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authorShih-wei Liao <sliao@google.com>2012-06-20 15:10:46 -0700
committerShih-wei Liao <sliao@google.com>2012-06-20 15:10:46 -0700
commitb600e602a2a0fed08855e69149a9dc6739d22186 (patch)
tree82e4d1f363546e089872054644b236364210337f
parent6a5fd5f0c6aa00bfbc4473007a349710e026bb10 (diff)
downloadgdk-b600e602a2a0fed08855e69149a9dc6739d22186.tar.gz
Clean up.
Change-Id: I51d6c2b6668a46ce8febb0cf83b723ff272e6dea
-rw-r--r--samples/quake/AndroidManifest.xml43
-rw-r--r--samples/quake/jni/Android-portable.mk73
-rw-r--r--samples/quake/jni/Android.mk110
-rw-r--r--samples/quake/jni/Application.mk5
-rw-r--r--samples/quake/jni/anorm_dots.h37
-rw-r--r--samples/quake/jni/anorms.h181
-rw-r--r--samples/quake/jni/bspfile.h324
-rw-r--r--samples/quake/jni/cd_null.cpp55
-rw-r--r--samples/quake/jni/cdaudio.h27
-rw-r--r--samples/quake/jni/chase.cpp92
-rw-r--r--samples/quake/jni/cl_demo.cpp383
-rw-r--r--samples/quake/jni/cl_input.cpp459
-rw-r--r--samples/quake/jni/cl_main.cpp757
-rw-r--r--samples/quake/jni/cl_parse.cpp963
-rw-r--r--samples/quake/jni/cl_tent.cpp394
-rw-r--r--samples/quake/jni/client.h376
-rw-r--r--samples/quake/jni/cmd.cpp712
-rw-r--r--samples/quake/jni/cmd.h126
-rw-r--r--samples/quake/jni/common.cpp1860
-rw-r--r--samples/quake/jni/common.h188
-rw-r--r--samples/quake/jni/console.cpp656
-rw-r--r--samples/quake/jni/console.h46
-rw-r--r--samples/quake/jni/crc.cpp81
-rw-r--r--samples/quake/jni/crc.h24
-rw-r--r--samples/quake/jni/cvar.cpp224
-rw-r--r--samples/quake/jni/cvar.h102
-rw-r--r--samples/quake/jni/draw.h40
-rw-r--r--samples/quake/jni/gl_draw.cpp2127
-rw-r--r--samples/quake/jni/gl_mesh.cpp367
-rw-r--r--samples/quake/jni/gl_model.cpp1840
-rw-r--r--samples/quake/jni/gl_model.h430
-rw-r--r--samples/quake/jni/gl_refrag.cpp234
-rw-r--r--samples/quake/jni/gl_rlight.cpp387
-rw-r--r--samples/quake/jni/gl_rmain.cpp1529
-rw-r--r--samples/quake/jni/gl_rmisc.cpp480
-rw-r--r--samples/quake/jni/gl_rsurf.cpp1802
-rw-r--r--samples/quake/jni/gl_screen.cpp927
-rw-r--r--samples/quake/jni/gl_vidandroid.cpp807
-rw-r--r--samples/quake/jni/gl_warp.cpp1153
-rw-r--r--samples/quake/jni/gl_warp_sin.h51
-rw-r--r--samples/quake/jni/glquake.h433
-rw-r--r--samples/quake/jni/host.cpp972
-rw-r--r--samples/quake/jni/host_cmd.cpp1932
-rw-r--r--samples/quake/jni/input.h34
-rw-r--r--samples/quake/jni/keys.cpp759
-rw-r--r--samples/quake/jni/keys.h133
-rw-r--r--samples/quake/jni/main.cpp128
-rw-r--r--samples/quake/jni/masterMain.cpp339
-rw-r--r--samples/quake/jni/mathlib.cpp585
-rw-r--r--samples/quake/jni/mathlib.h89
-rw-r--r--samples/quake/jni/menu.cpp3250
-rw-r--r--samples/quake/jni/menu.h38
-rw-r--r--samples/quake/jni/modelgen.h134
-rw-r--r--samples/quake/jni/net.h337
-rw-r--r--samples/quake/jni/net_bsd.cpp95
-rw-r--r--samples/quake/jni/net_dgrm.cpp1393
-rw-r--r--samples/quake/jni/net_dgrm.h34
-rw-r--r--samples/quake/jni/net_loop.cpp245
-rw-r--r--samples/quake/jni/net_loop.h33
-rw-r--r--samples/quake/jni/net_main.cpp997
-rw-r--r--samples/quake/jni/net_udp.cpp612
-rw-r--r--samples/quake/jni/net_udp.h39
-rw-r--r--samples/quake/jni/net_vcr.cpp172
-rw-r--r--samples/quake/jni/net_vcr.h37
-rw-r--r--samples/quake/jni/nonintel.cpp64
-rw-r--r--samples/quake/jni/pr_cmds.cpp1934
-rw-r--r--samples/quake/jni/pr_comp.h181
-rw-r--r--samples/quake/jni/pr_edict.cpp1106
-rw-r--r--samples/quake/jni/pr_exec.cpp668
-rw-r--r--samples/quake/jni/progdefs.h24
-rw-r--r--samples/quake/jni/progdefs.q1143
-rw-r--r--samples/quake/jni/progs.h139
-rw-r--r--samples/quake/jni/protocol.h167
-rw-r--r--samples/quake/jni/quakedef.h459
-rw-r--r--samples/quake/jni/r_local.h316
-rw-r--r--samples/quake/jni/r_part.cpp866
-rw-r--r--samples/quake/jni/render.h158
-rw-r--r--samples/quake/jni/sbar.cpp1327
-rw-r--r--samples/quake/jni/sbar.h39
-rw-r--r--samples/quake/jni/screen.h57
-rw-r--r--samples/quake/jni/server.h257
-rw-r--r--samples/quake/jni/snd_android.cpp738
-rw-r--r--samples/quake/jni/snd_dma.cpp1027
-rw-r--r--samples/quake/jni/snd_mem.cpp341
-rw-r--r--samples/quake/jni/snd_mix.cpp406
-rw-r--r--samples/quake/jni/sound.h183
-rw-r--r--samples/quake/jni/spritegn.h110
-rw-r--r--samples/quake/jni/sv_main.cpp1200
-rw-r--r--samples/quake/jni/sv_move.cpp427
-rw-r--r--samples/quake/jni/sv_phys.cpp1617
-rw-r--r--samples/quake/jni/sv_user.cpp629
-rw-r--r--samples/quake/jni/sys.h71
-rw-r--r--samples/quake/jni/sys_android.cpp836
-rw-r--r--samples/quake/jni/vid.h85
-rw-r--r--samples/quake/jni/view.cpp1113
-rw-r--r--samples/quake/jni/view.h35
-rw-r--r--samples/quake/jni/wad.cpp158
-rw-r--r--samples/quake/jni/wad.h75
-rw-r--r--samples/quake/jni/world.cpp962
-rw-r--r--samples/quake/jni/world.h78
-rw-r--r--samples/quake/jni/zone.cpp935
-rw-r--r--samples/quake/jni/zone.h131
-rw-r--r--samples/quake/res/drawable/app_quake.pngbin8026 -> 0 bytes
-rw-r--r--samples/quake/res/layout/downloader.xml75
-rw-r--r--samples/quake/res/layout/downloader_title.xml55
-rw-r--r--samples/quake/res/menu/menu.xml6
-rw-r--r--samples/quake/res/values/strings.xml43
-rw-r--r--samples/quake/src/com/android/quake/llvm/DownloaderActivity.java1033
-rw-r--r--samples/quake/src/com/android/quake/llvm/PreconditionActivityHelper.java61
-rw-r--r--samples/quake/src/com/android/quake/llvm/QuakeActivity.java180
-rw-r--r--samples/quake/src/com/android/quake/llvm/QuakeLib.java198
-rw-r--r--samples/quake/src/com/android/quake/llvm/QuakeView.java394
-rw-r--r--samples/quake/src/com/android/quake/llvm/QuakeViewNoData.java64
113 files changed, 0 insertions, 54463 deletions
diff --git a/samples/quake/AndroidManifest.xml b/samples/quake/AndroidManifest.xml
deleted file mode 100644
index b4bd4d2..0000000
--- a/samples/quake/AndroidManifest.xml
+++ /dev/null
@@ -1,43 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-/* //device/apps/Quake/AndroidManifest.xml
-**
-** Copyright 2007, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
--->
-
-<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.android.quake.llvm">
- <uses-permission android:name="android.permission.INTERNET" />
- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
- <application android:icon="@drawable/app_quake"
- android:label="@string/quake_activity">
- <activity android:name="QuakeActivity"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:launchMode="singleTask"
- android:screenOrientation="landscape"
- android:configChanges="orientation|keyboardHidden">
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.LAUNCHER" />
- </intent-filter>
- </activity>
- <activity android:name="DownloaderActivity"
- android:label="@string/download_activity_title"
- android:configChanges="orientation|keyboardHidden"
- android:launchMode="singleTask" />
- </application>
- <uses-sdk android:minSdkVersion="9" />
-</manifest>
diff --git a/samples/quake/jni/Android-portable.mk b/samples/quake/jni/Android-portable.mk
deleted file mode 100644
index 1cfacb0..0000000
--- a/samples/quake/jni/Android-portable.mk
+++ /dev/null
@@ -1,73 +0,0 @@
-LOCAL_PATH := $(call my-dir)
-
-include $(CLEAR_VARS)
-
-#LOCAL_PATH:= $(LOCAL_PATH)/quake/src/WinQuake
-
-LOCAL_MODULE := quake_portable
-
-LOCAL_SRC_FILES:= \
- cd_null.cpp \
- cl_demo.cpp \
- cl_input.cpp \
- cl_main.cpp \
- cl_parse.cpp \
- cl_tent.cpp \
- chase.cpp \
- cmd.cpp \
- common.cpp \
- console.cpp \
- crc.cpp \
- cvar.cpp \
- gl_draw.cpp \
- gl_mesh.cpp \
- gl_model.cpp \
- gl_refrag.cpp \
- gl_rlight.cpp \
- gl_rmain.cpp \
- gl_rmisc.cpp \
- gl_rsurf.cpp \
- gl_screen.cpp \
- gl_vidandroid.cpp \
- gl_warp.cpp \
- host.cpp \
- host_cmd.cpp \
- keys.cpp \
- main.cpp \
- masterMain.cpp \
- mathlib.cpp \
- menu.cpp \
- net_bsd.cpp \
- net_dgrm.cpp \
- net_loop.cpp \
- net_main.cpp \
- net_vcr.cpp \
- net_udp.cpp \
- nonintel.cpp \
- pr_cmds.cpp \
- pr_edict.cpp \
- pr_exec.cpp \
- r_part.cpp \
- sbar.cpp \
- snd_dma.cpp \
- snd_mem.cpp \
- snd_mix.cpp \
- snd_android.cpp \
- sv_main.cpp \
- sv_phys.cpp \
- sv_move.cpp \
- sv_user.cpp \
- sys_android.cpp \
- view.cpp \
- wad.cpp \
- world.cpp \
- zone.cpp
-
-LOCAL_CFLAGS := -D__GDK__ \
- -fno-zero-initialized-in-bss \
- -I$(OUT)/../../../../frameworks/native/include \
- -I$(OUT)/../../../../system/core/include
-
-LOCAL_C_INCLUDES := $(call include-path-for, wilhelm)
-
-include $(BUILD_BITCODE)
diff --git a/samples/quake/jni/Android.mk b/samples/quake/jni/Android.mk
deleted file mode 100644
index 893c96d..0000000
--- a/samples/quake/jni/Android.mk
+++ /dev/null
@@ -1,110 +0,0 @@
-#########################################################################
-# Quake game
-# This makefile builds both an activity and a shared library.
-#########################################################################
-ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean
-
-TOP_LOCAL_PATH:= $(call my-dir)
-
-# Build Quake activity
-
-LOCAL_PATH:= $(call my-dir)
-include $(CLEAR_VARS)
-
-LOCAL_MODULE_TAGS := optional
-
-LOCAL_SRC_FILES := $(call all-subdir-java-files)
-
-LOCAL_PACKAGE_NAME := Quake
-
-LOCAL_JNI_SHARED_LIBRARIES := libquake
-
-include $(BUILD_PACKAGE)
-
-#########################################################################
-# Build Quake Shared Library
-#########################################################################
-
-#LOCAL_PATH:= $(LOCAL_PATH)/quake/src/WinQuake
-
-include $(CLEAR_VARS)
-
-# Optional tag would mean it doesn't get installed by default
-LOCAL_MODULE_TAGS := optional
-
-LOCAL_CFLAGS := -Werror \
- -I$(OUT)/../../../../frameworks/compile/libbcc/include \
- -I$(OUT)/../../../../frameworks/native/include \
- -I$(OUT)/../../../../system/core/include
-
-LOCAL_C_INCLUDES := $(call include-path-for, wilhelm)
-
-LOCAL_LDLIBS := -llog -lutils -lEGL -lGLESv1_CM -lOpenSLES -lbcc
-LOCAL_LDFLAGS := -L$(OUT)/system/lib/
-
-LOCAL_SRC_FILES:= \
- cd_null.cpp \
- cl_demo.cpp \
- cl_input.cpp \
- cl_main.cpp \
- cl_parse.cpp \
- cl_tent.cpp \
- chase.cpp \
- cmd.cpp \
- common.cpp \
- console.cpp \
- crc.cpp \
- cvar.cpp \
- gl_draw.cpp \
- gl_mesh.cpp \
- gl_model.cpp \
- gl_refrag.cpp \
- gl_rlight.cpp \
- gl_rmain.cpp \
- gl_rmisc.cpp \
- gl_rsurf.cpp \
- gl_screen.cpp \
- gl_vidandroid.cpp \
- gl_warp.cpp \
- host.cpp \
- host_cmd.cpp \
- keys.cpp \
- main.cpp \
- masterMain.cpp \
- mathlib.cpp \
- menu.cpp \
- net_bsd.cpp \
- net_dgrm.cpp \
- net_loop.cpp \
- net_main.cpp \
- net_vcr.cpp \
- net_udp.cpp \
- nonintel.cpp \
- pr_cmds.cpp \
- pr_edict.cpp \
- pr_exec.cpp \
- r_part.cpp \
- sbar.cpp \
- snd_dma.cpp \
- snd_mem.cpp \
- snd_mix.cpp \
- snd_android.cpp \
- sv_main.cpp \
- sv_phys.cpp \
- sv_move.cpp \
- sv_user.cpp \
- sys_android.cpp \
- view.cpp \
- wad.cpp \
- world.cpp \
- zone.cpp
-
-
-LOCAL_MODULE := libquake
-
-LOCAL_ARM_MODE := arm
-
-
-include $(BUILD_SHARED_LIBRARY)
-
-endif # TARGET_SIMULATOR
diff --git a/samples/quake/jni/Application.mk b/samples/quake/jni/Application.mk
deleted file mode 100644
index bb9ec4d..0000000
--- a/samples/quake/jni/Application.mk
+++ /dev/null
@@ -1,5 +0,0 @@
-APP_ABI := armeabi armeabi-v7a
-#APP_ABI := mips mips-r2
-#APP_ABI := x86
-APP_PLATFORM := android-9
-
diff --git a/samples/quake/jni/anorm_dots.h b/samples/quake/jni/anorm_dots.h
deleted file mode 100644
index be28b91..0000000
--- a/samples/quake/jni/anorm_dots.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-{
-{1.23,1.30,1.47,1.35,1.56,1.71,1.37,1.38,1.59,1.60,1.79,1.97,1.88,1.92,1.79,1.02,0.93,1.07,0.82,0.87,0.88,0.94,0.96,1.14,1.11,0.82,0.83,0.89,0.89,0.86,0.94,0.91,1.00,1.21,0.98,1.48,1.30,1.57,0.96,1.07,1.14,1.60,1.61,1.40,1.37,1.72,1.78,1.79,1.93,1.99,1.90,1.68,1.71,1.86,1.60,1.68,1.78,1.86,1.93,1.99,1.97,1.44,1.22,1.49,0.93,0.99,0.99,1.23,1.22,1.44,1.49,0.89,0.89,0.97,0.91,0.98,1.19,0.82,0.76,0.82,0.71,0.72,0.73,0.76,0.79,0.86,0.83,0.72,0.76,0.76,0.89,0.82,0.89,0.82,0.89,0.91,0.83,0.96,1.14,0.97,1.40,1.19,0.98,0.94,1.00,1.07,1.37,1.21,1.48,1.30,1.57,1.61,1.37,0.86,0.83,0.91,0.82,0.82,0.88,0.89,0.96,1.14,0.98,0.87,0.93,0.94,1.02,1.30,1.07,1.35,1.38,1.11,1.56,1.92,1.79,1.79,1.59,1.60,1.72,1.90,1.79,0.80,0.85,0.79,0.93,0.80,0.85,0.77,0.74,0.72,0.77,0.74,0.72,0.70,0.70,0.71,0.76,0.73,0.79,0.79,0.73,0.76,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00},
-{1.26,1.26,1.48,1.23,1.50,1.71,1.14,1.19,1.38,1.46,1.64,1.94,1.87,1.84,1.71,1.02,0.92,1.00,0.79,0.85,0.84,0.91,0.90,0.98,0.99,0.77,0.77,0.83,0.82,0.79,0.86,0.84,0.92,0.99,0.91,1.24,1.03,1.33,0.88,0.94,0.97,1.41,1.39,1.18,1.11,1.51,1.61,1.59,1.80,1.91,1.76,1.54,1.65,1.76,1.70,1.70,1.85,1.85,1.97,1.99,1.93,1.28,1.09,1.39,0.92,0.97,0.99,1.18,1.26,1.52,1.48,0.83,0.85,0.90,0.88,0.93,1.00,0.77,0.73,0.78,0.72,0.71,0.74,0.75,0.79,0.86,0.81,0.75,0.81,0.79,0.96,0.88,0.94,0.86,0.93,0.92,0.85,1.08,1.33,1.05,1.55,1.31,1.01,1.05,1.27,1.31,1.60,1.47,1.70,1.54,1.76,1.76,1.57,0.93,0.90,0.99,0.88,0.88,0.95,0.97,1.11,1.39,1.20,0.92,0.97,1.01,1.10,1.39,1.22,1.51,1.58,1.32,1.64,1.97,1.85,1.91,1.77,1.74,1.88,1.99,1.91,0.79,0.86,0.80,0.94,0.84,0.88,0.74,0.74,0.71,0.82,0.77,0.76,0.70,0.73,0.72,0.73,0.70,0.74,0.85,0.77,0.82,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00},
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-{1.60,1.78,1.68,1.93,1.86,1.71,1.97,1.99,1.99,1.97,1.93,1.60,1.68,1.78,1.86,1.61,1.57,1.79,1.37,1.48,1.59,1.72,1.79,1.92,1.90,1.38,1.35,1.60,1.23,1.30,1.47,1.56,1.71,1.88,1.79,1.92,1.79,1.79,1.30,1.56,1.35,1.37,1.59,1.38,1.60,1.90,1.48,1.72,1.57,1.61,1.79,1.21,1.00,1.30,0.89,0.94,0.96,1.07,1.14,1.40,1.37,1.14,0.96,0.98,0.82,0.88,0.82,0.89,0.83,0.86,0.91,1.02,0.93,1.07,0.87,0.94,1.11,1.02,0.93,0.93,0.82,0.87,0.80,0.85,0.79,0.80,0.85,0.77,0.72,0.74,0.71,0.70,0.70,0.71,0.72,0.77,0.74,0.72,0.76,0.73,0.82,0.79,0.76,0.73,0.79,0.76,0.93,0.86,0.91,0.83,0.89,0.89,0.82,0.72,0.76,0.76,0.89,0.82,0.89,0.82,0.89,0.91,0.83,0.96,1.14,0.97,1.40,1.44,1.19,1.22,0.99,0.98,1.49,1.44,1.49,1.22,0.99,1.23,0.98,1.19,0.97,1.21,1.30,1.00,1.37,0.94,1.07,1.14,0.98,0.96,0.86,0.91,0.83,0.88,0.82,0.89,1.11,0.94,1.07,0.73,0.76,0.79,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00},
-{1.46,1.65,1.60,1.82,1.80,1.71,1.93,1.91,1.99,1.94,1.98,1.74,1.76,1.89,1.89,1.42,1.34,1.61,1.11,1.22,1.36,1.50,1.61,1.81,1.75,1.15,1.17,1.41,1.18,1.19,1.42,1.44,1.65,1.83,1.67,1.94,1.81,1.88,1.32,1.58,1.45,1.57,1.74,1.53,1.70,1.98,1.69,1.87,1.77,1.79,1.92,1.45,1.27,1.55,0.97,1.07,1.11,1.34,1.37,1.59,1.60,1.35,1.07,1.18,0.86,0.93,0.87,0.96,0.90,0.93,0.99,1.03,0.95,1.15,0.90,0.99,1.27,0.98,0.90,0.92,0.78,0.83,0.77,0.84,0.79,0.82,0.86,0.73,0.71,0.73,0.72,0.70,0.73,0.72,0.76,0.81,0.76,0.76,0.82,0.77,0.89,0.85,0.82,0.75,0.80,0.80,0.94,0.88,0.94,0.87,0.95,0.96,0.88,0.72,0.74,0.76,0.83,0.78,0.84,0.79,0.87,0.91,0.83,0.89,0.98,0.92,1.23,1.34,1.05,1.16,0.99,0.96,1.46,1.57,1.54,1.33,1.05,1.26,1.08,1.37,1.10,0.98,1.03,0.92,1.14,0.86,0.95,0.97,0.90,0.89,0.79,0.84,0.77,0.82,0.76,0.82,0.97,0.89,0.98,0.71,0.72,0.74,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00},
-{1.34,1.51,1.53,1.67,1.72,1.71,1.80,1.77,1.91,1.86,1.98,1.86,1.82,1.95,1.89,1.24,1.10,1.41,0.95,0.99,1.09,1.25,1.37,1.63,1.55,0.96,0.98,1.16,1.05,1.00,1.27,1.23,1.50,1.69,1.46,1.86,1.72,1.87,1.24,1.49,1.44,1.69,1.80,1.59,1.69,1.97,1.82,1.94,1.91,1.92,1.99,1.63,1.50,1.74,1.16,1.33,1.38,1.58,1.60,1.77,1.80,1.48,1.21,1.37,0.90,0.97,0.93,1.05,0.97,1.04,1.21,0.99,0.95,1.14,0.92,1.02,1.34,0.94,0.86,0.90,0.74,0.79,0.75,0.81,0.79,0.84,0.86,0.71,0.71,0.73,0.76,0.73,0.77,0.74,0.80,0.85,0.78,0.81,0.89,0.84,0.97,0.92,0.88,0.79,0.85,0.86,0.98,0.92,1.00,0.93,1.06,1.12,0.95,0.74,0.74,0.78,0.79,0.76,0.82,0.79,0.87,0.93,0.85,0.85,0.94,0.90,1.09,1.27,0.99,1.17,1.05,0.96,1.46,1.71,1.62,1.48,1.20,1.34,1.28,1.57,1.35,0.90,0.94,0.85,0.98,0.81,0.89,0.89,0.83,0.82,0.75,0.78,0.73,0.77,0.72,0.76,0.89,0.83,0.91,0.71,0.70,0.72,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00},
-{1.26,1.39,1.48,1.51,1.64,1.71,1.60,1.58,1.77,1.74,1.91,1.94,1.87,1.97,1.85,1.10,0.97,1.22,0.88,0.92,0.95,1.01,1.11,1.39,1.32,0.88,0.90,0.97,0.96,0.93,1.05,0.99,1.27,1.47,1.20,1.70,1.54,1.76,1.08,1.31,1.33,1.70,1.76,1.55,1.57,1.88,1.85,1.91,1.97,1.99,1.99,1.70,1.65,1.85,1.41,1.54,1.61,1.76,1.80,1.91,1.93,1.52,1.26,1.48,0.92,0.99,0.97,1.18,1.09,1.28,1.39,0.94,0.93,1.05,0.92,1.01,1.31,0.88,0.81,0.86,0.72,0.75,0.74,0.79,0.79,0.86,0.85,0.71,0.73,0.75,0.82,0.77,0.83,0.78,0.85,0.88,0.81,0.88,0.97,0.90,1.18,1.00,0.93,0.86,0.92,0.94,1.14,0.99,1.24,1.03,1.33,1.39,1.11,0.79,0.77,0.84,0.79,0.77,0.84,0.83,0.90,0.98,0.91,0.85,0.92,0.91,1.02,1.26,1.00,1.23,1.19,0.99,1.50,1.84,1.71,1.64,1.38,1.46,1.51,1.76,1.59,0.84,0.88,0.80,0.94,0.79,0.86,0.82,0.77,0.76,0.74,0.74,0.71,0.73,0.70,0.72,0.82,0.77,0.85,0.74,0.70,0.73,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00,1.00}
-}
diff --git a/samples/quake/jni/anorms.h b/samples/quake/jni/anorms.h
deleted file mode 100644
index 7da4f6f..0000000
--- a/samples/quake/jni/anorms.h
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-{-0.525731, 0.000000, 0.850651},
-{-0.442863, 0.238856, 0.864188},
-{-0.295242, 0.000000, 0.955423},
-{-0.309017, 0.500000, 0.809017},
-{-0.162460, 0.262866, 0.951056},
-{0.000000, 0.000000, 1.000000},
-{0.000000, 0.850651, 0.525731},
-{-0.147621, 0.716567, 0.681718},
-{0.147621, 0.716567, 0.681718},
-{0.000000, 0.525731, 0.850651},
-{0.309017, 0.500000, 0.809017},
-{0.525731, 0.000000, 0.850651},
-{0.295242, 0.000000, 0.955423},
-{0.442863, 0.238856, 0.864188},
-{0.162460, 0.262866, 0.951056},
-{-0.681718, 0.147621, 0.716567},
-{-0.809017, 0.309017, 0.500000},
-{-0.587785, 0.425325, 0.688191},
-{-0.850651, 0.525731, 0.000000},
-{-0.864188, 0.442863, 0.238856},
-{-0.716567, 0.681718, 0.147621},
-{-0.688191, 0.587785, 0.425325},
-{-0.500000, 0.809017, 0.309017},
-{-0.238856, 0.864188, 0.442863},
-{-0.425325, 0.688191, 0.587785},
-{-0.716567, 0.681718, -0.147621},
-{-0.500000, 0.809017, -0.309017},
-{-0.525731, 0.850651, 0.000000},
-{0.000000, 0.850651, -0.525731},
-{-0.238856, 0.864188, -0.442863},
-{0.000000, 0.955423, -0.295242},
-{-0.262866, 0.951056, -0.162460},
-{0.000000, 1.000000, 0.000000},
-{0.000000, 0.955423, 0.295242},
-{-0.262866, 0.951056, 0.162460},
-{0.238856, 0.864188, 0.442863},
-{0.262866, 0.951056, 0.162460},
-{0.500000, 0.809017, 0.309017},
-{0.238856, 0.864188, -0.442863},
-{0.262866, 0.951056, -0.162460},
-{0.500000, 0.809017, -0.309017},
-{0.850651, 0.525731, 0.000000},
-{0.716567, 0.681718, 0.147621},
-{0.716567, 0.681718, -0.147621},
-{0.525731, 0.850651, 0.000000},
-{0.425325, 0.688191, 0.587785},
-{0.864188, 0.442863, 0.238856},
-{0.688191, 0.587785, 0.425325},
-{0.809017, 0.309017, 0.500000},
-{0.681718, 0.147621, 0.716567},
-{0.587785, 0.425325, 0.688191},
-{0.955423, 0.295242, 0.000000},
-{1.000000, 0.000000, 0.000000},
-{0.951056, 0.162460, 0.262866},
-{0.850651, -0.525731, 0.000000},
-{0.955423, -0.295242, 0.000000},
-{0.864188, -0.442863, 0.238856},
-{0.951056, -0.162460, 0.262866},
-{0.809017, -0.309017, 0.500000},
-{0.681718, -0.147621, 0.716567},
-{0.850651, 0.000000, 0.525731},
-{0.864188, 0.442863, -0.238856},
-{0.809017, 0.309017, -0.500000},
-{0.951056, 0.162460, -0.262866},
-{0.525731, 0.000000, -0.850651},
-{0.681718, 0.147621, -0.716567},
-{0.681718, -0.147621, -0.716567},
-{0.850651, 0.000000, -0.525731},
-{0.809017, -0.309017, -0.500000},
-{0.864188, -0.442863, -0.238856},
-{0.951056, -0.162460, -0.262866},
-{0.147621, 0.716567, -0.681718},
-{0.309017, 0.500000, -0.809017},
-{0.425325, 0.688191, -0.587785},
-{0.442863, 0.238856, -0.864188},
-{0.587785, 0.425325, -0.688191},
-{0.688191, 0.587785, -0.425325},
-{-0.147621, 0.716567, -0.681718},
-{-0.309017, 0.500000, -0.809017},
-{0.000000, 0.525731, -0.850651},
-{-0.525731, 0.000000, -0.850651},
-{-0.442863, 0.238856, -0.864188},
-{-0.295242, 0.000000, -0.955423},
-{-0.162460, 0.262866, -0.951056},
-{0.000000, 0.000000, -1.000000},
-{0.295242, 0.000000, -0.955423},
-{0.162460, 0.262866, -0.951056},
-{-0.442863, -0.238856, -0.864188},
-{-0.309017, -0.500000, -0.809017},
-{-0.162460, -0.262866, -0.951056},
-{0.000000, -0.850651, -0.525731},
-{-0.147621, -0.716567, -0.681718},
-{0.147621, -0.716567, -0.681718},
-{0.000000, -0.525731, -0.850651},
-{0.309017, -0.500000, -0.809017},
-{0.442863, -0.238856, -0.864188},
-{0.162460, -0.262866, -0.951056},
-{0.238856, -0.864188, -0.442863},
-{0.500000, -0.809017, -0.309017},
-{0.425325, -0.688191, -0.587785},
-{0.716567, -0.681718, -0.147621},
-{0.688191, -0.587785, -0.425325},
-{0.587785, -0.425325, -0.688191},
-{0.000000, -0.955423, -0.295242},
-{0.000000, -1.000000, 0.000000},
-{0.262866, -0.951056, -0.162460},
-{0.000000, -0.850651, 0.525731},
-{0.000000, -0.955423, 0.295242},
-{0.238856, -0.864188, 0.442863},
-{0.262866, -0.951056, 0.162460},
-{0.500000, -0.809017, 0.309017},
-{0.716567, -0.681718, 0.147621},
-{0.525731, -0.850651, 0.000000},
-{-0.238856, -0.864188, -0.442863},
-{-0.500000, -0.809017, -0.309017},
-{-0.262866, -0.951056, -0.162460},
-{-0.850651, -0.525731, 0.000000},
-{-0.716567, -0.681718, -0.147621},
-{-0.716567, -0.681718, 0.147621},
-{-0.525731, -0.850651, 0.000000},
-{-0.500000, -0.809017, 0.309017},
-{-0.238856, -0.864188, 0.442863},
-{-0.262866, -0.951056, 0.162460},
-{-0.864188, -0.442863, 0.238856},
-{-0.809017, -0.309017, 0.500000},
-{-0.688191, -0.587785, 0.425325},
-{-0.681718, -0.147621, 0.716567},
-{-0.442863, -0.238856, 0.864188},
-{-0.587785, -0.425325, 0.688191},
-{-0.309017, -0.500000, 0.809017},
-{-0.147621, -0.716567, 0.681718},
-{-0.425325, -0.688191, 0.587785},
-{-0.162460, -0.262866, 0.951056},
-{0.442863, -0.238856, 0.864188},
-{0.162460, -0.262866, 0.951056},
-{0.309017, -0.500000, 0.809017},
-{0.147621, -0.716567, 0.681718},
-{0.000000, -0.525731, 0.850651},
-{0.425325, -0.688191, 0.587785},
-{0.587785, -0.425325, 0.688191},
-{0.688191, -0.587785, 0.425325},
-{-0.955423, 0.295242, 0.000000},
-{-0.951056, 0.162460, 0.262866},
-{-1.000000, 0.000000, 0.000000},
-{-0.850651, 0.000000, 0.525731},
-{-0.955423, -0.295242, 0.000000},
-{-0.951056, -0.162460, 0.262866},
-{-0.864188, 0.442863, -0.238856},
-{-0.951056, 0.162460, -0.262866},
-{-0.809017, 0.309017, -0.500000},
-{-0.864188, -0.442863, -0.238856},
-{-0.951056, -0.162460, -0.262866},
-{-0.809017, -0.309017, -0.500000},
-{-0.681718, 0.147621, -0.716567},
-{-0.681718, -0.147621, -0.716567},
-{-0.850651, 0.000000, -0.525731},
-{-0.688191, 0.587785, -0.425325},
-{-0.587785, 0.425325, -0.688191},
-{-0.425325, 0.688191, -0.587785},
-{-0.425325, -0.688191, -0.587785},
-{-0.587785, -0.425325, -0.688191},
-{-0.688191, -0.587785, -0.425325},
diff --git a/samples/quake/jni/bspfile.h b/samples/quake/jni/bspfile.h
deleted file mode 100644
index d912f44..0000000
--- a/samples/quake/jni/bspfile.h
+++ /dev/null
@@ -1,324 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-
-// upper design bounds
-
-#define MAX_MAP_HULLS 4
-
-#define MAX_MAP_MODELS 256
-#define MAX_MAP_BRUSHES 4096
-#define MAX_MAP_ENTITIES 1024
-#define MAX_MAP_ENTSTRING 65536
-
-#define MAX_MAP_PLANES 32767
-#define MAX_MAP_NODES 32767 // because negative shorts are contents
-#define MAX_MAP_CLIPNODES 32767 //
-#define MAX_MAP_LEAFS 8192
-#define MAX_MAP_VERTS 65535
-#define MAX_MAP_FACES 65535
-#define MAX_MAP_MARKSURFACES 65535
-#define MAX_MAP_TEXINFO 4096
-#define MAX_MAP_EDGES 256000
-#define MAX_MAP_SURFEDGES 512000
-#define MAX_MAP_TEXTURES 512
-#define MAX_MAP_MIPTEX 0x200000
-#define MAX_MAP_LIGHTING 0x100000
-#define MAX_MAP_VISIBILITY 0x100000
-
-#define MAX_MAP_PORTALS 65536
-
-// key / value pair sizes
-
-#define MAX_KEY 32
-#define MAX_VALUE 1024
-
-//=============================================================================
-
-
-#define BSPVERSION 29
-#define TOOLVERSION 2
-
-typedef struct
-{
- int fileofs, filelen;
-} lump_t;
-
-#define LUMP_ENTITIES 0
-#define LUMP_PLANES 1
-#define LUMP_TEXTURES 2
-#define LUMP_VERTEXES 3
-#define LUMP_VISIBILITY 4
-#define LUMP_NODES 5
-#define LUMP_TEXINFO 6
-#define LUMP_FACES 7
-#define LUMP_LIGHTING 8
-#define LUMP_CLIPNODES 9
-#define LUMP_LEAFS 10
-#define LUMP_MARKSURFACES 11
-#define LUMP_EDGES 12
-#define LUMP_SURFEDGES 13
-#define LUMP_MODELS 14
-
-#define HEADER_LUMPS 15
-
-typedef struct
-{
- float mins[3], maxs[3];
- float origin[3];
- int headnode[MAX_MAP_HULLS];
- int visleafs; // not including the solid leaf 0
- int firstface, numfaces;
-} dmodel_t;
-
-typedef struct
-{
- int version;
- lump_t lumps[HEADER_LUMPS];
-} dheader_t;
-
-typedef struct
-{
- int nummiptex;
- int dataofs[4]; // [nummiptex]
-} dmiptexlump_t;
-
-#define MIPLEVELS 4
-typedef struct miptex_s
-{
- char name[16];
- unsigned width, height;
- unsigned offsets[MIPLEVELS]; // four mip maps stored
-} miptex_t;
-
-
-typedef struct
-{
- float point[3];
-} dvertex_t;
-
-
-// 0-2 are axial planes
-#define PLANE_X 0
-#define PLANE_Y 1
-#define PLANE_Z 2
-
-// 3-5 are non-axial planes snapped to the nearest
-#define PLANE_ANYX 3
-#define PLANE_ANYY 4
-#define PLANE_ANYZ 5
-
-typedef struct
-{
- float normal[3];
- float dist;
- int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
-} dplane_t;
-
-
-
-#define CONTENTS_EMPTY -1
-#define CONTENTS_SOLID -2
-#define CONTENTS_WATER -3
-#define CONTENTS_SLIME -4
-#define CONTENTS_LAVA -5
-#define CONTENTS_SKY -6
-#define CONTENTS_ORIGIN -7 // removed at csg time
-#define CONTENTS_CLIP -8 // changed to contents_solid
-
-#define CONTENTS_CURRENT_0 -9
-#define CONTENTS_CURRENT_90 -10
-#define CONTENTS_CURRENT_180 -11
-#define CONTENTS_CURRENT_270 -12
-#define CONTENTS_CURRENT_UP -13
-#define CONTENTS_CURRENT_DOWN -14
-
-
-// !!! if this is changed, it must be changed in asm_i386.h too !!!
-typedef struct
-{
- int planenum;
- short children[2]; // negative numbers are -(leafs+1), not nodes
- short mins[3]; // for sphere culling
- short maxs[3];
- unsigned short firstface;
- unsigned short numfaces; // counting both sides
-} dnode_t;
-
-typedef struct
-{
- int planenum;
- short children[2]; // negative numbers are contents
-} dclipnode_t;
-
-
-typedef struct texinfo_s
-{
- float vecs[2][4]; // [s/t][xyz offset]
- int miptex;
- int flags;
-} texinfo_t;
-#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
-
-// note that edge 0 is never used, because negative edge nums are used for
-// counterclockwise use of the edge in a face
-typedef struct
-{
- unsigned short v[2]; // vertex numbers
-} dedge_t;
-
-#define MAXLIGHTMAPS 4
-typedef struct
-{
- short planenum;
- short side;
-
- int firstedge; // we must support > 64k edges
- short numedges;
- short texinfo;
-
-// lighting info
- byte styles[MAXLIGHTMAPS];
- int lightofs; // start of [numstyles*surfsize] samples
-} dface_t;
-
-
-
-#define AMBIENT_WATER 0
-#define AMBIENT_SKY 1
-#define AMBIENT_SLIME 2
-#define AMBIENT_LAVA 3
-
-#define NUM_AMBIENTS 4 // automatic ambient sounds
-
-// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
-// all other leafs need visibility info
-typedef struct
-{
- int contents;
- int visofs; // -1 = no visibility info
-
- short mins[3]; // for frustum culling
- short maxs[3];
-
- unsigned short firstmarksurface;
- unsigned short nummarksurfaces;
-
- byte ambient_level[NUM_AMBIENTS];
-} dleaf_t;
-
-
-//============================================================================
-
-#ifndef QUAKE_GAME
-
-#define ANGLE_UP -1
-#define ANGLE_DOWN -2
-
-
-// the utilities get to be lazy and just use large static arrays
-
-extern int nummodels;
-extern dmodel_t dmodels[MAX_MAP_MODELS];
-
-extern int visdatasize;
-extern byte dvisdata[MAX_MAP_VISIBILITY];
-
-extern int lightdatasize;
-extern byte dlightdata[MAX_MAP_LIGHTING];
-
-extern int texdatasize;
-extern byte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t)
-
-extern int entdatasize;
-extern char dentdata[MAX_MAP_ENTSTRING];
-
-extern int numleafs;
-extern dleaf_t dleafs[MAX_MAP_LEAFS];
-
-extern int numplanes;
-extern dplane_t dplanes[MAX_MAP_PLANES];
-
-extern int numvertexes;
-extern dvertex_t dvertexes[MAX_MAP_VERTS];
-
-extern int numnodes;
-extern dnode_t dnodes[MAX_MAP_NODES];
-
-extern int numtexinfo;
-extern texinfo_t texinfo[MAX_MAP_TEXINFO];
-
-extern int numfaces;
-extern dface_t dfaces[MAX_MAP_FACES];
-
-extern int numclipnodes;
-extern dclipnode_t dclipnodes[MAX_MAP_CLIPNODES];
-
-extern int numedges;
-extern dedge_t dedges[MAX_MAP_EDGES];
-
-extern int nummarksurfaces;
-extern unsigned short dmarksurfaces[MAX_MAP_MARKSURFACES];
-
-extern int numsurfedges;
-extern int dsurfedges[MAX_MAP_SURFEDGES];
-
-
-void DecompressVis (byte *in, byte *decompressed);
-int CompressVis (byte *vis, byte *dest);
-
-void LoadBSPFile (char *filename);
-void WriteBSPFile (char *filename);
-void PrintBSPFileSizes (void);
-
-//===============
-
-
-typedef struct epair_s
-{
- struct epair_s *next;
- char *key;
- char *value;
-} epair_t;
-
-typedef struct
-{
- vec3_t origin;
- int firstbrush;
- int numbrushes;
- epair_t *epairs;
-} entity_t;
-
-extern int num_entities;
-extern entity_t entities[MAX_MAP_ENTITIES];
-
-void ParseEntities (void);
-void UnparseEntities (void);
-
-void SetKeyValue (entity_t *ent, char *key, char *value);
-char *ValueForKey (entity_t *ent, char *key);
-// will return "" if not present
-
-vec_t FloatForKey (entity_t *ent, char *key);
-void GetVectorForKey (entity_t *ent, char *key, vec3_t vec);
-
-epair_t *ParseEpair (void);
-
-#endif
diff --git a/samples/quake/jni/cd_null.cpp b/samples/quake/jni/cd_null.cpp
deleted file mode 100644
index e22412f..0000000
--- a/samples/quake/jni/cd_null.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-#include "quakedef.h"
-
-void CDAudio_Play(byte track, qboolean looping)
-{
-}
-
-
-void CDAudio_Stop(void)
-{
-}
-
-
-void CDAudio_Pause(void)
-{
-}
-
-
-void CDAudio_Resume(void)
-{
-}
-
-
-void CDAudio_Update(void)
-{
-}
-
-
-int CDAudio_Init(void)
-{
- return 0;
-}
-
-
-void CDAudio_Shutdown(void)
-{
-}
diff --git a/samples/quake/jni/cdaudio.h b/samples/quake/jni/cdaudio.h
deleted file mode 100644
index 0b3f9ab..0000000
--- a/samples/quake/jni/cdaudio.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-int CDAudio_Init(void);
-void CDAudio_Play(byte track, qboolean looping);
-void CDAudio_Stop(void);
-void CDAudio_Pause(void);
-void CDAudio_Resume(void);
-void CDAudio_Shutdown(void);
-void CDAudio_Update(void);
diff --git a/samples/quake/jni/chase.cpp b/samples/quake/jni/chase.cpp
deleted file mode 100644
index b7fa5c0..0000000
--- a/samples/quake/jni/chase.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// chase.c -- chase camera code
-
-#include "quakedef.h"
-
-cvar_t chase_back = CVAR2("chase_back", "100");
-cvar_t chase_up = CVAR2("chase_up", "16");
-cvar_t chase_right = CVAR2("chase_right", "0");
-cvar_t chase_active = CVAR2("chase_active", "0");
-
-vec3_t chase_pos;
-vec3_t chase_angles;
-
-vec3_t chase_dest;
-vec3_t chase_dest_angles;
-
-
-void Chase_Init (void)
-{
- Cvar_RegisterVariable (&chase_back);
- Cvar_RegisterVariable (&chase_up);
- Cvar_RegisterVariable (&chase_right);
- Cvar_RegisterVariable (&chase_active);
-}
-
-void Chase_Reset (void)
-{
- // for respawning and teleporting
-// start position 12 units behind head
-}
-
-void TraceLine (vec3_t start, vec3_t end, vec3_t impact)
-{
- trace_t trace;
-
- memset (&trace, 0, sizeof(trace));
- SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
-
- VectorCopy (trace.endpos, impact);
-}
-
-void Chase_Update (void)
-{
- int i;
- float dist;
- vec3_t forward, up, right;
- vec3_t dest, stop;
-
-
- // if can't see player, reset
- AngleVectors (cl.viewangles, forward, right, up);
-
- // calc exact destination
- for (i=0 ; i<3 ; i++)
- chase_dest[i] = r_refdef.vieworg[i]
- - forward[i]*chase_back.value
- - right[i]*chase_right.value;
- chase_dest[2] = r_refdef.vieworg[2] + chase_up.value;
-
- // find the spot the player is looking at
- VectorMA (r_refdef.vieworg, 4096, forward, dest);
- TraceLine (r_refdef.vieworg, dest, stop);
-
- // calculate pitch to look at the same spot from camera
- VectorSubtract (stop, r_refdef.vieworg, stop);
- dist = DotProduct (stop, forward);
- if (dist < 1)
- dist = 1;
- r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
-
- // move towards destination
- VectorCopy (chase_dest, r_refdef.vieworg);
-}
-
diff --git a/samples/quake/jni/cl_demo.cpp b/samples/quake/jni/cl_demo.cpp
deleted file mode 100644
index 2208001..0000000
--- a/samples/quake/jni/cl_demo.cpp
+++ /dev/null
@@ -1,383 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-#include "quakedef.h"
-
-void CL_FinishTimeDemo (void);
-
-/*
-==============================================================================
-
-DEMO CODE
-
-When a demo is playing back, all NET_SendMessages are skipped, and
-NET_GetMessages are read from the demo file.
-
-Whenever cl.time gets past the last received message, another message is
-read from the demo file.
-==============================================================================
-*/
-
-/*
-==============
-CL_StopPlayback
-
-Called when a demo file runs out, or the user starts a game
-==============
-*/
-void CL_StopPlayback (void)
-{
- if (!cls.demoplayback)
- return;
-
- fclose (cls.demofile);
- cls.demoplayback = false;
- cls.demofile = NULL;
- cls.state = ca_disconnected;
-
- if (cls.timedemo)
- CL_FinishTimeDemo ();
-}
-
-/*
-====================
-CL_WriteDemoMessage
-
-Dumps the current net message, prefixed by the length and view angles
-====================
-*/
-void CL_WriteDemoMessage (void)
-{
- int len;
- int i;
- float f;
-
- len = LittleLong (net_message.cursize);
- fwrite (&len, 4, 1, cls.demofile);
- for (i=0 ; i<3 ; i++)
- {
- f = LittleFloat (cl.viewangles[i]);
- fwrite (&f, 4, 1, cls.demofile);
- }
- fwrite (net_message.data, net_message.cursize, 1, cls.demofile);
- fflush (cls.demofile);
-}
-
-/*
-====================
-CL_GetMessage
-
-Handles recording and playback of demos, on top of NET_ code
-====================
-*/
-int CL_GetMessage (void)
-{
- int r, i;
- float f;
-
- if (cls.demoplayback)
- {
- // decide if it is time to grab the next message
- if (cls.signon == SIGNONS) // allways grab until fully connected
- {
- if (cls.timedemo)
- {
- if (host_framecount == cls.td_lastframe)
- return 0; // allready read this frame's message
- cls.td_lastframe = host_framecount;
- // if this is the second frame, grab the real td_starttime
- // so the bogus time on the first frame doesn't count
- if (host_framecount == cls.td_startframe + 1)
- cls.td_starttime = realtime;
- }
- else if ( /* cl.time > 0 && */ cl.time <= cl.mtime[0])
- {
- return 0; // don't need another message yet
- }
- }
-
- // get the next message
- fread (&net_message.cursize, 4, 1, cls.demofile);
- VectorCopy (cl.mviewangles[0], cl.mviewangles[1]);
- for (i=0 ; i<3 ; i++)
- {
- r = fread (&f, 4, 1, cls.demofile);
- cl.mviewangles[0][i] = LittleFloat (f);
- }
-
- net_message.cursize = LittleLong (net_message.cursize);
- if (net_message.cursize > MAX_MSGLEN)
- Sys_Error ("Demo message > MAX_MSGLEN");
- r = fread (net_message.data, net_message.cursize, 1, cls.demofile);
- if (r != 1)
- {
- CL_StopPlayback ();
- return 0;
- }
-
- return 1;
- }
-
- while (1)
- {
- r = NET_GetMessage (cls.netcon);
-
- if (r != 1 && r != 2)
- return r;
-
- // discard nop keepalive message
- if (net_message.cursize == 1 && net_message.data[0] == svc_nop)
- Con_Printf ("<-- server to client keepalive\n");
- else
- break;
- }
-
- if (cls.demorecording)
- CL_WriteDemoMessage ();
-
- return r;
-}
-
-
-/*
-====================
-CL_Stop_f
-
-stop recording a demo
-====================
-*/
-void CL_Stop_f (void)
-{
- if (cmd_source != src_command)
- return;
-
- if (!cls.demorecording)
- {
- Con_Printf ("Not recording a demo.\n");
- return;
- }
-
-// write a disconnect message to the demo file
- SZ_Clear (&net_message);
- MSG_WriteByte (&net_message, svc_disconnect);
- CL_WriteDemoMessage ();
-
-// finish up
- fclose (cls.demofile);
- cls.demofile = NULL;
- cls.demorecording = false;
- Con_Printf ("Completed demo\n");
-}
-
-/*
-====================
-CL_Record_f
-
-record <demoname> <map> [cd track]
-====================
-*/
-void CL_Record_f (void)
-{
- int c;
- char name[MAX_OSPATH];
- int track;
-
- if (cmd_source != src_command)
- return;
-
- c = Cmd_Argc();
- if (c != 2 && c != 3 && c != 4)
- {
- Con_Printf ("record <demoname> [<map> [cd track]]\n");
- return;
- }
-
- if (strstr(Cmd_Argv(1), ".."))
- {
- Con_Printf ("Relative pathnames are not allowed.\n");
- return;
- }
-
- if (c == 2 && cls.state == ca_connected)
- {
- Con_Printf("Can not record - already connected to server\nClient demo recording must be started before connecting\n");
- return;
- }
-
-// write the forced cd track number, or -1
- if (c == 4)
- {
- track = atoi(Cmd_Argv(3));
- Con_Printf ("Forcing CD track to %i\n", cls.forcetrack);
- }
- else
- track = -1;
-
- sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
-
-//
-// start the map up
-//
- if (c > 2)
- Cmd_ExecuteString ( va("map %s", Cmd_Argv(2)), src_command);
-
-//
-// open the demo file
-//
- COM_DefaultExtension (name, ".dem");
-
- Con_Printf ("recording to %s.\n", name);
- cls.demofile = fopen (name, "wb");
- if (!cls.demofile)
- {
- Con_Printf ("ERROR: couldn't open.\n");
- return;
- }
-
- cls.forcetrack = track;
- fprintf (cls.demofile, "%i\n", cls.forcetrack);
-
- cls.demorecording = true;
-}
-
-
-/*
-====================
-CL_PlayDemo_f
-
-play [demoname]
-====================
-*/
-void CL_PlayDemo_f (void)
-{
- char name[256];
- int c;
- qboolean neg = false;
-
- if (cmd_source != src_command)
- return;
-
- if (Cmd_Argc() > 2)
- {
- Con_Printf ("play <demoname> : plays a demo\n");
- return;
- }
-
-//
-// disconnect from server
-//
- CL_Disconnect ();
-
-//
-// open the demo file
-//
- const char* cmdName = "demo1";
- if (Cmd_Argc() == 2) {
- cmdName = Cmd_Argv(1);
- }
- strcpy (name, cmdName);
- COM_DefaultExtension (name, ".dem");
-
- Con_Printf ("Playing demo from %s.\n", name);
- COM_FOpenFile (name, &cls.demofile);
- if (!cls.demofile)
- {
- Con_Printf ("ERROR: couldn't open.\n");
- cls.demonum = -1; // stop demo loop
- return;
- }
-
- cls.demoplayback = true;
- cls.state = ca_connected;
- cls.forcetrack = 0;
-
- while ((c = getc(cls.demofile)) != '\n')
- if (c == '-')
- neg = true;
- else
- cls.forcetrack = cls.forcetrack * 10 + (c - '0');
-
- if (neg)
- cls.forcetrack = -cls.forcetrack;
-// ZOID, fscanf is evil
-// fscanf (cls.demofile, "%i\n", &cls.forcetrack);
-}
-
-// The timedemo numbers are very important to testing, so log them even if normal console printing is disabled.
-
-#define LOGANDPRINT(ARGS) Con_Printf ARGS ; PMPLOG(ARGS)
-
-/*
-====================
-CL_FinishTimeDemo
-
-====================
-*/
-void CL_FinishTimeDemo (void)
-{
- int frames;
- float time;
-
- cls.timedemo = false;
-
-// the first frame didn't count
- frames = (host_framecount - cls.td_startframe) - 1;
- time = realtime - cls.td_starttime;
- if (!time)
- time = 1;
- LOGANDPRINT(("%i frames %5.3f seconds %5.3f fps\n", frames, time, frames/time));
- if (frames > 0)
- {
- LOGANDPRINT(("Fastest: %5.1f ms on frame %d\n", fastestFrame.time * 1000.0, fastestFrame.frame));
- LOGANDPRINT(("Average: %5.1f ms\n", (time / frames) * 1000.0));
- LOGANDPRINT(("Slowest: %5.1f ms on frame %d\n", slowestFrame.time * 1000.0, slowestFrame.frame));
- }
-}
-
-/*
-====================
-CL_TimeDemo_f
-
-timedemo [demoname]
-====================
-*/
-void CL_TimeDemo_f (void)
-{
- if (cmd_source != src_command)
- return;
-
- if (Cmd_Argc() > 2)
- {
- Con_Printf ("timedemo <demoname> : gets demo speeds\n");
- return;
- }
-
- CL_PlayDemo_f ();
-
-// cls.td_starttime will be grabbed at the second frame of the demo, so
-// all the loading time doesn't get counted
-
- cls.timedemo = true;
- cls.td_startframe = host_framecount;
- cls.td_lastframe = -1; // get a new message this frame
-
- InitFrameTimes();
-}
-
diff --git a/samples/quake/jni/cl_input.cpp b/samples/quake/jni/cl_input.cpp
deleted file mode 100644
index 0af999d..0000000
--- a/samples/quake/jni/cl_input.cpp
+++ /dev/null
@@ -1,459 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// cl.input.c -- builds an intended movement command to send to the server
-
-// Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
-// rights reserved.
-
-#include "quakedef.h"
-
-/*
-===============================================================================
-
-KEY BUTTONS
-
-Continuous button event tracking is complicated by the fact that two different
-input sources (say, mouse button 1 and the control key) can both press the
-same button, but the button should only be released when both of the
-pressing key have been released.
-
-When a key event issues a button command (+forward, +attack, etc), it appends
-its key number as a parameter to the command so it can be matched up with
-the release.
-
-state bit 0 is the current state of the key
-state bit 1 is edge triggered on the up to down transition
-state bit 2 is edge triggered on the down to up transition
-
-===============================================================================
-*/
-
-
-kbutton_t in_mlook, in_klook;
-kbutton_t in_left, in_right, in_forward, in_back;
-kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
-kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack;
-kbutton_t in_up, in_down;
-
-int in_impulse;
-
-
-void KeyDown (kbutton_t *b)
-{
- int k;
- const char *c;
-
- c = Cmd_Argv(1);
- if (c[0])
- k = atoi(c);
- else
- k = -1; // typed manually at the console for continuous down
-
- if (k == b->down[0] || k == b->down[1])
- return; // repeating key
-
- if (!b->down[0])
- b->down[0] = k;
- else if (!b->down[1])
- b->down[1] = k;
- else
- {
- Con_Printf ("Three keys down for a button!\n");
- return;
- }
-
- if (b->state & 1)
- return; // still down
- b->state |= 1 + 2; // down + impulse down
-}
-
-void KeyUp (kbutton_t *b)
-{
- int k;
- const char *c;
-
- c = Cmd_Argv(1);
- if (c[0])
- k = atoi(c);
- else
- { // typed manually at the console, assume for unsticking, so clear all
- b->down[0] = b->down[1] = 0;
- b->state = 4; // impulse up
- return;
- }
-
- if (b->down[0] == k)
- b->down[0] = 0;
- else if (b->down[1] == k)
- b->down[1] = 0;
- else
- return; // key up without coresponding down (menu pass through)
- if (b->down[0] || b->down[1])
- return; // some other key is still holding it down
-
- if (!(b->state & 1))
- return; // still up (this should not happen)
- b->state &= ~1; // now up
- b->state |= 4; // impulse up
-}
-
-void IN_KLookDown (void) {KeyDown(&in_klook);}
-void IN_KLookUp (void) {KeyUp(&in_klook);}
-void IN_MLookDown (void) {KeyDown(&in_mlook);}
-void IN_MLookUp (void) {
-KeyUp(&in_mlook);
-if ( !(in_mlook.state&1) && lookspring.value)
- V_StartPitchDrift();
-}
-void IN_UpDown(void) {KeyDown(&in_up);}
-void IN_UpUp(void) {KeyUp(&in_up);}
-void IN_DownDown(void) {KeyDown(&in_down);}
-void IN_DownUp(void) {KeyUp(&in_down);}
-void IN_LeftDown(void) {KeyDown(&in_left);}
-void IN_LeftUp(void) {KeyUp(&in_left);}
-void IN_RightDown(void) {KeyDown(&in_right);}
-void IN_RightUp(void) {KeyUp(&in_right);}
-void IN_ForwardDown(void) {KeyDown(&in_forward);}
-void IN_ForwardUp(void) {KeyUp(&in_forward);}
-void IN_BackDown(void) {KeyDown(&in_back);}
-void IN_BackUp(void) {KeyUp(&in_back);}
-void IN_LookupDown(void) {KeyDown(&in_lookup);}
-void IN_LookupUp(void) {KeyUp(&in_lookup);}
-void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
-void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
-void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
-void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
-void IN_MoverightDown(void) {KeyDown(&in_moveright);}
-void IN_MoverightUp(void) {KeyUp(&in_moveright);}
-
-void IN_SpeedDown(void) {KeyDown(&in_speed);}
-void IN_SpeedUp(void) {KeyUp(&in_speed);}
-void IN_StrafeDown(void) {KeyDown(&in_strafe);}
-void IN_StrafeUp(void) {KeyUp(&in_strafe);}
-
-void IN_AttackDown(void) {KeyDown(&in_attack);}
-void IN_AttackUp(void) {KeyUp(&in_attack);}
-
-void IN_UseDown (void) {KeyDown(&in_use);}
-void IN_UseUp (void) {KeyUp(&in_use);}
-void IN_JumpDown (void) {KeyDown(&in_jump);}
-void IN_JumpUp (void) {KeyUp(&in_jump);}
-
-void IN_Impulse (void) {in_impulse=Q_atoi(Cmd_Argv(1));}
-
-/*
-===============
-CL_KeyState
-
-Returns 0.25 if a key was pressed and released during the frame,
-0.5 if it was pressed and held
-0 if held then released, and
-1.0 if held for the entire time
-===============
-*/
-float CL_KeyState (kbutton_t *key)
-{
- float val;
- qboolean impulsedown, impulseup, down;
-
- impulsedown = key->state & 2;
- impulseup = key->state & 4;
- down = key->state & 1;
- val = 0;
-
- if (impulsedown && !impulseup)
- {
- if (down)
- val = 0.5; // pressed and held this frame
- else
- val = 0; // I_Error ();
- }
-
- if (impulseup && !impulsedown)
- {
- if (down)
- val = 0; // I_Error ();
- else
- val = 0; // released this frame
- }
-
- if (!impulsedown && !impulseup)
- {
- if (down)
- val = 1.0; // held the entire frame
- else
- val = 0; // up the entire frame
- }
-
- if (impulsedown && impulseup)
- {
- if (down)
- val = 0.75; // released and re-pressed this frame
- else
- val = 0.25; // pressed and released this frame
- }
-
- key->state &= 1; // clear impulses
-
- return val;
-}
-
-
-
-
-//==========================================================================
-
-cvar_t cl_upspeed = CVAR2("cl_upspeed","200");
-cvar_t cl_forwardspeed = CVAR3("cl_forwardspeed","200", true);
-cvar_t cl_backspeed = CVAR3("cl_backspeed","200", true);
-cvar_t cl_sidespeed = CVAR2("cl_sidespeed","350");
-
-cvar_t cl_movespeedkey = CVAR2("cl_movespeedkey","2.0");
-
-cvar_t cl_yawspeed = CVAR2("cl_yawspeed","140");
-cvar_t cl_pitchspeed = CVAR2("cl_pitchspeed","150");
-
-cvar_t cl_anglespeedkey = CVAR2("cl_anglespeedkey","1.5");
-
-
-/*
-================
-CL_AdjustAngles
-
-Moves the local angle positions
-================
-*/
-void CL_AdjustAngles (void)
-{
- float speed;
- float up, down;
-
- if (in_speed.state & 1)
- speed = host_frametime * cl_anglespeedkey.value;
- else
- speed = host_frametime;
-
- if (!(in_strafe.state & 1))
- {
- cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
- cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
- cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
- }
- if (in_klook.state & 1)
- {
- V_StopPitchDrift ();
- cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
- cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
- }
-
- up = CL_KeyState (&in_lookup);
- down = CL_KeyState(&in_lookdown);
-
- cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
- cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
-
- if (up || down)
- V_StopPitchDrift ();
-
- if (cl.viewangles[PITCH] > 80)
- cl.viewangles[PITCH] = 80;
- if (cl.viewangles[PITCH] < -70)
- cl.viewangles[PITCH] = -70;
-
- if (cl.viewangles[ROLL] > 50)
- cl.viewangles[ROLL] = 50;
- if (cl.viewangles[ROLL] < -50)
- cl.viewangles[ROLL] = -50;
-
-}
-
-/*
-================
-CL_BaseMove
-
-Send the intended movement message to the server
-================
-*/
-void CL_BaseMove (usercmd_t *cmd)
-{
- if (cls.signon != SIGNONS)
- return;
-
- CL_AdjustAngles ();
-
- Q_memset (cmd, 0, sizeof(*cmd));
-
- if (in_strafe.state & 1)
- {
- cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right);
- cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left);
- }
-
- cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright);
- cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft);
-
- cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up);
- cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down);
-
- if (! (in_klook.state & 1) )
- {
- cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward);
- cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back);
- }
-
-//
-// adjust for speed key
-//
- if (in_speed.state & 1)
- {
- cmd->forwardmove *= cl_movespeedkey.value;
- cmd->sidemove *= cl_movespeedkey.value;
- cmd->upmove *= cl_movespeedkey.value;
- }
-
-#ifdef QUAKE2
- cmd->lightlevel = cl.light_level;
-#endif
-}
-
-
-
-/*
-==============
-CL_SendMove
-==============
-*/
-void CL_SendMove (usercmd_t *cmd)
-{
- int i;
- int bits;
- sizebuf_t buf;
- byte data[128];
-
- buf.maxsize = 128;
- buf.cursize = 0;
- buf.data = data;
-
- cl.cmd = *cmd;
-
-//
-// send the movement message
-//
- MSG_WriteByte (&buf, clc_move);
-
- MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
-
- for (i=0 ; i<3 ; i++)
- MSG_WriteAngle (&buf, cl.viewangles[i]);
-
- MSG_WriteShort (&buf, (short) cmd->forwardmove);
- MSG_WriteShort (&buf, (short) cmd->sidemove);
- MSG_WriteShort (&buf, (short) cmd->upmove);
-
-//
-// send button bits
-//
- bits = 0;
-
- if ( in_attack.state & 3 )
- bits |= 1;
- in_attack.state &= ~2;
-
- if (in_jump.state & 3)
- bits |= 2;
- in_jump.state &= ~2;
-
- MSG_WriteByte (&buf, bits);
-
- MSG_WriteByte (&buf, in_impulse);
- in_impulse = 0;
-
-#ifdef QUAKE2
-//
-// light level
-//
- MSG_WriteByte (&buf, cmd->lightlevel);
-#endif
-
-//
-// deliver the message
-//
- if (cls.demoplayback)
- return;
-
-//
-// allways dump the first two message, because it may contain leftover inputs
-// from the last level
-//
- if (++cl.movemessages <= 2)
- return;
-
- if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
- {
- Con_Printf ("CL_SendMove: lost server connection\n");
- CL_Disconnect ();
- }
-}
-
-/*
-============
-CL_InitInput
-============
-*/
-void CL_InitInput (void)
-{
- Cmd_AddCommand ("+moveup",IN_UpDown);
- Cmd_AddCommand ("-moveup",IN_UpUp);
- Cmd_AddCommand ("+movedown",IN_DownDown);
- Cmd_AddCommand ("-movedown",IN_DownUp);
- Cmd_AddCommand ("+left",IN_LeftDown);
- Cmd_AddCommand ("-left",IN_LeftUp);
- Cmd_AddCommand ("+right",IN_RightDown);
- Cmd_AddCommand ("-right",IN_RightUp);
- Cmd_AddCommand ("+forward",IN_ForwardDown);
- Cmd_AddCommand ("-forward",IN_ForwardUp);
- Cmd_AddCommand ("+back",IN_BackDown);
- Cmd_AddCommand ("-back",IN_BackUp);
- Cmd_AddCommand ("+lookup", IN_LookupDown);
- Cmd_AddCommand ("-lookup", IN_LookupUp);
- Cmd_AddCommand ("+lookdown", IN_LookdownDown);
- Cmd_AddCommand ("-lookdown", IN_LookdownUp);
- Cmd_AddCommand ("+strafe", IN_StrafeDown);
- Cmd_AddCommand ("-strafe", IN_StrafeUp);
- Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
- Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
- Cmd_AddCommand ("+moveright", IN_MoverightDown);
- Cmd_AddCommand ("-moveright", IN_MoverightUp);
- Cmd_AddCommand ("+speed", IN_SpeedDown);
- Cmd_AddCommand ("-speed", IN_SpeedUp);
- Cmd_AddCommand ("+attack", IN_AttackDown);
- Cmd_AddCommand ("-attack", IN_AttackUp);
- Cmd_AddCommand ("+use", IN_UseDown);
- Cmd_AddCommand ("-use", IN_UseUp);
- Cmd_AddCommand ("+jump", IN_JumpDown);
- Cmd_AddCommand ("-jump", IN_JumpUp);
- Cmd_AddCommand ("impulse", IN_Impulse);
- Cmd_AddCommand ("+klook", IN_KLookDown);
- Cmd_AddCommand ("-klook", IN_KLookUp);
- Cmd_AddCommand ("+mlook", IN_MLookDown);
- Cmd_AddCommand ("-mlook", IN_MLookUp);
-
-}
-
diff --git a/samples/quake/jni/cl_main.cpp b/samples/quake/jni/cl_main.cpp
deleted file mode 100644
index 88a5a38..0000000
--- a/samples/quake/jni/cl_main.cpp
+++ /dev/null
@@ -1,757 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// cl_main.c -- client main loop
-
-#include "quakedef.h"
-
-// we need to declare some mouse variables here, because the menu system
-// references them even when on a unix system.
-
-// these two are not intended to be set directly
-cvar_t cl_name = CVAR3("_cl_name", "player", true);
-cvar_t cl_color = CVAR3("_cl_color", "0", true);
-
-cvar_t cl_shownet = CVAR2("cl_shownet","0"); // can be 0, 1, or 2
-cvar_t cl_nolerp = CVAR2("cl_nolerp","0");
-
-cvar_t lookspring = CVAR3("lookspring","0", true);
-cvar_t lookstrafe = CVAR3("lookstrafe","0", true);
-cvar_t sensitivity = CVAR3("sensitivity","3", true);
-
-cvar_t m_pitch = CVAR3("m_pitch","0.022", true);
-cvar_t m_yaw = CVAR3("m_yaw","0.022", true);
-cvar_t m_forward = CVAR3("m_forward","1", true);
-cvar_t m_side = CVAR3("m_side","0.8", true);
-
-
-client_static_t cls;
-client_state_t cl;
-// FIXME: put these on hunk?
-efrag_t cl_efrags[MAX_EFRAGS];
-entity_t cl_entities[MAX_EDICTS];
-entity_t cl_static_entities[MAX_STATIC_ENTITIES];
-lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
-dlight_t cl_dlights[MAX_DLIGHTS];
-
-int cl_numvisedicts;
-entity_t *cl_visedicts[MAX_VISEDICTS];
-
-/*
-=====================
-CL_ClearState
-
-=====================
-*/
-void CL_ClearState (void)
-{
- int i;
-
- if (!sv.active)
- Host_ClearMemory ();
-
-// wipe the entire cl structure
- memset (&cl, 0, sizeof(cl));
-
- SZ_Clear (&cls.message);
-
-// clear other arrays
- memset (cl_efrags, 0, sizeof(cl_efrags));
- memset (cl_entities, 0, sizeof(cl_entities));
- memset (cl_dlights, 0, sizeof(cl_dlights));
- memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
- memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
- memset (cl_beams, 0, sizeof(cl_beams));
-
-//
-// allocate the efrags and chain together into a free list
-//
- cl.free_efrags = cl_efrags;
- for (i=0 ; i<MAX_EFRAGS-1 ; i++)
- cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
- cl.free_efrags[i].entnext = NULL;
-}
-
-/*
-=====================
-CL_Disconnect
-
-Sends a disconnect message to the server
-This is also called on Host_Error, so it shouldn't cause any errors
-=====================
-*/
-void CL_Disconnect (void)
-{
-// stop sounds (especially looping!)
- S_StopAllSounds (true);
-
-// bring the console down and fade the colors back to normal
-// SCR_BringDownConsole ();
-
-// if running a local server, shut it down
- if (cls.demoplayback)
- CL_StopPlayback ();
- else if (cls.state == ca_connected)
- {
- if (cls.demorecording)
- CL_Stop_f ();
-
- Con_DPrintf ("Sending clc_disconnect\n");
- SZ_Clear (&cls.message);
- MSG_WriteByte (&cls.message, clc_disconnect);
- NET_SendUnreliableMessage (cls.netcon, &cls.message);
- SZ_Clear (&cls.message);
- NET_Close (cls.netcon);
-
- cls.state = ca_disconnected;
- if (sv.active)
- Host_ShutdownServer(false);
- }
-
- cls.demoplayback = cls.timedemo = false;
- cls.signon = 0;
-}
-
-void CL_Disconnect_f (void)
-{
- CL_Disconnect ();
- if (sv.active)
- Host_ShutdownServer (false);
-}
-
-
-
-
-/*
-=====================
-CL_EstablishConnection
-
-Host should be either "local" or a net address to be passed on
-=====================
-*/
-void CL_EstablishConnection (const char *host)
-{
- if (cls.state == ca_dedicated)
- return;
-
- if (cls.demoplayback)
- return;
-
- CL_Disconnect ();
-
- cls.netcon = NET_Connect (host);
- if (!cls.netcon)
- Host_Error ("CL_Connect: connect failed\n");
- Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
-
- cls.demonum = -1; // not in the demo loop now
- cls.state = ca_connected;
- cls.signon = 0; // need all the signon messages before playing
-}
-
-/*
-=====================
-CL_SignonReply
-
-An svc_signonnum has been received, perform a client side setup
-=====================
-*/
-void CL_SignonReply (void)
-{
- char str[8192];
-
-Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
-
- switch (cls.signon)
- {
- case 1:
- MSG_WriteByte (&cls.message, clc_stringcmd);
- MSG_WriteString (&cls.message, "prespawn");
- break;
-
- case 2:
- MSG_WriteByte (&cls.message, clc_stringcmd);
- MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
-
- MSG_WriteByte (&cls.message, clc_stringcmd);
- MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15));
-
- MSG_WriteByte (&cls.message, clc_stringcmd);
- sprintf (str, "spawn %s", cls.spawnparms);
- MSG_WriteString (&cls.message, str);
- break;
-
- case 3:
- MSG_WriteByte (&cls.message, clc_stringcmd);
- MSG_WriteString (&cls.message, "begin");
- Cache_Report (); // print remaining memory
- break;
-
- case 4:
- SCR_EndLoadingPlaque (); // allow normal screen updates
- break;
- }
-}
-
-/*
-=====================
-CL_NextDemo
-
-Called to play the next demo in the demo loop
-=====================
-*/
-void CL_NextDemo (void)
-{
- char str[1024];
-
- if (cls.demonum == -1)
- return; // don't play demos
-
- SCR_BeginLoadingPlaque ();
-
- if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
- {
- cls.demonum = 0;
- if (!cls.demos[cls.demonum][0])
- {
- Con_Printf ("No demos listed with startdemos\n");
- cls.demonum = -1;
- return;
- }
- }
-
- sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
- Cbuf_InsertText (str);
- cls.demonum++;
-}
-
-/*
-==============
-CL_PrintEntities_f
-==============
-*/
-void CL_PrintEntities_f (void)
-{
- entity_t *ent;
- int i;
-
- for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
- {
- Con_Printf ("%3i:",i);
- if (!ent->model)
- {
- Con_Printf ("EMPTY\n");
- continue;
- }
- Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
- ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
- }
-}
-
-
-/*
-===============
-SetPal
-
-Debugging tool, just flashes the screen
-===============
-*/
-void SetPal (int i)
-{
-#if 0
- static int old;
- byte pal[768];
- int c;
-
- if (i == old)
- return;
- old = i;
-
- if (i==0)
- VID_SetPalette (host_basepal);
- else if (i==1)
- {
- for (c=0 ; c<768 ; c+=3)
- {
- pal[c] = 0;
- pal[c+1] = 255;
- pal[c+2] = 0;
- }
- VID_SetPalette (pal);
- }
- else
- {
- for (c=0 ; c<768 ; c+=3)
- {
- pal[c] = 0;
- pal[c+1] = 0;
- pal[c+2] = 255;
- }
- VID_SetPalette (pal);
- }
-#endif
-}
-
-/*
-===============
-CL_AllocDlight
-
-===============
-*/
-dlight_t *CL_AllocDlight (int key)
-{
- int i;
- dlight_t *dl;
-
-// first look for an exact key match
- if (key)
- {
- dl = cl_dlights;
- for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
- {
- if (dl->key == key)
- {
- memset (dl, 0, sizeof(*dl));
- dl->key = key;
- return dl;
- }
- }
- }
-
-// then look for anything else
- dl = cl_dlights;
- for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
- {
- if (dl->die < cl.time)
- {
- memset (dl, 0, sizeof(*dl));
- dl->key = key;
- return dl;
- }
- }
-
- dl = &cl_dlights[0];
- memset (dl, 0, sizeof(*dl));
- dl->key = key;
- return dl;
-}
-
-
-/*
-===============
-CL_DecayLights
-
-===============
-*/
-void CL_DecayLights (void)
-{
- int i;
- dlight_t *dl;
- float time;
-
- time = cl.time - cl.oldtime;
-
- dl = cl_dlights;
- for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
- {
- if (dl->die < cl.time || !dl->radius)
- continue;
-
- dl->radius -= time*dl->decay;
- if (dl->radius < 0)
- dl->radius = 0;
- }
-}
-
-
-/*
-===============
-CL_LerpPoint
-
-Determines the fraction between the last two messages that the objects
-should be put at.
