aboutsummaryrefslogtreecommitdiff
path: root/test/CodeGen/ARM/vext.ll
blob: 5b524145be7601650a0fdcf67dd86c48555a999d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - -lower-interleaved-accesses=false | FileCheck %s

define <8 x i8> @test_vextd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
; CHECK-LABEL: test_vextd:
; CHECK:       @ BB#0:
; CHECK-NEXT:    vldr d16, [r1]
; CHECK-NEXT:    vldr d17, [r0]
; CHECK-NEXT:    vext.8 d16, d17, d16, #3
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    mov pc, lr
	%tmp1 = load <8 x i8>, <8 x i8>* %A
	%tmp2 = load <8 x i8>, <8 x i8>* %B
	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10>
	ret <8 x i8> %tmp3
}

define <8 x i8> @test_vextRd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
; CHECK-LABEL: test_vextRd:
; CHECK:       @ BB#0:
; CHECK-NEXT:    vldr d16, [r0]
; CHECK-NEXT:    vldr d17, [r1]
; CHECK-NEXT:    vext.8 d16, d17, d16, #5
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    mov pc, lr
	%tmp1 = load <8 x i8>, <8 x i8>* %A
	%tmp2 = load <8 x i8>, <8 x i8>* %B
	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4>
	ret <8 x i8> %tmp3
}

define <16 x i8> @test_vextq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
; CHECK-LABEL: test_vextq:
; CHECK:       @ BB#0:
; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
; CHECK-NEXT:    vext.8 q8, q9, q8, #3
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    vmov r2, r3, d17
; CHECK-NEXT:    mov pc, lr
	%tmp1 = load <16 x i8>, <16 x i8>* %A
	%tmp2 = load <16 x i8>, <16 x i8>* %B
	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18>
	ret <16 x i8> %tmp3
}

define <16 x i8> @test_vextRq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
; CHECK-LABEL: test_vextRq:
; CHECK:       @ BB#0:
; CHECK-NEXT:    vld1.64 {d16, d17}, [r0]
; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
; CHECK-NEXT:    vext.8 q8, q9, q8, #7
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    vmov r2, r3, d17
; CHECK-NEXT:    mov pc, lr
	%tmp1 = load <16 x i8>, <16 x i8>* %A
	%tmp2 = load <16 x i8>, <16 x i8>* %B
	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6>
	ret <16 x i8> %tmp3
}

define <4 x i16> @test_vextd16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
; CHECK-LABEL: test_vextd16:
; CHECK:       @ BB#0:
; CHECK-NEXT:    vldr d16, [r1]
; CHECK-NEXT:    vldr d17, [r0]
; CHECK-NEXT:    vext.16 d16, d17, d16, #3
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    mov pc, lr
	%tmp1 = load <4 x i16>, <4 x i16>* %A
	%tmp2 = load <4 x i16>, <4 x i16>* %B
	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
	ret <4 x i16> %tmp3
}

define <4 x i32> @test_vextq32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
; CHECK-LABEL: test_vextq32:
; CHECK:       @ BB#0:
; CHECK-NEXT:    vld1.64 {d16, d17}, [r1]
; CHECK-NEXT:    vld1.64 {d18, d19}, [r0]
; CHECK-NEXT:    vext.32 q8, q9, q8, #3
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    vmov r2, r3, d17
; CHECK-NEXT:    mov pc, lr
	%tmp1 = load <4 x i32>, <4 x i32>* %A
	%tmp2 = load <4 x i32>, <4 x i32>* %B
	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
	ret <4 x i32> %tmp3
}

; Undef shuffle indices should not prevent matching to VEXT:

define <8 x i8> @test_vextd_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
; CHECK-LABEL: test_vextd_undef:
; CHECK:       @ BB#0:
; CHECK-NEXT:    vldr d16, [r1]
; CHECK-NEXT:    vldr d17, [r0]
; CHECK-NEXT:    vext.8 d16, d17, d16, #3
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    mov pc, lr
	%tmp1 = load <8 x i8>, <8 x i8>* %A
	%tmp2 = load <8 x i8>, <8 x i8>* %B
	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 8, i32 9, i32 10>
	ret <8 x i8> %tmp3
}

