX_SAMPLES = C.GL_MAX_SAMPLES
MAX_SERVER_WAIT_TIMEOUT = C.GL_MAX_SERVER_WAIT_TIMEOUT
MAX_TEXTURE_BUFFER_SIZE = C.GL_MAX_TEXTURE_BUFFER_SIZE
MAX_TEXTURE_COORDS = C.GL_MAX_TEXTURE_COORDS
MAX_TEXTURE_IMAGE_UNITS = C.GL_MAX_TEXTURE_IMAGE_UNITS
MAX_TEXTURE_LOD_BIAS = C.GL_MAX_TEXTURE_LOD_BIAS
MAX_TEXTURE_SIZE = C.GL_MAX_TEXTURE_SIZE
MAX_TEXTURE_STACK_DEPTH = C.GL_MAX_TEXTURE_STACK_DEPTH
MAX_TEXTURE_UNITS = C.GL_MAX_TEXTURE_UNITS
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = C.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = C.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = C.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
MAX_UNIFORM_BLOCK_SIZE = C.GL_MAX_UNIFORM_BLOCK_SIZE
MAX_UNIFORM_BUFFER_BINDINGS = C.GL_MAX_UNIFORM_BUFFER_BINDINGS
MAX_VARYING_COMPONENTS = C.GL_MAX_VARYING_COMPONENTS
MAX_VARYING_FLOATS = C.GL_MAX_VARYING_FLOATS
MAX_VERTEX_ATTRIBS = C.GL_MAX_VERTEX_ATTRIBS
MAX_VERTEX_OUTPUT_COMPONENTS = C.GL_MAX_VERTEX_OUTPUT_COMPONENTS
MAX_VERTEX_TEXTURE_IMAGE_UNITS = C.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
MAX_VERTEX_UNIFORM_BLOCKS = C.GL_MAX_VERTEX_UNIFORM_BLOCKS
MAX_VERTEX_UNIFORM_COMPONENTS = C.GL_MAX_VERTEX_UNIFORM_COMPONENTS
MAX_VIEWPORT_DIMS = C.GL_MAX_VIEWPORT_DIMS
MAX = C.GL_MAX
MINMAX_FORMAT = C.GL_MINMAX_FORMAT
MINMAX_SINK = C.GL_MINMAX_SINK
MINMAX = C.GL_MINMAX
MINOR_VERSION = C.GL_MINOR_VERSION
MIN_PROGRAM_TEXEL_OFFSET = C.GL_MIN_PROGRAM_TEXEL_OFFSET
MIN_PROGRAM_TEXTURE_GATHER_OFFSET = C.GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
MIN_SAMPLE_SHADING_VALUE = C.GL_MIN_SAMPLE_SHADING_VALUE
MIN = C.GL_MIN
MIRRORED_REPEAT = C.GL_MIRRORED_REPEAT
MODELVIEW_MATRIX = C.GL_MODELVIEW_MATRIX
MODELVIEW_STACK_DEPTH = C.GL_MODELVIEW_STACK_DEPTH
MODELVIEW = C.GL_MODELVIEW
MODULATE = C.GL_MODULATE
MULTISAMPLE_BIT = C.GL_MULTISAMPLE_BIT
MULTISAMPLE = C.GL_MULTISAMPLE
MULT = C.GL_MULT
N3F_V3F = C.GL_N3F_V3F
NAME_STACK_DEPTH = C.GL_NAME_STACK_DEPTH
NAND = C.GL_NAND
NEAREST_MIPMAP_LINEAR = C.GL_NEAREST_MIPMAP_LINEAR
NEAREST_MIPMAP_NEAREST = C.GL_NEAREST_MIPMAP_NEAREST
NEAREST = C.GL_NEAREST
NEVER = C.GL_NEVER
NICEST = C.GL_NICEST
NO_ERROR = C.GL_NO_ERROR
NONE = C.GL_NONE
NOOP = C.GL_NOOP
NORMAL_ARRAY_BUFFER_BINDING = C.GL_NORMAL_ARRAY_BUFFER_BINDING
NORMAL_ARRAY_POINTER = C.GL_NORMAL_ARRAY_POINTER
NORMAL_ARRAY_STRIDE = C.GL_NORMAL_ARRAY_STRIDE
NORMAL_ARRAY_TYPE = C.GL_NORMAL_ARRAY_TYPE
NORMAL_ARRAY = C.GL_NORMAL_ARRAY
NORMALIZE = C.GL_NORMALIZE
NORMAL_MAP = C.GL_NORMAL_MAP
NOR = C.GL_NOR
NOTEQUAL = C.GL_NOTEQUAL
NUM_COMPRESSED_TEXTURE_FORMATS = C.GL_NUM_COMPRESSED_TEXTURE_FORMATS
OBJECT_LINEAR = C.GL_OBJECT_LINEAR
OBJECT_PLANE = C.GL_OBJECT_PLANE
OBJECT_TYPE = C.GL_OBJECT_TYPE
ONE_MINUS_CONSTANT_ALPHA = C.GL_ONE_MINUS_CONSTANT_ALPHA
ONE_MINUS_CONSTANT_COLOR = C.GL_ONE_MINUS_CONSTANT_COLOR
ONE_MINUS_DST_ALPHA = C.GL_ONE_MINUS_DST_ALPHA
ONE_MINUS_DST_COLOR = C.GL_ONE_MINUS_DST_COLOR
ONE_MINUS_SRC_ALPHA = C.GL_ONE_MINUS_SRC_ALPHA
ONE_MINUS_SRC_COLOR = C.GL_ONE_MINUS_SRC_COLOR
ONE = C.GL_ONE
OPERAND0_ALPHA = C.GL_OPERAND0_ALPHA
OPERAND0_RGB = C.GL_OPERAND0_RGB
OPERAND1_ALPHA = C.GL_OPERAND1_ALPHA
OPERAND1_RGB = C.GL_OPERAND1_RGB
OPERAND2_ALPHA = C.GL_OPERAND2_ALPHA
OPERAND2_RGB = C.GL_OPERAND2_RGB
ORDER = C.GL_ORDER
OR_INVERTED = C.GL_OR_INVERTED
OR_REVERSE = C.GL_OR_REVERSE
OR = C.GL_OR
OUT_OF_MEMORY = C.GL_OUT_OF_MEMORY
PACK_ALIGNMENT = C.GL_PACK_ALIGNMENT
PACK_IMAGE_HEIGHT = C.GL_PACK_IMAGE_HEIGHT
PACK_LSB_FIRST = C.GL_PACK_LSB_FIRST
PACK_ROW_LENGTH = C.GL_PACK_ROW_LENGTH
PACK_SKIP_IMAGES = C.GL_PACK_SKIP_IMAGES
PACK_SKIP_PIXELS = C.GL_PACK_SKIP_PIXELS
PACK_SKIP_ROWS = C.GL_PACK_SKIP_ROWS
PACK_SWAP_BYTES = C.GL_PACK_SWAP_BYTES
PASS_THROUGH_TOKEN = C.GL_PASS_THROUGH_TOKEN