-===============
-*/
-float CL_LerpPoint (void)
-{
- float f, frac;
-
- f = cl.mtime[0] - cl.mtime[1];
-
- if (!f || cl_nolerp.value || cls.timedemo || sv.active)
- {
- cl.time = cl.mtime[0];
- return 1;
- }
-
- if (f > 0.1)
- { // dropped packet, or start of demo
- cl.mtime[1] = cl.mtime[0] - 0.1;
- f = 0.1;
- }
- frac = (cl.time - cl.mtime[1]) / f;
-//Con_Printf ("frac: %f\n",frac);
- if (frac < 0)
- {
- if (frac < -0.01)
- {
-SetPal(1);
- cl.time = cl.mtime[1];
-// Con_Printf ("low frac\n");
- }
- frac = 0;
- }
- else if (frac > 1)
- {
- if (frac > 1.01)
- {
-SetPal(2);
- cl.time = cl.mtime[0];
-// Con_Printf ("high frac\n");
- }
- frac = 1;
- }
- else
- SetPal(0);
-
- return frac;
-}
-
-
-/*
-===============
-CL_RelinkEntities
-===============
-*/
-void CL_RelinkEntities (void)
-{
- entity_t *ent;
- int i, j;
- float frac, f, d;
- vec3_t delta;
- float bobjrotate;
- vec3_t oldorg;
- dlight_t *dl;
-
-// determine partial update time
- frac = CL_LerpPoint ();
-
- cl_numvisedicts = 0;
-
-//
-// interpolate player info
-//
- for (i=0 ; i<3 ; i++)
- cl.velocity[i] = cl.mvelocity[1][i] +
- frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
-
- if (cls.demoplayback)
- {
- // interpolate the angles
- for (j=0 ; j<3 ; j++)
- {
- d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
- if (d > 180)
- d -= 360;
- else if (d < -180)
- d += 360;
- cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
- }
- }
-
- bobjrotate = anglemod(100*cl.time);
-
-// start on the entity after the world
- for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
- {
- if (!ent->model)
- { // empty slot
- if (ent->forcelink)
- R_RemoveEfrags (ent); // just became empty
- continue;
- }
-
-// if the object wasn't included in the last packet, remove it
- if (ent->msgtime != cl.mtime[0])
- {
- ent->model = NULL;
- continue;
- }
-
- VectorCopy (ent->origin, oldorg);
-
- if (ent->forcelink)
- { // the entity was not updated in the last message
- // so move to the final spot
- VectorCopy (ent->msg_origins[0], ent->origin);
- VectorCopy (ent->msg_angles[0], ent->angles);
- }
- else
- { // if the delta is large, assume a teleport and don't lerp
- f = frac;
- for (j=0 ; j<3 ; j++)
- {
- delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
- if (delta[j] > 100 || delta[j] < -100)
- f = 1; // assume a teleportation, not a motion
- }
-
- // interpolate the origin and angles
- for (j=0 ; j<3 ; j++)
- {
- ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
-
- d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
- if (d > 180)
- d -= 360;
- else if (d < -180)
- d += 360;
- ent->angles[j] = ent->msg_angles[1][j] + f*d;
- }
-
- }
-
-// rotate binary objects locally
- if (ent->model->flags & EF_ROTATE)
- ent->angles[1] = bobjrotate;
-
- if (ent->effects & EF_BRIGHTFIELD)
- R_EntityParticles (ent);
-#ifdef QUAKE2
- if (ent->effects & EF_DARKFIELD)
- R_DarkFieldParticles (ent);
-#endif
- if (ent->effects & EF_MUZZLEFLASH)
- {
- vec3_t fv, rv, uv;
-
- dl = CL_AllocDlight (i);
- VectorCopy (ent->origin, dl->origin);
- dl->origin[2] += 16;
- AngleVectors (ent->angles, fv, rv, uv);
-
- VectorMA (dl->origin, 18, fv, dl->origin);
- dl->radius = 200 + (rand()&31);
- dl->minlight = 32;
- dl->die = cl.time + 0.1;
- }
- if (ent->effects & EF_BRIGHTLIGHT)
- {
- dl = CL_AllocDlight (i);
- VectorCopy (ent->origin, dl->origin);
- dl->origin[2] += 16;
- dl->radius = 400 + (rand()&31);
- dl->die = cl.time + 0.001;
- }
- if (ent->effects & EF_DIMLIGHT)
- {
- dl = CL_AllocDlight (i);
- VectorCopy (ent->origin, dl->origin);
- dl->radius = 200 + (rand()&31);
- dl->die = cl.time + 0.001;
- }
-#ifdef QUAKE2
- if (ent->effects & EF_DARKLIGHT)
- {
- dl = CL_AllocDlight (i);
- VectorCopy (ent->origin, dl->origin);
- dl->radius = 200.0 + (rand()&31);
- dl->die = cl.time + 0.001;
- dl->dark = true;
- }
- if (ent->effects & EF_LIGHT)
- {
- dl = CL_AllocDlight (i);
- VectorCopy (ent->origin, dl->origin);
- dl->radius = 200;
- dl->die = cl.time + 0.001;
- }
-#endif
-
- if (ent->model->flags & EF_GIB)
- R_RocketTrail (oldorg, ent->origin, 2);
- else if (ent->model->flags & EF_ZOMGIB)
- R_RocketTrail (oldorg, ent->origin, 4);
- else if (ent->model->flags & EF_TRACER)
- R_RocketTrail (oldorg, ent->origin, 3);
- else if (ent->model->flags & EF_TRACER2)
- R_RocketTrail (oldorg, ent->origin, 5);
- else if (ent->model->flags & EF_ROCKET)
- {
- R_RocketTrail (oldorg, ent->origin, 0);
- dl = CL_AllocDlight (i);
- VectorCopy (ent->origin, dl->origin);
- dl->radius = 200;
- dl->die = cl.time + 0.01;
- }
- else if (ent->model->flags & EF_GRENADE)
- R_RocketTrail (oldorg, ent->origin, 1);
- else if (ent->model->flags & EF_TRACER3)
- R_RocketTrail (oldorg, ent->origin, 6);
-
- ent->forcelink = false;
-
- if (i == cl.viewentity && !chase_active.value)
- continue;
-
-#ifdef QUAKE2
- if ( ent->effects & EF_NODRAW )
- continue;
-#endif
- if (cl_numvisedicts < MAX_VISEDICTS)
- {
- cl_visedicts[cl_numvisedicts] = ent;
- cl_numvisedicts++;
- }
- }
-
-}
-
-
-/*
-===============
-CL_ReadFromServer
-
-Read all incoming data from the server
-===============
-*/
-int CL_ReadFromServer (void)
-{
- int ret;
-
- cl.oldtime = cl.time;
- cl.time += host_frametime;
-
- do
- {
- ret = CL_GetMessage ();
- if (ret == -1)
- Host_Error ("CL_ReadFromServer: lost server connection");
- if (!ret)
- break;
-
- cl.last_received_message = realtime;
- CL_ParseServerMessage ();
- } while (ret && cls.state == ca_connected);
-
- if (cl_shownet.value)
- Con_Printf ("\n");
-
- CL_RelinkEntities ();
- CL_UpdateTEnts ();
-
-//
-// bring the links up to date
-//
- return 0;
-}
-
-/*
-=================
-CL_SendCmd
-=================
-*/
-void CL_SendCmd (void)
-{
- usercmd_t cmd;
-
- if (cls.state != ca_connected)
- return;
-
- if (cls.signon == SIGNONS)
- {
- // get basic movement from keyboard
- CL_BaseMove (&cmd);
-
- // allow mice or other external controllers to add to the move
- IN_Move (&cmd);
-
- // send the unreliable message
- CL_SendMove (&cmd);
-
- }
-
- if (cls.demoplayback)
- {
- SZ_Clear (&cls.message);
- return;
- }
-
-// send the reliable message
- if (!cls.message.cursize)
- return; // no message at all
-
- if (!NET_CanSendMessage (cls.netcon))
- {
- Con_DPrintf ("CL_WriteToServer: can't send\n");
- return;
- }
-
- if (NET_SendMessage (cls.netcon, &cls.message) == -1)
- Host_Error ("CL_WriteToServer: lost server connection");
-
- SZ_Clear (&cls.message);
-}
-
-/*
-=================
-CL_Init
-=================
-*/
-void CL_Init (void)
-{
- SZ_Alloc (&cls.message, 1024);
-
- CL_InitInput ();
- CL_InitTEnts ();
-
-//
-// register our commands
-//
- Cvar_RegisterVariable (&cl_name);
- Cvar_RegisterVariable (&cl_color);
- Cvar_RegisterVariable (&cl_upspeed);
- Cvar_RegisterVariable (&cl_forwardspeed);
- Cvar_RegisterVariable (&cl_backspeed);
- Cvar_RegisterVariable (&cl_sidespeed);
- Cvar_RegisterVariable (&cl_movespeedkey);
- Cvar_RegisterVariable (&cl_yawspeed);
- Cvar_RegisterVariable (&cl_pitchspeed);
- Cvar_RegisterVariable (&cl_anglespeedkey);
- Cvar_RegisterVariable (&cl_shownet);
- Cvar_RegisterVariable (&cl_nolerp);
- Cvar_RegisterVariable (&lookspring);
- Cvar_RegisterVariable (&lookstrafe);
- Cvar_RegisterVariable (&sensitivity);
-
- Cvar_RegisterVariable (&m_pitch);
- Cvar_RegisterVariable (&m_yaw);
- Cvar_RegisterVariable (&m_forward);
- Cvar_RegisterVariable (&m_side);
-
-// Cvar_RegisterVariable (&cl_autofire);
-
- Cmd_AddCommand ("entities", CL_PrintEntities_f);
- Cmd_AddCommand ("disconnect", CL_Disconnect_f);
- Cmd_AddCommand ("record", CL_Record_f);
- Cmd_AddCommand ("stop", CL_Stop_f);
- Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
- Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
-}
-
diff --git a/samples/quake/jni/cl_parse.cpp b/samples/quake/jni/cl_parse.cpp
deleted file mode 100644
index 68d72f2..0000000
--- a/samples/quake/jni/cl_parse.cpp
+++ /dev/null
@@ -1,963 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// cl_parse.c -- parse a message received from the server
-
-#include "quakedef.h"
-
-const char *svc_strings[] =
-{
- "svc_bad",
- "svc_nop",
- "svc_disconnect",
- "svc_updatestat",
- "svc_version", // [long] server version
- "svc_setview", // [short] entity number
- "svc_sound", // <see code>
- "svc_time", // [float] server time
- "svc_print", // [string] null terminated string
- "svc_stufftext", // [string] stuffed into client's console buffer
- // the string should be \n terminated
- "svc_setangle", // [vec3] set the view angle to this absolute value
-
- "svc_serverinfo", // [long] version
- // [string] signon string
- // [string]..[0]model cache [string]...[0]sounds cache
- // [string]..[0]item cache
- "svc_lightstyle", // [byte] [string]
- "svc_updatename", // [byte] [string]
- "svc_updatefrags", // [byte] [short]
- "svc_clientdata", // <shortbits + data>
- "svc_stopsound", // <see code>
- "svc_updatecolors", // [byte] [byte]
- "svc_particle", // [vec3] <variable>
- "svc_damage", // [byte] impact [byte] blood [vec3] from
-
- "svc_spawnstatic",
- "OBSOLETE svc_spawnbinary",
- "svc_spawnbaseline",
-
- "svc_temp_entity", // <variable>
- "svc_setpause",
- "svc_signonnum",
- "svc_centerprint",
- "svc_killedmonster",
- "svc_foundsecret",
- "svc_spawnstaticsound",
- "svc_intermission",
- "svc_finale", // [string] music [string] text
- "svc_cdtrack", // [byte] track [byte] looptrack
- "svc_sellscreen",
- "svc_cutscene"
-};
-
-//=============================================================================
-
-/*
-===============
-CL_EntityNum
-
-This error checks and tracks the total number of entities
-===============
-*/
-entity_t *CL_EntityNum (int num)
-{
- if (num >= cl.num_entities)
- {
- if (num >= MAX_EDICTS)
- Host_Error ("CL_EntityNum: %i is an invalid number",num);
- while (cl.num_entities<=num)
- {
- cl_entities[cl.num_entities].colormap = vid.colormap;
- cl.num_entities++;
- }
- }
-
- return &cl_entities[num];
-}
-
-
-/*
-==================
-CL_ParseStartSoundPacket
-==================
-*/
-void CL_ParseStartSoundPacket(void)
-{
- vec3_t pos;
- int channel, ent;
- int sound_num;
- int volume;
- int field_mask;
- float attenuation;
- int i;
-
- field_mask = MSG_ReadByte();
-
- if (field_mask & SND_VOLUME)
- volume = MSG_ReadByte ();
- else
- volume = DEFAULT_SOUND_PACKET_VOLUME;
-
- if (field_mask & SND_ATTENUATION)
- attenuation = MSG_ReadByte () / 64.0;
- else
- attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
-
- channel = MSG_ReadShort ();
- sound_num = MSG_ReadByte ();
-
- ent = channel >> 3;
- channel &= 7;
-
- if (ent > MAX_EDICTS)
- Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
-
- for (i=0 ; i<3 ; i++)
- pos[i] = MSG_ReadCoord ();
-
- S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
-}
-
-/*
-==================
-CL_KeepaliveMessage
-
-When the client is taking a long time to load stuff, send keepalive messages
-so the server doesn't disconnect.
-==================
-*/
-void CL_KeepaliveMessage (void)
-{
- float time;
- static float lastmsg;
- int ret;
- sizebuf_t old;
- byte olddata[8192];
-
- if (sv.active)
- return; // no need if server is local
- if (cls.demoplayback)
- return;
-
-// read messages from server, should just be nops
- old = net_message;
- memcpy (olddata, net_message.data, net_message.cursize);
-
- do
- {
- ret = CL_GetMessage ();
- switch (ret)
- {
- default:
- Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
- case 0:
- break; // nothing waiting
- case 1:
- Host_Error ("CL_KeepaliveMessage: received a message");
- break;
- case 2:
- if (MSG_ReadByte() != svc_nop)
- Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
- break;
- }
- } while (ret);
-
- net_message = old;
- memcpy (net_message.data, olddata, net_message.cursize);
-
-// check time
- time = Sys_FloatTime ();
- if (time - lastmsg < 5)
- return;
- lastmsg = time;
-
-// write out a nop
- Con_Printf ("--> client to server keepalive\n");
-
- MSG_WriteByte (&cls.message, clc_nop);
- NET_SendMessage (cls.netcon, &cls.message);
- SZ_Clear (&cls.message);
-}
-
-/*
-==================
-CL_ParseServerInfo
-==================
-*/
-void CL_ParseServerInfo (void)
-{
- char *str;
- int i;
- int nummodels, numsounds;
- char model_precache[MAX_MODELS][MAX_QPATH];
- char sound_precache[MAX_SOUNDS][MAX_QPATH];
-
- Con_DPrintf ("Serverinfo packet received.\n");
-//
-// wipe the client_state_t struct
-//
- CL_ClearState ();
-
-// parse protocol version number
- i = MSG_ReadLong ();
- if (i != PROTOCOL_VERSION)
- {
- Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION);
- return;
- }
-
-// parse maxclients
- cl.maxclients = MSG_ReadByte ();
- if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
- {
- Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
- return;
- }
- cl.scores = (scoreboard_t*) Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores");
-
-// parse gametype
- cl.gametype = MSG_ReadByte ();
-
-// parse signon message
- str = MSG_ReadString ();
- strncpy (cl.levelname, str, sizeof(cl.levelname)-1);
-
-// seperate the printfs so the server message can have a color
- Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
- Con_Printf ("%c%s\n", 2, str);
-
-//
-// first we go through and touch all of the precache data that still
-// happens to be in the cache, so precaching something else doesn't
-// needlessly purge it
-//
-
-// precache models
- memset (cl.model_precache, 0, sizeof(cl.model_precache));
- for (nummodels=1 ; ; nummodels++)
- {
- str = MSG_ReadString ();
- if (!str[0])
- break;
- if (nummodels==MAX_MODELS)
- {
- Con_Printf ("Server sent too many model precaches\n");
- return;
- }
- strcpy (model_precache[nummodels], str);
- Mod_TouchModel (str);
- }
-
-// precache sounds
- memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
- for (numsounds=1 ; ; numsounds++)
- {
- str = MSG_ReadString ();
- if (!str[0])
- break;
- if (numsounds==MAX_SOUNDS)
- {
- Con_Printf ("Server sent too many sound precaches\n");
- return;
- }
- strcpy (sound_precache[numsounds], str);
- S_TouchSound (str);
- }
-
-//
-// now we try to load everything else until a cache allocation fails
-//
-
- for (i=1 ; i<nummodels ; i++)
- {
- cl.model_precache[i] = Mod_ForName (model_precache[i], false);
- if (cl.model_precache[i] == NULL)
- {
- Con_Printf("Model %s not found\n", model_precache[i]);
- return;
- }
- CL_KeepaliveMessage ();
- }
-
- S_BeginPrecaching ();
- for (i=1 ; i<numsounds ; i++)
- {
- cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
- CL_KeepaliveMessage ();
- }
- S_EndPrecaching ();
-
-
-// local state
- cl_entities[0].model = cl.worldmodel = cl.model_precache[1];
-
- R_NewMap ();
-
- Hunk_Check (); // make sure nothing is hurt
-
- noclip_anglehack = false; // noclip is turned off at start
-}
-
-
-/*
-==================
-CL_ParseUpdate
-
-Parse an entity update message from the server
-If an entities model or origin changes from frame to frame, it must be
-relinked. Other attributes can change without relinking.
-==================
-*/
-int bitcounts[16];
-
-void CL_ParseUpdate (int bits)
-{
- int i;
- model_t *model;
- int modnum;
- qboolean forcelink;
- entity_t *ent;
- int num;
- int skin;
-
- if (cls.signon == SIGNONS - 1)
- { // first update is the final signon stage
- cls.signon = SIGNONS;
- CL_SignonReply ();
- }
-
- if (bits & U_MOREBITS)
- {
- i = MSG_ReadByte ();
- bits |= (i<<8);
- }
-
- if (bits & U_LONGENTITY)
- num = MSG_ReadShort ();
- else
- num = MSG_ReadByte ();
-
- ent = CL_EntityNum (num);
-
-for (i=0 ; i<16 ; i++)
-if (bits&(1<<i))
- bitcounts[i]++;
-
- if (ent->msgtime != cl.mtime[1])
- forcelink = true; // no previous frame to lerp from
- else
- forcelink = false;
-
- ent->msgtime = cl.mtime[0];
-
- if (bits & U_MODEL)
- {
- modnum = MSG_ReadByte ();
- if (modnum >= MAX_MODELS)
- Host_Error ("CL_ParseModel: bad modnum");
- }
- else
- modnum = ent->baseline.modelindex;
-
- model = cl.model_precache[modnum];
- if (model != ent->model)
- {
- ent->model = model;
- // automatic animation (torches, etc) can be either all together
- // or randomized
- if (model)
- {
- if (model->synctype == ST_RAND)
- ent->syncbase = (float)(rand()&0x7fff) / 0x7fff;
- else
- ent->syncbase = 0.0;
- }
- else
- forcelink = true; // hack to make null model players work
-#ifdef GLQUAKE
- if (num > 0 && num <= cl.maxclients)
- R_TranslatePlayerSkin (num - 1);
-#endif
- }
-
- if (bits & U_FRAME)
- ent->frame = MSG_ReadByte ();
- else
- ent->frame = ent->baseline.frame;
-
- if (bits & U_COLORMAP)
- i = MSG_ReadByte();
- else
- i = ent->baseline.colormap;
- if (!i)
- ent->colormap = vid.colormap;
- else
- {
- if (i > cl.maxclients)
- Sys_Error ("i >= cl.maxclients");
- ent->colormap = cl.scores[i-1].translations;
- }
-
-#ifdef GLQUAKE
- if (bits & U_SKIN)
- skin = MSG_ReadByte();
- else
- skin = ent->baseline.skin;
- if (skin != ent->skinnum) {
- ent->skinnum = skin;
- if (num > 0 && num <= cl.maxclients)
- R_TranslatePlayerSkin (num - 1);
- }
-
-#else
-
- if (bits & U_SKIN)
- ent->skinnum = MSG_ReadByte();
- else
- ent->skinnum = ent->baseline.skin;
-#endif
-
- if (bits & U_EFFECTS)
- ent->effects = MSG_ReadByte();
- else
- ent->effects = ent->baseline.effects;
-
-// shift the known values for interpolation
- VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
- VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
-
- if (bits & U_ORIGIN1)
- ent->msg_origins[0][0] = MSG_ReadCoord ();
- else
- ent->msg_origins[0][0] = ent->baseline.origin[0];
- if (bits & U_ANGLE1)
- ent->msg_angles[0][0] = MSG_ReadAngle();
- else
- ent->msg_angles[0][0] = ent->baseline.angles[0];
-
- if (bits & U_ORIGIN2)
- ent->msg_origins[0][1] = MSG_ReadCoord ();
- else
- ent->msg_origins[0][1] = ent->baseline.origin[1];
- if (bits & U_ANGLE2)
- ent->msg_angles[0][1] = MSG_ReadAngle();
- else
- ent->msg_angles[0][1] = ent->baseline.angles[1];
-
- if (bits & U_ORIGIN3)
- ent->msg_origins[0][2] = MSG_ReadCoord ();
- else
- ent->msg_origins[0][2] = ent->baseline.origin[2];
- if (bits & U_ANGLE3)
- ent->msg_angles[0][2] = MSG_ReadAngle();
- else
- ent->msg_angles[0][2] = ent->baseline.angles[2];
-
- if ( bits & U_NOLERP )
- ent->forcelink = true;
-
- if ( forcelink )
- { // didn't have an update last message
- VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
- VectorCopy (ent->msg_origins[0], ent->origin);
- VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
- VectorCopy (ent->msg_angles[0], ent->angles);
- ent->forcelink = true;
- }
-}
-
-/*
-==================
-CL_ParseBaseline
-==================
-*/
-void CL_ParseBaseline (entity_t *ent)
-{
- int i;
-
- ent->baseline.modelindex = MSG_ReadByte ();
- ent->baseline.frame = MSG_ReadByte ();
- ent->baseline.colormap = MSG_ReadByte();
- ent->baseline.skin = MSG_ReadByte();
- for (i=0 ; i<3 ; i++)
- {
- ent->baseline.origin[i] = MSG_ReadCoord ();
- ent->baseline.angles[i] = MSG_ReadAngle ();
- }
-}
-
-
-/*
-==================
-CL_ParseClientdata
-
-Server information pertaining to this client only
-==================
-*/
-void CL_ParseClientdata (int bits)
-{
- int i, j;
-
- if (bits & SU_VIEWHEIGHT)
- cl.viewheight = MSG_ReadChar ();
- else
- cl.viewheight = DEFAULT_VIEWHEIGHT;
-
- if (bits & SU_IDEALPITCH)
- cl.idealpitch = MSG_ReadChar ();
- else
- cl.idealpitch = 0;
-
- VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
- for (i=0 ; i<3 ; i++)
- {
- if (bits & (SU_PUNCH1<<i) )
- cl.punchangle[i] = MSG_ReadChar();
- else
- cl.punchangle[i] = 0;
- if (bits & (SU_VELOCITY1<<i) )
- cl.mvelocity[0][i] = MSG_ReadChar()*16;
- else
- cl.mvelocity[0][i] = 0;
- }
-
-// [always sent] if (bits & SU_ITEMS)
- i = MSG_ReadLong ();
-
- if (cl.items != i)
- { // set flash times
- Sbar_Changed ();
- for (j=0 ; j<32 ; j++)
- if ( (i & (1<<j)) && !(cl.items & (1<<j)))
- cl.item_gettime[j] = cl.time;
- cl.items = i;
- }
-
- cl.onground = (bits & SU_ONGROUND) != 0;
- cl.inwater = (bits & SU_INWATER) != 0;
-
- if (bits & SU_WEAPONFRAME)
- cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte ();
- else
- cl.stats[STAT_WEAPONFRAME] = 0;
-
- if (bits & SU_ARMOR)
- i = MSG_ReadByte ();
- else
- i = 0;
- if (cl.stats[STAT_ARMOR] != i)
- {
- cl.stats[STAT_ARMOR] = i;
- Sbar_Changed ();
- }
-
- if (bits & SU_WEAPON)
- i = MSG_ReadByte ();
- else
- i = 0;
- if (cl.stats[STAT_WEAPON] != i)
- {
- cl.stats[STAT_WEAPON] = i;
- Sbar_Changed ();
- }
-
- i = MSG_ReadShort ();
- if (cl.stats[STAT_HEALTH] != i)
- {
- cl.stats[STAT_HEALTH] = i;
- Sbar_Changed ();
- }
-
- i = MSG_ReadByte ();
- if (cl.stats[STAT_AMMO] != i)
- {
- cl.stats[STAT_AMMO] = i;
- Sbar_Changed ();
- }
-
- for (i=0 ; i<4 ; i++)
- {
- j = MSG_ReadByte ();
- if (cl.stats[STAT_SHELLS+i] != j)
- {
- cl.stats[STAT_SHELLS+i] = j;
- Sbar_Changed ();
- }
- }
-
- i = MSG_ReadByte ();
-
- if (standard_quake)
- {
- if (cl.stats[STAT_ACTIVEWEAPON] != i)
- {
- cl.stats[STAT_ACTIVEWEAPON] = i;
- Sbar_Changed ();
- }
- }
- else
- {
- if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i))
- {
- cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
- Sbar_Changed ();
- }
- }
-}
-
-/*
-=====================
-CL_NewTranslation
-=====================
-*/
-void CL_NewTranslation (int slot)
-{
- int i, j;
- int top, bottom;
- byte *dest, *source;
-
- if (slot > cl.maxclients)
- Sys_Error ("CL_NewTranslation: slot > cl.maxclients");
- dest = cl.scores[slot].translations;
- source = vid.colormap;
- memcpy (dest, vid.colormap, sizeof(cl.scores[slot].translations));
- top = cl.scores[slot].colors & 0xf0;
- bottom = (cl.scores[slot].colors &15)<<4;
-#ifdef GLQUAKE
- R_TranslatePlayerSkin (slot);
-#endif
-
- for (i=0 ; i<VID_GRADES ; i++, dest += 256, source+=256)
- {
- if (top < 128) // the artists made some backwards ranges. sigh.
- memcpy (dest + TOP_RANGE, source + top, 16);
- else
- for (j=0 ; j<16 ; j++)
- dest[TOP_RANGE+j] = source[top+15-j];
-
- if (bottom < 128)
- memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
- else
- for (j=0 ; j<16 ; j++)
- dest[BOTTOM_RANGE+j] = source[bottom+15-j];
- }
-}
-
-/*
-=====================
-CL_ParseStatic
-=====================
-*/
-void CL_ParseStatic (void)
-{
- entity_t *ent;
- int i;
-
- i = cl.num_statics;
- if (i >= MAX_STATIC_ENTITIES)
- Host_Error ("Too many static entities");
- ent = &cl_static_entities[i];
- cl.num_statics++;
- CL_ParseBaseline (ent);
-
-// copy it to the current state
- ent->model = cl.model_precache[ent->baseline.modelindex];
- ent->frame = ent->baseline.frame;
- ent->colormap = vid.colormap;
- ent->skinnum = ent->baseline.skin;
- ent->effects = ent->baseline.effects;
-
- VectorCopy (ent->baseline.origin, ent->origin);
- VectorCopy (ent->baseline.angles, ent->angles);
- R_AddEfrags (ent);
-}
-
-/*
-===================
-CL_ParseStaticSound
-===================
-*/
-void CL_ParseStaticSound (void)
-{
- vec3_t org;
- int sound_num, vol, atten;
- int i;
-
- for (i=0 ; i<3 ; i++)
- org[i] = MSG_ReadCoord ();
- sound_num = MSG_ReadByte ();
- vol = MSG_ReadByte ();
- atten = MSG_ReadByte ();
-
- S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
-}
-
-
-#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
-
-/*
-=====================
-CL_ParseServerMessage
-=====================
-*/
-void CL_ParseServerMessage (void)
-{
- int cmd;
- int i;
-
-//
-// if recording demos, copy the message out
-//
- if (cl_shownet.value == 1)
- Con_Printf ("%i ",net_message.cursize);
- else if (cl_shownet.value == 2)
- Con_Printf ("------------------\n");
-
- cl.onground = false; // unless the server says otherwise
-//
-// parse the message
-//
- MSG_BeginReading ();
-
- while (1)
- {
- if (msg_badread)
- Host_Error ("CL_ParseServerMessage: Bad server message");
-
- cmd = MSG_ReadByte ();
-
- if (cmd == -1)
- {
- SHOWNET("END OF MESSAGE");
- return; // end of message
- }
-
- // if the high bit of the command byte is set, it is a fast update
- if (cmd & 128)
- {
- SHOWNET("fast update");
- CL_ParseUpdate (cmd&127);
- continue;
- }
-
- SHOWNET(svc_strings[cmd]);
-
- // other commands
- switch (cmd)
- {
- default:
- Host_Error ("CL_ParseServerMessage: Illegible server message\n");
- break;
-
- case svc_nop:
-// Con_Printf ("svc_nop\n");
- break;
-
- case svc_time:
- cl.mtime[1] = cl.mtime[0];
- cl.mtime[0] = MSG_ReadFloat ();
- break;
-
- case svc_clientdata:
- i = MSG_ReadShort ();
- CL_ParseClientdata (i);
- break;
-
- case svc_version:
- i = MSG_ReadLong ();
- if (i != PROTOCOL_VERSION)
- Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, PROTOCOL_VERSION);
- break;
-
- case svc_disconnect:
- Host_EndGame ("Server disconnected\n");
-
- case svc_print:
- Con_Printf ("%s", MSG_ReadString ());
- break;
-
- case svc_centerprint:
- SCR_CenterPrint (MSG_ReadString ());
- break;
-
- case svc_stufftext:
- Cbuf_AddText (MSG_ReadString ());
- break;
-
- case svc_damage:
- V_ParseDamage ();
- break;
-
- case svc_serverinfo:
- CL_ParseServerInfo ();
- vid.recalc_refdef = true; // leave intermission full screen
- break;
-
- case svc_setangle:
- for (i=0 ; i<3 ; i++)
- cl.viewangles[i] = MSG_ReadAngle ();
- break;
-
- case svc_setview:
- cl.viewentity = MSG_ReadShort ();
- break;
-
- case svc_lightstyle:
- i = MSG_ReadByte ();
- if (i >= MAX_LIGHTSTYLES)
- Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
- Q_strcpy (cl_lightstyle[i].map, MSG_ReadString());
- cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
- break;
-
- case svc_sound:
- CL_ParseStartSoundPacket();
- break;
-
- case svc_stopsound:
- i = MSG_ReadShort();
- S_StopSound(i>>3, i&7);
- break;
-
- case svc_updatename:
- Sbar_Changed ();
- i = MSG_ReadByte ();
- if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD");
- strcpy (cl.scores[i].name, MSG_ReadString ());
- break;
-
- case svc_updatefrags:
- Sbar_Changed ();
- i = MSG_ReadByte ();
- if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD");
- cl.scores[i].frags = MSG_ReadShort ();
- break;
-
- case svc_updatecolors:
- Sbar_Changed ();
- i = MSG_ReadByte ();
- if (i >= cl.maxclients)
- Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD");
- cl.scores[i].colors = MSG_ReadByte ();
- CL_NewTranslation (i);
- break;
-
- case svc_particle:
- R_ParseParticleEffect ();
- break;
-
- case svc_spawnbaseline:
- i = MSG_ReadShort ();
- // must use CL_EntityNum() to force cl.num_entities up
- CL_ParseBaseline (CL_EntityNum(i));
- break;
- case svc_spawnstatic:
- CL_ParseStatic ();
- break;
- case svc_temp_entity:
- CL_ParseTEnt ();
- break;
-
- case svc_setpause:
- {
- cl.paused = MSG_ReadByte ();
-
- if (cl.paused)
- {
- CDAudio_Pause ();
-#ifdef _WIN32
- VID_HandlePause (true);
-#endif
- }
- else
- {
- CDAudio_Resume ();
-#ifdef _WIN32
- VID_HandlePause (false);
-#endif
- }
- }
- break;
-
- case svc_signonnum:
- i = MSG_ReadByte ();
- if (i <= cls.signon)
- Host_Error ("Received signon %i when at %i", i, cls.signon);
- cls.signon = i;
- CL_SignonReply ();
- break;
-
- case svc_killedmonster:
- cl.stats[STAT_MONSTERS]++;
- break;
-
- case svc_foundsecret:
- cl.stats[STAT_SECRETS]++;
- break;
-
- case svc_updatestat:
- i = MSG_ReadByte ();
- if (i < 0 || i >= MAX_CL_STATS)
- Sys_Error ("svc_updatestat: %i is invalid", i);
- cl.stats[i] = MSG_ReadLong ();;
- break;
-
- case svc_spawnstaticsound:
- CL_ParseStaticSound ();
- break;
-
- case svc_cdtrack:
- cl.cdtrack = MSG_ReadByte ();
- cl.looptrack = MSG_ReadByte ();
- if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
- CDAudio_Play ((byte)cls.forcetrack, true);
- else
- CDAudio_Play ((byte)cl.cdtrack, true);
- break;
-
- case svc_intermission:
- cl.intermission = 1;
- cl.completed_time = (int) cl.time;
- vid.recalc_refdef = true; // go to full screen
- break;
-
- case svc_finale:
- cl.intermission = 2;
- cl.completed_time = (int) cl.time;
- vid.recalc_refdef = true; // go to full screen
- SCR_CenterPrint (MSG_ReadString ());
- break;
-
- case svc_cutscene:
- cl.intermission = 3;
- cl.completed_time = (int) cl.time;
- vid.recalc_refdef = true; // go to full screen
- SCR_CenterPrint (MSG_ReadString ());
- break;
-
- case svc_sellscreen:
- Cmd_ExecuteString2 ("help", src_command);
- break;
- }
- }
-}
-
diff --git a/samples/quake/jni/cl_tent.cpp b/samples/quake/jni/cl_tent.cpp
deleted file mode 100644
index 64c4802..0000000
--- a/samples/quake/jni/cl_tent.cpp
+++ /dev/null
@@ -1,394 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// cl_tent.c -- client side temporary entities
-
-#include "quakedef.h"
-
-int num_temp_entities;
-entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
-beam_t cl_beams[MAX_BEAMS];
-
-sfx_t *cl_sfx_wizhit;
-sfx_t *cl_sfx_knighthit;
-sfx_t *cl_sfx_tink1;
-sfx_t *cl_sfx_ric1;
-sfx_t *cl_sfx_ric2;
-sfx_t *cl_sfx_ric3;
-sfx_t *cl_sfx_r_exp3;
-#ifdef QUAKE2
-sfx_t *cl_sfx_imp;
-sfx_t *cl_sfx_rail;
-#endif
-
-/*
-=================
-CL_ParseTEnt
-=================
-*/
-void CL_InitTEnts (void)
-{
- cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav");
- cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav");
- cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
- cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav");
- cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav");
- cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav");
- cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
-#ifdef QUAKE2
- cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav");
- cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav");
-#endif
-}
-
-/*
-=================
-CL_ParseBeam
-=================
-*/
-void CL_ParseBeam (model_t *m)
-{
- int ent;
- vec3_t start, end;
- beam_t *b;
- int i;
-
- ent = MSG_ReadShort ();
-
- start[0] = MSG_ReadCoord ();
- start[1] = MSG_ReadCoord ();
- start[2] = MSG_ReadCoord ();
-
- end[0] = MSG_ReadCoord ();
- end[1] = MSG_ReadCoord ();
- end[2] = MSG_ReadCoord ();
-
-// override any beam with the same entity
- for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
- if (b->entity == ent)
- {
- b->entity = ent;
- b->model = m;
- b->endtime = cl.time + 0.2;
- VectorCopy (start, b->start);
- VectorCopy (end, b->end);
- return;
- }
-
-// find a free beam
- for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
- {
- if (!b->model || b->endtime < cl.time)
- {
- b->entity = ent;
- b->model = m;
- b->endtime = cl.time + 0.2;
- VectorCopy (start, b->start);
- VectorCopy (end, b->end);
- return;
- }
- }
- Con_Printf ("beam list overflow!\n");
-}
-
-/*
-=================
-CL_ParseTEnt
-=================
-*/
-void CL_ParseTEnt (void)
-{
- int type;
- vec3_t pos;
-#ifdef QUAKE2
- vec3_t endpos;
-#endif
- dlight_t *dl;
- int rnd;
- int colorStart, colorLength;
-
- type = MSG_ReadByte ();
- switch (type)
- {
- case TE_WIZSPIKE: // spike hitting wall
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_RunParticleEffect (pos, vec3_origin, 20, 30);
- S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
- break;
-
- case TE_KNIGHTSPIKE: // spike hitting wall
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_RunParticleEffect (pos, vec3_origin, 226, 20);
- S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
- break;
-
- case TE_SPIKE: // spike hitting wall
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
-#ifdef GLTEST
- Test_Spawn (pos);
-#else
- R_RunParticleEffect (pos, vec3_origin, 0, 10);
-#endif
- if ( rand() % 5 )
- S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
- else
- S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
- }
- break;
- case TE_SUPERSPIKE: // super spike hitting wall
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_RunParticleEffect (pos, vec3_origin, 0, 20);
-
- if ( rand() % 5 )
- S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
- else
- {
- rnd = rand() & 3;
- if (rnd == 1)
- S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
- else if (rnd == 2)
- S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
- else
- S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
- }
- break;
-
- case TE_GUNSHOT: // bullet hitting wall
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_RunParticleEffect (pos, vec3_origin, 0, 20);
- break;
-
- case TE_EXPLOSION: // rocket explosion
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_ParticleExplosion (pos);
- dl = CL_AllocDlight (0);
- VectorCopy (pos, dl->origin);
- dl->radius = 350;
- dl->die = cl.time + 0.5;
- dl->decay = 300;
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- break;
-
- case TE_TAREXPLOSION: // tarbaby explosion
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_BlobExplosion (pos);
-
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- break;
-
- case TE_LIGHTNING1: // lightning bolts
- CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true));
- break;
-
- case TE_LIGHTNING2: // lightning bolts
- CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true));
- break;
-
- case TE_LIGHTNING3: // lightning bolts
- CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true));
- break;
-
-// PGM 01/21/97
- case TE_BEAM: // grappling hook beam
- CL_ParseBeam (Mod_ForName("progs/beam.mdl", true));
- break;
-// PGM 01/21/97
-
- case TE_LAVASPLASH:
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_LavaSplash (pos);
- break;
-
- case TE_TELEPORT:
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- R_TeleportSplash (pos);
- break;
-
- case TE_EXPLOSION2: // color mapped explosion
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- colorStart = MSG_ReadByte ();
- colorLength = MSG_ReadByte ();
- R_ParticleExplosion2 (pos, colorStart, colorLength);
- dl = CL_AllocDlight (0);
- VectorCopy (pos, dl->origin);
- dl->radius = 350;
- dl->die = cl.time + 0.5;
- dl->decay = 300;
- S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- break;
-
-#ifdef QUAKE2
- case TE_IMPLOSION:
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1);
- break;
-
- case TE_RAILTRAIL:
- pos[0] = MSG_ReadCoord ();
- pos[1] = MSG_ReadCoord ();
- pos[2] = MSG_ReadCoord ();
- endpos[0] = MSG_ReadCoord ();
- endpos[1] = MSG_ReadCoord ();
- endpos[2] = MSG_ReadCoord ();
- S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1);
- S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1);
- R_RocketTrail (pos, endpos, 0+128);
- R_ParticleExplosion (endpos);
- dl = CL_AllocDlight (-1);
- VectorCopy (endpos, dl->origin);
- dl->radius = 350;
- dl->die = cl.time + 0.5;
- dl->decay = 300;
- break;
-#endif
-
- default:
- Sys_Error ("CL_ParseTEnt: bad type");
- }
-}
-
-
-/*
-=================
-CL_NewTempEntity
-=================
-*/
-entity_t *CL_NewTempEntity (void)
-{
- entity_t *ent;
-
- if (cl_numvisedicts == MAX_VISEDICTS)
- return NULL;
- if (num_temp_entities == MAX_TEMP_ENTITIES)
- return NULL;
- ent = &cl_temp_entities[num_temp_entities];
- memset (ent, 0, sizeof(*ent));
- num_temp_entities++;
- cl_visedicts[cl_numvisedicts] = ent;
- cl_numvisedicts++;
-
- ent->colormap = vid.colormap;
- return ent;
-}
-
-
-/*
-=================
-CL_UpdateTEnts
-=================
-*/
-void CL_UpdateTEnts (void)
-{
- int i;
- beam_t *b;
- vec3_t dist, org;
- float d;
- entity_t *ent;
- float yaw, pitch;
- float forward;
-
- num_temp_entities = 0;
-
-// update lightning
- for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
- {
- if (!b->model || b->endtime < cl.time)
- continue;
-
- // if coming from the player, update the start position
- if (b->entity == cl.viewentity)
- {
- VectorCopy (cl_entities[cl.viewentity].origin, b->start);
- }
-
- // calculate pitch and yaw
- VectorSubtract (b->end, b->start, dist);
-
- if (dist[1] == 0 && dist[0] == 0)
- {
- yaw = 0;
- if (dist[2] > 0)
- pitch = 90;
- else
- pitch = 270;
- }
- else
- {
- yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
- if (yaw < 0)
- yaw += 360;
-
- forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
- pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
- if (pitch < 0)
- pitch += 360;
- }
-
- // add new entities for the lightning
- VectorCopy (b->start, org);
- d = VectorNormalize(dist);
- while (d > 0)
- {
- ent = CL_NewTempEntity ();
- if (!ent)
- return;
- VectorCopy (org, ent->origin);
- ent->model = b->model;
- ent->angles[0] = pitch;
- ent->angles[1] = yaw;
- ent->angles[2] = rand()%360;
-
- for (i=0 ; i<3 ; i++)
- org[i] += dist[i]*30;
- d -= 30;
- }
- }
-
-}
-
-
diff --git a/samples/quake/jni/client.h b/samples/quake/jni/client.h
deleted file mode 100644
index 733737d..0000000
--- a/samples/quake/jni/client.h
+++ /dev/null
@@ -1,376 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// client.h
-
-typedef struct
-{
- vec3_t viewangles;
-
-// intended velocities
- float forwardmove;
- float sidemove;
- float upmove;
-#ifdef QUAKE2
- byte lightlevel;
-#endif
-} usercmd_t;
-
-typedef struct
-{
- int length;
- char map[MAX_STYLESTRING];
-} lightstyle_t;
-
-typedef struct
-{
- char name[MAX_SCOREBOARDNAME];
- float entertime;
- int frags;
- int colors; // two 4 bit fields
- byte translations[VID_GRADES*256];
-} scoreboard_t;
-
-typedef struct
-{
- int destcolor[3];
- int percent; // 0-256
-} cshift_t;
-
-#define CSHIFT_CONTENTS 0
-#define CSHIFT_DAMAGE 1
-#define CSHIFT_BONUS 2
-#define CSHIFT_POWERUP 3
-#define NUM_CSHIFTS 4
-
-#define NAME_LENGTH 64
-
-
-//
-// client_state_t should hold all pieces of the client state
-//
-
-#define SIGNONS 4 // signon messages to receive before connected
-
-#define MAX_DLIGHTS 32
-typedef struct
-{
- vec3_t origin;
- float radius;
- float die; // stop lighting after this time
- float decay; // drop this each second
- float minlight; // don't add when contributing less
- int key;
-#ifdef QUAKE2
- qboolean dark; // subtracts light instead of adding
-#endif
-} dlight_t;
-
-
-#define MAX_BEAMS 24
-typedef struct
-{
- int entity;
- struct model_s *model;
- float endtime;
- vec3_t start, end;
-} beam_t;
-
-#define MAX_EFRAGS 640
-
-#define MAX_MAPSTRING 2048
-#define MAX_DEMOS 8
-#define MAX_DEMONAME 16
-
-typedef enum {
-ca_dedicated, // a dedicated server with no ability to start a client
-ca_disconnected, // full screen console with no connection
-ca_connected, // valid netcon, talking to a server
-cactive_t_max = 1 << 30
-} cactive_t;
-
-//
-// the client_static_t structure is persistant through an arbitrary number
-// of server connections
-//
-typedef struct
-{
- cactive_t state;
-
-// personalization data sent to server
- char mapstring[MAX_QPATH];
- char spawnparms[MAX_MAPSTRING]; // to restart a level
-
-// demo loop control
- int demonum; // -1 = don't play demos
- char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
-
-// demo recording info must be here, because record is started before
-// entering a map (and clearing client_state_t)
- qboolean demorecording;
- qboolean demoplayback;
- qboolean timedemo;
- int forcetrack; // -1 = use normal cd track
- FILE *demofile;
- int td_lastframe; // to meter out one message a frame
- int td_startframe; // host_framecount at start
- float td_starttime; // realtime at second frame of timedemo
-
-
-// connection information
- int signon; // 0 to SIGNONS
- struct qsocket_s *netcon;
- sizebuf_t message; // writing buffer to send to server
-
-} client_static_t;
-
-extern client_static_t cls;
-
-//
-// the client_state_t structure is wiped completely at every
-// server signon
-//
-typedef struct
-{
- int movemessages; // since connecting to this server
- // throw out the first couple, so the player
- // doesn't accidentally do something the
- // first frame
- usercmd_t cmd; // last command sent to the server
-
-// information for local display
- int stats[MAX_CL_STATS]; // health, etc
- int items; // inventory bit flags
- float item_gettime[32]; // cl.time of aquiring item, for blinking
- float faceanimtime; // use anim frame if cl.time < this
-
- cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
- cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
-
-// the client maintains its own idea of view angles, which are
-// sent to the server each frame. The server sets punchangle when
-// the view is temporarliy offset, and an angle reset commands at the start
-// of each level and after teleporting.
- vec3_t mviewangles[2]; // during demo playback viewangles is lerped
- // between these
- vec3_t viewangles;
-
- vec3_t mvelocity[2]; // update by server, used for lean+bob
- // (0 is newest)
- vec3_t velocity; // lerped between mvelocity[0] and [1]
-
- vec3_t punchangle; // temporary offset
-
-// pitch drifting vars
- float idealpitch;
- float pitchvel;
- qboolean nodrift;
- float driftmove;
- double laststop;
-
- float viewheight;
- float crouch; // local amount for smoothing stepups
-
- qboolean paused; // send over by server
- qboolean onground;
- qboolean inwater;
-
- int intermission; // don't change view angle, full screen, etc
- int completed_time; // latched at intermission start
-
- double mtime[2]; // the timestamp of last two messages
- double time; // clients view of time, should be between
- // servertime and oldservertime to generate
- // a lerp point for other data
- double oldtime; // previous cl.time, time-oldtime is used
- // to decay light values and smooth step ups
-
-
- float last_received_message; // (realtime) for net trouble icon
-
-//
-// information that is static for the entire time connected to a server
-//
- struct model_s *model_precache[MAX_MODELS];
- struct sfx_s *sound_precache[MAX_SOUNDS];
-
- char levelname[40]; // for display on solo scoreboard
- int viewentity; // cl_entitites[cl.viewentity] = player
- int maxclients;
- int gametype;
-
-// refresh related state
- struct model_s *worldmodel; // cl_entitites[0].model
- struct efrag_s *free_efrags;
- int num_entities; // held in cl_entities array
- int num_statics; // held in cl_staticentities array
- entity_t viewent; // the gun model
-
- int cdtrack, looptrack; // cd audio
-
-// frag scoreboard
- scoreboard_t *scores; // [cl.maxclients]
-
-#ifdef QUAKE2
-// light level at player's position including dlights
-// this is sent back to the server each frame
-// architectually ugly but it works
- int light_level;
-#endif
-} client_state_t;
-
-
-//
-// cvars
-//
-extern cvar_t cl_name;
-extern cvar_t cl_color;
-
-extern cvar_t cl_upspeed;
-extern cvar_t cl_forwardspeed;
-extern cvar_t cl_backspeed;
-extern cvar_t cl_sidespeed;
-
-extern cvar_t cl_movespeedkey;
-
-extern cvar_t cl_yawspeed;
-extern cvar_t cl_pitchspeed;
-
-extern cvar_t cl_anglespeedkey;
-
-extern cvar_t cl_autofire;
-
-extern cvar_t cl_shownet;
-extern cvar_t cl_nolerp;
-
-extern cvar_t cl_pitchdriftspeed;
-extern cvar_t lookspring;
-extern cvar_t lookstrafe;
-extern cvar_t sensitivity;
-
-extern cvar_t m_pitch;
-extern cvar_t m_yaw;
-extern cvar_t m_forward;
-extern cvar_t m_side;
-
-
-#define MAX_TEMP_ENTITIES 64 // lightning bolts, etc
-#define MAX_STATIC_ENTITIES 128 // torches, etc
-
-extern client_state_t cl;
-
-// FIXME, allocate dynamically
-extern efrag_t cl_efrags[MAX_EFRAGS];
-extern entity_t cl_entities[MAX_EDICTS];
-extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
-extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
-extern dlight_t cl_dlights[MAX_DLIGHTS];
-extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
-extern beam_t cl_beams[MAX_BEAMS];
-
-//=============================================================================
-
-//
-// cl_main
-//
-dlight_t *CL_AllocDlight (int key);
-void CL_DecayLights (void);
-
-void CL_Init (void);
-
-void CL_EstablishConnection (const char *host);
-void CL_Signon1 (void);
-void CL_Signon2 (void);
-void CL_Signon3 (void);
-void CL_Signon4 (void);
-
-void CL_Disconnect (void);
-void CL_Disconnect_f (void);
-void CL_NextDemo (void);
-
-#define MAX_VISEDICTS 256
-extern int cl_numvisedicts;
-extern entity_t *cl_visedicts[MAX_VISEDICTS];
-
-//
-// cl_input
-//
-typedef struct
-{
- int down[2]; // key nums holding it down
- int state; // low bit is down state
-} kbutton_t;
-
-extern kbutton_t in_mlook, in_klook;
-extern kbutton_t in_strafe;
-extern kbutton_t in_speed;
-
-void CL_InitInput (void);
-void CL_SendCmd (void);
-void CL_SendMove (usercmd_t *cmd);
-
-void CL_ParseTEnt (void);
-void CL_UpdateTEnts (void);
-
-void CL_ClearState (void);
-
-
-int CL_ReadFromServer (void);
-void CL_WriteToServer (usercmd_t *cmd);
-void CL_BaseMove (usercmd_t *cmd);
-
-
-float CL_KeyState (kbutton_t *key);
-const char *Key_KeynumToString (int keynum);
-
-//
-// cl_demo.c
-//
-void CL_StopPlayback (void);
-int CL_GetMessage (void);
-
-void CL_Stop_f (void);
-void CL_Record_f (void);
-void CL_PlayDemo_f (void);
-void CL_TimeDemo_f (void);
-
-//
-// cl_parse.c
-//
-void CL_ParseServerMessage (void);
-void CL_NewTranslation (int slot);
-
-//
-// view
-//
-void V_StartPitchDrift (void);
-void V_StopPitchDrift (void);
-
-void V_RenderView (void);
-void V_UpdatePalette (void);
-void V_Register (void);
-void V_ParseDamage (void);
-void V_SetContentsColor (int contents);
-
-
-//
-// cl_tent
-//
-void CL_InitTEnts (void);
-void CL_SignonReply (void);
diff --git a/samples/quake/jni/cmd.cpp b/samples/quake/jni/cmd.cpp
deleted file mode 100644
index 2c0954e..0000000
--- a/samples/quake/jni/cmd.cpp
+++ /dev/null
@@ -1,712 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// cmd.c -- Quake script command processing module
-
-#include "quakedef.h"
-
-void Cmd_ForwardToServer (void);
-
-#define MAX_ALIAS_NAME 32
-
-typedef struct cmdalias_s
-{
- struct cmdalias_s *next;
- char name[MAX_ALIAS_NAME];
- char *value;
-} cmdalias_t;
-
-cmdalias_t *cmd_alias;
-
-int trashtest;
-int *trashspot;
-
-qboolean cmd_wait;
-
-//=============================================================================
-
-/*
-============
-Cmd_Wait_f
-
-Causes execution of the remainder of the command buffer to be delayed until
-next frame. This allows commands like:
-bind g "impulse 5 ; +attack ; wait ; -attack ; impulse 2"
-============
-*/
-void Cmd_Wait_f (void)
-{
- cmd_wait = true;
-}
-
-/*
-=============================================================================
-
- COMMAND BUFFER
-
-=============================================================================
-*/
-
-sizebuf_t cmd_text;
-
-/*
-============
-Cbuf_Init
-============
-*/
-void Cbuf_Init (void)
-{
- SZ_Alloc (&cmd_text, 8192); // space for commands and script files
-}
-
-
-/*
-============
-Cbuf_AddText
-
-Adds command text at the end of the buffer
-============
-*/
-void Cbuf_AddText (const char *text)
-{
- int l;
-
- l = Q_strlen (text);
-
- if (cmd_text.cursize + l >= cmd_text.maxsize)
- {
- Con_Printf ("Cbuf_AddText: overflow\n");
- return;
- }
-
- SZ_Write (&cmd_text, text, Q_strlen (text));
-}
-
-
-/*
-============
-Cbuf_InsertText
-
-Adds command text immediately after the current command
-Adds a \n to the text
-FIXME: actually change the command buffer to do less copying
-============
-*/
-void Cbuf_InsertText (const char *text)
-{
- char *temp;
- int templen;
-
-// copy off any commands still remaining in the exec buffer
- templen = cmd_text.cursize;
- if (templen)
- {
- temp = (char*) Z_Malloc (templen);
- Q_memcpy (temp, cmd_text.data, templen);
- SZ_Clear (&cmd_text);
- }
- else
- temp = NULL; // shut up compiler
-
-// add the entire text of the file
- Cbuf_AddText (text);
-
-// add the copied off data
- if (templen)
- {
- SZ_Write (&cmd_text, temp, templen);
- Z_Free (temp);
- }
-}
-
-/*
-============
-Cbuf_Execute
-============
-*/
-void Cbuf_Execute (void)
-{
- int i;
- char *text;
- char line[1024];
- int quotes;
-
- while (cmd_text.cursize)
- {
-// find a \n or ; line break
- text = (char *)cmd_text.data;
-
- quotes = 0;
- for (i=0 ; i< cmd_text.cursize ; i++)
- {
- if (text[i] == '"')
- quotes++;
- if ( !(quotes&1) && text[i] == ';')
- break; // don't break if inside a quoted string
- if (text[i] == '\n' || text[i] == '\r')
- break;
- }
-
-
- memcpy (line, text, i);
- line[i] = 0;
-
-// delete the text from the command buffer and move remaining commands down
-// this is necessary because commands (exec, alias) can insert data at the
-// beginning of the text buffer
-
- if (i == cmd_text.cursize)
- cmd_text.cursize = 0;
- else
- {
- i++;
- cmd_text.cursize -= i;
- Q_memcpy (text, text+i, cmd_text.cursize);
- }
-
-// execute the command line
- Cmd_ExecuteString (line, src_command);
-
- if (cmd_wait)
- { // skip out while text still remains in buffer, leaving it
- // for next frame
- cmd_wait = false;
- break;
- }
- }
-}
-
-/*
-==============================================================================
-
- SCRIPT COMMANDS
-
-==============================================================================
-*/
-
-/*
-===============
-Cmd_StuffCmds_f
-
-Adds command line parameters as script statements
-Commands lead with a +, and continue until a - or another +
-quake +prog jctest.qp +cmd amlev1
-quake -nosound +cmd amlev1
-===============
-*/
-void Cmd_StuffCmds_f (void)
-{
- int i, j;
- int s;
- char *text, *build, c;
-
- if (Cmd_Argc () != 1)
- {
- Con_Printf ("stuffcmds : execute command line parameters\n");
- return;
- }
-
-// build the combined string to parse from
- s = 0;
- for (i=1 ; i<com_argc ; i++)
- {
- if (!com_argv[i])
- continue; // NEXTSTEP nulls out -NXHost
- s += Q_strlen (com_argv[i]) + 1;
- }
- if (!s)
- return;
-
- text = (char*) Z_Malloc (s+1);
- text[0] = 0;
- for (i=1 ; i<com_argc ; i++)
- {
- if (!com_argv[i])
- continue; // NEXTSTEP nulls out -NXHost
- Q_strcat (text,com_argv[i]);
- if (i != com_argc-1)
- Q_strcat (text, " ");
- }
-
-// pull out the commands
- build = (char*) Z_Malloc (s+1);
- build[0] = 0;
-
- for (i=0 ; i<s-1 ; i++)
- {
- if (text[i] == '+')
- {
- i++;
-
- for (j=i ; (text[j] != '+') && (text[j] != '-') && (text[j] != 0) ; j++)
- ;
-
- c = text[j];
- text[j] = 0;
-
- Q_strcat (build, text+i);
- Q_strcat (build, "\n");
- text[j] = c;
- i = j-1;
- }
- }
-
- if (build[0])
- Cbuf_InsertText (build);
-
- Z_Free (text);
- Z_Free (build);
-}
-
-
-/*
-===============
-Cmd_Exec_f
-===============
-*/
-void Cmd_Exec_f (void)
-{
- char *f;
- int mark;
-
- if (Cmd_Argc () != 2)
- {
- Con_Printf ("exec <filename> : execute a script file\n");
- return;
- }
-
- mark = Hunk_LowMark ();
- f = (char *)COM_LoadHunkFile (Cmd_Argv(1));
- if (!f)
- {
- Con_Printf ("couldn't exec %s\n",Cmd_Argv(1));
- return;
- }
- Con_Printf ("execing %s\n",Cmd_Argv(1));
-
- Cbuf_InsertText (f);
- Hunk_FreeToLowMark (mark);
-}
-
-
-/*
-===============
-Cmd_Echo_f
-
-Just prints the rest of the line to the console
-===============
-*/
-void Cmd_Echo_f (void)
-{
- int i;
-
- for (i=1 ; i<Cmd_Argc() ; i++)
- Con_Printf ("%s ",Cmd_Argv(i));
- Con_Printf ("\n");
-}
-
-/*
-===============
-Cmd_Alias_f
-
-Creates a new command that executes a command string (possibly ; seperated)
-===============
-*/
-
-char *CopyString (const char *in)
-{
- char *out;
-
- out = (char*) Z_Malloc (strlen(in)+1);
- strcpy (out, in);
- return out;
-}
-
-void Cmd_Alias_f (void)
-{
- cmdalias_t *a;
- char cmd[1024];
- int i, c;
- const char *s;
-
- if (Cmd_Argc() == 1)
- {
- Con_Printf ("Current alias commands:\n");
- for (a = cmd_alias ; a ; a=a->next)
- Con_Printf ("%s : %s\n", a->name, a->value);
- return;
- }
-
- s = Cmd_Argv(1);
- if (strlen(s) >= MAX_ALIAS_NAME)
- {
- Con_Printf ("Alias name is too long\n");
- return;
- }
-
- // if the alias allready exists, reuse it
- for (a = cmd_alias ; a ; a=a->next)
- {
- if (!strcmp(s, a->name))
- {
- Z_Free (a->value);
- break;
- }
- }
-
- if (!a)
- {
- a = (cmdalias_t*) Z_Malloc (sizeof(cmdalias_t));
- a->next = cmd_alias;
- cmd_alias = a;
- }
- strcpy (a->name, s);
-
-// copy the rest of the command line
- cmd[0] = 0; // start out with a null string
- c = Cmd_Argc();
- for (i=2 ; i< c ; i++)
- {
- strcat (cmd, Cmd_Argv(i));
- if (i != c)
- strcat (cmd, " ");
- }
- strcat (cmd, "\n");
-
- a->value = CopyString (cmd);
-}
-
-/*
-=============================================================================
-
- COMMAND EXECUTION
-
-=============================================================================
-*/
-
-typedef struct cmd_function_s
-{
- struct cmd_function_s *next;
- char *name;
- xcommand_t function;
-} cmd_function_t;
-
-
-#define MAX_ARGS 80
-
-static int cmd_argc;
-static char *cmd_argv[MAX_ARGS];
-static char *cmd_null_string = (char*) "";
-static char *cmd_args = NULL;
-
-cmd_source_t cmd_source;
-
-
-static cmd_function_t *cmd_functions; // possible commands to execute
-
-/*
-============
-Cmd_Init
-============
-*/
-void Cmd_Init (void)
-{
-//
-// register our commands
-//
- Cmd_AddCommand ("stuffcmds",Cmd_StuffCmds_f);
- Cmd_AddCommand ("exec",Cmd_Exec_f);
- Cmd_AddCommand ("echo",Cmd_Echo_f);
- Cmd_AddCommand ("alias",Cmd_Alias_f);
- Cmd_AddCommand ("cmd", Cmd_ForwardToServer);
- Cmd_AddCommand ("wait", Cmd_Wait_f);
-}
-
-/*
-============
-Cmd_Argc
-============
-*/
-int Cmd_Argc (void)
-{
- return cmd_argc;
-}
-
-/*
-============
-Cmd_Argv
-============
-*/
-char *Cmd_Argv (int arg)
-{
- if ( arg >= cmd_argc )
- return cmd_null_string;
- return cmd_argv[arg];
-}
-
-/*
-============
-Cmd_Args
-============
-*/
-char *Cmd_Args (void)
-{
- return cmd_args;
-}
-
-
-/*
-============
-Cmd_TokenizeString
-
-Parses the given string into command line tokens.
-============
-*/
-void Cmd_TokenizeString (char *text)
-{
- int i;
-
-// clear the args from the last string
- for (i=0 ; i<cmd_argc ; i++)
- Z_Free (cmd_argv[i]);
-
- cmd_argc = 0;
- cmd_args = NULL;
-
- while (1)
- {
-// skip whitespace up to a /n
- while (*text && *text <= ' ' && *text != '\n')
- {
- text++;
- }
-
- if (*text == '\n')
- { // a newline seperates commands in the buffer
- text++;
- break;
- }
-
- if (!*text)
- return;
-
- if (cmd_argc == 1)
- cmd_args = text;
-
- text = COM_Parse (text);
- if (!text)
- return;
-
- if (cmd_argc < MAX_ARGS)
- {
- cmd_argv[cmd_argc] = (char*) Z_Malloc (Q_strlen(com_token)+1);
- Q_strcpy (cmd_argv[cmd_argc], com_token);
- cmd_argc++;
- }
- }
-
-}
-
-
-/*
-============
-Cmd_AddCommand
-============
-*/
-void Cmd_AddCommand (const char *cmd_name, xcommand_t function)
-{
- cmd_function_t *cmd;
-
- if (host_initialized) // because hunk allocation would get stomped
- Sys_Error ("Cmd_AddCommand after host_initialized");
-
-// fail if the command is a variable name
- if (Cvar_VariableString(cmd_name)[0])
- {
- Con_Printf ("Cmd_AddCommand: %s already defined as a var\n", cmd_name);
- return;
- }
-
-// fail if the command already exists
- for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
- {
- if (!Q_strcmp (cmd_name, cmd->name))
- {
- Con_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
- return;
- }
- }
-
- cmd = (cmd_function_t*) Hunk_Alloc (sizeof(cmd_function_t));
- cmd->name = (char*) cmd_name;
- cmd->function = function;
- cmd->next = cmd_functions;
- cmd_functions = cmd;
-}
-
-/*
-============
-Cmd_Exists
-============
-*/
-qboolean Cmd_Exists (const char *cmd_name)
-{
- cmd_function_t *cmd;
-
- for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
- {
- if (!Q_strcmp (cmd_name,cmd->name))
- return true;
- }
-
- return false;
-}
-
-
-
-/*
-============
-Cmd_CompleteCommand
-============
-*/
-const char *Cmd_CompleteCommand (const char *partial)
-{
- cmd_function_t *cmd;
- int len;
-
- len = Q_strlen(partial);
-
- if (!len)
- return NULL;
-
-// check functions
- for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
- if (!Q_strncmp (partial,cmd->name, len))
- return cmd->name;
-
- return NULL;
-}
-
-/*
-============
-Cmd_ExecuteString
-
-A complete command line has been parsed, so try to execute it
-FIXME: lookupnoadd the token to speed search?
-============
-*/
-void Cmd_ExecuteString (char *text, cmd_source_t src)
-{
- cmd_function_t *cmd;
- cmdalias_t *a;
-
- cmd_source = src;
- Cmd_TokenizeString (text);
-
-// execute the command line
- if (!Cmd_Argc())
- return; // no tokens
-
-// check functions
- for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
- {
- if (!Q_strcasecmp (cmd_argv[0],cmd->name))
- {
- cmd->function ();
- return;
- }
- }
-
-// check alias
- for (a=cmd_alias ; a ; a=a->next)
- {
- if (!Q_strcasecmp (cmd_argv[0], a->name))
- {
- Cbuf_InsertText (a->value);
- return;
- }
- }
-
-// check cvars
- if (!Cvar_Command ())
- Con_Printf ("Unknown command \"%s\"\n", Cmd_Argv(0));
-
-}
-
-void Cmd_ExecuteString2 (const char *text, cmd_source_t src)
-{
- char buf[100];
- Q_strncpy(buf, text, sizeof(buf));
- buf[sizeof(buf)-1] = 0;
- Cmd_ExecuteString(buf, src);
-}
-
-/*
-===================
-Cmd_ForwardToServer
-
-Sends the entire command line over to the server
-===================
-*/
-void Cmd_ForwardToServer (void)
-{
- if (cls.state != ca_connected)
- {
- Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
- return;
- }
-
- if (cls.demoplayback)
- return; // not really connected
-
- MSG_WriteByte (&cls.message, clc_stringcmd);
- if (Q_strcasecmp(Cmd_Argv(0), "cmd") != 0)
- {
- SZ_Print (&cls.message, Cmd_Argv(0));
- SZ_Print (&cls.message, " ");
- }
- if (Cmd_Argc() > 1)
- SZ_Print (&cls.message, Cmd_Args());
- else
- SZ_Print (&cls.message, "\n");
-}
-
-
-/*
-================
-Cmd_CheckParm
-
-Returns the position (1 to argc-1) in the command's argument list
-where the given parameter apears, or 0 if not present
-================
-*/
-
-int Cmd_CheckParm (const char *parm)
-{
- int i;
-
- if (!parm)
- Sys_Error ("Cmd_CheckParm: NULL");
-
- for (i = 1; i < Cmd_Argc (); i++)
- if (! Q_strcasecmp (parm, Cmd_Argv (i)))
- return i;
-
- return 0;
-}
diff --git a/samples/quake/jni/cmd.h b/samples/quake/jni/cmd.h
deleted file mode 100644
index 9481399..0000000
--- a/samples/quake/jni/cmd.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// cmd.h -- Command buffer and command execution
-
-//===========================================================================
-
-/*
-
-Any number of commands can be added in a frame, from several different sources.
-Most commands come from either keybindings or console line input, but remote
-servers can also send across commands and entire text files can be execed.
-
-The + command line options are also added to the command buffer.
-
-The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
-
-*/
-
-
-void Cbuf_Init (void);
-// allocates an initial text buffer that will grow as needed
-
-void Cbuf_AddText (const char *text);
-// as new commands are generated from the console or keybindings,
-// the text is added to the end of the command buffer.
-
-void Cbuf_InsertText (const char *text);
-// when a command wants to issue other commands immediately, the text is
-// inserted at the beginning of the buffer, before any remaining unexecuted
-// commands.
-
-void Cbuf_Execute (void);
-// Pulls off \n terminated lines of text from the command buffer and sends
-// them through Cmd_ExecuteString. Stops when the buffer is empty.
-// Normally called once per frame, but may be explicitly invoked.
-// Do not call inside a command function!
-
-//===========================================================================
-
-/*
-
-Command execution takes a null terminated string, breaks it into tokens,
-then searches for a command or variable that matches the first token.
-
-Commands can come from three sources, but the handler functions may choose
-to dissallow the action or forward it to a remote server if the source is
-not apropriate.
-
-*/
-
-typedef void (*xcommand_t) (void);
-
-typedef enum
-{
- src_client, // came in over a net connection as a clc_stringcmd
- // host_client will be valid during this state.
- src_command, // from the command buffer
- cmd_src_t_max = 1 << 30
-} cmd_source_t;
-
-extern cmd_source_t cmd_source;
-
-void Cmd_Init (void);
-
-void Cmd_AddCommand (const char *cmd_name, xcommand_t function);
-// called by the init functions of other parts of the program to
-// register commands and functions to call for them.
-// The cmd_name is referenced later, so it should not be in temp memory
-
-qboolean Cmd_Exists (const char *cmd_name);
-// used by the cvar code to check for cvar / command name overlap
-
-const char *Cmd_CompleteCommand (const char *partial);
-// attempts to match a partial command for automatic command line completion
-// returns NULL if nothing fits
-
-int Cmd_Argc (void);
-char *Cmd_Argv (int arg);
-char *Cmd_Args (void);
-// The functions that execute commands get their parameters with these
-// functions. Cmd_Argv () will return an empty string, not a NULL
-// if arg > argc, so string operations are allways safe.
-
-int Cmd_CheckParm (const char *parm);
-// Returns the position (1 to argc-1) in the command's argument list
-// where the given parameter apears, or 0 if not present
-
-void Cmd_TokenizeString (char *text);
-// Takes a null terminated string. Does not need to be /n terminated.
-// breaks the string up into arg tokens.
-
-void Cmd_ExecuteString (char *text, cmd_source_t src);
-
-// Same as Cmd_ExecuteString, but for string constants.
-void Cmd_ExecuteString2 (const char *text, cmd_source_t src);
-
-// Parses a single line of text into arguments and tries to execute it.
-// The text can come from the command buffer, a remote client, or stdin.
-
-void Cmd_ForwardToServer (void);
-// adds the current command line as a clc_stringcmd to the client message.
-// things like godmode, noclip, etc, are commands directed to the server,
-// so when they are typed in at the console, they will need to be forwarded.
-
-void Cmd_Print (const char *text);
-// used by command functions to send output to either the graphics console or
-// passed as a print message to the client
-
diff --git a/samples/quake/jni/common.cpp b/samples/quake/jni/common.cpp
deleted file mode 100644
index d4ea266..0000000
--- a/samples/quake/jni/common.cpp
+++ /dev/null
@@ -1,1860 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// common.c -- misc functions used in client and server
-
-#include "quakedef.h"
-
-#define NUM_SAFE_ARGVS 7
-
-static const char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1];
-static const char *argvdummy = " ";
-
-static const char *safeargvs[NUM_SAFE_ARGVS] =
- {"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse", "-dibonly"};
-
-cvar_t registered = CVAR2("registered","0");
-cvar_t cmdline = CVAR4("cmdline","0", false, true);
-
-qboolean com_modified; // set true if using non-id files
-
-qboolean proghack;
-
-int static_registered = 1; // only for startup check, then set
-
-qboolean msg_suppress_1 = 0;
-
-void COM_InitFilesystem (void);
-
-// if a packfile directory differs from this, it is assumed to be hacked
-#define PAK0_COUNT 339
-#define PAK0_CRC 32981
-
-char com_token[1024];
-int com_argc;
-const char **com_argv;
-
-#define CMDLINE_LENGTH 256
-char com_cmdline[CMDLINE_LENGTH];
-
-qboolean standard_quake = true, rogue, hipnotic;
-
-// this graphic needs to be in the pak file to use registered features
-unsigned short pop[] =
-{
- 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
-,0x0000,0x0000,0x6600,0x0000,0x0000,0x0000,0x6600,0x0000
-,0x0000,0x0066,0x0000,0x0000,0x0000,0x0000,0x0067,0x0000
-,0x0000,0x6665,0x0000,0x0000,0x0000,0x0000,0x0065,0x6600
-,0x0063,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6563
-,0x0064,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6564
-,0x0064,0x6564,0x0000,0x6469,0x6969,0x6400,0x0064,0x6564
-,0x0063,0x6568,0x6200,0x0064,0x6864,0x0000,0x6268,0x6563
-,0x0000,0x6567,0x6963,0x0064,0x6764,0x0063,0x6967,0x6500
-,0x0000,0x6266,0x6769,0x6a68,0x6768,0x6a69,0x6766,0x6200
-,0x0000,0x0062,0x6566,0x6666,0x6666,0x6666,0x6562,0x0000
-,0x0000,0x0000,0x0062,0x6364,0x6664,0x6362,0x0000,0x0000
-,0x0000,0x0000,0x0000,0x0062,0x6662,0x0000,0x0000,0x0000
-,0x0000,0x0000,0x0000,0x0061,0x6661,0x0000,0x0000,0x0000
-,0x0000,0x0000,0x0000,0x0000,0x6500,0x0000,0x0000,0x0000
-,0x0000,0x0000,0x0000,0x0000,0x6400,0x0000,0x0000,0x0000
-};
-
-/*
-
-
-All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources.
-
-The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is
-only used during filesystem initialization.
-
-The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't.
-
-The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory
-specified, when a file is found by the normal search path, it will be mirrored
-into the cache directory, then opened there.
-
-
-
-FIXME:
-The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line.
-
-*/
-
-//============================================================================
-
-
-// ClearLink is used for new headnodes
-void ClearLink (link_t *l)
-{
- l->prev = l->next = l;
-}
-
-void RemoveLink (link_t *l)
-{
- l->next->prev = l->prev;
- l->prev->next = l->next;
-}
-
-void InsertLinkBefore (link_t *l, link_t *before)
-{
- l->next = before;
- l->prev = before->prev;
- l->prev->next = l;
- l->next->prev = l;
-}
-void InsertLinkAfter (link_t *l, link_t *after)
-{
- l->next = after->next;
- l->prev = after;
- l->prev->next = l;
- l->next->prev = l;
-}
-
-/*
-============================================================================
-
- LIBRARY REPLACEMENT FUNCTIONS
-
-============================================================================
-*/
-
-void Q_memset (void *dest, int fill, int count)
-{
- int i;
-
- if ( (((long)dest | count) & 3) == 0)
- {
- count >>= 2;
- fill = fill | (fill<<8) | (fill<<16) | (fill<<24);
- for (i=0 ; i<count ; i++)
- ((int *)dest)[i] = fill;
- }
- else
- for (i=0 ; i<count ; i++)
- ((byte *)dest)[i] = fill;
-}
-
-void Q_memcpy (void *dest, const void *src, int count)
-{
- int i;
-
- if (( ( (long)dest | (long)src | count) & 3) == 0 )
- {
- count>>=2;
- for (i=0 ; i<count ; i++)
- ((int *)dest)[i] = ((int *)src)[i];
- }
- else
- for (i=0 ; i<count ; i++)
- ((byte *)dest)[i] = ((byte *)src)[i];
-}
-
-int Q_memcmp (const void *m1, const void *m2, int count)
-{
- while(count)
- {
- count--;
- if (((byte *)m1)[count] != ((byte *)m2)[count])
- return -1;
- }
- return 0;
-}
-
-void Q_strcpy (char *dest, const char *src)
-{
- while (*src)
- {
- *dest++ = *src++;
- }
- *dest++ = 0;
-}
-
-void Q_strncpy (char *dest, const char *src, int count)
-{
- while (*src && count--)
- {
- *dest++ = *src++;
- }
- if (count)
- *dest++ = 0;
-}
-
-int Q_strlen (const char *str)
-{
- int count;
-
- count = 0;
- while (str[count])
- count++;
-
- return count;
-}
-
-char *Q_strrchr(const char *s, char c)
-{
- int len = Q_strlen(s);
- s += len;
- while (len--)
- if (*--s == c) return (char*) s;
- return 0;
-}
-
-void Q_strcat (char *dest, const char *src)
-{
- dest += Q_strlen(dest);
- Q_strcpy (dest, src);
-}
-
-int Q_strcmp (const char *s1, const char *s2)
-{
- while (1)
- {
- if (*s1 != *s2)
- return -1; // strings not equal
- if (!*s1)
- return 0; // strings are equal
- s1++;
- s2++;
- }
-
- return -1;
-}
-
-int Q_strncmp (const char *s1, const char *s2, int count)
-{
- while (1)
- {
- if (!count--)
- return 0;
- if (*s1 != *s2)
- return -1; // strings not equal
- if (!*s1)
- return 0; // strings are equal
- s1++;
- s2++;
- }
-
- return -1;
-}
-
-int Q_strncasecmp (const char *s1, const char *s2, int n)
-{
- int c1, c2;
-
- while (1)
- {
- c1 = *s1++;
- c2 = *s2++;
-
- if (!n--)
- return 0; // strings are equal until end point
-
- if (c1 != c2)
- {
- if (c1 >= 'a' && c1 <= 'z')
- c1 -= ('a' - 'A');
- if (c2 >= 'a' && c2 <= 'z')
- c2 -= ('a' - 'A');
- if (c1 != c2)
- return -1; // strings not equal
- }
- if (!c1)
- return 0; // strings are equal
-// s1++;
-// s2++;
- }
-
- return -1;
-}
-
-int Q_strcasecmp (const char *s1, const char *s2)
-{
- return Q_strncasecmp (s1, s2, 99999);
-}
-
-int Q_atoi (const char *str)
-{
- int val;
- int sign;
- int c;
-
- if (*str == '-')
- {
- sign = -1;
- str++;
- }
- else
- sign = 1;
-
- val = 0;
-
-//
-// check for hex
-//
- if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
- {
- str += 2;
- while (1)
- {
- c = *str++;
- if (c >= '0' && c <= '9')
- val = (val<<4) + c - '0';
- else if (c >= 'a' && c <= 'f')
- val = (val<<4) + c - 'a' + 10;
- else if (c >= 'A' && c <= 'F')
- val = (val<<4) + c - 'A' + 10;
- else
- return val*sign;
- }
- }
-
-//
-// check for character
-//
- if (str[0] == '\'')
- {
- return sign * str[1];
- }
-
-//
-// assume decimal
-//
- while (1)
- {
- c = *str++;
- if (c <'0' || c > '9')
- return val*sign;
- val = val*10 + c - '0';
- }
-
- return 0;
-}
-
-
-float Q_atof (const char *str)
-{
- double val;
- int sign;
- int c;
- int decimal, total;
-
- if (*str == '-')
- {
- sign = -1;
- str++;
- }
- else
- sign = 1;
-
- val = 0;
-
-//
-// check for hex
-//
- if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
- {
- str += 2;
- while (1)
- {
- c = *str++;
- if (c >= '0' && c <= '9')
- val = (val*16) + c - '0';
- else if (c >= 'a' && c <= 'f')
- val = (val*16) + c - 'a' + 10;
- else if (c >= 'A' && c <= 'F')
- val = (val*16) + c - 'A' + 10;
- else
- return val*sign;
- }
- }
-
-//
-// check for character
-//
- if (str[0] == '\'')
- {
- return sign * str[1];
- }
-
-//
-// assume decimal
-//
- decimal = -1;
- total = 0;
- while (1)
- {
- c = *str++;
- if (c == '.')
- {
- decimal = total;
- continue;
- }
- if (c <'0' || c > '9')
- break;
- val = val*10 + c - '0';
- total++;
- }
-
- if (decimal == -1)
- return val*sign;
- while (total > decimal)
- {
- val /= 10;
- total--;
- }
-
- return val*sign;
-}
-
-/*
-============================================================================
-
- BYTE ORDER FUNCTIONS
-
-============================================================================
-*/
-
-qboolean bigendien;
-
-short (*BigShort) (short l);
-short (*LittleShort) (short l);
-int (*BigLong) (int l);
-int (*LittleLong) (int l);
-float (*BigFloat) (float l);
-float (*LittleFloat) (float l);
-
-short ShortSwap (short l)
-{
- byte b1,b2;
-
- b1 = l&255;
- b2 = (l>>8)&255;
-
- return (b1<<8) + b2;
-}
-
-short ShortNoSwap (short l)
-{
- return l;
-}
-
-int LongSwap (int l)
-{
- byte b1,b2,b3,b4;
-
- b1 = l&255;
- b2 = (l>>8)&255;
- b3 = (l>>16)&255;
- b4 = (l>>24)&255;
-
- return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
-}
-
-int LongNoSwap (int l)
-{
- return l;
-}
-
-float FloatSwap (float f)
-{
- union
- {
- float f;
- byte b[4];
- } dat1, dat2;
-
-
- dat1.f = f;
- dat2.b[0] = dat1.b[3];
- dat2.b[1] = dat1.b[2];
- dat2.b[2] = dat1.b[1];
- dat2.b[3] = dat1.b[0];
- return dat2.f;
-}
-
-float FloatNoSwap (float f)
-{
- return f;
-}
-
-/*
-==============================================================================
-
- MESSAGE IO FUNCTIONS
-
-Handles byte ordering and avoids alignment errors
-==============================================================================
-*/
-
-//
-// writing functions
-//
-
-void MSG_WriteChar (sizebuf_t *sb, int c)
-{
- byte *buf;
-
-#ifdef PARANOID
- if (c < -128 || c > 127)
- Sys_Error ("MSG_WriteChar: range error");
-#endif
-
- buf = (byte*) SZ_GetSpace (sb, 1);
- buf[0] = c;
-}
-
-void MSG_WriteByte (sizebuf_t *sb, int c)
-{
- byte *buf;
-
-#ifdef PARANOID
- if (c < 0 || c > 255)
- Sys_Error ("MSG_WriteByte: range error");
-#endif
-
- buf = (byte*) SZ_GetSpace (sb, 1);
- buf[0] = c;
-}
-
-void MSG_WriteShort (sizebuf_t *sb, int c)
-{
- byte *buf;
-
-#ifdef PARANOID
- if (c < ((short)0x8000) || c > (short)0x7fff)
- Sys_Error ("MSG_WriteShort: range error");
-#endif
-
- buf = (byte*) SZ_GetSpace (sb, 2);
- buf[0] = c&0xff;
- buf[1] = c>>8;
-}
-
-void MSG_WriteLong (sizebuf_t *sb, int c)
-{
- byte *buf;
-
- buf = (byte*) SZ_GetSpace (sb, 4);
- buf[0] = c&0xff;
- buf[1] = (c>>8)&0xff;
- buf[2] = (c>>16)&0xff;
- buf[3] = c>>24;
-}
-
-void MSG_WriteFloat (sizebuf_t *sb, float f)
-{
- union
- {
- float f;
- int l;
- } dat;
-
-
- dat.f = f;
- dat.l = LittleLong (dat.l);
-
- SZ_Write (sb, &dat.l, 4);
-}
-
-void MSG_WriteString (sizebuf_t *sb, const char *s)
-{
- if (!s)
- SZ_Write (sb, "", 1);
- else
- SZ_Write (sb, s, Q_strlen(s)+1);
-}
-
-void MSG_WriteCoord (sizebuf_t *sb, float f)
-{
- MSG_WriteShort (sb, (int)(f*8));
-}
-
-void MSG_WriteAngle (sizebuf_t *sb, float f)
-{
- MSG_WriteByte (sb, ((int)f*256/360) & 255);
-}
-
-//
-// reading functions
-//
-int msg_readcount;
-qboolean msg_badread;
-
-void MSG_BeginReading (void)
-{
- msg_readcount = 0;
- msg_badread = false;
-}
-
-// returns -1 and sets msg_badread if no more characters are available
-int MSG_ReadChar (void)
-{
- int c;
-
- if (msg_readcount+1 > net_message.cursize)
- {
- msg_badread = true;
- return -1;
- }
-
- c = (signed char)net_message.data[msg_readcount];
- msg_readcount++;
-
- return c;
-}
-
-int MSG_ReadByte (void)
-{
- int c;
-
- if (msg_readcount+1 > net_message.cursize)
- {
- msg_badread = true;
- return -1;
- }
-
- c = (unsigned char)net_message.data[msg_readcount];
- msg_readcount++;
-
- return c;
-}
-
-int MSG_ReadShort (void)
-{
- int c;
-
- if (msg_readcount+2 > net_message.cursize)
- {
- msg_badread = true;
- return -1;
- }
-
- c = (short)(net_message.data[msg_readcount]
- + (net_message.data[msg_readcount+1]<<8));
-
- msg_readcount += 2;
-
- return c;
-}
-
-int MSG_ReadLong (void)
-{
- int c;
-
- if (msg_readcount+4 > net_message.cursize)
- {
- msg_badread = true;
- return -1;
- }
-
- c = net_message.data[msg_readcount]
- + (net_message.data[msg_readcount+1]<<8)
- + (net_message.data[msg_readcount+2]<<16)
- + (net_message.data[msg_readcount+3]<<24);
-
- msg_readcount += 4;
-
- return c;
-}
-
-float MSG_ReadFloat (void)
-{
- union
- {
- byte b[4];
- float f;
- int l;
- } dat;
-
- dat.b[0] = net_message.data[msg_readcount];
- dat.b[1] = net_message.data[msg_readcount+1];
- dat.b[2] = net_message.data[msg_readcount+2];
- dat.b[3] = net_message.data[msg_readcount+3];
- msg_readcount += 4;
-
- dat.l = LittleLong (dat.l);
-
- return dat.f;
-}
-
-char *MSG_ReadString (void)
-{
- static char string[2048];
- int l,c;
-
- l = 0;
- do
- {
- c = MSG_ReadChar ();
- if (c == -1 || c == 0)
- break;
- string[l] = c;
- l++;
- } while (l < (int) (sizeof(string)-1));
-
- string[l] = 0;
-
- return string;
-}
-
-float MSG_ReadCoord (void)
-{
- return MSG_ReadShort() * (1.0/8);
-}
-
-float MSG_ReadAngle (void)
-{
- return MSG_ReadChar() * (360.0/256);
-}
-
-
-
-//===========================================================================
-
-void SZ_Alloc (sizebuf_t *buf, int startsize)
-{
- if (startsize < 256)
- startsize = 256;
- buf->data = (byte*) Hunk_AllocName (startsize, "sizebuf");
- buf->maxsize = startsize;
- buf->cursize = 0;
-}
-
-
-void SZ_Free (sizebuf_t *buf)
-{
-// Z_Free (buf->data);
-// buf->data = NULL;
-// buf->maxsize = 0;
- buf->cursize = 0;
-}
-
-void SZ_Clear (sizebuf_t *buf)
-{
- buf->cursize = 0;
-}
-
-void *SZ_GetSpace (sizebuf_t *buf, int length)
-{
- void *data;
-
- if (buf->cursize + length > buf->maxsize)
- {
- if (!buf->allowoverflow)
- Sys_Error ("SZ_GetSpace: overflow without allowoverflow set");
-
- if (length > buf->maxsize)
- Sys_Error ("SZ_GetSpace: %i is > full buffer size", length);
-
- buf->overflowed = true;
- Con_Printf ("SZ_GetSpace: overflow");
- SZ_Clear (buf);
- }
-
- data = buf->data + buf->cursize;
- buf->cursize += length;
-
- return data;
-}
-
-void SZ_Write (sizebuf_t *buf, const void *data, int length)
-{
- Q_memcpy (SZ_GetSpace(buf,length),data,length);
-}
-
-void SZ_Print (sizebuf_t *buf, const char *data)
-{
- int len;
-
- len = Q_strlen(data)+1;
-
-// byte * cast to keep VC++ happy
- if (buf->data[buf->cursize-1])
- Q_memcpy ((byte *)SZ_GetSpace(buf, len),data,len); // no trailing 0
- else
- Q_memcpy ((byte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0
-}
-
-
-//============================================================================
-
-
-/*
-============
-COM_SkipPath
-============
-*/
-const char *COM_SkipPath (const char *pathname)
-{
- const char *last;
-
- last = pathname;
- while (*pathname)
- {
- if (*pathname=='/')
- last = pathname+1;
- pathname++;
- }
- return last;
-}
-
-/*
-============
-COM_StripExtension
-============
-*/
-void COM_StripExtension (const char *in, char *out)
-{
- while (*in && *in != '.')