define <16 x i8> @test_vextRq_undef(<16 x i8>* %A, <16 x i8>* %B) nounwind {
; CHECK-LABEL: test_vextRq_undef:
; CHECK:       @ BB#0:
; CHECK-NEXT:    vld1.64 {d16, d17}, [r0]
; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
; CHECK-NEXT:    vext.8 q8, q9, q8, #7
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    vmov r2, r3, d17
; CHECK-NEXT:    mov pc, lr
	%tmp1 = load <16 x i8>, <16 x i8>* %A
	%tmp2 = load <16 x i8>, <16 x i8>* %B
	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 undef, i32 undef, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 undef, i32 6>
	ret <16 x i8> %tmp3
}

define <16 x i8> @test_vextq_undef_op2(<16 x i8> %a) nounwind {
; CHECK-LABEL: test_vextq_undef_op2:
; CHECK:       @ BB#0: @ %entry
; CHECK-NEXT:    vmov d17, r2, r3
; CHECK-NEXT:    vmov d16, r0, r1
; CHECK-NEXT:    vext.8 q8, q8, q8, #2
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    vmov r2, r3, d17
; CHECK-NEXT:    mov pc, lr
entry:
  %tmp1 = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1>
  ret <16 x i8> %tmp1
}

define <8 x i8> @test_vextd_undef_op2(<8 x i8> %a) nounwind {
; CHECK-LABEL: test_vextd_undef_op2:
; CHECK:       @ BB#0: @ %entry
; CHECK-NEXT:    vmov d16, r0, r1
; CHECK-NEXT:    vext.8 d16, d16, d16, #2
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    mov pc, lr
entry:
  %tmp1 = shufflevector <8 x i8> %a, <8 x i8> undef, <8 x i32> <i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 0, i32 1>
  ret <8 x i8> %tmp1
}


define <16 x i8> @test_vextq_undef_op2_undef(<16 x i8> %a) nounwind {
; CHECK-LABEL: test_vextq_undef_op2_undef:
; CHECK:       @ BB#0: @ %entry
; CHECK-NEXT:    vmov d17, r2, r3
; CHECK-NEXT:    vmov d16, r0, r1
; CHECK-NEXT:    vext.8 q8, q8, q8, #2
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    vmov r2, r3, d17
; CHECK-NEXT:    mov pc, lr
entry:
  %tmp1 = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 2, i32 3, i32 4, i32 undef, i32 undef, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 0, i32 1>
  ret <16 x i8> %tmp1
}

define <8 x i8> @test_vextd_undef_op2_undef(<8 x i8> %a) nounwind {
; CHECK-LABEL: test_vextd_undef_op2_undef:
; CHECK:       @ BB#0: @ %entry
; CHECK-NEXT:    vmov d16, r0, r1
; CHECK-NEXT:    vext.8 d16, d16, d16, #2
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    mov pc, lr
entry:
  %tmp1 = shufflevector <8 x i8> %a, <8 x i8> undef, <8 x i32> <i32 2, i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 1>
  ret <8 x i8> %tmp1
}

; Tests for ReconstructShuffle function. Indices have to be carefully
; chosen to reach lowering phase as a BUILD_VECTOR.

; One vector needs vext, the other can be handled by extract_subvector
; Also checks interleaving of sources is handled correctly.
; Essence: a vext is used on %A and something saner than stack load/store for final result.
define <4 x i16> @test_interleaved(<8 x i16>* %A, <8 x i16>* %B) nounwind {
; CHECK-LABEL: test_interleaved:
; CHECK:       @ BB#0:
; CHECK-NEXT:    vld1.64 {d16, d17}, [r0]
; CHECK-NEXT:    vext.16 d16, d16, d17, #3
; CHECK-NEXT:    vorr d17, d16, d16
; CHECK-NEXT:    vld1.64 {d18, d19}, [r1]
; CHECK-NEXT:    vuzp.16 d16, d17
; CHECK-NEXT:    vzip.16 d16, d18
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    mov pc, lr
        %tmp1 = load <8 x i16>, <8 x i16>* %A
        %tmp2 = load <8 x i16>, <8 x i16>* %B
        %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 3, i32 8, i32 5, i32 9>
        ret <4 x i16> %tmp3
}