PERSPECTIVE_CORRECTION_HINT = C.GL_PERSPECTIVE_CORRECTION_HINT
PIXEL_MAP_A_TO_A_SIZE = C.GL_PIXEL_MAP_A_TO_A_SIZE
PIXEL_MAP_A_TO_A = C.GL_PIXEL_MAP_A_TO_A
PIXEL_MAP_B_TO_B_SIZE = C.GL_PIXEL_MAP_B_TO_B_SIZE
PIXEL_MAP_B_TO_B = C.GL_PIXEL_MAP_B_TO_B
PIXEL_MAP_G_TO_G_SIZE = C.GL_PIXEL_MAP_G_TO_G_SIZE
PIXEL_MAP_G_TO_G = C.GL_PIXEL_MAP_G_TO_G
PIXEL_MAP_I_TO_A_SIZE = C.GL_PIXEL_MAP_I_TO_A_SIZE
PIXEL_MAP_I_TO_A = C.GL_PIXEL_MAP_I_TO_A
PIXEL_MAP_I_TO_B_SIZE = C.GL_PIXEL_MAP_I_TO_B_SIZE
PIXEL_MAP_I_TO_B = C.GL_PIXEL_MAP_I_TO_B
PIXEL_MAP_I_TO_G_SIZE = C.GL_PIXEL_MAP_I_TO_G_SIZE
PIXEL_MAP_I_TO_G = C.GL_PIXEL_MAP_I_TO_G
PIXEL_MAP_I_TO_I_SIZE = C.GL_PIXEL_MAP_I_TO_I_SIZE
PIXEL_MAP_I_TO_I = C.GL_PIXEL_MAP_I_TO_I
PIXEL_MAP_I_TO_R_SIZE = C.GL_PIXEL_MAP_I_TO_R_SIZE
PIXEL_MAP_I_TO_R = C.GL_PIXEL_MAP_I_TO_R
PIXEL_MAP_R_TO_R_SIZE = C.GL_PIXEL_MAP_R_TO_R_SIZE
PIXEL_MAP_R_TO_R = C.GL_PIXEL_MAP_R_TO_R
PIXEL_MAP_S_TO_S_SIZE = C.GL_PIXEL_MAP_S_TO_S_SIZE
PIXEL_MAP_S_TO_S = C.GL_PIXEL_MAP_S_TO_S
PIXEL_MODE_BIT = C.GL_PIXEL_MODE_BIT
PIXEL_PACK_BUFFER_BINDING = C.GL_PIXEL_PACK_BUFFER_BINDING
PIXEL_PACK_BUFFER = C.GL_PIXEL_PACK_BUFFER
PIXEL_UNPACK_BUFFER_BINDING = C.GL_PIXEL_UNPACK_BUFFER_BINDING
PIXEL_UNPACK_BUFFER = C.GL_PIXEL_UNPACK_BUFFER
POINT_BIT = C.GL_POINT_BIT
POINT_DISTANCE_ATTENUATION = C.GL_POINT_DISTANCE_ATTENUATION
POINT_FADE_THRESHOLD_SIZE = C.GL_POINT_FADE_THRESHOLD_SIZE
POINT_SIZE_GRANULARITY = C.GL_POINT_SIZE_GRANULARITY
POINT_SIZE_MAX = C.GL_POINT_SIZE_MAX
POINT_SIZE_MIN = C.GL_POINT_SIZE_MIN
POINT_SIZE_RANGE = C.GL_POINT_SIZE_RANGE
POINT_SIZE = C.GL_POINT_SIZE
POINT_SMOOTH_HINT = C.GL_POINT_SMOOTH_HINT
POINT_SMOOTH = C.GL_POINT_SMOOTH
POINT_SPRITE_COORD_ORIGIN = C.GL_POINT_SPRITE_COORD_ORIGIN
POINT_SPRITE = C.GL_POINT_SPRITE
POINTS = C.GL_POINTS
POINT_TOKEN = C.GL_POINT_TOKEN
POINT = C.GL_POINT
POLYGON_BIT = C.GL_POLYGON_BIT
POLYGON_MODE = C.GL_POLYGON_MODE
POLYGON_OFFSET_FACTOR = C.GL_POLYGON_OFFSET_FACTOR
POLYGON_OFFSET_FILL = C.GL_POLYGON_OFFSET_FILL
POLYGON_OFFSET_LINE = C.GL_POLYGON_OFFSET_LINE
POLYGON_OFFSET_POINT = C.GL_POLYGON_OFFSET_POINT
POLYGON_OFFSET_UNITS = C.GL_POLYGON_OFFSET_UNITS
POLYGON_SMOOTH_HINT = C.GL_POLYGON_SMOOTH_HINT
POLYGON_SMOOTH = C.GL_POLYGON_SMOOTH
POLYGON_STIPPLE_BIT = C.GL_POLYGON_STIPPLE_BIT
POLYGON_STIPPLE = C.GL_POLYGON_STIPPLE
POLYGON_TOKEN = C.GL_POLYGON_TOKEN
POLYGON = C.GL_POLYGON
POSITION = C.GL_POSITION
POST_COLOR_MATRIX_ALPHA_BIAS = C.GL_POST_COLOR_MATRIX_ALPHA_BIAS
POST_COLOR_MATRIX_ALPHA_SCALE = C.GL_POST_COLOR_MATRIX_ALPHA_SCALE
POST_COLOR_MATRIX_BLUE_BIAS = C.GL_POST_COLOR_MATRIX_BLUE_BIAS
POST_COLOR_MATRIX_BLUE_SCALE = C.GL_POST_COLOR_MATRIX_BLUE_SCALE
POST_COLOR_MATRIX_COLOR_TABLE = C.GL_POST_COLOR_MATRIX_COLOR_TABLE
POST_COLOR_MATRIX_GREEN_BIAS = C.GL_POST_COLOR_MATRIX_GREEN_BIAS
POST_COLOR_MATRIX_GREEN_SCALE = C.GL_POST_COLOR_MATRIX_GREEN_SCALE
POST_COLOR_MATRIX_RED_BIAS = C.GL_POST_COLOR_MATRIX_RED_BIAS
POST_COLOR_MATRIX_RED_SCALE = C.GL_POST_COLOR_MATRIX_RED_SCALE
POST_CONVOLUTION_ALPHA_BIAS = C.GL_POST_CONVOLUTION_ALPHA_BIAS
POST_CONVOLUTION_ALPHA_SCALE = C.GL_POST_CONVOLUTION_ALPHA_SCALE
POST_CONVOLUTION_BLUE_BIAS = C.GL_POST_CONVOLUTION_BLUE_BIAS
POST_CONVOLUTION_BLUE_SCALE = C.GL_POST_CONVOLUTION_BLUE_SCALE
POST_CONVOLUTION_COLOR_TABLE = C.GL_POST_CONVOLUTION_COLOR_TABLE
POST_CONVOLUTION_GREEN_BIAS = C.GL_POST_CONVOLUTION_GREEN_BIAS
POST_CONVOLUTION_GREEN_SCALE = C.GL_POST_CONVOLUTION_GREEN_SCALE
POST_CONVOLUTION_RED_BIAS = C.GL_POST_CONVOLUTION_RED_BIAS
POST_CONVOLUTION_RED_SCALE = C.GL_POST_CONVOLUTION_RED_SCALE
PREVIOUS = C.GL_PREVIOUS
PRIMARY_COLOR = C.GL_PRIMARY_COLOR
PRIMITIVE_RESTART_INDEX = C.GL_PRIMITIVE_RESTART_INDEX