- *out++ = *in++;
- *out = 0;
-}
-
-/*
-============
-COM_FileExtension
-============
-*/
-const char *COM_FileExtension (const char *in)
-{
- static char exten[8];
- int i;
-
- while (*in && *in != '.')
- in++;
- if (!*in)
- return "";
- in++;
- for (i=0 ; i<7 && *in ; i++,in++)
- exten[i] = *in;
- exten[i] = 0;
- return exten;
-}
-
-/*
-============
-COM_FileBase
-============
-*/
-void COM_FileBase (const char *in, char *out, size_t outSize)
-{
- // Get the "base" part of a path, make sure we don't exceed outSize bytes
-
- const char* start;
- const char* end;
- size_t len;
-
- if(!outSize)
- return;
-
- start = strrchr(in, '/');
- if(start)
- {
- start++;
- }
- else
- {
- start = in;
- }
-
- // Start now points to the beginning of the filename part of the file.
-
- end = strrchr(start, '.');
-
- if(!end)
- {
- end = start + strlen(start);
- }
-
- // end now points one character beyond the end of the base part of the file.
-
- len = end - start;
- if(len > outSize - 1)
- len = outSize - 1;
-
- memcpy(out, start, len);
- out[len] = 0;
-}
-
-
-/*
-==================
-COM_DefaultExtension
-==================
-*/
-void COM_DefaultExtension (char *path, const char *extension)
-{
- char *src;
-//
-// if path doesn't have a .EXT, append extension
-// (extension should include the .)
-//
- src = path + strlen(path) - 1;
-
- while (*src != '/' && src != path)
- {
- if (*src == '.')
- return; // it has an extension
- src--;
- }
-
- strcat (path, extension);
-}
-
-
-/*
-==============
-COM_Parse
-
-Parse a token out of a string
-==============
-*/
-char *COM_Parse (char *data)
-{
- int c;
- int len;
-
- len = 0;
- com_token[0] = 0;
-
- if (!data)
- return NULL;
-
-// skip whitespace
-skipwhite:
- while ( (c = *data) <= ' ')
- {
- if (c == 0)
- return NULL; // end of file;
- data++;
- }
-
-// skip // comments
- if (c=='/' && data[1] == '/')
- {
- while (*data && *data != '\n')
- data++;
- goto skipwhite;
- }
-
-
-// handle quoted strings specially
- if (c == '\"')
- {
- data++;
- while (1)
- {
- c = *data++;
- if (c=='\"' || !c)
- {
- com_token[len] = 0;
- return data;
- }
- com_token[len] = c;
- len++;
- }
- }
-
-// parse single characters
- if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':')
- {
- com_token[len] = c;
- len++;
- com_token[len] = 0;
- return data+1;
- }
-
-// parse a regular word
- do
- {
- com_token[len] = c;
- data++;
- len++;
- c = *data;
- if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':')
- break;
- } while (c>32);
-
- com_token[len] = 0;
- return data;
-}
-
-
-/*
-================
-COM_CheckParm
-
-Returns the position (1 to argc-1) in the program's argument list
-where the given parameter apears, or 0 if not present
-================
-*/
-int COM_CheckParm (const char *parm)
-{
- int i;
-
- for (i=1 ; i<com_argc ; i++)
- {
- if (!com_argv[i])
- continue; // NEXTSTEP sometimes clears appkit vars.
- if (!Q_strcmp (parm,com_argv[i]))
- return i;
- }
-
- return 0;
-}
-
-/*
-================
-COM_CheckRegistered
-
-Looks for the pop.txt file and verifies it.
-Sets the "registered" cvar.
-Immediately exits out if an alternate game was attempted to be started without
-being registered.
-================
-*/
-void COM_CheckRegistered (void)
-{
- int h;
- unsigned short check[128];
- int i;
-
- COM_OpenFile("gfx/pop.lmp", &h);
- static_registered = 0;
-
- if (h == -1)
- {
-#if WINDED
- Sys_Error ("This dedicated server requires a full registered copy of Quake");
-#endif
- Con_Printf ("Playing shareware version.\n");
- if (com_modified)
- Sys_Error ("You must have the registered version to use modified games");
-
-#ifdef USE_OPENGLES
- // For development purposes pretend we're registered. This allows glquake
- // file caching to work:
-
- static_registered = 1;
-#endif // USE_OPENGLES
- return;
- }
-
- Sys_FileRead (h, check, sizeof(check));
- COM_CloseFile (h);
-
- for (i=0 ; i<128 ; i++)
- if (pop[i] != (unsigned short)BigShort (check[i]))
- Sys_Error ("Corrupted data file.");
-
- Cvar_Set ("cmdline", com_cmdline);
- Cvar_Set ("registered", "1");
- static_registered = 1;
- Con_Printf ("Playing registered version.\n");
-}
-
-
-void COM_Path_f (void);
-
-
-/*
-================
-COM_InitArgv
-================
-*/
-void COM_InitArgv (int argc, const char **argv)
-{
- qboolean safe;
- int i, j, n;
-
-// reconstitute the command line for the cmdline externally visible cvar
- n = 0;
-
- for (j=0 ; (j<MAX_NUM_ARGVS) && (j< argc) ; j++)
- {
- i = 0;
-
- while ((n < (CMDLINE_LENGTH - 1)) && argv[j][i])
- {
- com_cmdline[n++] = argv[j][i++];
- }
-
- if (n < (CMDLINE_LENGTH - 1))
- com_cmdline[n++] = ' ';
- else
- break;
- }
-
- com_cmdline[n] = 0;
-
- safe = false;
-
- for (com_argc=0 ; (com_argc<MAX_NUM_ARGVS) && (com_argc < argc) ;
- com_argc++)
- {
- largv[com_argc] = argv[com_argc];
- if (!Q_strcmp ("-safe", argv[com_argc]))
- safe = true;
- }
-
- if (safe)
- {
- // force all the safe-mode switches. Note that we reserved extra space in
- // case we need to add these, so we don't need an overflow check
- for (i=0 ; i<NUM_SAFE_ARGVS ; i++)
- {
- largv[com_argc] = safeargvs[i];
- com_argc++;
- }
- }
-
- largv[com_argc] = argvdummy;
- com_argv = largv;
-
- if (COM_CheckParm ("-rogue"))
- {
- rogue = true;
- standard_quake = false;
- }
-
- if (COM_CheckParm ("-hipnotic"))
- {
- hipnotic = true;
- standard_quake = false;
- }
-}
-
-
-/*
-================
-COM_Init
-================
-*/
-
-typedef union swapTest_ {
- byte b[2];
- short s;
-} swapTest;
-
-void COM_Init (const char *basedir)
-{
- swapTest swaptest;
- swaptest.b[0] = 1;
- swaptest.b[1] = 0;
-
-// set the byte swapping variables in a portable manner
- if ( swaptest.s == 1)
- {
- bigendien = false;
- BigShort = ShortSwap;
- LittleShort = ShortNoSwap;
- BigLong = LongSwap;
- LittleLong = LongNoSwap;
- BigFloat = FloatSwap;
- LittleFloat = FloatNoSwap;
- }
- else
- {
- bigendien = true;
- BigShort = ShortNoSwap;
- LittleShort = ShortSwap;
- BigLong = LongNoSwap;
- LittleLong = LongSwap;
- BigFloat = FloatNoSwap;
- LittleFloat = FloatSwap;
- }
-
- Cvar_RegisterVariable (&registered);
- Cvar_RegisterVariable (&cmdline);
- Cmd_AddCommand ("path", COM_Path_f);
-
- COM_InitFilesystem ();
- COM_CheckRegistered ();
-}
-
-
-/*
-============
-va
-
-does a varargs printf into a temp buffer, so I don't need to have
-varargs versions of all text functions.
-FIXME: make this buffer size safe someday
-============
-*/
-char *va(const char *format, ...)
-{
- va_list argptr;
- static char string[1024];
-
- va_start (argptr, format);
- vsprintf (string, format,argptr);
- va_end (argptr);
-
- return string;
-}
-
-
-/// just for debugging
-int memsearch (const byte *start, int count, int search)
-{
- int i;
-
- for (i=0 ; i<count ; i++)
- if (start[i] == search)
- return i;
- return -1;
-}
-
-/*
-=============================================================================
-
-QUAKE FILESYSTEM
-
-=============================================================================
-*/
-
-int com_filesize;
-
-
-//
-// in memory
-//
-
-typedef struct
-{
- char name[MAX_QPATH];
- int filepos, filelen;
-} packfile_t;
-
-typedef struct pack_s
-{
- char filename[MAX_OSPATH];
- int handle;
- int numfiles;
- packfile_t *files;
-} pack_t;
-
-//
-// on disk
-//
-typedef struct
-{
- char name[56];
- int filepos, filelen;
-} dpackfile_t;
-
-typedef struct
-{
- char id[4];
- int dirofs;
- int dirlen;
-} dpackheader_t;
-
-#define MAX_FILES_IN_PACK 2048
-
-char com_cachedir[MAX_OSPATH];
-char com_gamedir[MAX_OSPATH];
-
-typedef struct searchpath_s
-{
- char filename[MAX_OSPATH];
- pack_t *pack; // only one of filename / pack will be used
- struct searchpath_s *next;
-} searchpath_t;
-
-searchpath_t *com_searchpaths;
-
-/*
-============
-COM_Path_f
-
-============
-*/
-void COM_Path_f (void)
-{
- searchpath_t *s;
-
- Con_Printf ("Current search path:\n");
- for (s=com_searchpaths ; s ; s=s->next)
- {
- if (s->pack)
- {
- Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
- }
- else
- Con_Printf ("%s\n", s->filename);
- }
-}
-
-/*
-============
-COM_WriteFile
-
-The filename will be prefixed by the current game directory
-============
-*/
-void COM_WriteFile (const char *filename, void *data, int len)
-{
- int handle;
- char name[MAX_OSPATH];
-
- sprintf (name, "%s/%s", com_gamedir, filename);
-
- handle = Sys_FileOpenWrite (name);
- if (handle == -1)
- {
- Sys_Printf ("COM_WriteFile: failed on %s\n", name);
- return;
- }
-
- Sys_Printf ("COM_WriteFile: %s\n", name);
- Sys_FileWrite (handle, data, len);
- Sys_FileClose (handle);
-}
-
-
-/*
-============
-COM_CreatePath
-
-Only used for CopyFile
-============
-*/
-void COM_CreatePath (const char *path)
-{
- char *ofs;
-
- for (ofs = (char*) path+1 ; *ofs ; ofs++)
- {
- if (*ofs == '/')
- { // create the directory
- *ofs = 0;
- Sys_mkdir (path);
- *ofs = '/';
- }
- }
-}
-
-
-/*
-===========
-COM_CopyFile
-
-Copies a file over from the net to the local cache, creating any directories
-needed. This is for the convenience of developers using ISDN from home.
-===========
-*/
-void COM_CopyFile (const char *netpath, const char *cachepath)
-{
- int in, out;
- int remaining, count;
- char buf[4096];
-
- remaining = Sys_FileOpenRead (netpath, &in);
- COM_CreatePath (cachepath); // create directories up to the cache file
- out = Sys_FileOpenWrite (cachepath);
-
- while (remaining)
- {
- if (remaining < (int) sizeof(buf))
- count = remaining;
- else
- count = sizeof(buf);
- Sys_FileRead (in, buf, count);
- Sys_FileWrite (out, buf, count);
- remaining -= count;
- }
-
- Sys_FileClose (in);
- Sys_FileClose (out);
-}
-
-/*
-===========
-COM_FindFile
-
-Finds the file in the search path.
-Sets com_filesize and one of handle or file
-===========
-*/
-int COM_FindFile (const char *filename, int *handle, FILE **file)
-{
- searchpath_t *search;
- char netpath[MAX_OSPATH];
- char cachepath[MAX_OSPATH];
- pack_t *pak;
- int i;
- int findtime, cachetime;
-
- if (file && handle)
- Sys_Error ("COM_FindFile: both handle and file set");
- if (!file && !handle)
- Sys_Error ("COM_FindFile: neither handle or file set");
-
-//
-// search through the path, one element at a time
-//
- search = com_searchpaths;
- if (proghack)
- { // gross hack to use quake 1 progs with quake 2 maps
- if (!strcmp(filename, "progs.dat"))
- search = search->next;
- }
-
- for ( ; search ; search = search->next)
- {
- // is the element a pak file?
- if (search->pack)
- {
- // look through all the pak file elements
- pak = search->pack;
- for (i=0 ; i<pak->numfiles ; i++)
- if (!strcmp (pak->files[i].name, filename))
- { // found it!
- // Sys_Printf ("PackFile: %s : %s\n",pak->filename, filename);
- if (handle)
- {
- *handle = pak->handle;
- Sys_FileSeek (pak->handle, pak->files[i].filepos);
- }
- else
- { // open a new file on the pakfile
- *file = fopen (pak->filename, "rb");
- if (*file)
- fseek (*file, pak->files[i].filepos, SEEK_SET);
- }
- com_filesize = pak->files[i].filelen;
- return com_filesize;
- }
- }
- else
- {
- // check a file in the directory tree
- if (!static_registered)
- { // if not a registered version, don't ever go beyond base
- if ( strchr (filename, '/') || strchr (filename,'\\'))
- continue;
- }
-
- sprintf (netpath, "%s/%s",search->filename, filename);
-
- findtime = Sys_FileTime (netpath);
- if (findtime == -1)
- continue;
-
- // see if the file needs to be updated in the cache
- if (!com_cachedir[0])
- strcpy (cachepath, netpath);
- else
- {
-#if defined(_WIN32)
- if ((strlen(netpath) < 2) || (netpath[1] != ':'))
- sprintf (cachepath,"%s%s", com_cachedir, netpath);
- else
- sprintf (cachepath,"%s%s", com_cachedir, netpath+2);
-#else
- sprintf (cachepath,"%s%s", com_cachedir, netpath);
-#endif
-
- cachetime = Sys_FileTime (cachepath);
-
- if (cachetime < findtime)
- COM_CopyFile (netpath, cachepath);
- strcpy (netpath, cachepath);
- }
-
- // Sys_Printf ("FindFile: %s\n",netpath);
- com_filesize = Sys_FileOpenRead (netpath, &i);
- if (handle)
- *handle = i;
- else
- {
- Sys_FileClose (i);
- *file = fopen (netpath, "rb");
- }
- return com_filesize;
- }
-
- }
-
- Sys_Printf ("FindFile: can't find %s\n", filename);
-
- if (handle)
- *handle = -1;
- else
- *file = NULL;
- com_filesize = -1;
- return -1;
-}
-
-
-/*
-===========
-COM_OpenFile
-
-filename never has a leading slash, but may contain directory walks
-returns a handle and a length
-it may actually be inside a pak file
-===========
-*/
-int COM_OpenFile (const char *filename, int *handle)
-{
- return COM_FindFile (filename, handle, NULL);
-}
-
-/*
-===========
-COM_FOpenFile
-
-If the requested file is inside a packfile, a new FILE * will be opened
-into the file.
-===========
-*/
-int COM_FOpenFile (const char *filename, FILE **file)
-{
- return COM_FindFile (filename, NULL, file);
-}
-
-/*
-============
-COM_CloseFile
-
-If it is a pak file handle, don't really close it
-============
-*/
-void COM_CloseFile (int h)
-{
- searchpath_t *s;
-
- for (s = com_searchpaths ; s ; s=s->next)
- if (s->pack && s->pack->handle == h)
- return;
-
- Sys_FileClose (h);
-}
-
-
-/*
-============
-COM_LoadFile
-
-Filename are reletive to the quake directory.
-Allways appends a 0 byte.
-============
-*/
-cache_user_t *loadcache;
-byte *loadbuf;
-int loadsize;
-byte *COM_LoadFile (const char *path, int usehunk)
-{
- int h;
- byte *buf;
- char base[32];
- int len;
-
- buf = NULL; // quiet compiler warning
-
-// look for it in the filesystem or pack files
- len = COM_OpenFile (path, &h);
- if (h == -1)
- return NULL;
-
-// extract the filename base name for hunk tag
- COM_FileBase (path, base, sizeof(base));
-
- if (usehunk == 1)
- buf = (byte*) Hunk_AllocName (len+1, base);
- else if (usehunk == 2)
- buf = (byte*) Hunk_TempAlloc (len+1);
- else if (usehunk == 0)
- buf = (byte*) Z_Malloc (len+1);
- else if (usehunk == 3)
- buf = (byte*) Cache_Alloc (loadcache, len+1, base);
- else if (usehunk == 4)
- {
- if (len+1 > loadsize)
- buf = (byte*) Hunk_TempAlloc (len+1);
- else
- buf = loadbuf;
- }
- else
- Sys_Error ("COM_LoadFile: bad usehunk");
-
- if (!buf)
- Sys_Error ("COM_LoadFile: not enough space for %s", path);
-
- ((byte *)buf)[len] = 0;
-
- Draw_BeginDisc ();
- Sys_FileRead (h, buf, len);
- COM_CloseFile (h);
- Draw_EndDisc ();
-
- return buf;
-}
-
-byte *COM_LoadHunkFile (const char *path)
-{
- return COM_LoadFile (path, 1);
-}
-
-byte *COM_LoadTempFile (const char *path)
-{
- return COM_LoadFile (path, 2);
-}
-
-void COM_LoadCacheFile (char *path, struct cache_user_s *cu)
-{
- loadcache = cu;
- COM_LoadFile (path, 3);
-}
-
-// uses temp hunk if larger than bufsize
-byte *COM_LoadStackFile (const char *path, void *buffer, int bufsize)
-{
- byte *buf;
-
- loadbuf = (byte *)buffer;
- loadsize = bufsize;
- buf = COM_LoadFile (path, 4);
-
- return buf;
-}
-
-/*
-=================
-COM_LoadPackFile
-
-Takes an explicit (not game tree related) path to a pak file.
-
-Loads the header and directory, adding the files at the beginning
-of the list so they override previous pack files.
-=================
-*/
-pack_t *COM_LoadPackFile (const char *packfile)
-{
- dpackheader_t header;
- int i;
- packfile_t *newfiles;
- int numpackfiles;
- pack_t *pack;
- int packhandle;
- dpackfile_t info[MAX_FILES_IN_PACK];
- unsigned short crc;
-
- if (Sys_FileOpenRead (packfile, &packhandle) == -1)
- {
-// Con_Printf ("Couldn't open %s\n", packfile);
- return NULL;
- }
- Sys_FileRead (packhandle, (void *)&header, sizeof(header));
- if (header.id[0] != 'P' || header.id[1] != 'A'
- || header.id[2] != 'C' || header.id[3] != 'K')
- Sys_Error ("%s is not a packfile", packfile);
- header.dirofs = LittleLong (header.dirofs);
- header.dirlen = LittleLong (header.dirlen);
-
- numpackfiles = header.dirlen / sizeof(dpackfile_t);
-
- if (numpackfiles > MAX_FILES_IN_PACK)
- Sys_Error ("%s has %i files", packfile, numpackfiles);
-
- if (numpackfiles != PAK0_COUNT)
- com_modified = true; // not the original file
-
- newfiles = (packfile_t*) Hunk_AllocName (numpackfiles * sizeof(packfile_t), "packfile");
-
- Sys_FileSeek (packhandle, header.dirofs);
- Sys_FileRead (packhandle, (void *)info, header.dirlen);
-
-// crc the directory to check for modifications
- CRC_Init (&crc);
- for (i=0 ; i<header.dirlen ; i++)
- CRC_ProcessByte (&crc, ((byte *)info)[i]);
- if (crc != PAK0_CRC)
- com_modified = true;
-
-// parse the directory
- for (i=0 ; i<numpackfiles ; i++)
- {
- strcpy (newfiles[i].name, info[i].name);
- newfiles[i].filepos = LittleLong(info[i].filepos);
- newfiles[i].filelen = LittleLong(info[i].filelen);
- }
-
- pack = (pack_t*) Hunk_Alloc (sizeof (pack_t));
- strcpy (pack->filename, packfile);
- pack->handle = packhandle;
- pack->numfiles = numpackfiles;
- pack->files = newfiles;
-
- Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles);
- return pack;
-}
-
-
-/*
-================
-COM_AddGameDirectory
-
-Sets com_gamedir, adds the directory to the head of the path,
-then loads and adds pak1.pak pak2.pak ...
-================
-*/
-void COM_AddGameDirectory (char *dir)
-{
- int i;
- searchpath_t *search;
- pack_t *pak;
- char pakfile[MAX_OSPATH];
-
- strcpy (com_gamedir, dir);
-
-//
-// add the directory to the search path
-//
- search = (searchpath_t*) Hunk_Alloc (sizeof(searchpath_t));
- strcpy (search->filename, dir);
- search->next = com_searchpaths;
- com_searchpaths = search;
-
-//
-// add any pak files in the format pak0.pak pak1.pak, ...
-//
- for (i=0 ; ; i++)
- {
- sprintf (pakfile, "%s/pak%i.pak", dir, i);
- pak = COM_LoadPackFile (pakfile);
- if (!pak)
- break;
- search = (searchpath_t*) Hunk_Alloc (sizeof(searchpath_t));
- search->pack = pak;
- search->next = com_searchpaths;
- com_searchpaths = search;
- }
-
-//
-// add the contents of the parms.txt file to the end of the command line
-//
-
-}
-
-/*
-================
-COM_InitFilesystem
-================
-*/
-void COM_InitFilesystem (void)
-{
- int i, j;
- char basedir[MAX_OSPATH];
- searchpath_t *search;
-
-//
-// -basedir <path>
-// Overrides the system supplied base directory (under GAMENAME)
-//
- i = COM_CheckParm ("-basedir");
- if (i && i < com_argc-1)
- strcpy (basedir, com_argv[i+1]);
- else
- strcpy (basedir, host_parms.basedir);
-
- j = strlen (basedir);
-
- if (j > 0)
- {
- if ((basedir[j-1] == '\\') || (basedir[j-1] == '/'))
- basedir[j-1] = 0;
- }
-
-//
-// -cachedir <path>
-// Overrides the system supplied cache directory (NULL or /qcache)
-// -cachedir - will disable caching.
-//
- i = COM_CheckParm ("-cachedir");
- if (i && i < com_argc-1)
- {
- if (com_argv[i+1][0] == '-')
- com_cachedir[0] = 0;
- else
- strcpy (com_cachedir, com_argv[i+1]);
- }
- else if (host_parms.cachedir)
- strcpy (com_cachedir, host_parms.cachedir);
- else
- com_cachedir[0] = 0;
-
-//
-// start up with GAMENAME by default (id1)
-//
- COM_AddGameDirectory (va("%s/"GAMENAME, basedir) );
-
- if (COM_CheckParm ("-rogue"))
- COM_AddGameDirectory (va("%s/rogue", basedir) );
- if (COM_CheckParm ("-hipnotic"))
- COM_AddGameDirectory (va("%s/hipnotic", basedir) );
-
-//
-// -game <gamedir>
-// Adds basedir/gamedir as an override game
-//
- i = COM_CheckParm ("-game");
- if (i && i < com_argc-1)
- {
- com_modified = true;
- COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1]));
- }
-
-//
-// -path <dir or packfile> [<dir or packfile>] ...
-// Fully specifies the exact serach path, overriding the generated one
-//
- i = COM_CheckParm ("-path");
- if (i)
- {
- com_modified = true;
- com_searchpaths = NULL;
- while (++i < com_argc)
- {
- if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-')
- break;
-
- search = (searchpath_t*) Hunk_Alloc (sizeof(searchpath_t));
- if ( !strcmp(COM_FileExtension(com_argv[i]), "pak") )
- {
- search->pack = COM_LoadPackFile (com_argv[i]);
- if (!search->pack)
- Sys_Error ("Couldn't load packfile: %s", com_argv[i]);
- }
- else
- strcpy (search->filename, com_argv[i]);
- search->next = com_searchpaths;
- com_searchpaths = search;
- }
- }
-
- if (COM_CheckParm ("-proghack"))
- proghack = true;
-}
-
-
diff --git a/samples/quake/jni/common.h b/samples/quake/jni/common.h
deleted file mode 100644
index 6c453a6..0000000
--- a/samples/quake/jni/common.h
+++ /dev/null
@@ -1,188 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// comndef.h -- general definitions
-
-#if !defined BYTE_DEFINED
-typedef unsigned char byte;
-#define BYTE_DEFINED 1
-#endif
-
-// #undef true
-// #undef false
-// typedef enum _qboolean {false, true} qboolean;
-
-// NOTE: qboolean must not be typedefed as a C++ bool because it is
-// used to store values other than 0 or 1 in the global array "used". See
-// the implementation of FanLength()
-
-typedef unsigned int qboolean;
-
-//============================================================================
-
-typedef struct sizebuf_s
-{
- qboolean allowoverflow; // if false, do a Sys_Error
- qboolean overflowed; // set to true if the buffer size failed
- byte *data;
- int maxsize;
- int cursize;
-} sizebuf_t;
-
-void SZ_Alloc (sizebuf_t *buf, int startsize);
-void SZ_Free (sizebuf_t *buf);
-void SZ_Clear (sizebuf_t *buf);
-void *SZ_GetSpace (sizebuf_t *buf, int length);
-void SZ_Write (sizebuf_t *buf, const void *data, int length);
-void SZ_Print (sizebuf_t *buf, const char *data); // strcats onto the sizebuf
-
-//============================================================================
-
-typedef struct link_s
-{
- struct link_s *prev, *next;
-} link_t;
-
-
-void ClearLink (link_t *l);
-void RemoveLink (link_t *l);
-void InsertLinkBefore (link_t *l, link_t *before);
-void InsertLinkAfter (link_t *l, link_t *after);
-
-// (type *)STRUCT_FROM_LINK(link_t *link, type, member)
-// ent = STRUCT_FROM_LINK(link,entity_t,order)
-// FIXME: remove this mess!
-#define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m)))
-
-//============================================================================
-
-#ifndef NULL
-#define NULL ((void *)0)
-#endif
-
-#define Q_MAXCHAR ((char)0x7f)
-#define Q_MAXSHORT ((short)0x7fff)
-#define Q_MAXINT ((int)0x7fffffff)
-#define Q_MAXLONG ((int)0x7fffffff)
-#define Q_MAXFLOAT ((int)0x7fffffff)
-
-#define Q_MINCHAR ((char)0x80)
-#define Q_MINSHORT ((short)0x8000)
-#define Q_MININT ((int)0x80000000)
-#define Q_MINLONG ((int)0x80000000)
-#define Q_MINFLOAT ((int)0x7fffffff)
-
-//============================================================================
-
-extern qboolean bigendien;
-
-extern short (*BigShort) (short l);
-extern short (*LittleShort) (short l);
-extern int (*BigLong) (int l);
-extern int (*LittleLong) (int l);
-extern float (*BigFloat) (float l);
-extern float (*LittleFloat) (float l);
-
-//============================================================================
-
-void MSG_WriteChar (sizebuf_t *sb, int c);
-void MSG_WriteByte (sizebuf_t *sb, int c);
-void MSG_WriteShort (sizebuf_t *sb, int c);
-void MSG_WriteLong (sizebuf_t *sb, int c);
-void MSG_WriteFloat (sizebuf_t *sb, float f);
-void MSG_WriteString (sizebuf_t *sb, const char *s);
-void MSG_WriteCoord (sizebuf_t *sb, float f);
-void MSG_WriteAngle (sizebuf_t *sb, float f);
-
-extern int msg_readcount;
-extern qboolean msg_badread; // set if a read goes beyond end of message
-
-void MSG_BeginReading (void);
-int MSG_ReadChar (void);
-int MSG_ReadByte (void);
-int MSG_ReadShort (void);
-int MSG_ReadLong (void);
-float MSG_ReadFloat (void);
-char *MSG_ReadString (void);
-
-float MSG_ReadCoord (void);
-float MSG_ReadAngle (void);
-
-//============================================================================
-
-void Q_memset (void *dest, int fill, int count);
-void Q_memcpy (void *dest, const void *src, int count);
-int Q_memcmp (const void *m1, const void *m2, int count);
-void Q_strcpy (char *dest, const char *src);
-void Q_strncpy (char *dest, const char *src, int count);
-int Q_strlen (const char *str);
-char *Q_strrchr (const char *s, char c);
-void Q_strcat (char *dest, const char *src);
-int Q_strcmp (const char *s1, const char *s2);
-int Q_strncmp (const char *s1, const char *s2, int count);
-int Q_strcasecmp (const char *s1, const char *s2);
-int Q_strncasecmp (const char *s1, const char *s2, int n);
-int Q_atoi (const char *str);
-float Q_atof (const char *str);
-
-//============================================================================
-
-extern char com_token[1024];
-extern qboolean com_eof;
-
-char *COM_Parse (char *data);
-
-
-extern int com_argc;
-extern const char **com_argv;
-
-int COM_CheckParm (const char *parm);
-void COM_Init (const char *path);
-void COM_InitArgv (int argc, const char **argv);
-
-const char *COM_SkipPath (const char *pathname);
-void COM_StripExtension (const char *in, char *out);
-void COM_FileBase (const char *in, char *out, size_t outLength);
-void COM_DefaultExtension (char *path, const char *extension);
-
-char *va(const char *format, ...);
-// does a varargs printf into a temp buffer
-
-
-//============================================================================
-
-extern int com_filesize;
-struct cache_user_s;
-
-extern char com_gamedir[MAX_OSPATH];
-
-void COM_WriteFile (const char *filename, void *data, int len);
-int COM_OpenFile (const char *filename, int *hndl);
-int COM_FOpenFile (const char *filename, FILE **file);
-void COM_CloseFile (int h);
-
-byte *COM_LoadStackFile (const char *path, void *buffer, int bufsize);
-byte *COM_LoadTempFile (const char *path);
-byte *COM_LoadHunkFile (const char *path);
-void COM_LoadCacheFile (const char *path, struct cache_user_s *cu);
-
-
-extern struct cvar_s registered;
-
-extern qboolean standard_quake, rogue, hipnotic;
diff --git a/samples/quake/jni/console.cpp b/samples/quake/jni/console.cpp
deleted file mode 100644
index 24ab0ff..0000000
--- a/samples/quake/jni/console.cpp
+++ /dev/null
@@ -1,656 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// console.c
-
-#ifdef NeXT
-#include <libc.h>
-#endif
-#ifndef _MSC_VER
-#include <unistd.h>
-#endif
-#include <fcntl.h>
-#include "quakedef.h"
-
-int con_linewidth;
-
-float con_cursorspeed = 4;
-
-#define CON_TEXTSIZE 16384
-
-qboolean con_forcedup; // because no entities to refresh
-
-int con_totallines; // total lines in console scrollback
-int con_backscroll; // lines up from bottom to display
-int con_current; // where next message will be printed
-int con_x; // offset in current line for next print
-char *con_text=0;
-
-cvar_t con_notifytime = CVAR2("con_notifytime","3"); //seconds
-
-#define NUM_CON_TIMES 4
-float con_times[NUM_CON_TIMES]; // realtime time the line was generated
- // for transparent notify lines
-
-int con_vislines;
-
-qboolean con_debuglog;
-
-#define MAXCMDLINE 256
-extern char key_lines[32][MAXCMDLINE];
-extern int edit_line;
-extern int key_linepos;
-
-
-qboolean con_initialized;
-
-int con_notifylines; // scan lines to clear for notify lines
-
-extern void M_Menu_Main_f (void);
-
-/*
-================
-Con_ToggleConsole_f
-================
-*/
-void Con_ToggleConsole_f (void)
-{
- if (key_dest == key_console)
- {
- if (cls.state == ca_connected)
- {
- key_dest = key_game;
- key_lines[edit_line][1] = 0; // clear any typing
- key_linepos = 1;
- }
- else
- {
- M_Menu_Main_f ();
- }
- }
- else
- key_dest = key_console;
-
- SCR_EndLoadingPlaque ();
- memset (con_times, 0, sizeof(con_times));
-}
-
-/*
-================
-Con_Clear_f
-================
-*/
-void Con_Clear_f (void)
-{
- if (con_text)
- Q_memset (con_text, ' ', CON_TEXTSIZE);
-}
-
-
-/*
-================
-Con_ClearNotify
-================
-*/
-void Con_ClearNotify (void)
-{
- int i;
-
- for (i=0 ; i<NUM_CON_TIMES ; i++)
- con_times[i] = 0;
-}
-
-
-/*
-================
-Con_MessageMode_f
-================
-*/
-extern qboolean team_message;
-
-void Con_MessageMode_f (void)
-{
- key_dest = key_message;
- team_message = false;
-}
-
-
-/*
-================
-Con_MessageMode2_f
-================
-*/
-void Con_MessageMode2_f (void)
-{
- key_dest = key_message;
- team_message = true;
-}
-
-
-/*
-================
-Con_CheckResize
-
-If the line width has changed, reformat the buffer.
-================
-*/
-void Con_CheckResize (void)
-{
- int i, j, width, oldwidth, oldtotallines, numlines, numchars;
- char tbuf[CON_TEXTSIZE];
-
- width = (vid.width >> 3) - 2;
-
- if (width == con_linewidth)
- return;
-
- if (width < 1) // video hasn't been initialized yet
- {
- width = 38;
- con_linewidth = width;
- con_totallines = CON_TEXTSIZE / con_linewidth;
- Q_memset (con_text, ' ', CON_TEXTSIZE);
- }
- else
- {
- oldwidth = con_linewidth;
- con_linewidth = width;
- oldtotallines = con_totallines;
- con_totallines = CON_TEXTSIZE / con_linewidth;
- numlines = oldtotallines;
-
- if (con_totallines < numlines)
- numlines = con_totallines;
-
- numchars = oldwidth;
-
- if (con_linewidth < numchars)
- numchars = con_linewidth;
-
- Q_memcpy (tbuf, con_text, CON_TEXTSIZE);
- Q_memset (con_text, ' ', CON_TEXTSIZE);
-
- for (i=0 ; i<numlines ; i++)
- {
- for (j=0 ; j<numchars ; j++)
- {
- con_text[(con_totallines - 1 - i) * con_linewidth + j] =
- tbuf[((con_current - i + oldtotallines) %
- oldtotallines) * oldwidth + j];
- }
- }
-
- Con_ClearNotify ();
- }
-
- con_backscroll = 0;
- con_current = con_totallines - 1;
-}
-
-
-/*
-================
-Con_Init
-================
-*/
-void Con_Init (void)
-{
-#define MAXGAMEDIRLEN 1000
- char temp[MAXGAMEDIRLEN+1];
- const char *t2 = "/qconsole.log";
-
- con_debuglog = COM_CheckParm("-condebug");
-
- if (con_debuglog)
- {
- if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2)))
- {
- sprintf (temp, "%s%s", com_gamedir, t2);
- unlink (temp);
- }
- }
-
- con_text = (char*) Hunk_AllocName (CON_TEXTSIZE, "context");
- Q_memset (con_text, ' ', CON_TEXTSIZE);
- con_linewidth = -1;
- Con_CheckResize ();
-
- Con_Printf ("Console initialized.\n");
-
-//
-// register our commands
-//
- Cvar_RegisterVariable (&con_notifytime);
-
- Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
- Cmd_AddCommand ("messagemode", Con_MessageMode_f);
- Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
- Cmd_AddCommand ("clear", Con_Clear_f);
- con_initialized = true;
-}
-
-
-/*
-===============
-Con_Linefeed
-===============
-*/
-void Con_Linefeed (void)
-{
- con_x = 0;
- con_current++;
- Q_memset (&con_text[(con_current%con_totallines)*con_linewidth]
- , ' ', con_linewidth);
-}
-
-/*
-================
-Con_Print
-
-Handles cursor positioning, line wrapping, etc
-All console printing must go through this in order to be logged to disk
-If no console is visible, the notify window will pop up.
-================
-*/
-void Con_Print (const char *txt)
-{
- int y;
- int c, l;
- static int cr;
- int mask;
-
- con_backscroll = 0;
-
- if (txt[0] == 1)
- {
- mask = 128; // go to colored text
- S_LocalSound ("misc/talk.wav");
- // play talk wav
- txt++;
- }
- else if (txt[0] == 2)
- {
- mask = 128; // go to colored text
- txt++;
- }
- else
- mask = 0;
-
-
- while ( (c = *txt) )
- {
- // count word length
- for (l=0 ; l< con_linewidth ; l++)
- if ( txt[l] <= ' ')
- break;
-
- // word wrap
- if (l != con_linewidth && (con_x + l > con_linewidth) )
- con_x = 0;
-
- txt++;
-
- if (cr)
- {
- con_current--;
- cr = false;
- }
-
-
- if (!con_x)
- {
- Con_Linefeed ();
- // mark time for transparent overlay
- if (con_current >= 0)
- con_times[con_current % NUM_CON_TIMES] = realtime;
- }
-
- switch (c)
- {
- case '\n':
- con_x = 0;
- break;
-
- case '\r':
- con_x = 0;
- cr = 1;
- break;
-
- default: // display character and advance
- y = con_current % con_totallines;
- con_text[y*con_linewidth+con_x] = c | mask;
- con_x++;
- if (con_x >= con_linewidth)
- con_x = 0;
- break;
- }
-
- }
-}
-
-
-/*
-================
-Con_DebugLog
-================
-*/
-void Con_DebugLog(const char *file, const char *fmt, ...)
-{
- va_list argptr;
- static char data[1024];
- int fd;
-
- va_start(argptr, fmt);
- vsprintf(data, fmt, argptr);
- va_end(argptr);
- fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
- write(fd, data, strlen(data));
- close(fd);
-}
-
-
-/*
-================
-Con_Printf
-
-Handles cursor positioning, line wrapping, etc
-================
-*/
-#define MAXPRINTMSG 4096
-// FIXME: make a buffer size safe vsprintf?
-void Con_Printf (const char *fmt, ...)
-{
- va_list argptr;
- char msg[MAXPRINTMSG];
- static qboolean inupdate;
-
- va_start (argptr,fmt);
- vsprintf (msg,fmt,argptr);
- va_end (argptr);
-
-// also echo to debugging console
- Sys_Printf ("%s", msg); // also echo to debugging console
-
-// log all messages to file
- if (con_debuglog)
- Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
-
- if (!con_initialized)
- return;
-
- if (cls.state == ca_dedicated)
- return; // no graphics mode
-
-// write it to the scrollable buffer
- Con_Print (msg);
-
-// update the screen if the console is displayed
- if (cls.signon != SIGNONS && !scr_disabled_for_loading )
- {
- // protect against infinite loop if something in SCR_UpdateScreen calls
- // Con_Printd
- if (!inupdate)
- {
- inupdate = true;
- SCR_UpdateScreen ();
- inupdate = false;
- }
- }
-}
-
-/*
-================
-Con_DPrintf
-
-A Con_Printf that only shows up if the "developer" cvar is set
-================
-*/
-void Con_DPrintf (const char *fmt, ...)
-{
- va_list argptr;
- char msg[MAXPRINTMSG];
-
- if (!developer.value)
- return; // don't confuse non-developers with techie stuff...
-
- va_start (argptr,fmt);
- vsprintf (msg,fmt,argptr);
- va_end (argptr);
-
- Con_Printf ("%s", msg);
-}
-
-
-/*
-==================
-Con_SafePrintf
-
-Okay to call even when the screen can't be updated
-==================
-*/
-void Con_SafePrintf (const char *fmt, ...)
-{
- va_list argptr;
- char msg[1024];
- int temp;
-
- va_start (argptr,fmt);
- vsprintf (msg,fmt,argptr);
- va_end (argptr);
-
- temp = scr_disabled_for_loading;
- scr_disabled_for_loading = true;
- Con_Printf ("%s", msg);
- scr_disabled_for_loading = temp;
-}
-
-
-/*
-==============================================================================
-
-DRAWING
-
-==============================================================================
-*/
-
-
-/*
-================
-Con_DrawInput
-
-The input line scrolls horizontally if typing goes beyond the right edge
-================
-*/
-void Con_DrawInput (void)
-{
- int y;
- int i;
- char *text;
-
- if (key_dest != key_console && !con_forcedup)
- return; // don't draw anything
-
- text = key_lines[edit_line];
-
-// add the cursor frame
- text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1);
-
-// fill out remainder with spaces
- for (i=key_linepos+1 ; i< con_linewidth ; i++)
- text[i] = ' ';
-
-// prestep if horizontally scrolling
- if (key_linepos >= con_linewidth)
- text += 1 + key_linepos - con_linewidth;
-
-// draw it
- y = con_vislines-16;
-
- for (i=0 ; i<con_linewidth ; i++)
- Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]);
-
-// remove cursor
- key_lines[edit_line][key_linepos] = 0;
-}
-
-
-/*
-================
-Con_DrawNotify
-
-Draws the last few lines of output transparently over the game top
-================
-*/
-void Con_DrawNotify (void)
-{
- int x, v;
- char *text;
- int i;
- float time;
- extern char chat_buffer[];
-
- v = 0;
- for (i= con_current-NUM_CON_TIMES+1 ; i<=con_current ; i++)
- {
- if (i < 0)
- continue;
- time = con_times[i % NUM_CON_TIMES];
- if (time == 0)
- continue;
- time = realtime - time;
- if (time > con_notifytime.value)
- continue;
- text = con_text + (i % con_totallines)*con_linewidth;
-
- clearnotify = 0;
- scr_copytop = 1;
-
- for (x = 0 ; x < con_linewidth ; x++)
- Draw_Character ( (x+1)<<3, v, text[x]);
-
- v += 8;
- }
-
-
- if (key_dest == key_message)
- {
- clearnotify = 0;
- scr_copytop = 1;
-
- x = 0;
-
- Draw_String (8, v, "say:");
- while(chat_buffer[x])
- {
- Draw_Character ( (x+5)<<3, v, chat_buffer[x]);
- x++;
- }
- Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
- v += 8;
- }
-
- if (v > con_notifylines)
- con_notifylines = v;
-}
-
-/*
-================
-Con_DrawConsole
-
-Draws the console with the solid background
-The typing input line at the bottom should only be drawn if typing is allowed
-================
-*/
-void Con_DrawConsole (int lines, qboolean drawinput)
-{
- int i, x, y;
- int rows;
- char *text;
- int j;
-
- if (lines <= 0)
- return;
-
-#ifdef USE_OPENGLES
- // Don't draw console during time demo, it skews the timedemo
- // statistics too much towards optimizing console drawing.
- if(cls.timedemo)
- return;
-#endif
-
-// draw the background
- Draw_ConsoleBackground (lines);
-
-// draw the text
- con_vislines = lines;
-
- rows = (lines-16)>>3; // rows of text to draw
- y = lines - 16 - (rows<<3); // may start slightly negative
-
- for (i= con_current - rows + 1 ; i<=con_current ; i++, y+=8 )
- {
- j = i - con_backscroll;
- if (j<0)
- j = 0;
- text = con_text + (j % con_totallines)*con_linewidth;
-
- for (x=0 ; x<con_linewidth ; x++)
- Draw_Character ( (x+1)<<3, y, text[x]);
- }
-
-// draw the input prompt, user text, and cursor if desired
- if (drawinput)
- Con_DrawInput ();
-}
-
-
-/*
-==================
-Con_NotifyBox
-==================
-*/
-void Con_NotifyBox (const char *text)
-{
- double t1, t2;
-
-// during startup for sound / cd warnings
- Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
-
- Con_Printf (text);
-
- Con_Printf ("Press a key.\n");
- Con_Printf("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
-
- key_count = -2; // wait for a key down and up
- key_dest = key_console;
-
- do
- {
- t1 = Sys_FloatTime ();
- SCR_UpdateScreen ();
- Sys_SendKeyEvents ();
- t2 = Sys_FloatTime ();
- realtime += t2-t1; // make the cursor blink
- } while (key_count < 0);
-
- Con_Printf ("\n");
- key_dest = key_game;
- realtime = 0; // put the cursor back to invisible
-}
-
diff --git a/samples/quake/jni/console.h b/samples/quake/jni/console.h
deleted file mode 100644
index 70d6530..0000000
--- a/samples/quake/jni/console.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-//
-// console
-//
-extern int con_totallines;
-extern int con_backscroll;
-extern qboolean con_forcedup; // because no entities to refresh
-extern qboolean con_initialized;
-extern byte *con_chars;
-extern int con_notifylines; // scan lines to clear for notify lines
-
-void Con_DrawCharacter (int cx, int line, int num);
-
-void Con_CheckResize (void);
-void Con_Init (void);
-void Con_DrawConsole (int lines, qboolean drawinput);
-void Con_Print (const char *txt);
-void Con_Printf (const char *fmt, ...);
-void Con_DPrintf (const char *fmt, ...);
-void Con_SafePrintf (const char *fmt, ...);
-void Con_Clear_f (void);
-void Con_DrawNotify (void);
-void Con_ClearNotify (void);
-void Con_ToggleConsole_f (void);
-
-void Con_NotifyBox (const char *text); // during startup for sound / cd warnings
-
diff --git a/samples/quake/jni/crc.cpp b/samples/quake/jni/crc.cpp
deleted file mode 100644
index 817924a..0000000
--- a/samples/quake/jni/crc.cpp
+++ /dev/null
@@ -1,81 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-/* crc.c */
-
-#include "quakedef.h"
-#include "crc.h"
-
-// this is a 16 bit, non-reflected CRC using the polynomial 0x1021
-// and the initial and final xor values shown below... in other words, the
-// CCITT standard CRC used by XMODEM
-
-#define CRC_INIT_VALUE 0xffff
-#define CRC_XOR_VALUE 0x0000
-
-static unsigned short crctable[256] =
-{
- 0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7,
- 0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef,
- 0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6,
- 0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de,
- 0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485,
- 0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d,
- 0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4,
- 0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc,
- 0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823,
- 0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b,
- 0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12,
- 0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a,
- 0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41,
- 0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49,
- 0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70,
- 0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78,
- 0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f,
- 0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067,
- 0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e,
- 0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256,
- 0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d,
- 0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405,
- 0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c,
- 0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634,
- 0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab,
- 0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3,
- 0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a,
- 0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92,
- 0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9,
- 0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1,
- 0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8,
- 0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0
-};
-
-void CRC_Init(unsigned short *crcvalue)
-{
- *crcvalue = CRC_INIT_VALUE;
-}
-
-void CRC_ProcessByte(unsigned short *crcvalue, byte data)
-{
- *crcvalue = (*crcvalue << 8) ^ crctable[(*crcvalue >> 8) ^ data];
-}
-
-unsigned short CRC_Value(unsigned short crcvalue)
-{
- return crcvalue ^ CRC_XOR_VALUE;
-}
diff --git a/samples/quake/jni/crc.h b/samples/quake/jni/crc.h
deleted file mode 100644
index b706ea1..0000000
--- a/samples/quake/jni/crc.h
+++ /dev/null
@@ -1,24 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-/* crc.h */
-
-void CRC_Init(unsigned short *crcvalue);
-void CRC_ProcessByte(unsigned short *crcvalue, byte data);
-unsigned short CRC_Value(unsigned short crcvalue);
diff --git a/samples/quake/jni/cvar.cpp b/samples/quake/jni/cvar.cpp
deleted file mode 100644
index b74adce..0000000
--- a/samples/quake/jni/cvar.cpp
+++ /dev/null
@@ -1,224 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// cvar.c -- dynamic variable tracking
-
-#include "quakedef.h"
-
-cvar_t *cvar_vars;
-const char *cvar_null_string = "";
-
-/*
-============
-Cvar_FindVar
-============
-*/
-cvar_t *Cvar_FindVar (const char *var_name)
-{
- cvar_t *var;
-
- for (var=cvar_vars ; var ; var=var->next)
- if (!Q_strcmp (var_name, var->name))
- return var;
-
- return NULL;
-}
-
-/*
-============
-Cvar_VariableValue
-============
-*/
-float Cvar_VariableValue (const char *var_name)
-{
- cvar_t *var;
-
- var = Cvar_FindVar (var_name);
- if (!var)
- return 0;
- return Q_atof (var->string);
-}
-
-
-/*
-============
-Cvar_VariableString
-============
-*/
-const char *Cvar_VariableString (const char *var_name)
-{
- cvar_t *var;
-
- var = Cvar_FindVar (var_name);
- if (!var)
- return cvar_null_string;
- return var->string;
-}
-
-
-/*
-============
-Cvar_CompleteVariable
-============
-*/
-const char *Cvar_CompleteVariable (const char *partial)
-{
- cvar_t *cvar;
- int len;
-
- len = Q_strlen(partial);
-
- if (!len)
- return NULL;
-
-// check functions
- for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
- if (!Q_strncmp (partial,cvar->name, len))
- return cvar->name;
-
- return NULL;
-}
-
-
-/*
-============
-Cvar_Set
-============
-*/
-void Cvar_Set (const char *var_name, const char *value)
-{
- cvar_t *var;
- qboolean changed;
-
- var = Cvar_FindVar (var_name);
- if (!var)
- { // there is an error in C code if this happens
- Con_Printf ("Cvar_Set: variable %s not found\n", var_name);
- return;
- }
-
- changed = Q_strcmp(var->string, value);
-
- Z_Free (var->string); // free the old value string
-
- var->string = (char*) Z_Malloc (Q_strlen(value)+1);
- Q_strcpy (var->string, value);
- var->value = Q_atof (var->string);
- if (var->server && changed)
- {
- if (sv.active)
- SV_BroadcastPrintf ("\"%s\" changed to \"%s\"\n", var->name, var->string);
- }
-}
-
-/*
-============
-Cvar_SetValue
-============
-*/
-void Cvar_SetValue (const char *var_name, float value)
-{
- char val[32];
-
- sprintf (val, "%f",value);
- Cvar_Set (var_name, val);
-}
-
-
-/*
-============
-Cvar_RegisterVariable
-
-Adds a freestanding variable to the variable list.
-============
-*/
-void Cvar_RegisterVariable (cvar_t *variable)
-{
- char *oldstr;
-
-// first check to see if it has allready been defined
- if (Cvar_FindVar (variable->name))
- {
- Con_Printf ("Can't register variable %s, allready defined\n", variable->name);
- return;
- }
-
-// check for overlap with a command
- if (Cmd_Exists (variable->name))
- {
- Con_Printf ("Cvar_RegisterVariable: %s is a command\n", variable->name);
- return;
- }
-
-// copy the value off, because future sets will Z_Free it
- oldstr = variable->string;
- variable->string = (char*) Z_Malloc (Q_strlen(variable->string)+1);
- Q_strcpy (variable->string, oldstr);
- variable->value = Q_atof (variable->string);
-
-// link the variable in
- variable->next = cvar_vars;
- cvar_vars = variable;
-}
-
-/*
-============
-Cvar_Command
-
-Handles variable inspection and changing from the console
-============
-*/
-qboolean Cvar_Command (void)
-{
- cvar_t *v;
-
-// check variables
- v = Cvar_FindVar (Cmd_Argv(0));
- if (!v)
- return false;
-
-// perform a variable print or set
- if (Cmd_Argc() == 1)
- {
- Con_Printf ("\"%s\" is \"%s\"\n", v->name, v->string);
- return true;
- }
-
- Cvar_Set (v->name, Cmd_Argv(1));
- return true;
-}
-
-
-/*
-============
-Cvar_WriteVariables
-
-Writes lines containing "set variable value" for all variables
-with the archive flag set to true.
-============
-*/
-void Cvar_WriteVariables (FILE *f)
-{
- cvar_t *var;
-
- for (var = cvar_vars ; var ; var = var->next)
- if (var->archive)
- fprintf (f, "%s \"%s\"\n", var->name, var->string);
-}
-
diff --git a/samples/quake/jni/cvar.h b/samples/quake/jni/cvar.h
deleted file mode 100644
index 9b10bae..0000000
--- a/samples/quake/jni/cvar.h
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// cvar.h
-
-/*
-
-cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
-in C code.
-
-it is sufficient to initialize a cvar_t with just the first two fields, or
-you can add a ,true flag for variables that you want saved to the configuration
-file when the game is quit:
-
-cvar_t r_draworder = {"r_draworder","1"};
-cvar_t scr_screensize = {"screensize","1",true};
-
-Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
-Cvar_RegisterVariable (&host_framerate);
-
-
-C code usually just references a cvar in place:
-if ( r_draworder.value )
-
-It could optionally ask for the value to be looked up for a string name:
-if (Cvar_VariableValue ("r_draworder"))
-
-Interpreted prog code can access cvars with the cvar(name) or
-cvar_set (name, value) internal functions:
-teamplay = cvar("teamplay");
-cvar_set ("registered", "1");
-
-The user can access cvars from the console in two ways:
-r_draworder prints the current value
-r_draworder 0 sets the current value to 0
-Cvars are restricted from having the same names as commands to keep this
-interface from being ambiguous.
-*/
-
-typedef struct cvar_s
-{
- char *name;
- char *string;
- qboolean archive; // set to true to cause it to be saved to vars.rc
- qboolean server; // notifies players when changed
- float value;
- struct cvar_s *next;
-} cvar_t;
-
-// Helper macro to avoid missing initializer warnings
-#define CVAR2(NAME, STRING) {(char*) (NAME),(char*) (STRING), 0, 0, 0.0f, (struct cvar_s*) 0}
-#define CVAR3(NAME, STRING, ARCHIVE) {(char*) (NAME), (char*) (STRING), (ARCHIVE), 0, 0.0f, (struct cvar_s*) 0}
-#define CVAR4(NAME, STRING, ARCHIVE, INFO) {(char*) (NAME), (char*) (STRING), (ARCHIVE), (INFO), 0.0f, (struct cvar_s*) 0}
-
-void Cvar_RegisterVariable (cvar_t *variable);
-// registers a cvar that allready has the name, string, and optionally the
-// archive elements set.
-
-void Cvar_Set (const char *var_name, const char *value);
-// equivelant to "<name> <variable>" typed at the console
-
-void Cvar_SetValue (const char *var_name, float value);
-// expands value to a string and calls Cvar_Set
-
-float Cvar_VariableValue (const char *var_name);
-// returns 0 if not defined or non numeric
-
-const char *Cvar_VariableString (const char *var_name);
-// returns an empty string if not defined
-
-const char *Cvar_CompleteVariable (const char *partial);
-// attempts to match a partial variable name for command line completion
-// returns NULL if nothing fits
-
-qboolean Cvar_Command (void);
-// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
-// command. Returns true if the command was a variable reference that
-// was handled. (print or change)
-
-void Cvar_WriteVariables (FILE *f);
-// Writes lines containing "set variable value" for all variables
-// with the archive flag set to true.
-
-cvar_t *Cvar_FindVar (const char *var_name);
-
-extern cvar_t *cvar_vars;
diff --git a/samples/quake/jni/draw.h b/samples/quake/jni/draw.h
deleted file mode 100644
index ceb0270..0000000
--- a/samples/quake/jni/draw.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// draw.h -- these are the only functions outside the refresh allowed
-// to touch the vid buffer
-
-extern qpic_t *draw_disc; // also used on sbar
-
-void Draw_Init (void);
-void Draw_Character (int x, int y, int num);
-void Draw_DebugChar (char num);
-void Draw_Pic (int x, int y, qpic_t *pic);
-void Draw_TransPic (int x, int y, qpic_t *pic);
-void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation);
-void Draw_ConsoleBackground (int lines);
-void Draw_BeginDisc (void);
-void Draw_EndDisc (void);
-void Draw_TileClear (int x, int y, int w, int h);
-void Draw_Fill (int x, int y, int w, int h, int c);
-void Draw_FadeScreen (void);
-void Draw_String (int x, int y, const char *str);
-qpic_t *Draw_PicFromWad (const char *name);
-qpic_t *Draw_CachePic (const char *path);
diff --git a/samples/quake/jni/gl_draw.cpp b/samples/quake/jni/gl_draw.cpp
deleted file mode 100644
index 775ac77..0000000
--- a/samples/quake/jni/gl_draw.cpp
+++ /dev/null
@@ -1,2127 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// draw.c -- this is the only file outside the refresh that touches the
-// vid buffer
-
-#include "quakedef.h"
-
-#define GL_COLOR_INDEX8_EXT 0x80E5
-
-
-cvar_t gl_nobind = CVAR2("gl_nobind", "0");
-cvar_t gl_max_size = CVAR2("gl_max_size", "1024");
-cvar_t gl_picmip = CVAR2("gl_picmip", "0");
-
-byte *draw_chars; // 8*8 graphic characters
-qpic_t *draw_disc;
-qpic_t *draw_backtile;
-
-int translate_texture;
-int char_texture;
-
-typedef struct
-{
- int texnum;
- float sl, tl, sh, th;
-} glpic_t;
-
-typedef union
-{
- qpic_t qpic;
- struct {
- // First part is from qpic
- int width;
- int height;
-
- glpic_t glpic;
- } g;
-} packedGlpic_t;
-
-typedef union
-{
- byte buffer[sizeof(qpic_t) + sizeof(glpic_t)];
- packedGlpic_t pics;
-} conback_t;
-
-conback_t conbackUnion;
-
-#define conback_buffer (conbackUnion.buffer)
-packedGlpic_t *conback = &conbackUnion.pics;
-
-int gl_lightmap_format = 4;
-int gl_solid_format = 3;
-int gl_alpha_format = 4;
-
-#if 1 // Standard defaults
-int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
-int gl_filter_max = GL_LINEAR;
-#else
-int gl_filter_min = GL_NEAREST_MIPMAP_NEAREST;
-int gl_filter_max = GL_NEAREST;
-#endif
-
-int texels;
-
-typedef struct
-{
- int texnum;
- char identifier[64];
- int width, height;
- qboolean mipmap;
-} gltexture_t;
-
-#define MAX_GLTEXTURES 1024
-gltexture_t gltextures[MAX_GLTEXTURES];
-int numgltextures;
-
-// GlQuake creates textures, but never deletes them. This approach works fine on
-// computers with lots of RAM and/or swap, but not so well on our swapless
-// RAM-constrained system.
-//
-// We work around this problem by adding a level of indirection. We
-// hook GL_LoadTexture to store enough information to recreate a texture.
-// Then we hook GL_BindTexture to consult a table to see whether a texture
-// is currently in memory or not. If it isn't, we throw out some other
-// texture and bring the required texture back into memory. In this way
-// we can limit the working set of textures.
-//
-// The texture data is stored in a memory-mapped file that is backed by
-// a file on the sd card. It is recreated each time the game is run. We
-// don't bother deleting it.
-
-#define USE_TEXTURE_STORE
-
-#ifdef USE_TEXTURE_STORE
-
-#include <unistd.h>
-#include <sys/types.h>
-#include <sys/mman.h>
-#include <fcntl.h>
-#include <errno.h>
-int errno_portable();
-
-// Allow named textures to be evicted from memory.
-
-#define TEXTURE_STORE_NAME "glquake/texture.store"
-
-class textureStore {
-
-private:
- static const GLuint UNUSED = (GLuint) -2;
- static const GLuint PAGED_OUT = (GLuint) -1;
-
- struct entry
- {
- entry* next;
- entry* prev;
- GLuint real_texnum; // UNUSED, PAGED_OUT
- byte* pData; // 0 ==> not created by us.
- size_t size;
- qboolean alpha;
- int width;
- int height;
- qboolean mipmap;
-
- entry() {
- next = 0;
- prev = 0;
- real_texnum = UNUSED;
- pData = 0;
- }
-
-
- void unlink() {
- if (next) {
- next->prev = prev;
- }
- if (prev) {
- prev->next = next;
- }
- next = 0;
- prev = 0;
- }
-
- void insertBefore(entry* e){
- if (e) {
- prev = e->prev;
- if ( prev ) {
- prev->next = this;
- }
- next = e;
- e->prev = this;
- }
- else {
- prev = 0;
- next = 0;
- }
- }
- };
-
-public:
-
- static textureStore* get() {
- if (g_pTextureCache == 0) {
- g_pTextureCache = new textureStore();
- }
- return g_pTextureCache;
- }
-
- // Equivalent of glBindTexture, but uses the virtual texture table
-
- void bind(int virtTexNum) {
- if ( (unsigned int) virtTexNum >= TEXTURE_STORE_NUM_TEXTURES) {
- Sys_Error("not in the range we're managing");
- }
- mBoundTextureID = virtTexNum;
- entry* e = &mTextures[virtTexNum];
-
- if ( e->real_texnum == UNUSED) {
- glGenTextures( 1, &e->real_texnum);
- }
-
- if ( e->pData == 0) {
- glBindTexture(GL_TEXTURE_2D, e->real_texnum);
- return;
- }
-
- update(e);
- }
-
- void update(entry* e)
- {
- // Update the "LRU" part of the cache
- unlink(e);
- e->insertBefore(mFirst);
- mFirst = e;
- if (! mLast) {
- mLast = e;
- }
-
- if (e->real_texnum == PAGED_OUT ) {
- // Create a real texture
- // Make sure there is enough room for this texture
- ensure(e->size);
-
- glGenTextures( 1, &e->real_texnum);
-
- glBindTexture(GL_TEXTURE_2D, e->real_texnum);
- GL_Upload8 (e->pData, e->width, e->height, e->mipmap,
- e->alpha);
- }
- else {
- glBindTexture(GL_TEXTURE_2D, e->real_texnum);
- }
- }
-
- // Create a texture, and remember the data so we can create
- // it again later.
-
- void create(int width, int height, byte* data, qboolean mipmap,
- qboolean alpha) {
- int size = width * height;
- if (size + mLength > mCapacity) {
- Sys_Error("Ran out of virtual texture space. %d", size);
- };
- entry* e = &mTextures[mBoundTextureID];
-
- // Call evict in case the currently bound texture id is already
- // in use. (Shouldn't happen in Quake.)
- // To Do: reclaim the old texture memory from the virtual memory.
-
- evict(e);
-
- e->alpha = alpha;
- e->pData = mBase + mLength;
- memcpy(e->pData, data, size);
- e->size = size;
- e->width = width;
- e->height = height;
- e->mipmap = mipmap;
- e->real_texnum = PAGED_OUT;
- mLength += size;
-
- update(e);
- }
-
- // Re-upload the current textures because we've been reset.
- void rebindAll() {
- grabMagicTextureIds();
- for (entry* e = mFirst; e; e = e->next ) {
- if (! (e->real_texnum == UNUSED || e->real_texnum == PAGED_OUT)) {
- glBindTexture(GL_TEXTURE_2D, e->real_texnum);
- if (e->pData) {
- GL_Upload8 (e->pData, e->width, e->height, e->mipmap,
- e->alpha);
- }
- }
- }
- }
-
-private:
-
- textureStore() {
- grabMagicTextureIds();
- mFirst = 0;
- mLast = 0;
- mTextureCount = 0;
-
- char fullpath[MAX_OSPATH];
- sprintf(fullpath, "%s/%s", com_gamedir, TEXTURE_STORE_NAME);
-
- mFileId = open(fullpath, O_RDWR | O_CREAT, 0666);
- if ( mFileId == -1 ) {
- Sys_Error("Could not open texture store file %s: %d", fullpath,
- errno_portable());
- }
-
- if (-1 == lseek(mFileId, TEXTURE_STORE_SIZE-1, SEEK_SET)) {
- Sys_Error("Could not extend the texture store file size. %d",
- errno_portable());
- }
- char end;
- end = 0;
- if (-1 == write(mFileId, &end, 1)) {
- Sys_Error("Could not write last byte of the texture store file. %d",
- errno_portable());
- }
-
- mBase = (byte*) mmap((caddr_t)0, TEXTURE_STORE_SIZE,
- PROT_READ | PROT_WRITE, MAP_PRIVATE, mFileId, 0);
-
- if (mBase == (byte*) -1) {
- Sys_Error("Could not mmap file %s: %d", fullpath, errno_portable());
- }
- mLength = 0;
- mCapacity = TEXTURE_STORE_SIZE;
- mRamUsed = 0;
- mRamSize = LIVE_TEXTURE_LIMIT;
- }
-
- ~textureStore() {
- munmap(mBase, mCapacity);
- COM_CloseFile(mFileId);
- }
-
- void grabMagicTextureIds() {
- // reserve these two texture ids.
- glBindTexture(GL_TEXTURE_2D, UNUSED);
- glBindTexture(GL_TEXTURE_2D, PAGED_OUT);
- }
-
- void unlink(entry* e) {
- if (e == mFirst) {
- mFirst = e->next;
- }
- if (e == mLast) {
- mLast = e->prev;
- }
- e->unlink();
- }
-
- void ensure(int size) {
- while ( mRamSize - mRamUsed < (unsigned int) size) {
- entry* e = mLast;
- if(! e) {
- Sys_Error("Ran out of entries");
- return;
- }
- evict(e);
- }
- mRamUsed += size;
- }
-
- void evict(entry* e) {
- unlink(e);
- if ( e->pData ) {
- glDeleteTextures(1, &e->real_texnum);
- e->real_texnum = PAGED_OUT;
- mRamUsed -= e->size;
- }
- }
-
- static const size_t TEXTURE_STORE_SIZE = 16 * 1024 * 1024;
- static const size_t LIVE_TEXTURE_LIMIT = 1 * 1024 * 1024;
- static const size_t TEXTURE_STORE_NUM_TEXTURES = 512;
-
- int mFileId;
- byte* mBase; // Base address of the memory mapped file
- size_t mLength; // How much of the mm file we are currently using
- size_t mCapacity; // Total size of the memory mapped file
-
- // Keep track of texture RAM.
- size_t mRamUsed;
- size_t mRamSize;
-
- // The virtual textures
-
-
- entry mTextures[MAX_GLTEXTURES];
- entry* mFirst; // LRU queue
- entry* mLast;
- size_t mTextureCount; // How many virtual textures have been allocated
-
- static textureStore* g_pTextureCache;
-
- int mBoundTextureID;
-};
-
-textureStore* textureStore::g_pTextureCache;
-
-#endif
-
-
-void GL_Bind (int texnum)
-{
- if (gl_nobind.value)
- texnum = char_texture;
- if (currenttexture == texnum)
- return;
- currenttexture = texnum;
-#ifdef _WIN32
- bindTexFunc (GL_TEXTURE_2D, texnum);
-#else
-
-#ifdef USE_TEXTURE_STORE
- textureStore::get()->bind(texnum);
-#else
- glBindTexture(GL_TEXTURE_2D, texnum);
-#endif
-
-#endif
-}
-
-
-/*
-=============================================================================
-
- scrap allocation
-
- Allocate all the little status bar obejcts into a single texture
- to crutch up stupid hardware / drivers
-
-=============================================================================
-*/
-
-#define MAX_SCRAPS 2
-#define BLOCK_WIDTH 256
-#define BLOCK_HEIGHT 256
-
-int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
-byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
-qboolean scrap_dirty;
-int scrap_texnum;
-
-// returns a texture number and the position inside it
-int Scrap_AllocBlock (int w, int h, int *x, int *y)
-{
- int i, j;
- int best, best2;
- int bestx;
- int texnum;
-
- for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
- {
- best = BLOCK_HEIGHT;
-
- for (i=0 ; i<BLOCK_WIDTH-w ; i++)
- {
- best2 = 0;
-
- for (j=0 ; j<w ; j++)
- {
- if (scrap_allocated[texnum][i+j] >= best)
- break;
- if (scrap_allocated[texnum][i+j] > best2)
- best2 = scrap_allocated[texnum][i+j];
- }
- if (j == w)
- { // this is a valid spot
- *x = i;
- *y = best = best2;
- }
- }
-
- if (best + h > BLOCK_HEIGHT)
- continue;
-
- for (i=0 ; i<w ; i++)
- scrap_allocated[texnum][*x + i] = best + h;
-
- return texnum;
- }
-
- Sys_Error ("Scrap_AllocBlock: full");
- return 0;
-}
-
-int scrap_uploads;
-
-void Scrap_Upload (void)
-{
- int texnum;
-
- scrap_uploads++;
-
- for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) {
- GL_Bind(scrap_texnum + texnum);
- GL_Upload8 (scrap_texels[texnum], BLOCK_WIDTH, BLOCK_HEIGHT, false, true);
- }
- scrap_dirty = false;
-}
-
-//=============================================================================
-/* Support Routines */
-
-typedef struct cachepic_s
-{
- char name[MAX_QPATH];
- qpic_t pic;
- byte padding[32]; // for appended glpic
-} cachepic_t;
-
-#define MAX_CACHED_PICS 128
-cachepic_t menu_cachepics[MAX_CACHED_PICS];
-int menu_numcachepics;
-
-byte menuplyr_pixels[4096];
-
-int pic_texels;
-int pic_count;
-
-
-/*
-================
-GL_LoadPicTexture
-================
-*/
-int GL_LoadPicTexture (qpic_t *pic)
-{
- return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true);
-}
-
-
-qpic_t *Draw_PicFromWad (const char *name)
-{
- packedGlpic_t *pp;
-
- pp = (packedGlpic_t*) W_GetLumpName (name);
-
- qpic_t* p = & pp->qpic;
- glpic_t* gl = & pp->g.glpic;
-
- // load little ones into the scrap
- if (p->width < 64 && p->height < 64)
- {
- int x, y;
- int i, j, k;
- int texnum;
-
- texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
- scrap_dirty = true;
- k = 0;
- for (i=0 ; i<p->height ; i++)
- for (j=0 ; j<p->width ; j++, k++)
- scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
- texnum += scrap_texnum;
- gl->texnum = texnum;
- gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
- gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
- gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
- gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
-
- pic_count++;
- pic_texels += p->width*p->height;
- }
- else
- {
- gl->texnum = GL_LoadPicTexture (p);
- gl->sl = 0;
- gl->sh = 1;
- gl->tl = 0;
- gl->th = 1;
- }
- return p;
-}
-
-
-/*
-================
-Draw_CachePic
-================
-*/
-qpic_t *Draw_CachePic (const char *path)
-{
- cachepic_t *pic;
- int i;
- qpic_t *dat;
- glpic_t *gl;
-
- for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
- if (!strcmp (path, pic->name))
- return &pic->pic;
-
- if (menu_numcachepics == MAX_CACHED_PICS)
- Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
- menu_numcachepics++;
- strcpy (pic->name, path);
-
-//
-// load the pic from disk
-//
- dat = (qpic_t *)COM_LoadTempFile (path);
- if (!dat)
- Sys_Error ("Draw_CachePic: failed to load %s", path);
- SwapPic (dat);
-
- // HACK HACK HACK --- we need to keep the bytes for
- // the translatable player picture just for the menu
- // configuration dialog
- if (!strcmp (path, "gfx/menuplyr.lmp"))
- memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
-
- pic->pic.width = dat->width;
- pic->pic.height = dat->height;
-
- glpic_t temp;
- gl = &temp;
- gl->texnum = GL_LoadPicTexture (dat);
- gl->sl = 0;
- gl->sh = 1;
- gl->tl = 0;
- gl->th = 1;
-
- memcpy(pic->pic.data, &temp, sizeof(temp));
-
- return &pic->pic;
-}
-
-
-void Draw_CharToConback (int num, byte *dest)
-{
- int row, col;
- byte *source;
- int drawline;
- int x;
-
- row = num>>4;
- col = num&15;
- source = draw_chars + (row<<10) + (col<<3);
-
- drawline = 8;
-
- while (drawline--)
- {
- for (x=0 ; x<8 ; x++)
- if (source[x] != 255)
- dest[x] = 0x60 + source[x];
- source += 128;
- dest += 320;
- }
-
-}
-
-typedef struct
-{
- const char *name;
- int minimize, maximize;
-} glmode_t;
-
-glmode_t modes[] = {
- {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
- {"GL_LINEAR", GL_LINEAR, GL_LINEAR},
- {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
- {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
- {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
- {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
-};
-
-/*
-===============
-Draw_TextureMode_f
-===============
-*/
-void Draw_TextureMode_f (void)
-{
- int i;
- gltexture_t *glt;
-
- if (Cmd_Argc() == 1)
- {
- for (i=0 ; i< 6 ; i++)
- if (gl_filter_min == modes[i].minimize)
- {
- Con_Printf ("%s\n", modes[i].name);
- return;
- }
- Con_Printf ("current filter is unknown???\n");
- return;
- }
-
- for (i=0 ; i< 6 ; i++)
- {
- if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
- break;
- }
- if (i == 6)
- {
- Con_Printf ("bad filter name\n");
- return;
- }
-
- gl_filter_min = modes[i].minimize;
- gl_filter_max = modes[i].maximize;
-
- // change all the existing mipmap texture objects
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
- {
- if (glt->mipmap)
- {
- GL_Bind (glt->texnum);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- }
-}
-
-/*
-===============
-Draw_Init
-===============
-*/
-void Draw_Init (void)
-{
- int i;
- qpic_t *cb;
- byte *dest, *src;
- int x, y;
- char ver[40];
- glpic_t *gl;
- int start;
- byte *ncdata;
- int f, fstep;
-
-
- Cvar_RegisterVariable (&gl_nobind);
- Cvar_RegisterVariable (&gl_max_size);
- Cvar_RegisterVariable (&gl_picmip);
-
- // 3dfx can only handle 256 wide textures
- if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
- strstr((char *)gl_renderer, "Glide"))
- Cvar_Set ("gl_max_size", "256");
-
- Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
-
- // load the console background and the charset
- // by hand, because we need to write the version
- // string into the background before turning
- // it into a texture
- draw_chars = (byte*) W_GetLumpName ("conchars");
- for (i=0 ; i<256*64 ; i++)
- if (draw_chars[i] == 0)
- draw_chars[i] = 255; // proper transparent color
-
- // now turn them into textures
- char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
-
- start = Hunk_LowMark();
-
- cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp");
- if (!cb)
- Sys_Error ("Couldn't load gfx/conback.lmp");
- SwapPic (cb);
-
- // hack the version number directly into the pic
-#if defined(__linux__)
- sprintf (ver, "(Linux %2.2f, gl %4.2f) %4.2f", (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);
-#else
- sprintf (ver, "(gl %4.2f) %4.2f", (float)GLQUAKE_VERSION, (float)VERSION);
-#endif
- dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver);
- y = strlen(ver);
- for (x=0 ; x<y ; x++)
- Draw_CharToConback (ver[x], dest+(x<<3));
-
-#if 0
- conback->width = vid.conwidth;
- conback->height = vid.conheight;
-
- // scale console to vid size
- dest = ncdata = Hunk_AllocName(vid.conwidth * vid.conheight, "conback");
-
- for (y=0 ; y<vid.conheight ; y++, dest += vid.conwidth)
- {
- src = cb->data + cb->width * (y*cb->height/vid.conheight);
- if (vid.conwidth == cb->width)
- memcpy (dest, src, vid.conwidth);
- else
- {
- f = 0;
- fstep = cb->width*0x10000/vid.conwidth;
- for (x=0 ; x<vid.conwidth ; x+=4)
- {
- dest[x] = src[f>>16];
- f += fstep;
- dest[x+1] = src[f>>16];
- f += fstep;
- dest[x+2] = src[f>>16];
- f += fstep;
- dest[x+3] = src[f>>16];
- f += fstep;
- }
- }
- }
-#else
- conback->g.width = cb->width;
- conback->g.height = cb->height;
- ncdata = cb->data;
-#endif
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- gl = &conback->g.glpic;
- gl->texnum = GL_LoadTexture ("conback", conback->g.width, conback->g.height, ncdata, false, false);
- gl->sl = 0;
- gl->sh = 1;
- gl->tl = 0;
- gl->th = 1;
- conback->g.width = vid.width;
- conback->g.height = vid.height;
-
- // free loaded console
- Hunk_FreeToLowMark(start);
-
- // save a texture slot for translated picture
- translate_texture = texture_extension_number++;
-
- // save slots for scraps
- scrap_texnum = texture_extension_number;
- texture_extension_number += MAX_SCRAPS;
-
- //
- // get the other pics we need
- //
- draw_disc = Draw_PicFromWad ("disc");
- draw_backtile = Draw_PicFromWad ("backtile");
-}
-
-
-
-/*
-================
-Draw_Character
-
-Draws one 8*8 graphics character with 0 being transparent.
-It can be clipped to the top of the screen to allow the console to be
-smoothly scrolled off.