; An undef in the shuffle list should still be optimizable
define <4 x i16> @test_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
; CHECK-LABEL: test_undef:
; CHECK:       @ BB#0:
; CHECK-NEXT:    vldr  d16, [r1]
; CHECK-NEXT:    vldr  d17, [r0, #8]
; CHECK-NEXT:    vzip.16 d17, d16
; CHECK-NEXT:    vmov  r0, r1, d17
; CHECK-NEXT:    mov pc, lr
        %tmp1 = load <8 x i16>, <8 x i16>* %A
        %tmp2 = load <8 x i16>, <8 x i16>* %B
        %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 undef, i32 8, i32 5, i32 9>
        ret <4 x i16> %tmp3
}

; We should ignore a build_vector with more than two sources.
; Use illegal <32 x i16> type to produce such a shuffle after legalizing types.
; Try to look for fallback to by-element inserts.
define <4 x i16> @test_multisource(<32 x i16>* %B) nounwind {
; CHECK-LABEL: test_multisource:
; CHECK:       @ BB#0:
; CHECK-NEXT:    mov r1, r0
; CHECK-NEXT:    add r2, r0, #48
; CHECK-NEXT:    add r0, r0, #32
; CHECK-NEXT:    vld1.16 {d16, d17}, [r1:128]!
; CHECK-NEXT:    vld1.64 {d20, d21}, [r0:128]
; CHECK-NEXT:    vorr d24, d20, d20
; CHECK-NEXT:    vld1.64 {d18, d19}, [r2:128]
; CHECK-NEXT:    vld1.64 {d22, d23}, [r1:128]
; CHECK-NEXT:    vzip.16 d24, d18
; CHECK-NEXT:    vtrn.16 q8, q11
; CHECK-NEXT:    vext.16 d18, d20, d24, #2
; CHECK-NEXT:    vext.16 d16, d18, d16, #2
; CHECK-NEXT:    vext.16 d16, d16, d16, #2
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    mov pc, lr
        %tmp1 = load <32 x i16>, <32 x i16>* %B
        %tmp2 = shufflevector <32 x i16> %tmp1, <32 x i16> undef, <4 x i32> <i32 0, i32 8, i32 16, i32 24>
        ret <4 x i16> %tmp2
}

; We don't handle shuffles using more than half of a 128-bit vector.
; Again, test for fallback to by-element inserts.
define <4 x i16> @test_largespan(<8 x i16>* %B) nounwind {
; CHECK-LABEL: test_largespan:
; CHECK:       @ BB#0:
; CHECK-NEXT:    vld1.64 {d16, d17}, [r0]
; CHECK-NEXT:    vorr d18, d16, d16
; CHECK-NEXT:    vuzp.16 d18, d17
; CHECK-NEXT:    vmov r0, r1, d18
; CHECK-NEXT:    mov pc, lr
        %tmp1 = load <8 x i16>, <8 x i16>* %B
        %tmp2 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
        ret <4 x i16> %tmp2
}

; The actual shuffle code only handles some cases, make sure we check
; this rather than blindly emitting a VECTOR_SHUFFLE (infinite
; lowering loop can result otherwise).
; (There are probably better ways to lower this shuffle, but it's not
; really important.)
define <8 x i16> @test_illegal(<8 x i16>* %A, <8 x i16>* %B) nounwind {
; CHECK-LABEL: test_illegal:
; CHECK:       @ BB#0:
; CHECK-NEXT:	vld1.64	{d16, d17}, [r0]
; CHECK-NEXT:	vorr	d22, d16, d16
; CHECK-NEXT:	vmov.u16	r0, d16[0]
; CHECK-NEXT:	vorr	d23, d16, d16
; CHECK-NEXT:	vmov.u16	r2, d17[3]
; CHECK-NEXT:	vmov.u16	r3, d17[1]
; CHECK-NEXT:	vld1.64	{d18, d19}, [r1]
; CHECK-NEXT:	vmov.u16	r1, d19[1]
; CHECK-NEXT:	vuzp.16	d22, d23
; CHECK-NEXT:	vuzp.16	d22, d18
; CHECK-NEXT:	vmov.16	d20[0], r0
; CHECK-NEXT:	vmov.16	d20[1], r2
; CHECK-NEXT:	vmov.16	d20[2], r3
; CHECK-NEXT:	vmov.16	d20[3], r1
; CHECK-NEXT:	vext.16	d21, d16, d18, #3
; CHECK-NEXT:	vmov	r0, r1, d20
; CHECK-NEXT:	vmov	r2, r3, d21
; CHECK-NEXT:	mov	pc, lr
       %tmp1 = load <8 x i16>, <8 x i16>* %A
       %tmp2 = load <8 x i16>, <8 x i16>* %B
       %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 7, i32 5, i32 13, i32 3, i32 2, i32 2, i32 9>
       ret <8 x i16> %tmp3
}