PRIMITIVE_RESTART = C.GL_PRIMITIVE_RESTART
PRIMITIVES_GENERATED = C.GL_PRIMITIVES_GENERATED
PROGRAM_POINT_SIZE = C.GL_PROGRAM_POINT_SIZE
PROJECTION_MATRIX = C.GL_PROJECTION_MATRIX
PROJECTION_STACK_DEPTH = C.GL_PROJECTION_STACK_DEPTH
PROJECTION = C.GL_PROJECTION
PROVOKING_VERTEX = C.GL_PROVOKING_VERTEX
PROXY_COLOR_TABLE = C.GL_PROXY_COLOR_TABLE
PROXY_HISTOGRAM = C.GL_PROXY_HISTOGRAM
PROXY_POST_COLOR_MATRIX_COLOR_TABLE = C.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
PROXY_POST_CONVOLUTION_COLOR_TABLE = C.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
PROXY_TEXTURE_1D_ARRAY = C.GL_PROXY_TEXTURE_1D_ARRAY
PROXY_TEXTURE_1D = C.GL_PROXY_TEXTURE_1D
PROXY_TEXTURE_2D_ARRAY = C.GL_PROXY_TEXTURE_2D_ARRAY
PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = C.GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
PROXY_TEXTURE_2D_MULTISAMPLE = C.GL_PROXY_TEXTURE_2D_MULTISAMPLE
PROXY_TEXTURE_2D = C.GL_PROXY_TEXTURE_2D
PROXY_TEXTURE_3D = C.GL_PROXY_TEXTURE_3D
PROXY_TEXTURE_CUBE_MAP_ARRAY = C.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
PROXY_TEXTURE_CUBE_MAP = C.GL_PROXY_TEXTURE_CUBE_MAP
PROXY_TEXTURE_RECTANGLE = C.GL_PROXY_TEXTURE_RECTANGLE
QUADRATIC_ATTENUATION = C.GL_QUADRATIC_ATTENUATION
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = C.GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
QUAD_STRIP = C.GL_QUAD_STRIP
QUADS = C.GL_QUADS
QUERY_BY_REGION_NO_WAIT = C.GL_QUERY_BY_REGION_NO_WAIT
QUERY_BY_REGION_WAIT = C.GL_QUERY_BY_REGION_WAIT
QUERY_COUNTER_BITS = C.GL_QUERY_COUNTER_BITS
QUERY_NO_WAIT = C.GL_QUERY_NO_WAIT
QUERY_RESULT_AVAILABLE = C.GL_QUERY_RESULT_AVAILABLE
QUERY_RESULT = C.GL_QUERY_RESULT
QUERY_WAIT = C.GL_QUERY_WAIT
Q = C.GL_Q
R11F_G11F_B10F = C.GL_R11F_G11F_B10F
R16F = C.GL_R16F
R16I = C.GL_R16I
R16_SNORM = C.GL_R16_SNORM
R16UI = C.GL_R16UI
R16 = C.GL_R16
R32F = C.GL_R32F
R32I = C.GL_R32I
R32UI = C.GL_R32UI
R3_G3_B2 = C.GL_R3_G3_B2
R8I = C.GL_R8I
R8_SNORM = C.GL_R8_SNORM
R8UI = C.GL_R8UI
R8 = C.GL_R8
RASTERIZER_DISCARD = C.GL_RASTERIZER_DISCARD
READ_BUFFER = C.GL_READ_BUFFER
READ_FRAMEBUFFER_BINDING = C.GL_READ_FRAMEBUFFER_BINDING
READ_FRAMEBUFFER = C.GL_READ_FRAMEBUFFER
READ_ONLY = C.GL_READ_ONLY
READ_WRITE = C.GL_READ_WRITE
RED_BIAS = C.GL_RED_BIAS
RED_BITS = C.GL_RED_BITS
RED_INTEGER = C.GL_RED_INTEGER
RED_SCALE = C.GL_RED_SCALE
RED_SNORM = C.GL_RED_SNORM
REDUCE = C.GL_REDUCE
RED = C.GL_RED
REFLECTION_MAP = C.GL_REFLECTION_MAP
RENDERBUFFER_ALPHA_SIZE = C.GL_RENDERBUFFER_ALPHA_SIZE
RENDERBUFFER_BINDING = C.GL_RENDERBUFFER_BINDING
RENDERBUFFER_BLUE_SIZE = C.GL_RENDERBUFFER_BLUE_SIZE
RENDERBUFFER_DEPTH_SIZE = C.GL_RENDERBUFFER_DEPTH_SIZE
RENDERBUFFER_GREEN_SIZE = C.GL_RENDERBUFFER_GREEN_SIZE
RENDERBUFFER_HEIGHT = C.GL_RENDERBUFFER_HEIGHT
RENDERBUFFER_INTERNAL_FORMAT = C.GL_RENDERBUFFER_INTERNAL_FORMAT
RENDERBUFFER_RED_SIZE = C.GL_RENDERBUFFER_RED_SIZE
RENDERBUFFER_SAMPLES = C.GL_RENDERBUFFER_SAMPLES
RENDERBUFFER_STENCIL_SIZE = C.GL_RENDERBUFFER_STENCIL_SIZE
RENDERBUFFER_WIDTH = C.GL_RENDERBUFFER_WIDTH
RENDERBUFFER = C.GL_RENDERBUFFER
RENDERER = C.GL_RENDERER
RENDER_MODE = C.GL_RENDER_MODE
RENDER = C.GL_RENDER
REND_screen_coordinates = C.GL_REND_screen_coordinates
REPEAT = C.GL_REPEAT
REPLACE = C.GL_REPLACE
REPLICATE_BORDER = C.GL_REPLICATE_BORDER
RESCALE_NORMAL = C.GL_RESCALE_NORMAL
RETURN = C.GL_RETURN
RG16F = C.GL_RG16F
RG16I = C.GL_RG16I
RG16_SNORM = C.GL_RG16_SNORM
RG16UI = C.GL_RG16UI
RG16 = C.GL_RG16
RG32F = C.GL_RG32F
RG32I = C.GL_RG32I
RG32UI = C.GL_RG32UI
RG8I = C.GL_RG8I
RG8_SNORM = C.GL_RG8_SNORM
RG8UI = C.GL_RG8UI
RG8 = C.GL_RG8
RGB10_A2 = C.GL_RGB10_A2
RGB10 = C.GL_RGB10
RGB12 = C.GL_RGB12
RGB16F = C.GL_RGB16F
RGB16I = C.GL_RGB16I
RGB16_SNORM = C.GL_RGB16_SNORM