-================
-*/
-void Draw_Character (int x, int y, int num)
-{
- byte *dest;
- byte *source;
- unsigned short *pusdest;
- int drawline;
- int row, col;
- float frow, fcol, size;
-
- if (num == 32)
- return; // space
-
- num &= 255;
-
- if (y <= -8)
- return; // totally off screen
-
- row = num>>4;
- col = num&15;
-
- frow = row*0.0625;
- fcol = col*0.0625;
- size = 0.0625;
-
- GL_Bind (char_texture);
-
-#ifdef USE_OPENGLES
- DrawQuad(x, y, 8, 8, fcol, frow, size, size);
-#else
- glBegin (GL_QUADS);
- glTexCoord2f (fcol, frow);
- glVertex2f (x, y);
- glTexCoord2f (fcol + size, frow);
- glVertex2f (x+8, y);
- glTexCoord2f (fcol + size, frow + size);
- glVertex2f (x+8, y+8);
- glTexCoord2f (fcol, frow + size);
- glVertex2f (x, y+8);
- glEnd ();
-#endif
-}
-
-/*
-================
-Draw_String
-================
-*/
-void Draw_String (int x, int y, const char *str)
-{
- while (*str)
- {
- Draw_Character (x, y, *str);
- str++;
- x += 8;
- }
-}
-
-/*
-================
-Draw_DebugChar
-
-Draws a single character directly to the upper right corner of the screen.
-This is for debugging lockups by drawing different chars in different parts
-of the code.
-================
-*/
-void Draw_DebugChar (char num)
-{
-}
-
-/*
-=============
-Draw_AlphaPic
-=============
-*/
-void Draw_AlphaPic (int x, int y, packedGlpic_t *ppic, float alpha)
-{
- byte *dest, *source;
- unsigned short *pusdest;
- int v, u;
- glpic_t *gl;
-
- if (scrap_dirty)
- Scrap_Upload ();
- gl = & ppic->g.glpic;
- glDisable(GL_ALPHA_TEST);
- glEnable (GL_BLEND);
-// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-// glCullFace(GL_FRONT);
- glColor4f (1,1,1,alpha);
- GL_Bind (gl->texnum);
-#ifdef USE_OPENGLES
- DrawQuad(x, y, ppic->g.width, ppic->g.height, gl->sl, gl->tl, gl->sh - gl->sl, gl->th - gl->tl);
-#else
- glBegin (GL_QUADS);
- glTexCoord2f (gl->sl, gl->tl);
- glVertex2f (x, y);
- glTexCoord2f (gl->sh, gl->tl);
- glVertex2f (x+pic->width, y);
- glTexCoord2f (gl->sh, gl->th);
- glVertex2f (x+pic->width, y+pic->height);
- glTexCoord2f (gl->sl, gl->th);
- glVertex2f (x, y+pic->height);
- glEnd ();
-#endif
- glColor4f (1,1,1,1);
- glEnable(GL_ALPHA_TEST);
- glDisable (GL_BLEND);
-}
-
-
-/*
-=============
-Draw_Pic
-=============
-*/
-void Draw_Pic (int x, int y, qpic_t *pic)
-{
- byte *dest, *source;
- unsigned short *pusdest;
- int v, u;
- glpic_t *gl;
-
- if (scrap_dirty)
- Scrap_Upload ();
- glpic_t temp;
- memcpy(&temp, pic->data, sizeof(temp));
- gl = & temp;
- glColor4f (1,1,1,1);
- GL_Bind (gl->texnum);
-#ifdef USE_OPENGLES
- DrawQuad(x, y, pic->width, pic->height, gl->sl, gl->tl, gl->sh - gl->sl, gl->th - gl->tl);
-#else
- glBegin (GL_QUADS);
- glTexCoord2f (gl->sl, gl->tl);
- glVertex2f (x, y);
- glTexCoord2f (gl->sh, gl->tl);
- glVertex2f (x+pic->width, y);
- glTexCoord2f (gl->sh, gl->th);
- glVertex2f (x+pic->width, y+pic->height);
- glTexCoord2f (gl->sl, gl->th);
- glVertex2f (x, y+pic->height);
- glEnd ();
-#endif
-}
-
-
-/*
-=============
-Draw_TransPic
-=============
-*/
-void Draw_TransPic (int x, int y, qpic_t *pic)
-{
- byte *dest, *source, tbyte;
- unsigned short *pusdest;
- int v, u;
-
- if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 ||
- (unsigned)(y + pic->height) > vid.height)
- {
- Sys_Error ("Draw_TransPic: bad coordinates");
- }
-
- Draw_Pic (x, y, pic);
-}
-
-
-/*
-=============
-Draw_TransPicTranslate
-
-Only used for the player color selection menu
-=============
-*/
-void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
-{
- int v, u, c;
- unsigned trans[64*64], *dest;
- byte *src;
- int p;
-
- GL_Bind (translate_texture);
-
- c = pic->width * pic->height;
-
- dest = trans;
- for (v=0 ; v<64 ; v++, dest += 64)
- {
- src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
- for (u=0 ; u<64 ; u++)
- {
- p = src[(u*pic->width)>>6];
- if (p == 255)
- dest[u] = p;
- else
- dest[u] = d_8to24table[translation[p]];
- }
- }
-
- glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glColor3f (1,1,1);
-#ifdef USE_OPENGLES
- DrawQuad(x, y, pic->width, pic->height, 0, 0, 1, 1);
-#else
- glBegin (GL_QUADS);
- glTexCoord2f (0, 0);
- glVertex2f (x, y);
- glTexCoord2f (1, 0);
- glVertex2f (x+pic->width, y);
- glTexCoord2f (1, 1);
- glVertex2f (x+pic->width, y+pic->height);
- glTexCoord2f (0, 1);
- glVertex2f (x, y+pic->height);
- glEnd ();
-#endif
-}
-
-
-/*
-================
-Draw_ConsoleBackground
-
-================
-*/
-void Draw_ConsoleBackground (int lines)
-{
- int y = (vid.height * 3) >> 2;
-
- if (lines > y)
- Draw_Pic(0, lines - vid.height, &conback->qpic);
- else
- Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
-}
-
-
-/*
-=============
-Draw_TileClear
-
-This repeats a 64*64 tile graphic to fill the screen around a sized down
-refresh window.
-=============
-*/
-
-typedef union ByteToInt_t {
- byte b[4];
- int i;
-} ByteToInt;
-
-void Draw_TileClear (int x, int y, int w, int h)
-{
- glColor3f (1,1,1);
- ByteToInt b;
- memcpy(b.b, draw_backtile->data, sizeof(b.b));
- GL_Bind (b.i);
-#ifdef USE_OPENGLES
- DrawQuad(x, y, w, h, x/64.0, y/64.0, w/64.0, h/64.0);
-#else
- glBegin (GL_QUADS);
- glTexCoord2f (x/64.0, y/64.0);
- glVertex2f (x, y);
- glTexCoord2f ( (x+w)/64.0, y/64.0);
- glVertex2f (x+w, y);
- glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
- glVertex2f (x+w, y+h);
- glTexCoord2f ( x/64.0, (y+h)/64.0 );
- glVertex2f (x, y+h);
- glEnd ();
-#endif
-}
-
-
-/*
-=============
-Draw_Fill
-
-Fills a box of pixels with a single color
-=============
-*/
-void Draw_Fill (int x, int y, int w, int h, int c)
-{
- glDisable (GL_TEXTURE_2D);
- glColor3f (host_basepal[c*3]/255.0,
- host_basepal[c*3+1]/255.0,
- host_basepal[c*3+2]/255.0);
-
-#ifdef USE_OPENGLES
- DrawQuad_NoTex(x, y, w, h);
-#else
- glBegin (GL_QUADS);
-
- glVertex2f (x,y);
- glVertex2f (x+w, y);
- glVertex2f (x+w, y+h);
- glVertex2f (x, y+h);
-
- glEnd ();
-#endif
- glColor3f (1,1,1);
- glEnable (GL_TEXTURE_2D);
-}
-//=============================================================================
-
-/*
-================
-Draw_FadeScreen
-
-================
-*/
-void Draw_FadeScreen (void)
-{
- glEnable (GL_BLEND);
- glDisable (GL_TEXTURE_2D);
- glColor4f (0, 0, 0, 0.8);
-#ifdef USE_OPENGLES
- DrawQuad_NoTex(0, 0, vid.width, vid.height);
-#else
- glBegin (GL_QUADS);
-
- glVertex2f (0,0);
- glVertex2f (vid.width, 0);
- glVertex2f (vid.width, vid.height);
- glVertex2f (0, vid.height);
-
- glEnd ();
-#endif
- glColor4f (1,1,1,1);
- glEnable (GL_TEXTURE_2D);
- glDisable (GL_BLEND);
-
- Sbar_Changed();
-}
-
-//=============================================================================
-
-/*
-================
-Draw_BeginDisc
-
-Draws the little blue disc in the corner of the screen.
-Call before beginning any disc IO.
-================
-*/
-void Draw_BeginDisc (void)
-{
- if (!draw_disc)
- return;
-#ifdef USE_OPENGLES
- // !!! Implement this
-#else
- glDrawBuffer (GL_FRONT);
- Draw_Pic (vid.width - 24, 0, draw_disc);
- glDrawBuffer (GL_BACK);
-#endif
-}
-
-
-/*
-================
-Draw_EndDisc
-
-Erases the disc icon.
-Call after completing any disc IO
-================
-*/
-void Draw_EndDisc (void)
-{
-}
-
-/*
-================
-GL_Set2D
-
-Setup as if the screen was 320*200
-================
-*/
-void GL_Set2D (void)
-{
- glViewport (glx, gly, glwidth, glheight);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity ();
-#ifdef USE_OPENGLES
- glOrthof (0, vid.width, vid.height, 0, -99999, 99999);
-#else
- glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
-#endif
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity ();
-
- glDisable (GL_DEPTH_TEST);
- glDisable (GL_CULL_FACE);
- glDisable (GL_BLEND);
- glEnable (GL_ALPHA_TEST);
-// glDisable (GL_ALPHA_TEST);
-
- glColor4f (1,1,1,1);
-}
-
-//====================================================================
-
-/*
-================
-GL_FindTexture
-================
-*/
-int GL_FindTexture (const char *identifier)
-{
- int i;
- gltexture_t *glt;
-
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
- {
- if (!strcmp (identifier, glt->identifier))
- return gltextures[i].texnum;
- }
-
- return -1;
-}
-
-/*
-================
-GL_ResampleTexture
-================
-*/
-void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
-{
- int i, j;
- unsigned *inrow;
- unsigned frac, fracstep;
-
- fracstep = inwidth*0x10000/outwidth;
- for (i=0 ; i<outheight ; i++, out += outwidth)
- {
- inrow = in + inwidth*(i*inheight/outheight);
- frac = fracstep >> 1;
- for (j=0 ; j<outwidth ; j+=4)
- {
- out[j] = inrow[frac>>16];
- frac += fracstep;
- out[j+1] = inrow[frac>>16];
- frac += fracstep;
- out[j+2] = inrow[frac>>16];
- frac += fracstep;
- out[j+3] = inrow[frac>>16];
- frac += fracstep;
- }
- }
-}
-
-/*
-================
-GL_Resample8BitTexture -- JACK
-================
-*/
-void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
-{
- int i, j;
- unsigned char *inrow;
- unsigned frac, fracstep;
-
- fracstep = inwidth*0x10000/outwidth;
- for (i=0 ; i<outheight ; i++, out += outwidth)
- {
- inrow = in + inwidth*(i*inheight/outheight);
- frac = fracstep >> 1;
- for (j=0 ; j<outwidth ; j+=4)
- {
- out[j] = inrow[frac>>16];
- frac += fracstep;
- out[j+1] = inrow[frac>>16];
- frac += fracstep;
- out[j+2] = inrow[frac>>16];
- frac += fracstep;
- out[j+3] = inrow[frac>>16];
- frac += fracstep;
- }
- }
-}
-
-
-/*
-================
-GL_MipMap
-
-Operates in place, quartering the size of the texture
-================
-*/
-void GL_MipMap (byte *in, int width, int height)
-{
- int i, j;
- byte *out;
-
- width <<=2;
- height >>= 1;
- out = in;
- for (i=0 ; i<height ; i++, in+=width)
- {
- for (j=0 ; j<width ; j+=8, out+=4, in+=8)
- {
- out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
- out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
- out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
- out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
- }
- }
-}
-
-#ifdef SUPPORT_8BIT_MIPMAPGENERATION
-/*
-================
-GL_MipMap8Bit
-
-Mipping for 8 bit textures
-
-The "in" and "out" arguments can point to the same buffer if desired
-================
-*/
-void GL_MipMap8Bit (byte *in, byte* out, int width, int height)
-{
- int i, j;
- unsigned short r,g,b;
- byte *at1, *at2, *at3, *at4;
-
-// width <<=2;
- height >>= 1;
- for (i=0 ; i<height ; i++, in+=width)
- {
- for (j=0 ; j<width ; j+=2, out+=1, in+=2)
- {
- at1 = (byte *) (d_8to24table + in[0]);
- at2 = (byte *) (d_8to24table + in[1]);
- at3 = (byte *) (d_8to24table + in[width+0]);
- at4 = (byte *) (d_8to24table + in[width+1]);
-
- r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
- g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
- b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
-
- out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
- }
- }
-}
-
-#endif // SUPPORT_8BIT_MIPMAPGENERATION
-
-void glTexImage2DHelper( GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid *pixels )
-{
- // In full OpenGL The internalformat can be 1..4, to indicate how many components of the data are valid.
- // OpenGL ES requires the internalformat argument match the format for glTexImage2D.
-
- glTexImage2D(target, level, format, width, height, border, format, type, pixels);
-}
-
-
-// Uncomment to enable manual MipMap generation
-#define USE_MANUAL_MIPMAP_GEN
-
-// Uncomment one of the following:
-
-// #define USE_16BPP_WITH_8888_ALPHA
-// #define USE_16BPP_WITH_5551_ALPHA // <--- This has bugs on the simulator and the device. (Device has all alpha images invisible.)
-#define USE_16BPP_WITH_4444_ALPHA // <--- This has bugs on the simulator, works in device
-// #define USE_32BPP
-// #define USE_32BPP_MANUAL_MIPMAP_GEN
-
-#ifdef USE_MANUAL_MIPMAP_GEN
-
-inline unsigned int average4(unsigned int a, unsigned int b,
- unsigned int c, unsigned int d,
- unsigned int shift, unsigned int mask) {
- unsigned int aElem = (a >> shift) & mask;
- unsigned int bElem = (b >> shift) & mask;
- unsigned int cElem = (c >> shift) & mask;
- unsigned int dElem = (d >> shift) & mask;
- unsigned int avgElem = ((aElem + bElem + cElem + dElem) >> 2) & mask;
- return avgElem << shift;
-}
-
-inline unsigned int average2(unsigned int a, unsigned int b,
- unsigned int shift, unsigned int mask) {
- unsigned int aElem = (a >> shift) & mask;
- unsigned int bElem = (b >> shift) & mask;
- unsigned int avgElem = ((aElem + bElem) >> 1) & mask;
- return avgElem << shift;
-}
-
-inline unsigned int average4444(unsigned int a, unsigned int b) {
- return
- average2(a,b,0,0xf) |
- average2(a,b,4,0xf) |
- average2(a,b,8,0xf) |
- average2(a,b,12,0xf);
-}
-
-inline unsigned int average565(unsigned int a, unsigned int b) {
- return
- average2(a,b,0,0x1f) |
- average2(a,b,5,0x3f) |
- average2(a,b,11,0x1f);
-}
-
-inline unsigned int average2_8888(unsigned int a, unsigned int b) {
- return
- average2(a,b,0,0xff) |
- average2(a,b,8,0xff) |
- average2(a,b,16,0xff) |
- average2(a,b,24,0xff);
-}
-
-inline unsigned int average4_8888(unsigned int a, unsigned int b,
- unsigned int c, unsigned int d) {
- return
- average4(a,b,c,d,0,0xff) |
- average4(a,b,c,d,8,0xff) |
- average4(a,b,c,d,16,0xff) |
- average4(a,b,c,d,24,0xff);
-}
-
-#endif
-
-// pData is 8 bpp 32-bit color
-
-
-void sendTexture(int mipLevel, int width, int height, unsigned int* pData, qboolean alpha) {
- if (alpha) {
-#if defined(USE_16BPP_WITH_8888_ALPHA)
- // 8888
- glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pData);
-#elif defined(USE_16BPP_WITH_5551_ALPHA)
- // 5551
- glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 0);
- glTexSubImage2D(GL_TEXTURE_2D, mipLevel, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pData);
-#else
- // 4444
- glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0);
- glTexSubImage2D(GL_TEXTURE_2D, mipLevel, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pData);
-#endif
- }
- else {
-#if 0
- // 8888
- glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pData);
-#else
- // 565
- static unsigned short scaled[1024*512]; // [512*256];
- glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0);
- // Some OpenGL ES implementations do not have to be able to convert from GL_RGBA to GL_RGB format, so
- // we must do it manually here:
- unsigned char* pSrc = (unsigned char*) pData;
- unsigned short* pDest = scaled;
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- *pDest++ = ((pSrc[0] >> 3) << 11) |
- ((pSrc[1] >> 2) << 5) |
- (pSrc[2] >> 3);
- pSrc += 4;
- }
- }
- glTexSubImage2D(GL_TEXTURE_2D, mipLevel, 0, 0, width, height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, scaled);
-#endif
- }
-}
-
-/*
-===============
-GL_Upload32
-===============
-*/
-void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha)
-{
- int samples;
- int scaled_width, scaled_height;
- static unsigned scaled[1024*512]; // [512*256];
-
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
-
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
-
- if (scaled_width > gl_max_size.value)
- scaled_width = (int) gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = (int) gl_max_size.value;
-
- if (scaled_width * scaled_height > (int) sizeof(scaled)/4)
- Sys_Error ("GL_LoadTexture: too big");
-
- samples = alpha ? gl_alpha_format : gl_solid_format;
-
- texels += scaled_width * scaled_height;
-
- if (scaled_width == width && scaled_height == height)
- {
-#if 0 // Disable this optimization, we want to be able to easily switch texture formats
- if (!mipmap)
- {
- glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
- goto done;
- }
-#endif
- memcpy (scaled, data, width*height*4);
- }
- else
- GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
-
-#if defined(USE_16BPP_WITH_8888_ALPHA) || defined(USE_16BPP_WITH_5551_ALPHA) || defined(USE_16BPP_WITH_4444_ALPHA)
- // Upload as 16 bpp
-
-#ifdef USE_MANUAL_MIPMAP_GEN
-#else
- // Use automatic MIPMAP generation
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1);
- }
-#endif
-
- sendTexture(0, scaled_width, scaled_height, scaled, alpha);
-
-#ifdef USE_MANUAL_MIPMAP_GEN
- if (mipmap) {
- // Compute mip levels
- int mipWidth = scaled_width;
- int mipHeight = scaled_height;
- int mipLevel = 1;
- while (mipWidth > 1 || mipHeight > 1) {
- if (mipWidth > 1 && mipHeight > 1) {
- // Scale horizontally and vertically
- int srcWidth = mipWidth;
- mipWidth >>= 1;
- mipHeight >>= 1;
- const unsigned int* pIn = (const unsigned int*) scaled;
- unsigned int* pOut = (unsigned int*) scaled;
- for(int y = 0; y < mipHeight; y++) {
- for (int x = 0; x < mipWidth; x++) {
- *pOut++ = average4_8888(pIn[0], pIn[1],
- pIn[srcWidth], pIn[srcWidth+1]);
- pIn += 2;
- }
- pIn += srcWidth;
- }
- }
- else {
- // Scale horizontally:
- if (mipWidth > 1) {
- mipWidth >>= 1;
- const unsigned int* pIn = (const unsigned int*) scaled;
- unsigned int* pOut = (unsigned int*) scaled;
- unsigned int numTexels = mipHeight * mipWidth;
- for(unsigned int i = 0; i < numTexels; i++) {
- *pOut++ = average2_8888(pIn[0], pIn[1]);
- pIn += 2;
- }
- }
- // Scale vertically:
- if (mipHeight > 1) {
- mipHeight >>= 1;
- const unsigned int* pIn = (const unsigned int*) scaled;
- unsigned int* pOut = (unsigned int*) scaled;
- for(int y = 0; y < mipHeight; y++) {
- for (int x = 0; x < mipWidth; x++) {
- *pOut++ = average2_8888(pIn[0], pIn[mipWidth]);
- pIn += 1;
- }
- pIn += mipWidth;
- }
- }
- }
-
- sendTexture(mipLevel, mipWidth, mipHeight, scaled, alpha);
- mipLevel++;
- }
- }
-
-#else
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 0);
- }
-#endif
-
-#elif defined(USE_32BPP)
- // 8888
- // Use automatic MIPMAP generation
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 1);
- }
- glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, 0);
- }
-#else
- glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- if (mipmap)
- {
- int miplevel;
-
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1)
- {
- GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- miplevel++;
- glTexImage2DHelper (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- }
- }
-#endif
-done: ;
-
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
-}
-
-#ifdef USE_OPENGLES
-
-void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
-{
- int i, s, bytesUsed;
- qboolean noalpha;
- int p;
- static unsigned j;
- static unsigned char compressedTextureBuffer[1024*512]; // [512*256];
- unsigned char* pTex = compressedTextureBuffer;
- int scaled_width, scaled_height;
- int miplevel = 0;
-
- int originalScaledWidth;
- int originalScaledHeight;
-
- s = width*height;
- // if there are no transparent pixels, make it a 3 component
- // texture even if it was specified as otherwise
- if (alpha)
- {
- noalpha = true;
- for (i=0 ; i<s ; i++)
- {
- if (data[i] == 255)
- noalpha = false;
- }
-
- if (alpha && noalpha)
- alpha = false;
- }
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
-
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
-
- if (scaled_width > gl_max_size.value)
- scaled_width = (int) gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = (int) gl_max_size.value;
-
- if (scaled_width * scaled_height > ((int) (sizeof(compressedTextureBuffer) * 3 / 4)))
- Sys_Error ("GL_LoadTexture: too big");
-
- // Copy the palette
-
- int entrySize = alpha ? 4 : 3;
- int paletteSize = entrySize * 256;
- {
- byte* pDest = compressedTextureBuffer;
- const byte* pSrc = host_basepal;
- if(alpha)
- {
- for(int i = 0; i< 255; i++)
- {
- *pDest++ = *pSrc++;
- *pDest++ = *pSrc++;
- *pDest++ = *pSrc++;
- *pDest++ = 0xff;
- }
- // Entry 255 is transparent
- *pDest++ = 0x00;
- *pDest++ = 0x00;
- *pDest++ = 0x00;
- *pDest++ = 0x00;
- }
- else
- {
- memcpy(pDest, pSrc, paletteSize);
- }
- }
-
- bytesUsed = paletteSize;
- pTex += paletteSize;
-
- texels += scaled_width * scaled_height;
-
- if (scaled_width == width && scaled_height == height)
- {
- memcpy (pTex, data, scaled_width*scaled_height);
- }
- else
- GL_Resample8BitTexture (data, width, height, pTex, scaled_width, scaled_height);
-
- bytesUsed += scaled_width * scaled_height;
-
- miplevel = 0;
-
- originalScaledWidth = scaled_width;
- originalScaledHeight = scaled_height;
-
- if (mipmap)
- {
-#ifdef SUPPORT_8BIT_MIPMAPGENERATION
- miplevel = 1;
- while (scaled_width > 1 || scaled_height > 1)
- {
- byte* pDest = (byte*) pTex + scaled_width * scaled_height;
- GL_MipMap8Bit ((byte *)pTex, pDest, scaled_width, scaled_height);
- pTex = pDest;
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- bytesUsed += scaled_width * scaled_height;
- miplevel++;
- }
-#else
- Sys_Error("Unsupported attempt to generate 8 bit mip mapped texture. #define SUPPORT_8BIT_MIPMAPGENERATION");
-#endif
- }
-
- GLint internalFormat = alpha ? GL_PALETTE8_RGBA8_OES : GL_PALETTE8_RGB8_OES;
- glCompressedTexImage2D (GL_TEXTURE_2D, -miplevel, internalFormat,
- originalScaledWidth, originalScaledHeight,
- 0, bytesUsed, compressedTextureBuffer);
-
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
-}
-
-#else
-
-void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
-{
- int i, s;
- qboolean noalpha;
- int p;
- static unsigned j;
- int samples;
- static unsigned char scaled[1024*512]; // [512*256];
- int scaled_width, scaled_height;
-
- s = width*height;
- // if there are no transparent pixels, make it a 3 component
- // texture even if it was specified as otherwise
- if (alpha)
- {
- noalpha = true;
- for (i=0 ; i<s ; i++)
- {
- if (data[i] == 255)
- noalpha = false;
- }
-
- if (alpha && noalpha)
- alpha = false;
- }
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
-
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
-
- if (scaled_width > gl_max_size.value)
- scaled_width = gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = gl_max_size.value;
-
- if (scaled_width * scaled_height > (int) sizeof(scaled))
- Sys_Error ("GL_LoadTexture: too big");
-
- samples = 1; // alpha ? gl_alpha_format : gl_solid_format;
-
- texels += scaled_width * scaled_height;
-
- if (scaled_width == width && scaled_height == height)
- {
- if (!mipmap)
- {
- glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
- goto done;
- }
- memcpy (scaled, data, width*height);
- }
- else
- GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
-
- glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_PALETTE8_RGB8_OES, scaled_width, scaled_height, 0, s, scaled);
- if (mipmap)
- {
-#ifdef SUPPORT_8BIT_MIPMAPGENERATION
- int miplevel;
-
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1)
- {
- GL_MipMap8Bit ((byte *)scaled, (byte*) scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- miplevel++;
- glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
- }
-#else
- Sys_Error("Unsupported attept to generate 8 bit mip mapped texture.");
-#endif
- }
-done: ;
-
-
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
-}
-
-#endif // ! OPENGL_ES
-
-/*
-===============
-GL_Upload8
-===============
-*/
-void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
-{
-static unsigned trans[640*480]; // FIXME, temporary
- int i, s;
- qboolean noalpha;
- int p;
-
- s = width*height;
- // if there are no transparent pixels, make it a 3 component
- // texture even if it was specified as otherwise
- if (alpha)
- {
- noalpha = true;
- for (i=0 ; i<s ; i++)
- {
- p = data[i];
- if (p == 255)
- noalpha = false;
- trans[i] = d_8to24table[p];
- }
-
- if (alpha && noalpha)
- alpha = false;
- }
- else
- {
- if (s&3)
- Sys_Error ("GL_Upload8: s&3");
- for (i=0 ; i<s ; i+=4)
- {
- trans[i] = d_8to24table[data[i]];
- trans[i+1] = d_8to24table[data[i+1]];
- trans[i+2] = d_8to24table[data[i+2]];
- trans[i+3] = d_8to24table[data[i+3]];
- }
- }
-
- if (VID_Is8bit() && (data!=scrap_texels[0])
-#if !defined(USE_OPENGLES)
- && !alpha
-#endif
- ) {
- GL_Upload8_EXT (data, width, height, mipmap, alpha);
- return;
- }
- GL_Upload32 (trans, width, height, mipmap, alpha);
-}
-
-/*
-================
-GL_LoadTexture
-================
-*/
-int GL_LoadTexture (const char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha)
-{
- qboolean noalpha;
- int i, p, s;
- gltexture_t *glt;
-
- // see if the texture is allready present
- if (identifier[0])
- {
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
- {
- if (!strcmp (identifier, glt->identifier))
- {
- if (width != glt->width || height != glt->height)
- Sys_Error ("GL_LoadTexture: cache mismatch");
- return gltextures[i].texnum;
- }
- }
-#ifdef USE_OPENGLES
- // Surely we want to remember this new texture.
- // Doing this costs 1% fps per timedemo on a DX7 PC,
- // probably because of the linear search through the
- // texture cache, but it saves 10 MB of VM growth per
- // level load. It also makes the GL_TEXTUREMODE
- // console command work correctly.
- numgltextures++;
-#endif
- }
- else {
- glt = &gltextures[numgltextures];
- numgltextures++;
- }
-
- strcpy (glt->identifier, identifier);
- glt->texnum = texture_extension_number;
- glt->width = width;
- glt->height = height;
- glt->mipmap = mipmap;
-
- GL_Bind(texture_extension_number);
-
-#ifdef USE_TEXTURE_STORE
-
- textureStore::get()->create(width, height, data, mipmap, alpha);
-
-#else
-
- GL_Upload8 (data, width, height, mipmap, alpha);
-
-#endif
-
- texture_extension_number++;
- return texture_extension_number-1;
-}
-
-
-/****************************************/
-
-static GLenum oldtarget = TEXTURE0_SGIS;
-
-void GL_SelectTexture (GLenum target)
-{
- if (!gl_mtexable)
- return;
-#ifdef USE_OPENGLES
- glActiveTexture(target);
-#else
- qglSelectTextureSGIS(target);
-#endif
- if (target == oldtarget)
- return;
- cnttextures[oldtarget-TEXTURE0_SGIS] = currenttexture;
- currenttexture = cnttextures[target-TEXTURE0_SGIS];
- oldtarget = target;
-}
-
-// OpenGL ES compatible DrawQuad utility
-
-#define BEGIN_QUAD glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-#define END_QUAD glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
-
-void DrawQuad_NoTex(float x, float y, float w, float h)
-{
- BEGIN_QUAD
-
- float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h};
- short index[4] = {0, 1, 2, 3};
- glVertexPointer( 2, GL_FLOAT, 0, vertex);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- END_QUAD
-}
-
-void DrawQuad(float x, float y, float w, float h, float u, float v, float uw, float vh)
-{
- BEGIN_QUAD
-
- float texcoord[2*4] = {u, v, u + uw, v, u + uw, v + vh, u, v + vh};
- float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h};
- unsigned short index[4] = {0, 1, 2, 3};
- glTexCoordPointer( 2, GL_FLOAT, 0, texcoord);
- glVertexPointer( 2, GL_FLOAT, 0, vertex);
- glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index);
-
- END_QUAD
-}
-
-#ifdef USE_OPENGLES
-
-// Reimplementation of OpenGL functions that are missing in OpenGL ES
-
-void glColor3f(GLfloat r, GLfloat g, GLfloat b)
-{
- glColor4f(r, g, b, 1.0f);
-}
-
-void glColor4fv(GLfloat* pColor)
-{
- glColor4f(pColor[0], pColor[1], pColor[2], pColor[3]);
-}
-
-float gVertexBuffer[VERTEXARRAYSIZE];
-float gColorBuffer[VERTEXARRAYSIZE];
-float gTexCoordBuffer[VERTEXARRAYSIZE];
-
-// Called when we've lost the OpenGL context and have to recreate it.
-extern void GL_Init();
-extern void R_InitParticleTexture2();
-extern void GL_UploadLightmaps();
-extern void R_ReloadSky();
-
-void GL_ReInit() {
- GL_Init();
- textureStore::get()->rebindAll();
- scrap_dirty = true;
- R_InitParticleTexture2();
- GL_UploadLightmaps();
- R_ReloadSky();
-}
-
-#endif
-
-#ifdef DEBUG_OPENGL_CALLS
-void checkGLImp(const char* state, const char* file, int line) {
- GLenum error = glGetError();
- if (error != GL_NO_ERROR) {
- Sys_Error("%s: error 0x%04X at %s:%d\n", state, error, file, line);
- }
-}
-
-#endif
diff --git a/samples/quake/jni/gl_mesh.cpp b/samples/quake/jni/gl_mesh.cpp
deleted file mode 100644
index 6b976be..0000000
--- a/samples/quake/jni/gl_mesh.cpp
+++ /dev/null
@@ -1,367 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// gl_mesh.c: triangle model functions
-
-#include "quakedef.h"
-
-/*
-=================================================================
-
-ALIAS MODEL DISPLAY LIST GENERATION
-
-=================================================================
-*/
-
-model_t *aliasmodel;
-aliashdr_t *paliashdr;
-
-qboolean used[8192];
-
-// the command list holds counts and s/t values that are valid for
-// every frame
-int commands[8192];
-int numcommands;
-
-// all frames will have their vertexes rearranged and expanded
-// so they are in the order expected by the command list
-int vertexorder[8192];
-int numorder;
-
-int allverts, alltris;
-
-int stripverts[128];
-int striptris[128];
-int stripcount;
-
-/*
-================
-StripLength
-================
-*/
-int StripLength (int starttri, int startv)
-{
- int m1, m2;
- int j;
- mtriangle_t *last, *check;
- int k;
-
- used[starttri] = 2;
-
- last = &triangles[starttri];
-
- stripverts[0] = last->vertindex[(startv)%3];
- stripverts[1] = last->vertindex[(startv+1)%3];
- stripverts[2] = last->vertindex[(startv+2)%3];
-
- striptris[0] = starttri;
- stripcount = 1;
-
- m1 = last->vertindex[(startv+2)%3];
- m2 = last->vertindex[(startv+1)%3];
-
- // look for a matching triangle
-nexttri:
- for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
- {
- if (check->facesfront != last->facesfront)
- continue;
- for (k=0 ; k<3 ; k++)
- {
- if (check->vertindex[k] != m1)
- continue;
- if (check->vertindex[ (k+1)%3 ] != m2)
- continue;
-
- // this is the next part of the fan
-
- // if we can't use this triangle, this tristrip is done
- if (used[j])
- goto done;
-
- // the new edge
- if (stripcount & 1)
- m2 = check->vertindex[ (k+2)%3 ];
- else
- m1 = check->vertindex[ (k+2)%3 ];
-
- stripverts[stripcount+2] = check->vertindex[ (k+2)%3 ];
- striptris[stripcount] = j;
- stripcount++;
-
- used[j] = 2;
- goto nexttri;
- }
- }
-done:
-
- // clear the temp used flags
- for (j=starttri+1 ; j<pheader->numtris ; j++)
- if (used[j] == 2)
- used[j] = 0;
-
- return stripcount;
-}
-
-/*
-===========
-FanLength
-===========
-*/
-int FanLength (int starttri, int startv)
-{
- int m1, m2;
- int j;
- mtriangle_t *last, *check;
- int k;
-
- used[starttri] = 2;
-
- last = &triangles[starttri];
-
- stripverts[0] = last->vertindex[(startv)%3];
- stripverts[1] = last->vertindex[(startv+1)%3];
- stripverts[2] = last->vertindex[(startv+2)%3];
-
- striptris[0] = starttri;
- stripcount = 1;
-
- m1 = last->vertindex[(startv+0)%3];
- m2 = last->vertindex[(startv+2)%3];
-
-
- // look for a matching triangle
-nexttri:
- for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
- {
- if (check->facesfront != last->facesfront)
- continue;
- for (k=0 ; k<3 ; k++)
- {
- if (check->vertindex[k] != m1)
- continue;
- if (check->vertindex[ (k+1)%3 ] != m2)
- continue;
-
- // this is the next part of the fan
-
- // if we can't use this triangle, this tristrip is done
- if (used[j])
- goto done;
-
- // the new edge
- m2 = check->vertindex[ (k+2)%3 ];
-
- stripverts[stripcount+2] = m2;
- striptris[stripcount] = j;
- stripcount++;
-
- used[j] = 2;
- goto nexttri;
- }
- }
-done:
-
- // clear the temp used flags
- for (j=starttri+1 ; j<pheader->numtris ; j++)
- if (used[j] == 2)
- used[j] = 0;
-
- return stripcount;
-}
-
-
-/*
-================
-BuildTris
-
-Generate a list of trifans or strips
-for the model, which holds for all frames
-================
-*/
-void BuildTris (void)
-{
- int i, j, k;
- int startv;
- mtriangle_t *last, *check;
- int m1, m2;
- int striplength;
- trivertx_t *v;
- mtriangle_t *tv;
- float s, t;
- int index;
- int len, bestlen, besttype;
- int bestverts[1024];
- int besttris[1024];
- int type;
-
- union {
- float f;
- int i;
- } temp;
- //
- // build tristrips
- //
- numorder = 0;
- numcommands = 0;
- memset (used, 0, sizeof(used));
- for (i=0 ; i<pheader->numtris ; i++)
- {
- // pick an unused triangle and start the trifan
- if (used[i])
- continue;
-
- bestlen = 0;
- besttype = 0;
- for (type = 0 ; type < 2 ; type++)
-// type = 1;
- {
- for (startv =0 ; startv < 3 ; startv++)
- {
- if (type == 1)
- len = StripLength (i, startv);
- else
- len = FanLength (i, startv);
- if (len > bestlen)
- {
- besttype = type;
- bestlen = len;
- for (j=0 ; j<bestlen+2 ; j++)
- bestverts[j] = stripverts[j];
- for (j=0 ; j<bestlen ; j++)
- besttris[j] = striptris[j];
- }
- }
- }
-
- // mark the tris on the best strip as used
- for (j=0 ; j<bestlen ; j++)
- used[besttris[j]] = 1;
-
- if (besttype == 1)
- commands[numcommands++] = (bestlen+2);
- else
- commands[numcommands++] = -(bestlen+2);
-
- for (j=0 ; j<bestlen+2 ; j++)
- {
- // emit a vertex into the reorder buffer
- k = bestverts[j];
- vertexorder[numorder++] = k;
-
- // emit s/t coords into the commands stream
- s = stverts[k].s;
- t = stverts[k].t;
- if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
- s += pheader->skinwidth / 2; // on back side
- s = (s + 0.5) / pheader->skinwidth;
- t = (t + 0.5) / pheader->skinheight;
-
- temp.f = s;
- commands[numcommands++] = temp.i;
- temp.f = t;
- commands[numcommands++] = temp.i;
- }
- }
-
- commands[numcommands++] = 0; // end of list marker
-
- Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands);
-
- allverts += numorder;
- alltris += pheader->numtris;
-}
-
-
-/*
-================
-GL_MakeAliasModelDisplayLists
-================
-*/
-void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
-{
- int i, j;
- maliasgroup_t *paliasgroup;
- int *cmds;
- trivertx_t *verts;
- char cache[MAX_QPATH], fullpath[MAX_OSPATH], *c;
- FILE *f;
- int len;
- byte *data;
-
- aliasmodel = m;
- paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m);
-
- //
- // look for a cached version
- //
- strcpy (cache, "glquake/");
- COM_StripExtension (m->name+strlen("progs/"), cache+strlen("glquake/"));
- strcat (cache, ".ms2");
-
- COM_FOpenFile (cache, &f);
- if (f)
- {
- fread (&numcommands, 4, 1, f);
- fread (&numorder, 4, 1, f);
- fread (&commands, numcommands * sizeof(commands[0]), 1, f);
- fread (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
- fclose (f);
- }
- else
- {
- //
- // build it from scratch
- //
- Con_Printf ("meshing %s...\n",m->name);
-
- BuildTris (); // trifans or lists
-
- //
- // save out the cached version
- //
- sprintf (fullpath, "%s/%s", com_gamedir, cache);
- f = fopen (fullpath, "wb");
- if (f)
- {
- fwrite (&numcommands, 4, 1, f);
- fwrite (&numorder, 4, 1, f);
- fwrite (&commands, numcommands * sizeof(commands[0]), 1, f);
- fwrite (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
- fclose (f);
- }
- }
-
-
- // save the data out
-
- paliashdr->poseverts = numorder;
-
- cmds = (int*) Hunk_Alloc (numcommands * 4);
- paliashdr->commands = (byte *)cmds - (byte *)paliashdr;
- memcpy (cmds, commands, numcommands * 4);
-
- verts = (trivertx_t*) Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
- * sizeof(trivertx_t) );
- paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
- for (i=0 ; i<paliashdr->numposes ; i++)
- for (j=0 ; j<numorder ; j++)
- *verts++ = poseverts[i][vertexorder[j]];
-}
-
diff --git a/samples/quake/jni/gl_model.cpp b/samples/quake/jni/gl_model.cpp
deleted file mode 100644
index 298dff1..0000000
--- a/samples/quake/jni/gl_model.cpp
+++ /dev/null
@@ -1,1840 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// models.c -- model loading and caching
-
-// models are the only shared resource between a client and server running
-// on the same machine.
-
-#include "quakedef.h"
-
-model_t *loadmodel;
-char loadname[32]; // for hunk tags
-
-void Mod_LoadSpriteModel (model_t *mod, void *buffer);
-void Mod_LoadBrushModel (model_t *mod, void *buffer);
-void Mod_LoadAliasModel (model_t *mod, void *buffer);
-model_t *Mod_LoadModel (model_t *mod, qboolean crash);
-
-byte mod_novis[MAX_MAP_LEAFS/8];
-
-#define MAX_MOD_KNOWN 512
-model_t mod_known[MAX_MOD_KNOWN];
-int mod_numknown;
-
-cvar_t gl_subdivide_size = CVAR3("gl_subdivide_size", "128", true);
-
-/*
-===============
-Mod_Init
-===============
-*/
-void Mod_Init (void)
-{
- Cvar_RegisterVariable (&gl_subdivide_size);
- memset (mod_novis, 0xff, sizeof(mod_novis));
-}
-
-/*
-===============
-Mod_Init
-
-Caches the data if needed
-===============
-*/
-void *Mod_Extradata (model_t *mod)
-{
- void *r;
-
- r = Cache_Check (&mod->cache);
- if (r)
- return r;
-
- Mod_LoadModel (mod, true);
-
- if (!mod->cache.data)
- Sys_Error ("Mod_Extradata: caching failed");
- return mod->cache.data;
-}
-
-/*
-===============
-Mod_PointInLeaf
-===============
-*/
-mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
-{
- mnode_t *node;
- float d;
- mplane_t *plane;
-
- if (!model || !model->nodes)
- Sys_Error ("Mod_PointInLeaf: bad model");
-
- node = model->nodes;
- while (1)
- {
- if (node->contents < 0)
- return (mleaf_t *)node;
- plane = node->plane;
- d = DotProduct (p,plane->normal) - plane->dist;
- if (d > 0)
- node = node->children[0];
- else
- node = node->children[1];
- }
-
- return NULL; // never reached
-}
-
-
-/*
-===================
-Mod_DecompressVis
-===================
-*/
-byte *Mod_DecompressVis (byte *in, model_t *model)
-{
- static byte decompressed[MAX_MAP_LEAFS/8];
- int c;
- byte *out;
- int row;
-
- row = (model->numleafs+7)>>3;
- out = decompressed;
-
-#if 0
- memcpy (out, in, row);
-#else
- if (!in)
- { // no vis info, so make all visible
- while (row)
- {
- *out++ = 0xff;
- row--;
- }
- return decompressed;
- }
-
- do
- {
- if (*in)
- {
- *out++ = *in++;
- continue;
- }
-
- c = in[1];
- in += 2;
- while (c)
- {
- *out++ = 0;
- c--;
- }
- } while (out - decompressed < row);
-#endif
-
- return decompressed;
-}
-
-byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
-{
- if (leaf == model->leafs)
- return mod_novis;
- return Mod_DecompressVis (leaf->compressed_vis, model);
-}
-
-/*
-===================
-Mod_ClearAll
-===================
-*/
-void Mod_ClearAll (void)
-{
- int i;
- model_t *mod;
-
- for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
- if (mod->type != mod_alias)
- mod->needload = true;
-}
-
-/*
-==================
-Mod_FindName
-
-==================
-*/
-model_t *Mod_FindName (const char *name)
-{
- int i;
- model_t *mod;
-
- if (!name[0])
- Sys_Error ("Mod_ForName: NULL name");
-
-//
-// search the currently loaded models
-//
- for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
- if (!strcmp (mod->name, name) )
- break;
-
- if (i == mod_numknown)
- {
- if (mod_numknown == MAX_MOD_KNOWN)
- Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
- strcpy (mod->name, name);
- mod->needload = true;
- mod_numknown++;
- }
-
- return mod;
-}
-
-/*
-==================
-Mod_TouchModel
-
-==================
-*/
-void Mod_TouchModel (const char *name)
-{
- model_t *mod;
-
- mod = Mod_FindName (name);
-
- if (!mod->needload)
- {
- if (mod->type == mod_alias)
- Cache_Check (&mod->cache);
- }
-}
-
-/*
-==================
-Mod_LoadModel
-
-Loads a model into the cache
-==================
-*/
-model_t *Mod_LoadModel (model_t *mod, qboolean crash)
-{
- void *d;
- unsigned *buf;
- byte stackbuf[1024]; // avoid dirtying the cache heap
-
- if (!mod->needload)
- {
- if (mod->type == mod_alias)
- {
- d = Cache_Check (&mod->cache);
- if (d)
- return mod;
- }
- else
- return mod; // not cached at all
- }
-
-//
-// because the world is so huge, load it one piece at a time
-//
- if (!crash)
- {
-
- }
-
-//
-// load the file
-//
- buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
- if (!buf)
- {
- if (crash)
- Sys_Error ("Mod_NumForName: %s not found", mod->name);
- return NULL;
- }
-
-//
-// allocate a new model
-//
- COM_FileBase (mod->name, loadname, sizeof(loadname));
-
- loadmodel = mod;
-
-//
-// fill it in
-//
-
-// call the apropriate loader
- mod->needload = false;
-
- switch (LittleLong(*(unsigned *)buf))
- {
- case IDPOLYHEADER:
- Mod_LoadAliasModel (mod, buf);
- break;
-
- case IDSPRITEHEADER:
- Mod_LoadSpriteModel (mod, buf);
- break;
-
- default:
- Mod_LoadBrushModel (mod, buf);
- break;
- }
-
- return mod;
-}
-
-/*
-==================
-Mod_ForName
-
-Loads in a model for the given name
-==================
-*/
-model_t *Mod_ForName (const char *name, qboolean crash)
-{
- model_t *mod;
-
- mod = Mod_FindName (name);
-
- return Mod_LoadModel (mod, crash);
-}
-
-
-/*
-===============================================================================
-
- BRUSHMODEL LOADING
-
-===============================================================================
-*/
-
-byte *mod_base;
-
-
-/*
-=================
-Mod_LoadTextures
-=================
-*/
-void Mod_LoadTextures (lump_t *l)
-{
- int i, j, pixels, num, max, altmax;
- miptex_t *mt;
- texture_t *tx, *tx2;
- texture_t *anims[10];
- texture_t *altanims[10];
- dmiptexlump_t *m;
-
- if (!l->filelen)
- {
- loadmodel->textures = NULL;
- return;
- }
- m = (dmiptexlump_t *)(mod_base + l->fileofs);
-
- m->nummiptex = LittleLong (m->nummiptex);
-
- loadmodel->numtextures = m->nummiptex;
- loadmodel->textures = (texture_t**) Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
-
- for (i=0 ; i<m->nummiptex ; i++)
- {
- m->dataofs[i] = LittleLong(m->dataofs[i]);
- if (m->dataofs[i] == -1)
- continue;
- mt = (miptex_t *)((byte *)m + m->dataofs[i]);
- mt->width = LittleLong (mt->width);
- mt->height = LittleLong (mt->height);
- for (j=0 ; j<MIPLEVELS ; j++)
- mt->offsets[j] = LittleLong (mt->offsets[j]);
-
- if ( (mt->width & 15) || (mt->height & 15) )
- Sys_Error ("Texture %s is not 16 aligned", mt->name);
- pixels = mt->width*mt->height/64*85;
- tx = (texture_t*) Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
- loadmodel->textures[i] = tx;
-
- memcpy (tx->name, mt->name, sizeof(tx->name));
- tx->width = mt->width;
- tx->height = mt->height;
- for (j=0 ; j<MIPLEVELS ; j++)
- tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
- // the pixels immediately follow the structures
- memcpy ( tx+1, mt+1, pixels);
-
-
- if (!Q_strncmp(mt->name,"sky",3))
- R_InitSky (tx);
- else
- {
- texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
- tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false);
- texture_mode = GL_LINEAR;
- }
- }
-
-//
-// sequence the animations
-//
- for (i=0 ; i<m->nummiptex ; i++)
- {
- tx = loadmodel->textures[i];
- if (!tx || tx->name[0] != '+')
- continue;
- if (tx->anim_next)
- continue; // allready sequenced
-
- // find the number of frames in the animation
- memset (anims, 0, sizeof(anims));
- memset (altanims, 0, sizeof(altanims));
-
- max = tx->name[1];
- altmax = 0;
- if (max >= 'a' && max <= 'z')
- max -= 'a' - 'A';
- if (max >= '0' && max <= '9')
- {
- max -= '0';
- altmax = 0;
- anims[max] = tx;
- max++;
- }
- else if (max >= 'A' && max <= 'J')
- {
- altmax = max - 'A';
- max = 0;
- altanims[altmax] = tx;
- altmax++;
- }
- else
- Sys_Error ("Bad animating texture %s", tx->name);
-
- for (j=i+1 ; j<m->nummiptex ; j++)
- {
- tx2 = loadmodel->textures[j];
- if (!tx2 || tx2->name[0] != '+')
- continue;
- if (strcmp (tx2->name+2, tx->name+2))
- continue;
-
- num = tx2->name[1];
- if (num >= 'a' && num <= 'z')
- num -= 'a' - 'A';
- if (num >= '0' && num <= '9')
- {
- num -= '0';
- anims[num] = tx2;
- if (num+1 > max)
- max = num + 1;
- }
- else if (num >= 'A' && num <= 'J')
- {
- num = num - 'A';
- altanims[num] = tx2;
- if (num+1 > altmax)
- altmax = num+1;
- }
- else
- Sys_Error ("Bad animating texture %s", tx->name);
- }
-
-#define ANIM_CYCLE 2
- // link them all together
- for (j=0 ; j<max ; j++)
- {
- tx2 = anims[j];
- if (!tx2)
- Sys_Error ("Missing frame %i of %s",j, tx->name);
- tx2->anim_total = max * ANIM_CYCLE;
- tx2->anim_min = j * ANIM_CYCLE;
- tx2->anim_max = (j+1) * ANIM_CYCLE;
- tx2->anim_next = anims[ (j+1)%max ];
- if (altmax)
- tx2->alternate_anims = altanims[0];
- }
- for (j=0 ; j<altmax ; j++)
- {
- tx2 = altanims[j];
- if (!tx2)
- Sys_Error ("Missing frame %i of %s",j, tx->name);
- tx2->anim_total = altmax * ANIM_CYCLE;
- tx2->anim_min = j * ANIM_CYCLE;
- tx2->anim_max = (j+1) * ANIM_CYCLE;
- tx2->anim_next = altanims[ (j+1)%altmax ];
- if (max)
- tx2->alternate_anims = anims[0];
- }
- }
-}
-
-/*
-=================
-Mod_LoadLighting
-=================
-*/
-void Mod_LoadLighting (lump_t *l)
-{
- if (!l->filelen)
- {
- loadmodel->lightdata = NULL;
- return;
- }
- loadmodel->lightdata = (byte*) Hunk_AllocName ( l->filelen, loadname);
- memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
-}
-
-
-/*
-=================
-Mod_LoadVisibility
-=================
-*/
-void Mod_LoadVisibility (lump_t *l)
-{
- if (!l->filelen)
- {
- loadmodel->visdata = NULL;
- return;
- }
- loadmodel->visdata = (byte*) Hunk_AllocName ( l->filelen, loadname);
- memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
-}
-
-
-/*
-=================
-Mod_LoadEntities
-=================
-*/
-void Mod_LoadEntities (lump_t *l)
-{
- if (!l->filelen)
- {
- loadmodel->entities = NULL;
- return;
- }
- loadmodel->entities = (char*) Hunk_AllocName ( l->filelen, loadname);
- memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
-}
-
-
-/*
-=================
-Mod_LoadVertexes
-=================
-*/
-void Mod_LoadVertexes (lump_t *l)
-{
- dvertex_t *in;
- mvertex_t *out;
- int i, count;
-
- in = (dvertex_t*) (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = (mvertex_t*) Hunk_AllocName ( count*sizeof(*out), loadname);
-
- loadmodel->vertexes = out;
- loadmodel->numvertexes = count;
-
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- out->position[0] = LittleFloat (in->point[0]);
- out->position[1] = LittleFloat (in->point[1]);
- out->position[2] = LittleFloat (in->point[2]);
- }
-}
-
-/*
-=================
-Mod_LoadSubmodels
-=================
-*/
-void Mod_LoadSubmodels (lump_t *l)
-{
- dmodel_t *in;
- dmodel_t *out;
- int i, j, count;
-
- in = (dmodel_t*) (void *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out =(dmodel_t*) Hunk_AllocName ( count*sizeof(*out), loadname);
-
- loadmodel->submodels = out;
- loadmodel->numsubmodels = count;
-
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- for (j=0 ; j<3 ; j++)
- { // spread the mins / maxs by a pixel
- out->mins[j] = LittleFloat (in->mins[j]) - 1;
- out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
- out->origin[j] = LittleFloat (in->origin[j]);
- }
- for (j=0 ; j<MAX_MAP_HULLS ; j++)
- out->headnode[j] = LittleLong (in->headnode[j]);
- out->visleafs = LittleLong (in->visleafs);
- out->firstface = LittleLong (in->firstface);
- out->numfaces = LittleLong (in->numfaces);
- }
-}
-
-/*
-=================
-Mod_LoadEdges
-=================
-*/
-void Mod_LoadEdges (lump_t *l)
-{
- dedge_t *in;
- medge_t *out;
- int i, count;
-
- in = (dedge_t *) (mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = (medge_t*) Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
-
- loadmodel->edges = out;
- loadmodel->numedges = count;
-
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- out->v[0] = (unsigned short)LittleShort(in->v[0]);
- out->v[1] = (unsigned short)LittleShort(in->v[1]);
- }
-}
-
-/*
-=================
-Mod_LoadTexinfo
-=================
-*/
-void Mod_LoadTexinfo (lump_t *l)
-{
- texinfo_t *in;
- mtexinfo_t *out;
- int i, j, count;
- int miptex;
- float len1, len2;
-
- in = (texinfo_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = (mtexinfo_t*) Hunk_AllocName ( count*sizeof(*out), loadname);
-
- loadmodel->texinfo = out;
- loadmodel->numtexinfo = count;
-
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- for (j=0 ; j<8 ; j++)
- out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
- len1 = Length (out->vecs[0]);
- len2 = Length (out->vecs[1]);
- len1 = (len1 + len2)/2;
- if (len1 < 0.32)
- out->mipadjust = 4;
- else if (len1 < 0.49)
- out->mipadjust = 3;
- else if (len1 < 0.99)
- out->mipadjust = 2;
- else
- out->mipadjust = 1;
-#if 0
- if (len1 + len2 < 0.001)
- out->mipadjust = 1; // don't crash
- else
- out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
-#endif
-
- miptex = LittleLong (in->miptex);
- out->flags = LittleLong (in->flags);
-
- if (!loadmodel->textures)
- {
- out->texture = r_notexture_mip; // checkerboard texture
- out->flags = 0;
- }
- else
- {
- if (miptex >= loadmodel->numtextures)
- Sys_Error ("miptex >= loadmodel->numtextures");
- out->texture = loadmodel->textures[miptex];
- if (!out->texture)
- {
- out->texture = r_notexture_mip; // texture not found
- out->flags = 0;
- }
- }
- }
-}
-
-/*
-================
-CalcSurfaceExtents
-
-Fills in s->texturemins[] and s->extents[]
-================
-*/
-void CalcSurfaceExtents (msurface_t *s)
-{
- float mins[2], maxs[2], val;
- int i,j, e;
- mvertex_t *v;
- mtexinfo_t *tex;
- int bmins[2], bmaxs[2];
-
- mins[0] = mins[1] = 999999;
- maxs[0] = maxs[1] = -99999;
-
- tex = s->texinfo;
-
- for (i=0 ; i<s->numedges ; i++)
- {
- e = loadmodel->surfedges[s->firstedge+i];
- if (e >= 0)
- v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
- else
- v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
-
- for (j=0 ; j<2 ; j++)
- {
- val = v->position[0] * tex->vecs[j][0] +
- v->position[1] * tex->vecs[j][1] +
- v->position[2] * tex->vecs[j][2] +
- tex->vecs[j][3];
- if (val < mins[j])
- mins[j] = val;
- if (val > maxs[j])
- maxs[j] = val;
- }
- }
-
- for (i=0 ; i<2 ; i++)
- {
- bmins[i] = (int) floorf(mins[i]/16);
- bmaxs[i] = (int) ceilf(maxs[i]/16);
-
- s->texturemins[i] = bmins[i] * 16;
- s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
- if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
- Sys_Error ("Bad surface extents");
- }
-}
-
-
-/*
-=================
-Mod_LoadFaces
-=================
-*/
-void Mod_LoadFaces (lump_t *l)
-{
- dface_t *in;
- msurface_t *out;
- int i, count, surfnum;
- int planenum, side;
-
- in = (dface_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = (msurface_t*) Hunk_AllocName ( count*sizeof(*out), loadname);
-
- loadmodel->surfaces = out;
- loadmodel->numsurfaces = count;
-
- for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
- {
- out->firstedge = LittleLong(in->firstedge);
- out->numedges = LittleShort(in->numedges);
- out->flags = 0;
-
- planenum = LittleShort(in->planenum);
- side = LittleShort(in->side);
- if (side)
- out->flags |= SURF_PLANEBACK;
-
- out->plane = loadmodel->planes + planenum;
-
- out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
-
- CalcSurfaceExtents (out);
-
- // lighting info
-
- for (i=0 ; i<MAXLIGHTMAPS ; i++)
- out->styles[i] = in->styles[i];
- i = LittleLong(in->lightofs);
- if (i == -1)
- out->samples = NULL;
- else
- out->samples = loadmodel->lightdata + i;
-
- // set the drawing flags flag
-
- if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
- {
- out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
-#ifndef QUAKE2
- GL_SubdivideSurface (out); // cut up polygon for warps
-#endif
- continue;
- }
-
- if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent
- {
- out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
- for (i=0 ; i<2 ; i++)
- {
- out->extents[i] = 16384;
- out->texturemins[i] = -8192;
- }
- GL_SubdivideSurface (out); // cut up polygon for warps
- continue;
- }
-
- }
-}
-
-
-/*
-=================
-Mod_SetParent
-=================
-*/
-void Mod_SetParent (mnode_t *node, mnode_t *parent)
-{
- node->parent = parent;
- if (node->contents < 0)
- return;
- Mod_SetParent (node->children[0], node);
- Mod_SetParent (node->children[1], node);
-}
-
-/*
-=================
-Mod_LoadNodes
-=================
-*/
-void Mod_LoadNodes (lump_t *l)
-{
- int i, j, count, p;
- dnode_t *in;
- mnode_t *out;
-
- in = (dnode_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = (mnode_t*) Hunk_AllocName ( count*sizeof(*out), loadname);
-
- loadmodel->nodes = out;
- loadmodel->numnodes = count;
-
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- for (j=0 ; j<3 ; j++)
- {
- out->minmaxs[j] = LittleShort (in->mins[j]);
- out->minmaxs[3+j] = LittleShort (in->maxs[j]);
- }
-
- p = LittleLong(in->planenum);
- out->plane = loadmodel->planes + p;
-
- out->firstsurface = LittleShort (in->firstface);
- out->numsurfaces = LittleShort (in->numfaces);
-
- for (j=0 ; j<2 ; j++)
- {
- p = LittleShort (in->children[j]);
- if (p >= 0)
- out->children[j] = loadmodel->nodes + p;
- else
- out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
- }
- }
-
- Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
-}
-
-/*
-=================
-Mod_LoadLeafs
-=================
-*/
-void Mod_LoadLeafs (lump_t *l)
-{
- dleaf_t *in;
- mleaf_t *out;
- int i, j, count, p;
-
- in = (dleaf_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = (mleaf_t*) Hunk_AllocName ( count*sizeof(*out), loadname);
-
- loadmodel->leafs = out;
- loadmodel->numleafs = count;
-
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- for (j=0 ; j<3 ; j++)
- {
- out->minmaxs[j] = LittleShort (in->mins[j]);
- out->minmaxs[3+j] = LittleShort (in->maxs[j]);
- }
-
- p = LittleLong(in->contents);
- out->contents = p;
-
- out->firstmarksurface = loadmodel->marksurfaces +
- LittleShort(in->firstmarksurface);
- out->nummarksurfaces = LittleShort(in->nummarksurfaces);
-
- p = LittleLong(in->visofs);
- if (p == -1)
- out->compressed_vis = NULL;
- else
- out->compressed_vis = loadmodel->visdata + p;
- out->efrags = NULL;
-
- for (j=0 ; j<4 ; j++)
- out->ambient_sound_level[j] = in->ambient_level[j];
-
- // gl underwater warp
- if (out->contents != CONTENTS_EMPTY)
- {
- for (j=0 ; j<out->nummarksurfaces ; j++)
- out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
- }
- }
-}
-
-/*
-=================
-Mod_LoadClipnodes
-=================
-*/
-void Mod_LoadClipnodes (lump_t *l)
-{
- dclipnode_t *in, *out;
- int i, count;
- hull_t *hull;
-
- in = (dclipnode_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = (dclipnode_t*) Hunk_AllocName ( count*sizeof(*out), loadname);
-
- loadmodel->clipnodes = out;
- loadmodel->numclipnodes = count;
-
- hull = &loadmodel->hulls[1];
- hull->clipnodes = out;
- hull->firstclipnode = 0;
- hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
- hull->clip_mins[0] = -16;
- hull->clip_mins[1] = -16;
- hull->clip_mins[2] = -24;
- hull->clip_maxs[0] = 16;
- hull->clip_maxs[1] = 16;
- hull->clip_maxs[2] = 32;
-
- hull = &loadmodel->hulls[2];
- hull->clipnodes = out;
- hull->firstclipnode = 0;
- hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
- hull->clip_mins[0] = -32;
- hull->clip_mins[1] = -32;
- hull->clip_mins[2] = -24;
- hull->clip_maxs[0] = 32;
- hull->clip_maxs[1] = 32;
- hull->clip_maxs[2] = 64;
-
- for (i=0 ; i<count ; i++, out++, in++)
- {
- out->planenum = LittleLong(in->planenum);
- out->children[0] = LittleShort(in->children[0]);
- out->children[1] = LittleShort(in->children[1]);
- }
-}
-
-/*
-=================
-Mod_MakeHull0
-
-Deplicate the drawing hull structure as a clipping hull
-=================
-*/
-void Mod_MakeHull0 (void)
-{
- mnode_t *in, *child;
- dclipnode_t *out;
- int i, j, count;
- hull_t *hull;
-
- hull = &loadmodel->hulls[0];
-
- in = loadmodel->nodes;
- count = loadmodel->numnodes;
- out = (dclipnode_t*) Hunk_AllocName ( count*sizeof(*out), loadname);
-
- hull->clipnodes = out;
- hull->firstclipnode = 0;
- hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
-
- for (i=0 ; i<count ; i++, out++, in++)
- {
- out->planenum = in->plane - loadmodel->planes;
- for (j=0 ; j<2 ; j++)
- {
- child = in->children[j];
- if (child->contents < 0)
- out->children[j] = child->contents;
- else
- out->children[j] = child - loadmodel->nodes;
- }
- }
-}
-
-/*
-=================
-Mod_LoadMarksurfaces
-=================
-*/
-void Mod_LoadMarksurfaces (lump_t *l)
-{
- int i, j, count;
- short *in;
- msurface_t **out;
-
- in = (short *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = (msurface_t **) Hunk_AllocName ( count*sizeof(*out), loadname);
-
- loadmodel->marksurfaces = out;
- loadmodel->nummarksurfaces = count;
-
- for ( i=0 ; i<count ; i++)
- {
- j = LittleShort(in[i]);
- if (j >= loadmodel->numsurfaces)
- Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
- out[i] = loadmodel->surfaces + j;
- }
-}
-
-/*
-=================
-Mod_LoadSurfedges
-=================
-*/
-void Mod_LoadSurfedges (lump_t *l)
-{
- int i, count;
- int *in, *out;
-
- in = (int *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = (int*) Hunk_AllocName ( count*sizeof(*out), loadname);
-
- loadmodel->surfedges = out;
- loadmodel->numsurfedges = count;
-
- for ( i=0 ; i<count ; i++)
- out[i] = LittleLong (in[i]);
-}
-
-
-/*
-=================
-Mod_LoadPlanes
-=================
-*/
-void Mod_LoadPlanes (lump_t *l)
-{
- int i, j;
- mplane_t *out;
- dplane_t *in;
- int count;
- int bits;
-
- in = (dplane_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
- out = (mplane_t*) Hunk_AllocName ( count*2*sizeof(*out), loadname);
-
- loadmodel->planes = out;
- loadmodel->numplanes = count;
-
- for ( i=0 ; i<count ; i++, in++, out++)
- {
- bits = 0;
- for (j=0 ; j<3 ; j++)
- {
- out->normal[j] = LittleFloat (in->normal[j]);
- if (out->normal[j] < 0)
- bits |= 1<<j;
- }
-
- out->dist = LittleFloat (in->dist);
- out->type = LittleLong (in->type);
- out->signbits = bits;
- }
-}
-
-/*
-=================
-RadiusFromBounds
-=================
-*/
-float RadiusFromBounds (vec3_t mins, vec3_t maxs)
-{
- int i;
- vec3_t corner;
-
- for (i=0 ; i<3 ; i++)
- {
- corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
- }
-
- return Length (corner);
-}
-
-/*
-=================
-Mod_LoadBrushModel
-=================
-*/
-void Mod_LoadBrushModel (model_t *mod, void *buffer)
-{
- int i, j;
- dheader_t *header;
- dmodel_t *bm;
-
- loadmodel->type = mod_brush;
-
- header = (dheader_t *)buffer;
-
- i = LittleLong (header->version);
- if (i != BSPVERSION)
- Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
-
-// swap all the lumps
- mod_base = (byte *)header;
-
- for (i=0 ; i< (int) (sizeof(dheader_t)/4) ; i++)
- ((int *)header)[i] = LittleLong ( ((int *)header)[i]);
-
-// load into heap
-
- Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
- Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
- Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
- Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
- Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
- Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
- Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
- Mod_LoadFaces (&header->lumps[LUMP_FACES]);
- Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
- Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
- Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
- Mod_LoadNodes (&header->lumps[LUMP_NODES]);
- Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
- Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
- Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
-
- Mod_MakeHull0 ();
-
- mod->numframes = 2; // regular and alternate animation
-
-//
-// set up the submodels (FIXME: this is confusing)
-//
- for (i=0 ; i<mod->numsubmodels ; i++)
- {
- bm = &mod->submodels[i];
-
- mod->hulls[0].firstclipnode = bm->headnode[0];
- for (j=1 ; j<MAX_MAP_HULLS ; j++)
- {
- mod->hulls[j].firstclipnode = bm->headnode[j];
- mod->hulls[j].lastclipnode = mod->numclipnodes-1;
- }
-
- mod->firstmodelsurface = bm->firstface;
- mod->nummodelsurfaces = bm->numfaces;
-
- VectorCopy (bm->maxs, mod->maxs);
- VectorCopy (bm->mins, mod->mins);
-
- mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
-
- mod->numleafs = bm->visleafs;
-
- if (i < mod->numsubmodels-1)
- { // duplicate the basic information
- char name[10];
-
- sprintf (name, "*%i", i+1);
- loadmodel = Mod_FindName (name);
- *loadmodel = *mod;
- strcpy (loadmodel->name, name);
- mod = loadmodel;
- }
- }
-}
-
-/*
-==============================================================================
-
-ALIAS MODELS
-
-==============================================================================
-*/
-
-aliashdr_t *pheader;
-
-stvert_t stverts[MAXALIASVERTS];
-mtriangle_t triangles[MAXALIASTRIS];
-
-// a pose is a single set of vertexes. a frame may be
-// an animating sequence of poses
-trivertx_t *poseverts[MAXALIASFRAMES];
-int posenum;
-
-byte **player_8bit_texels_tbl;
-byte *player_8bit_texels;
-
-/*
-=================
-Mod_LoadAliasFrame
-=================
-*/
-void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
-{
- trivertx_t *pframe, *pinframe;
- int i, j;
- daliasframe_t *pdaliasframe;
-
- pdaliasframe = (daliasframe_t *)pin;
-
- strcpy (frame->name, pdaliasframe->name);
- frame->firstpose = posenum;
- frame->numposes = 1;
-
- for (i=0 ; i<3 ; i++)
- {
- // these are byte values, so we don't have to worry about
- // endianness
- frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
- frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i];
- }
-
- pinframe = (trivertx_t *)(pdaliasframe + 1);
-
- poseverts[posenum] = pinframe;
- posenum++;
-
- pinframe += pheader->numverts;
-
- return (void *)pinframe;
-}
-
-
-/*
-=================
-Mod_LoadAliasGroup
-=================
-*/
-void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
-{
- daliasgroup_t *pingroup;
- int i, numframes;
- daliasinterval_t *pin_intervals;
- void *ptemp;
-
- pingroup = (daliasgroup_t *)pin;
-
- numframes = LittleLong (pingroup->numframes);
-
- frame->firstpose = posenum;
- frame->numposes = numframes;
-
- for (i=0 ; i<3 ; i++)
- {
- // these are byte values, so we don't have to worry about endianness
- frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
- frame->bboxmin.v[i] = pingroup->bboxmax.v[i];
- }
-
- pin_intervals = (daliasinterval_t *)(pingroup + 1);
-
- frame->interval = LittleFloat (pin_intervals->interval);
-
- pin_intervals += numframes;
-
- ptemp = (void *)pin_intervals;
-
- for (i=0 ; i<numframes ; i++)
- {
- poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
- posenum++;
-
- ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
- }
-
- return ptemp;
-}
-
-//=========================================================
-
-/*
-=================
-Mod_FloodFillSkin
-
-Fill background pixels so mipmapping doesn't have haloes - Ed
-=================
-*/
-
-typedef struct
-{
- short x, y;
-} floodfill_t;
-
-extern unsigned d_8to24table[];
-
-// must be a power of 2
-#define FLOODFILL_FIFO_SIZE 0x1000
-#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
-
-#define FLOODFILL_STEP( off, dx, dy ) \
-{ \
- if (pos[off] == fillcolor) \
- { \
- pos[off] = 255; \
- fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
- } \
- else if (pos[off] != 255) fdc = pos[off]; \
-}
-
-void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
-{
- byte fillcolor = *skin; // assume this is the pixel to fill
- floodfill_t fifo[FLOODFILL_FIFO_SIZE];
- int inpt = 0, outpt = 0;
- int filledcolor = -1;
- int i;
-
- if (filledcolor == -1)
- {
- filledcolor = 0;
- // attempt to find opaque black
- for (i = 0; i < 256; ++i)
- if (d_8to24table[i] == (255 << 0)) // alpha 1.0
- {
- filledcolor = i;
- break;
- }
- }
-
- // can't fill to filled color or to transparent color (used as visited marker)
- if ((fillcolor == filledcolor) || (fillcolor == 255))
- {
- //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
- return;
- }
-
- fifo[inpt].x = 0, fifo[inpt].y = 0;
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
-
- while (outpt != inpt)
- {
- int x = fifo[outpt].x, y = fifo[outpt].y;
- int fdc = filledcolor;
- byte *pos = &skin[x + skinwidth * y];
-
- outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
-
- if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
- if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
- if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
- if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
- skin[x + skinwidth * y] = fdc;
- }
-}
-
-/*
-===============
-Mod_LoadAllSkins
-===============
-*/
-void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
-{
- int i, j, k;
- char name[32];
- int s;
- byte *copy;
- byte *skin;
- byte *texels;
- daliasskingroup_t *pinskingroup;
- int groupskins;
- daliasskininterval_t *pinskinintervals;
-
- skin = (byte *)(pskintype + 1);
-
- if (numskins < 1 || numskins > MAX_SKINS)
- Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
-
- s = pheader->skinwidth * pheader->skinheight;
-
- for (i=0 ; i<numskins ; i++)
- {
- if (pskintype->type == ALIAS_SKIN_SINGLE) {
- Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
-
- // save 8 bit texels for the player model to remap
- // if (!strcmp(loadmodel->name,"progs/player.mdl")) {
- texels = (byte*) Hunk_AllocName(s, loadname);
- pheader->texels[i] = texels - (byte *)pheader;
- memcpy (texels, (byte *)(pskintype + 1), s);
- // }
- sprintf (name, "%s_%i", loadmodel->name, i);
- pheader->gl_texturenum[i][0] =
- pheader->gl_texturenum[i][1] =
- pheader->gl_texturenum[i][2] =
- pheader->gl_texturenum[i][3] =
- GL_LoadTexture (name, pheader->skinwidth,
- pheader->skinheight, (byte *)(pskintype + 1), true, false);
- pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
- } else {
- // animating skin group. yuck.
- pskintype++;
- pinskingroup = (daliasskingroup_t *)pskintype;
- groupskins = LittleLong (pinskingroup->numskins);
- pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
-
- pskintype = (daliasskintype_t *)(pinskinintervals + groupskins);
-
- for (j=0 ; j<groupskins ; j++)
- {
- Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
- if (j == 0) {
- texels = (byte*) Hunk_AllocName(s, loadname);
- pheader->texels[i] = texels - (byte *)pheader;
- memcpy (texels, (byte *)(pskintype), s);
- }
- sprintf (name, "%s_%i_%i", loadmodel->name, i,j);
- pheader->gl_texturenum[i][j&3] =
- GL_LoadTexture (name, pheader->skinwidth,
- pheader->skinheight, (byte *)(pskintype), true, false);
- pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
- }
- k = j;
- for (/* */; j < 4; j++)
- pheader->gl_texturenum[i][j&3] =
- pheader->gl_texturenum[i][j - k];
- }
- }
-
- return (void *)pskintype;
-}
-
-//=========================================================================
-
-/*
-=================
-Mod_LoadAliasModel
-=================
-*/
-void Mod_LoadAliasModel (model_t *mod, void *buffer)
-{
- int i, j;
- mdl_t *pinmodel;
- stvert_t *pinstverts;
- dtriangle_t *pintriangles;
- int version, numframes, numskins;
- int size;
- daliasframetype_t *pframetype;
- daliasskintype_t *pskintype;
- int start, end, total;
-
- start = Hunk_LowMark ();
-
- pinmodel = (mdl_t *)buffer;
-
- version = LittleLong (pinmodel->version);
- if (version != ALIAS_VERSION)
- Sys_Error ("%s has wrong version number (%i should be %i)",
- mod->name, version, ALIAS_VERSION);
-
-//
-// allocate space for a working header, plus all the data except the frames,
-// skin and group info
-//
- size = sizeof (aliashdr_t)
- + (LittleLong (pinmodel->numframes) - 1) *
- sizeof (pheader->frames[0]);
- pheader = (aliashdr_t*) Hunk_AllocName (size, loadname);
-
- mod->flags = LittleLong (pinmodel->flags);
-
-//
-// endian-adjust and copy the data, starting with the alias model header
-//
- pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
- pheader->numskins = LittleLong (pinmodel->numskins);
- pheader->skinwidth = LittleLong (pinmodel->skinwidth);
- pheader->skinheight = LittleLong (pinmodel->skinheight);
-
- if (pheader->skinheight > MAX_LBM_HEIGHT)
- Sys_Error ("model %s has a skin taller than %d", mod->name,
- MAX_LBM_HEIGHT);
-
- pheader->numverts = LittleLong (pinmodel->numverts);
-
- if (pheader->numverts <= 0)
- Sys_Error ("model %s has no vertices", mod->name);
-
- if (pheader->numverts > MAXALIASVERTS)
- Sys_Error ("model %s has too many vertices", mod->name);
-
- pheader->numtris = LittleLong (pinmodel->numtris);
-
- if (pheader->numtris <= 0)
- Sys_Error ("model %s has no triangles", mod->name);
-
- pheader->numframes = LittleLong (pinmodel->numframes);
- numframes = pheader->numframes;
- if (numframes < 1)
- Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
-
- pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
- mod->synctype = (synctype_t) LittleLong (pinmodel->synctype);
- mod->numframes = pheader->numframes;
-
- for (i=0 ; i<3 ; i++)
- {
- pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
- pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
- pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
- }
-
-
-//
-// load the skins
-//
- pskintype = (daliasskintype_t *)&pinmodel[1];
- pskintype = (daliasskintype_t*) Mod_LoadAllSkins (pheader->numskins, pskintype);
-
-//
-// load base s and t vertices
-//
- pinstverts = (stvert_t *)pskintype;
-
- for (i=0 ; i<pheader->numverts ; i++)
- {
- stverts[i].onseam = LittleLong (pinstverts[i].onseam);
- stverts[i].s = LittleLong (pinstverts[i].s);
- stverts[i].t = LittleLong (pinstverts[i].t);
- }
-
-//
-// load triangle lists
-//
- pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
-
- for (i=0 ; i<pheader->numtris ; i++)
- {
- triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
-
- for (j=0 ; j<3 ; j++)
- {
- triangles[i].vertindex[j] =
- LittleLong (pintriangles[i].vertindex[j]);
- }
- }
-
-//
-// load the frames
-//
- posenum = 0;
- pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
-
- for (i=0 ; i<numframes ; i++)
- {
- aliasframetype_t frametype;
-
- frametype = (aliasframetype_t) LittleLong (pframetype->type);
-
- if (frametype == ALIAS_SINGLE)
- {
- pframetype = (daliasframetype_t *)
- Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
- }
- else
- {
- pframetype = (daliasframetype_t *)
- Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
- }
- }
-
- pheader->numposes = posenum;
-
- mod->type = mod_alias;
-
-// FIXME: do this right
- mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
- mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
-
- //
- // build the draw lists
- //
- GL_MakeAliasModelDisplayLists (mod, pheader);
-
-//
-// move the complete, relocatable alias model to the cache
-//
- end = Hunk_LowMark ();
- total = end - start;
-
- Cache_Alloc (&mod->cache, total, loadname);
- if (!mod->cache.data)
- return;
- memcpy (mod->cache.data, pheader, total);
-
- Hunk_FreeToLowMark (start);
-}
-
-//=============================================================================
-
-/*
-=================
-Mod_LoadSpriteFrame
-=================
-*/
-void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
-{
- dspriteframe_t *pinframe;
- mspriteframe_t *pspriteframe;
- int i, width, height, size, origin[2];
- unsigned short *ppixout;
- byte *ppixin;
- char name[64];
-
- pinframe = (dspriteframe_t *)pin;
-
- width = LittleLong (pinframe->width);
- height = LittleLong (pinframe->height);
- size = width * height;
-
- pspriteframe = (mspriteframe_t*) Hunk_AllocName (sizeof (mspriteframe_t),loadname);
-
- Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
-
- *ppframe = pspriteframe;
-
- pspriteframe->width = width;
- pspriteframe->height = height;
- origin[0] = LittleLong (pinframe->origin[0]);
- origin[1] = LittleLong (pinframe->origin[1]);
-
- pspriteframe->up = origin[1];
- pspriteframe->down = origin[1] - height;
- pspriteframe->left = origin[0];
- pspriteframe->right = width + origin[0];
-
- sprintf (name, "%s_%i", loadmodel->name, framenum);
- pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true);
-
- return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
-}
-
-
-/*
-=================
-Mod_LoadSpriteGroup
-=================
-*/
-void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum)
-{
- dspritegroup_t *pingroup;
- mspritegroup_t *pspritegroup;
- int i, numframes;
- dspriteinterval_t *pin_intervals;
- float *poutintervals;
- void *ptemp;
-
- pingroup = (dspritegroup_t *)pin;
-
- numframes = LittleLong (pingroup->numframes);
-
- pspritegroup = (mspritegroup_t*) Hunk_AllocName (sizeof (mspritegroup_t) +
- (numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
-
- pspritegroup->numframes = numframes;
-
- *ppframe = (mspriteframe_t *)pspritegroup;
-
- pin_intervals = (dspriteinterval_t *)(pingroup + 1);
-
- poutintervals = (float*) Hunk_AllocName (numframes * sizeof (float), loadname);
-
- pspritegroup->intervals = poutintervals;
-
- for (i=0 ; i<numframes ; i++)
- {
- *poutintervals = LittleFloat (pin_intervals->interval);
- if (*poutintervals <= 0.0)
- Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
-
- poutintervals++;
- pin_intervals++;
- }
-
- ptemp = (void *)pin_intervals;
-
- for (i=0 ; i<numframes ; i++)
- {
- ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i);
- }
-
- return ptemp;
-}
-
-
-/*
-=================
-Mod_LoadSpriteModel
-=================
-*/
-void Mod_LoadSpriteModel (model_t *mod, void *buffer)
-{
- int i;
- int version;
- dsprite_t *pin;
- msprite_t *psprite;
- int numframes;
- int size;
- dspriteframetype_t *pframetype;
-
- pin = (dsprite_t *)buffer;
-
- version = LittleLong (pin->version);
- if (version != SPRITE_VERSION)
- Sys_Error ("%s has wrong version number "
- "(%i should be %i)", mod->name, version, SPRITE_VERSION);
-
- numframes = LittleLong (pin->numframes);
-
- size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
-
- psprite = (msprite_t*) Hunk_AllocName (size, loadname);
-
- mod->cache.data = psprite;
-
- psprite->type = LittleLong (pin->type);
- psprite->maxwidth = LittleLong (pin->width);
- psprite->maxheight = LittleLong (pin->height);
- psprite->beamlength = LittleFloat (pin->beamlength);
- mod->synctype = (synctype_t) LittleLong (pin->synctype);
- psprite->numframes = numframes;
-
- mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
- mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
- mod->mins[2] = -psprite->maxheight/2;
- mod->maxs[2] = psprite->maxheight/2;
-
-//
-// load the frames
-//
- if (numframes < 1)
- Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
-
- mod->numframes = numframes;
-
- pframetype = (dspriteframetype_t *)(pin + 1);
-
- for (i=0 ; i<numframes ; i++)
- {
- spriteframetype_t frametype;
-
- frametype = (spriteframetype_t) LittleLong (pframetype->type);
- psprite->frames[i].type = frametype;
-
- if (frametype == SPR_SINGLE)
- {
- pframetype = (dspriteframetype_t *)
- Mod_LoadSpriteFrame (pframetype + 1,
- &psprite->frames[i].frameptr, i);
- }
- else
- {
- pframetype = (dspriteframetype_t *)
- Mod_LoadSpriteGroup (pframetype + 1,
- &psprite->frames[i].frameptr, i);
- }
- }
-
- mod->type = mod_sprite;
-}
-
-//=============================================================================
-
-/*
-================
-Mod_Print
-================
-*/
-void Mod_Print (void)
-{
- int i;
- model_t *mod;
-
- Con_Printf ("Cached models:\n");
- for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
- {
- Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
- }
-}
-
-
diff --git a/samples/quake/jni/gl_model.h b/samples/quake/jni/gl_model.h
deleted file mode 100644
index cdcacbe..0000000
--- a/samples/quake/jni/gl_model.h
+++ /dev/null
@@ -1,430 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-#ifndef __MODEL__
-#define __MODEL__
-
-#include "modelgen.h"
-#include "spritegn.h"
-
-/*
-
-d*_t structures are on-disk representations
-m*_t structures are in-memory
-
-*/
-
-// entity effects
-
-#define EF_BRIGHTFIELD 1
-#define EF_MUZZLEFLASH 2
-#define EF_BRIGHTLIGHT 4
-#define EF_DIMLIGHT 8
-
-
-/*
-==============================================================================
-
-BRUSH MODELS
-
-==============================================================================
-*/
-
-
-//
-// in memory representation
-//
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
-typedef struct
-{
- vec3_t position;
-} mvertex_t;
-
-#define SIDE_FRONT 0
-#define SIDE_BACK 1
-#define SIDE_ON 2
-
-
-// plane_t structure
-// !!! if this is changed, it must be changed in asm_i386.h too !!!