; PR11129
; Make sure this doesn't crash
define arm_aapcscc void @test_elem_mismatch(<2 x i64>* nocapture %src, <4 x i16>* nocapture %dest) nounwind {
; CHECK-LABEL: test_elem_mismatch:
; CHECK:       @ BB#0:
; CHECK-NEXT:    vld1.64 {d16, d17}, [r0:128]
; CHECK-NEXT:    vmov.32 r0, d16[0]
; CHECK-NEXT:    vmov.32 r2, d17[0]
; CHECK-NEXT:    vmov.16 d16[0], r0
; CHECK-NEXT:    vmov.16 d16[1], r2
; CHECK-NEXT:    vstr d16, [r1]
; CHECK-NEXT:    mov pc, lr
  %tmp0 = load <2 x i64>, <2 x i64>* %src, align 16
  %tmp1 = bitcast <2 x i64> %tmp0 to <4 x i32>
  %tmp2 = extractelement <4 x i32> %tmp1, i32 0
  %tmp3 = extractelement <4 x i32> %tmp1, i32 2
  %tmp4 = trunc i32 %tmp2 to i16
  %tmp5 = trunc i32 %tmp3 to i16
  %tmp6 = insertelement <4 x i16> undef, i16 %tmp4, i32 0
  %tmp7 = insertelement <4 x i16> %tmp6, i16 %tmp5, i32 1
  store <4 x i16> %tmp7, <4 x i16>* %dest, align 4
  ret void
}

define <4 x i32> @test_reverse_and_extract(<2 x i32>* %A) {
; CHECK-LABEL: test_reverse_and_extract:
; CHECK:       @ BB#0: @ %entry
; CHECK-NEXT:    vldr d16, [r0]
; CHECK-NEXT:    vrev64.32 q9, q8
; CHECK-NEXT:    vext.32 q8, q8, q9, #2
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    vmov r2, r3, d17
; CHECK-NEXT:    mov pc, lr
entry:
	%tmp1 = load <2 x i32>, <2 x i32>* %A
  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 undef, i32 undef, i32 1, i32 0>
  ret <4 x i32> %0
}

define <4 x i32> @test_dup_and_extract(<2 x i32>* %A) {
; CHECK-LABEL: test_dup_and_extract:
; CHECK:       @ BB#0: @ %entry
; CHECK-NEXT:    vldr d16, [r0]
; CHECK-NEXT:    vdup.32 q9, d16[0]
; CHECK-NEXT:    vext.32 q8, q9, q8, #2
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    vmov r2, r3, d17
; CHECK-NEXT:    mov pc, lr
entry:
	%tmp1 = load <2 x i32>, <2 x i32>* %A
  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
  ret <4 x i32> %0
}

define <4 x i32> @test_zip_and_extract(<2 x i32>* %A) {
; CHECK-LABEL: test_zip_and_extract:
; CHECK:       @ BB#0: @ %entry
; CHECK-NEXT:    vldr d16, [r0]
; CHECK-NEXT:    vorr q9, q8, q8
; CHECK-NEXT:    vorr q10, q8, q8
; CHECK-NEXT:    vzip.32 q9, q10
; CHECK-NEXT:    vext.32 q8, q9, q8, #2
; CHECK-NEXT:    vmov r0, r1, d16
; CHECK-NEXT:    vmov r2, r3, d17
; CHECK-NEXT:    mov pc, lr
entry:
	%tmp1 = load <2 x i32>, <2 x i32>* %A
  %0 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 0, i32 1>
  ret <4 x i32> %0
}