RGB16UI = C.GL_RGB16UI
RGB16 = C.GL_RGB16
RGB32F = C.GL_RGB32F
RGB32I = C.GL_RGB32I
RGB32UI = C.GL_RGB32UI
RGB4 = C.GL_RGB4
RGB5_A1 = C.GL_RGB5_A1
RGB5 = C.GL_RGB5
RGB8I = C.GL_RGB8I
RGB8_SNORM = C.GL_RGB8_SNORM
RGB8UI = C.GL_RGB8UI
RGB8 = C.GL_RGB8
RGB9_E5 = C.GL_RGB9_E5
RGBA12 = C.GL_RGBA12
RGBA16F = C.GL_RGBA16F
RGBA16I = C.GL_RGBA16I
RGBA16_SNORM = C.GL_RGBA16_SNORM
RGBA16UI = C.GL_RGBA16UI
RGBA16 = C.GL_RGBA16
RGBA2 = C.GL_RGBA2
RGBA32F = C.GL_RGBA32F
RGBA32I = C.GL_RGBA32I
RGBA32UI = C.GL_RGBA32UI
RGBA4 = C.GL_RGBA4
RGBA8I = C.GL_RGBA8I
RGBA8_SNORM = C.GL_RGBA8_SNORM
RGBA8UI = C.GL_RGBA8UI
RGBA8 = C.GL_RGBA8
RGBA_INTEGER = C.GL_RGBA_INTEGER
RGBA_MODE = C.GL_RGBA_MODE
RGBA_SNORM = C.GL_RGBA_SNORM
RGBA = C.GL_RGBA
RGB_INTEGER = C.GL_RGB_INTEGER
RGB_SCALE = C.GL_RGB_SCALE
RGB_SNORM = C.GL_RGB_SNORM
RGB = C.GL_RGB
RG_INTEGER = C.GL_RG_INTEGER
RG_SNORM = C.GL_RG_SNORM
RG = C.GL_RG
RIGHT = C.GL_RIGHT
R = C.GL_R
SAMPLE_ALPHA_TO_COVERAGE = C.GL_SAMPLE_ALPHA_TO_COVERAGE
SAMPLE_ALPHA_TO_ONE = C.GL_SAMPLE_ALPHA_TO_ONE
SAMPLE_BUFFERS = C.GL_SAMPLE_BUFFERS
SAMPLE_COVERAGE_INVERT = C.GL_SAMPLE_COVERAGE_INVERT
SAMPLE_COVERAGE_VALUE = C.GL_SAMPLE_COVERAGE_VALUE
SAMPLE_COVERAGE = C.GL_SAMPLE_COVERAGE
SAMPLE_MASK_VALUE = C.GL_SAMPLE_MASK_VALUE
SAMPLE_MASK = C.GL_SAMPLE_MASK
SAMPLE_POSITION = C.GL_SAMPLE_POSITION
SAMPLER_1D_ARRAY_SHADOW = C.GL_SAMPLER_1D_ARRAY_SHADOW
SAMPLER_1D_ARRAY = C.GL_SAMPLER_1D_ARRAY
SAMPLER_1D_SHADOW = C.GL_SAMPLER_1D_SHADOW
SAMPLER_1D = C.GL_SAMPLER_1D
SAMPLER_2D_ARRAY_SHADOW = C.GL_SAMPLER_2D_ARRAY_SHADOW
SAMPLER_2D_ARRAY = C.GL_SAMPLER_2D_ARRAY
SAMPLER_2D_MULTISAMPLE_ARRAY = C.GL_SAMPLER_2D_MULTISAMPLE_ARRAY
SAMPLER_2D_MULTISAMPLE = C.GL_SAMPLER_2D_MULTISAMPLE
SAMPLER_2D_RECT_SHADOW = C.GL_SAMPLER_2D_RECT_SHADOW
SAMPLER_2D_RECT = C.GL_SAMPLER_2D_RECT
SAMPLER_2D_SHADOW = C.GL_SAMPLER_2D_SHADOW
SAMPLER_2D = C.GL_SAMPLER_2D
SAMPLER_3D = C.GL_SAMPLER_3D
SAMPLER_BUFFER = C.GL_SAMPLER_BUFFER
SAMPLER_CUBE_MAP_ARRAY_SHADOW = C.GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
SAMPLER_CUBE_MAP_ARRAY = C.GL_SAMPLER_CUBE_MAP_ARRAY
SAMPLER_CUBE_SHADOW = C.GL_SAMPLER_CUBE_SHADOW
SAMPLER_CUBE = C.GL_SAMPLER_CUBE
SAMPLE_SHADING = C.GL_SAMPLE_SHADING
SAMPLES_PASSED = C.GL_SAMPLES_PASSED
SAMPLES = C.GL_SAMPLES
SCISSOR_BIT = C.GL_SCISSOR_BIT
SCISSOR_BOX = C.GL_SCISSOR_BOX
SCISSOR_TEST = C.GL_SCISSOR_TEST
SCREEN_COORDINATES_REND = C.GL_SCREEN_COORDINATES_REND
SECONDARY_COLOR_ARRAY_BUFFER_BINDING = C.GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
SECONDARY_COLOR_ARRAY_POINTER = C.GL_SECONDARY_COLOR_ARRAY_POINTER
SECONDARY_COLOR_ARRAY_SIZE = C.GL_SECONDARY_COLOR_ARRAY_SIZE
SECONDARY_COLOR_ARRAY_STRIDE = C.GL_SECONDARY_COLOR_ARRAY_STRIDE
SECONDARY_COLOR_ARRAY_TYPE = C.GL_SECONDARY_COLOR_ARRAY_TYPE
SECONDARY_COLOR_ARRAY = C.GL_SECONDARY_COLOR_ARRAY
SELECTION_BUFFER_POINTER = C.GL_SELECTION_BUFFER_POINTER
SELECTION_BUFFER_SIZE = C.GL_SELECTION_BUFFER_SIZE
SELECT = C.GL_SELECT
SEPARABLE_2D = C.GL_SEPARABLE_2D
SEPARATE_ATTRIBS = C.GL_SEPARATE_ATTRIBS
SEPARATE_SPECULAR_COLOR = C.GL_SEPARATE_SPECULAR_COLOR
SET = C.GL_SET
SHADE_MODEL = C.GL_SHADE_MODEL
SHADER_SOURCE_LENGTH = C.GL_SHADER_SOURCE_LENGTH
SHADER_TYPE = C.GL_SHADER_TYPE
SHADING_LANGUAGE_VERSION = C.GL_SHADING_LANGUAGE_VERSION
SHININESS = C.GL_SHININESS
SHORT = C.GL_SHORT
SIGNALED = C.GL_SIGNALED
SIGNED_NORMALIZED = C.GL_SIGNED_NORMALIZED
SINGLE_COLOR = C.GL_SINGLE_COLOR
SLUMINANCE8_ALPHA8 = C.GL_SLUMINANCE8_ALPHA8
SLUMINANCE8 = C.GL_SLUMINANCE8
SLUMINANCE_ALPHA = C.GL_SLUMINANCE_ALPHA
SLUMINANCE = C.GL_SLUMINANCE
SMOOTH_LINE_WIDTH_GRANULARITY = C.GL_SMOOTH_LINE_WIDTH_GRANULARITY
SMOOTH_LINE_WIDTH_RANGE = C.GL_SMOOTH_LINE_WIDTH_RANGE