-typedef struct mplane_s
-{
- vec3_t normal;
- float dist;
- byte type; // for texture axis selection and fast side tests
- byte signbits; // signx + signy<<1 + signz<<1
- byte pad[2];
-} mplane_t;
-
-typedef struct texture_s
-{
- char name[16];
- unsigned width, height;
- int gl_texturenum;
- struct msurface_s *texturechain; // for gl_texsort drawing
- int anim_total; // total tenths in sequence ( 0 = no)
- int anim_min, anim_max; // time for this frame min <=time< max
- struct texture_s *anim_next; // in the animation sequence
- struct texture_s *alternate_anims; // bmodels in frmae 1 use these
- unsigned offsets[MIPLEVELS]; // four mip maps stored
-} texture_t;
-
-
-#define SURF_PLANEBACK 2
-#define SURF_DRAWSKY 4
-#define SURF_DRAWSPRITE 8
-#define SURF_DRAWTURB 0x10
-#define SURF_DRAWTILED 0x20
-#define SURF_DRAWBACKGROUND 0x40
-#define SURF_UNDERWATER 0x80
-
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
-typedef struct
-{
- unsigned short v[2];
- unsigned int cachededgeoffset;
-} medge_t;
-
-typedef struct
-{
- float vecs[2][4];
- float mipadjust;
- texture_t *texture;
- int flags;
-} mtexinfo_t;
-
-#define VERTEXSIZE 7
-
-typedef struct glpoly_s
-{
- struct glpoly_s *next;
- struct glpoly_s *chain;
- int numverts;
- int flags; // for SURF_UNDERWATER
- float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
-} glpoly_t;
-
-typedef struct msurface_s
-{
- int visframe; // should be drawn when node is crossed
-
- mplane_t *plane;
- int flags;
-
- int firstedge; // look up in model->surfedges[], negative numbers
- int numedges; // are backwards edges
-
- short texturemins[2];
- short extents[2];
-
- int light_s, light_t; // gl lightmap coordinates
-
- glpoly_t *polys; // multiple if warped
- struct msurface_s *texturechain;
-
- mtexinfo_t *texinfo;
-
-// lighting info
- int dlightframe;
- int dlightbits;
-
- int lightmaptexturenum;
- byte styles[MAXLIGHTMAPS];
- int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
- qboolean cached_dlight; // true if dynamic light in cache
- byte *samples; // [numstyles*surfsize]
-} msurface_t;
-
-typedef struct mnode_s
-{
-// common with leaf
- int contents; // 0, to differentiate from leafs
- int visframe; // node needs to be traversed if current
-
- float minmaxs[6]; // for bounding box culling
-
- struct mnode_s *parent;
-
-// node specific
- mplane_t *plane;
- struct mnode_s *children[2];
-
- unsigned short firstsurface;
- unsigned short numsurfaces;
-} mnode_t;
-
-
-
-typedef struct mleaf_s
-{
-// common with node
- int contents; // wil be a negative contents number
- int visframe; // node needs to be traversed if current
-
- float minmaxs[6]; // for bounding box culling
-
- struct mnode_s *parent;
-
-// leaf specific
- byte *compressed_vis;
- efrag_t *efrags;
-
- msurface_t **firstmarksurface;
- int nummarksurfaces;
- int key; // BSP sequence number for leaf's contents
- byte ambient_sound_level[NUM_AMBIENTS];
-} mleaf_t;
-
-// !!! if this is changed, it must be changed in asm_i386.h too !!!
-typedef struct
-{
- dclipnode_t *clipnodes;
- mplane_t *planes;
- int firstclipnode;
- int lastclipnode;
- vec3_t clip_mins;
- vec3_t clip_maxs;
-} hull_t;
-
-/*
-==============================================================================
-
-SPRITE MODELS
-
-==============================================================================
-*/
-
-
-// FIXME: shorten these?
-typedef struct mspriteframe_s
-{
- int width;
- int height;
- float up, down, left, right;
- int gl_texturenum;
-} mspriteframe_t;
-
-typedef struct
-{
- int numframes;
- float *intervals;
- mspriteframe_t *frames[1];
-} mspritegroup_t;
-
-typedef struct
-{
- spriteframetype_t type;
- mspriteframe_t *frameptr;
-} mspriteframedesc_t;
-
-typedef struct
-{
- int type;
- int maxwidth;
- int maxheight;
- int numframes;
- float beamlength; // remove?
- void *cachespot; // remove?
- mspriteframedesc_t frames[1];
-} msprite_t;
-
-
-/*
-==============================================================================
-
-ALIAS MODELS
-
-Alias models are position independent, so the cache manager can move them.
-==============================================================================
-*/
-
-typedef struct
-{
- int firstpose;
- int numposes;
- float interval;
- trivertx_t bboxmin;
- trivertx_t bboxmax;
- int frame;
- char name[16];
-} maliasframedesc_t;
-
-typedef struct
-{
- trivertx_t bboxmin;
- trivertx_t bboxmax;
- int frame;
-} maliasgroupframedesc_t;
-
-typedef struct
-{
- int numframes;
- int intervals;
- maliasgroupframedesc_t frames[1];
-} maliasgroup_t;
-
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
-typedef struct mtriangle_s {
- int facesfront;
- int vertindex[3];
-} mtriangle_t;
-
-
-#define MAX_SKINS 32
-typedef struct {
- int ident;
- int version;
- vec3_t scale;
- vec3_t scale_origin;
- float boundingradius;
- vec3_t eyeposition;
- int numskins;
- int skinwidth;
- int skinheight;
- int numverts;
- int numtris;
- int numframes;
- synctype_t synctype;
- int flags;
- float size;
-
- int numposes;
- int poseverts;
- int posedata; // numposes*poseverts trivert_t
- int commands; // gl command list with embedded s/t
- int gl_texturenum[MAX_SKINS][4];
- int texels[MAX_SKINS]; // only for player skins
- maliasframedesc_t frames[1]; // variable sized
-} aliashdr_t;
-
-#define MAXALIASVERTS 1024
-#define MAXALIASFRAMES 256
-#define MAXALIASTRIS 2048
-extern aliashdr_t *pheader;
-extern stvert_t stverts[MAXALIASVERTS];
-extern mtriangle_t triangles[MAXALIASTRIS];
-extern trivertx_t *poseverts[MAXALIASFRAMES];
-
-//===================================================================
-
-//
-// Whole model
-//
-
-typedef enum {mod_brush, mod_sprite, mod_alias, modtype_t_max = 1 << 30} modtype_t;
-
-#define EF_ROCKET 1 // leave a trail
-#define EF_GRENADE 2 // leave a trail
-#define EF_GIB 4 // leave a trail
-#define EF_ROTATE 8 // rotate (bonus items)
-#define EF_TRACER 16 // green split trail
-#define EF_ZOMGIB 32 // small blood trail
-#define EF_TRACER2 64 // orange split trail + rotate
-#define EF_TRACER3 128 // purple trail
-
-typedef struct model_s
-{
- char name[MAX_QPATH];
- qboolean needload; // bmodels and sprites don't cache normally
-
- modtype_t type;
- int numframes;
- synctype_t synctype;
-
- int flags;
-
-//
-// volume occupied by the model graphics
-//
- vec3_t mins, maxs;
- float radius;
-
-//
-// solid volume for clipping
-//
- qboolean clipbox;
- vec3_t clipmins, clipmaxs;
-
-//
-// brush model
-//
- int firstmodelsurface, nummodelsurfaces;
-
- int numsubmodels;
- dmodel_t *submodels;
-
- int numplanes;
- mplane_t *planes;
-
- int numleafs; // number of visible leafs, not counting 0
- mleaf_t *leafs;
-
- int numvertexes;
- mvertex_t *vertexes;
-
- int numedges;
- medge_t *edges;
-
- int numnodes;
- mnode_t *nodes;
-
- int numtexinfo;
- mtexinfo_t *texinfo;
-
- int numsurfaces;
- msurface_t *surfaces;
-
- int numsurfedges;
- int *surfedges;
-
- int numclipnodes;
- dclipnode_t *clipnodes;
-
- int nummarksurfaces;
- msurface_t **marksurfaces;
-
- hull_t hulls[MAX_MAP_HULLS];
-
- int numtextures;
- texture_t **textures;
-
- byte *visdata;
- byte *lightdata;
- char *entities;
-
-//
-// additional model data
-//
- cache_user_t cache; // only access through Mod_Extradata
-
-} model_t;
-
-//============================================================================
-
-void Mod_Init (void);
-void Mod_ClearAll (void);
-model_t *Mod_ForName (const char *name, qboolean crash);
-void *Mod_Extradata (model_t *mod); // handles caching
-void Mod_TouchModel (const char *name);
-
-mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
-byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
-
-#endif // __MODEL__
diff --git a/samples/quake/jni/gl_refrag.cpp b/samples/quake/jni/gl_refrag.cpp
deleted file mode 100644
index 41a7191..0000000
--- a/samples/quake/jni/gl_refrag.cpp
+++ /dev/null
@@ -1,234 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// r_efrag.c
-
-#include "quakedef.h"
-
-mnode_t *r_pefragtopnode;
-
-
-//===========================================================================
-
-/*
-===============================================================================
-
- ENTITY FRAGMENT FUNCTIONS
-
-===============================================================================
-*/
-
-efrag_t **lastlink;
-
-vec3_t r_emins, r_emaxs;
-
-entity_t *r_addent;
-
-
-/*
-================
-R_RemoveEfrags
-
-Call when removing an object from the world or moving it to another position
-================
-*/
-void R_RemoveEfrags (entity_t *ent)
-{
- efrag_t *ef, *old, *walk, **prev;
-
- ef = ent->efrag;
-
- while (ef)
- {
- prev = &ef->leaf->efrags;
- while (1)
- {
- walk = *prev;
- if (!walk)
- break;
- if (walk == ef)
- { // remove this fragment
- *prev = ef->leafnext;
- break;
- }
- else
- prev = &walk->leafnext;
- }
-
- old = ef;
- ef = ef->entnext;
-
- // put it on the free list
- old->entnext = cl.free_efrags;
- cl.free_efrags = old;
- }
-
- ent->efrag = NULL;
-}
-
-/*
-===================
-R_SplitEntityOnNode
-===================
-*/
-void R_SplitEntityOnNode (mnode_t *node)
-{
- efrag_t *ef;
- mplane_t *splitplane;
- mleaf_t *leaf;
- int sides;
-
- if (node->contents == CONTENTS_SOLID)
- {
- return;
- }
-
-// add an efrag if the node is a leaf
-
- if ( node->contents < 0)
- {
- if (!r_pefragtopnode)
- r_pefragtopnode = node;
-
- leaf = (mleaf_t *)node;
-
-// grab an efrag off the free list
- ef = cl.free_efrags;
- if (!ef)
- {
- Con_Printf ("Too many efrags!\n");
- return; // no free fragments...
- }
- cl.free_efrags = cl.free_efrags->entnext;
-
- ef->entity = r_addent;
-
-// add the entity link
- *lastlink = ef;
- lastlink = &ef->entnext;
- ef->entnext = NULL;
-
-// set the leaf links
- ef->leaf = leaf;
- ef->leafnext = leaf->efrags;
- leaf->efrags = ef;
-
- return;
- }
-
-// NODE_MIXED
-
- splitplane = node->plane;
- sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane);
-
- if (sides == 3)
- {
- // split on this plane
- // if this is the first splitter of this bmodel, remember it
- if (!r_pefragtopnode)
- r_pefragtopnode = node;
- }
-
-// recurse down the contacted sides
- if (sides & 1)
- R_SplitEntityOnNode (node->children[0]);
-
- if (sides & 2)
- R_SplitEntityOnNode (node->children[1]);
-}
-
-
-
-/*
-===========
-R_AddEfrags
-===========
-*/
-void R_AddEfrags (entity_t *ent)
-{
- model_t *entmodel;
- int i;
-
- if (!ent->model)
- return;
-
- r_addent = ent;
-
- lastlink = &ent->efrag;
- r_pefragtopnode = NULL;
-
- entmodel = ent->model;
-
- for (i=0 ; i<3 ; i++)
- {
- r_emins[i] = ent->origin[i] + entmodel->mins[i];
- r_emaxs[i] = ent->origin[i] + entmodel->maxs[i];
- }
-
- R_SplitEntityOnNode (cl.worldmodel->nodes);
-
- ent->topnode = r_pefragtopnode;
-}
-
-
-/*
-================
-R_StoreEfrags
-
-// FIXME: a lot of this goes away with edge-based
-================
-*/
-void R_StoreEfrags (efrag_t **ppefrag)
-{
- entity_t *pent;
- model_t *clmodel;
- efrag_t *pefrag;
-
-
- while ((pefrag = *ppefrag) != NULL)
- {
- pent = pefrag->entity;
- clmodel = pent->model;
-
- switch (clmodel->type)
- {
- case mod_alias:
- case mod_brush:
- case mod_sprite:
- pent = pefrag->entity;
-
- if ((pent->visframe != r_framecount) &&
- (cl_numvisedicts < MAX_VISEDICTS))
- {
- cl_visedicts[cl_numvisedicts++] = pent;
-
- // mark that we've recorded this entity for this frame
- pent->visframe = r_framecount;
- }
-
- ppefrag = &pefrag->leafnext;
- break;
-
- default:
- Sys_Error ("R_StoreEfrags: Bad entity type %d\n", clmodel->type);
- }
- }
-}
-
-
diff --git a/samples/quake/jni/gl_rlight.cpp b/samples/quake/jni/gl_rlight.cpp
deleted file mode 100644
index cbb089e..0000000
--- a/samples/quake/jni/gl_rlight.cpp
+++ /dev/null
@@ -1,387 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// r_light.c
-
-#include "quakedef.h"
-
-int r_dlightframecount;
-
-
-/*
-==================
-R_AnimateLight
-==================
-*/
-void R_AnimateLight (void)
-{
- int i,j,k;
-
-//
-// light animations
-// 'm' is normal light, 'a' is no light, 'z' is double bright
- i = (int)(cl.time*10);
- for (j=0 ; j<MAX_LIGHTSTYLES ; j++)
- {
- if (!cl_lightstyle[j].length)
- {
- d_lightstylevalue[j] = 256;
- continue;
- }
- k = i % cl_lightstyle[j].length;
- k = cl_lightstyle[j].map[k] - 'a';
- k = k*22;
- d_lightstylevalue[j] = k;
- }
-}
-
-/*
-=============================================================================
-
-DYNAMIC LIGHTS BLEND RENDERING
-
-=============================================================================
-*/
-
-void AddLightBlend (float r, float g, float b, float a2)
-{
- float a;
-
- v_blend[3] = a = v_blend[3] + a2*(1-v_blend[3]);
-
- a2 = a2/a;
-
- v_blend[0] = v_blend[1]*(1-a2) + r*a2;
- v_blend[1] = v_blend[1]*(1-a2) + g*a2;
- v_blend[2] = v_blend[2]*(1-a2) + b*a2;
-}
-
-void R_RenderDlight (dlight_t *light)
-{
- int i, j;
- float a;
- vec3_t v;
- float rad;
-
- rad = light->radius * 0.35;
-
- VectorSubtract (light->origin, r_origin, v);
- if (Length (v) < rad)
- { // view is inside the dlight
- AddLightBlend (1, 0.5, 0, light->radius * 0.0003);
- return;
- }
-
-#ifdef USE_OPENGLES
- glEnableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
- glColorPointer(4, GL_FLOAT, 0, gColorBuffer);
-
- {
- float* pPos = gVertexBuffer;
- float* pColor = gColorBuffer;
- *pColor++ = 0.2f;
- *pColor++ = 0.1f;
- *pColor++ = 0.0f;
- *pColor++ = 1.0f;
- for (i=0 ; i<3 ; i++)
- *pPos++ = light->origin[i] - vpn[i]*rad;
- for (i=16 ; i>=0 ; i--)
- {
- *pColor++ = 0.0f;
- *pColor++ = 0.0f;
- *pColor++ = 0.0f;
- *pColor++ = 0.0f;
- a = i/16.0 * M_PI*2;
- for (j=0 ; j<3 ; j++)
- *pPos++ = light->origin[j] + vright[j]*cos(a)*rad
- + vup[j]*sin(a)*rad;
- }
- }
- glDrawArrays(GL_TRIANGLE_FAN, 0, 18);
- glDisableClientState(GL_COLOR_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glColor3f(0,0,0); // Ensure the color ends up being zero just like the non-OpenGLES code
-
-#else
- glBegin (GL_TRIANGLE_FAN);
- glColor3f (0.2,0.1,0.0);
- for (i=0 ; i<3 ; i++)
- v[i] = light->origin[i] - vpn[i]*rad;
- glVertex3fv (v);
- glColor3f (0,0,0);
- for (i=16 ; i>=0 ; i--)
- {
- a = i/16.0 * M_PI*2;
- for (j=0 ; j<3 ; j++)
- v[j] = light->origin[j] + vright[j]*cos(a)*rad
- + vup[j]*sin(a)*rad;
- glVertex3fv (v);
- }
- glEnd ();
-#endif
-}
-
-/*
-=============
-R_RenderDlights
-=============
-*/
-void R_RenderDlights (void)
-{
- int i;
- dlight_t *l;
-
- if (!gl_flashblend.value)
- return;
-
- r_dlightframecount = r_framecount + 1; // because the count hasn't
- // advanced yet for this frame
- glDepthMask (0);
- glDisable (GL_TEXTURE_2D);
- glShadeModel (GL_SMOOTH);
- glEnable (GL_BLEND);
- glBlendFunc (GL_ONE, GL_ONE);
-
- l = cl_dlights;
- for (i=0 ; i<MAX_DLIGHTS ; i++, l++)
- {
- if (l->die < cl.time || !l->radius)
- continue;
- R_RenderDlight (l);
- }
-
- glColor3f (1,1,1);
- glDisable (GL_BLEND);
- glEnable (GL_TEXTURE_2D);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDepthMask (1);
-}
-
-
-/*
-=============================================================================
-
-DYNAMIC LIGHTS
-
-=============================================================================
-*/
-
-/*
-=============
-R_MarkLights
-=============
-*/
-void R_MarkLights (dlight_t *light, int bit, mnode_t *node)
-{
- mplane_t *splitplane;
- float dist;
- msurface_t *surf;
- int i;
-
- if (node->contents < 0)
- return;
-
- splitplane = node->plane;
- dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
-
- if (dist > light->radius)
- {
- R_MarkLights (light, bit, node->children[0]);
- return;
- }
- if (dist < -light->radius)
- {
- R_MarkLights (light, bit, node->children[1]);
- return;
- }
-
-// mark the polygons
- surf = cl.worldmodel->surfaces + node->firstsurface;
- for (i=0 ; i<node->numsurfaces ; i++, surf++)
- {
- if (surf->dlightframe != r_dlightframecount)
- {
- surf->dlightbits = 0;
- surf->dlightframe = r_dlightframecount;
- }
- surf->dlightbits |= bit;
- }
-
- R_MarkLights (light, bit, node->children[0]);
- R_MarkLights (light, bit, node->children[1]);
-}
-
-
-/*
-=============
-R_PushDlights
-=============
-*/
-void R_PushDlights (void)
-{
- int i;
- dlight_t *l;
-
- if (gl_flashblend.value)
- return;
-
- r_dlightframecount = r_framecount + 1; // because the count hasn't
- // advanced yet for this frame
- l = cl_dlights;
-
- for (i=0 ; i<MAX_DLIGHTS ; i++, l++)
- {
- if (l->die < cl.time || !l->radius)
- continue;
- R_MarkLights ( l, 1<<i, cl.worldmodel->nodes );
- }
-}
-
-
-/*
-=============================================================================
-
-LIGHT SAMPLING
-
-=============================================================================
-*/
-
-mplane_t *lightplane;
-vec3_t lightspot;
-
-int RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
-{
- int r;
- float front, back, frac;
- int side;
- mplane_t *plane;
- vec3_t mid;
- msurface_t *surf;
- int s, t, ds, dt;
- int i;
- mtexinfo_t *tex;
- byte *lightmap;
- unsigned scale;
- int maps;
-
- if (node->contents < 0)
- return -1; // didn't hit anything
-
-// calculate mid point
-
-// FIXME: optimize for axial
- plane = node->plane;
- front = DotProduct (start, plane->normal) - plane->dist;
- back = DotProduct (end, plane->normal) - plane->dist;
- side = front < 0;
-
- if ( (back < 0) == side)
- return RecursiveLightPoint (node->children[side], start, end);
-
- frac = front / (front-back);
- mid[0] = start[0] + (end[0] - start[0])*frac;
- mid[1] = start[1] + (end[1] - start[1])*frac;
- mid[2] = start[2] + (end[2] - start[2])*frac;
-
-// go down front side
- r = RecursiveLightPoint (node->children[side], start, mid);
- if (r >= 0)
- return r; // hit something
-
- if ( (back < 0) == side )
- return -1; // didn't hit anuthing
-
-// check for impact on this node
- VectorCopy (mid, lightspot);
- lightplane = plane;
-
- surf = cl.worldmodel->surfaces + node->firstsurface;
- for (i=0 ; i<node->numsurfaces ; i++, surf++)
- {
- if (surf->flags & SURF_DRAWTILED)
- continue; // no lightmaps
-
- tex = surf->texinfo;
-
- s = (int) (DotProduct (mid, tex->vecs[0]) + tex->vecs[0][3]);
- t = (int) (DotProduct (mid, tex->vecs[1]) + tex->vecs[1][3]);
-
- if (s < surf->texturemins[0] ||
- t < surf->texturemins[1])
- continue;
-
- ds = s - surf->texturemins[0];
- dt = t - surf->texturemins[1];
-
- if ( ds > surf->extents[0] || dt > surf->extents[1] )
- continue;
-
- if (!surf->samples)
- return 0;
-
- ds >>= 4;
- dt >>= 4;
-
- lightmap = surf->samples;
- r = 0;
- if (lightmap)
- {
-
- lightmap += dt * ((surf->extents[0]>>4)+1) + ds;
-
- for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
- maps++)
- {
- scale = d_lightstylevalue[surf->styles[maps]];
- r += *lightmap * scale;
- lightmap += ((surf->extents[0]>>4)+1) *
- ((surf->extents[1]>>4)+1);
- }
-
- r >>= 8;
- }
-
- return r;
- }
-
-// go down back side
- return RecursiveLightPoint (node->children[!side], mid, end);
-}
-
-int R_LightPoint (vec3_t p)
-{
- vec3_t end;
- int r;
-
- if (!cl.worldmodel->lightdata)
- return 255;
-
- end[0] = p[0];
- end[1] = p[1];
- end[2] = p[2] - 2048;
-
- r = RecursiveLightPoint (cl.worldmodel->nodes, p, end);
-
- if (r == -1)
- r = 0;
-
- return r;
-}
diff --git a/samples/quake/jni/gl_rmain.cpp b/samples/quake/jni/gl_rmain.cpp
deleted file mode 100644
index 03e7889..0000000
--- a/samples/quake/jni/gl_rmain.cpp
+++ /dev/null
@@ -1,1529 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// r_main.c
-
-#include "quakedef.h"
-
-entity_t r_worldentity;
-
-qboolean r_cache_thrash; // compatability
-
-vec3_t modelorg, r_entorigin;
-entity_t *currententity;
-
-int r_visframecount; // bumped when going to a new PVS
-int r_framecount; // used for dlight push checking
-
-mplane_t frustum[4];
-
-int c_brush_polys, c_alias_polys;
-
-qboolean envmap; // true during envmap command capture
-
-int currenttexture = -1; // to avoid unnecessary texture sets
-
-int cnttextures[2] = {-1, -1}; // cached
-
-int particletexture; // little dot for particles
-int playertextures; // up to 16 color translated skins
-
-int mirrortexturenum; // quake texturenum, not gltexturenum
-qboolean mirror;
-mplane_t *mirror_plane;
-
-//
-// view origin
-//
-vec3_t vup;
-vec3_t vpn;
-vec3_t vright;
-vec3_t r_origin;
-
-float r_world_matrix[16];
-float r_base_world_matrix[16];
-
-//
-// screen size info
-//
-refdef_t r_refdef;
-
-mleaf_t *r_viewleaf, *r_oldviewleaf;
-
-texture_t *r_notexture_mip;
-
-int d_lightstylevalue[256]; // 8.8 fraction of base light value
-
-
-void R_MarkLeaves (void);
-
-cvar_t r_norefresh = CVAR2("r_norefresh","0");
-cvar_t r_drawentities = CVAR2("r_drawentities","1");
-cvar_t r_drawviewmodel = CVAR2("r_drawviewmodel","1");
-cvar_t r_speeds = CVAR2("r_speeds","0");
-cvar_t r_fullbright = CVAR2("r_fullbright","0");
-cvar_t r_lightmap = CVAR2("r_lightmap","0");
-cvar_t r_shadows = CVAR2("r_shadows","0");
-cvar_t r_mirroralpha = CVAR2("r_mirroralpha","1");
-cvar_t r_wateralpha = CVAR2("r_wateralpha","1");
-cvar_t r_dynamic = CVAR2("r_dynamic","1");
-cvar_t r_novis = CVAR2("r_novis","0");
-
-cvar_t gl_finish = CVAR2("gl_finish","0");
-cvar_t gl_clear = CVAR2("gl_clear","0");
-cvar_t gl_cull = CVAR2("gl_cull","1");
-cvar_t gl_texsort = CVAR2("gl_texsort","1");
-cvar_t gl_smoothmodels = CVAR2("gl_smoothmodels","1");
-cvar_t gl_affinemodels = CVAR2("gl_affinemodels","1");
-cvar_t gl_polyblend = CVAR2("gl_polyblend","1");
-cvar_t gl_flashblend = CVAR2("gl_flashblend","1");
-cvar_t gl_playermip = CVAR2("gl_playermip","0");
-cvar_t gl_nocolors = CVAR2("gl_nocolors","0");
-cvar_t gl_keeptjunctions = CVAR2("gl_keeptjunctions","1");
-cvar_t gl_reporttjunctions = CVAR2("gl_reporttjunctions","0");
-cvar_t gl_doubleeyes = CVAR2("gl_doubleeys", "1");
-
-extern cvar_t gl_ztrick;
-
-/*
-=================
-R_CullBox
-
-Returns true if the box is completely outside the frustom
-=================
-*/
-qboolean R_CullBox (vec3_t mins, vec3_t maxs)
-{
- int i;
-
- for (i=0 ; i<4 ; i++)
- if (BoxOnPlaneSide (mins, maxs, &frustum[i]) == 2)
- return true;
- return false;
-}
-
-
-void R_RotateForEntity (entity_t *e)
-{
- glTranslatef (e->origin[0], e->origin[1], e->origin[2]);
-
- glRotatef (e->angles[1], 0, 0, 1);
- glRotatef (-e->angles[0], 0, 1, 0);
- glRotatef (e->angles[2], 1, 0, 0);
-}
-
-/*
-=============================================================
-
- SPRITE MODELS
-
-=============================================================
-*/
-
-/*
-================
-R_GetSpriteFrame
-================
-*/
-mspriteframe_t *R_GetSpriteFrame (entity_t *currententity)
-{
- msprite_t *psprite;
- mspritegroup_t *pspritegroup;
- mspriteframe_t *pspriteframe;
- int i, numframes, frame;
- float *pintervals, fullinterval, targettime, time;
-
- psprite = (msprite_t*) currententity->model->cache.data;
- frame = currententity->frame;
-
- if ((frame >= psprite->numframes) || (frame < 0))
- {
- Con_Printf ("R_DrawSprite: no such frame %d\n", frame);
- frame = 0;
- }
-
- if (psprite->frames[frame].type == SPR_SINGLE)
- {
- pspriteframe = psprite->frames[frame].frameptr;
- }
- else
- {
- pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
- pintervals = pspritegroup->intervals;
- numframes = pspritegroup->numframes;
- fullinterval = pintervals[numframes-1];
-
- time = cl.time + currententity->syncbase;
-
- // when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
- // are positive, so we don't have to worry about division by 0
- targettime = time - ((int)(time / fullinterval)) * fullinterval;
-
- for (i=0 ; i<(numframes-1) ; i++)
- {
- if (pintervals[i] > targettime)
- break;
- }
-
- pspriteframe = pspritegroup->frames[i];
- }
-
- return pspriteframe;
-}
-
-
-/*
-=================
-R_DrawSpriteModel
-
-=================
-*/
-void R_DrawSpriteModel (entity_t *e)
-{
- vec3_t point;
- mspriteframe_t *frame;
- float *up, *right;
- vec3_t v_forward, v_right, v_up;
- msprite_t *psprite;
-
- // don't even bother culling, because it's just a single
- // polygon without a surface cache
- frame = R_GetSpriteFrame (e);
- psprite = (msprite_t*) currententity->model->cache.data;
-
- if (psprite->type == SPR_ORIENTED)
- { // bullet marks on walls
- AngleVectors (currententity->angles, v_forward, v_right, v_up);
- up = v_up;
- right = v_right;
- }
- else
- { // normal sprite
- up = vup;
- right = vright;
- }
-
- glColor3f (1,1,1);
-
- GL_DisableMultitexture();
-
- GL_Bind(frame->gl_texturenum);
-
- glEnable (GL_ALPHA_TEST);
-
-#ifdef USE_OPENGLES
-
- {
- float* pPoint = gVertexBuffer;
- float texCoords[] = {
- 0, 1,
- 0, 0,
- 1, 0,
- 1, 1
- };
-
- VectorMA (e->origin, frame->down, up, point);
- VectorMA (point, frame->left, right, pPoint);
- pPoint += 3;
-
- VectorMA (e->origin, frame->up, up, point);
- VectorMA (point, frame->left, right, pPoint);
- pPoint += 3;
-
- VectorMA (e->origin, frame->up, up, point);
- VectorMA (point, frame->right, right, pPoint);
- pPoint += 3;
-
- VectorMA (e->origin, frame->down, up, point);
- VectorMA (point, frame->right, right, pPoint);
-
- glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
-
-#else
- glBegin (GL_QUADS);
-
- glTexCoord2f (0, 1);
- VectorMA (e->origin, frame->down, up, point);
- VectorMA (point, frame->left, right, point);
- glVertex3fv (point);
-
- glTexCoord2f (0, 0);
- VectorMA (e->origin, frame->up, up, point);
- VectorMA (point, frame->left, right, point);
- glVertex3fv (point);
-
- glTexCoord2f (1, 0);
- VectorMA (e->origin, frame->up, up, point);
- VectorMA (point, frame->right, right, point);
- glVertex3fv (point);
-
- glTexCoord2f (1, 1);
- VectorMA (e->origin, frame->down, up, point);
- VectorMA (point, frame->right, right, point);
- glVertex3fv (point);
-
- glEnd ();
-#endif
-
- glDisable (GL_ALPHA_TEST);
-}
-
-/*
-=============================================================
-
- ALIAS MODELS
-
-=============================================================
-*/
-
-
-#define NUMVERTEXNORMALS 162
-
-float r_avertexnormals[NUMVERTEXNORMALS][3] = {
-#include "anorms.h"
-};
-
-vec3_t shadevector;
-float shadelight, ambientlight;
-
-// precalculated dot products for quantized angles
-#define SHADEDOT_QUANT 16
-float r_avertexnormal_dots[SHADEDOT_QUANT][256] =
-#include "anorm_dots.h"
-;
-
-float *shadedots = r_avertexnormal_dots[0];
-
-int lastposenum;
-
-/*
-=============
-GL_DrawAliasFrame
-=============
-*/
-void GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum)
-{
- float s, t;
- float l;
- int i, j;
- int index;
- trivertx_t *v, *verts;
- int list;
- int *order;
- vec3_t point;
- float *normal;
- int count;
-
-#ifdef USE_OPENGLES
- glEnableClientState(GL_COLOR_ARRAY);
-#endif
-
-lastposenum = posenum;
-
- verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
- verts += posenum * paliashdr->poseverts;
- order = (int *)((byte *)paliashdr + paliashdr->commands);
-
- while (1)
- {
- // get the vertex count and primitive type
- count = *order++;
- if (!count)
- break; // done
-
-#ifdef USE_OPENGLES
- {
- int primType;
- int c;
- float* pColor;
- float* pTexCoord;
- float* pPos;
-
- if (count < 0)
- {
- count = -count;
- primType = GL_TRIANGLE_FAN;
- }
- else
- primType = GL_TRIANGLE_STRIP;
-
- // texture coordinates come from the draw list
- glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer);
- glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
- glColorPointer(4, GL_FLOAT, 0, gColorBuffer);
-
- pColor = gColorBuffer;
- pPos = gVertexBuffer;
- pTexCoord = gTexCoordBuffer;
- c = count;
- do
- {
- // texture coordinates come from the draw list
- *pTexCoord++ = ((float *)order)[0];
- *pTexCoord++ = ((float *)order)[1];
- order += 2;
-
- // normals and vertexes come from the frame list
- l = shadedots[verts->lightnormalindex] * shadelight;
- *pColor++ = l;
- *pColor++ = l;
- *pColor++ = l;
- *pColor++ = 1.0f;
- *pPos++ = verts->v[0];
- *pPos++ = verts->v[1];
- *pPos++ = verts->v[2];
- verts++;
- } while (--c);
-
- glDrawArrays(primType, 0, count);
- }
-
-#else
- if (count < 0)
- {
- count = -count;
- glBegin (GL_TRIANGLE_FAN);
- }
- else
- glBegin (GL_TRIANGLE_STRIP);
-
- do
- {
- // texture coordinates come from the draw list
- glTexCoord2f (((float *)order)[0], ((float *)order)[1]);
- order += 2;
-
- // normals and vertexes come from the frame list
- l = shadedots[verts->lightnormalindex] * shadelight;
- glColor3f (l, l, l);
- glVertex3f (verts->v[0], verts->v[1], verts->v[2]);
- verts++;
- } while (--count);
-
- glEnd ();
-#endif
- }
-
-#ifdef USE_OPENGLES
- glDisableClientState(GL_COLOR_ARRAY);
-#endif
-
-}
-
-
-/*
-=============
-GL_DrawAliasShadow
-=============
-*/
-extern vec3_t lightspot;
-
-void GL_DrawAliasShadow (aliashdr_t *paliashdr, int posenum)
-{
- float s, t, l;
- int i, j;
- int index;
- trivertx_t *v, *verts;
- int list;
- int *order;
- vec3_t point;
- float *normal;
- float height, lheight;
- int count;
-
- lheight = currententity->origin[2] - lightspot[2];
-
- height = 0;
- verts = (trivertx_t *)((byte *)paliashdr + paliashdr->posedata);
- verts += posenum * paliashdr->poseverts;
- order = (int *)((byte *)paliashdr + paliashdr->commands);
-
- height = -lheight + 1.0;
-
- while (1)
- {
- // get the vertex count and primitive type
- count = *order++;
- if (!count)
- break; // done
-
-#ifdef USE_OPENGLES
-
- {
- int primType;
- int c;
- float* pVertex;
-
- if (count < 0)
- {
- count = -count;
- primType = GL_TRIANGLE_FAN;
- }
- else
- primType = GL_TRIANGLE_STRIP;
-
- pVertex = gVertexBuffer;
- for(c = 0; c < count; c++)
- {
- // texture coordinates come from the draw list
- // (skipped for shadows) glTexCoord2fv ((float *)order);
- order += 2;
-
- // normals and vertexes come from the frame list
- pVertex[0] = verts->v[0] * paliashdr->scale[0] + paliashdr->scale_origin[0];
- pVertex[1] = verts->v[1] * paliashdr->scale[1] + paliashdr->scale_origin[1];
- pVertex[2] = verts->v[2] * paliashdr->scale[2] + paliashdr->scale_origin[2];
-
- pVertex[0] -= shadevector[0]*(pVertex[2]+lheight);
- pVertex[1] -= shadevector[1]*(pVertex[2]+lheight);
- pVertex[2] = height;
- // height -= 0.001;
-
- pVertex += 3;
- verts++;
- }
-
- glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDrawArrays(primType, 0, count);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- }
-
-#else
-
- if (count < 0)
- {
- count = -count;
- glBegin (GL_TRIANGLE_FAN);
- }
- else
- glBegin (GL_TRIANGLE_STRIP);
-
- do
- {
- // texture coordinates come from the draw list
- // (skipped for shadows) glTexCoord2fv ((float *)order);
- order += 2;
-
- // normals and vertexes come from the frame list
- point[0] = verts->v[0] * paliashdr->scale[0] + paliashdr->scale_origin[0];
- point[1] = verts->v[1] * paliashdr->scale[1] + paliashdr->scale_origin[1];
- point[2] = verts->v[2] * paliashdr->scale[2] + paliashdr->scale_origin[2];
-
- point[0] -= shadevector[0]*(point[2]+lheight);
- point[1] -= shadevector[1]*(point[2]+lheight);
- point[2] = height;
-// height -= 0.001;
- glVertex3fv (point);
-
- verts++;
- } while (--count);
-
- glEnd ();
-
-#endif
-
- }
-}
-
-
-
-/*
-=================
-R_SetupAliasFrame
-
-=================
-*/
-void R_SetupAliasFrame (int frame, aliashdr_t *paliashdr)
-{
- int pose, numposes;
- float interval;
-
- if ((frame >= paliashdr->numframes) || (frame < 0))
- {
- Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame);
- frame = 0;
- }
-
- pose = paliashdr->frames[frame].firstpose;
- numposes = paliashdr->frames[frame].numposes;
-
- if (numposes > 1)
- {
- interval = paliashdr->frames[frame].interval;
- pose += (int)(cl.time / interval) % numposes;
- }
-
- GL_DrawAliasFrame (paliashdr, pose);
-}
-
-
-
-/*
-=================
-R_DrawAliasModel
-
-=================
-*/
-void R_DrawAliasModel (entity_t *e)
-{
- int i, j;
- int lnum;
- vec3_t dist;
- float add;
- model_t *clmodel;
- vec3_t mins, maxs;
- aliashdr_t *paliashdr;
- trivertx_t *verts, *v;
- int index;
- float s, t, an;
- int anim;
-
- clmodel = currententity->model;
-
- VectorAdd (currententity->origin, clmodel->mins, mins);
- VectorAdd (currententity->origin, clmodel->maxs, maxs);
-
- if (R_CullBox (mins, maxs))
- return;
-
-
- VectorCopy (currententity->origin, r_entorigin);
- VectorSubtract (r_origin, r_entorigin, modelorg);
-
- //
- // get lighting information
- //
-
- ambientlight = shadelight = R_LightPoint (currententity->origin);
-
- // allways give the gun some light
- if (e == &cl.viewent && ambientlight < 24)
- ambientlight = shadelight = 24;
-
- for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
- {
- if (cl_dlights[lnum].die >= cl.time)
- {
- VectorSubtract (currententity->origin,
- cl_dlights[lnum].origin,
- dist);
- add = cl_dlights[lnum].radius - Length(dist);
-
- if (add > 0) {
- ambientlight += add;
- //ZOID models should be affected by dlights as well
- shadelight += add;
- }
- }
- }
-
- // clamp lighting so it doesn't overbright as much
- if (ambientlight > 128)
- ambientlight = 128;
- if (ambientlight + shadelight > 192)
- shadelight = 192 - ambientlight;
-
- // ZOID: never allow players to go totally black
- i = currententity - cl_entities;
- if (i >= 1 && i<=cl.maxclients /* && !strcmp (currententity->model->name, "progs/player.mdl") */)
- if (ambientlight < 8)
- ambientlight = shadelight = 8;
-
- // HACK HACK HACK -- no fullbright colors, so make torches full light
- if (!strcmp (clmodel->name, "progs/flame2.mdl")
- || !strcmp (clmodel->name, "progs/flame.mdl") )
- ambientlight = shadelight = 256;
-
- shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];
- shadelight = shadelight / 200.0;
-
- an = e->angles[1]/180*M_PI;
- shadevector[0] = cos(-an);
- shadevector[1] = sin(-an);
- shadevector[2] = 1;
- VectorNormalize (shadevector);
-
- //
- // locate the proper data
- //
- paliashdr = (aliashdr_t *)Mod_Extradata (currententity->model);
-
- c_alias_polys += paliashdr->numtris;
-
- //
- // draw all the triangles
- //
-
- GL_DisableMultitexture();
-
- glPushMatrix ();
- R_RotateForEntity (e);
-
- if (!strcmp (clmodel->name, "progs/eyes.mdl") && gl_doubleeyes.value) {
- glTranslatef (paliashdr->scale_origin[0], paliashdr->scale_origin[1], paliashdr->scale_origin[2] - (22 + 8));
-// double size of eyes, since they are really hard to see in gl
- glScalef (paliashdr->scale[0]*2, paliashdr->scale[1]*2, paliashdr->scale[2]*2);
- } else {
- glTranslatef (paliashdr->scale_origin[0], paliashdr->scale_origin[1], paliashdr->scale_origin[2]);
- glScalef (paliashdr->scale[0], paliashdr->scale[1], paliashdr->scale[2]);
- }
-
- anim = (int)(cl.time*10) & 3;
- GL_Bind(paliashdr->gl_texturenum[currententity->skinnum][anim]);
-
- // we can't dynamically colormap textures, so they are cached
- // seperately for the players. Heads are just uncolored.
- if (currententity->colormap != vid.colormap && !gl_nocolors.value)
- {
- i = currententity - cl_entities;
- if (i >= 1 && i<=cl.maxclients /* && !strcmp (currententity->model->name, "progs/player.mdl") */)
- GL_Bind(playertextures - 1 + i);
- }
-
- if (gl_smoothmodels.value)
- glShadeModel (GL_SMOOTH);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- if (gl_affinemodels.value)
- glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-
- R_SetupAliasFrame (currententity->frame, paliashdr);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glShadeModel (GL_FLAT);
- if (gl_affinemodels.value)
- glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
-
- glPopMatrix ();
-
- if (r_shadows.value)
- {
- glPushMatrix ();
- R_RotateForEntity (e);
- glDisable (GL_TEXTURE_2D);
- glEnable (GL_BLEND);
- glColor4f (0,0,0,0.5);
- GL_DrawAliasShadow (paliashdr, lastposenum);
- glEnable (GL_TEXTURE_2D);
- glDisable (GL_BLEND);
- glColor4f (1,1,1,1);
- glPopMatrix ();
- }
-
-}
-
-//==================================================================================
-
-/*
-=============
-R_DrawEntitiesOnList
-=============
-*/
-void R_DrawEntitiesOnList (void)
-{
- int i;
-
- if (!r_drawentities.value)
- return;
-
- // draw sprites seperately, because of alpha blending
- for (i=0 ; i<cl_numvisedicts ; i++)
- {
- currententity = cl_visedicts[i];
-
- switch (currententity->model->type)
- {
- case mod_alias:
- R_DrawAliasModel (currententity);
- break;
-
- case mod_brush:
- R_DrawBrushModel (currententity);
- break;
-
- default:
- break;
- }
- }
-
- for (i=0 ; i<cl_numvisedicts ; i++)
- {
- currententity = cl_visedicts[i];
-
- switch (currententity->model->type)
- {
- case mod_sprite:
- R_DrawSpriteModel (currententity);
- break;
-
- default :
- break;
- }
- }
-}
-
-/*
-=============
-R_DrawViewModel
-=============
-*/
-void R_DrawViewModel (void)
-{
- float ambient[4], diffuse[4];
- int j;
- int lnum;
- vec3_t dist;
- float add;
- dlight_t *dl;
- int ambientlight, shadelight;
-
- if (!r_drawviewmodel.value)
- return;
-
- if (chase_active.value)
- return;
-
- if (envmap)
- return;
-
- if (!r_drawentities.value)
- return;
-
- if (cl.items & IT_INVISIBILITY)
- return;
-
- if (cl.stats[STAT_HEALTH] <= 0)
- return;
-
- currententity = &cl.viewent;
- if (!currententity->model)
- return;
-
- j = R_LightPoint (currententity->origin);
-
- if (j < 24)
- j = 24; // allways give some light on gun
- ambientlight = j;
- shadelight = j;
-
-// add dynamic lights
- for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
- {
- dl = &cl_dlights[lnum];
- if (!dl->radius)
- continue;
- if (!dl->radius)
- continue;
- if (dl->die < cl.time)
- continue;
-
- VectorSubtract (currententity->origin, dl->origin, dist);
- add = dl->radius - Length(dist);
- if (add > 0)
- ambientlight += (int) add;
- }
-
- ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
- diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = (float)shadelight / 128;
-
- // hack the depth range to prevent view model from poking into walls
-#ifdef USE_OPENGLES
- glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin));
- R_DrawAliasModel (currententity);
- glDepthRangef(gldepthmin, gldepthmax);
-#else
- glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin));
- R_DrawAliasModel (currententity);
- glDepthRange (gldepthmin, gldepthmax);
-#endif
-}
-
-
-/*
-============
-R_PolyBlend
-============
-*/
-void R_PolyBlend (void)
-{
- if (!gl_polyblend.value)
- return;
- if (!v_blend[3])
- return;
-
- GL_DisableMultitexture();
-
- glDisable (GL_ALPHA_TEST);
- glEnable (GL_BLEND);
- glDisable (GL_DEPTH_TEST);
- glDisable (GL_TEXTURE_2D);
-
- glLoadIdentity ();
-
- glRotatef (-90, 1, 0, 0); // put Z going up
- glRotatef (90, 0, 0, 1); // put Z going up
-
- glColor4fv (v_blend);
-
-#ifdef USE_OPENGLES
- float vertex[3*4] = {
- 10, 100, 100,
- 10, -100, 100,
- 10, -100, -100,
- 10, 100, -100
- };
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer( 3, GL_FLOAT, 0, vertex);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-#else
- glBegin (GL_QUADS);
-
- glVertex3f (10, 100, 100);
- glVertex3f (10, -100, 100);
- glVertex3f (10, -100, -100);
- glVertex3f (10, 100, -100);
- glEnd ();
-#endif
-
- glDisable (GL_BLEND);
- glEnable (GL_TEXTURE_2D);
- glEnable (GL_ALPHA_TEST);
-}
-
-
-int SignbitsForPlane (mplane_t *out)
-{
- int bits, j;
-
- // for fast box on planeside test
-
- bits = 0;
- for (j=0 ; j<3 ; j++)
- {
- if (out->normal[j] < 0)
- bits |= 1<<j;
- }
- return bits;
-}
-
-
-void R_SetFrustum (void)
-{
- int i;
-
- if (r_refdef.fov_x == 90)
- {
- // front side is visible
-
- VectorAdd (vpn, vright, frustum[0].normal);
- VectorSubtract (vpn, vright, frustum[1].normal);
-
- VectorAdd (vpn, vup, frustum[2].normal);
- VectorSubtract (vpn, vup, frustum[3].normal);
- }
- else
- {
- // rotate VPN right by FOV_X/2 degrees
- RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
- // rotate VPN left by FOV_X/2 degrees
- RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
- // rotate VPN up by FOV_X/2 degrees
- RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
- // rotate VPN down by FOV_X/2 degrees
- RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
- }
-
- for (i=0 ; i<4 ; i++)
- {
- frustum[i].type = PLANE_ANYZ;
- frustum[i].dist = DotProduct (r_origin, frustum[i].normal);
- frustum[i].signbits = SignbitsForPlane (&frustum[i]);
- }
-}
-
-
-
-/*
-===============
-R_SetupFrame
-===============
-*/
-void R_SetupFrame (void)
-{
- int edgecount;
- vrect_t vrect;
- float w, h;
-
-// don't allow cheats in multiplayer
- if (cl.maxclients > 1)
- Cvar_Set ("r_fullbright", "0");
-
- R_AnimateLight ();
-
- r_framecount++;
-
-// build the transformation matrix for the given view angles
- VectorCopy (r_refdef.vieworg, r_origin);
-
- AngleVectors (r_refdef.viewangles, vpn, vright, vup);
-
-// current viewleaf
- r_oldviewleaf = r_viewleaf;
- r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
-
- V_SetContentsColor (r_viewleaf->contents);
- V_CalcBlend ();
-
- r_cache_thrash = false;
-
- c_brush_polys = 0;
- c_alias_polys = 0;
-
-}
-
-#ifdef USE_OPENGLES
-
-void MYgluPerspective( float fovy, float aspect,
- float zNear, float zFar )
-{
- float xmin, xmax, ymin, ymax;
-
- ymax = zNear * tan( fovy * M_PI / 360.0f );
- ymin = -ymax;
-
- xmin = ymin * aspect;
- xmax = ymax * aspect;
-
- glFrustumf( xmin, xmax, ymin, ymax, zNear, zFar );
-}
-
-#else
-
-void MYgluPerspective( GLdouble fovy, GLdouble aspect,
- GLdouble zNear, GLdouble zFar )
-{
- GLdouble xmin, xmax, ymin, ymax;
-
- ymax = zNear * tan( fovy * M_PI / 360.0 );
- ymin = -ymax;
-
- xmin = ymin * aspect;
- xmax = ymax * aspect;
-
- glFrustum( xmin, xmax, ymin, ymax, zNear, zFar );
-}
-#endif
-
-#define DO_OWN_MATRIX_MATH
-#ifdef DO_OWN_MATRIX_MATH
-// We can't count on being able to read back the model view matrix, so calculate it ourselves.
-
-#define I(_i, _j) ((_j)+ 4*(_i))
-
-void mulMM(float* r, const float* lhs, const float* rhs)
-{
- float const* const m = lhs;
- for (int i=0 ; i<4 ; i++) {
- register const float rhs_i0 = rhs[ I(i,0) ];
- register float ri0 = m[ I(0,0) ] * rhs_i0;
- register float ri1 = m[ I(0,1) ] * rhs_i0;
- register float ri2 = m[ I(0,2) ] * rhs_i0;
- register float ri3 = m[ I(0,3) ] * rhs_i0;
- for (int j=1 ; j<4 ; j++) {
- register const float rhs_ij = rhs[ I(i,j) ];
- ri0 += m[ I(j,0) ] * rhs_ij;
- ri1 += m[ I(j,1) ] * rhs_ij;
- ri2 += m[ I(j,2) ] * rhs_ij;
- ri3 += m[ I(j,3) ] * rhs_ij;
- }
- r[ I(i,0) ] = ri0;
- r[ I(i,1) ] = ri1;
- r[ I(i,2) ] = ri2;
- r[ I(i,3) ] = ri3;
- }
-}
-
-static void setIdentityM(float* sm, int smOffset) {
- for (int i=0 ; i<16 ; i++) {
- sm[smOffset + i] = 0;
- }
- for(int i = 0; i < 16; i += 5) {
- sm[smOffset + i] = 1.0f;
- }
-}
-
-static void translateM(float* m, int mOffset,
- float x, float y, float z) {
- for (int i=0 ; i<4 ; i++) {
- int mi = mOffset + i;
- m[12 + mi] += m[mi] * x + m[4 + mi] * y + m[8 + mi] * z;
- }
-}
-
-static float length(float x, float y, float z) {
- return (float) sqrtf(x * x + y * y + z * z);
-}
-
-static void setRotateM(float* rm, int rmOffset,
- float a, float x, float y, float z)
-{
- rm[rmOffset + 3] = 0;
- rm[rmOffset + 7] = 0;
- rm[rmOffset + 11]= 0;
- rm[rmOffset + 12]= 0;
- rm[rmOffset + 13]= 0;
- rm[rmOffset + 14]= 0;
- rm[rmOffset + 15]= 1;
- a *= (float) (M_PI / 180.0f);
- float s = (float) sinf(a);
- float c = (float) cosf(a);
- if (1.0f == x && 0.0f == y && 0.0f == z) {
- rm[rmOffset + 5] = c; rm[rmOffset + 10]= c;
- rm[rmOffset + 6] = s; rm[rmOffset + 9] = -s;
- rm[rmOffset + 1] = 0; rm[rmOffset + 2] = 0;
- rm[rmOffset + 4] = 0; rm[rmOffset + 8] = 0;
- rm[rmOffset + 0] = 1;
- } else if (0.0f == x && 1.0f == y && 0.0f == z) {
- rm[rmOffset + 0] = c; rm[rmOffset + 10]= c;
- rm[rmOffset + 8] = s; rm[rmOffset + 2] = -s;
- rm[rmOffset + 1] = 0; rm[rmOffset + 4] = 0;
- rm[rmOffset + 6] = 0; rm[rmOffset + 9] = 0;
- rm[rmOffset + 5] = 1;
- } else if (0.0f == x && 0.0f == y && 1.0f == z) {
- rm[rmOffset + 0] = c; rm[rmOffset + 5] = c;
- rm[rmOffset + 1] = s; rm[rmOffset + 4] = -s;
- rm[rmOffset + 2] = 0; rm[rmOffset + 6] = 0;
- rm[rmOffset + 8] = 0; rm[rmOffset + 9] = 0;
- rm[rmOffset + 10]= 1;
- } else {
- float len = length(x, y, z);
- if (1.0f != len) {
- float recipLen = 1.0f / len;
- x *= recipLen;
- y *= recipLen;
- z *= recipLen;
- }
- float nc = 1.0f - c;
- float xy = x * y;
- float yz = y * z;
- float zx = z * x;
- float xs = x * s;
- float ys = y * s;
- float zs = z * s;
- rm[rmOffset + 0] = x*x*nc + c;
- rm[rmOffset + 4] = xy*nc - zs;
- rm[rmOffset + 8] = zx*nc + ys;
- rm[rmOffset + 1] = xy*nc + zs;
- rm[rmOffset + 5] = y*y*nc + c;
- rm[rmOffset + 9] = yz*nc - xs;
- rm[rmOffset + 2] = zx*nc - ys;
- rm[rmOffset + 6] = yz*nc + xs;
- rm[rmOffset + 10] = z*z*nc + c;
- }
-}
-
-static void rotateM(float* m,
- float a, float x, float y, float z) {
- float temp[16];
- float temp2[16];
- setRotateM(temp, 0, a, x, y, z);
- mulMM(temp2, m, temp);
- memcpy(m, temp2, 16 * sizeof(float));
-}
-
-#undef I
-
-#endif // DO_OWN_MATRIX_MATH
-
-/*
-=============
-R_SetupGL
-=============
-*/
-void R_SetupGL (void)
-{
- float screenaspect;
- float yfov;
- int i;
- extern int glwidth, glheight;
- int x, x2, y2, y, w, h;
-
- //
- // set up viewpoint
- //
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity ();
- x = r_refdef.vrect.x * glwidth/vid.width;
- x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width;
- y = (vid.height-r_refdef.vrect.y) * glheight/vid.height;
- y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height;
-
- // fudge around because of frac screen scale
- if (x > 0)
- x--;
- if (x2 < glwidth)
- x2++;
- if (y2 < 0)
- y2--;
- if (y < glheight)
- y++;
-
- w = x2 - x;
- h = y - y2;
-
- if (envmap)
- {
- x = y2 = 0;
- w = h = 256;
- }
-
- glViewport (glx + x, gly + y2, w, h);
- screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
-// yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*180/M_PI;
- MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 4096);
-
- if (mirror)
- {
- if (mirror_plane->normal[2])
- glScalef (1, -1, 1);
- else
- glScalef (-1, 1, 1);
- glCullFace(GL_BACK);
- }
- else
- glCullFace(GL_FRONT);
-
- glMatrixMode(GL_MODELVIEW);
-
-#ifdef DO_OWN_MATRIX_MATH
-
- float mv[16];
- setIdentityM(mv, 0);
-
- rotateM(mv, -90, 1, 0, 0); // put Z going up
- rotateM(mv, 90, 0, 0, 1); // put Z going up
- rotateM(mv, -r_refdef.viewangles[2], 1, 0, 0);
- rotateM(mv, -r_refdef.viewangles[0], 0, 1, 0);
- rotateM(mv, -r_refdef.viewangles[1], 0, 0, 1);
- translateM(mv, 0, -r_refdef.vieworg[0], -r_refdef.vieworg[1], -r_refdef.vieworg[2]);
-
- glLoadMatrixf(mv);
-
- memcpy(r_world_matrix, mv, sizeof(r_world_matrix));
-
-#else
- glLoadIdentity ();
-
- glRotatef (-90, 1, 0, 0); // put Z going up
- glRotatef (90, 0, 0, 1); // put Z going up
- glRotatef (-r_refdef.viewangles[2], 1, 0, 0);
- glRotatef (-r_refdef.viewangles[0], 0, 1, 0);
- glRotatef (-r_refdef.viewangles[1], 0, 0, 1);
- glTranslatef (-r_refdef.vieworg[0], -r_refdef.vieworg[1], -r_refdef.vieworg[2]);
-
-#ifdef USE_OPENGLES
-
- static qboolean initialized;
- static qboolean haveGL_OES_matrix_get;
- static qboolean haveGL_OES_query_matrix;
-
-#if 0
- if (! initialized) {
- const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
- haveGL_OES_matrix_get =
- strstr(extensions, "GL_OES_matrix_get") != NULL;
- haveGL_OES_query_matrix =
- strstr(extensions, "GL_OES_query_matrix") != NULL;
- initialized = true;
- }
- if (haveGL_OES_query_matrix) {
- GLfixed mantissa[16];
- GLint exponent[16];
- glQueryMatrixxOES( mantissa, exponent );
- for(int i = 0; i < 16; i++) {
- r_world_matrix[i] = scalbnf(mantissa[i], exponent[i]-16);
- }
- }
- else if (haveGL_OES_matrix_get) {
- glGetIntegerv (MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,
- (GLint*) r_world_matrix);
- }
- else
-#endif
- {
- // No way to get the world matix, set to identity
- memset(r_world_matrix, 0, sizeof(r_world_matrix));
- for(i = 0; i < 16; i += 5) {
- r_world_matrix[i] = 1.0f;
- }
- }
-#else
- glGetFloatv (GL_MODELVIEW_MATRIX, r_world_matrix);
-#endif
-#endif // DO_OWN_MATRIX_MATH
- //
- // set drawing parms
- //
- if (gl_cull.value)
- glEnable(GL_CULL_FACE);
- else
- glDisable(GL_CULL_FACE);
-
- glDisable(GL_BLEND);
- glDisable(GL_ALPHA_TEST);
- glEnable(GL_DEPTH_TEST);
-}
-
-/*
-================
-R_RenderScene
-
-r_refdef must be set before the first call
-================
-*/
-void R_RenderScene (void)
-{
- R_SetupFrame ();
-
- R_SetFrustum ();
-
- R_SetupGL ();
-
- R_MarkLeaves (); // done here so we know if we're in water
-
- R_DrawWorld (); // adds static entities to the list
-
- S_ExtraUpdate (); // don't let sound get messed up if going slow
-
- R_DrawEntitiesOnList ();
-
- GL_DisableMultitexture();
-
- R_RenderDlights ();
-
- R_DrawParticles ();
-
-#ifdef GLTEST
- Test_Draw ();
-#endif
-
-}
-
-
-/*
-=============
-R_Clear
-=============
-*/
-void R_Clear (void)
-{
- if (r_mirroralpha.value != 1.0)
- {
- if (gl_clear.value)
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- else
- glClear (GL_DEPTH_BUFFER_BIT);
- gldepthmin = 0;
- gldepthmax = 0.5;
- glDepthFunc (GL_LEQUAL);
- }
- else if (gl_ztrick.value)
- {
- static int trickframe;
-
- if (gl_clear.value)
- glClear (GL_COLOR_BUFFER_BIT);
-
- trickframe++;
- if (trickframe & 1)
- {
- gldepthmin = 0;
- gldepthmax = 0.49999;
- glDepthFunc (GL_LEQUAL);
- }
- else
- {
- gldepthmin = 1;
- gldepthmax = 0.5;
- glDepthFunc (GL_GEQUAL);
- }
- }
- else
- {
- if (gl_clear.value)
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- else
- glClear (GL_DEPTH_BUFFER_BIT);
- gldepthmin = 0;
- gldepthmax = 1;
- glDepthFunc (GL_LEQUAL);
- }
-
-#ifdef USE_OPENGLES
- glDepthRangef (gldepthmin, gldepthmax);
-#else
- glDepthRange (gldepthmin, gldepthmax);
-#endif
-}
-
-/*
-=============
-R_Mirror
-=============
-*/
-void R_Mirror (void)
-{
- float d;
- msurface_t *s;
- entity_t *ent;
-
- if (!mirror)
- return;
-
- memcpy (r_base_world_matrix, r_world_matrix, sizeof(r_base_world_matrix));
-
- d = DotProduct (r_refdef.vieworg, mirror_plane->normal) - mirror_plane->dist;
- VectorMA (r_refdef.vieworg, -2*d, mirror_plane->normal, r_refdef.vieworg);
-
- d = DotProduct (vpn, mirror_plane->normal);
- VectorMA (vpn, -2*d, mirror_plane->normal, vpn);
-
- r_refdef.viewangles[0] = -asin (vpn[2])/M_PI*180;
- r_refdef.viewangles[1] = atan2 (vpn[1], vpn[0])/M_PI*180;
- r_refdef.viewangles[2] = -r_refdef.viewangles[2];
-
- ent = &cl_entities[cl.viewentity];
- if (cl_numvisedicts < MAX_VISEDICTS)
- {
- cl_visedicts[cl_numvisedicts] = ent;
- cl_numvisedicts++;
- }
-
- gldepthmin = 0.5;
- gldepthmax = 1;
-#ifdef USE_OPENGLES
- glDepthRangef (gldepthmin, gldepthmax);
-#else
- glDepthRange (gldepthmin, gldepthmax);
-#endif
- glDepthFunc (GL_LEQUAL);
-
- R_RenderScene ();
- R_DrawWaterSurfaces ();
-
- gldepthmin = 0;
- gldepthmax = 0.5;
-#ifdef USE_OPENGLES
- glDepthRangef (gldepthmin, gldepthmax);
-#else
- glDepthRange (gldepthmin, gldepthmax);
-#endif
- glDepthFunc (GL_LEQUAL);
-
- // blend on top
- glEnable (GL_BLEND);
- glMatrixMode(GL_PROJECTION);
- if (mirror_plane->normal[2])
- glScalef (1,-1,1);
- else
- glScalef (-1,1,1);
- glCullFace(GL_FRONT);
- glMatrixMode(GL_MODELVIEW);
-
- glLoadMatrixf (r_base_world_matrix);
-
- glColor4f (1,1,1,r_mirroralpha.value);
- s = cl.worldmodel->textures[mirrortexturenum]->texturechain;
- for ( ; s ; s=s->texturechain)
- R_RenderBrushPoly (s);
- cl.worldmodel->textures[mirrortexturenum]->texturechain = NULL;
- glDisable (GL_BLEND);
- glColor4f (1,1,1,1);
-}
-
-/*
-================
-R_RenderView
-
-r_refdef must be set before the first call
-================
-*/
-void R_RenderView (void)
-{
- double time1 = 0.0;
- double time2;
- GLfloat colors[4] = {(GLfloat) 0.0, (GLfloat) 0.0, (GLfloat) 1, (GLfloat) 0.20};
-
- if (r_norefresh.value)
- return;
-
- if (!r_worldentity.model || !cl.worldmodel)
- Sys_Error ("R_RenderView: NULL worldmodel");
-
- if (r_speeds.value)
- {
- glFinish ();
- time1 = Sys_FloatTime ();
- c_brush_polys = 0;
- c_alias_polys = 0;
- }
-
- mirror = false;
-
- if (gl_finish.value)
- glFinish ();
-
- R_Clear ();
-
- // render normal view
-
-/***** Experimental silly looking fog ******
-****** Use r_fullbright if you enable ******
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogfv(GL_FOG_COLOR, colors);
- glFogf(GL_FOG_END, 512.0);
- glEnable(GL_FOG);
-********************************************/
-
- R_RenderScene ();
- R_DrawViewModel ();
- R_DrawWaterSurfaces ();
-
-// More fog right here :)
-// glDisable(GL_FOG);
-// End of all fog code...
-
- // render mirror view
- R_Mirror ();
-
- R_PolyBlend ();
-
- if (r_speeds.value)
- {
-// glFinish ();
- time2 = Sys_FloatTime ();
- Con_Printf ("%3i ms %4i wpoly %4i epoly\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys);
- }
-}
diff --git a/samples/quake/jni/gl_rmisc.cpp b/samples/quake/jni/gl_rmisc.cpp
deleted file mode 100644
index ae3ba10..0000000
--- a/samples/quake/jni/gl_rmisc.cpp
+++ /dev/null
@@ -1,480 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// r_misc.c
-
-#include "quakedef.h"
-
-
-
-/*
-==================
-R_InitTextures
-==================
-*/
-void R_InitTextures (void)
-{
- int x,y, m;
- byte *dest;
-
-// create a simple checkerboard texture for the default
- r_notexture_mip = (texture_t*) Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
-
- r_notexture_mip->width = r_notexture_mip->height = 16;
- r_notexture_mip->offsets[0] = sizeof(texture_t);
- r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
- r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
- r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
-
- for (m=0 ; m<4 ; m++)
- {
- dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
- for (y=0 ; y< (16>>m) ; y++)
- for (x=0 ; x< (16>>m) ; x++)
- {
- if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
- *dest++ = 0;
- else
- *dest++ = 0xff;
- }
- }
-}
-
-byte dottexture[8][8] =
-{
- {0,1,1,0,0,0,0,0},
- {1,1,1,1,0,0,0,0},
- {1,1,1,1,0,0,0,0},
- {0,1,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0},
-};
-// Initialize particle texture, can be called multiple times.
-void R_InitParticleTexture2 (void)
-{
- int x,y;
- byte data[8][8][4];
-
- //
- // particle texture
- //
- GL_Bind(particletexture);
-
- for (x=0 ; x<8 ; x++)
- {
- for (y=0 ; y<8 ; y++)
- {
- data[y][x][0] = 255;
- data[y][x][1] = 255;
- data[y][x][2] = 255;
- data[y][x][3] = dottexture[x][y]*255;
- }
- }
- glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-}
-
-void R_InitParticleTexture (void)
-{
- particletexture = texture_extension_number++;
- R_InitParticleTexture2();
-}
-
-/*
-===============
-R_Envmap_f
-
-Grab six views for environment mapping tests
-===============
-*/
-void R_Envmap_f (void)
-{
-#ifdef USE_OPENGLES
- // Not implemented
-#else
- byte buffer[256*256*4];
- char name[1024];
-
- glDrawBuffer (GL_FRONT);
- glReadBuffer (GL_FRONT);
- envmap = true;
-
- r_refdef.vrect.x = 0;
- r_refdef.vrect.y = 0;
- r_refdef.vrect.width = 256;
- r_refdef.vrect.height = 256;
-
- r_refdef.viewangles[0] = 0;
- r_refdef.viewangles[1] = 0;
- r_refdef.viewangles[2] = 0;
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
- R_RenderView ();
- glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- COM_WriteFile ("env0.rgb", buffer, sizeof(buffer));
-
- r_refdef.viewangles[1] = 90;
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
- R_RenderView ();
- glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- COM_WriteFile ("env1.rgb", buffer, sizeof(buffer));
-
- r_refdef.viewangles[1] = 180;
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
- R_RenderView ();
- glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- COM_WriteFile ("env2.rgb", buffer, sizeof(buffer));
-
- r_refdef.viewangles[1] = 270;
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
- R_RenderView ();
- glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- COM_WriteFile ("env3.rgb", buffer, sizeof(buffer));
-
- r_refdef.viewangles[0] = -90;
- r_refdef.viewangles[1] = 0;
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
- R_RenderView ();
- glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- COM_WriteFile ("env4.rgb", buffer, sizeof(buffer));
-
- r_refdef.viewangles[0] = 90;
- r_refdef.viewangles[1] = 0;
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
- R_RenderView ();
- glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- COM_WriteFile ("env5.rgb", buffer, sizeof(buffer));
-
- envmap = false;
- glDrawBuffer (GL_BACK);
- glReadBuffer (GL_BACK);
- GL_EndRendering ();
-#endif
-}
-
-/*
-===============
-R_Init
-===============
-*/
-void R_Init (void)
-{
- extern byte *hunk_base;
- extern cvar_t gl_finish;
-
- Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
- Cmd_AddCommand ("envmap", R_Envmap_f);
- Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
-
- Cvar_RegisterVariable (&r_norefresh);
- Cvar_RegisterVariable (&r_lightmap);
- Cvar_RegisterVariable (&r_fullbright);
- Cvar_RegisterVariable (&r_drawentities);
- Cvar_RegisterVariable (&r_drawviewmodel);
- Cvar_RegisterVariable (&r_shadows);
- Cvar_RegisterVariable (&r_mirroralpha);
- Cvar_RegisterVariable (&r_wateralpha);
- Cvar_RegisterVariable (&r_dynamic);
- Cvar_RegisterVariable (&r_novis);
- Cvar_RegisterVariable (&r_speeds);
-
- Cvar_RegisterVariable (&gl_finish);
- Cvar_RegisterVariable (&gl_clear);
- Cvar_RegisterVariable (&gl_texsort);
-
- if (gl_mtexable)
- Cvar_SetValue ("gl_texsort", 0.0);
-
- Cvar_RegisterVariable (&gl_cull);
- Cvar_RegisterVariable (&gl_smoothmodels);
- Cvar_RegisterVariable (&gl_affinemodels);
- Cvar_RegisterVariable (&gl_polyblend);
- Cvar_RegisterVariable (&gl_flashblend);
- Cvar_RegisterVariable (&gl_playermip);
- Cvar_RegisterVariable (&gl_nocolors);
-
- Cvar_RegisterVariable (&gl_keeptjunctions);
- Cvar_RegisterVariable (&gl_reporttjunctions);
-
- Cvar_RegisterVariable (&gl_doubleeyes);
-
- R_InitParticles ();
- R_InitParticleTexture ();
-
-#ifdef GLTEST
- Test_Init ();
-#endif
-
- playertextures = texture_extension_number;
- texture_extension_number += 16;
-}
-
-/*
-===============
-R_TranslatePlayerSkin
-
-Translates a skin texture by the per-player color lookup
-===============
-*/
-void R_TranslatePlayerSkin (int playernum)
-{
- int top, bottom;
- byte translate[256];
- unsigned translate32[256];
- int i, j, s;
- model_t *model;
- aliashdr_t *paliashdr;
- byte *original;
- unsigned* pixels;
- unsigned *out;
- unsigned scaled_width, scaled_height;
- int inwidth, inheight;
- byte *inrow;
- unsigned frac, fracstep;
- extern byte **player_8bit_texels_tbl;
-
- GL_DisableMultitexture();
-
- top = cl.scores[playernum].colors & 0xf0;
- bottom = (cl.scores[playernum].colors &15)<<4;
-
- for (i=0 ; i<256 ; i++)
- translate[i] = i;
-
- for (i=0 ; i<16 ; i++)
- {
- if (top < 128) // the artists made some backwards ranges. sigh.
- translate[TOP_RANGE+i] = top+i;
- else
- translate[TOP_RANGE+i] = top+15-i;
-
- if (bottom < 128)
- translate[BOTTOM_RANGE+i] = bottom+i;
- else
- translate[BOTTOM_RANGE+i] = bottom+15-i;
- }
-
- //
- // locate the original skin pixels
- //
- currententity = &cl_entities[1+playernum];
- model = currententity->model;
- if (!model)
- return; // player doesn't have a model yet
- if (model->type != mod_alias)
- return; // only translate skins on alias models
-
- paliashdr = (aliashdr_t *)Mod_Extradata (model);
- s = paliashdr->skinwidth * paliashdr->skinheight;
- if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->numskins) {
- Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum);
- original = (byte *)paliashdr + paliashdr->texels[0];
- } else
- original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
- if (s & 3)
- Sys_Error ("R_TranslateSkin: s&3");
-
- inwidth = paliashdr->skinwidth;
- inheight = paliashdr->skinheight;
-
- // because this happens during gameplay, do it fast
- // instead of sending it through gl_upload 8
- GL_Bind(playertextures + playernum);
-
-#if 0
- byte translated[320*200];
-
- for (i=0 ; i<s ; i+=4)
- {
- translated[i] = translate[original[i]];
- translated[i+1] = translate[original[i+1]];
- translated[i+2] = translate[original[i+2]];
- translated[i+3] = translate[original[i+3]];
- }
-
-
- // don't mipmap these, because it takes too long
- GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, false, false, true);
-#else
- scaled_width = (unsigned int) (gl_max_size.value < 512 ? gl_max_size.value : 512);
- scaled_height = (unsigned int) (gl_max_size.value < 256 ? gl_max_size.value : 256);
-
- // allow users to crunch sizes down even more if they want
- scaled_width >>= (int)gl_playermip.value;
- scaled_height >>= (int)gl_playermip.value;
-
-#define PIXEL_COUNT (512*256)
-#define PIXELS_SIZE (PIXEL_COUNT * sizeof(unsigned))
-
- pixels = (unsigned*) malloc(PIXELS_SIZE);
- if(!pixels)
- {
- Sys_Error("Out of memory.");
- }
-
- if (VID_Is8bit()) { // 8bit texture upload
- byte *out2;
-
- out2 = (byte *)pixels;
- memset(pixels, 0, PIXELS_SIZE);
- fracstep = inwidth*0x10000/scaled_width;
- for (i=0 ; i< (int) scaled_height ; i++, out2 += scaled_width)
- {
- inrow = original + inwidth*(i*inheight/scaled_height);
- frac = fracstep >> 1;
- for (j=0 ; j< (int) scaled_width ; j+=4)
- {
- out2[j] = translate[inrow[frac>>16]];
- frac += fracstep;
- out2[j+1] = translate[inrow[frac>>16]];
- frac += fracstep;
- out2[j+2] = translate[inrow[frac>>16]];
- frac += fracstep;
- out2[j+3] = translate[inrow[frac>>16]];
- frac += fracstep;
- }
- }
-
- GL_Upload8_EXT ((byte *)pixels, scaled_width, scaled_height, false, false);
- }
- else
- {
-
- for (i=0 ; i<256 ; i++)
- translate32[i] = d_8to24table[translate[i]];
-
- out = pixels;
- fracstep = inwidth*0x10000/scaled_width;
- for (i=0 ; i< (int) scaled_height ; i++, out += scaled_width)
- {
- inrow = original + inwidth*(i*inheight/scaled_height);
- frac = fracstep >> 1;
- for (j=0 ; j< (int) scaled_width ; j+=4)
- {
- out[j] = translate32[inrow[frac>>16]];
- frac += fracstep;
- out[j+1] = translate32[inrow[frac>>16]];
- frac += fracstep;
- out[j+2] = translate32[inrow[frac>>16]];
- frac += fracstep;
- out[j+3] = translate32[inrow[frac>>16]];
- frac += fracstep;
- }
- }
- glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
-#endif
- free(pixels);
-}
-
-
-/*
-===============
-R_NewMap
-===============
-*/
-void R_NewMap (void)
-{
- int i;
-
- for (i=0 ; i<256 ; i++)
- d_lightstylevalue[i] = 264; // normal light value
-
- memset (&r_worldentity, 0, sizeof(r_worldentity));
- r_worldentity.model = cl.worldmodel;
-
-// clear out efrags in case the level hasn't been reloaded
-// FIXME: is this one short?
- for (i=0 ; i<cl.worldmodel->numleafs ; i++)
- cl.worldmodel->leafs[i].efrags = NULL;
-
- r_viewleaf = NULL;
- R_ClearParticles ();
-
- GL_BuildLightmaps ();
-
- // identify sky texture
- skytexturenum = -1;
- mirrortexturenum = -1;
- for (i=0 ; i<cl.worldmodel->numtextures ; i++)
- {
- if (!cl.worldmodel->textures[i])
- continue;
- if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
- skytexturenum = i;
- if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )
- mirrortexturenum = i;
- cl.worldmodel->textures[i]->texturechain = NULL;
- }
-#ifdef QUAKE2
- R_LoadSkys ();
-#endif
-}
-
-
-/*
-====================
-R_TimeRefresh_f
-
-For program optimization
-====================
-*/
-void R_TimeRefresh_f (void)
-{
-#ifdef USE_OPENGLES
- // Not implemented
- Con_Printf("TimeRefresh not implemented.\n");
-#else
- int i;
- float start, stop, time;
- int startangle;
- vrect_t vr;
-
- glDrawBuffer (GL_FRONT);
- glFinish ();
-
- start = Sys_FloatTime ();
- for (i=0 ; i<128 ; i++)
- {
- r_refdef.viewangles[1] = i/128.0*360.0;
- R_RenderView ();
- }
-
- glFinish ();
- stop = Sys_FloatTime ();
- time = stop-start;
- Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
-
- glDrawBuffer (GL_BACK);
- GL_EndRendering ();
-#endif
-}
-
-void D_FlushCaches (void)
-{
-}
diff --git a/samples/quake/jni/gl_rsurf.cpp b/samples/quake/jni/gl_rsurf.cpp
deleted file mode 100644
index 93526e9..0000000
--- a/samples/quake/jni/gl_rsurf.cpp
+++ /dev/null
@@ -1,1802 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// r_surf.c: surface-related refresh code
-
-#include "quakedef.h"
-
-int skytexturenum;
-
-#ifndef GL_RGBA4
-#define GL_RGBA4 0
-#endif
-
-
-int lightmap_bytes; // 1, 2, or 4
-
-int lightmap_textures;
-
-unsigned blocklights[18*18];
-
-#define BLOCK_WIDTH 128
-#define BLOCK_HEIGHT 128
-
-#define MAX_LIGHTMAPS 64
-int active_lightmaps;
-
-typedef struct glRect_s {
- unsigned char l,t,w,h;
-} glRect_t;
-
-glpoly_t *lightmap_polys[MAX_LIGHTMAPS];
-qboolean lightmap_modified[MAX_LIGHTMAPS];
-glRect_t lightmap_rectchange[MAX_LIGHTMAPS];
-
-int allocated[MAX_LIGHTMAPS][BLOCK_WIDTH];
-
-// the lightmap texture data needs to be kept in
-// main memory so texsubimage can update properly
-byte lightmaps[4*MAX_LIGHTMAPS*BLOCK_WIDTH*BLOCK_HEIGHT];
-
-// For gl_texsort 0
-msurface_t *skychain = NULL;
-msurface_t *waterchain = NULL;
-
-void R_RenderDynamicLightmaps (msurface_t *fa);
-
-/*
-===============
-R_AddDynamicLights
-===============
-*/
-void R_AddDynamicLights (msurface_t *surf)
-{
- int lnum;
- int sd, td;
- float dist, rad, minlight;
- vec3_t impact, local;
- int s, t;
- int i;
- int smax, tmax;
- mtexinfo_t *tex;
-
- smax = (surf->extents[0]>>4)+1;
- tmax = (surf->extents[1]>>4)+1;
- tex = surf->texinfo;
-
- for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
- {
- if ( !(surf->dlightbits & (1<<lnum) ) )
- continue; // not lit by this light
-
- rad = cl_dlights[lnum].radius;
- dist = DotProduct (cl_dlights[lnum].origin, surf->plane->normal) -
- surf->plane->dist;
- rad -= fabs(dist);
- minlight = cl_dlights[lnum].minlight;
- if (rad < minlight)
- continue;
- minlight = rad - minlight;
-
- for (i=0 ; i<3 ; i++)
- {
- impact[i] = cl_dlights[lnum].origin[i] -
- surf->plane->normal[i]*dist;
- }
-
- local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
- local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
-
- local[0] -= surf->texturemins[0];
- local[1] -= surf->texturemins[1];
-
- for (t = 0 ; t<tmax ; t++)
- {
- td = (int)(local[1] - t*16);
- if (td < 0)
- td = -td;
- for (s=0 ; s<smax ; s++)
- {
- sd = (int)(local[0] - s*16);
- if (sd < 0)
- sd = -sd;
- if (sd > td)
- dist = sd + (td>>1);
- else
- dist = td + (sd>>1);
- if (dist < minlight)
- blocklights[t*smax + s] += (int)((rad - dist)*256);
- }
- }
- }
-}
-
-
-/*
-===============
-R_BuildLightMap
-
-Combine and scale multiple lightmaps into the 8.8 format in blocklights
-===============
-*/
-void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
-{
- int smax, tmax;
- int t;
- int i, j, size;
- byte *lightmap;
- unsigned scale;
- int maps;
- int lightadj[4];
- unsigned *bl;
-
- surf->cached_dlight = (surf->dlightframe == r_framecount);
-
- smax = (surf->extents[0]>>4)+1;
- tmax = (surf->extents[1]>>4)+1;
- size = smax*tmax;
- lightmap = surf->samples;
-
-// set to full bright if no light data
- if (r_fullbright.value || !cl.worldmodel->lightdata)
- {
- for (i=0 ; i<size ; i++)
- blocklights[i] = 255*256;
- goto store;
- }
-
-// clear to no light
- for (i=0 ; i<size ; i++)
- blocklights[i] = 0;
-
-// add all the lightmaps
- if (lightmap)
- for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
- maps++)
- {
- scale = d_lightstylevalue[surf->styles[maps]];
- surf->cached_light[maps] = scale; // 8.8 fraction
- for (i=0 ; i<size ; i++)
- blocklights[i] += lightmap[i] * scale;
- lightmap += size; // skip to next lightmap
- }
-
-// add all the dynamic lights
- if (surf->dlightframe == r_framecount)
- R_AddDynamicLights (surf);
-
-// bound, invert, and shift
-store:
- switch (gl_lightmap_format)
- {
- case GL_RGBA:
- stride -= (smax<<2);
- bl = blocklights;
- for (i=0 ; i<tmax ; i++, dest += stride)
- {
- for (j=0 ; j<smax ; j++)
- {
- t = *bl++;
- t >>= 7;
- if (t > 255)
- t = 255;
- dest[3] = 255-t;
- dest += 4;
- }
- }
- break;
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_INTENSITY:
- bl = blocklights;
- for (i=0 ; i<tmax ; i++, dest += stride)
- {
- for (j=0 ; j<smax ; j++)
- {
- t = *bl++;
- t >>= 7;
- if (t > 255)
- t = 255;
- dest[j] = 255-t;
- }
- }
- break;
- default:
- Sys_Error ("Bad lightmap format");
- }
-}
-
-
-/*
-===============
-R_TextureAnimation
-
-Returns the proper texture for a given time and base texture
-===============
-*/
-texture_t *R_TextureAnimation (texture_t *base)
-{
- int reletive;
- int count;
-
- if (currententity->frame)
- {
- if (base->alternate_anims)
- base = base->alternate_anims;
- }
-
- if (!base->anim_total)
- return base;
-
- reletive = (int)(cl.time*10) % base->anim_total;
-
- count = 0;
- while (base->anim_min > reletive || base->anim_max <= reletive)
- {
- base = base->anim_next;
- if (!base)
- Sys_Error ("R_TextureAnimation: broken cycle");
- if (++count > 100)
- Sys_Error ("R_TextureAnimation: infinite cycle");
- }
-
- return base;
-}
-
-
-/*
-=============================================================
-
- BRUSH MODELS
-
-=============================================================
-*/
-
-
-extern int solidskytexture;
-extern int alphaskytexture;
-extern float speedscale; // for top sky and bottom sky
-
-void DrawGLWaterPoly (glpoly_t *p);
-void DrawGLWaterPolyLightmap (glpoly_t *p);
-
-#ifdef _WIN32
-lpMTexFUNC qglMTexCoord2fSGIS = NULL;
-lpSelTexFUNC qglSelectTextureSGIS = NULL;
-#endif
-
-qboolean mtexenabled = false;
-
-void GL_SelectTexture (GLenum target);
-
-void GL_DisableMultitexture(void)
-{
- if (mtexenabled) {
- glDisable(GL_TEXTURE_2D);
- GL_SelectTexture(TEXTURE0_SGIS);
- mtexenabled = false;
- }
-}
-
-void GL_EnableMultitexture(void)
-{
- if (gl_mtexable) {
- GL_SelectTexture(TEXTURE1_SGIS);
- glEnable(GL_TEXTURE_2D);
- mtexenabled = true;
- }
-}
-
-#if 0
-/*
-================
-R_DrawSequentialPoly
-
-Systems that have fast state and texture changes can
-just do everything as it passes with no need to sort
-================
-*/
-void R_DrawSequentialPoly (msurface_t *s)
-{
- glpoly_t *p;
- float *v;
- int i;
- texture_t *t;
-
- //
- // normal lightmaped poly
- //
- if (! (s->flags & (SURF_DRAWSKY|SURF_DRAWTURB|SURF_UNDERWATER) ) )
- {
- p = s->polys;
-
- t = R_TextureAnimation (s->texinfo->texture);
- GL_Bind (t->gl_texturenum);
- glBegin (GL_POLYGON);
- v = p->verts[0];
- for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
- {
- glTexCoord2f (v[3], v[4]);
- glVertex3fv (v);
- }
- glEnd ();
-
- GL_Bind (lightmap_textures + s->lightmaptexturenum);
- glEnable (GL_BLEND);
- glBegin (GL_POLYGON);
- v = p->verts[0];
- for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
- {
- glTexCoord2f (v[5], v[6]);
- glVertex3fv (v);
- }
- glEnd ();
-
- glDisable (GL_BLEND);
-
- return;
- }
-
- //
- // subdivided water surface warp
- //
- if (s->flags & SURF_DRAWTURB)
- {
- GL_Bind (s->texinfo->texture->gl_texturenum);
- EmitWaterPolys (s);
- return;
- }
-
- //
- // subdivided sky warp
- //
- if (s->flags & SURF_DRAWSKY)
- {
- GL_Bind (solidskytexture);
- speedscale = realtime*8;
- speedscale -= (int)speedscale;
-
- EmitSkyPolys (s);
-
- glEnable (GL_BLEND);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- GL_Bind (alphaskytexture);
- speedscale = realtime*16;
- speedscale -= (int)speedscale;
- EmitSkyPolys (s);
- if (gl_lightmap_format == GL_LUMINANCE)
- glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-
- glDisable (GL_BLEND);
- }
-
- //
- // underwater warped with lightmap
- //
- p = s->polys;
-
- t = R_TextureAnimation (s->texinfo->texture);
- GL_Bind (t->gl_texturenum);
- DrawGLWaterPoly (p);
-
- GL_Bind (lightmap_textures + s->lightmaptexturenum);
- glEnable (GL_BLEND);
- DrawGLWaterPolyLightmap (p);
- glDisable (GL_BLEND);
-}
-#else
-/*
-================
-R_DrawSequentialPoly
-
-Systems that have fast state and texture changes can
-just do everything as it passes with no need to sort
-================
-*/
-void R_DrawSequentialPoly (msurface_t *s)
-{
- glpoly_t *p;
- float *v;
- int i;
- texture_t *t;
- vec3_t nv, dir;
- float ss, ss2, length;
- float s1, t1;
- glRect_t *theRect;
-
- //
- // normal lightmaped poly
- //
-
- if (! (s->flags & (SURF_DRAWSKY|SURF_DRAWTURB|SURF_UNDERWATER) ) )
- {
- R_RenderDynamicLightmaps (s);
- if (gl_mtexable) {
- p = s->polys;
-
- t = R_TextureAnimation (s->texinfo->texture);
- // Binds world to texture env 0
- GL_SelectTexture(TEXTURE0_SGIS);
- GL_Bind (t->gl_texturenum);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- // Binds lightmap to texenv 1
- GL_EnableMultitexture(); // Same as SelectTexture (TEXTURE1)
- GL_Bind (lightmap_textures + s->lightmaptexturenum);
- i = s->lightmaptexturenum;
- if (lightmap_modified[i])
- {
- lightmap_modified[i] = false;
- theRect = &lightmap_rectchange[i];
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
- BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
- lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
- theRect->l = BLOCK_WIDTH;
- theRect->t = BLOCK_HEIGHT;
- theRect->h = 0;
- theRect->w = 0;
- }
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
-
-#ifdef USE_OPENGLES
-
- glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
- glClientActiveTexture(GL_TEXTURE1);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]);
- glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTexture(GL_TEXTURE0);
-
-#else
- glBegin(GL_POLYGON);
- v = p->verts[0];
- for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
- {
- qglMTexCoord2fSGIS (TEXTURE0_SGIS, v[3], v[4]);
- qglMTexCoord2fSGIS (TEXTURE1_SGIS, v[5], v[6]);
- glVertex3fv (v);
- }
- glEnd ();
-#endif
- return;
- } else {
- p = s->polys;
-
- t = R_TextureAnimation (s->texinfo->texture);
- GL_Bind (t->gl_texturenum);
-#ifdef USE_OPENGLES
- glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
- glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
-#else
- glBegin (GL_POLYGON);
- v = p->verts[0];
- for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
- {
- glTexCoord2f (v[3], v[4]);
- glVertex3fv (v);
- }
- glEnd ();
-#endif
-
- GL_Bind (lightmap_textures + s->lightmaptexturenum);
- glEnable (GL_BLEND);
-#ifdef USE_OPENGLES
- glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
-#else
- glBegin (GL_POLYGON);
- v = p->verts[0];
- for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
- {
- glTexCoord2f (v[5], v[6]);
- glVertex3fv (v);
- }
- glEnd ();
-#endif
-
- glDisable (GL_BLEND);
- }
-
- return;
- }
-
- //
- // subdivided water surface warp
- //
-
- if (s->flags & SURF_DRAWTURB)
- {
- GL_DisableMultitexture();
- GL_Bind (s->texinfo->texture->gl_texturenum);
- EmitWaterPolys (s);
- return;
- }
-
- //
- // subdivided sky warp
- //
- if (s->flags & SURF_DRAWSKY)
- {
- GL_DisableMultitexture();
- GL_Bind (solidskytexture);
- speedscale = realtime*8;
- speedscale -= (int)speedscale & ~127;
-
- EmitSkyPolys (s);
-
- glEnable (GL_BLEND);
- GL_Bind (alphaskytexture);
- speedscale = realtime*16;
- speedscale -= (int)speedscale & ~127;
- EmitSkyPolys (s);
-
- glDisable (GL_BLEND);
- return;
- }
-
- //
- // underwater warped with lightmap
- //
- R_RenderDynamicLightmaps (s);
- if (gl_mtexable) {
- p = s->polys;
-
- t = R_TextureAnimation (s->texinfo->texture);
- GL_SelectTexture(TEXTURE0_SGIS);
- GL_Bind (t->gl_texturenum);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- GL_EnableMultitexture();
- GL_Bind (lightmap_textures + s->lightmaptexturenum);
- i = s->lightmaptexturenum;
- if (lightmap_modified[i])
- {
- lightmap_modified[i] = false;
- theRect = &lightmap_rectchange[i];
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
- BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
- lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
- theRect->l = BLOCK_WIDTH;
- theRect->t = BLOCK_HEIGHT;
- theRect->h = 0;
- theRect->w = 0;
- }
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
-#ifdef USE_OPENGLES
- {
- float* pPos = gVertexBuffer;
- v = p->verts[0];
- for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
- {
- *pPos++ = v[0] + 8*sinf(v[1]*0.05f+realtime)*sinf(v[2]*0.05f+realtime);
- *pPos++ = v[1] + 8*sinf(v[0]*0.05f+realtime)*sinf(v[2]*0.05f+realtime);
- *pPos++ = v[2];
- }
- }
- glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
- glClientActiveTexture(GL_TEXTURE1);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]);
- glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTexture(GL_TEXTURE0);
-#else
- glBegin (GL_TRIANGLE_FAN);
- v = p->verts[0];
- for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
- {
- qglMTexCoord2fSGIS (TEXTURE0_SGIS, v[3], v[4]);
- qglMTexCoord2fSGIS (TEXTURE1_SGIS, v[5], v[6]);
-
- nv[0] = v[0] + 8*sin(v[1]*0.05+realtime)*sin(v[2]*0.05+realtime);
- nv[1] = v[1] + 8*sin(v[0]*0.05+realtime)*sin(v[2]*0.05+realtime);
- nv[2] = v[2];
-
- glVertex3fv (nv);
- }
- glEnd ();
-#endif
-
- } else {
- p = s->polys;
-
- t = R_TextureAnimation (s->texinfo->texture);
- GL_Bind (t->gl_texturenum);
- DrawGLWaterPoly (p);
-
- GL_Bind (lightmap_textures + s->lightmaptexturenum);
- glEnable (GL_BLEND);
- DrawGLWaterPolyLightmap (p);
- glDisable (GL_BLEND);
- }
-}
-#endif
-
-
-/*
-================
-DrawGLWaterPoly
-
-Warp the vertex coordinates
-================
-*/
-void DrawGLWaterPoly (glpoly_t *p)
-{
- int i;
- float *v;
- float s, t, os, ot;
- vec3_t nv;
-
- GL_DisableMultitexture();
-
-#ifdef USE_OPENGLES
- glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
- glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
-
- v = p->verts[0];
- {
- float* pnv = gVertexBuffer;
- for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
- {
- pnv[0] = v[0] + 8*sinf(v[1]*0.05f+realtime)*sinf(v[2]*0.05f+realtime);
- pnv[1] = v[1] + 8*sinf(v[0]*0.05f+realtime)*sinf(v[2]*0.05f+realtime);
- pnv[2] = v[2];
-
- pnv += 3;
- }
- }
- glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
-#else
- glBegin (GL_TRIANGLE_FAN);
- v = p->verts[0];
- for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
- {
- glTexCoord2f (v[3], v[4]);
-
- nv[0] = v[0] + 8*sin(v[1]*0.05+realtime)*sin(v[2]*0.05+realtime);
- nv[1] = v[1] + 8*sin(v[0]*0.05+realtime)*sin(v[2]*0.05+realtime);
- nv[2] = v[2];
-
- glVertex3fv (nv);
- }
- glEnd ();
-#endif
-}
-
-void DrawGLWaterPolyLightmap (glpoly_t *p)
-{
- int i;
- float *v;
- float s, t, os, ot;
- vec3_t nv;
-
- GL_DisableMultitexture();
-
-#ifdef USE_OPENGLES
- glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
- glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]);
-
- v = p->verts[0];
- {
- float* pnv = gVertexBuffer;
- for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
- {
- pnv[0] = v[0] + 8*sinf(v[1]*0.05f+realtime)*sinf(v[2]*0.05f+realtime);
- pnv[1] = v[1] + 8*sinf(v[0]*0.05f+realtime)*sinf(v[2]*0.05f+realtime);
- pnv[2] = v[2];
-
- pnv += 3;
- }
- }
- glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
-
-#else
- glBegin (GL_TRIANGLE_FAN);
- v = p->verts[0];
- for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
- {
- glTexCoord2f (v[5], v[6]);
-
- nv[0] = v[0] + 8*sin(v[1]*0.05+realtime)*sin(v[2]*0.05+realtime);
- nv[1] = v[1] + 8*sin(v[0]*0.05+realtime)*sin(v[2]*0.05+realtime);
- nv[2] = v[2];
-
- glVertex3fv (nv);
- }
- glEnd ();
-#endif
-}
-
-/*
-================
-DrawGLPoly
-================
-*/
-void DrawGLPoly (glpoly_t *p)
-{
- int i;
- float *v;
-
-#ifdef USE_OPENGLES
- glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
- glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][3]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
-#else
- glBegin (GL_POLYGON);
- v = p->verts[0];
- for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
- {
- glTexCoord2f (v[3], v[4]);
- glVertex3fv (v);
- }
- glEnd ();
-#endif
-}
-
-
-/*
-================
-R_BlendLightmaps
-================
-*/
-void R_BlendLightmaps (void)
-{
- int i, j;
- glpoly_t *p;
- float *v;
- glRect_t *theRect;
-
- if (r_fullbright.value)
- return;
- if (!gl_texsort.value)
- return;
-
- glDepthMask (0); // don't bother writing Z
-
- if (gl_lightmap_format == GL_LUMINANCE)
- glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
- else if (gl_lightmap_format == GL_INTENSITY)
- {
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glColor4f (0,0,0,1);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- if (!r_lightmap.value)
- {
- glEnable (GL_BLEND);
- }
-
- for (i=0 ; i<MAX_LIGHTMAPS ; i++)
- {
- p = lightmap_polys[i];
- if (!p)
- continue;
- GL_Bind(lightmap_textures+i);
- if (lightmap_modified[i])
- {
- lightmap_modified[i] = false;
- theRect = &lightmap_rectchange[i];
-// glTexImage2DHelper (GL_TEXTURE_2D, 0, lightmap_bytes
-// , BLOCK_WIDTH, BLOCK_HEIGHT, 0,
-// gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
-// glTexImage2DHelper (GL_TEXTURE_2D, 0, lightmap_bytes
-// , BLOCK_WIDTH, theRect->h, 0,
-// gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i*BLOCK_HEIGHT+theRect->t)*BLOCK_WIDTH*lightmap_bytes);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
- BLOCK_WIDTH, theRect->h, gl_lightmap_format, GL_UNSIGNED_BYTE,
- lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
- theRect->l = BLOCK_WIDTH;
- theRect->t = BLOCK_HEIGHT;
- theRect->h = 0;
- theRect->w = 0;
- }
- for ( ; p ; p=p->chain)
- {
- if (p->flags & SURF_UNDERWATER)
- DrawGLWaterPolyLightmap (p);
- else
- {
-#ifdef USE_OPENGLES
- glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
- glTexCoordPointer(2, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][5]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
-#else
- glBegin (GL_POLYGON);
- v = p->verts[0];
- for (j=0 ; j<p->numverts ; j++, v+= VERTEXSIZE)
- {
- glTexCoord2f (v[5], v[6]);
- glVertex3fv (v);
- }
- glEnd ();
-#endif
- }
- }
- }
-
- glDisable (GL_BLEND);
- if (gl_lightmap_format == GL_LUMINANCE)
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- else if (gl_lightmap_format == GL_INTENSITY)
- {
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glColor4f (1,1,1,1);
- }
-
- glDepthMask (1); // back to normal Z buffering
-}
-
-/*
-================
-R_RenderBrushPoly
-================
-*/
-void R_RenderBrushPoly (msurface_t *fa)
-{
- texture_t *t;
- byte *base;
- int maps;
- glRect_t *theRect;
- int smax, tmax;
-
- c_brush_polys++;
-
- if (fa->flags & SURF_DRAWSKY)
- { // warp texture, no lightmaps
- EmitBothSkyLayers (fa);
- return;
- }
-
- t = R_TextureAnimation (fa->texinfo->texture);
- GL_Bind (t->gl_texturenum);
-
- if (fa->flags & SURF_DRAWTURB)
- { // warp texture, no lightmaps
- EmitWaterPolys (fa);
- return;
- }
-
- if (fa->flags & SURF_UNDERWATER)
- DrawGLWaterPoly (fa->polys);
- else
- DrawGLPoly (fa->polys);
-
- // add the poly to the proper lightmap chain
-
- fa->polys->chain = lightmap_polys[fa->lightmaptexturenum];
- lightmap_polys[fa->lightmaptexturenum] = fa->polys;
-
- // check for lightmap modification
- for (maps = 0 ; maps < MAXLIGHTMAPS && fa->styles[maps] != 255 ;
- maps++)
- if (d_lightstylevalue[fa->styles[maps]] != fa->cached_light[maps])
- goto dynamic;
-
- if (fa->dlightframe == r_framecount // dynamic this frame
- || fa->cached_dlight) // dynamic previously
- {
-dynamic:
- if (r_dynamic.value)
- {
- lightmap_modified[fa->lightmaptexturenum] = true;
- theRect = &lightmap_rectchange[fa->lightmaptexturenum];
- if (fa->light_t < theRect->t) {
- if (theRect->h)
- theRect->h += theRect->t - fa->light_t;
- theRect->t = fa->light_t;
- }
- if (fa->light_s < theRect->l) {
- if (theRect->w)
- theRect->w += theRect->l - fa->light_s;
- theRect->l = fa->light_s;
- }
- smax = (fa->extents[0]>>4)+1;
- tmax = (fa->extents[1]>>4)+1;
- if ((theRect->w + theRect->l) < (fa->light_s + smax))
- theRect->w = (fa->light_s-theRect->l)+smax;
- if ((theRect->h + theRect->t) < (fa->light_t + tmax))
- theRect->h = (fa->light_t-theRect->t)+tmax;
- base = lightmaps + fa->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT;
- base += fa->light_t * BLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes;
- R_BuildLightMap (fa, base, BLOCK_WIDTH*lightmap_bytes);
- }
- }
-}
-
-/*
-================
-R_RenderDynamicLightmaps
-Multitexture
-================
-*/
-void R_RenderDynamicLightmaps (msurface_t *fa)
-{
- texture_t *t;
- byte *base;
- int maps;
- glRect_t *theRect;
- int smax, tmax;
-
- c_brush_polys++;
-
- if (fa->flags & ( SURF_DRAWSKY | SURF_DRAWTURB) )
- return;
-
- fa->polys->chain = lightmap_polys[fa->lightmaptexturenum];
- lightmap_polys[fa->lightmaptexturenum] = fa->polys;
-
- // check for lightmap modification
- for (maps = 0 ; maps < MAXLIGHTMAPS && fa->styles[maps] != 255 ;
- maps++)
- if (d_lightstylevalue[fa->styles[maps]] != fa->cached_light[maps])
- goto dynamic;
-
- if (fa->dlightframe == r_framecount // dynamic this frame
- || fa->cached_dlight) // dynamic previously
- {
-dynamic:
- if (r_dynamic.value)
- {
- lightmap_modified[fa->lightmaptexturenum] = true;
- theRect = &lightmap_rectchange[fa->lightmaptexturenum];
- if (fa->light_t < theRect->t) {
- if (theRect->h)
- theRect->h += theRect->t - fa->light_t;
- theRect->t = fa->light_t;
- }
- if (fa->light_s < theRect->l) {
- if (theRect->w)
- theRect->w += theRect->l - fa->light_s;
- theRect->l = fa->light_s;
- }
- smax = (fa->extents[0]>>4)+1;
- tmax = (fa->extents[1]>>4)+1;
- if ((theRect->w + theRect->l) < (fa->light_s + smax))
- theRect->w = (fa->light_s-theRect->l)+smax;
- if ((theRect->h + theRect->t) < (fa->light_t + tmax))
- theRect->h = (fa->light_t-theRect->t)+tmax;
- base = lightmaps + fa->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT;
- base += fa->light_t * BLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes;
- R_BuildLightMap (fa, base, BLOCK_WIDTH*lightmap_bytes);
- }
- }
-}
-
-/*
-================
-R_MirrorChain
-================
-*/
-void R_MirrorChain (msurface_t *s)
-{
- if (mirror)
- return;
- mirror = true;
- mirror_plane = s->plane;
-}
-
-
-#if 0
-/*
-================
-R_DrawWaterSurfaces
-================
-*/
-void R_DrawWaterSurfaces (void)
-{
- int i;
- msurface_t *s;
- texture_t *t;
-
- if (r_wateralpha.value == 1.0)
- return;
-
- //
- // go back to the world matrix
- //
- glLoadMatrixf (r_world_matrix);
-
- glEnable (GL_BLEND);
- glColor4f (1,1,1,r_wateralpha.value);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- for (i=0 ; i<cl.worldmodel->numtextures ; i++)
- {
- t = cl.worldmodel->textures[i];
- if (!t)
- continue;
- s = t->texturechain;
- if (!s)
- continue;
- if ( !(s->flags & SURF_DRAWTURB) )
- continue;
-
- // set modulate mode explicitly
- GL_Bind (t->gl_texturenum);
-
- for ( ; s ; s=s->texturechain)
- R_RenderBrushPoly (s);
-
- t->texturechain = NULL;
- }
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glColor4f (1,1,1,1);
- glDisable (GL_BLEND);
-}
-#else
-/*
-================
-R_DrawWaterSurfaces
-================
-*/
-void R_DrawWaterSurfaces (void)
-{
- int i;
- msurface_t *s;
- texture_t *t;
-
- if (r_wateralpha.value == 1.0 && gl_texsort.value)
- return;
-
- //
- // go back to the world matrix
- //
-
- glLoadMatrixf (r_world_matrix);
-
- if (r_wateralpha.value < 1.0) {
- glEnable (GL_BLEND);
- glColor4f (1,1,1,r_wateralpha.value);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- }
-
- if (!gl_texsort.value) {
- if (!waterchain)
- return;
-
- for ( s = waterchain ; s ; s=s->texturechain) {
- GL_Bind (s->texinfo->texture->gl_texturenum);
- EmitWaterPolys (s);
- }
-
- waterchain = NULL;
- } else {
-
- for (i=0 ; i<cl.worldmodel->numtextures ; i++)
- {
- t = cl.worldmodel->textures[i];
- if (!t)
- continue;
- s = t->texturechain;
- if (!s)
- continue;
- if ( !(s->flags & SURF_DRAWTURB ) )
- continue;
-
- // set modulate mode explicitly
-
- GL_Bind (t->gl_texturenum);
-
- for ( ; s ; s=s->texturechain)
- EmitWaterPolys (s);
-
- t->texturechain = NULL;
- }
-
- }
-
- if (r_wateralpha.value < 1.0) {
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glColor4f (1,1,1,1);
- glDisable (GL_BLEND);
- }
-
-}
-
-#endif
-
-/*
-================
-DrawTextureChains
-================
-*/
-void DrawTextureChains (void)
-{
- int i;
- msurface_t *s;
- texture_t *t;
-
- if (!gl_texsort.value) {
- GL_DisableMultitexture();
-
- if (skychain) {
- R_DrawSkyChain(skychain);
- skychain = NULL;
- }
-
- return;
- }
-
- for (i=0 ; i<cl.worldmodel->numtextures ; i++)
- {
- t = cl.worldmodel->textures[i];
- if (!t)
- continue;
- s = t->texturechain;
- if (!s)
- continue;
- if (i == skytexturenum)
- R_DrawSkyChain (s);
- else if (i == mirrortexturenum && r_mirroralpha.value != 1.0)
- {
- R_MirrorChain (s);
- continue;
- }
- else
- {
- if ((s->flags & SURF_DRAWTURB) && r_wateralpha.value != 1.0)
- continue; // draw translucent water later
- for ( ; s ; s=s->texturechain)
- R_RenderBrushPoly (s);
- }
-
- t->texturechain = NULL;
- }
-}
-
-/*
-=================
-R_DrawBrushModel
-=================
-*/
-void R_DrawBrushModel (entity_t *e)
-{
- int j, k;
- vec3_t mins, maxs;
- int i, numsurfaces;
- msurface_t *psurf;
- float dot;
- mplane_t *pplane;
- model_t *clmodel;
- qboolean rotated;
-
- currententity = e;
- currenttexture = -1;
-
- clmodel = e->model;
-
- if (e->angles[0] || e->angles[1] || e->angles[2])
- {
- rotated = true;
- for (i=0 ; i<3 ; i++)
- {
- mins[i] = e->origin[i] - clmodel->radius;
- maxs[i] = e->origin[i] + clmodel->radius;
- }
- }
- else
- {
- rotated = false;
- VectorAdd (e->origin, clmodel->mins, mins);
- VectorAdd (e->origin, clmodel->maxs, maxs);
- }
-
- if (R_CullBox (mins, maxs))
- return;
-
- glColor3f (1,1,1);
- memset (lightmap_polys, 0, sizeof(lightmap_polys));
-
- VectorSubtract (r_refdef.vieworg, e->origin, modelorg);
- if (rotated)
- {
- vec3_t temp;
- vec3_t forward, right, up;
-
- VectorCopy (modelorg, temp);
- AngleVectors (e->angles, forward, right, up);
- modelorg[0] = DotProduct (temp, forward);
- modelorg[1] = -DotProduct (temp, right);
- modelorg[2] = DotProduct (temp, up);
- }
-
- psurf = &clmodel->surfaces[clmodel->firstmodelsurface];
-
-// calculate dynamic lighting for bmodel if it's not an
-// instanced model
- if (clmodel->firstmodelsurface != 0 && !gl_flashblend.value)
- {
- for (k=0 ; k<MAX_DLIGHTS ; k++)
- {
- if ((cl_dlights[k].die < cl.time) ||
- (!cl_dlights[k].radius))
- continue;
-
- R_MarkLights (&cl_dlights[k], 1<<k,
- clmodel->nodes + clmodel->hulls[0].firstclipnode);
- }
- }
-
- glPushMatrix ();
-e->angles[0] = -e->angles[0]; // stupid quake bug
- R_RotateForEntity (e);
-e->angles[0] = -e->angles[0]; // stupid quake bug
-
- //
- // draw texture
- //
- for (i=0 ; i<clmodel->nummodelsurfaces ; i++, psurf++)
- {
- // find which side of the node we are on
- pplane = psurf->plane;
-
- dot = DotProduct (modelorg, pplane->normal) - pplane->dist;
-
- // draw the polygon
- if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
- (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON)))
- {
- if (gl_texsort.value)
- R_RenderBrushPoly (psurf);
- else
- R_DrawSequentialPoly (psurf);
- }
- }
-
- R_BlendLightmaps ();
-
- glPopMatrix ();
-}
-
-/*
-=============================================================
-
- WORLD MODEL
-
-=============================================================
-*/
-
-/*
-================
-R_RecursiveWorldNode
-================
-*/
-void R_RecursiveWorldNode (mnode_t *node)
-{
- int i, c, side, *pindex;
- vec3_t acceptpt, rejectpt;
- mplane_t *plane;
- msurface_t *surf, **mark;
- mleaf_t *pleaf;
- double d, dot;
- vec3_t mins, maxs;
-
- if (node->contents == CONTENTS_SOLID)
- return; // solid
-
- if (node->visframe != r_visframecount)
- return;
- if (R_CullBox (node->minmaxs, node->minmaxs+3))
- return;
-
-// if a leaf node, draw stuff
- if (node->contents < 0)
- {
- pleaf = (mleaf_t *)node;
-
- mark = pleaf->firstmarksurface;
- c = pleaf->nummarksurfaces;
-
- if (c)
- {
- do
- {
- (*mark)->visframe = r_framecount;
- mark++;
- } while (--c);
- }
-
- // deal with model fragments in this leaf
- if (pleaf->efrags)
- R_StoreEfrags (&pleaf->efrags);
-
- return;
- }
-
-// node is just a decision point, so go down the apropriate sides
-
-// find which side of the node we are on
- plane = node->plane;
-
- switch (plane->type)
- {
- case PLANE_X:
- dot = modelorg[0] - plane->dist;
- break;
- case PLANE_Y:
- dot = modelorg[1] - plane->dist;
- break;
- case PLANE_Z:
- dot = modelorg[2] - plane->dist;
- break;
- default:
- dot = DotProduct (modelorg, plane->normal) - plane->dist;
- break;
- }
-
- if (dot >= 0)
- side = 0;
- else
- side = 1;
-
-// recurse down the children, front side first
- R_RecursiveWorldNode (node->children[side]);
-
-// draw stuff
- c = node->numsurfaces;
-
- if (c)
- {
- surf = cl.worldmodel->surfaces + node->firstsurface;
-
- if (dot < 0 -BACKFACE_EPSILON)
- side = SURF_PLANEBACK;
- else if (dot > BACKFACE_EPSILON)
- side = 0;
- {
- for ( ; c ; c--, surf++)
- {
- if (surf->visframe != r_framecount)
- continue;
-
- // don't backface underwater surfaces, because they warp
- if ( !(surf->flags & SURF_UNDERWATER) && ( (dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)) )
- continue; // wrong side
-
- // if sorting by texture, just store it out
- if (gl_texsort.value)
- {
- if (!mirror
- || surf->texinfo->texture != cl.worldmodel->textures[mirrortexturenum])
- {
- surf->texturechain = surf->texinfo->texture->texturechain;
- surf->texinfo->texture->texturechain = surf;
- }
- } else if (surf->flags & SURF_DRAWSKY) {
- surf->texturechain = skychain;
- skychain = surf;
- } else if (surf->flags & SURF_DRAWTURB) {
- surf->texturechain = waterchain;
- waterchain = surf;
- } else
- R_DrawSequentialPoly (surf);
-
- }
- }
-
- }
-
-// recurse down the back side
- R_RecursiveWorldNode (node->children[!side]);
-}
-
-
-
-/*
-=============
-R_DrawWorld
-=============
-*/
-void R_DrawWorld (void)
-{
- entity_t ent;
- int i;
-
- memset (&ent, 0, sizeof(ent));
- ent.model = cl.worldmodel;
-
- VectorCopy (r_refdef.vieworg, modelorg);
-
- currententity = &ent;
- currenttexture = -1;
-
- glColor3f (1,1,1);
- memset (lightmap_polys, 0, sizeof(lightmap_polys));
-#ifdef QUAKE2
- R_ClearSkyBox ();
-#endif
-
- R_RecursiveWorldNode (cl.worldmodel->nodes);
-
- DrawTextureChains ();
-
- R_BlendLightmaps ();
-
-#ifdef QUAKE2
- R_DrawSkyBox ();
-#endif
-}
-
-
-/*
-===============
-R_MarkLeaves
-===============
-*/
-void R_MarkLeaves (void)
-{
- byte *vis;
- mnode_t *node;
- int i;
- byte solid[4096];
-
- if (r_oldviewleaf == r_viewleaf && !r_novis.value)
- return;
-
- if (mirror)
- return;
-
- r_visframecount++;
- r_oldviewleaf = r_viewleaf;
-
- if (r_novis.value)
- {
- vis = solid;
- memset (solid, 0xff, (cl.worldmodel->numleafs+7)>>3);
- }
- else
- vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
-
- for (i=0 ; i<cl.worldmodel->numleafs ; i++)
- {
- if (vis[i>>3] & (1<<(i&7)))
- {
- node = (mnode_t *)&cl.worldmodel->leafs[i+1];
- do
- {
- if (node->visframe == r_visframecount)
- break;
- node->visframe = r_visframecount;
- node = node->parent;
- } while (node);
- }
- }
-}
-
-
-
-/*
-=============================================================================
-
- LIGHTMAP ALLOCATION
-
-=============================================================================
-*/
-
-// returns a texture number and the position inside it
-int AllocBlock (int w, int h, int *x, int *y)
-{
- int i, j;
- int best, best2;
- int bestx;
- int texnum;
-
- for (texnum=0 ; texnum<MAX_LIGHTMAPS ; texnum++)
- {
- best = BLOCK_HEIGHT;
-
- for (i=0 ; i<BLOCK_WIDTH-w ; i++)
- {
- best2 = 0;
-
- for (j=0 ; j<w ; j++)
- {
- if (allocated[texnum][i+j] >= best)
- break;
- if (allocated[texnum][i+j] > best2)
- best2 = allocated[texnum][i+j];
- }
- if (j == w)
- { // this is a valid spot
- *x = i;
- *y = best = best2;
- }
- }
-
- if (best + h > BLOCK_HEIGHT)
- continue;
-
- for (i=0 ; i<w ; i++)
- allocated[texnum][*x + i] = best + h;
-
- return texnum;
- }
-
- Sys_Error ("AllocBlock: full");
- return 0;
-}
-
-
-mvertex_t *r_pcurrentvertbase;
-model_t *currentmodel;
-
-int nColinElim;
-
-/*
-================
-BuildSurfaceDisplayList
-================
-*/
-void BuildSurfaceDisplayList (msurface_t *fa)
-{
- int i, lindex, lnumverts, s_axis, t_axis;
- float dist, lastdist, lzi, scale, u, v, frac;
- unsigned mask;
- vec3_t local, transformed;
- medge_t *pedges, *r_pedge;
- mplane_t *pplane;
- int vertpage, newverts, newpage, lastvert;
- qboolean visible;
- float *vec;
- float s, t;
- glpoly_t *poly;
-
-// reconstruct the polygon
- pedges = currentmodel->edges;
- lnumverts = fa->numedges;
- vertpage = 0;
-
- //
- // draw texture
- //
- poly = (glpoly_t*) Hunk_Alloc (sizeof(glpoly_t) + (lnumverts-4) * VERTEXSIZE*sizeof(float));
- poly->next = fa->polys;
- poly->flags = fa->flags;
- fa->polys = poly;
- poly->numverts = lnumverts;
-
- for (i=0 ; i<lnumverts ; i++)
- {
- lindex = currentmodel->surfedges[fa->firstedge + i];
-
- if (lindex > 0)
- {
- r_pedge = &pedges[lindex];
- vec = r_pcurrentvertbase[r_pedge->v[0]].position;
- }
- else
- {
- r_pedge = &pedges[-lindex];
- vec = r_pcurrentvertbase[r_pedge->v[1]].position;
- }
- s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
- s /= fa->texinfo->texture->width;
-
- t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
- t /= fa->texinfo->texture->height;
-
- VectorCopy (vec, poly->verts[i]);
- poly->verts[i][3] = s;
- poly->verts[i][4] = t;
-
- //
- // lightmap texture coordinates
- //
- s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
- s -= fa->texturemins[0];
- s += fa->light_s*16;
- s += 8;
- s /= BLOCK_WIDTH*16; //fa->texinfo->texture->width;
-
- t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
- t -= fa->texturemins[1];
- t += fa->light_t*16;
- t += 8;
- t /= BLOCK_HEIGHT*16; //fa->texinfo->texture->height;
-
- poly->verts[i][5] = s;
- poly->verts[i][6] = t;
- }
-
- //
- // remove co-linear points - Ed
- //
- if (!gl_keeptjunctions.value && !(fa->flags & SURF_UNDERWATER) )
- {
- for (i = 0 ; i < lnumverts ; ++i)
- {
- vec3_t v1, v2;
- float *prev, *thiz, *next;
- float f;
-
- prev = poly->verts[(i + lnumverts - 1) % lnumverts];
- thiz = poly->verts[i];
- next = poly->verts[(i + 1) % lnumverts];
-
- VectorSubtract( thiz, prev, v1 );
- VectorNormalize( v1 );
- VectorSubtract( next, prev, v2 );
- VectorNormalize( v2 );
-
- // skip co-linear points
- #define COLINEAR_EPSILON 0.001
- if ((fabs( v1[0] - v2[0] ) <= COLINEAR_EPSILON) &&
- (fabs( v1[1] - v2[1] ) <= COLINEAR_EPSILON) &&
- (fabs( v1[2] - v2[2] ) <= COLINEAR_EPSILON))
- {
- int j;
- for (j = i + 1; j < lnumverts; ++j)
- {
- int k;
- for (k = 0; k < VERTEXSIZE; ++k)
- poly->verts[j - 1][k] = poly->verts[j][k];
- }
- --lnumverts;
- ++nColinElim;
- // retry next vertex next time, which is now current vertex
- --i;
- }
- }
- }
- poly->numverts = lnumverts;
-
-}
-
-/*
-========================
-GL_CreateSurfaceLightmap
-========================
-*/
-void GL_CreateSurfaceLightmap (msurface_t *surf)
-{
- int smax, tmax, s, t, l, i;
- byte *base;
-
- if (surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB))
- return;
-
- smax = (surf->extents[0]>>4)+1;
- tmax = (surf->extents[1]>>4)+1;
-
- surf->lightmaptexturenum = AllocBlock (smax, tmax, &surf->light_s, &surf->light_t);
- base = lightmaps + surf->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT;
- base += (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
- R_BuildLightMap (surf, base, BLOCK_WIDTH*lightmap_bytes);
-}
-
-
-
-void GL_UploadLightmaps()
-{
- if (!gl_texsort.value)
- GL_SelectTexture(TEXTURE1_SGIS);
-
- //
- // upload all lightmaps that were filled
- //
- for (int i=0 ; i<MAX_LIGHTMAPS ; i++)
- {
- if (!allocated[i][0])
- break; // no more used
- lightmap_modified[i] = false;
- lightmap_rectchange[i].l = BLOCK_WIDTH;
- lightmap_rectchange[i].t = BLOCK_HEIGHT;
- lightmap_rectchange[i].w = 0;
- lightmap_rectchange[i].h = 0;
- GL_Bind(lightmap_textures + i);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2DHelper (GL_TEXTURE_2D, 0, lightmap_bytes
- , BLOCK_WIDTH, BLOCK_HEIGHT, 0,
- gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
- }
-
- if (!gl_texsort.value)
- GL_SelectTexture(TEXTURE0_SGIS);
-
-}
-
-/*
-==================
-GL_BuildLightmaps
-
-Builds the lightmap texture
-with all the surfaces from all brush models
-==================
-*/
-void GL_BuildLightmaps (void)
-{
- int i, j;
- model_t *m;
- extern qboolean isPermedia;
-
- memset (allocated, 0, sizeof(allocated));
-
- r_framecount = 1; // no dlightcache
-
- if (!lightmap_textures)
- {
- lightmap_textures = texture_extension_number;
- texture_extension_number += MAX_LIGHTMAPS;
- }
-
- gl_lightmap_format = GL_LUMINANCE;
- // default differently on the Permedia
- if (isPermedia)
- gl_lightmap_format = GL_RGBA;
-
- if (COM_CheckParm ("-lm_1"))
- gl_lightmap_format = GL_LUMINANCE;
- if (COM_CheckParm ("-lm_a"))
- gl_lightmap_format = GL_ALPHA;
- if (COM_CheckParm ("-lm_i"))
- gl_lightmap_format = GL_INTENSITY;
- if (COM_CheckParm ("-lm_2"))
- gl_lightmap_format = GL_RGBA4;
- if (COM_CheckParm ("-lm_4"))
- gl_lightmap_format = GL_RGBA;
-
- switch (gl_lightmap_format)
- {
- case GL_RGBA:
- lightmap_bytes = 4;
- break;
- case GL_RGBA4:
- lightmap_bytes = 2;
- break;
- case GL_LUMINANCE:
- case GL_INTENSITY:
- case GL_ALPHA:
- lightmap_bytes = 1;
- break;
- }
-
- for (j=1 ; j<MAX_MODELS ; j++)
- {
- m = cl.model_precache[j];
- if (!m)
- break;
- if (m->name[0] == '*')
- continue;
- r_pcurrentvertbase = m->vertexes;
- currentmodel = m;
- for (i=0 ; i<m->numsurfaces ; i++)
- {
- GL_CreateSurfaceLightmap (m->surfaces + i);
- if ( m->surfaces[i].flags & SURF_DRAWTURB )
- continue;
-#ifndef QUAKE2
- if ( m->surfaces[i].flags & SURF_DRAWSKY )
- continue;
-#endif
- BuildSurfaceDisplayList (m->surfaces + i);
- }
- }
-
- GL_UploadLightmaps();
-}
-
-
diff --git a/samples/quake/jni/gl_screen.cpp b/samples/quake/jni/gl_screen.cpp
deleted file mode 100644
index 1748f92..0000000
--- a/samples/quake/jni/gl_screen.cpp
+++ /dev/null
@@ -1,927 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// screen.c -- master for refresh, status bar, console, chat, notify, etc
-
-#include "quakedef.h"
-
-/*
-
-background clear
-rendering
-turtle/net/ram icons
-sbar
-centerprint / slow centerprint
-notify lines
-intermission / finale overlay
-loading plaque
-console
-menu
-
-required background clears
-required update regions
-
-
-syncronous draw mode or async
-One off screen buffer, with updates either copied or xblited
-Need to double buffer?
-
-
-async draw will require the refresh area to be cleared, because it will be
-xblited, but sync draw can just ignore it.
-
-sync
-draw
-
-CenterPrint ()
-SlowPrint ()
-Screen_Update ();
-Con_Printf ();
-
-net
-turn off messages option
-
-the refresh is allways rendered, unless the console is full screen
-
-
-console is:
- notify lines
- half
- full
-
-
-*/
-
-
-int glx, gly, glwidth, glheight;
-
-// only the refresh window will be updated unless these variables are flagged
-int scr_copytop;
-int scr_copyeverything;
-
-float scr_con_current;
-float scr_conlines; // lines of console to display
-
-float oldscreensize, oldfov;
-cvar_t scr_viewsize = CVAR3("viewsize","100", true);
-cvar_t scr_fov = CVAR2("fov","90"); // 10 - 170
-cvar_t scr_conspeed = CVAR2("scr_conspeed","300");
-cvar_t scr_centertime = CVAR2("scr_centertime","2");
-cvar_t scr_showram = CVAR2("showram","1");
-cvar_t scr_showturtle = CVAR2("showturtle","0");
-cvar_t scr_showpause = CVAR2("showpause","1");
-cvar_t scr_printspeed = CVAR2("scr_printspeed","8");
-cvar_t scr_allowsnap = CVAR2("scr_allowsnap", "1");
-cvar_t gl_triplebuffer = CVAR3("gl_triplebuffer", "1", true );
-extern cvar_t crosshair;
-
-qboolean scr_initialized; // ready to draw
-
-qpic_t *scr_ram;
-qpic_t *scr_net;
-qpic_t *scr_turtle;
-
-int scr_fullupdate;
-
-int clearconsole;
-int clearnotify;
-
-// int sb_lines;
-
-viddef_t vid; // global video state
-
-vrect_t scr_vrect;
-
-qboolean scr_disabled_for_loading;
-qboolean scr_drawloading;
-float scr_disabled_time;
-
-qboolean block_drawing;
-
-void SCR_ScreenShot_f (void);
-
-/*
-===============================================================================
-
-CENTER PRINTING
-
-===============================================================================
-*/
-
-char scr_centerstring[1024];
-float scr_centertime_start; // for slow victory printing
-float scr_centertime_off;
-int scr_center_lines;
-int scr_erase_lines;
-int scr_erase_center;
-
-/*
-==============
-SCR_CenterPrint
-
-Called for important messages that should stay in the center of the screen
-for a few moments
-==============
-*/
-void SCR_CenterPrint (char *str)
-{
- strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
- scr_centertime_off = scr_centertime.value;
- scr_centertime_start = cl.time;
-
-// count the number of lines for centering
- scr_center_lines = 1;
- while (*str)
- {
- if (*str == '\n')
- scr_center_lines++;
- str++;
- }
-}
-
-
-void SCR_DrawCenterString (void)
-{
- char *start;
- int l;
- int j;
- int x, y;
- int remaining;
-
-// the finale prints the characters one at a time
- if (cl.intermission)
- remaining = (int) (scr_printspeed.value * (cl.time - scr_centertime_start));
- else
- remaining = 9999;
-
- scr_erase_center = 0;
- start = scr_centerstring;
-
- if (scr_center_lines <= 4)
- y = (int)(vid.height*0.35);
- else
- y = 48;
-
- do
- {
- // scan the width of the line
- for (l=0 ; l<40 ; l++)
- if (start[l] == '\n' || !start[l])
- break;
- x = (vid.width - l*8)/2;
- for (j=0 ; j<l ; j++, x+=8)
- {
- Draw_Character (x, y, start[j]);
- if (!remaining--)
- return;
- }
-
- y += 8;
-
- while (*start && *start != '\n')
- start++;
-
- if (!*start)
- break;
- start++; // skip the \n
- } while (1);
-}
-
-void SCR_CheckDrawCenterString (void)
-{
- scr_copytop = 1;
- if (scr_center_lines > scr_erase_lines)
- scr_erase_lines = scr_center_lines;
-
- scr_centertime_off -= host_frametime;
-
- if (scr_centertime_off <= 0 && !cl.intermission)
- return;
- if (key_dest != key_game)
- return;
-
- SCR_DrawCenterString ();
-}
-
-//=============================================================================
-
-/*
-====================
-CalcFov
-====================
-*/
-float CalcFov (float fov_x, float width, float height)
-{
- float a;
- float x;
-
- if (fov_x < 1 || fov_x > 179)
- Sys_Error ("Bad fov: %f", fov_x);
-
- x = width/tan(fov_x/360*M_PI);
-
- a = atan (height/x);
-
- a = a*360/M_PI;
-
- return a;
-}
-
-/*
-=================
-SCR_CalcRefdef
-
-Must be called whenever vid changes
-Internal use only
-=================
-*/
-static void SCR_CalcRefdef (void)
-{
- vrect_t vrect;
- float size;
- int h;
- qboolean full = false;
-
-
- scr_fullupdate = 0; // force a background redraw
- vid.recalc_refdef = 0;
-
-// force the status bar to redraw
- Sbar_Changed ();
-
-//========================================
-
-// bound viewsize
- if (scr_viewsize.value < 30)
- Cvar_Set ("viewsize","30");
- if (scr_viewsize.value > 120)
- Cvar_Set ("viewsize","120");
-
-// bound field of view
- if (scr_fov.value < 10)
- Cvar_Set ("fov","10");
- if (scr_fov.value > 170)
- Cvar_Set ("fov","170");
-
-// intermission is always full screen
- if (cl.intermission)
- size = 120;
- else
- size = scr_viewsize.value;
-
- if (size >= 120)
- sb_lines = 0; // no status bar at all
- else if (size >= 110)
- sb_lines = 24; // no inventory
- else
- sb_lines = 24+16+8;
-
- if (scr_viewsize.value >= 100.0) {
- full = true;
- size = 100.0;
- } else
- size = scr_viewsize.value;
- if (cl.intermission)
- {
- full = true;
- size = 100;
- sb_lines = 0;
- }
- size /= 100.0;
-
- h = vid.height - sb_lines;
-
- r_refdef.vrect.width = (int) (vid.width * size);
- if (r_refdef.vrect.width < 96)
- {
- size = 96.0 / r_refdef.vrect.width;
- r_refdef.vrect.width = 96; // min for icons
- }
-
- r_refdef.vrect.height = (int)(vid.height * size);
- if ((int)(r_refdef.vrect.height) > (int)(vid.height - sb_lines))
- r_refdef.vrect.height = vid.height - sb_lines;
- if ((int)(r_refdef.vrect.height) > (int)(vid.height))
- r_refdef.vrect.height = vid.height;
- r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
- if (full)
- r_refdef.vrect.y = 0;
- else
- r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;
-
- r_refdef.fov_x = scr_fov.value;
- r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
-
- scr_vrect = r_refdef.vrect;
-}
-
-
-/*
-=================
-SCR_SizeUp_f
-
-Keybinding command
-=================
-*/
-void SCR_SizeUp_f (void)
-{
- Cvar_SetValue ("viewsize",scr_viewsize.value+10);
- vid.recalc_refdef = 1;
-}
-
-
-/*
-=================
-SCR_SizeDown_f
-
-Keybinding command
-=================
-*/
-void SCR_SizeDown_f (void)
-{
- Cvar_SetValue ("viewsize",scr_viewsize.value-10);
- vid.recalc_refdef = 1;
-}
-
-//============================================================================
-
-/*
-==================
-SCR_Init
-==================
-*/
-void SCR_Init (void)
-{
-
- Cvar_RegisterVariable (&scr_fov);
- Cvar_RegisterVariable (&scr_viewsize);
- Cvar_RegisterVariable (&scr_conspeed);
- Cvar_RegisterVariable (&scr_showram);
- Cvar_RegisterVariable (&scr_showturtle);
- Cvar_RegisterVariable (&scr_showpause);
- Cvar_RegisterVariable (&scr_centertime);
- Cvar_RegisterVariable (&scr_printspeed);
- Cvar_RegisterVariable (&gl_triplebuffer);
-
-//
-// register our commands
-//
- Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
- Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
- Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
-
- scr_ram = Draw_PicFromWad ("ram");
- scr_net = Draw_PicFromWad ("net");
- scr_turtle = Draw_PicFromWad ("turtle");
-
- scr_initialized = true;
-}
-
-
-
-/*
-==============
-SCR_DrawRam
-==============
-*/
-void SCR_DrawRam (void)
-{
- if (!scr_showram.value)
- return;
-
- if (!r_cache_thrash)
- return;
-
- Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
-}
-
-/*
-==============
-SCR_DrawTurtle
-==============
-*/
-void SCR_DrawTurtle (void)
-{
- static int count;
-
- if (!scr_showturtle.value)
- return;
-
- if (host_frametime < 0.1)
- {
- count = 0;
- return;
- }
-
- count++;
- if (count < 3)
- return;
-
- Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
-}
-
-/*
-==============
-SCR_DrawNet
-==============
-*/
-void SCR_DrawNet (void)
-{
- if (realtime - cl.last_received_message < 0.3)
- return;
- if (cls.demoplayback)
- return;
-
- Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
-}
-
-/*
-==============
-DrawPause
-==============
-*/
-void SCR_DrawPause (void)
-{
- qpic_t *pic;
-
- if (!scr_showpause.value) // turn off for screenshots
- return;
-
- if (!cl.paused)
- return;
-
- pic = Draw_CachePic ("gfx/pause.lmp");
- Draw_Pic ( (vid.width - pic->width)/2,
- (vid.height - 48 - pic->height)/2, pic);
-}
-
-
-
-/*
-==============
-SCR_DrawLoading
-==============
-*/
-void SCR_DrawLoading (void)
-{
- qpic_t *pic;
-
- if (!scr_drawloading)
- return;
-
- pic = Draw_CachePic ("gfx/loading.lmp");
- Draw_Pic ( (vid.width - pic->width)/2,
- (vid.height - 48 - pic->height)/2, pic);
-}
-
-
-
-//=============================================================================
-
-
-/*
-==================
-SCR_SetUpToDrawConsole
-==================
-*/
-void SCR_SetUpToDrawConsole (void)
-{
- Con_CheckResize ();
-
- if (scr_drawloading)
- return; // never a console with loading plaque
-
-// decide on the height of the console
- con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
-
- if (con_forcedup)
- {
- scr_conlines = vid.height; // full screen
- scr_con_current = scr_conlines;
- }
- else if (key_dest == key_console)
- scr_conlines = vid.height/2; // half screen
- else
- scr_conlines = 0; // none visible
-
- if (scr_conlines < scr_con_current)
- {
- scr_con_current -= scr_conspeed.value*host_frametime;
- if (scr_conlines > scr_con_current)
- scr_con_current = scr_conlines;
-
- }
- else if (scr_conlines > scr_con_current)
- {
- scr_con_current += scr_conspeed.value*host_frametime;
- if (scr_conlines < scr_con_current)
- scr_con_current = scr_conlines;
- }
-
- if (clearconsole++ < vid.numpages)
- {
- Sbar_Changed ();
- }
- else if (clearnotify++ < vid.numpages)
- {
- }
- else
- con_notifylines = 0;
-}
-
-/*
-==================
-SCR_DrawConsole
-==================
-*/
-void SCR_DrawConsole (void)
-{
- if (scr_con_current)
- {
- scr_copyeverything = 1;
- Con_DrawConsole ((int) scr_con_current, true);
- clearconsole = 0;
- }
- else
- {
- if (key_dest == key_game || key_dest == key_message)
- Con_DrawNotify (); // only draw notify in game
- }
-}
-
-
-/*
-==============================================================================
-
- SCREEN SHOTS
-
-==============================================================================
-*/
-
-typedef struct _TargaHeader {
- unsigned char id_length, colormap_type, image_type;
- unsigned short colormap_index, colormap_length;
- unsigned char colormap_size;
- unsigned short x_origin, y_origin, width, height;
- unsigned char pixel_size, attributes;
-} TargaHeader;
-
-
-/*
-==================
-SCR_ScreenShot_f
-==================
-*/
-void SCR_ScreenShot_f (void)
-{
- byte *buffer;
- char pcxname[80];
- char checkname[MAX_OSPATH];
- int i, c, temp;
-//
-// find a file name to save it to
-//
- strcpy(pcxname,"quake00.tga");
-
- for (i=0 ; i<=99 ; i++)
- {
- pcxname[5] = i/10 + '0';
- pcxname[6] = i%10 + '0';
- sprintf (checkname, "%s/%s", com_gamedir, pcxname);
- if (Sys_FileTime(checkname) == -1)
- break; // file doesn't exist
- }
- if (i==100)
- {
- Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
- return;
- }
-
-
- buffer = (byte*) malloc(glwidth*glheight*3 + 18);
- memset (buffer, 0, 18);
- buffer[2] = 2; // uncompressed type
- buffer[12] = glwidth&255;
- buffer[13] = glwidth>>8;
- buffer[14] = glheight&255;
- buffer[15] = glheight>>8;
- buffer[16] = 24; // pixel size
-
- glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
-
- // swap rgb to bgr
- c = 18+glwidth*glheight*3;
- for (i=18 ; i<c ; i+=3)
- {
- temp = buffer[i];
- buffer[i] = buffer[i+2];
- buffer[i+2] = temp;
- }
- COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
-
- free (buffer);
- Con_Printf ("Wrote %s\n", pcxname);
-}
-
-
-//=============================================================================
-
-
-/*
-===============
-SCR_BeginLoadingPlaque
-
-================
-*/
-void SCR_BeginLoadingPlaque (void)
-{
- S_StopAllSounds (true);
-
- if (cls.state != ca_connected)
- return;
- if (cls.signon != SIGNONS)
- return;
-
-// redraw with no console and the loading plaque
- Con_ClearNotify ();
- scr_centertime_off = 0;
- scr_con_current = 0;
-
- scr_drawloading = true;
- scr_fullupdate = 0;
- Sbar_Changed ();
- SCR_UpdateScreen ();
- scr_drawloading = false;
-
- scr_disabled_for_loading = true;
- scr_disabled_time = realtime;
- scr_fullupdate = 0;
-}
-
-/*
-===============
-SCR_EndLoadingPlaque
-
-================
-*/
-void SCR_EndLoadingPlaque (void)
-{
- scr_disabled_for_loading = false;
- scr_fullupdate = 0;
- Con_ClearNotify ();
-}
-
-//=============================================================================
-
-const char *scr_notifystring;
-qboolean scr_drawdialog;
-
-void SCR_DrawNotifyString (void)
-{
- const char *start;
- int l;
- int j;
- int x, y;
-
- start = scr_notifystring;
-
- y = (int)(vid.height*0.35);
-
- do
- {
- // scan the width of the line
- for (l=0 ; l<40 ; l++)
- if (start[l] == '\n' || !start[l])
- break;
- x = (vid.width - l*8)/2;
- for (j=0 ; j<l ; j++, x+=8)
- Draw_Character (x, y, start[j]);
-
- y += 8;
-
- while (*start && *start != '\n')
- start++;
-
- if (!*start)
- break;
- start++; // skip the \n
- } while (1);
-}
-
-/*
-==================
-SCR_ModalMessage
-
-Displays a text string in the center of the screen and waits for a Y or N
-keypress.
-==================
-*/
-int SCR_ModalMessage (const char *text)
-{
- if (cls.state == ca_dedicated)
- return true;
-
-#if 1
- // On Android we can't do modal key events, so just say "yes"
- return 1;
-#else
- scr_notifystring = text;
-
-// draw a fresh screen
- scr_fullupdate = 0;
- scr_drawdialog = true;
- SCR_UpdateScreen ();
- scr_drawdialog = false;
-
- S_ClearBuffer (); // so dma doesn't loop current sound
-
- do
- {
- key_count = -1; // wait for a key down and up
- Sys_SendKeyEvents ();
- } while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
-
- scr_fullupdate = 0;
- SCR_UpdateScreen ();
-
- return key_lastpress == 'y';
-#endif
-}
-
-
-//=============================================================================
-
-/*
-===============
-SCR_BringDownConsole
-
-Brings the console down and fades the palettes back to normal
-================
-*/
-void SCR_BringDownConsole (void)
-{
- int i;
-
- scr_centertime_off = 0;
-
- for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
- SCR_UpdateScreen ();
-
- cl.cshifts[0].percent = 0; // no area contents palette on next frame
- VID_SetPalette (host_basepal);
-}
-
-void SCR_TileClear (void)
-{
- if (r_refdef.vrect.x > 0) {
- // left
- Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
- // right
- Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
- vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
- vid.height - sb_lines);
- }
- if (r_refdef.vrect.y > 0) {
- // top
- Draw_TileClear (r_refdef.vrect.x, 0,
- r_refdef.vrect.x + r_refdef.vrect.width,
- r_refdef.vrect.y);
- // bottom
- Draw_TileClear (r_refdef.vrect.x,
- r_refdef.vrect.y + r_refdef.vrect.height,
- r_refdef.vrect.width,
- vid.height - sb_lines -
- (r_refdef.vrect.height + r_refdef.vrect.y));
- }
-}
-
-/*
-==================
-SCR_UpdateScreen
-
-This is called every frame, and can also be called explicitly to flush
-text to the screen.
-
-WARNING: be very careful calling this from elsewhere, because the refresh
-needs almost the entire 256k of stack space!
-==================
-*/
-void SCR_UpdateScreen (void)
-{
- static float oldscr_viewsize;
- vrect_t vrect;
-
- if (block_drawing)
- return;
-
- vid.numpages = (int)(2 + gl_triplebuffer.value);
-
- scr_copytop = 0;
- scr_copyeverything = 0;
-
- if (scr_disabled_for_loading)
- {
- if (realtime - scr_disabled_time > 60)
- {
- scr_disabled_for_loading = false;
- Con_Printf ("load failed.\n");
- }
- else
- return;
- }
-
- if (!scr_initialized || !con_initialized)
- return; // not initialized yet
-
-
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
-
- //
- // determine size of refresh window
- //
- if (oldfov != scr_fov.value)
- {
- oldfov = scr_fov.value;
- vid.recalc_refdef = true;
- }
-
- if (oldscreensize != scr_viewsize.value)
- {
- oldscreensize = scr_viewsize.value;
- vid.recalc_refdef = true;
- }
-
- if (vid.recalc_refdef)
- SCR_CalcRefdef ();
-
-//
-// do 3D refresh drawing, and then update the screen
-//
- SCR_SetUpToDrawConsole ();
-
- V_RenderView ();
-
- GL_Set2D ();
-
- //
- // draw any areas not covered by the refresh
- //
- SCR_TileClear ();
-
- if (scr_drawdialog)
- {
- Sbar_Draw ();
- Draw_FadeScreen ();
- SCR_DrawNotifyString ();
- scr_copyeverything = true;
- }
- else if (scr_drawloading)
- {
- SCR_DrawLoading ();
- Sbar_Draw ();
- }
- else if (cl.intermission == 1 && key_dest == key_game)
- {
- Sbar_IntermissionOverlay ();
- }
- else if (cl.intermission == 2 && key_dest == key_game)
- {
- Sbar_FinaleOverlay ();
- SCR_CheckDrawCenterString ();
- }
- else
- {
- if (crosshair.value)
- Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+');
-
- SCR_DrawRam ();
- SCR_DrawNet ();
- SCR_DrawTurtle ();
- SCR_DrawPause ();
- SCR_CheckDrawCenterString ();
- Sbar_Draw ();
- SCR_DrawConsole ();
- M_Draw ();
- }
-
- V_UpdatePalette ();
-
- GL_EndRendering ();
-}
diff --git a/samples/quake/jni/gl_vidandroid.cpp b/samples/quake/jni/gl_vidandroid.cpp
deleted file mode 100644
index c8d3847..0000000
--- a/samples/quake/jni/gl_vidandroid.cpp
+++ /dev/null
@@ -1,807 +0,0 @@
-/*
-Copyright (C) 2007 The Android Open Source Project
-
-*/
-
-#include "quakedef.h"
-
-unsigned short d_8to16table[256];
-unsigned d_8to24table[256];
-
-#ifdef SUPPORT_8BIT_MIPMAPGENERATION
-unsigned char d_15to8table[65536];
-#endif
-
-cvar_t mouse_button_commands[3] =
-{
- CVAR2("mouse1","+attack"),
- CVAR2("mouse2","+strafe"),
- CVAR2("mouse3","+forward"),
-};
-
-static const int MOUSE_LEFTBUTTON = 1;
-static const int MOUSE_MIDDLEBUTTON = 2;
-static const int MOUSE_RIGHTBUTTON = 4;
-
-bool mouse_tap;
-float mouse_x, mouse_y;
-float old_mouse_x, old_mouse_y;
-int mx, my;
-bool mouse_buttonstate;
-bool mouse_oldbuttonstate;
-
-cvar_t m_filter = CVAR2("m_filter","1");
-
-int scr_width, scr_height;
-
-cvar_t _windowed_mouse = CVAR3("_windowed_mouse","0", true);
-
-/*-----------------------------------------------------------------------*/
-
-//int texture_mode = GL_NEAREST;
-//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
-//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
-int texture_mode = GL_LINEAR;
-// int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
-//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
-
-int texture_extension_number = 1;
-
-float gldepthmin, gldepthmax;
-
-cvar_t gl_ztrick = CVAR2("gl_ztrick","0");
-
-const char *gl_vendor;
-const char *gl_renderer;
-const char *gl_version;
-const char *gl_extensions;
-
-qboolean is8bit = false;
-qboolean isPermedia = false;
-qboolean gl_mtexable = false;
-
-/*-----------------------------------------------------------------------*/
-void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
-{
-}
-
-void D_EndDirectRect (int x, int y, int width, int height)
-{
-}
-
-void VID_Shutdown(void)
-{
-}
-
-void VID_ShiftPalette(unsigned char *p)
-{
-// VID_SetPalette(p);
-}
-
-void VID_SetPalette (unsigned char *palette)
-{
- byte *pal;
- unsigned r,g,b;
- unsigned v;
- int r1,g1,b1;
- int k;
- unsigned short i;
- unsigned *table;
- FILE *f;
- char s[255];
- int dist, bestdist;
- static qboolean palflag = false;
-
- PMPBEGIN(("VID_SetPalette"));
-//
-// 8 8 8 encoding
-//
- Con_Printf("Converting 8to24\n");
-
- pal = palette;
- table = d_8to24table;
- for (i=0 ; i<256 ; i++)
- {
- r = pal[0];
- g = pal[1];
- b = pal[2];
- pal += 3;
-
-// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
-// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
- v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
- *table++ = v;
- }
- d_8to24table[255] &= 0xffffff; // 255 is transparent
-
-#ifdef SUPPORT_8BIT_MIPMAPGENERATION
-
- // JACK: 3D distance calcs - k is last closest, l is the distance.
- // FIXME: Precalculate this and cache to disk.
- if (palflag)
- return;
- palflag = true;
-
- COM_FOpenFile("glquake/15to8.pal", &f);
- if (f) {
- fread(d_15to8table, 1<<15, 1, f);
- fclose(f);
- } else {
- PMPBEGIN(("Creating 15to8 palette"));
- for (i=0; i < (1<<15); i++) {
- /* Maps
- 0000.0000.0000.0000
- 0000.0000.0001.1111 = Red = 0x001F
- 0000.0011.1110.0000 = Green = 0x03E0
- 0111.1100.0000.0000 = Blue = 0x7C00
- */
- r = ((i & 0x1F) << 3)+4;
- g = ((i & 0x03E0) >> (5-3)) +4;
- b = ((i & 0x7C00) >> (10-3))+4;
- pal = (unsigned char *)d_8to24table;
- for (v=0,k=0,bestdist=0x7FFFFFFF; v<256; v++,pal+=4) {
- r1 = (int)r - (int)pal[0];
- g1 = (int)g - (int)pal[1];
- b1 = (int)b - (int)pal[2];
- dist = ((r1*r1)+(g1*g1)+(b1*b1));
- if (dist < bestdist) {
- k=v;
- bestdist = dist;
- }
- }
- d_15to8table[i]=k;
- }
- PMPEND(("Creating 15to8 palette"));
- sprintf(s, "%s/glquake", com_gamedir);
- Sys_mkdir (s);
- sprintf(s, "%s/glquake/15to8.pal", com_gamedir);
- if ((f = fopen(s, "wb")) != NULL) {
- fwrite(d_15to8table, 1<<15, 1, f);
- fclose(f);
- }
- else
- {
- Con_Printf("Could not write %s\n", s);
- }
- }
-
-#endif // SUPPORT_8BIT_MIPMAPGENERATION
- PMPEND(("VID_SetPalette"));
-}
-
-/*
-===============
-GL_Init
-===============
-*/
-void GL_Init (void)
-{
- gl_vendor = (char*) glGetString (GL_VENDOR);
- Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
- GLCHECK("glGetString");
- gl_renderer = (char*) glGetString (GL_RENDERER);
- Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
- GLCHECK("glGetString");
-
- gl_version = (char*) glGetString (GL_VERSION);
- Con_Printf ("GL_VERSION: %s\n", gl_version);
- GLCHECK("glGetString");
- gl_extensions = (char*) glGetString (GL_EXTENSIONS);
- Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
- GLCHECK("glGetString");
-
-// Con_Printf ("%s %s\n", gl_renderer, gl_version);
-
- // Enable/disable multitexture:
-
- gl_mtexable = true;
-
- glClearColor (1,0,0,0);
- glCullFace(GL_FRONT);
- glEnable(GL_TEXTURE_2D);
-
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.666);
-
-#ifdef USE_OPENGLES
-#else
- glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
-#endif
- glShadeModel(GL_FLAT);
- glDisable(GL_DITHER);
-
- // perspective correction don't work well currently
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
-// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
-#ifdef USE_OPENGLES
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-#endif
-}
-
-/*
-=================
-GL_BeginRendering
-
-=================
-*/
-void GL_BeginRendering (int *x, int *y, int *width, int *height)
-{
- extern cvar_t gl_clear;
-
- *x = *y = 0;
- *width = scr_width;
- *height = scr_height;
-
-// if (!wglMakeCurrent( maindc, baseRC ))
-// Sys_Error ("wglMakeCurrent failed");
-
-// glViewport (*x, *y, *width, *height);
-}
-
-
-void GL_EndRendering (void)
-{
- //glFlush();
- // !!! Swap buffers.
-}
-
-void Init_KBD(void)
-{
-}
-
-// This function controls whether or not 8-bit paletted textures are used:
-
-qboolean VID_Is8bit(void)
-{
- return 0;
-}
-
-static void Check_Gamma (unsigned char *pal)
-{
- float vid_gamma;
- float f, inf;
- unsigned char palette[768];
- int i;
-
- if ((i = COM_CheckParm("-gamma")) == 0) {
- vid_gamma = 0.5; // brighten up game.
- } else
- vid_gamma = Q_atof(com_argv[i+1]);
-
- if(vid_gamma != 1)
- {
- for (i=0 ; i<768 ; i++)
- {
- f = pow ( (pal[i]+1)/256.0 , vid_gamma );
- inf = f*255 + 0.5;
- if (inf < 0)
- inf = 0;
- if (inf > 255)
- inf = 255;
- palette[i] = (unsigned char) inf;
- }
- }
-
- memcpy (pal, palette, sizeof(palette));
-}
-
-void VID_Init(unsigned char *palette)
-{
- int i;
- GLint attribs[32];
- char gldir[MAX_OSPATH];
- int width = scr_width, height = scr_height;
-
- S_Init();
-
- Init_KBD();
-
- Cvar_RegisterVariable (&gl_ztrick);
-
- vid.maxwarpwidth = scr_width;
- vid.maxwarpheight = height;
- vid.colormap = host_colormap;
- vid.fullbright = 0xffff;
- vid.aspect = (float) scr_width / (float) scr_height;
- vid.numpages = 2;
- vid.rowbytes = 2 * scr_width;
- vid.width = scr_width;
- vid.height = scr_height;
-
- vid.conwidth = scr_width;
- vid.conheight = scr_height;
-
-// interpret command-line params
-
-// set vid parameters
-
- GL_Init();
-
- sprintf (gldir, "%s/glquake", com_gamedir);
- Sys_mkdir (gldir);
-
- Check_Gamma(palette);
- VID_SetPalette(palette);
-
- Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);
-
- vid.recalc_refdef = 1; // force a surface cache flush
-}
-
-// Android Key event codes. Some of these are
-// only generated from the simulator.
-// Not all Android devices can generate all codes.
-
-byte scantokey[] =
-{
- '$', K_ESCAPE, '$', '$', K_ESCAPE, '$', '$', '0', // 0.. 7
- '1', '2', '3', '4', '5', '6', '7', '8', // 8..15
- '9', '$', '$', K_UPARROW, K_DOWNARROW, K_LEFTARROW, K_RIGHTARROW, K_ENTER, // 16..23
- '$', '$', '$', '$', '$', 'a', 'b', 'c', // 24..31
-
- 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', // 32..39
- 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', // 40..47
- 't', 'u', 'v', 'w', 'x', 'y', 'z', ',', // 48..55
- '.', K_CTRL, K_SHIFT, K_TAB, ' ', '$', '$', '$', // 56..63
- '$', '$', K_ENTER, K_BACKSPACE, '`', '-', '=', '[', // 64..71
- ']', '\\', ';', '\'', '/', '@', '#', '$', // 72..79
- '$', '$', K_ESCAPE, '$' // 80..83
-};
-
-byte scantokeyAlt[] =
-{
- 0, 0, 0, 0, 0, 0, 0, 0, // 0.. 7
- 0, 0, 0, 0, 0, 0, 0, 0, // 8..15
- 0, 0, 0, 0, 0, 0, 0, 0, // 16..23
- 0, 0, 0, 0, 0, '%', '=', '8', // 24..31
-
- '5', '2', '6', '-', '[', '$', ']', '"', // 32..39
- '\'', '>', '<', '(', ')', '*', '3', '4', // 40..47
- '+', '&', '9', '1', '7', '!', '#', ';', // 48..55
- ':', 0, 0, 0, K_TAB, 0, 0, 0, // 56..63
- 0, 0, 0, 0, 0, 0, 0, 0, // 64..71
- 0, 0, '?', '0', 0, 0, 0, 0, // 72..79
- 0, 0, K_ESCAPE, 0 // 80..83
-};
-
-#if 0
-
-byte scantokeyCap[] =
-{
- 0, 0, 0, 0, 0, 0, 0, 0, // 0.. 7
- 0, 0, 0, 0, 0, 0, 0, 0, // 8..15
- 0, 0, 0, 0, 0, 0, 0, 0, // 16..23
- 0, 0, 0, 0, 0, 'A', 'B', 'C', // 24..31
-
- 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', // 32..39
- 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', // 40..47
- 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 0, // 48..55
- 0, 0, 0, 0, 0, 0, 0, 0, // 56..63
- 0, 0, 0, 0, 0, 0, 0, 0, // 64..71
- 0, 0, 0, 0, 0, 0, 0, 0, // 72..79
- 0, 0, K_ESCAPE, 0 // 80..83
-};
-
-#endif
-
-byte scantokeySym[] =
-{
- 0, 0, 0, 0, 0, 0, 0, 0, // 0.. 7
- 0, 0, 0, 0, 0, 0, 0, 0, // 8..15
- 0, 0, 0, 0, 0, 0, 0, 0, // 16..23
- 0, 0, 0, 0, 0, 0, 0, K_F8, // 24..31
-
- K_F5, K_F2, K_F6, '_', 0, 0, 0, 0, // 32..39
- 0, 0, 0, 0, 0, 0, K_F3, K_F4, // 40..47
- K_F11, 0, K_F9, K_F1, K_F7, K_F12, K_PAUSE, 0, // 48..55
- 0, 0, 0, 0, 0, 0, 0, 0, // 56..63
- 0, 0, 0, 0, 0, 0, 0, 0, // 64..71
- 0, 0, '`', K_F10, 0, 0, 0, 0, // 72..79
- 0, 0, K_ESCAPE, 0 // 80..83
-};
-
-#define ALT_KEY_VALUE 57
-// #define CAPS_KEY_VALUE 58
-#define SYM_KEY_VALUE 61
-
-byte modifierKeyInEffect;
-
-qboolean symKeyDown;
-byte symKeyCode;
-
-// Called from stand-alone main() function to process an event.
-// Return non-zero if the event is handled.