SMOOTH_POINT_SIZE_GRANULARITY = C.GL_SMOOTH_POINT_SIZE_GRANULARITY
SMOOTH_POINT_SIZE_RANGE = C.GL_SMOOTH_POINT_SIZE_RANGE
SMOOTH = C.GL_SMOOTH
SOURCE0_ALPHA = C.GL_SOURCE0_ALPHA
SOURCE0_RGB = C.GL_SOURCE0_RGB
SOURCE1_ALPHA = C.GL_SOURCE1_ALPHA
SOURCE1_RGB = C.GL_SOURCE1_RGB
SOURCE2_ALPHA = C.GL_SOURCE2_ALPHA
SOURCE2_RGB = C.GL_SOURCE2_RGB
SPECULAR = C.GL_SPECULAR
SPHERE_MAP = C.GL_SPHERE_MAP
SPOT_CUTOFF = C.GL_SPOT_CUTOFF
SPOT_DIRECTION = C.GL_SPOT_DIRECTION
SPOT_EXPONENT = C.GL_SPOT_EXPONENT
SRC0_ALPHA = C.GL_SRC0_ALPHA
SRC0_RGB = C.GL_SRC0_RGB
SRC1_ALPHA = C.GL_SRC1_ALPHA
SRC1_RGB = C.GL_SRC1_RGB
SRC2_ALPHA = C.GL_SRC2_ALPHA
SRC2_RGB = C.GL_SRC2_RGB
SRC_ALPHA_SATURATE = C.GL_SRC_ALPHA_SATURATE
SRC_ALPHA = C.GL_SRC_ALPHA
SRC_COLOR = C.GL_SRC_COLOR
SRGB8_ALPHA8 = C.GL_SRGB8_ALPHA8
SRGB8 = C.GL_SRGB8
SRGB_ALPHA = C.GL_SRGB_ALPHA
SRGB = C.GL_SRGB
STACK_OVERFLOW = C.GL_STACK_OVERFLOW
STACK_UNDERFLOW = C.GL_STACK_UNDERFLOW
STATIC_COPY = C.GL_STATIC_COPY
STATIC_DRAW = C.GL_STATIC_DRAW
STATIC_READ = C.GL_STATIC_READ
STENCIL_ATTACHMENT = C.GL_STENCIL_ATTACHMENT
STENCIL_BACK_FAIL = C.GL_STENCIL_BACK_FAIL
STENCIL_BACK_FUNC = C.GL_STENCIL_BACK_FUNC
STENCIL_BACK_PASS_DEPTH_FAIL = C.GL_STENCIL_BACK_PASS_DEPTH_FAIL
STENCIL_BACK_PASS_DEPTH_PASS = C.GL_STENCIL_BACK_PASS_DEPTH_PASS
STENCIL_BACK_REF = C.GL_STENCIL_BACK_REF
STENCIL_BACK_VALUE_MASK = C.GL_STENCIL_BACK_VALUE_MASK
STENCIL_BACK_WRITEMASK = C.GL_STENCIL_BACK_WRITEMASK
STENCIL_BITS = C.GL_STENCIL_BITS
STENCIL_BUFFER_BIT = C.GL_STENCIL_BUFFER_BIT
STENCIL_BUFFER = C.GL_STENCIL_BUFFER
STENCIL_CLEAR_VALUE = C.GL_STENCIL_CLEAR_VALUE
STENCIL_FAIL = C.GL_STENCIL_FAIL
STENCIL_FUNC = C.GL_STENCIL_FUNC
STENCIL_INDEX16 = C.GL_STENCIL_INDEX16
STENCIL_INDEX1 = C.GL_STENCIL_INDEX1
STENCIL_INDEX4 = C.GL_STENCIL_INDEX4
STENCIL_INDEX8 = C.GL_STENCIL_INDEX8
STENCIL_INDEX = C.GL_STENCIL_INDEX
STENCIL_PASS_DEPTH_FAIL = C.GL_STENCIL_PASS_DEPTH_FAIL
STENCIL_PASS_DEPTH_PASS = C.GL_STENCIL_PASS_DEPTH_PASS
STENCIL_REF = C.GL_STENCIL_REF
STENCIL_TEST = C.GL_STENCIL_TEST
STENCIL_VALUE_MASK = C.GL_STENCIL_VALUE_MASK
STENCIL_WRITEMASK = C.GL_STENCIL_WRITEMASK
STENCIL = C.GL_STENCIL
STEREO = C.GL_STEREO
STREAM_COPY = C.GL_STREAM_COPY
STREAM_DRAW = C.GL_STREAM_DRAW
STREAM_READ = C.GL_STREAM_READ
SUBPIXEL_BITS = C.GL_SUBPIXEL_BITS
SUBTRACT = C.GL_SUBTRACT
SYNC_CONDITION = C.GL_SYNC_CONDITION
SYNC_FENCE = C.GL_SYNC_FENCE
SYNC_FLAGS = C.GL_SYNC_FLAGS
SYNC_FLUSH_COMMANDS_BIT = C.GL_SYNC_FLUSH_COMMANDS_BIT
SYNC_GPU_COMMANDS_COMPLETE = C.GL_SYNC_GPU_COMMANDS_COMPLETE
SYNC_STATUS = C.GL_SYNC_STATUS
S = C.GL_S
T2F_C3F_V3F = C.GL_T2F_C3F_V3F
T2F_C4F_N3F_V3F = C.GL_T2F_C4F_N3F_V3F
T2F_C4UB_V3F = C.GL_T2F_C4UB_V3F
T2F_N3F_V3F = C.GL_T2F_N3F_V3F
T2F_V3F = C.GL_T2F_V3F
T4F_C4F_N3F_V4F = C.GL_T4F_C4F_N3F_V4F
T4F_V4F = C.GL_T4F_V4F
TABLE_TOO_LARGE = C.GL_TABLE_TOO_LARGE
TEXTURE0 = C.GL_TEXTURE0
TEXTURE10 = C.GL_TEXTURE10
TEXTURE11 = C.GL_TEXTURE11
TEXTURE12 = C.GL_TEXTURE12
TEXTURE13 = C.GL_TEXTURE13
TEXTURE14 = C.GL_TEXTURE14
TEXTURE15 = C.GL_TEXTURE15
TEXTURE16 = C.GL_TEXTURE16
TEXTURE17 = C.GL_TEXTURE17
TEXTURE18 = C.GL_TEXTURE18
TEXTURE19 = C.GL_TEXTURE19
TEXTURE_1D_ARRAY = C.GL_TEXTURE_1D_ARRAY
TEXTURE_1D = C.GL_TEXTURE_1D
TEXTURE1 = C.GL_TEXTURE1
TEXTURE20 = C.GL_TEXTURE20
TEXTURE21 = C.GL_TEXTURE21
TEXTURE22 = C.GL_TEXTURE22
TEXTURE23 = C.GL_TEXTURE23
TEXTURE24 = C.GL_TEXTURE24
TEXTURE25 = C.GL_TEXTURE25
TEXTURE26 = C.GL_TEXTURE26
TEXTURE27 = C.GL_TEXTURE27
TEXTURE28 = C.GL_TEXTURE28
TEXTURE29 = C.GL_TEXTURE29
TEXTURE_2D_ARRAY = C.GL_TEXTURE_2D_ARRAY
TEXTURE_2D_MULTISAMPLE_ARRAY = C.GL_TEXTURE_2D_MULTISAMPLE_ARRAY
TEXTURE_2D_MULTISAMPLE = C.GL_TEXTURE_2D_MULTISAMPLE