-
-int AndroidEvent(int type, int value)
-{
- if(value >= 0 && value < (int) sizeof(scantokey))
- {
- byte key;
- qboolean isPress = type != 0;
-
- qboolean isModifier = value == ALT_KEY_VALUE || value == SYM_KEY_VALUE;
-
- if(isModifier)
- {
- if(isPress)
- {
- if(modifierKeyInEffect == value)
- {
- // Press modifier twice to cancel modifier
- modifierKeyInEffect = 0;
- }
- else
- {
- // Most recent modifier key wins
- modifierKeyInEffect = value;
- }
- }
- return 1;
- }
- else
- {
- switch(modifierKeyInEffect)
- {
- default: key = scantokey[value]; break;
- case ALT_KEY_VALUE: key = scantokeyAlt[value]; break;
- // case CAP_KEY_VALUE: key = scantokeyCap[value]; break;
- case SYM_KEY_VALUE: key = scantokeySym[value]; break;
- }
- if(!key)
- {
- key = scantokey[value];
- }
-
- // Hack: Remap @ and / to K_CTRL in game mode
- if(key_dest == key_game && ! modifierKeyInEffect && (key == '@' || key == '/'))
- {
- key = K_CTRL;
- }
-
- if(!isPress)
- {
- modifierKeyInEffect = 0;
- }
- }
-
- Key_Event(key, type);
- // PMPLOG(("type: %d, value: %d -> %d '%c'\n", type, value, key, key));
-
- return 1;
- }
- else
- {
- PMPWARNING(("unexpected event type: %d, value: %d\n", type, value));
- }
- return 0;
-}
-
-// Called from Java to process an event.
-// Return non-zero if the event is handled.
-
-#if !defined(__GDK__)
-int AndroidEvent2(int type, int value)
-#else
-extern "C" int AndroidEvent2_LLVM(int type, int value)
-#endif
-{
- Key_Event(value, type);
- return 0;
-}
-
-static const int MOTION_DOWN = 0;
-static const int MOTION_UP = 1;
-static const int MOTION_MOVE = 2;
-static const int MOTION_CANCEL = 3;
-
-class GestureDetector {
-private:
- bool mIsScroll;
- bool mIsTap;
- bool mIsDoubleTap;
-
- float mScrollX;
- float mScrollY;
-
- static const unsigned long long TAP_TIME_MS = 200;
- static const unsigned long long DOUBLE_TAP_TIME_MS = 400;
- static const int TAP_REGION_MANHATTAN_DISTANCE = 10;
-
- bool mAlwaysInTapRegion;
- float mDownX;
- float mDownY;
- unsigned long long mDownTime;
- unsigned long long mPreviousDownTime;
-
- /**
- * Position of the last motion event.
- */
- float mLastMotionY;
- float mLastMotionX;
-
-public:
- /**
- * Analyze a motion event. Call this once for each motion event
- * that is received by a view.
- * @param ev the motion event to analyze.
- */
- void analyze(unsigned long long eventTime, int action,
- float x, float y, float pressure, float size, int deviceId) {
- mIsScroll = false;
- mIsTap = false;
- mIsDoubleTap = false;
-
- switch (action) {
- case MOTION_DOWN:
- printf("Down");
- // Remember where the motion event started
- mLastMotionX = x;
- mLastMotionY = y;
- mDownX = x;
- mDownY = y;
- mPreviousDownTime = mDownTime;
- mDownTime = eventTime;
- mAlwaysInTapRegion = true;
- break;
-
- case MOTION_MOVE:
- {
- mIsScroll = true;
- mScrollX = mLastMotionX - x;
- mScrollY = mLastMotionY - y;
- mLastMotionX = x;
- mLastMotionY = y;
- int manhattanTapDistance = (int) (absf(x - mDownX) +
- absf(y - mDownY));
- if (manhattanTapDistance > TAP_REGION_MANHATTAN_DISTANCE) {
- mAlwaysInTapRegion = false;
- }
- }
- break;
-
- case MOTION_UP:
- {
- unsigned long long doubleTapDelta =
- eventTime - mPreviousDownTime;
- unsigned long long singleTapDelta =
- eventTime - mDownTime;
-
- if (mAlwaysInTapRegion) {
- if (doubleTapDelta < DOUBLE_TAP_TIME_MS) {
- mIsDoubleTap = true;
- }
- else if (singleTapDelta < TAP_TIME_MS) {
- mIsTap = true;
- }
- }
- }
- break;
- }
- }
-
- /**
- * @return true if the current motion event is a scroll
- * event.
- */
- bool isScroll() {
- return mIsScroll;
- }
-
- /**
- * This value is only defined if {@link #isScroll} is true.
- * @return the X position of the current scroll event.
- * event.
- */
- float scrollX() {
- return mScrollX;
- }
-
- /**
- * This value is only defined if {@link #isScroll} is true.
- * @return the Y position of the current scroll event.
- * event.
- */
- float scrollY() {
- return mScrollY;
- }
-
- /**
- * @return true if the current motion event is a single-tap
- * event.
- */
- bool isTap() {
- return mIsTap;
- }
-
- /**
- * This value is only defined if either {@link #isTap} or
- * {@link #isDoubleTap} is true.
- * @return the X position of the current tap event.
- * event.
- */
- float tapX() {
- return mDownX;
- }
-
- /**
- * This value is only defined if either {@link #isTap} or
- * {@link #isDoubleTap} is true.
- * @return the Y position of the current tap event.
- * event.
- */
- float tapY() {
- return mDownY;
- }
-
- /**
- * @return true if the current motion event is a double-tap
- * event.
- */
- bool isDoubleTap() {
- return mIsDoubleTap;
- }
-
-private:
- inline float absf(float a) {
- return a >= 0.0f ? a : -a;
- }
-};
-
-GestureDetector gGestureDetector;
-
-#if !defined(__GDK__)
-int AndroidMotionEvent
-#else
-extern "C" int AndroidMotionEvent_LLVM
-#endif
- (unsigned long long eventTime, int action,
- float x, float y, float pressure, float size, int deviceId)
-{
- gGestureDetector.analyze(eventTime, action, x, y, pressure, size, deviceId);
-
- if (gGestureDetector.isTap()) {
- mouse_tap = true;
- }
- else if (gGestureDetector.isScroll()) {
- mx += (int) gGestureDetector.scrollX();
- my += (int) gGestureDetector.scrollY();
- }
-
- return true;
-}
-
-#if !defined(__GDK__)
-int AndroidTrackballEvent
-#else
-extern "C" int AndroidTrackballEvent_LLVM
-#endif
- (unsigned long long eventTime, int action,
- float x, float y)
-{
- switch (action ) {
- case MOTION_DOWN:
- mouse_buttonstate = true;
- break;
- case MOTION_UP:
- mouse_buttonstate = false;
- break;
- case MOTION_MOVE:
- mx += (int) (20.0f * x);
- my += (int) (20.0f * y);
- break;
- }
-
- return true;
-}
-
-void Sys_SendKeyEvents(void)
-{
- // Used to poll keyboards on systems that need to poll keyboards.
-}
-
-void Force_CenterView_f (void)
-{
- cl.viewangles[PITCH] = 0;
-}
-
-void IN_Init(void)
-{
- Cvar_RegisterVariable (&mouse_button_commands[0]);
- Cvar_RegisterVariable (&mouse_button_commands[1]);
- Cvar_RegisterVariable (&mouse_button_commands[2]);
- Cmd_AddCommand ("force_centerview", Force_CenterView_f);
-
-}
-
-void IN_Shutdown(void)
-{
-}
-
-/*
-===========
-IN_Commands
-===========
-*/
-void IN_Commands (void)
-{
- // perform button actions
- if (mouse_tap) {
- Key_Event (K_MOUSE1, true);
- Key_Event (K_MOUSE1, false);
- mouse_tap = false;
- }
- if (mouse_buttonstate != mouse_oldbuttonstate) {
- Key_Event (K_MOUSE1, mouse_buttonstate ? true : false);
- mouse_oldbuttonstate = mouse_buttonstate;
- }
-}
-
-/*
-===========
-IN_Move
-===========
-*/
-void IN_MouseMove (usercmd_t *cmd)
-{
-#if 0
- if (m_filter.value)
- {
- mouse_x = (mx + old_mouse_x) * 0.5;
- mouse_y = (my + old_mouse_y) * 0.5;
- }
- else
-#endif
- {
- mouse_x = mx;
- mouse_y = my;
- }
- old_mouse_x = mx;
- old_mouse_y = my;
- mx = my = 0; // clear for next update
-
- mouse_x *= 5.0f * sensitivity.value;
- mouse_y *= 5.0f * sensitivity.value;
-
-// add mouse X/Y movement to cmd
- if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
- cmd->sidemove += m_side.value * mouse_x;
- else
- cl.viewangles[YAW] -= m_yaw.value * mouse_x;
-
- if (in_mlook.state & 1)
- V_StopPitchDrift ();
-
- if ( (in_mlook.state & 1) && !(in_strafe.state & 1))
- {
- cl.viewangles[PITCH] += m_pitch.value * mouse_y;
- if (cl.viewangles[PITCH] > 80)
- cl.viewangles[PITCH] = 80;
- if (cl.viewangles[PITCH] < -70)
- cl.viewangles[PITCH] = -70;
- }
- else
- {
- if ((in_strafe.state & 1) && noclip_anglehack)
- cmd->upmove -= m_forward.value * mouse_y;
- else
- cmd->forwardmove -= m_forward.value * mouse_y;
- }
-}
-
-void IN_Move (usercmd_t *cmd)
-{
- IN_MouseMove(cmd);
-}
-
-
diff --git a/samples/quake/jni/gl_warp.cpp b/samples/quake/jni/gl_warp.cpp
deleted file mode 100644
index f8403e1..0000000
--- a/samples/quake/jni/gl_warp.cpp
+++ /dev/null
@@ -1,1153 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// gl_warp.c -- sky and water polygons
-
-#include "quakedef.h"
-
-extern model_t *loadmodel;
-
-//int skytexturenum;
-
-int solidskytexture;
-int alphaskytexture;
-float speedscale; // for top sky and bottom sky
-
-msurface_t *warpface;
-
-extern cvar_t gl_subdivide_size;
-
-void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
-{
- int i, j;
- float *v;
-
- mins[0] = mins[1] = mins[2] = 9999;
- maxs[0] = maxs[1] = maxs[2] = -9999;
- v = verts;
- for (i=0 ; i<numverts ; i++)
- for (j=0 ; j<3 ; j++, v++)
- {
- if (*v < mins[j])
- mins[j] = *v;
- if (*v > maxs[j])
- maxs[j] = *v;
- }
-}
-
-void SubdividePolygon (int numverts, float *verts)
-{
- int i, j, k;
- vec3_t mins, maxs;
- float m;
- float *v;
- vec3_t front[64], back[64];
- int f, b;
- float dist[64];
- float frac;
- glpoly_t *poly;
- float s, t;
-
- if (numverts > 60)
- Sys_Error ("numverts = %i", numverts);
-
- BoundPoly (numverts, verts, mins, maxs);
-
- for (i=0 ; i<3 ; i++)
- {
- m = (mins[i] + maxs[i]) * 0.5;
- m = gl_subdivide_size.value * floor (m/gl_subdivide_size.value + 0.5);
- if (maxs[i] - m < 8)
- continue;
- if (m - mins[i] < 8)
- continue;
-
- // cut it
- v = verts + i;
- for (j=0 ; j<numverts ; j++, v+= 3)
- dist[j] = *v - m;
-
- // wrap cases
- dist[j] = dist[0];
- v-=i;
- VectorCopy (verts, v);
-
- f = b = 0;
- v = verts;
- for (j=0 ; j<numverts ; j++, v+= 3)
- {
- if (dist[j] >= 0)
- {
- VectorCopy (v, front[f]);
- f++;
- }
- if (dist[j] <= 0)
- {
- VectorCopy (v, back[b]);
- b++;
- }
- if (dist[j] == 0 || dist[j+1] == 0)
- continue;
- if ( (dist[j] > 0) != (dist[j+1] > 0) )
- {
- // clip point
- frac = dist[j] / (dist[j] - dist[j+1]);
- for (k=0 ; k<3 ; k++)
- front[f][k] = back[b][k] = v[k] + frac*(v[3+k] - v[k]);
- f++;
- b++;
- }
- }
-
- SubdividePolygon (f, front[0]);
- SubdividePolygon (b, back[0]);
- return;
- }
-
- poly = (glpoly_t*) Hunk_Alloc (sizeof(glpoly_t) + (numverts-4) * VERTEXSIZE*sizeof(float));
- poly->next = warpface->polys;
- warpface->polys = poly;
- poly->numverts = numverts;
- for (i=0 ; i<numverts ; i++, verts+= 3)
- {
- VectorCopy (verts, poly->verts[i]);
- s = DotProduct (verts, warpface->texinfo->vecs[0]);
- t = DotProduct (verts, warpface->texinfo->vecs[1]);
- poly->verts[i][3] = s;
- poly->verts[i][4] = t;
- }
-}
-
-/*
-================
-GL_SubdivideSurface
-
-Breaks a polygon up along axial 64 unit
-boundaries so that turbulent and sky warps
-can be done reasonably.
-================
-*/
-void GL_SubdivideSurface (msurface_t *fa)
-{
- vec3_t verts[64];
- int numverts;
- int i;
- int lindex;
- float *vec;
- texture_t *t;
-
- warpface = fa;
-
- //
- // convert edges back to a normal polygon
- //
- numverts = 0;
- for (i=0 ; i<fa->numedges ; i++)
- {
- lindex = loadmodel->surfedges[fa->firstedge + i];
-
- if (lindex > 0)
- vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
- else
- vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
- VectorCopy (vec, verts[numverts]);
- numverts++;
- }
-
- SubdividePolygon (numverts, verts[0]);
-}
-
-//=========================================================
-
-
-
-// speed up sin calculations - Ed
-float turbsin[] =
-{
- #include "gl_warp_sin.h"
-};
-#define TURBSCALE (256.0 / (2 * M_PI))
-
-/*
-=============
-EmitWaterPolys
-
-Does a water warp on the pre-fragmented glpoly_t chain
-=============
-*/
-void EmitWaterPolys (msurface_t *fa)
-{
- glpoly_t *p;
- float *v;
- int i;
- float s, t, os, ot;
-
-
- for (p=fa->polys ; p ; p=p->next)
- {
-#ifdef USE_OPENGLES
- {
- float* pUV = gTexCoordBuffer;
- for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
- {
- os = v[3];
- ot = v[4];
-
- s = os + turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255];
- s *= (1.0/64);
-
- t = ot + turbsin[(int)((os*0.125+realtime) * TURBSCALE) & 255];
- t *= (1.0/64);
-
- *pUV++ = s;
- *pUV++ = t;
- }
- }
-
- glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
- glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer);
- glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
-#else
- glBegin (GL_POLYGON);
- for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
- {
- os = v[3];
- ot = v[4];
-
- s = os + turbsin[(int)((ot*0.125+realtime) * TURBSCALE) & 255];
- s *= (1.0/64);
-
- t = ot + turbsin[(int)((os*0.125+realtime) * TURBSCALE) & 255];
- t *= (1.0/64);
-
- glTexCoord2f (s, t);
- glVertex3fv (v);
- }
- glEnd ();
-#endif
- }
-}
-
-
-
-
-/*
-=============
-EmitSkyPolys
-=============
-*/
-void EmitSkyPolys (msurface_t *fa)
-{
- glpoly_t *p;
- float *v;
- int i;
- float s, t;
- vec3_t dir;
- float length;
-
- for (p=fa->polys ; p ; p=p->next)
- {
-#ifdef USE_OPENGLES
- {
- float* pUV = gTexCoordBuffer;
- for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
- {
- VectorSubtract (v, r_origin, dir);
- dir[2] *= 3; // flatten the sphere
-
- length = dir[0]*dir[0] + dir[1]*dir[1] + dir[2]*dir[2];
- length = sqrt (length);
- length = 6*63/length;
-
- dir[0] *= length;
- dir[1] *= length;
-
- s = (speedscale + dir[0]) * (1.0/128);
- t = (speedscale + dir[1]) * (1.0/128);
-
- *pUV++ = s;
- *pUV++ = t;
- }
- }
-
- glVertexPointer(3, GL_FLOAT, VERTEXSIZE*sizeof(float), &p->verts[0][0]);
- glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer);
- glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
-#else
- glBegin (GL_POLYGON);
- for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
- {
- VectorSubtract (v, r_origin, dir);
- dir[2] *= 3; // flatten the sphere
-
- length = dir[0]*dir[0] + dir[1]*dir[1] + dir[2]*dir[2];
- length = sqrt (length);
- length = 6*63/length;
-
- dir[0] *= length;
- dir[1] *= length;
-
- s = (speedscale + dir[0]) * (1.0/128);
- t = (speedscale + dir[1]) * (1.0/128);
-
- glTexCoord2f (s, t);
- glVertex3fv (v);
- }
- glEnd ();
-#endif
- }
-}
-
-/*
-===============
-EmitBothSkyLayers
-
-Does a sky warp on the pre-fragmented glpoly_t chain
-This will be called for brushmodels, the world
-will have them chained together.
-===============
-*/
-void EmitBothSkyLayers (msurface_t *fa)
-{
- int i;
- int lindex;
- float *vec;
-
- GL_DisableMultitexture();
-
- GL_Bind (solidskytexture);
- speedscale = realtime*8;
- speedscale -= (int)speedscale & ~127 ;
-
- EmitSkyPolys (fa);
-
- glEnable (GL_BLEND);
- GL_Bind (alphaskytexture);
- speedscale = realtime*16;
- speedscale -= (int)speedscale & ~127 ;
-
- EmitSkyPolys (fa);
-
- glDisable (GL_BLEND);
-}
-
-#ifndef QUAKE2
-/*
-=================
-R_DrawSkyChain
-=================
-*/
-void R_DrawSkyChain (msurface_t *s)
-{
- msurface_t *fa;
-
- GL_DisableMultitexture();
-
- // used when gl_texsort is on
- GL_Bind(solidskytexture);
- speedscale = realtime*8;
- speedscale -= (int)speedscale & ~127 ;
-
- for (fa=s ; fa ; fa=fa->texturechain)
- EmitSkyPolys (fa);
-
- glEnable (GL_BLEND);
- GL_Bind (alphaskytexture);
- speedscale = realtime*16;
- speedscale -= (int)speedscale & ~127 ;
-
- for (fa=s ; fa ; fa=fa->texturechain)
- EmitSkyPolys (fa);
-
- glDisable (GL_BLEND);
-}
-
-#endif
-
-/*
-=================================================================
-
- Quake 2 environment sky
-
-=================================================================
-*/
-
-#ifdef QUAKE2
-
-
-#define SKY_TEX 2000
-
-/*
-=================================================================
-
- PCX Loading
-
-=================================================================
-*/
-
-typedef struct
-{
- char manufacturer;
- char version;
- char encoding;
- char bits_per_pixel;
- unsigned short xmin,ymin,xmax,ymax;
- unsigned short hres,vres;
- unsigned char palette[48];
- char reserved;
- char color_planes;
- unsigned short bytes_per_line;
- unsigned short palette_type;
- char filler[58];
- unsigned data; // unbounded
-} pcx_t;
-
-byte *pcx_rgb;
-
-/*
-============
-LoadPCX
-============
-*/
-void LoadPCX (FILE *f)
-{
- pcx_t *pcx, pcxbuf;
- byte palette[768];
- byte *pix;
- int x, y;
- int dataByte, runLength;
- int count;
-
-//
-// parse the PCX file
-//
- fread (&pcxbuf, 1, sizeof(pcxbuf), f);
-
- pcx = &pcxbuf;
-
- if (pcx->manufacturer != 0x0a
- || pcx->version != 5
- || pcx->encoding != 1
- || pcx->bits_per_pixel != 8
- || pcx->xmax >= 320
- || pcx->ymax >= 256)
- {
- Con_Printf ("Bad pcx file\n");
- return;
- }
-
- // seek to palette
- fseek (f, -768, SEEK_END);
- fread (palette, 1, 768, f);
-
- fseek (f, sizeof(pcxbuf) - 4, SEEK_SET);
-
- count = (pcx->xmax+1) * (pcx->ymax+1);
- pcx_rgb = malloc( count * 4);
-
- for (y=0 ; y<=pcx->ymax ; y++)
- {
- pix = pcx_rgb + 4*y*(pcx->xmax+1);
- for (x=0 ; x<=pcx->ymax ; )
- {
- dataByte = fgetc(f);
-
- if((dataByte & 0xC0) == 0xC0)
- {
- runLength = dataByte & 0x3F;
- dataByte = fgetc(f);
- }
- else
- runLength = 1;
-
- while(runLength-- > 0)
- {
- pix[0] = palette[dataByte*3];
- pix[1] = palette[dataByte*3+1];
- pix[2] = palette[dataByte*3+2];
- pix[3] = 255;
- pix += 4;
- x++;
- }
- }
- }
-}
-
-/*
-=========================================================
-
-TARGA LOADING
-
-=========================================================
-*/
-
-typedef struct _TargaHeader {
- unsigned char id_length, colormap_type, image_type;
- unsigned short colormap_index, colormap_length;
- unsigned char colormap_size;
- unsigned short x_origin, y_origin, width, height;
- unsigned char pixel_size, attributes;
-} TargaHeader;
-
-
-TargaHeader targa_header;
-byte *targa_rgba;
-
-int fgetLittleShort (FILE *f)
-{
- byte b1, b2;
-
- b1 = fgetc(f);
- b2 = fgetc(f);
-
- return (short)(b1 + b2*256);
-}
-
-int fgetLittleLong (FILE *f)
-{
- byte b1, b2, b3, b4;
-
- b1 = fgetc(f);
- b2 = fgetc(f);
- b3 = fgetc(f);
- b4 = fgetc(f);
-
- return b1 + (b2<<8) + (b3<<16) + (b4<<24);
-}
-
-
-/*
-=============
-LoadTGA
-=============
-*/
-void LoadTGA (FILE *fin)
-{
- int columns, rows, numPixels;
- byte *pixbuf;
- int row, column;
-
- targa_header.id_length = fgetc(fin);
- targa_header.colormap_type = fgetc(fin);
- targa_header.image_type = fgetc(fin);
-
- targa_header.colormap_index = fgetLittleShort(fin);
- targa_header.colormap_length = fgetLittleShort(fin);
- targa_header.colormap_size = fgetc(fin);
- targa_header.x_origin = fgetLittleShort(fin);
- targa_header.y_origin = fgetLittleShort(fin);
- targa_header.width = fgetLittleShort(fin);
- targa_header.height = fgetLittleShort(fin);
- targa_header.pixel_size = fgetc(fin);
- targa_header.attributes = fgetc(fin);
-
- if (targa_header.image_type!=2
- && targa_header.image_type!=10)
- Sys_Error ("LoadTGA: Only type 2 and 10 targa RGB images supported\n");
-
- if (targa_header.colormap_type !=0
- || (targa_header.pixel_size!=32 && targa_header.pixel_size!=24))
- Sys_Error ("Texture_LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n");
-
- columns = targa_header.width;
- rows = targa_header.height;
- numPixels = columns * rows;
-
- targa_rgba = malloc (numPixels*4);
-
- if (targa_header.id_length != 0)
- fseek(fin, targa_header.id_length, SEEK_CUR); // skip TARGA image comment
-
- if (targa_header.image_type==2) { // Uncompressed, RGB images
- for(row=rows-1; row>=0; row--) {
- pixbuf = targa_rgba + row*columns*4;
- for(column=0; column<columns; column++) {
- unsigned char red,green,blue,alphabyte;
- switch (targa_header.pixel_size) {
- case 24:
-
- blue = getc(fin);
- green = getc(fin);
- red = getc(fin);
- *pixbuf++ = red;
- *pixbuf++ = green;
- *pixbuf++ = blue;
- *pixbuf++ = 255;
- break;
- case 32:
- blue = getc(fin);
- green = getc(fin);
- red = getc(fin);
- alphabyte = getc(fin);
- *pixbuf++ = red;
- *pixbuf++ = green;
- *pixbuf++ = blue;
- *pixbuf++ = alphabyte;
- break;
- }
- }
- }
- }
- else if (targa_header.image_type==10) { // Runlength encoded RGB images
- unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j;
- for(row=rows-1; row>=0; row--) {
- pixbuf = targa_rgba + row*columns*4;
- for(column=0; column<columns; ) {
- packetHeader=getc(fin);
- packetSize = 1 + (packetHeader & 0x7f);
- if (packetHeader & 0x80) { // run-length packet
- switch (targa_header.pixel_size) {
- case 24:
- blue = getc(fin);
- green = getc(fin);
- red = getc(fin);
- alphabyte = 255;
- break;
- case 32:
- blue = getc(fin);
- green = getc(fin);
- red = getc(fin);
- alphabyte = getc(fin);
- break;
- }
-
- for(j=0;j<packetSize;j++) {
- *pixbuf++=red;
- *pixbuf++=green;
- *pixbuf++=blue;
- *pixbuf++=alphabyte;
- column++;
- if (column==columns) { // run spans across rows
- column=0;
- if (row>0)
- row--;
- else
- goto breakOut;
- pixbuf = targa_rgba + row*columns*4;
- }
- }
- }
- else { // non run-length packet
- for(j=0;j<packetSize;j++) {
- switch (targa_header.pixel_size) {
- case 24:
- blue = getc(fin);
- green = getc(fin);
- red = getc(fin);
- *pixbuf++ = red;
- *pixbuf++ = green;
- *pixbuf++ = blue;
- *pixbuf++ = 255;
- break;
- case 32:
- blue = getc(fin);
- green = getc(fin);
- red = getc(fin);
- alphabyte = getc(fin);
- *pixbuf++ = red;
- *pixbuf++ = green;
- *pixbuf++ = blue;
- *pixbuf++ = alphabyte;
- break;
- }
- column++;
- if (column==columns) { // pixel packet run spans across rows
- column=0;
- if (row>0)
- row--;
- else
- goto breakOut;
- pixbuf = targa_rgba + row*columns*4;
- }
- }
- }
- }
- breakOut:;
- }
- }
-
- fclose(fin);
-}
-
-/*
-==================
-R_LoadSkys
-==================
-*/
-char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
-void R_LoadSkys (void)
-{
- int i;
- FILE *f;
- char name[64];
-
- for (i=0 ; i<6 ; i++)
- {
- GL_Bind (SKY_TEX + i);
- sprintf (name, "gfx/env/bkgtst%s.tga", suf[i]);
- COM_FOpenFile (name, &f);
- if (!f)
- {
- Con_Printf ("Couldn't load %s\n", name);
- continue;
- }
- LoadTGA (f);
-// LoadPCX (f);
-
- glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba);
-// glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
-
- free (targa_rgba);
-// free (pcx_rgb);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
-}
-
-
-vec3_t skyclip[6] = {
- {1,1,0},
- {1,-1,0},
- {0,-1,1},
- {0,1,1},
- {1,0,1},
- {-1,0,1}
-};
-int c_sky;
-
-// 1 = s, 2 = t, 3 = 2048
-int st_to_vec[6][3] =
-{
- {3,-1,2},
- {-3,1,2},
-
- {1,3,2},
- {-1,-3,2},
-
- {-2,-1,3}, // 0 degrees yaw, look straight up
- {2,-1,-3} // look straight down
-
-// {-1,2,3},
-// {1,2,-3}
-};
-
-// s = [0]/[2], t = [1]/[2]
-int vec_to_st[6][3] =
-{
- {-2,3,1},
- {2,3,-1},
-
- {1,3,2},
- {-1,3,-2},
-
- {-2,-1,3},
- {-2,1,-3}
-
-// {-1,2,3},
-// {1,2,-3}
-};
-
-float skymins[2][6], skymaxs[2][6];
-
-void DrawSkyPolygon (int nump, vec3_t vecs)
-{
- int i,j;
- vec3_t v, av;
- float s, t, dv;
- int axis;
- float *vp;
-
- c_sky++;
-#if 0
-glBegin (GL_POLYGON);
-for (i=0 ; i<nump ; i++, vecs+=3)
-{
- VectorAdd(vecs, r_origin, v);
- glVertex3fv (v);
-}
-glEnd();
-return;
-#endif
- // decide which face it maps to
- VectorCopy (vec3_origin, v);
- for (i=0, vp=vecs ; i<nump ; i++, vp+=3)
- {
- VectorAdd (vp, v, v);
- }
- av[0] = fabs(v[0]);
- av[1] = fabs(v[1]);
- av[2] = fabs(v[2]);
- if (av[0] > av[1] && av[0] > av[2])
- {
- if (v[0] < 0)
- axis = 1;
- else
- axis = 0;
- }
- else if (av[1] > av[2] && av[1] > av[0])
- {
- if (v[1] < 0)
- axis = 3;
- else
- axis = 2;
- }
- else
- {
- if (v[2] < 0)
- axis = 5;
- else
- axis = 4;
- }
-
- // project new texture coords
- for (i=0 ; i<nump ; i++, vecs+=3)
- {
- j = vec_to_st[axis][2];
- if (j > 0)
- dv = vecs[j - 1];
- else
- dv = -vecs[-j - 1];
-
- j = vec_to_st[axis][0];
- if (j < 0)
- s = -vecs[-j -1] / dv;
- else
- s = vecs[j-1] / dv;
- j = vec_to_st[axis][1];
- if (j < 0)
- t = -vecs[-j -1] / dv;
- else
- t = vecs[j-1] / dv;
-
- if (s < skymins[0][axis])
- skymins[0][axis] = s;
- if (t < skymins[1][axis])
- skymins[1][axis] = t;
- if (s > skymaxs[0][axis])
- skymaxs[0][axis] = s;
- if (t > skymaxs[1][axis])
- skymaxs[1][axis] = t;
- }
-}
-
-#define MAX_CLIP_VERTS 64
-void ClipSkyPolygon (int nump, vec3_t vecs, int stage)
-{
- float *norm;
- float *v;
- qboolean front, back;
- float d, e;
- float dists[MAX_CLIP_VERTS];
- int sides[MAX_CLIP_VERTS];
- vec3_t newv[2][MAX_CLIP_VERTS];
- int newc[2];
- int i, j;
-
- if (nump > MAX_CLIP_VERTS-2)
- Sys_Error ("ClipSkyPolygon: MAX_CLIP_VERTS");
- if (stage == 6)
- { // fully clipped, so draw it
- DrawSkyPolygon (nump, vecs);
- return;
- }
-
- front = back = false;
- norm = skyclip[stage];
- for (i=0, v = vecs ; i<nump ; i++, v+=3)
- {
- d = DotProduct (v, norm);
- if (d > ON_EPSILON)
- {
- front = true;
- sides[i] = SIDE_FRONT;
- }
- else if (d < ON_EPSILON)
- {
- back = true;
- sides[i] = SIDE_BACK;
- }
- else
- sides[i] = SIDE_ON;
- dists[i] = d;
- }
-
- if (!front || !back)
- { // not clipped
- ClipSkyPolygon (nump, vecs, stage+1);
- return;
- }
-
- // clip it
- sides[i] = sides[0];
- dists[i] = dists[0];
- VectorCopy (vecs, (vecs+(i*3)) );
- newc[0] = newc[1] = 0;
-
- for (i=0, v = vecs ; i<nump ; i++, v+=3)
- {
- switch (sides[i])
- {
- case SIDE_FRONT:
- VectorCopy (v, newv[0][newc[0]]);
- newc[0]++;
- break;
- case SIDE_BACK:
- VectorCopy (v, newv[1][newc[1]]);
- newc[1]++;
- break;
- case SIDE_ON:
- VectorCopy (v, newv[0][newc[0]]);
- newc[0]++;
- VectorCopy (v, newv[1][newc[1]]);
- newc[1]++;
- break;
- }
-
- if (sides[i] == SIDE_ON || sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
- continue;
-
- d = dists[i] / (dists[i] - dists[i+1]);
- for (j=0 ; j<3 ; j++)
- {
- e = v[j] + d*(v[j+3] - v[j]);
- newv[0][newc[0]][j] = e;
- newv[1][newc[1]][j] = e;
- }
- newc[0]++;
- newc[1]++;
- }
-
- // continue
- ClipSkyPolygon (newc[0], newv[0][0], stage+1);
- ClipSkyPolygon (newc[1], newv[1][0], stage+1);
-}
-
-/*
-=================
-R_DrawSkyChain
-=================
-*/
-void R_DrawSkyChain (msurface_t *s)
-{
- msurface_t *fa;
-
- int i;
- vec3_t verts[MAX_CLIP_VERTS];
- glpoly_t *p;
-
- c_sky = 0;
- GL_Bind(solidskytexture);
-
- // calculate vertex values for sky box
-
- for (fa=s ; fa ; fa=fa->texturechain)
- {
- for (p=fa->polys ; p ; p=p->next)
- {
- for (i=0 ; i<p->numverts ; i++)
- {
- VectorSubtract (p->verts[i], r_origin, verts[i]);
- }
- ClipSkyPolygon (p->numverts, verts[0], 0);
- }
- }
-}
-
-
-/*
-==============
-R_ClearSkyBox
-==============
-*/
-void R_ClearSkyBox (void)
-{
- int i;
-
- for (i=0 ; i<6 ; i++)
- {
- skymins[0][i] = skymins[1][i] = 9999;
- skymaxs[0][i] = skymaxs[1][i] = -9999;
- }
-}
-
-
-void MakeSkyVec (float s, float t, int axis)
-{
- vec3_t v, b;
- int j, k;
-
- b[0] = s*2048;
- b[1] = t*2048;
- b[2] = 2048;
-
- for (j=0 ; j<3 ; j++)
- {
- k = st_to_vec[axis][j];
- if (k < 0)
- v[j] = -b[-k - 1];
- else
- v[j] = b[k - 1];
- v[j] += r_origin[j];
- }
-
- // avoid bilerp seam
- s = (s+1)*0.5;
- t = (t+1)*0.5;
-
- if (s < 1.0/512)
- s = 1.0/512;
- else if (s > 511.0/512)
- s = 511.0/512;
- if (t < 1.0/512)
- t = 1.0/512;
- else if (t > 511.0/512)
- t = 511.0/512;
-
- t = 1.0 - t;
- glTexCoord2f (s, t);
- glVertex3fv (v);
-}
-
-/*
-==============
-R_DrawSkyBox
-==============
-*/
-int skytexorder[6] = {0,2,1,3,4,5};
-void R_DrawSkyBox (void)
-{
- int i, j, k;
- vec3_t v;
- float s, t;
-
-#if 0
-glEnable (GL_BLEND);
-glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-glColor4f (1,1,1,0.5);
-glDisable (GL_DEPTH_TEST);
-#endif
- for (i=0 ; i<6 ; i++)
- {
- if (skymins[0][i] >= skymaxs[0][i]
- || skymins[1][i] >= skymaxs[1][i])
- continue;
-
- GL_Bind (SKY_TEX+skytexorder[i]);
-#if 0
-skymins[0][i] = -1;
-skymins[1][i] = -1;
-skymaxs[0][i] = 1;
-skymaxs[1][i] = 1;
-#endif
- glBegin (GL_QUADS);
- MakeSkyVec (skymins[0][i], skymins[1][i], i);
- MakeSkyVec (skymins[0][i], skymaxs[1][i], i);
- MakeSkyVec (skymaxs[0][i], skymaxs[1][i], i);
- MakeSkyVec (skymaxs[0][i], skymins[1][i], i);
- glEnd ();
- }
-#if 0
-glDisable (GL_BLEND);
-glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-glColor4f (1,1,1,0.5);
-glEnable (GL_DEPTH_TEST);
-#endif
-}
-
-
-#endif
-
-//===============================================================
-
-static texture_t* current_sky_mt;
-
-/*
-=============
-R_InitSky
-
-A sky texture is 256*128, with the right side being a masked overlay
-==============
-*/
-void R_InitSky (texture_t *mt)
-{
- int i, j, p;
- byte *src;
- unsigned trans[128*128];
- unsigned transpix;
- int r, g, b;
- unsigned *rgba;
- // extern int skytexturenum;
-
- current_sky_mt = mt;
-
- src = (byte *)mt + mt->offsets[0];
-
- // make an average value for the back to avoid
- // a fringe on the top level
-
- r = g = b = 0;
- for (i=0 ; i<128 ; i++)
- for (j=0 ; j<128 ; j++)
- {
- p = src[i*256 + j + 128];
- rgba = &d_8to24table[p];
- trans[(i*128) + j] = *rgba;
- r += ((byte *)rgba)[0];
- g += ((byte *)rgba)[1];
- b += ((byte *)rgba)[2];
- }
-
- ((byte *)&transpix)[0] = r/(128*128);
- ((byte *)&transpix)[1] = g/(128*128);
- ((byte *)&transpix)[2] = b/(128*128);
- ((byte *)&transpix)[3] = 0;
-
-
- if (!solidskytexture)
- solidskytexture = texture_extension_number++;
- GL_Bind (solidskytexture );
- glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
-
- for (i=0 ; i<128 ; i++)
- for (j=0 ; j<128 ; j++)
- {
- p = src[i*256 + j];
- if (p == 0)
- trans[(i*128) + j] = transpix;
- else
- trans[(i*128) + j] = d_8to24table[p];
- }
-
- if (!alphaskytexture)
- alphaskytexture = texture_extension_number++;
- GL_Bind(alphaskytexture);
- glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-}
-
-void R_ReloadSky() {
- if (current_sky_mt) {
- R_InitSky(current_sky_mt);
- }
-}
diff --git a/samples/quake/jni/gl_warp_sin.h b/samples/quake/jni/gl_warp_sin.h
deleted file mode 100644
index f59ca00..0000000
--- a/samples/quake/jni/gl_warp_sin.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
- 0, 0.19633, 0.392541, 0.588517, 0.784137, 0.979285, 1.17384, 1.3677,
- 1.56072, 1.75281, 1.94384, 2.1337, 2.32228, 2.50945, 2.69512, 2.87916,
- 3.06147, 3.24193, 3.42044, 3.59689, 3.77117, 3.94319, 4.11282, 4.27998,
- 4.44456, 4.60647, 4.76559, 4.92185, 5.07515, 5.22538, 5.37247, 5.51632,
- 5.65685, 5.79398, 5.92761, 6.05767, 6.18408, 6.30677, 6.42566, 6.54068,
- 6.65176, 6.75883, 6.86183, 6.9607, 7.05537, 7.14579, 7.23191, 7.31368,
- 7.39104, 7.46394, 7.53235, 7.59623, 7.65552, 7.71021, 7.76025, 7.80562,
- 7.84628, 7.88222, 7.91341, 7.93984, 7.96148, 7.97832, 7.99036, 7.99759,
- 8, 7.99759, 7.99036, 7.97832, 7.96148, 7.93984, 7.91341, 7.88222,
- 7.84628, 7.80562, 7.76025, 7.71021, 7.65552, 7.59623, 7.53235, 7.46394,
- 7.39104, 7.31368, 7.23191, 7.14579, 7.05537, 6.9607, 6.86183, 6.75883,
- 6.65176, 6.54068, 6.42566, 6.30677, 6.18408, 6.05767, 5.92761, 5.79398,
- 5.65685, 5.51632, 5.37247, 5.22538, 5.07515, 4.92185, 4.76559, 4.60647,
- 4.44456, 4.27998, 4.11282, 3.94319, 3.77117, 3.59689, 3.42044, 3.24193,
- 3.06147, 2.87916, 2.69512, 2.50945, 2.32228, 2.1337, 1.94384, 1.75281,
- 1.56072, 1.3677, 1.17384, 0.979285, 0.784137, 0.588517, 0.392541, 0.19633,
- 9.79717e-16, -0.19633, -0.392541, -0.588517, -0.784137, -0.979285, -1.17384, -1.3677,
- -1.56072, -1.75281, -1.94384, -2.1337, -2.32228, -2.50945, -2.69512, -2.87916,
- -3.06147, -3.24193, -3.42044, -3.59689, -3.77117, -3.94319, -4.11282, -4.27998,
- -4.44456, -4.60647, -4.76559, -4.92185, -5.07515, -5.22538, -5.37247, -5.51632,
- -5.65685, -5.79398, -5.92761, -6.05767, -6.18408, -6.30677, -6.42566, -6.54068,
- -6.65176, -6.75883, -6.86183, -6.9607, -7.05537, -7.14579, -7.23191, -7.31368,
- -7.39104, -7.46394, -7.53235, -7.59623, -7.65552, -7.71021, -7.76025, -7.80562,
- -7.84628, -7.88222, -7.91341, -7.93984, -7.96148, -7.97832, -7.99036, -7.99759,
- -8, -7.99759, -7.99036, -7.97832, -7.96148, -7.93984, -7.91341, -7.88222,
- -7.84628, -7.80562, -7.76025, -7.71021, -7.65552, -7.59623, -7.53235, -7.46394,
- -7.39104, -7.31368, -7.23191, -7.14579, -7.05537, -6.9607, -6.86183, -6.75883,
- -6.65176, -6.54068, -6.42566, -6.30677, -6.18408, -6.05767, -5.92761, -5.79398,
- -5.65685, -5.51632, -5.37247, -5.22538, -5.07515, -4.92185, -4.76559, -4.60647,
- -4.44456, -4.27998, -4.11282, -3.94319, -3.77117, -3.59689, -3.42044, -3.24193,
- -3.06147, -2.87916, -2.69512, -2.50945, -2.32228, -2.1337, -1.94384, -1.75281,
- -1.56072, -1.3677, -1.17384, -0.979285, -0.784137, -0.588517, -0.392541, -0.19633,
diff --git a/samples/quake/jni/glquake.h b/samples/quake/jni/glquake.h
deleted file mode 100644
index 443266e..0000000
--- a/samples/quake/jni/glquake.h
+++ /dev/null
@@ -1,433 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// disable data conversion warnings
-
-#ifdef _WIN32
-#pragma warning(disable : 4244) // MIPS
-#pragma warning(disable : 4136) // X86
-#pragma warning(disable : 4051) // ALPHA
-#endif
-
-#ifdef _WIN32
-#include <windows.h>
-#endif
-
-#ifdef USE_OPENGLES
-
-#include <GLES/gl.h>
-
-#else
-
-#include <GL/gl.h>
-#include <GL/glu.h>
-
-#endif
-
-void GL_BeginRendering (int *x, int *y, int *width, int *height);
-void GL_EndRendering (void);
-
-#ifdef USE_OPENGLES
-
-#else // full OpenGL
-
-// Function prototypes for the Texture Object Extension routines
-typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *,
- const GLboolean *);
-typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
-typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *);
-typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *);
-typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint);
-typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
- const GLclampf *);
-typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *);
-
-extern BINDTEXFUNCPTR bindTexFunc;
-extern DELTEXFUNCPTR delTexFunc;
-extern TEXSUBIMAGEPTR TexSubImage2DFunc;
-
-#endif // USE_OPENGLES
-
-extern int texture_extension_number;
-extern int texture_mode;
-
-extern float gldepthmin, gldepthmax;
-
-void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha);
-void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
-int GL_LoadTexture (const char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha);
-int GL_FindTexture (const char *identifier);
-
-typedef struct
-{
- float x, y, z;
- float s, t;
- float r, g, b;
-} glvert_t;
-
-extern glvert_t glv;
-
-extern int glx, gly, glwidth, glheight;
-
-#ifdef _WIN32
-extern PROC glArrayElementEXT;
-extern PROC glColorPointerEXT;
-extern PROC glTexturePointerEXT;
-extern PROC glVertexPointerEXT;
-#endif
-
-// r_local.h -- private refresh defs
-
-#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
- // normalizing factor so player model works out to about
- // 1 pixel per triangle
-#define MAX_LBM_HEIGHT 480
-
-#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf
-
-#define SKYSHIFT 7
-#define SKYSIZE (1 << SKYSHIFT)
-#define SKYMASK (SKYSIZE - 1)
-
-#define BACKFACE_EPSILON 0.01
-
-
-void R_TimeRefresh_f (void);
-void R_ReadPointFile_f (void);
-texture_t *R_TextureAnimation (texture_t *base);
-
-typedef struct surfcache_s
-{
- struct surfcache_s *next;
- struct surfcache_s **owner; // NULL is an empty chunk of memory
- int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
- int dlight;
- int size; // including header
- unsigned width;
- unsigned height; // DEBUG only needed for debug
- float mipscale;
- struct texture_s *texture; // checked for animating textures
- byte data[4]; // width*height elements
-} surfcache_t;
-
-
-typedef struct
-{
- pixel_t *surfdat; // destination for generated surface
- int rowbytes; // destination logical width in bytes
- msurface_t *surf; // description for surface to generate
- fixed8_t lightadj[MAXLIGHTMAPS];
- // adjust for lightmap levels for dynamic lighting
- texture_t *texture; // corrected for animating textures
- int surfmip; // mipmapped ratio of surface texels / world pixels
- int surfwidth; // in mipmapped texels
- int surfheight; // in mipmapped texels
-} drawsurf_t;
-
-
-typedef enum {
- pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2,
- ptype_t_max = 1 << 30
-} ptype_t;
-
-// !!! if this is changed, it must be changed in d_ifacea.h too !!!
-typedef struct particle_s
-{
-// driver-usable fields
- vec3_t org;
- float color;
-// drivers never touch the following fields
- struct particle_s *next;
- vec3_t vel;
- float ramp;
- float die;
- ptype_t type;
-} particle_t;
-
-
-//====================================================
-
-
-extern entity_t r_worldentity;
-extern qboolean r_cache_thrash; // compatability
-extern vec3_t modelorg, r_entorigin;
-extern entity_t *currententity;
-extern int r_visframecount; // ??? what difs?
-extern int r_framecount;
-extern mplane_t frustum[4];
-extern int c_brush_polys, c_alias_polys;
-
-
-//
-// view origin
-//
-extern vec3_t vup;
-extern vec3_t vpn;
-extern vec3_t vright;
-extern vec3_t r_origin;
-
-//
-// screen size info
-//
-extern refdef_t r_refdef;
-extern mleaf_t *r_viewleaf, *r_oldviewleaf;
-extern texture_t *r_notexture_mip;
-extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
-
-extern qboolean envmap;
-extern int currenttexture;
-extern int cnttextures[2];
-extern int particletexture;
-extern int playertextures;
-
-extern int skytexturenum; // index in cl.loadmodel, not gl texture object
-
-extern cvar_t r_norefresh;
-extern cvar_t r_drawentities;
-extern cvar_t r_drawworld;
-extern cvar_t r_drawviewmodel;
-extern cvar_t r_speeds;
-extern cvar_t r_waterwarp;
-extern cvar_t r_fullbright;
-extern cvar_t r_lightmap;
-extern cvar_t r_shadows;
-extern cvar_t r_mirroralpha;
-extern cvar_t r_wateralpha;
-extern cvar_t r_dynamic;
-extern cvar_t r_novis;
-
-extern cvar_t gl_clear;
-extern cvar_t gl_cull;
-extern cvar_t gl_poly;
-extern cvar_t gl_texsort;
-extern cvar_t gl_smoothmodels;
-extern cvar_t gl_affinemodels;
-extern cvar_t gl_polyblend;
-extern cvar_t gl_keeptjunctions;
-extern cvar_t gl_reporttjunctions;
-extern cvar_t gl_flashblend;
-extern cvar_t gl_nocolors;
-extern cvar_t gl_doubleeyes;
-
-extern int gl_lightmap_format;
-extern int gl_solid_format;
-extern int gl_alpha_format;
-
-extern cvar_t gl_max_size;
-extern cvar_t gl_playermip;
-
-extern int mirrortexturenum; // quake texturenum, not gltexturenum
-extern qboolean mirror;
-extern mplane_t *mirror_plane;
-
-extern float r_world_matrix[16];
-
-extern const char *gl_vendor;
-extern const char *gl_renderer;
-extern const char *gl_version;
-extern const char *gl_extensions;
-
-void R_TranslatePlayerSkin (int playernum);
-void GL_Bind (int texnum);
-
-// Multitexture
-#ifdef USE_OPENGLES
-
-#define TEXTURE0_SGIS GL_TEXTURE0
-#define TEXTURE1_SGIS GL_TEXTURE1
-
-#else
-#define TEXTURE0_SGIS 0x835E
-#define TEXTURE1_SGIS 0x835F
-#endif
-
-#ifndef _WIN32
-#define APIENTRY /* */
-
-typedef void (APIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat);
-typedef void (APIENTRY *lpSelTexFUNC) (GLenum);
-extern lpMTexFUNC qglMTexCoord2fSGIS;
-extern lpSelTexFUNC qglSelectTextureSGIS;
-
-#endif
-
-extern qboolean gl_mtexable;
-
-void GL_DisableMultitexture(void);
-void GL_EnableMultitexture(void);
-
-// Debugging
-
-#define DEBUG_OPENGL_CALLS
-#ifdef DEBUG_OPENGL_CALLS
-void checkGLImp(const char* state, const char* file, int line);
-
-#define GLCHECK(PROMPT) checkGLImp(PROMPT, __FILE__, __LINE__)
-
-
-#define glAlphaFunc(...) do { glAlphaFunc(__VA_ARGS__); GLCHECK("glAlphaFunc");} while(0)
-#define glClearColor(...) do { glClearColor(__VA_ARGS__); GLCHECK("glClearColor");} while(0)
-#define glClearDepthf(...) do { glClearDepthf(__VA_ARGS__); GLCHECK("glClearDepthf");} while(0)
-#define glClipPlanef(...) do { glClipPlanef(__VA_ARGS__); GLCHECK("glClipPlanef");} while(0)
-#define glColor4f(...) do { glColor4f(__VA_ARGS__); GLCHECK("glColor4f");} while(0)
-#define glDepthRangef(...) do { glDepthRangef(__VA_ARGS__); GLCHECK("glDepthRangef");} while(0)
-#define glFogf(...) do { glFogf(__VA_ARGS__); GLCHECK("glFogf");} while(0)
-#define glFogfv(...) do { glFogfv(__VA_ARGS__); GLCHECK("glFogfv");} while(0)
-#define glFrustumf(...) do { glFrustumf(__VA_ARGS__); GLCHECK("glFrustumf");} while(0)
-#define glGetClipPlanef(...) do { glGetClipPlanef(__VA_ARGS__); GLCHECK("glGetClipPlanef");} while(0)
-#define glGetFloatv(...) do { glGetFloatv(__VA_ARGS__); GLCHECK("glGetFloatv");} while(0)
-#define glGetLightfv(...) do { glGetLightfv(__VA_ARGS__); GLCHECK("glGetLightfv");} while(0)
-#define glGetMaterialfv(...) do { glGetMaterialfv(__VA_ARGS__); GLCHECK("glGetMaterialfv");} while(0)
-#define glGetTexEnvfv(...) do { glGetTexEnvfv(__VA_ARGS__); GLCHECK("glGetTexEnvfv");} while(0)
-#define glGetTexParameterfv(...) do { glGetTexParameterfv(__VA_ARGS__); GLCHECK("glGetTexParameterfv");} while(0)
-#define glLightModelf(...) do { glLightModelf(__VA_ARGS__); GLCHECK("glLightModelf");} while(0)
-#define glLightModelfv(...) do { glLightModelfv(__VA_ARGS__); GLCHECK("glLightModelfv");} while(0)
-#define glLightf(...) do { glLightf(__VA_ARGS__); GLCHECK("glLightf");} while(0)
-#define glLightfv(...) do { glLightfv(__VA_ARGS__); GLCHECK("glLightfv");} while(0)
-#define glLineWidth(...) do { glLineWidth(__VA_ARGS__); GLCHECK("glLineWidth");} while(0)
-#define glLoadMatrixf(...) do { glLoadMatrixf(__VA_ARGS__); GLCHECK("glLoadMatrixf");} while(0)
-#define glMaterialf(...) do { glMaterialf(__VA_ARGS__); GLCHECK("glMaterialf");} while(0)
-#define glMaterialfv(...) do { glMaterialfv(__VA_ARGS__); GLCHECK("glMaterialfv");} while(0)
-#define glMultMatrixf(...) do { glMultMatrixf(__VA_ARGS__); GLCHECK("glMultMatrixf");} while(0)
-#define glMultiTexCoord4f(...) do { glMultiTexCoord4f(__VA_ARGS__); GLCHECK("glMultiTexCoord4f");} while(0)
-#define glNormal3f(...) do { glNormal3f(__VA_ARGS__); GLCHECK("glNormal3f");} while(0)
-#define glOrthof(...) do { glOrthof(__VA_ARGS__); GLCHECK("glOrthof");} while(0)
-#define glPointParameterf(...) do { glPointParameterf(__VA_ARGS__); GLCHECK("glPointParameterf");} while(0)
-#define glPointParameterfv(...) do { glPointParameterfv(__VA_ARGS__); GLCHECK("glPointParameterfv");} while(0)
-#define glPointSize(...) do { glPointSize(__VA_ARGS__); GLCHECK("glPointSize");} while(0)
-#define glPolygonOffset(...) do { glPolygonOffset(__VA_ARGS__); GLCHECK("glPolygonOffset");} while(0)
-#define glRotatef(...) do { glRotatef(__VA_ARGS__); GLCHECK("glRotatef");} while(0)
-#define glScalef(...) do { glScalef(__VA_ARGS__); GLCHECK("glScalef");} while(0)
-#define glTexEnvf(...) do { glTexEnvf(__VA_ARGS__); GLCHECK("glTexEnvf");} while(0)
-#define glTexEnvfv(...) do { glTexEnvfv(__VA_ARGS__); GLCHECK("glTexEnvfv");} while(0)
-#define glTexParameterf(...) do { glTexParameterf(__VA_ARGS__); GLCHECK("glTexParameterf");} while(0)
-#define glTexParameterfv(...) do { glTexParameterfv(__VA_ARGS__); GLCHECK("glTexParameterfv");} while(0)
-#define glTranslatef(...) do { glTranslatef(__VA_ARGS__); GLCHECK("glTranslatef");} while(0)
-#define glActiveTexture(...) do { glActiveTexture(__VA_ARGS__); GLCHECK("glActiveTexture");} while(0)
-#define glAlphaFuncx(...) do { glAlphaFuncx(__VA_ARGS__); GLCHECK("glAlphaFuncx");} while(0)
-#define glBindBuffer(...) do { glBindBuffer(__VA_ARGS__); GLCHECK("glBindBuffer");} while(0)
-#define glBindTexture(...) do { glBindTexture(__VA_ARGS__); GLCHECK("glBindTexture");} while(0)
-#define glBlendFunc(...) do { glBlendFunc(__VA_ARGS__); GLCHECK("glBlendFunc");} while(0)
-#define glBufferData(...) do { glBufferData(__VA_ARGS__); GLCHECK("glBufferData");} while(0)
-#define glBufferSubData(...) do { glBufferSubData(__VA_ARGS__); GLCHECK("glBufferSubData");} while(0)
-#define glClear(...) do { glClear(__VA_ARGS__); GLCHECK("glClear");} while(0)
-#define glClearColorx(...) do { glClearColorx(__VA_ARGS__); GLCHECK("glClearColorx");} while(0)
-#define glClearDepthx(...) do { glClearDepthx(__VA_ARGS__); GLCHECK("glClearDepthx");} while(0)
-#define glClearStencil(...) do { glClearStencil(__VA_ARGS__); GLCHECK("glClearStencil");} while(0)
-#define glClientActiveTexture(...) do { glClientActiveTexture(__VA_ARGS__); GLCHECK("glClientActiveTexture");} while(0)
-#define glClipPlanex(...) do { glClipPlanex(__VA_ARGS__); GLCHECK("glClipPlanex");} while(0)
-#define glColor4ub(...) do { glColor4ub(__VA_ARGS__); GLCHECK("glColor4ub");} while(0)
-#define glColor4x(...) do { glColor4x(__VA_ARGS__); GLCHECK("glColor4x");} while(0)
-#define glColorMask(...) do { glColorMask(__VA_ARGS__); GLCHECK("glColorMask");} while(0)
-#define glColorPointer(...) do { glColorPointer(__VA_ARGS__); GLCHECK("glColorPointer");} while(0)
-#define glCompressedTexImage2D(...) do { glCompressedTexImage2D(__VA_ARGS__); GLCHECK("glCompressedTexImage2D");} while(0)
-#define glCompressedTexSubImage2D(...) do { glCompressedTexSubImage2D(__VA_ARGS__); GLCHECK("glCompressedTexSubImage2D");} while(0)
-#define glCopyTexImage2D(...) do { glCopyTexImage2D(__VA_ARGS__); GLCHECK("glCopyTexImage2D");} while(0)
-#define glCopyTexSubImage2D(...) do { glCopyTexSubImage2D(__VA_ARGS__); GLCHECK("glCopyTexSubImage2D");} while(0)
-#define glCullFace(...) do { glCullFace(__VA_ARGS__); GLCHECK("glCullFace");} while(0)
-#define glDeleteBuffers(...) do { glDeleteBuffers(__VA_ARGS__); GLCHECK("glDeleteBuffers");} while(0)
-#define glDeleteTextures(...) do { glDeleteTextures(__VA_ARGS__); GLCHECK("glDeleteTextures");} while(0)
-#define glDepthFunc(...) do { glDepthFunc(__VA_ARGS__); GLCHECK("glDepthFunc");} while(0)
-#define glDepthMask(...) do { glDepthMask(__VA_ARGS__); GLCHECK("glDepthMask");} while(0)
-#define glDepthRangex(...) do { glDepthRangex(__VA_ARGS__); GLCHECK("glDepthRangex");} while(0)
-#define glDisable(...) do { glDisable(__VA_ARGS__); GLCHECK("glDisable");} while(0)
-#define glDisableClientState(...) do { glDisableClientState(__VA_ARGS__); GLCHECK("glDisableClientState");} while(0)
-#define glDrawArrays(...) do { glDrawArrays(__VA_ARGS__); GLCHECK("glDrawArrays");} while(0)
-#define glDrawElements(...) do { glDrawElements(__VA_ARGS__); GLCHECK("glDrawElements");} while(0)
-#define glEnable(...) do { glEnable(__VA_ARGS__); GLCHECK("glEnable");} while(0)
-#define glEnableClientState(...) do { glEnableClientState(__VA_ARGS__); GLCHECK("glEnableClientState");} while(0)
-#define glFinish(...) do { glFinish(__VA_ARGS__); GLCHECK("glFinish");} while(0)
-#define glFlush(...) do { glFlush(__VA_ARGS__); GLCHECK("glFlush");} while(0)
-#define glFogx(...) do { glFogx(__VA_ARGS__); GLCHECK("glFogx");} while(0)
-#define glFogxv(...) do { glFogxv(__VA_ARGS__); GLCHECK("glFogxv");} while(0)
-#define glFrontFace(...) do { glFrontFace(__VA_ARGS__); GLCHECK("glFrontFace");} while(0)
-#define glFrustumx(...) do { glFrustumx(__VA_ARGS__); GLCHECK("glFrustumx");} while(0)
-#define glGetBooleanv(...) do { glGetBooleanv(__VA_ARGS__); GLCHECK("glGetBooleanv");} while(0)
-#define glGetBufferParameteriv(...) do { glGetBufferParameteriv(__VA_ARGS__); GLCHECK("glGetBufferParameteriv");} while(0)
-#define glGetClipPlanex(...) do { glGetClipPlanex(__VA_ARGS__); GLCHECK("glGetClipPlanex");} while(0)
-#define glGenBuffers(...) do { glGenBuffers(__VA_ARGS__); GLCHECK("glGenBuffers");} while(0)
-#define glGenTextures(...) do { glGenTextures(__VA_ARGS__); GLCHECK("glGenTextures");} while(0)
-// #define glGetError(...) do { glGetError(__VA_ARGS__); GLCHECK("glGetError");} while(0)
-// #define glGetFixedv(...) do { glGetFixedv(__VA_ARGS__); GLCHECK("glGetFixedv");} while(0)
-// #define glGetIntegerv(...) do { glGetIntegerv(__VA_ARGS__); GLCHECK("glGetIntegerv");} while(0)
-// #define glGetLightxv(...) do { glGetLightxv(__VA_ARGS__); GLCHECK("glGetLightxv");} while(0)
-// #define glGetMaterialxv(...) do { glGetMaterialxv(__VA_ARGS__); GLCHECK("glGetMaterialxv");} while(0)
-// #define glGetPointerv(...) do { glGetPointerv(__VA_ARGS__); GLCHECK("glGetPointerv");} while(0)
-// #define glGetString(...) do { glGetString(__VA_ARGS__); GLCHECK("glGetString");} while(0)
-// #define glGetTexEnviv(...) do { glGetTexEnviv(__VA_ARGS__); GLCHECK("glGetTexEnviv");} while(0)
-// #define glGetTexEnvxv(...) do { glGetTexEnvxv(__VA_ARGS__); GLCHECK("glGetTexEnvxv");} while(0)
-// #define glGetTexParameteriv(...) do { glGetTexParameteriv(__VA_ARGS__); GLCHECK("glGetTexParameteriv");} while(0)
-// #define glGetTexParameterxv(...) do { glGetTexParameterxv(__VA_ARGS__); GLCHECK("glGetTexParameterxv");} while(0)
-#define glHint(...) do { glHint(__VA_ARGS__); GLCHECK("glHint");} while(0)
-#define glIsBuffer(...) do { glIsBuffer(__VA_ARGS__); GLCHECK("glIsBuffer");} while(0)
-#define glIsEnabled(...) do { glIsEnabled(__VA_ARGS__); GLCHECK("glIsEnabled");} while(0)
-#define glIsTexture(...) do { glIsTexture(__VA_ARGS__); GLCHECK("glIsTexture");} while(0)
-#define glLightModelx(...) do { glLightModelx(__VA_ARGS__); GLCHECK("glLightModelx");} while(0)
-#define glLightModelxv(...) do { glLightModelxv(__VA_ARGS__); GLCHECK("glLightModelxv");} while(0)
-#define glLightx(...) do { glLightx(__VA_ARGS__); GLCHECK("glLightx");} while(0)
-#define glLightxv(...) do { glLightxv(__VA_ARGS__); GLCHECK("glLightxv");} while(0)
-#define glLineWidthx(...) do { glLineWidthx(__VA_ARGS__); GLCHECK("glLineWidthx");} while(0)
-#define glLoadIdentity(...) do { glLoadIdentity(__VA_ARGS__); GLCHECK("glLoadIdentity");} while(0)
-#define glLoadMatrixx(...) do { glLoadMatrixx(__VA_ARGS__); GLCHECK("glLoadMatrixx");} while(0)
-#define glLogicOp(...) do { glLogicOp(__VA_ARGS__); GLCHECK("glLogicOp");} while(0)
-#define glMaterialx(...) do { glMaterialx(__VA_ARGS__); GLCHECK("glMaterialx");} while(0)
-#define glMaterialxv(...) do { glMaterialxv(__VA_ARGS__); GLCHECK("glMaterialxv");} while(0)
-#define glMatrixMode(...) do { glMatrixMode(__VA_ARGS__); GLCHECK("glMatrixMode");} while(0)
-#define glMultMatrixx(...) do { glMultMatrixx(__VA_ARGS__); GLCHECK("glMultMatrixx");} while(0)
-#define glMultiTexCoord4x(...) do { glMultiTexCoord4x(__VA_ARGS__); GLCHECK("glMultiTexCoord4x");} while(0)
-#define glNormal3x(...) do { glNormal3x(__VA_ARGS__); GLCHECK("glNormal3x");} while(0)
-#define glNormalPointer(...) do { glNormalPointer(__VA_ARGS__); GLCHECK("glNormalPointer");} while(0)
-#define glOrthox(...) do { glOrthox(__VA_ARGS__); GLCHECK("glOrthox");} while(0)
-#define glPixelStorei(...) do { glPixelStorei(__VA_ARGS__); GLCHECK("glPixelStorei");} while(0)
-#define glPointParameterx(...) do { glPointParameterx(__VA_ARGS__); GLCHECK("glPointParameterx");} while(0)
-#define glPointParameterxv(...) do { glPointParameterxv(__VA_ARGS__); GLCHECK("glPointParameterxv");} while(0)
-#define glPointSizex(...) do { glPointSizex(__VA_ARGS__); GLCHECK("glPointSizex");} while(0)
-#define glPolygonOffsetx(...) do { glPolygonOffsetx(__VA_ARGS__); GLCHECK("glPolygonOffsetx");} while(0)
-#define glPopMatrix(...) do { glPopMatrix(__VA_ARGS__); GLCHECK("glPopMatrix");} while(0)
-#define glPushMatrix(...) do { glPushMatrix(__VA_ARGS__); GLCHECK("glPushMatrix");} while(0)
-#define glReadPixels(...) do { glReadPixels(__VA_ARGS__); GLCHECK("glReadPixels");} while(0)
-#define glRotatex(...) do { glRotatex(__VA_ARGS__); GLCHECK("glRotatex");} while(0)
-#define glSampleCoverage(...) do { glSampleCoverage(__VA_ARGS__); GLCHECK("glSampleCoverage");} while(0)
-#define glSampleCoveragex(...) do { glSampleCoveragex(__VA_ARGS__); GLCHECK("glSampleCoveragex");} while(0)
-#define glScalex(...) do { glScalex(__VA_ARGS__); GLCHECK("glScalex");} while(0)
-#define glScissor(...) do { glScissor(__VA_ARGS__); GLCHECK("glScissor");} while(0)
-#define glShadeModel(...) do { glShadeModel(__VA_ARGS__); GLCHECK("glShadeModel");} while(0)
-#define glStencilFunc(...) do { glStencilFunc(__VA_ARGS__); GLCHECK("glStencilFunc");} while(0)
-#define glStencilMask(...) do { glStencilMask(__VA_ARGS__); GLCHECK("glStencilMask");} while(0)
-#define glStencilOp(...) do { glStencilOp(__VA_ARGS__); GLCHECK("glStencilOp");} while(0)
-#define glTexCoordPointer(...) do { glTexCoordPointer(__VA_ARGS__); GLCHECK("glTexCoordPointer");} while(0)
-#define glTexEnvi(...) do { glTexEnvi(__VA_ARGS__); GLCHECK("glTexEnvi");} while(0)
-#define glTexEnvx(...) do { glTexEnvx(__VA_ARGS__); GLCHECK("glTexEnvx");} while(0)
-#define glTexEnviv(...) do { glTexEnviv(__VA_ARGS__); GLCHECK("glTexEnviv");} while(0)
-#define glTexEnvxv(...) do { glTexEnvxv(__VA_ARGS__); GLCHECK("glTexEnvxv");} while(0)
-#define glTexImage2D(...) do { glTexImage2D(__VA_ARGS__); GLCHECK("glTexImage2D");} while(0)
-#define glTexParameteri(...) do { glTexParameteri(__VA_ARGS__); GLCHECK("glTexParameteri");} while(0)
-#define glTexParameterx(...) do { glTexParameterx(__VA_ARGS__); GLCHECK("glTexParameterx");} while(0)
-#define glTexParameteriv(...) do { glTexParameteriv(__VA_ARGS__); GLCHECK("glTexParameteriv");} while(0)
-#define glTexParameterxv(...) do { glTexParameterxv(__VA_ARGS__); GLCHECK("glTexParameterxv");} while(0)
-#define glTexSubImage2D(...) do { glTexSubImage2D(__VA_ARGS__); GLCHECK("glTexSubImage2D");} while(0)
-#define glTranslatex(...) do { glTranslatex(__VA_ARGS__); GLCHECK("glTranslatex");} while(0)
-#define glVertexPointer(...) do { glVertexPointer(__VA_ARGS__); GLCHECK("glVertexPointer");} while(0)
-#define glViewport(...) do { glViewport(__VA_ARGS__); GLCHECK("glViewport");} while(0)
-
-
-
-#else
-#define GLCHECK(PROMPT) do {} while(0)
-#endif
diff --git a/samples/quake/jni/host.cpp b/samples/quake/jni/host.cpp
deleted file mode 100644
index d51dea9..0000000
--- a/samples/quake/jni/host.cpp
+++ /dev/null
@@ -1,972 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// host.c -- coordinates spawning and killing of local servers
-
-#include "quakedef.h"
-#include "r_local.h"
-
-#include <android/log.h>
-#define LOG_TAG "Quake host"
-#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
-#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
-
-/*
-
-A server can allways be started, even if the system started out as a client
-to a remote system.
-
-A client can NOT be started if the system started as a dedicated server.
-
-Memory is cleared / released when a server or client begins, not when they end.
-
-*/
-
-quakeparms_t host_parms;
-
-qboolean host_initialized; // true if into command execution
-
-double host_frametime;
-double host_time;
-double realtime; // without any filtering or bounding
-double oldrealtime; // last frame run
-int host_framecount;
-qboolean host_framethrottled; // Running too fast
-
-int host_hunklevel;
-
-int minimum_memory;
-
-client_t *host_client; // current client
-
-jmp_buf host_abortserver;
-
-byte *host_basepal;
-byte *host_colormap;
-
-cvar_t host_framerate = CVAR2("host_framerate","0"); // set for slow motion
-cvar_t host_speeds = CVAR2("host_speeds","0"); // set for running times
-
-cvar_t sys_ticrate = CVAR2("sys_ticrate","0.05");
-cvar_t serverprofile = CVAR2("serverprofile","1");
-
-cvar_t fraglimit = CVAR4("fraglimit","0",false,true);
-cvar_t timelimit = CVAR4("timelimit","0",false,true);
-cvar_t teamplay = CVAR4("teamplay","0",false,true);
-
-cvar_t samelevel = CVAR2("samelevel","0");
-cvar_t noexit = CVAR4("noexit","0",false,true);
-
-#ifdef QUAKE2
-cvar_t developer = CVAR2("developer","1"); // should be 0 for release!
-#else
-cvar_t developer = CVAR2("developer","0");
-#endif
-
-cvar_t skill = CVAR2("skill","1"); // 0 - 3
-cvar_t deathmatch = CVAR2("deathmatch","0"); // 0, 1, or 2
-cvar_t coop = CVAR2("coop","0"); // 0 or 1
-
-cvar_t pausable = CVAR2("pausable","1");
-
-cvar_t temp1 = CVAR2("temp1","0");
-
-
-/*
-================
-Host_EndGame
-================
-*/
-void Host_EndGame (const char *message, ...)
-{
- va_list argptr;
- char string[1024];
-
- va_start (argptr,message);
- vsprintf (string,message,argptr);
- va_end (argptr);
- Con_DPrintf ("Host_EndGame: %s\n",string);
-
- if (sv.active)
- Host_ShutdownServer (false);
-
- if (cls.state == ca_dedicated)
- Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
-
- if (cls.demonum != -1)
- CL_NextDemo ();
- else
- CL_Disconnect ();
-
- longjmp (host_abortserver, 1);
-}
-
-/*
-================
-Host_Error
-
-This shuts down both the client and server
-================
-*/
-void Host_Error (const char *error, ...)
-{
- va_list argptr;
- char string[1024];
- static qboolean inerror = false;
-
- if (inerror)
- Sys_Error ("Host_Error: recursively entered");
- inerror = true;
-
- SCR_EndLoadingPlaque (); // reenable screen updates
-
- va_start (argptr,error);
- vsprintf (string,error,argptr);
- va_end (argptr);
- Con_Printf ("Host_Error: %s\n",string);
-
- if (sv.active)
- Host_ShutdownServer (false);
-
- if (cls.state == ca_dedicated)
- Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit
-
- CL_Disconnect ();
- cls.demonum = -1;
-
- inerror = false;
-
- longjmp (host_abortserver, 1);
-}
-
-/*
-================
-Host_FindMaxClients
-================
-*/
-void Host_FindMaxClients (void)
-{
- int i;
-
- svs.maxclients = 1;
-
- i = COM_CheckParm ("-dedicated");
- if (i)
- {
- cls.state = ca_dedicated;
- if (i != (com_argc - 1))
- {
- svs.maxclients = Q_atoi (com_argv[i+1]);
- }
- else
- svs.maxclients = 8;
- }
- else
- cls.state = ca_disconnected;
-
- i = COM_CheckParm ("-listen");
- if (i)
- {
- if (cls.state == ca_dedicated)
- Sys_Error ("Only one of -dedicated or -listen can be specified");
- if (i != (com_argc - 1))
- svs.maxclients = Q_atoi (com_argv[i+1]);
- else
- svs.maxclients = 8;
- }
- if (svs.maxclients < 1)
- svs.maxclients = 8;
- else if (svs.maxclients > MAX_SCOREBOARD)
- svs.maxclients = MAX_SCOREBOARD;
-
- svs.maxclientslimit = svs.maxclients;
- if (svs.maxclientslimit < 4)
- svs.maxclientslimit = 4;
- svs.clients = (client_s*) Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
-
- if (svs.maxclients > 1)
- Cvar_SetValue ("deathmatch", 1.0);
- else
- Cvar_SetValue ("deathmatch", 0.0);
-}
-
-
-/*
-=======================
-Host_InitLocal
-======================
-*/
-void Host_InitLocal (void)
-{
- Host_InitCommands ();
-
- Cvar_RegisterVariable (&host_framerate);
- Cvar_RegisterVariable (&host_speeds);
-
- Cvar_RegisterVariable (&sys_ticrate);
- Cvar_RegisterVariable (&serverprofile);
-
- Cvar_RegisterVariable (&fraglimit);
- Cvar_RegisterVariable (&timelimit);
- Cvar_RegisterVariable (&teamplay);
- Cvar_RegisterVariable (&samelevel);
- Cvar_RegisterVariable (&noexit);
- Cvar_RegisterVariable (&skill);
- Cvar_RegisterVariable (&developer);
- Cvar_RegisterVariable (&deathmatch);
- Cvar_RegisterVariable (&coop);
-
- Cvar_RegisterVariable (&pausable);
-
- Cvar_RegisterVariable (&temp1);
-
- Host_FindMaxClients ();
-
- host_time = 1.0; // so a think at time 0 won't get called
-}
-
-
-/*
-===============
-Host_WriteConfiguration
-
-Writes key bindings and archived cvars to config.cfg
-===============
-*/
-void Host_WriteConfiguration (void)
-{
- FILE *f;
-
-// dedicated servers initialize the host but don't parse and set the
-// config.cfg cvars
- if (host_initialized & !isDedicated)
- {
- f = fopen (va("%s/config.cfg",com_gamedir), "w");
- if (!f)
- {
- Con_Printf ("Couldn't write config.cfg.\n");
- return;
- }
-
- Key_WriteBindings (f);
- Cvar_WriteVariables (f);
-
- fclose (f);
- }
-}
-
-
-/*
-=================
-SV_ClientPrintf
-
-Sends text across to be displayed
-FIXME: make this just a stuffed echo?
-=================
-*/
-void SV_ClientPrintf (const char *fmt, ...)
-{
- va_list argptr;
- char string[1024];
-
- va_start (argptr,fmt);
- vsprintf (string, fmt,argptr);
- va_end (argptr);
-
- MSG_WriteByte (&host_client->message, svc_print);
- MSG_WriteString (&host_client->message, string);
-}
-
-/*
-=================
-SV_BroadcastPrintf
-
-Sends text to all active clients
-=================
-*/
-void SV_BroadcastPrintf (const char *fmt, ...)
-{
- va_list argptr;
- char string[1024];
- int i;
-
- va_start (argptr,fmt);
- vsprintf (string, fmt,argptr);
- va_end (argptr);
-
- for (i=0 ; i<svs.maxclients ; i++)
- if (svs.clients[i].active && svs.clients[i].spawned)
- {
- MSG_WriteByte (&svs.clients[i].message, svc_print);
- MSG_WriteString (&svs.clients[i].message, string);
- }
-}
-
-/*
-=================
-Host_ClientCommands
-
-Send text over to the client to be executed
-=================
-*/
-void Host_ClientCommands (const char *fmt, ...)
-{
- va_list argptr;
- char string[1024];
-
- va_start (argptr,fmt);
- vsprintf (string, fmt,argptr);
- va_end (argptr);
-
- MSG_WriteByte (&host_client->message, svc_stufftext);
- MSG_WriteString (&host_client->message, string);
-}
-
-/*
-=====================
-SV_DropClient
-
-Called when the player is getting totally kicked off the host
-if (crash = true), don't bother sending signofs
-=====================
-*/
-void SV_DropClient (qboolean crash)
-{
- int saveSelf;
- int i;
- client_t *client;
-
- if (!crash)
- {
- // send any final messages (don't check for errors)
- if (NET_CanSendMessage (host_client->netconnection))
- {
- MSG_WriteByte (&host_client->message, svc_disconnect);
- NET_SendMessage (host_client->netconnection, &host_client->message);
- }
-
- if (host_client->edict && host_client->spawned)
- {
- // call the prog function for removing a client
- // this will set the body to a dead frame, among other things
- saveSelf = pr_global_struct->self;
- pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
- PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
- pr_global_struct->self = saveSelf;
- }
-
- Sys_Printf ("Client %s removed\n",host_client->name);
- }
-
-// break the net connection
- NET_Close (host_client->netconnection);
- host_client->netconnection = NULL;
-
-// free the client (the body stays around)
- host_client->active = false;
- host_client->name[0] = 0;
- host_client->old_frags = -999999;
- net_activeconnections--;
-
-// send notification to all clients
- for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
- {
- if (!client->active)
- continue;
- MSG_WriteByte (&client->message, svc_updatename);
- MSG_WriteByte (&client->message, host_client - svs.clients);
- MSG_WriteString (&client->message, "");
- MSG_WriteByte (&client->message, svc_updatefrags);
- MSG_WriteByte (&client->message, host_client - svs.clients);
- MSG_WriteShort (&client->message, 0);
- MSG_WriteByte (&client->message, svc_updatecolors);
- MSG_WriteByte (&client->message, host_client - svs.clients);
- MSG_WriteByte (&client->message, 0);
- }
-}
-
-/*
-==================
-Host_ShutdownServer
-
-This only happens at the end of a game, not between levels
-==================
-*/
-void Host_ShutdownServer(qboolean crash)
-{
- int i;
- int count;
- sizebuf_t buf;
- char message[4];
- double start;
-
- if (!sv.active)
- return;
-
- sv.active = false;
-
-// stop all client sounds immediately
- if (cls.state == ca_connected)
- CL_Disconnect ();
-
-// flush any pending messages - like the score!!!
- start = Sys_FloatTime();
- do
- {
- count = 0;
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- {
- if (host_client->active && host_client->message.cursize)
- {
- if (NET_CanSendMessage (host_client->netconnection))
- {
- NET_SendMessage(host_client->netconnection, &host_client->message);
- SZ_Clear (&host_client->message);
- }
- else
- {
- NET_GetMessage(host_client->netconnection);
- count++;
- }
- }
- }
- if ((Sys_FloatTime() - start) > 3.0)
- break;
- }
- while (count);
-
-// make sure all the clients know we're disconnecting
- buf.data = (byte*) message;
- buf.maxsize = 4;
- buf.cursize = 0;
- MSG_WriteByte(&buf, svc_disconnect);
- count = NET_SendToAll(&buf, 5);
- if (count)
- Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count);
-
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- if (host_client->active)
- SV_DropClient(crash);
-
-//
-// clear structures
-//
- memset (&sv, 0, sizeof(sv));
- memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t));
-}
-
-
-/*
-================
-Host_ClearMemory
-
-This clears all the memory used by both the client and server, but does
-not reinitialize anything.