TEXTURE_2D = C.GL_TEXTURE_2D
TEXTURE2 = C.GL_TEXTURE2
TEXTURE30 = C.GL_TEXTURE30
TEXTURE31 = C.GL_TEXTURE31
TEXTURE_3D = C.GL_TEXTURE_3D
TEXTURE3 = C.GL_TEXTURE3
TEXTURE4 = C.GL_TEXTURE4
TEXTURE5 = C.GL_TEXTURE5
TEXTURE6 = C.GL_TEXTURE6
TEXTURE7 = C.GL_TEXTURE7
TEXTURE8 = C.GL_TEXTURE8
TEXTURE9 = C.GL_TEXTURE9
TEXTURE_ALPHA_SIZE = C.GL_TEXTURE_ALPHA_SIZE
TEXTURE_ALPHA_TYPE = C.GL_TEXTURE_ALPHA_TYPE
TEXTURE_BASE_LEVEL = C.GL_TEXTURE_BASE_LEVEL
TEXTURE_BINDING_1D_ARRAY = C.GL_TEXTURE_BINDING_1D_ARRAY
TEXTURE_BINDING_1D = C.GL_TEXTURE_BINDING_1D
TEXTURE_BINDING_2D_ARRAY = C.GL_TEXTURE_BINDING_2D_ARRAY
TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = C.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
TEXTURE_BINDING_2D_MULTISAMPLE = C.GL_TEXTURE_BINDING_2D_MULTISAMPLE
TEXTURE_BINDING_2D = C.GL_TEXTURE_BINDING_2D
TEXTURE_BINDING_3D = C.GL_TEXTURE_BINDING_3D
TEXTURE_BINDING_BUFFER = C.GL_TEXTURE_BINDING_BUFFER
TEXTURE_BINDING_CUBE_MAP_ARRAY = C.GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
TEXTURE_BINDING_CUBE_MAP = C.GL_TEXTURE_BINDING_CUBE_MAP
TEXTURE_BINDING_RECTANGLE = C.GL_TEXTURE_BINDING_RECTANGLE
TEXTURE_BIT = C.GL_TEXTURE_BIT
TEXTURE_BLUE_SIZE = C.GL_TEXTURE_BLUE_SIZE
TEXTURE_BLUE_TYPE = C.GL_TEXTURE_BLUE_TYPE
TEXTURE_BORDER_COLOR = C.GL_TEXTURE_BORDER_COLOR
TEXTURE_BORDER = C.GL_TEXTURE_BORDER
TEXTURE_BUFFER_DATA_STORE_BINDING = C.GL_TEXTURE_BUFFER_DATA_STORE_BINDING
TEXTURE_BUFFER_FORMAT = C.GL_TEXTURE_BUFFER_FORMAT
TEXTURE_BUFFER = C.GL_TEXTURE_BUFFER
TEXTURE_COMPARE_FUNC = C.GL_TEXTURE_COMPARE_FUNC
TEXTURE_COMPARE_MODE = C.GL_TEXTURE_COMPARE_MODE
TEXTURE_COMPONENTS = C.GL_TEXTURE_COMPONENTS
TEXTURE_COMPRESSED_IMAGE_SIZE = C.GL_TEXTURE_COMPRESSED_IMAGE_SIZE
TEXTURE_COMPRESSED = C.GL_TEXTURE_COMPRESSED
TEXTURE_COMPRESSION_HINT = C.GL_TEXTURE_COMPRESSION_HINT
TEXTURE_COORD_ARRAY_BUFFER_BINDING = C.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
TEXTURE_COORD_ARRAY_POINTER = C.GL_TEXTURE_COORD_ARRAY_POINTER
TEXTURE_COORD_ARRAY_SIZE = C.GL_TEXTURE_COORD_ARRAY_SIZE
TEXTURE_COORD_ARRAY_STRIDE = C.GL_TEXTURE_COORD_ARRAY_STRIDE
TEXTURE_COORD_ARRAY_TYPE = C.GL_TEXTURE_COORD_ARRAY_TYPE
TEXTURE_COORD_ARRAY = C.GL_TEXTURE_COORD_ARRAY
TEXTURE_CUBE_MAP_ARRAY = C.GL_TEXTURE_CUBE_MAP_ARRAY
TEXTURE_CUBE_MAP_NEGATIVE_X = C.GL_TEXTURE_CUBE_MAP_NEGATIVE_X
TEXTURE_CUBE_MAP_NEGATIVE_Y = C.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
TEXTURE_CUBE_MAP_NEGATIVE_Z = C.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
TEXTURE_CUBE_MAP_POSITIVE_X = C.GL_TEXTURE_CUBE_MAP_POSITIVE_X
TEXTURE_CUBE_MAP_POSITIVE_Y = C.GL_TEXTURE_CUBE_MAP_POSITIVE_Y
TEXTURE_CUBE_MAP_POSITIVE_Z = C.GL_TEXTURE_CUBE_MAP_POSITIVE_Z
TEXTURE_CUBE_MAP_SEAMLESS = C.GL_TEXTURE_CUBE_MAP_SEAMLESS
TEXTURE_CUBE_MAP = C.GL_TEXTURE_CUBE_MAP
TEXTURE_DEPTH_SIZE = C.GL_TEXTURE_DEPTH_SIZE
TEXTURE_DEPTH_TYPE = C.GL_TEXTURE_DEPTH_TYPE
TEXTURE_DEPTH = C.GL_TEXTURE_DEPTH
TEXTURE_ENV_COLOR = C.GL_TEXTURE_ENV_COLOR
TEXTURE_ENV_MODE = C.GL_TEXTURE_ENV_MODE
TEXTURE_ENV = C.GL_TEXTURE_ENV
TEXTURE_FILTER_CONTROL = C.GL_TEXTURE_FILTER_CONTROL
TEXTURE_FIXED_SAMPLE_LOCATIONS = C.GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
TEXTURE_GEN_MODE = C.GL_TEXTURE_GEN_MODE
TEXTURE_GEN_Q = C.GL_TEXTURE_GEN_Q
TEXTURE_GEN_R = C.GL_TEXTURE_GEN_R
TEXTURE_GEN_S = C.GL_TEXTURE_GEN_S
TEXTURE_GEN_T = C.GL_TEXTURE_GEN_T
TEXTURE_GREEN_SIZE = C.GL_TEXTURE_GREEN_SIZE
TEXTURE_GREEN_TYPE = C.GL_TEXTURE_GREEN_TYPE
TEXTURE_HEIGHT = C.GL_TEXTURE_HEIGHT
TEXTURE_INTENSITY_SIZE = C.GL_TEXTURE_INTENSITY_SIZE
TEXTURE_INTENSITY_TYPE = C.GL_TEXTURE_INTENSITY_TYPE
TEXTURE_INTERNAL_FORMAT = C.GL_TEXTURE_INTERNAL_FORMAT
TEXTURE_LOD_BIAS = C.GL_TEXTURE_LOD_BIAS
TEXTURE_LUMINANCE_SIZE = C.GL_TEXTURE_LUMINANCE_SIZE
TEXTURE_LUMINANCE_TYPE = C.GL_TEXTURE_LUMINANCE_TYPE
TEXTURE_MAG_FILTER = C.GL_TEXTURE_MAG_FILTER
TEXTURE_MATRIX = C.GL_TEXTURE_MATRIX
TEXTURE_MAX_LEVEL = C.GL_TEXTURE_MAX_LEVEL
TEXTURE_MAX_LOD = C.GL_TEXTURE_MAX_LOD
TEXTURE_MIN_FILTER = C.GL_TEXTURE_MIN_FILTER
TEXTURE_MIN_LOD = C.GL_TEXTURE_MIN_LOD
TEXTURE_PRIORITY = C.GL_TEXTURE_PRIORITY
TEXTURE_RECTANGLE = C.GL_TEXTURE_RECTANGLE
TEXTURE_RED_SIZE = C.GL_TEXTURE_RED_SIZE
TEXTURE_RED_TYPE = C.GL_TEXTURE_RED_TYPE
TEXTURE_RESIDENT = C.GL_TEXTURE_RESIDENT
TEXTURE_SAMPLES = C.GL_TEXTURE_SAMPLES
TEXTURE_SHARED_SIZE = C.GL_TEXTURE_SHARED_SIZE
TEXTURE_STACK_DEPTH = C.GL_TEXTURE_STACK_DEPTH
TEXTURE_STENCIL_SIZE = C.GL_TEXTURE_STENCIL_SIZE
TEXTURE_WIDTH = C.GL_TEXTURE_WIDTH
TEXTURE_WRAP_R = C.GL_TEXTURE_WRAP_R
TEXTURE_WRAP_S = C.GL_TEXTURE_WRAP_S
TEXTURE_WRAP_T = C.GL_TEXTURE_WRAP_T
TEXTURE = C.GL_TEXTURE
TIMEOUT_EXPIRED = C.GL_TIMEOUT_EXPIRED
TIMEOUT_IGNORED = C.GL_TIMEOUT_IGNORED
TIMESTAMP = C.GL_TIMESTAMP
TIME_ELAPSED = C.GL_TIME_ELAPSED
TRANSFORM_FEEDBACK = C.GL_TRANSFORM_FEEDBACK
TRANSFORM_BIT = C.GL_TRANSFORM_BIT
TRANSFORM_FEEDBACK_BUFFER_BINDING = C.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
TRANSFORM_FEEDBACK_BUFFER_MODE = C.GL_TRANSFORM_FEEDBACK_BUFFER_MODE
TRANSFORM_FEEDBACK_BUFFER_SIZE = C.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
TRANSFORM_FEEDBACK_BUFFER_START = C.GL_TRANSFORM_FEEDBACK_BUFFER_START
TRANSFORM_FEEDBACK_BUFFER = C.GL_TRANSFORM_FEEDBACK_BUFFER
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = C.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = C.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
TRANSFORM_FEEDBACK_VARYINGS = C.GL_TRANSFORM_FEEDBACK_VARYINGS
TRANSPOSE_COLOR_MATRIX = C.GL_TRANSPOSE_COLOR_MATRIX
TRANSPOSE_MODELVIEW_MATRIX = C.GL_TRANSPOSE_MODELVIEW_MATRIX
TRANSPOSE_PROJECTION_MATRIX = C.GL_TRANSPOSE_PROJECTION_MATRIX
TRANSPOSE_TEXTURE_MATRIX = C.GL_TRANSPOSE_TEXTURE_MATRIX
TRIANGLE_FAN = C.GL_TRIANGLE_FAN
TRIANGLES_ADJACENCY = C.GL_TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY = C.GL_TRIANGLE_STRIP_ADJACENCY
TRIANGLE_STRIP = C.GL_TRIANGLE_STRIP
TRIANGLES = C.GL_TRIANGLES
TRUE = C.GL_TRUE
T = C.GL_T
UNIFORM_ARRAY_STRIDE = C.GL_UNIFORM_ARRAY_STRIDE
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = C.GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
UNIFORM_BLOCK_ACTIVE_UNIFORMS = C.GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
UNIFORM_BLOCK_BINDING = C.GL_UNIFORM_BLOCK_BINDING
UNIFORM_BLOCK_DATA_SIZE = C.GL_UNIFORM_BLOCK_DATA_SIZE
UNIFORM_BLOCK_INDEX = C.GL_UNIFORM_BLOCK_INDEX
UNIFORM_BLOCK_NAME_LENGTH = C.GL_UNIFORM_BLOCK_NAME_LENGTH
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = C.GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = C.GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = C.GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
UNIFORM_BUFFER_BINDING = C.GL_UNIFORM_BUFFER_BINDING
UNIFORM_BUFFER_OFFSET_ALIGNMENT = C.GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
UNIFORM_BUFFER_SIZE = C.GL_UNIFORM_BUFFER_SIZE
UNIFORM_BUFFER_START = C.GL_UNIFORM_BUFFER_START
UNIFORM_BUFFER = C.GL_UNIFORM_BUFFER
UNIFORM_IS_ROW_MAJOR = C.GL_UNIFORM_IS_ROW_MAJOR
UNIFORM_MATRIX_STRIDE = C.GL_UNIFORM_MATRIX_STRIDE
UNIFORM_NAME_LENGTH = C.GL_UNIFORM_NAME_LENGTH
UNIFORM_OFFSET = C.GL_UNIFORM_OFFSET
UNIFORM_SIZE = C.GL_UNIFORM_SIZE
UNIFORM_TYPE = C.GL_UNIFORM_TYPE
UNPACK_ALIGNMENT = C.GL_UNPACK_ALIGNMENT
UNPACK_IMAGE_HEIGHT = C.GL_UNPACK_IMAGE_HEIGHT
UNPACK_LSB_FIRST = C.GL_UNPACK_LSB_FIRST
UNPACK_ROW_LENGTH = C.GL_UNPACK_ROW_LENGTH
UNPACK_SKIP_IMAGES = C.GL_UNPACK_SKIP_IMAGES
UNPACK_SKIP_PIXELS = C.GL_UNPACK_SKIP_PIXELS
UNPACK_SKIP_ROWS = C.GL_UNPACK_SKIP_ROWS
UNPACK_SWAP_BYTES = C.GL_UNPACK_SWAP_BYTES
UNSIGNALED = C.GL_UNSIGNALED
UNSIGNED_BYTE_2_3_3_REV = C.GL_UNSIGNED_BYTE_2_3_3_REV
UNSIGNED_BYTE_3_3_2 = C.GL_UNSIGNED_BYTE_3_3_2
UNSIGNED_BYTE = C.GL_UNSIGNED_BYTE
UNSIGNED_INT_10_10_10_2 = C.GL_UNSIGNED_INT_10_10_10_2
UNSIGNED_INT_10F_11F_11F_REV = C.GL_UNSIGNED_INT_10F_11F_11F_REV
UNSIGNED_INT_2_10_10_10_REV = C.GL_UNSIGNED_INT_2_10_10_10_REV
UNSIGNED_INT_24_8 = C.GL_UNSIGNED_INT_24_8
UNSIGNED_INT_5_9_9_9_REV = C.GL_UNSIGNED_INT_5_9_9_9_REV
UNSIGNED_INT_8_8_8_8_REV = C.GL_UNSIGNED_INT_8_8_8_8_REV
UNSIGNED_INT_8_8_8_8 = C.GL_UNSIGNED_INT_8_8_8_8
UNSIGNED_INT_SAMPLER_1D_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
UNSIGNED_INT_SAMPLER_1D = C.GL_UNSIGNED_INT_SAMPLER_1D
UNSIGNED_INT_SAMPLER_2D_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = C.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
UNSIGNED_INT_SAMPLER_2D_RECT = C.GL_UNSIGNED_INT_SAMPLER_2D_RECT
UNSIGNED_INT_SAMPLER_2D = C.GL_UNSIGNED_INT_SAMPLER_2D
UNSIGNED_INT_SAMPLER_3D = C.GL_UNSIGNED_INT_SAMPLER_3D
UNSIGNED_INT_SAMPLER_BUFFER = C.GL_UNSIGNED_INT_SAMPLER_BUFFER
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = C.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
UNSIGNED_INT_SAMPLER_CUBE = C.GL_UNSIGNED_INT_SAMPLER_CUBE
UNSIGNED_INT_VEC2 = C.GL_UNSIGNED_INT_VEC2
UNSIGNED_INT_VEC3 = C.GL_UNSIGNED_INT_VEC3
UNSIGNED_INT_VEC4 = C.GL_UNSIGNED_INT_VEC4
UNSIGNED_INT = C.GL_UNSIGNED_INT
UNSIGNED_NORMALIZED = C.GL_UNSIGNED_NORMALIZED
UNSIGNED_SHORT_1_5_5_5_REV = C.GL_UNSIGNED_SHORT_1_5_5_5_REV
UNSIGNED_SHORT_4_4_4_4_REV = C.GL_UNSIGNED_SHORT_4_4_4_4_REV
UNSIGNED_SHORT_4_4_4_4 = C.GL_UNSIGNED_SHORT_4_4_4_4
UNSIGNED_SHORT_5_5_5_1 = C.GL_UNSIGNED_SHORT_5_5_5_1
UNSIGNED_SHORT_5_6_5_REV = C.GL_UNSIGNED_SHORT_5_6_5_REV
UNSIGNED_SHORT_5_6_5 = C.GL_UNSIGNED_SHORT_5_6_5
UNSIGNED_SHORT = C.GL_UNSIGNED_SHORT
UPPER_LEFT = C.GL_UPPER_LEFT
V2F = C.GL_V2F
V3F = C.GL_V3F
VALIDATE_STATUS = C.GL_VALIDATE_STATUS
VENDOR = C.GL_VENDOR
VERSION_1_1 = C.GL_VERSION_1_1
VERSION_1_2 = C.GL_VERSION_1_2
VERSION_1_3 = C.GL_VERSION_1_3
VERSION_1_4 = C.GL_VERSION_1_4
VERSION_1_5 = C.GL_VERSION_1_5
VERSION_2_0 = C.GL_VERSION_2_0
VERSION_2_1 = C.GL_VERSION_2_1
VERSION_3_0 = C.GL_VERSION_3_0
VERSION_3_1 = C.GL_VERSION_3_1
VERSION_3_2 = C.GL_VERSION_3_2
VERSION = C.GL_VERSION
VERTEX_ARRAY_BINDING = C.GL_VERTEX_ARRAY_BINDING
VERTEX_ARRAY_BUFFER_BINDING = C.GL_VERTEX_ARRAY_BUFFER_BINDING
VERTEX_ARRAY_POINTER = C.GL_VERTEX_ARRAY_POINTER
VERTEX_ARRAY_SIZE = C.GL_VERTEX_ARRAY_SIZE
VERTEX_ARRAY_STRIDE = C.GL_VERTEX_ARRAY_STRIDE
VERTEX_ARRAY_TYPE = C.GL_VERTEX_ARRAY_TYPE
VERTEX_ARRAY = C.GL_VERTEX_ARRAY
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = C.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
VERTEX_ATTRIB_ARRAY_ENABLED = C.GL_VERTEX_ATTRIB_ARRAY_ENABLED
VERTEX_ATTRIB_ARRAY_INTEGER = C.GL_VERTEX_ATTRIB_ARRAY_INTEGER
VERTEX_ATTRIB_ARRAY_NORMALIZED = C.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
VERTEX_ATTRIB_ARRAY_POINTER = C.GL_VERTEX_ATTRIB_ARRAY_POINTER
VERTEX_ATTRIB_ARRAY_SIZE = C.GL_VERTEX_ATTRIB_ARRAY_SIZE
VERTEX_ATTRIB_ARRAY_STRIDE = C.GL_VERTEX_ATTRIB_ARRAY_STRIDE
VERTEX_ATTRIB_ARRAY_TYPE = C.GL_VERTEX_ATTRIB_ARRAY_TYPE
VERTEX_PROGRAM_POINT_SIZE = C.GL_VERTEX_PROGRAM_POINT_SIZE
VERTEX_PROGRAM_TWO_SIDE = C.GL_VERTEX_PROGRAM_TWO_SIDE
VERTEX_SHADER = C.GL_VERTEX_SHADER
VIEWPORT_BIT = C.GL_VIEWPORT_BIT
VIEWPORT = C.GL_VIEWPORT
WAIT_FAILED = C.GL_WAIT_FAILED
WEIGHT_ARRAY_BUFFER_BINDING = C.GL_WEIGHT_ARRAY_BUFFER_BINDING
WRITE_ONLY = C.GL_WRITE_ONLY
XOR = C.GL_XOR
ZERO = C.GL_ZERO
ZOOM_X = C.GL_ZOOM_X
ZOOM_Y = C.GL_ZOOM_Y
)
|