-================
-*/
-void Host_ClearMemory (void)
-{
- Con_DPrintf ("Clearing memory\n");
- D_FlushCaches ();
- Mod_ClearAll ();
- if (host_hunklevel)
- Hunk_FreeToLowMark (host_hunklevel);
-
- cls.signon = 0;
- memset (&sv, 0, sizeof(sv));
- memset (&cl, 0, sizeof(cl));
-}
-
-
-//============================================================================
-
-
-/*
-===================
-Host_FilterTime
-
-Returns false if the time is too short to run a frame
-===================
-*/
-qboolean Host_FilterTime (float time)
-{
- realtime += time;
-
- if (!cls.timedemo && realtime - oldrealtime < 1.0/72.0)
- return false; // framerate is too high
-
- host_frametime = realtime - oldrealtime;
- oldrealtime = realtime;
-
- if (host_framerate.value > 0)
- host_frametime = host_framerate.value;
- else
- { // don't allow really long or short frames
- if (host_frametime > 0.1)
- host_frametime = 0.1;
- if (host_frametime < 0.001)
- host_frametime = 0.001;
- }
-
- return true;
-}
-
-
-/*
-===================
-Host_GetConsoleCommands
-
-Add them exactly as if they had been typed at the console
-===================
-*/
-void Host_GetConsoleCommands (void)
-{
- char *cmd;
-
- while (1)
- {
- cmd = Sys_ConsoleInput ();
- if (!cmd)
- break;
- Cbuf_AddText (cmd);
- }
-}
-
-
-/*
-==================
-Host_ServerFrame
-
-==================
-*/
-#ifdef FPS_20
-
-void _Host_ServerFrame (void)
-{
-// run the world state
- pr_global_struct->frametime = host_frametime;
-
-// read client messages
- SV_RunClients ();
-
-// move things around and think
-// always pause in single player if in console or menus
- if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
- SV_Physics ();
-}
-
-void Host_ServerFrame (void)
-{
- float save_host_frametime;
- float temp_host_frametime;
-
-// run the world state
- pr_global_struct->frametime = host_frametime;
-
-// set the time and clear the general datagram
- SV_ClearDatagram ();
-
-// check for new clients
- SV_CheckForNewClients ();
-
- temp_host_frametime = save_host_frametime = host_frametime;
- while(temp_host_frametime > (1.0/72.0))
- {
- if (temp_host_frametime > 0.05)
- host_frametime = 0.05;
- else
- host_frametime = temp_host_frametime;
- temp_host_frametime -= host_frametime;
- _Host_ServerFrame ();
- }
- host_frametime = save_host_frametime;
-
-// send all messages to the clients
- SV_SendClientMessages ();
-}
-
-#else
-
-void Host_ServerFrame (void)
-{
-// run the world state
- pr_global_struct->frametime = host_frametime;
-
-// set the time and clear the general datagram
- SV_ClearDatagram ();
-
-// check for new clients
- SV_CheckForNewClients ();
-
-// read client messages
- SV_RunClients ();
-
-// move things around and think
-// always pause in single player if in console or menus
- if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
- SV_Physics ();
-
-// send all messages to the clients
- SV_SendClientMessages ();
-}
-
-#endif
-
-
-/*
-==================
-Host_Frame
-
-Runs all active servers
-==================
-*/
-void _Host_Frame (float time)
-{
- static double time1 = 0;
- static double time2 = 0;
- static double time3 = 0;
- int pass1, pass2, pass3;
-
- if (setjmp (host_abortserver) )
- return; // something bad happened, or the server disconnected
-
-// keep the random time dependent
- rand ();
-
-// decide the simulation time
- host_framethrottled = !Host_FilterTime (time);
- if (host_framethrottled)
- return; // don't run too fast, or packets will flood out
-
-// get new key events
- Sys_SendKeyEvents ();
-
-// allow mice or other external controllers to add commands
- IN_Commands ();
-
-// process console commands
- Cbuf_Execute ();
-
- NET_Poll();
-
-// if running the server locally, make intentions now
- if (sv.active)
- CL_SendCmd ();
-
-//-------------------
-//
-// server operations
-//
-//-------------------
-
-// check for commands typed to the host
- Host_GetConsoleCommands ();
-
- if (sv.active)
- Host_ServerFrame ();
-
-//-------------------
-//
-// client operations
-//
-//-------------------
-
-// if running the server remotely, send intentions now after
-// the incoming messages have been read
- if (!sv.active)
- CL_SendCmd ();
-
- host_time += host_frametime;
-
-// fetch results from server
- if (cls.state == ca_connected)
- {
- CL_ReadFromServer ();
- }
-
-// update video
- if (host_speeds.value)
- time1 = Sys_FloatTime ();
-
- SCR_UpdateScreen ();
-
- if (host_speeds.value)
- time2 = Sys_FloatTime ();
-
-// update audio
- if (cls.signon == SIGNONS)
- {
- S_Update (r_origin, vpn, vright, vup);
- CL_DecayLights ();
- }
- else
- S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
-
- CDAudio_Update();
-
- if (host_speeds.value)
- {
- pass1 = (int) ((time1 - time3)*1000);
- time3 = Sys_FloatTime ();
- pass2 = (int) ((time2 - time1)*1000);
- pass3 = (int) ((time3 - time2)*1000);
- Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
- pass1+pass2+pass3, pass1, pass2, pass3);
- }
-
- host_framecount++;
-}
-
-void Host_Frame (float time)
-{
- double time1, time2;
- static double timetotal, timetotal_acc;
- static int timecount, timecount_acc;
- int i, c, m, m_acc;
-
- if (!serverprofile.value)
- {
- _Host_Frame (time);
- return;
- }
-
- time1 = Sys_FloatTime ();
- _Host_Frame (time);
- time2 = Sys_FloatTime ();
-
- timetotal += time2 - time1;
- timecount++;
-
- if (timecount < 1000)
- return;
-
- timetotal_acc += timetotal;
- timecount_acc += timecount;
- m = (int) (timetotal*10000/timecount);
- m_acc = (int) (timetotal_acc*10000/timecount_acc);
- timecount = 0;
- timetotal = 0;
- c = 0;
- for (i=0 ; i<svs.maxclients ; i++)
- {
- if (svs.clients[i].active)
- c++;
- }
-
- Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m/10);
- LOGI("serverprofile: %2i clients %2i.%1i msec, acc = %2i.%1i msec\n", c, m/10, m%10, m_acc/10, m_acc%10);
-}
-
-//============================================================================
-
-
-extern int vcrFile;
-#define VCR_SIGNATURE 0x56435231
-// "VCR1"
-
-void Host_InitVCR (quakeparms_t *parms)
-{
- int i, len, n;
- char *p;
-
- if (COM_CheckParm("-playback"))
- {
- if (com_argc != 2)
- Sys_Error("No other parameters allowed with -playback\n");
-
- Sys_FileOpenRead("quake.vcr", &vcrFile);
- if (vcrFile == -1)
- Sys_Error("playback file not found\n");
-
- Sys_FileRead (vcrFile, &i, sizeof(int));
- if (i != VCR_SIGNATURE)
- Sys_Error("Invalid signature in vcr file\n");
-
- Sys_FileRead (vcrFile, &com_argc, sizeof(int));
- com_argv = (const char**) malloc(com_argc * sizeof(char *));
- com_argv[0] = parms->argv[0];
- for (i = 0; i < com_argc; i++)
- {
- Sys_FileRead (vcrFile, &len, sizeof(int));
- p = (char*) malloc(len);
- Sys_FileRead (vcrFile, p, len);
- com_argv[i+1] = p;
- }
- com_argc++; /* add one for arg[0] */
- parms->argc = com_argc;
- parms->argv = com_argv;
- }
-
- if ( (n = COM_CheckParm("-record")) != 0)
- {
- vcrFile = Sys_FileOpenWrite("quake.vcr");
-
- i = VCR_SIGNATURE;
- Sys_FileWrite(vcrFile, &i, sizeof(int));
- i = com_argc - 1;
- Sys_FileWrite(vcrFile, &i, sizeof(int));
- for (i = 1; i < com_argc; i++)
- {
- if (i == n)
- {
- len = 10;
- Sys_FileWrite(vcrFile, &len, sizeof(int));
- Sys_FileWrite(vcrFile, "-playback", len);
- continue;
- }
- len = Q_strlen(com_argv[i]) + 1;
- Sys_FileWrite(vcrFile, &len, sizeof(int));
- Sys_FileWrite(vcrFile, com_argv[i], len);
- }
- }
-
-}
-
-/*
-====================
-Host_Init
-====================
-*/
-void Host_Init (quakeparms_t *parms)
-{
-
- if (standard_quake)
- minimum_memory = MINIMUM_MEMORY;
- else
- minimum_memory = MINIMUM_MEMORY_LEVELPAK;
-
- if (COM_CheckParm ("-minmemory"))
- parms->memsize = minimum_memory;
-
- host_parms = *parms;
-
- if (parms->memsize < minimum_memory)
- Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);
-
- com_argc = parms->argc;
- com_argv = parms->argv;
-
- Memory_Init (parms->membase, parms->memsize);
- Cbuf_Init ();
- Cmd_Init ();
- V_Init ();
- Chase_Init ();
- Host_InitVCR (parms);
- COM_Init (parms->basedir);
- Host_InitLocal ();
- W_LoadWadFile ("gfx.wad");
- Key_Init ();
- Con_Init ();
- M_Init ();
- PR_Init ();
- Mod_Init ();
- NET_Init ();
- SV_Init ();
-
- Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
- Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
-
- R_InitTextures (); // needed even for dedicated servers
-
- if (cls.state != ca_dedicated)
- {
- host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
- if (!host_basepal)
- Sys_Error ("Couldn't load gfx/palette.lmp");
- host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
- if (!host_colormap)
- Sys_Error ("Couldn't load gfx/colormap.lmp");
-
-#ifndef _WIN32 // on non win32, mouse comes before video for security reasons
- IN_Init ();
-#endif
- VID_Init (host_basepal);
-
- Draw_Init ();
- SCR_Init ();
- R_Init ();
-
-#ifndef _WIN32
- // on Win32, sound initialization has to come before video initialization, so we
- // can put up a popup if the sound hardware is in use
-
- // Actually S_Init is called from inside VID_Init. So don't call here.
- // S_Init ();
-#else
-
-#ifdef GLQUAKE
- // FIXME: doesn't use the new one-window approach yet
- S_Init ();
-#endif
-
-#endif // _WIN32
- CDAudio_Init ();
- Sbar_Init ();
- CL_Init ();
-#ifdef _WIN32 // on non win32, mouse comes before video for security reasons
- IN_Init ();
-#endif
- }
-
- Cbuf_InsertText ("exec quake.rc\n");
-
- Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
- host_hunklevel = Hunk_LowMark ();
-
- host_initialized = true;
-
- Sys_Printf ("========Quake Initialized=========\n");
-}
-
-
-/*
-===============
-Host_Shutdown
-
-FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
-to run quit through here before the final handoff to the sys code.
-===============
-*/
-void Host_Shutdown(void)
-{
- static qboolean isdown = false;
-
- if (isdown)
- {
- printf ("recursive shutdown\n");
- return;
- }
- isdown = true;
-
-// keep Con_Printf from trying to update the screen
- scr_disabled_for_loading = true;
-
- Host_WriteConfiguration ();
-
- CDAudio_Shutdown ();
- NET_Shutdown ();
- S_Shutdown();
- IN_Shutdown ();
-
- if (cls.state != ca_dedicated)
- {
- VID_Shutdown();
- }
-}
-
diff --git a/samples/quake/jni/host_cmd.cpp b/samples/quake/jni/host_cmd.cpp
deleted file mode 100644
index b5964f9..0000000
--- a/samples/quake/jni/host_cmd.cpp
+++ /dev/null
@@ -1,1932 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-#include "quakedef.h"
-
-extern cvar_t pausable;
-
-int current_skill;
-
-void Mod_Print (void);
-
-/*
-==================
-Host_Quit_f
-==================
-*/
-
-extern void M_Menu_Quit_f (void);
-
-void Host_Quit();
-
-void Host_Quit_f (void)
-{
- if (key_dest != key_console && cls.state != ca_dedicated)
- {
- M_Menu_Quit_f ();
- return;
- }
- Host_Quit();
-}
-
-void Host_Quit()
-{
- CL_Disconnect ();
- Host_ShutdownServer(false);
-
- Sys_Quit ();
-}
-
-
-/*
-==================
-Host_Status_f
-==================
-*/
-void Host_Status_f (void)
-{
- client_t *client;
- int seconds;
- int minutes;
- int hours = 0;
- int j;
- void (*print) (const char *fmt, ...);
-
- if (cmd_source == src_command)
- {
- if (!sv.active)
- {
- Cmd_ForwardToServer ();
- return;
- }
- print = Con_Printf;
- }
- else
- print = SV_ClientPrintf;
-
- print ("host: %s\n", Cvar_VariableString ("hostname"));
- print ("version: %4.2f\n", VERSION);
- if (tcpipAvailable)
- print ("tcp/ip: %s\n", my_tcpip_address);
- if (ipxAvailable)
- print ("ipx: %s\n", my_ipx_address);
- print ("map: %s\n", sv.name);
- print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
- for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
- {
- if (!client->active)
- continue;
- seconds = (int)(net_time - client->netconnection->connecttime);
- minutes = seconds / 60;
- if (minutes)
- {
- seconds -= (minutes * 60);
- hours = minutes / 60;
- if (hours)
- minutes -= (hours * 60);
- }
- else
- hours = 0;
- print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->u.v.frags, hours, minutes, seconds);
- print (" %s\n", client->netconnection->address);
- }
-}
-
-
-/*
-==================
-Host_God_f
-
-Sets client to godmode
-==================
-*/
-void Host_God_f (void)
-{
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
- if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
-
- sv_player->u.v.flags = (int)sv_player->u.v.flags ^ FL_GODMODE;
- if (!((int)sv_player->u.v.flags & FL_GODMODE) )
- SV_ClientPrintf ("godmode OFF\n");
- else
- SV_ClientPrintf ("godmode ON\n");
-}
-
-void Host_Notarget_f (void)
-{
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
- if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
-
- sv_player->u.v.flags = (int)sv_player->u.v.flags ^ FL_NOTARGET;
- if (!((int)sv_player->u.v.flags & FL_NOTARGET) )
- SV_ClientPrintf ("notarget OFF\n");
- else
- SV_ClientPrintf ("notarget ON\n");
-}
-
-qboolean noclip_anglehack;
-
-void Host_Noclip_f (void)
-{
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
- if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
-
- if (sv_player->u.v.movetype != MOVETYPE_NOCLIP)
- {
- noclip_anglehack = true;
- sv_player->u.v.movetype = MOVETYPE_NOCLIP;
- SV_ClientPrintf ("noclip ON\n");
- }
- else
- {
- noclip_anglehack = false;
- sv_player->u.v.movetype = MOVETYPE_WALK;
- SV_ClientPrintf ("noclip OFF\n");
- }
-}
-
-/*
-==================
-Host_Fly_f
-
-Sets client to flymode
-==================
-*/
-void Host_Fly_f (void)
-{
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
- if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
-
- if (sv_player->u.v.movetype != MOVETYPE_FLY)
- {
- sv_player->u.v.movetype = MOVETYPE_FLY;
- SV_ClientPrintf ("flymode ON\n");
- }
- else
- {
- sv_player->u.v.movetype = MOVETYPE_WALK;
- SV_ClientPrintf ("flymode OFF\n");
- }
-}
-
-
-/*
-==================
-Host_Ping_f
-
-==================
-*/
-void Host_Ping_f (void)
-{
- int i, j;
- float total;
- client_t *client;
-
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
- SV_ClientPrintf ("Client ping times:\n");
- for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
- {
- if (!client->active)
- continue;
- total = 0;
- for (j=0 ; j<NUM_PING_TIMES ; j++)
- total+=client->ping_times[j];
- total /= NUM_PING_TIMES;
- SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
- }
-}
-
-/*
-===============================================================================
-
-SERVER TRANSITIONS
-
-===============================================================================
-*/
-
-
-/*
-======================
-Host_Map_f
-
-handle a
-map <servername>
-command from the console. Active clients are kicked off.
-======================
-*/
-void Host_Map_f (void)
-{
- int i;
- char name[MAX_QPATH];
-
- if (cmd_source != src_command)
- return;
-
- cls.demonum = -1; // stop demo loop in case this fails
-
- CL_Disconnect ();
- Host_ShutdownServer(false);
-
- key_dest = key_game; // remove console or menu
- SCR_BeginLoadingPlaque ();
-
- cls.mapstring[0] = 0;
- for (i=0 ; i<Cmd_Argc() ; i++)
- {
- strcat (cls.mapstring, Cmd_Argv(i));
- strcat (cls.mapstring, " ");
- }
- strcat (cls.mapstring, "\n");
-
- svs.serverflags = 0; // haven't completed an episode yet
- strcpy (name, Cmd_Argv(1));
-#ifdef QUAKE2
- SV_SpawnServer (name, NULL);
-#else
- SV_SpawnServer (name);
-#endif
- if (!sv.active)
- return;
-
- if (cls.state != ca_dedicated)
- {
- strcpy (cls.spawnparms, "");
-
- for (i=2 ; i<Cmd_Argc() ; i++)
- {
- strcat (cls.spawnparms, Cmd_Argv(i));
- strcat (cls.spawnparms, " ");
- }
-
- Cmd_ExecuteString2 ("connect local", src_command);
- }
-}
-
-/*
-==================
-Host_Changelevel_f
-
-Goes to a new map, taking all clients along
-==================
-*/
-void Host_Changelevel_f (void)
-{
-#ifdef QUAKE2
- char level[MAX_QPATH];
- char _startspot[MAX_QPATH];
- char *startspot;
-
- if (Cmd_Argc() < 2)
- {
- Con_Printf ("changelevel <levelname> : continue game on a new level\n");
- return;
- }
- if (!sv.active || cls.demoplayback)
- {
- Con_Printf ("Only the server may changelevel\n");
- return;
- }
-
- strcpy (level, Cmd_Argv(1));
- if (Cmd_Argc() == 2)
- startspot = NULL;
- else
- {
- strcpy (_startspot, Cmd_Argv(2));
- startspot = _startspot;
- }
-
- SV_SaveSpawnparms ();
- SV_SpawnServer (level, startspot);
-#else
- char level[MAX_QPATH];
-
- if (Cmd_Argc() != 2)
- {
- Con_Printf ("changelevel <levelname> : continue game on a new level\n");
- return;
- }
- if (!sv.active || cls.demoplayback)
- {
- Con_Printf ("Only the server may changelevel\n");
- return;
- }
- SV_SaveSpawnparms ();
- strcpy (level, Cmd_Argv(1));
- SV_SpawnServer (level);
-#endif
-}
-
-/*
-==================
-Host_Restart_f
-
-Restarts the current server for a dead player
-==================
-*/
-void Host_Restart_f (void)
-{
- char mapname[MAX_QPATH];
-#ifdef QUAKE2
- char startspot[MAX_QPATH];
-#endif
-
- if (cls.demoplayback || !sv.active)
- return;
-
- if (cmd_source != src_command)
- return;
- strcpy (mapname, sv.name); // must copy out, because it gets cleared
- // in sv_spawnserver
-#ifdef QUAKE2
- strcpy(startspot, sv.startspot);
- SV_SpawnServer (mapname, startspot);
-#else
- SV_SpawnServer (mapname);
-#endif
-}
-
-/*
-==================
-Host_Reconnect_f
-
-This command causes the client to wait for the signon messages again.
-This is sent just before a server changes levels
-==================
-*/
-void Host_Reconnect_f (void)
-{
- SCR_BeginLoadingPlaque ();
- cls.signon = 0; // need new connection messages
-}
-
-/*
-=====================
-Host_Connect_f
-
-User command to connect to server
-=====================
-*/
-void Host_Connect_f (void)
-{
- char name[MAX_QPATH];
-
- cls.demonum = -1; // stop demo loop in case this fails
- if (cls.demoplayback)
- {
- CL_StopPlayback ();
- CL_Disconnect ();
- }
- strcpy (name, Cmd_Argv(1));
- CL_EstablishConnection (name);
- Host_Reconnect_f ();
-}
-
-
-/*
-===============================================================================
-
-LOAD / SAVE GAME
-
-===============================================================================
-*/
-
-#define SAVEGAME_VERSION 5
-
-/*
-===============
-Host_SavegameComment
-
-Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
-===============
-*/
-void Host_SavegameComment (char *text)
-{
- int i;
- char kills[20];
-
- for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- text[i] = ' ';
- memcpy (text, cl.levelname, strlen(cl.levelname));
- sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
- memcpy (text+22, kills, strlen(kills));
-// convert space to _ to make stdio happy
- for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- if (text[i] == ' ')
- text[i] = '_';
- text[SAVEGAME_COMMENT_LENGTH] = '\0';
-}
-
-
-/*
-===============
-Host_Savegame_f
-===============
-*/
-void Host_Savegame_f (void)
-{
- char name[256];
- FILE *f;
- int i;
- char comment[SAVEGAME_COMMENT_LENGTH+1];
-
- if (cmd_source != src_command)
- return;
-
- if (!sv.active)
- {
- Con_Printf ("Not playing a local game.\n");
- return;
- }
-
- if (cl.intermission)
- {
- Con_Printf ("Can't save in intermission.\n");
- return;
- }
-
- if (svs.maxclients != 1)
- {
- Con_Printf ("Can't save multiplayer games.\n");
- return;
- }
-
- if (Cmd_Argc() != 2)
- {
- Con_Printf ("save <savename> : save a game\n");
- return;
- }
-
- if (strstr(Cmd_Argv(1), ".."))
- {
- Con_Printf ("Relative pathnames are not allowed.\n");
- return;
- }
-
- for (i=0 ; i<svs.maxclients ; i++)
- {
- if (svs.clients[i].active && (svs.clients[i].edict->u.v.health <= 0) )
- {
- Con_Printf ("Can't savegame with a dead player\n");
- return;
- }
- }
-
- sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
- COM_DefaultExtension (name, ".sav");
-
- Con_Printf ("Saving game to %s...\n", name);
- f = fopen (name, "w");
- if (!f)
- {
- Con_Printf ("ERROR: couldn't open.\n");
- return;
- }
-
- fprintf (f, "%i\n", SAVEGAME_VERSION);
- Host_SavegameComment (comment);
- fprintf (f, "%s\n", comment);
- for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
- fprintf (f, "%d\n", current_skill);
- fprintf (f, "%s\n", sv.name);
- fprintf (f, "%f\n",sv.time);
-
-// write the light styles
-
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- if (sv.lightstyles[i])
- fprintf (f, "%s\n", sv.lightstyles[i]);
- else
- fprintf (f,"m\n");
- }
-
-
- ED_WriteGlobals (f);
- for (i=0 ; i<sv.num_edicts ; i++)
- {
- ED_Write (f, EDICT_NUM(i));
- fflush (f);
- }
- fclose (f);
- Con_Printf ("done.\n");
-}
-
-
-/*
-===============
-Host_Loadgame_f
-===============
-*/
-void Host_Loadgame_f (void)
-{
- char name[MAX_OSPATH];
- FILE *f;
- char mapname[MAX_QPATH];
- float time, tfloat;
- char str[32768], *start;
- int i, r;
- edict_t *ent;
- int entnum;
- int version;
- float spawn_parms[NUM_SPAWN_PARMS];
-
- if (cmd_source != src_command)
- return;
-
- if (Cmd_Argc() != 2)
- {
- Con_Printf ("load <savename> : load a game\n");
- return;
- }
-
- cls.demonum = -1; // stop demo loop in case this fails
-
- sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
- COM_DefaultExtension (name, ".sav");
-
-// we can't call SCR_BeginLoadingPlaque, because too much stack space has
-// been used. The menu calls it before stuffing loadgame command
-// SCR_BeginLoadingPlaque ();
-
- Con_Printf ("Loading game from %s...\n", name);
- f = fopen (name, "r");
- if (!f)
- {
- Con_Printf ("ERROR: couldn't open.\n");
- return;
- }
-
- fscanf (f, "%i\n", &version);
- if (version != SAVEGAME_VERSION)
- {
- fclose (f);
- Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
- return;
- }
- fscanf (f, "%s\n", str);
- for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- fscanf (f, "%f\n", &spawn_parms[i]);
-// this silliness is so we can load 1.06 save files, which have float skill values
- fscanf (f, "%f\n", &tfloat);
- current_skill = (int)(tfloat + 0.1);
- Cvar_SetValue ("skill", (float)current_skill);
-
-#ifdef QUAKE2
- Cvar_SetValue ("deathmatch", 0);
- Cvar_SetValue ("coop", 0);
- Cvar_SetValue ("teamplay", 0);
-#endif
-
- fscanf (f, "%s\n",mapname);
- fscanf (f, "%f\n",&time);
-
- CL_Disconnect_f ();
-
-#ifdef QUAKE2
- SV_SpawnServer (mapname, NULL);
-#else
- SV_SpawnServer (mapname);
-#endif
- if (!sv.active)
- {
- Con_Printf ("Couldn't load map\n");
- return;
- }
- sv.paused = true; // pause until all clients connect
- sv.loadgame = true;
-
-// load the light styles
-
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- fscanf (f, "%s\n", str);
- sv.lightstyles[i] = (char*) Hunk_Alloc (strlen(str)+1);
- strcpy (sv.lightstyles[i], str);
- }
-
-// load the edicts out of the savegame file
- entnum = -1; // -1 is the globals
- while (!feof(f))
- {
- for (i=0 ; i< (int) (sizeof(str)-1) ; i++)
- {
- r = fgetc (f);
- if (r == EOF || !r)
- break;
- str[i] = r;
- if (r == '}')
- {
- i++;
- break;
- }
- }
- if (i == sizeof(str)-1)
- Sys_Error ("Loadgame buffer overflow");
- str[i] = 0;
- start = str;
- start = COM_Parse(str);
- if (!com_token[0])
- break; // end of file
- if (strcmp(com_token,"{"))
- Sys_Error ("First token isn't a brace");
-
- if (entnum == -1)
- { // parse the global vars
- ED_ParseGlobals (start);
- }
- else
- { // parse an edict
-
- ent = EDICT_NUM(entnum);
- memset (&ent->u.v, 0, progs->entityfields * 4);
- ent->free = false;
- ED_ParseEdict (start, ent);
-
- // link it into the bsp tree
- if (!ent->free)
- SV_LinkEdict (ent, false);
- }
-
- entnum++;
- }
-
- sv.num_edicts = entnum;
- sv.time = time;
-
- fclose (f);
-
- for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- svs.clients->spawn_parms[i] = spawn_parms[i];
-
- if (cls.state != ca_dedicated)
- {
- CL_EstablishConnection ("local");
- Host_Reconnect_f ();
- }
-}
-
-#ifdef QUAKE2
-void SaveGamestate()
-{
- char name[256];
- FILE *f;
- int i;
- char comment[SAVEGAME_COMMENT_LENGTH+1];
- edict_t *ent;
-
- sprintf (name, "%s/%s.gip", com_gamedir, sv.name);
-
- Con_Printf ("Saving game to %s...\n", name);
- f = fopen (name, "w");
- if (!f)
- {
- Con_Printf ("ERROR: couldn't open.\n");
- return;
- }
-
- fprintf (f, "%i\n", SAVEGAME_VERSION);
- Host_SavegameComment (comment);
- fprintf (f, "%s\n", comment);
-// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-// fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
- fprintf (f, "%f\n", skill.value);
- fprintf (f, "%s\n", sv.name);
- fprintf (f, "%f\n", sv.time);
-
-// write the light styles
-
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- if (sv.lightstyles[i])
- fprintf (f, "%s\n", sv.lightstyles[i]);
- else
- fprintf (f,"m\n");
- }
-
-
- for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++)
- {
- ent = EDICT_NUM(i);
- if ((int)ent->u.v.flags & FL_ARCHIVE_OVERRIDE)
- continue;
- fprintf (f, "%i\n",i);
- ED_Write (f, ent);
- fflush (f);
- }
- fclose (f);
- Con_Printf ("done.\n");
-}
-
-int LoadGamestate(char *level, char *startspot)
-{
- char name[MAX_OSPATH];
- FILE *f;
- char mapname[MAX_QPATH];
- float time, sk;
- char str[32768], *start;
- int i, r;
- edict_t *ent;
- int entnum;
- int version;
-// float spawn_parms[NUM_SPAWN_PARMS];
-
- sprintf (name, "%s/%s.gip", com_gamedir, level);
-
- Con_Printf ("Loading game from %s...\n", name);
- f = fopen (name, "r");
- if (!f)
- {
- Con_Printf ("ERROR: couldn't open.\n");
- return -1;
- }
-
- fscanf (f, "%i\n", &version);
- if (version != SAVEGAME_VERSION)
- {
- fclose (f);
- Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
- return -1;
- }
- fscanf (f, "%s\n", str);
-// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-// fscanf (f, "%f\n", &spawn_parms[i]);
- fscanf (f, "%f\n", &sk);
- Cvar_SetValue ("skill", sk);
-
- fscanf (f, "%s\n",mapname);
- fscanf (f, "%f\n",&time);
-
- SV_SpawnServer (mapname, startspot);
-
- if (!sv.active)
- {
- Con_Printf ("Couldn't load map\n");
- return -1;
- }
-
-// load the light styles
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- fscanf (f, "%s\n", str);
- sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
- strcpy (sv.lightstyles[i], str);
- }
-
-// load the edicts out of the savegame file
- while (!feof(f))
- {
- fscanf (f, "%i\n",&entnum);
- for (i=0 ; i<sizeof(str)-1 ; i++)
- {
- r = fgetc (f);
- if (r == EOF || !r)
- break;
- str[i] = r;
- if (r == '}')
- {
- i++;
- break;
- }
- }
- if (i == sizeof(str)-1)
- Sys_Error ("Loadgame buffer overflow");
- str[i] = 0;
- start = str;
- start = COM_Parse(str);
- if (!com_token[0])
- break; // end of file
- if (strcmp(com_token,"{"))
- Sys_Error ("First token isn't a brace");
-
- // parse an edict
-
- ent = EDICT_NUM(entnum);
- memset (&ent->v, 0, progs->entityfields * 4);
- ent->free = false;
- ED_ParseEdict (start, ent);
-
- // link it into the bsp tree
- if (!ent->free)
- SV_LinkEdict (ent, false);
- }
-
-// sv.num_edicts = entnum;
- sv.time = time;
- fclose (f);
-
-// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
-// svs.clients->spawn_parms[i] = spawn_parms[i];
-
- return 0;
-}
-
-// changing levels within a unit
-void Host_Changelevel2_f (void)
-{
- char level[MAX_QPATH];
- char _startspot[MAX_QPATH];
- char *startspot;
-
- if (Cmd_Argc() < 2)
- {
- Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n");
- return;
- }
- if (!sv.active || cls.demoplayback)
- {
- Con_Printf ("Only the server may changelevel\n");
- return;
- }
-
- strcpy (level, Cmd_Argv(1));
- if (Cmd_Argc() == 2)
- startspot = NULL;
- else
- {
- strcpy (_startspot, Cmd_Argv(2));
- startspot = _startspot;
- }
-
- SV_SaveSpawnparms ();
-
- // save the current level's state
- SaveGamestate ();
-
- // try to restore the new level
- if (LoadGamestate (level, startspot))
- SV_SpawnServer (level, startspot);
-}
-#endif
-
-
-//============================================================================
-
-/*
-======================
-Host_Name_f
-======================
-*/
-void Host_Name_f (void)
-{
- char *newName;
-
- if (Cmd_Argc () == 1)
- {
- Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
- return;
- }
- if (Cmd_Argc () == 2)
- newName = Cmd_Argv(1);
- else
- newName = Cmd_Args();
- newName[15] = 0;
-
- if (cmd_source == src_command)
- {
- if (Q_strcmp(cl_name.string, newName) == 0)
- return;
- Cvar_Set ("_cl_name", newName);
- if (cls.state == ca_connected)
- Cmd_ForwardToServer ();
- return;
- }
-
- if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
- if (Q_strcmp(host_client->name, newName) != 0)
- Con_Printf ("%s renamed to %s\n", host_client->name, newName);
- Q_strcpy (host_client->name, newName);
- host_client->edict->u.v.netname = host_client->name - pr_strings;
-
-// send notification to all clients
-
- MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
- MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
- MSG_WriteString (&sv.reliable_datagram, host_client->name);
-}
-
-
-void Host_Version_f (void)
-{
- Con_Printf ("Version %4.2f\n", VERSION);
- Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
-}
-
-#ifdef IDGODS
-void Host_Please_f (void)
-{
- client_t *cl;
- int j;
-
- if (cmd_source != src_command)
- return;
-
- if ((Cmd_Argc () == 3) && Q_strcmp(Cmd_Argv(1), "#") == 0)
- {
- j = Q_atof(Cmd_Argv(2)) - 1;
- if (j < 0 || j >= svs.maxclients)
- return;
- if (!svs.clients[j].active)
- return;
- cl = &svs.clients[j];
- if (cl->privileged)
- {
- cl->privileged = false;
- cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET);
- cl->edict->u.v.movetype = MOVETYPE_WALK;
- noclip_anglehack = false;
- }
- else
- cl->privileged = true;
- }
-
- if (Cmd_Argc () != 2)
- return;
-
- for (j=0, cl = svs.clients ; j<svs.maxclients ; j++, cl++)
- {
- if (!cl->active)
- continue;
- if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0)
- {
- if (cl->privileged)
- {
- cl->privileged = false;
- cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET);
- cl->edict->u.v.movetype = MOVETYPE_WALK;
- noclip_anglehack = false;
- }
- else
- cl->privileged = true;
- break;
- }
- }
-}
-#endif
-
-
-void Host_Say(qboolean teamonly)
-{
- client_t *client;
- client_t *save;
- int j;
- char *p;
- unsigned char text[64];
- qboolean fromServer = false;
-
- if (cmd_source == src_command)
- {
- if (cls.state == ca_dedicated)
- {
- fromServer = true;
- teamonly = false;
- }
- else
- {
- Cmd_ForwardToServer ();
- return;
- }
- }
-
- if (Cmd_Argc () < 2)
- return;
-
- save = host_client;
-
- p = Cmd_Args();
-// remove quotes if present
- if (*p == '"')
- {
- p++;
- p[Q_strlen(p)-1] = 0;
- }
-
-// turn on color set 1
- if (!fromServer)
- sprintf ((char*) text, "%c%s: ", 1, save->name);
- else
- sprintf ((char*) text, "%c<%s> ", 1, hostname.string);
-
- j = sizeof(text) - 2 - Q_strlen((char*) text); // -2 for /n and null terminator
- if (Q_strlen((char*) p) > j)
- p[j] = 0;
-
- strcat ((char*) text, p);
- strcat ((char*) text, "\n");
-
- for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
- {
- if (!client || !client->active || !client->spawned)
- continue;
- if (teamplay.value && teamonly && client->edict->u.v.team != save->edict->u.v.team)
- continue;
- host_client = client;
- SV_ClientPrintf("%s", text);
- }
- host_client = save;
-
- Sys_Printf("%s", &text[1]);
-}
-
-
-void Host_Say_f(void)
-{
- Host_Say(false);
-}
-
-
-void Host_Say_Team_f(void)
-{
- Host_Say(true);
-}
-
-
-void Host_Tell_f(void)
-{
- client_t *client;
- client_t *save;
- int j;
- char *p;
- char text[64];
-
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
- if (Cmd_Argc () < 3)
- return;
-
- Q_strcpy(text, host_client->name);
- Q_strcat(text, ": ");
-
- p = Cmd_Args();
-
-// remove quotes if present
- if (*p == '"')
- {
- p++;
- p[Q_strlen(p)-1] = 0;
- }
-
-// check length & truncate if necessary
- j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator
- if (Q_strlen(p) > j)
- p[j] = 0;
-
- strcat (text, p);
- strcat (text, "\n");
-
- save = host_client;
- for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
- {
- if (!client->active || !client->spawned)
- continue;
- if (Q_strcasecmp(client->name, Cmd_Argv(1)))
- continue;
- host_client = client;
- SV_ClientPrintf("%s", text);
- break;
- }
- host_client = save;
-}
-
-
-/*
-==================
-Host_Color_f
-==================
-*/
-void Host_Color_f(void)
-{
- int top, bottom;
- int playercolor;
-
- if (Cmd_Argc() == 1)
- {
- Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f);
- Con_Printf ("color <0-13> [0-13]\n");
- return;
- }
-
- if (Cmd_Argc() == 2)
- top = bottom = atoi(Cmd_Argv(1));
- else
- {
- top = atoi(Cmd_Argv(1));
- bottom = atoi(Cmd_Argv(2));
- }
-
- top &= 15;
- if (top > 13)
- top = 13;
- bottom &= 15;
- if (bottom > 13)
- bottom = 13;
-
- playercolor = top*16 + bottom;
-
- if (cmd_source == src_command)
- {
- Cvar_SetValue ("_cl_color", playercolor);
- if (cls.state == ca_connected)
- Cmd_ForwardToServer ();
- return;
- }
-
- host_client->colors = playercolor;
- host_client->edict->u.v.team = bottom + 1;
-
-// send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
- MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
- MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
-}
-
-/*
-==================
-Host_Kill_f
-==================
-*/
-void Host_Kill_f (void)
-{
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
- if (sv_player->u.v.health <= 0)
- {
- SV_ClientPrintf ("Can't suicide -- allready dead!\n");
- return;
- }
-
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
- PR_ExecuteProgram (pr_global_struct->ClientKill);
-}
-
-
-/*
-==================
-Host_Pause_f
-==================
-*/
-void Host_Pause_f (void)
-{
-
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
- if (!pausable.value)
- SV_ClientPrintf ("Pause not allowed.\n");
- else
- {
- sv.paused ^= 1;
-
- if (sv.paused)
- {
- SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->u.v.netname);
- }
- else
- {
- SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->u.v.netname);
- }
-
- // send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
- MSG_WriteByte (&sv.reliable_datagram, sv.paused);
- }
-}
-
-//===========================================================================
-
-
-/*
-==================
-Host_PreSpawn_f
-==================
-*/
-void Host_PreSpawn_f (void)
-{
- if (cmd_source == src_command)
- {
- Con_Printf ("prespawn is not valid from the console\n");
- return;
- }
-
- if (host_client->spawned)
- {
- Con_Printf ("prespawn not valid -- allready spawned\n");
- return;
- }
-
- SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 2);
- host_client->sendsignon = true;
-}
-
-/*
-==================
-Host_Spawn_f
-==================
-*/
-void Host_Spawn_f (void)
-{
- int i;
- client_t *client;
- edict_t *ent;
-
- if (cmd_source == src_command)
- {
- Con_Printf ("spawn is not valid from the console\n");
- return;
- }
-
- if (host_client->spawned)
- {
- Con_Printf ("Spawn not valid -- allready spawned\n");
- return;
- }
-
-// run the entrance script
- if (sv.loadgame)
- { // loaded games are fully inited allready
- // if this is the last client to be connected, unpause
- sv.paused = false;
- }
- else
- {
- // set up the edict
- ent = host_client->edict;
-
- memset (&ent->u.v, 0, progs->entityfields * 4);
- ent->u.v.colormap = NUM_FOR_EDICT(ent);
- ent->u.v.team = (host_client->colors & 15) + 1;
- ent->u.v.netname = host_client->name - pr_strings;
-
- // copy spawn parms out of the client_t
-
- for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
- (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
-
- // call the spawn function
-
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
- PR_ExecuteProgram (pr_global_struct->ClientConnect);
-
- if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time)
- Sys_Printf ("%s entered the game\n", host_client->name);
-
- PR_ExecuteProgram (pr_global_struct->PutClientInServer);
- }
-
-
-// send all current names, colors, and frag counts
- SZ_Clear (&host_client->message);
-
-// send time of update
- MSG_WriteByte (&host_client->message, svc_time);
- MSG_WriteFloat (&host_client->message, sv.time);
-
- for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
- {
- MSG_WriteByte (&host_client->message, svc_updatename);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteString (&host_client->message, client->name);
- MSG_WriteByte (&host_client->message, svc_updatefrags);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteShort (&host_client->message, client->old_frags);
- MSG_WriteByte (&host_client->message, svc_updatecolors);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteByte (&host_client->message, client->colors);
- }
-
-// send all current light styles
- for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
- {
- MSG_WriteByte (&host_client->message, svc_lightstyle);
- MSG_WriteByte (&host_client->message, (char)i);
- MSG_WriteString (&host_client->message, sv.lightstyles[i]);
- }
-
-//
-// send some stats
-//
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
- MSG_WriteLong (&host_client->message, (int) pr_global_struct->total_secrets);
-
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
- MSG_WriteLong (&host_client->message, (int) pr_global_struct->total_monsters);
-
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_SECRETS);
- MSG_WriteLong (&host_client->message, (int) pr_global_struct->found_secrets);
-
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_MONSTERS);
- MSG_WriteLong (&host_client->message, (int) pr_global_struct->killed_monsters);
-
-
-//
-// send a fixangle
-// Never send a roll angle, because savegames can catch the server
-// in a state where it is expecting the client to correct the angle
-// and it won't happen if the game was just loaded, so you wind up
-// with a permanent head tilt
- ent = EDICT_NUM( 1 + (host_client - svs.clients) );
- MSG_WriteByte (&host_client->message, svc_setangle);
- for (i=0 ; i < 2 ; i++)
- MSG_WriteAngle (&host_client->message, ent->u.v.angles[i] );
- MSG_WriteAngle (&host_client->message, 0 );
-
- SV_WriteClientdataToMessage (sv_player, &host_client->message);
-
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 3);
- host_client->sendsignon = true;
-}
-
-/*
-==================
-Host_Begin_f
-==================
-*/
-void Host_Begin_f (void)
-{
- if (cmd_source == src_command)
- {
- Con_Printf ("begin is not valid from the console\n");
- return;
- }
-
- host_client->spawned = true;
-}
-
-//===========================================================================
-
-
-/*
-==================
-Host_Kick_f
-
-Kicks a user off of the server
-==================
-*/
-void Host_Kick_f (void)
-{
- const char *who;
- const char *message = NULL;
- client_t *save;
- int i;
- qboolean byNumber = false;
-
- if (cmd_source == src_command)
- {
- if (!sv.active)
- {
- Cmd_ForwardToServer ();
- return;
- }
- }
- else if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
-
- save = host_client;
-
- if (Cmd_Argc() > 2 && Q_strcmp(Cmd_Argv(1), "#") == 0)
- {
- i = (int) Q_atof(Cmd_Argv(2)) - 1;
- if (i < 0 || i >= svs.maxclients)
- return;
- if (!svs.clients[i].active)
- return;
- host_client = &svs.clients[i];
- byNumber = true;
- }
- else
- {
- for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
- {
- if (!host_client->active)
- continue;
- if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
- break;
- }
- }
-
- if (i < svs.maxclients)
- {
- if (cmd_source == src_command)
- if (cls.state == ca_dedicated)
- who = "Console";
- else
- who = cl_name.string;
- else
- who = save->name;
-
- // can't kick yourself!
- if (host_client == save)
- return;
-
- if (Cmd_Argc() > 2)
- {
- message = COM_Parse(Cmd_Args());
- if (byNumber)
- {
- message++; // skip the #
- while (*message == ' ') // skip white space
- message++;
- message += Q_strlen(Cmd_Argv(2)); // skip the number
- }
- while (*message && *message == ' ')
- message++;
- }
- if (message)
- SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
- else
- SV_ClientPrintf ("Kicked by %s\n", who);
- SV_DropClient (false);
- }
-
- host_client = save;
-}
-
-/*
-===============================================================================
-
-DEBUGGING TOOLS
-
-===============================================================================
-*/
-
-/*
-==================
-Host_Give_f
-==================
-*/
-void Host_Give_f (void)
-{
- char *t;
- int v, w;
- eval_t *val;
-
- if (cmd_source == src_command)
- {
- Cmd_ForwardToServer ();
- return;
- }
-
- if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
-
- t = Cmd_Argv(1);
- v = atoi (Cmd_Argv(2));
-
- switch (t[0])
- {
- case '0':
- case '1':
- case '2':
- case '3':
- case '4':
- case '5':
- case '6':
- case '7':
- case '8':
- case '9':
- // MED 01/04/97 added hipnotic give stuff
- if (hipnotic)
- {
- if (t[0] == '6')
- {
- if (t[1] == 'a')
- sv_player->u.v.items = (int)sv_player->u.v.items | HIT_PROXIMITY_GUN;
- else
- sv_player->u.v.items = (int)sv_player->u.v.items | IT_GRENADE_LAUNCHER;
- }
- else if (t[0] == '9')
- sv_player->u.v.items = (int)sv_player->u.v.items | HIT_LASER_CANNON;
- else if (t[0] == '0')
- sv_player->u.v.items = (int)sv_player->u.v.items | HIT_MJOLNIR;
- else if (t[0] >= '2')
- sv_player->u.v.items = (int)sv_player->u.v.items | (IT_SHOTGUN << (t[0] - '2'));
- }
- else
- {
- if (t[0] >= '2')
- sv_player->u.v.items = (int)sv_player->u.v.items | (IT_SHOTGUN << (t[0] - '2'));
- }
- break;
-
- case 's':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_shells1");
- if (val)
- val->_float = v;
- }
-
- sv_player->u.v.ammo_shells = v;
- break;
- case 'n':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_nails1");
- if (val)
- {
- val->_float = v;
- if (sv_player->u.v.weapon <= IT_LIGHTNING)
- sv_player->u.v.ammo_nails = v;
- }
- }
- else
- {
- sv_player->u.v.ammo_nails = v;
- }
- break;
- case 'l':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_lava_nails");
- if (val)
- {
- val->_float = v;
- if (sv_player->u.v.weapon > IT_LIGHTNING)
- sv_player->u.v.ammo_nails = v;
- }
- }
- break;
- case 'r':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_rockets1");
- if (val)
- {
- val->_float = v;
- if (sv_player->u.v.weapon <= IT_LIGHTNING)
- sv_player->u.v.ammo_rockets = v;
- }
- }
- else
- {
- sv_player->u.v.ammo_rockets = v;
- }
- break;
- case 'm':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_multi_rockets");
- if (val)
- {
- val->_float = v;
- if (sv_player->u.v.weapon > IT_LIGHTNING)
- sv_player->u.v.ammo_rockets = v;
- }
- }
- break;
- case 'h':
- sv_player->u.v.health = v;
- break;
- case 'c':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_cells1");
- if (val)
- {
- val->_float = v;
- if (sv_player->u.v.weapon <= IT_LIGHTNING)
- sv_player->u.v.ammo_cells = v;
- }
- }
- else
- {
- sv_player->u.v.ammo_cells = v;
- }
- break;
- case 'p':
- if (rogue)
- {
- val = GetEdictFieldValue(sv_player, "ammo_plasma");
- if (val)
- {
- val->_float = v;
- if (sv_player->u.v.weapon > IT_LIGHTNING)
- sv_player->u.v.ammo_cells = v;
- }
- }
- break;
- }
-}
-
-edict_t *FindViewthing (void)
-{
- int i;
- edict_t *e;
-
- for (i=0 ; i<sv.num_edicts ; i++)
- {
- e = EDICT_NUM(i);
- if ( !strcmp (pr_strings + e->u.v.classname, "viewthing") )
- return e;
- }
- Con_Printf ("No viewthing on map\n");
- return NULL;
-}
-
-/*
-==================
-Host_Viewmodel_f
-==================
-*/
-void Host_Viewmodel_f (void)
-{
- edict_t *e;
- model_t *m;
-
- e = FindViewthing ();
- if (!e)
- return;
-
- m = Mod_ForName (Cmd_Argv(1), false);
- if (!m)
- {
- Con_Printf ("Can't load %s\n", Cmd_Argv(1));
- return;
- }
-
- e->u.v.frame = 0;
- cl.model_precache[(int)e->u.v.modelindex] = m;
-}
-
-/*
-==================
-Host_Viewframe_f
-==================
-*/
-void Host_Viewframe_f (void)
-{
- edict_t *e;
- int f;
- model_t *m;
-
- e = FindViewthing ();
- if (!e)
- return;
- m = cl.model_precache[(int)e->u.v.modelindex];
-
- f = atoi(Cmd_Argv(1));
- if (f >= m->numframes)
- f = m->numframes-1;
-
- e->u.v.frame = f;
-}
-
-
-void PrintFrameName (model_t *m, int frame)
-{
- aliashdr_t *hdr;
- maliasframedesc_t *pframedesc;
-
- hdr = (aliashdr_t *)Mod_Extradata (m);
- if (!hdr)
- return;
- pframedesc = &hdr->frames[frame];
-
- Con_Printf ("frame %i: %s\n", frame, pframedesc->name);
-}
-
-/*
-==================
-Host_Viewnext_f
-==================
-*/
-void Host_Viewnext_f (void)
-{
- edict_t *e;
- model_t *m;
-
- e = FindViewthing ();
- if (!e)
- return;
- m = cl.model_precache[(int)e->u.v.modelindex];
-
- e->u.v.frame = e->u.v.frame + 1;
- if (e->u.v.frame >= m->numframes)
- e->u.v.frame = m->numframes - 1;
-
- PrintFrameName (m, (int) e->u.v.frame);
-}
-
-/*
-==================
-Host_Viewprev_f
-==================
-*/
-void Host_Viewprev_f (void)
-{
- edict_t *e;
- model_t *m;
-
- e = FindViewthing ();
- if (!e)
- return;
-
- m = cl.model_precache[(int)e->u.v.modelindex];
-
- e->u.v.frame = e->u.v.frame - 1;
- if (e->u.v.frame < 0)
- e->u.v.frame = 0;
-
- PrintFrameName (m, (int) e->u.v.frame);
-}
-
-/*
-===============================================================================
-
-DEMO LOOP CONTROL
-
-===============================================================================
-*/
-
-
-/*
-==================
-Host_Startdemos_f
-==================
-*/
-void Host_Startdemos_f (void)
-{
- int i, c;
-
- if (cls.state == ca_dedicated)
- {
- if (!sv.active)
- Cbuf_AddText ("map start\n");
- return;
- }
-
- c = Cmd_Argc() - 1;
- if (c > MAX_DEMOS)
- {
- Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
- c = MAX_DEMOS;
- }
- Con_Printf ("%i demo(s) in loop\n", c);
-
- for (i=1 ; i<c+1 ; i++)
- strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
-
- if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
- {
- cls.demonum = 0;
- CL_NextDemo ();
- }
- else
- cls.demonum = -1;
-}
-
-
-/*
-==================
-Host_Demos_f
-
-Return to looping demos
-==================
-*/
-void Host_Demos_f (void)
-{
- if (cls.state == ca_dedicated)
- return;
- if (cls.demonum == -1)
- cls.demonum = 1;
- CL_Disconnect_f ();
- CL_NextDemo ();
-}
-
-/*
-==================
-Host_Stopdemo_f
-
-Return to looping demos
-==================
-*/
-void Host_Stopdemo_f (void)
-{
- if (cls.state == ca_dedicated)
- return;
- if (!cls.demoplayback)
- return;
- CL_StopPlayback ();
- CL_Disconnect ();
-}
-
-//=============================================================================
-
-/*
-==================
-Host_InitCommands
-==================
-*/
-void Host_InitCommands (void)
-{
- Cmd_AddCommand ("status", Host_Status_f);
- Cmd_AddCommand ("quit", Host_Quit_f);
- Cmd_AddCommand ("god", Host_God_f);
- Cmd_AddCommand ("notarget", Host_Notarget_f);
- Cmd_AddCommand ("fly", Host_Fly_f);
- Cmd_AddCommand ("map", Host_Map_f);
- Cmd_AddCommand ("restart", Host_Restart_f);
- Cmd_AddCommand ("changelevel", Host_Changelevel_f);
-#ifdef QUAKE2
- Cmd_AddCommand ("changelevel2", Host_Changelevel2_f);
-#endif
- Cmd_AddCommand ("connect", Host_Connect_f);
- Cmd_AddCommand ("reconnect", Host_Reconnect_f);
- Cmd_AddCommand ("name", Host_Name_f);
- Cmd_AddCommand ("noclip", Host_Noclip_f);
- Cmd_AddCommand ("version", Host_Version_f);
-#ifdef IDGODS
- Cmd_AddCommand ("please", Host_Please_f);
-#endif
- Cmd_AddCommand ("say", Host_Say_f);
- Cmd_AddCommand ("say_team", Host_Say_Team_f);
- Cmd_AddCommand ("tell", Host_Tell_f);
- Cmd_AddCommand ("color", Host_Color_f);
- Cmd_AddCommand ("kill", Host_Kill_f);
- Cmd_AddCommand ("pause", Host_Pause_f);
- Cmd_AddCommand ("spawn", Host_Spawn_f);
- Cmd_AddCommand ("begin", Host_Begin_f);
- Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
- Cmd_AddCommand ("kick", Host_Kick_f);
- Cmd_AddCommand ("ping", Host_Ping_f);
- Cmd_AddCommand ("load", Host_Loadgame_f);
- Cmd_AddCommand ("save", Host_Savegame_f);
- Cmd_AddCommand ("give", Host_Give_f);
-
- Cmd_AddCommand ("startdemos", Host_Startdemos_f);
- Cmd_AddCommand ("demos", Host_Demos_f);
- Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
-
- Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
- Cmd_AddCommand ("viewframe", Host_Viewframe_f);
- Cmd_AddCommand ("viewnext", Host_Viewnext_f);
- Cmd_AddCommand ("viewprev", Host_Viewprev_f);
-
- Cmd_AddCommand ("mcache", Mod_Print);
-}
diff --git a/samples/quake/jni/input.h b/samples/quake/jni/input.h
deleted file mode 100644
index 7bfcb29..0000000
--- a/samples/quake/jni/input.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// input.h -- external (non-keyboard) input devices
-
-void IN_Init (void);
-
-void IN_Shutdown (void);
-
-void IN_Commands (void);
-// oportunity for devices to stick commands on the script buffer
-
-void IN_Move (usercmd_t *cmd);
-// add additional movement on top of the keyboard move cmd
-
-void IN_ClearStates (void);
-// restores all button and position states to defaults
-
diff --git a/samples/quake/jni/keys.cpp b/samples/quake/jni/keys.cpp
deleted file mode 100644
index 3cbf8fd..0000000
--- a/samples/quake/jni/keys.cpp
+++ /dev/null
@@ -1,759 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-#include "quakedef.h"
-
-/*
-
-key up events are sent even if in console mode
-
-*/
-
-
-#define MAXCMDLINE 256
-char key_lines[32][MAXCMDLINE];
-int key_linepos;
-int shift_down=false;
-int key_lastpress;
-
-int edit_line=0;
-int history_line=0;
-
-keydest_t key_dest;
-
-int key_count; // incremented every key event
-
-char *keybindings[256];
-qboolean consolekeys[256]; // if true, can't be rebound while in console
-qboolean menubound[256]; // if true, can't be rebound while in menu
-int keyshift[256]; // key to map to if shift held down in console
-int key_repeats[256]; // if > 1, it is autorepeating
-qboolean keydown[256];
-
-typedef struct
-{
- const char *name;
- int keynum;
-} keyname_t;
-
-keyname_t keynames[] =
-{
- {"TAB", K_TAB},
- {"ENTER", K_ENTER},
- {"ESCAPE", K_ESCAPE},
- {"SPACE", K_SPACE},
- {"BACKSPACE", K_BACKSPACE},
- {"UPARROW", K_UPARROW},
- {"DOWNARROW", K_DOWNARROW},
- {"LEFTARROW", K_LEFTARROW},
- {"RIGHTARROW", K_RIGHTARROW},
-
- {"ALT", K_ALT},
- {"CTRL", K_CTRL},
- {"SHIFT", K_SHIFT},
-
- {"F1", K_F1},
- {"F2", K_F2},
- {"F3", K_F3},
- {"F4", K_F4},
- {"F5", K_F5},
- {"F6", K_F6},
- {"F7", K_F7},
- {"F8", K_F8},
- {"F9", K_F9},
- {"F10", K_F10},
- {"F11", K_F11},
- {"F12", K_F12},
-
- {"INS", K_INS},
- {"DEL", K_DEL},
- {"PGDN", K_PGDN},
- {"PGUP", K_PGUP},
- {"HOME", K_HOME},
- {"END", K_END},
-
- {"MOUSE1", K_MOUSE1},
- {"MOUSE2", K_MOUSE2},
- {"MOUSE3", K_MOUSE3},
-
- {"JOY1", K_JOY1},
- {"JOY2", K_JOY2},
- {"JOY3", K_JOY3},
- {"JOY4", K_JOY4},
-
- {"AUX1", K_AUX1},
- {"AUX2", K_AUX2},
- {"AUX3", K_AUX3},
- {"AUX4", K_AUX4},
- {"AUX5", K_AUX5},
- {"AUX6", K_AUX6},
- {"AUX7", K_AUX7},
- {"AUX8", K_AUX8},
- {"AUX9", K_AUX9},
- {"AUX10", K_AUX10},
- {"AUX11", K_AUX11},
- {"AUX12", K_AUX12},
- {"AUX13", K_AUX13},
- {"AUX14", K_AUX14},
- {"AUX15", K_AUX15},
- {"AUX16", K_AUX16},
- {"AUX17", K_AUX17},
- {"AUX18", K_AUX18},
- {"AUX19", K_AUX19},
- {"AUX20", K_AUX20},
- {"AUX21", K_AUX21},
- {"AUX22", K_AUX22},
- {"AUX23", K_AUX23},
- {"AUX24", K_AUX24},
- {"AUX25", K_AUX25},
- {"AUX26", K_AUX26},
- {"AUX27", K_AUX27},
- {"AUX28", K_AUX28},
- {"AUX29", K_AUX29},
- {"AUX30", K_AUX30},
- {"AUX31", K_AUX31},
- {"AUX32", K_AUX32},
-
- {"PAUSE", K_PAUSE},
-
- {"MWHEELUP", K_MWHEELUP},
- {"MWHEELDOWN", K_MWHEELDOWN},
-
- {"SEMICOLON", ';'}, // because a raw semicolon seperates commands
-
- {NULL,0}
-};
-
-/*
-==============================================================================
-
- LINE TYPING INTO THE CONSOLE
-
-==============================================================================
-*/
-
-
-/*
-====================
-Key_Console
-
-Interactive line editing and console scrollback
-====================
-*/
-void Key_Console (int key)
-{
- const char *cmd;
-
- if (key == K_ENTER)
- {
- Cbuf_AddText (key_lines[edit_line]+1); // skip the >
- Cbuf_AddText ("\n");
- Con_Printf ("%s\n",key_lines[edit_line]);
- edit_line = (edit_line + 1) & 31;
- history_line = edit_line;
- key_lines[edit_line][0] = ']';
- key_linepos = 1;
- if (cls.state == ca_disconnected)
- SCR_UpdateScreen (); // force an update, because the command
- // may take some time
- return;
- }
-
- if (key == K_TAB)
- { // command completion
- cmd = Cmd_CompleteCommand (key_lines[edit_line]+1);
- if (!cmd)
- cmd = Cvar_CompleteVariable (key_lines[edit_line]+1);
- if (cmd)
- {
- Q_strcpy (key_lines[edit_line]+1, cmd);
- key_linepos = Q_strlen(cmd)+1;
- key_lines[edit_line][key_linepos] = ' ';
- key_linepos++;
- key_lines[edit_line][key_linepos] = 0;
- return;
- }
- }
-
- if (key == K_BACKSPACE || key == K_LEFTARROW)
- {
- if (key_linepos > 1)
- key_linepos--;
- return;
- }
-
- if (key == K_UPARROW)
- {
- do
- {
- history_line = (history_line - 1) & 31;
- } while (history_line != edit_line
- && !key_lines[history_line][1]);
- if (history_line == edit_line)
- history_line = (edit_line+1)&31;
- Q_strcpy(key_lines[edit_line], key_lines[history_line]);
- key_linepos = Q_strlen(key_lines[edit_line]);
- return;
- }
-
- if (key == K_DOWNARROW)
- {
- if (history_line == edit_line) return;
- do
- {
- history_line = (history_line + 1) & 31;
- }
- while (history_line != edit_line
- && !key_lines[history_line][1]);
- if (history_line == edit_line)
- {
- key_lines[edit_line][0] = ']';
- key_linepos = 1;
- }
- else
- {
- Q_strcpy(key_lines[edit_line], key_lines[history_line]);
- key_linepos = Q_strlen(key_lines[edit_line]);
- }
- return;
- }
-
- if (key == K_PGUP || key==K_MWHEELUP)
- {
- con_backscroll += 2;
- if (con_backscroll > (int)(con_totallines - (vid.height>>3) - 1))
- con_backscroll = (int)(con_totallines - (vid.height>>3) - 1);
- return;
- }
-
- if (key == K_PGDN || key==K_MWHEELDOWN)
- {
- con_backscroll -= 2;
- if (con_backscroll < 0)
- con_backscroll = 0;
- return;
- }
-
- if (key == K_HOME)
- {
- con_backscroll = con_totallines - (vid.height>>3) - 1;
- return;
- }
-
- if (key == K_END)
- {
- con_backscroll = 0;
- return;
- }
-
- if (key < 32 || key > 127)
- return; // non printable
-
- if (key_linepos < MAXCMDLINE-1)
- {
- key_lines[edit_line][key_linepos] = key;
- key_linepos++;
- key_lines[edit_line][key_linepos] = 0;
- }
-
-}
-
-//============================================================================
-
-char chat_buffer[32];
-qboolean team_message = false;
-
-void Key_Message (int key)
-{
- static int chat_bufferlen = 0;
-
- if (key == K_ENTER)
- {
- if (team_message)
- Cbuf_AddText ("say_team \"");
- else
- Cbuf_AddText ("say \"");
- Cbuf_AddText(chat_buffer);
- Cbuf_AddText("\"\n");
-
- key_dest = key_game;
- chat_bufferlen = 0;
- chat_buffer[0] = 0;
- return;
- }
-
- if (key == K_ESCAPE)
- {
- key_dest = key_game;
- chat_bufferlen = 0;
- chat_buffer[0] = 0;
- return;
- }
-
- if (key < 32 || key > 127)
- return; // non printable
-
- if (key == K_BACKSPACE)
- {
- if (chat_bufferlen)
- {
- chat_bufferlen--;
- chat_buffer[chat_bufferlen] = 0;
- }
- return;
- }
-
- if (chat_bufferlen == 31)
- return; // all full
-
- chat_buffer[chat_bufferlen++] = key;
- chat_buffer[chat_bufferlen] = 0;
-}
-
-//============================================================================
-
-
-/*
-===================
-Key_StringToKeynum
-
-Returns a key number to be used to index keybindings[] by looking at
-the given string. Single ascii characters return themselves, while
-the K_* names are matched up.
-===================
-*/
-int Key_StringToKeynum (char *str)
-{
- keyname_t *kn;
-
- if (!str || !str[0])
- return -1;
- if (!str[1])
- return str[0];
-
- for (kn=keynames ; kn->name ; kn++)
- {
- if (!Q_strcasecmp(str,kn->name))
- return kn->keynum;
- }
- return -1;
-}
-
-/*
-===================
-Key_KeynumToString
-
-Returns a string (either a single ascii char, or a K_* name) for the
-given keynum.
-FIXME: handle quote special (general escape sequence?)
-===================
-*/
-const char *Key_KeynumToString (int keynum)
-{
- keyname_t *kn;
- static char tinystr[2];
-
- if (keynum == -1)
- return "<KEY NOT FOUND>";
- if (keynum > 32 && keynum < 127)
- { // printable ascii
- tinystr[0] = keynum;
- tinystr[1] = 0;
- return tinystr;
- }
-
- for (kn=keynames ; kn->name ; kn++)
- if (keynum == kn->keynum)
- return kn->name;
-
- return "<UNKNOWN KEYNUM>";
-}
-
-
-/*
-===================
-Key_SetBinding
-===================
-*/
-void Key_SetBinding (int keynum, const char *binding)
-{
- char *newKey;
- int l;
-
- if (keynum == -1)
- return;
-
-// free old bindings
- if (keybindings[keynum])
- {
- Z_Free (keybindings[keynum]);
- keybindings[keynum] = NULL;
- }
-
-// allocate memory for new binding
- l = Q_strlen (binding);
- newKey = (char*) Z_Malloc (l+1);
- Q_strcpy (newKey, binding);
- newKey[l] = 0;
- keybindings[keynum] = newKey;
-}
-
-/*
-===================
-Key_Unbind_f
-===================
-*/
-void Key_Unbind_f (void)
-{
- int b;
-
- if (Cmd_Argc() != 2)
- {
- Con_Printf ("unbind <key> : remove commands from a key\n");
- return;
- }
-
- b = Key_StringToKeynum (Cmd_Argv(1));
- if (b==-1)
- {
- Con_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1));
- return;
- }
-
- Key_SetBinding (b, "");
-}
-
-void Key_Unbindall_f (void)
-{
- int i;
-
- for (i=0 ; i<256 ; i++)
- if (keybindings[i])
- Key_SetBinding (i, "");
-}
-
-
-/*
-===================
-Key_Bind_f
-===================
-*/
-void Key_Bind_f (void)
-{
- int i, c, b;
- char cmd[1024];
-
- c = Cmd_Argc();
-
- if (c != 2 && c != 3)
- {
- Con_Printf ("bind <key> [command] : attach a command to a key\n");
- return;
- }
- b = Key_StringToKeynum (Cmd_Argv(1));
- if (b==-1)
- {
- Con_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1));
- return;
- }
-
- if (c == 2)
- {
- if (keybindings[b])
- Con_Printf ("\"%s\" = \"%s\"\n", Cmd_Argv(1), keybindings[b] );
- else
- Con_Printf ("\"%s\" is not bound\n", Cmd_Argv(1) );
- return;
- }
-
-// copy the rest of the command line
- cmd[0] = 0; // start out with a null string
- for (i=2 ; i< c ; i++)
- {
- if (i > 2)
- strcat (cmd, " ");
- strcat (cmd, Cmd_Argv(i));
- }
-
- Key_SetBinding (b, cmd);
-}
-
-/*
-============
-Key_WriteBindings
-
-Writes lines containing "bind key value"
-============
-*/
-void Key_WriteBindings (FILE *f)
-{
- int i;
-
- for (i=0 ; i<256 ; i++)
- if (keybindings[i])
- if (*keybindings[i])
- fprintf (f, "bind \"%s\" \"%s\"\n", Key_KeynumToString(i), keybindings[i]);
-}
-
-
-/*
-===================
-Key_Init
-===================
-*/
-void Key_Init (void)
-{
- int i;
-
- for (i=0 ; i<32 ; i++)
- {
- key_lines[i][0] = ']';
- key_lines[i][1] = 0;
- }
- key_linepos = 1;
-
-//
-// init ascii characters in console mode
-//
- for (i=32 ; i<128 ; i++)
- consolekeys[i] = true;
- consolekeys[K_ENTER] = true;
- consolekeys[K_TAB] = true;
- consolekeys[K_LEFTARROW] = true;
- consolekeys[K_RIGHTARROW] = true;
- consolekeys[K_UPARROW] = true;
- consolekeys[K_DOWNARROW] = true;
- consolekeys[K_BACKSPACE] = true;
- consolekeys[K_PGUP] = true;
- consolekeys[K_PGDN] = true;
- consolekeys[K_SHIFT] = true;
- consolekeys[K_MWHEELUP] = true;
- consolekeys[K_MWHEELDOWN] = true;
- consolekeys[(unsigned int) '`'] = false;
- consolekeys[(unsigned int) '~'] = false;
-
- for (i=0 ; i<256 ; i++)
- keyshift[i] = i;
- for (i='a' ; i<='z' ; i++)
- keyshift[i] = i - 'a' + 'A';
- keyshift[(unsigned int) '1'] = '!';
- keyshift[(unsigned int) '2'] = '@';
- keyshift[(unsigned int) '3'] = '#';
- keyshift[(unsigned int) '4'] = '$';
- keyshift[(unsigned int) '5'] = '%';
- keyshift[(unsigned int) '6'] = '^';
- keyshift[(unsigned int) '7'] = '&';
- keyshift[(unsigned int) '8'] = '*';
- keyshift[(unsigned int) '9'] = '(';
- keyshift[(unsigned int) '0'] = ')';
- keyshift[(unsigned int) '-'] = '_';
- keyshift[(unsigned int) '='] = '+';
- keyshift[(unsigned int) ','] = '<';
- keyshift[(unsigned int) '.'] = '>';
- keyshift[(unsigned int) '/'] = '?';
- keyshift[(unsigned int) ';'] = ':';
- keyshift[(unsigned int) '\''] = '"';
- keyshift[(unsigned int) '['] = '{';
- keyshift[(unsigned int) ']'] = '}';
- keyshift[(unsigned int) '`'] = '~';
- keyshift[(unsigned int) '\\'] = '|';
-
- menubound[K_ESCAPE] = true;
- for (i=0 ; i<12 ; i++)
- menubound[K_F1+i] = true;
-
-//
-// register our functions
-//
- Cmd_AddCommand ("bind",Key_Bind_f);
- Cmd_AddCommand ("unbind",Key_Unbind_f);
- Cmd_AddCommand ("unbindall",Key_Unbindall_f);
-
-
-}
-
-/*
-===================
-Key_Event
-
-Called by the system between frames for both key up and key down events
-Should NOT be called during an interrupt!
-===================
-*/
-void Key_Event (int key, qboolean down)
-{
- char *kb;
- char cmd[1024];
-
- keydown[key] = down;
-
- if (!down)
- key_repeats[key] = 0;
-
- key_lastpress = key;
- key_count++;
- if (key_count <= 0)
- {
- return; // just catching keys for Con_NotifyBox
- }
-
-// update auto-repeat status
- if (down)
- {
- key_repeats[key]++;
- if (key != K_BACKSPACE && key != K_PAUSE && key_repeats[key] > 1)
- {
- return; // ignore most autorepeats
- }
-
- if (key >= 200 && !keybindings[key])
- Con_Printf ("%s is unbound, hit F4 to set.\n", Key_KeynumToString (key) );
- }
-
- if (key == K_SHIFT)
- shift_down = down;
-
-//
-// handle escape specialy, so the user can never unbind it
-//
- if (key == K_ESCAPE)
- {
- if (!down)
- return;
- switch (key_dest)
- {
- case key_message:
- Key_Message (key);
- break;
- case key_menu:
- M_Keydown (key);
- break;
- case key_game:
- case key_console:
- M_ToggleMenu_f ();
- break;
- default:
- Sys_Error ("Bad key_dest");
- }
- return;
- }
-
-//
-// key up events only generate commands if the game key binding is
-// a button command (leading + sign). These will occur even in console mode,
-// to keep the character from continuing an action started before a console
-// switch. Button commands include the kenum as a parameter, so multiple
-// downs can be matched with ups
-//
- if (!down)
- {
- kb = keybindings[key];
- if (kb && kb[0] == '+')
- {
- sprintf (cmd, "-%s %i\n", kb+1, key);
- Cbuf_AddText (cmd);
- }
- if (keyshift[key] != key)
- {
- kb = keybindings[keyshift[key]];
- if (kb && kb[0] == '+')
- {
- sprintf (cmd, "-%s %i\n", kb+1, key);
- Cbuf_AddText (cmd);
- }
- }
- return;
- }
-
-//
-// during demo playback, most keys bring up the main menu
-//
- if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game)
- {
- M_ToggleMenu_f ();
- return;
- }
-
-//
-// if not a consolekey, send to the interpreter no matter what mode is
-//
- if ( (key_dest == key_menu && menubound[key])
- || (key_dest == key_console && !consolekeys[key])
- || (key_dest == key_game && ( !con_forcedup || !consolekeys[key] ) ) )
- {
- kb = keybindings[key];
- if (kb)
- {
- if (kb[0] == '+')
- { // button commands add keynum as a parm
- sprintf (cmd, "%s %i\n", kb, key);
- Cbuf_AddText (cmd);
- }
- else
- {
- Cbuf_AddText (kb);
- Cbuf_AddText ("\n");
- }
- }
- return;
- }
-
- if (!down)
- return; // other systems only care about key down events
-
- if (shift_down)
- {
- key = keyshift[key];
- }
-
- switch (key_dest)
- {
- case key_message:
- Key_Message (key);
- break;
- case key_menu:
- M_Keydown (key);
- break;
-
- case key_game:
- case key_console:
- Key_Console (key);
- break;
- default:
- Sys_Error ("Bad key_dest");
- }
-}
-
-
-/*
-===================
-Key_ClearStates
-===================
-*/
-void Key_ClearStates (void)
-{
- int i;
-
- for (i=0 ; i<256 ; i++)
- {
- keydown[i] = false;
- key_repeats[i] = 0;
- }
-}
-
diff --git a/samples/quake/jni/keys.h b/samples/quake/jni/keys.h
deleted file mode 100644
index 6a67bcd..0000000
--- a/samples/quake/jni/keys.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-//
-// these are the key numbers that should be passed to Key_Event
-//
-#define K_TAB 9
-#define K_ENTER 13
-#define K_ESCAPE 27
-#define K_SPACE 32
-
-// normal keys should be passed as lowercased ascii
-
-#define K_BACKSPACE 127
-#define K_UPARROW 128
-#define K_DOWNARROW 129
-#define K_LEFTARROW 130
-#define K_RIGHTARROW 131
-
-#define K_ALT 132
-#define K_CTRL 133
-#define K_SHIFT 134
-#define K_F1 135
-#define K_F2 136
-#define K_F3 137
-#define K_F4 138
-#define K_F5 139
-#define K_F6 140
-#define K_F7 141
-#define K_F8 142
-#define K_F9 143
-#define K_F10 144
-#define K_F11 145
-#define K_F12 146
-#define K_INS 147
-#define K_DEL 148
-#define K_PGDN 149
-#define K_PGUP 150
-#define K_HOME 151
-#define K_END 152
-
-#define K_PAUSE 255
-
-//
-// mouse buttons generate virtual keys
-//
-#define K_MOUSE1 200
-#define K_MOUSE2 201
-#define K_MOUSE3 202
-
-//
-// joystick buttons
-//
-#define K_JOY1 203
-#define K_JOY2 204
-#define K_JOY3 205
-#define K_JOY4 206
-
-//
-// aux keys are for multi-buttoned joysticks to generate so they can use
-// the normal binding process
-//
-#define K_AUX1 207
-#define K_AUX2 208
-#define K_AUX3 209
-#define K_AUX4 210
-#define K_AUX5 211
-#define K_AUX6 212
-#define K_AUX7 213
-#define K_AUX8 214
-#define K_AUX9 215
-#define K_AUX10 216
-#define K_AUX11 217
-#define K_AUX12 218
-#define K_AUX13 219
-#define K_AUX14 220
-#define K_AUX15 221
-#define K_AUX16 222
-#define K_AUX17 223
-#define K_AUX18 224
-#define K_AUX19 225
-#define K_AUX20 226
-#define K_AUX21 227
-#define K_AUX22 228
-#define K_AUX23 229
-#define K_AUX24 230
-#define K_AUX25 231
-#define K_AUX26 232
-#define K_AUX27 233
-#define K_AUX28 234
-#define K_AUX29 235
-#define K_AUX30 236
-#define K_AUX31 237
-#define K_AUX32 238
-
-// JACK: Intellimouse(c) Mouse Wheel Support
-
-#define K_MWHEELUP 239
-#define K_MWHEELDOWN 240
-
-
-
-typedef enum {key_game, key_console, key_message, key_menu, keydest_t_max = 1 << 30} keydest_t;
-
-extern keydest_t key_dest;
-extern char *keybindings[256];
-extern int key_repeats[256];
-extern int key_count; // incremented every key event
-extern int key_lastpress;
-
-void Key_Event (int key, qboolean down);
-void Key_Init (void);
-void Key_WriteBindings (FILE *f);
-void Key_SetBinding (int keynum, const char *binding);
-void Key_ClearStates (void);
-
diff --git a/samples/quake/jni/main.cpp b/samples/quake/jni/main.cpp
deleted file mode 100644
index 0df3e60..0000000
--- a/samples/quake/jni/main.cpp
+++ /dev/null
@@ -1,128 +0,0 @@
-/* //device/apps/Quake/quake/src/QW/client/main.c
-**
-** Copyright 2007, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#include <stdio.h>
-#include <assert.h>
-
-
-#include <GLES/gl.h>
-
-#include <utils/Timers.h>
-
-#include <quakedef.h>
-
-#include <android/log.h>
-#define LOG_TAG "Quake main"
-#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
-#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
-
-
-// Timer utilities
-
-#define ENABLE_PMP
-#define USE_LOG
-
-#ifdef ENABLE_PMP
-
-static nsecs_t baseTime;
-static nsecs_t lastTime;
-static const unsigned int kStartTimeStackSize = 100;
-static nsecs_t startTimes[kStartTimeStackSize];
-static unsigned int startTimeStackPointer;
-
-static
-void PMP_Common(const char* fmt, va_list ap, char type)
-{
- char buf[1024];
- vsnprintf(buf, sizeof(buf), fmt, ap);
- va_end(ap);
-
- // Note: Timer acually has less than microsecond resolution, so track time in microseconds:
-
- nsecs_t time = systemTime(SYSTEM_TIME_THREAD) / 1000;
- if(baseTime == 0)
- {
- baseTime = time;
- }
- time -= baseTime;
- switch(type)
- {
- case '<':
- {
- if(startTimeStackPointer < kStartTimeStackSize)
- {
- startTimes[startTimeStackPointer] = time;
- }
-#ifdef USE_LOG
- LOGI("< %lld [%d] %s\n", time, startTimeStackPointer, buf);
-#else
- fprintf(stderr, "Quake < %lld %d %s\n", time, startTimeStackPointer, buf);
-#endif
- startTimeStackPointer++;
- }
- break;
- case '>':
- {
- nsecs_t elapsed = 0;
- if(startTimeStackPointer > 0)
- {
- --startTimeStackPointer;
- if(startTimeStackPointer < kStartTimeStackSize)
- {
- elapsed = time - startTimes[startTimeStackPointer];
- }
- }
-#ifdef USE_LOG
- LOGI("> %lld [%d] %lld %s\n", time, startTimeStackPointer, elapsed, buf);
-#else
- fprintf(stderr, "Quake > %lld [%d] %lld %s\n", time, startTimeStackPointer, elapsed, buf);
-#endif
- }
- break;
- default:
-#ifdef USE_LOG
- LOGI("= %lld %lld %s\n", time, time - lastTime, buf);
-#else
- fprintf(stderr, "Quake = %lld %s\n", time, buf);
-#endif
- break;
- }
- lastTime = time;
-}
-
-void PMP_Begin(const char* fmt,...)
-{
- va_list ap;
- va_start(ap, fmt);
- PMP_Common(fmt, ap, '<');
-}
-
-void PMP_Event(const char* fmt,...)
-{
- va_list ap;
- va_start(ap, fmt);
- PMP_Common(fmt, ap, '=');
-}
-
-void PMP_End(const char* fmt,...)
-{
- va_list ap;
- va_start(ap, fmt);
- PMP_Common(fmt, ap, '>');
-}
-
-#endif // ENABLE_PMP
diff --git a/samples/quake/jni/masterMain.cpp b/samples/quake/jni/masterMain.cpp
deleted file mode 100644
index 8bd08ce..0000000
--- a/samples/quake/jni/masterMain.cpp
+++ /dev/null
@@ -1,339 +0,0 @@
-/* //device/apps/Quake/quake/src/QW/client/main.c
-**
-** Copyright 2007, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#include <jni.h>
-#include <stdio.h>
-#include <assert.h>
-
-#if !defined(__GDK__)
-#include <bcc/bcc.h>
-#include <dlfcn.h>
-#endif
-
-#include <android/log.h>
-#include "sys.h"
-
-#define LOG_TAG "Quake masterMain"
-#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
-#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
-
-#if !defined(__GDK__)
-int AndroidInit();
-int AndroidEvent2(int type, int value);
-int AndroidMotionEvent(unsigned long long eventTime, int action, float x, float y, float pressure, float size, int deviceId);
-int AndroidTrackballEvent(unsigned long long eventTime, int action, float x, float y);
-int AndroidStep(int width, int height);
-void AndroidQuit();
-
-typedef int (*pAndroidInitType)();
-typedef int (*pAndroidEvent2Type)(int type, int value);
-typedef int (*pAndroidMotionEventType)(unsigned long long eventTime, int action, float x, float y, float pressure, float size, int deviceId);
-typedef int (*pAndroidTrackballEventType)(unsigned long long eventTime, int action, float x, float y);
-typedef int (*pAndroidStepType)(int width, int height);
-typedef void (*pAndroidQuitType)();
-
-static pAndroidInitType pAndroidInit;
-static pAndroidEvent2Type pAndroidEvent2;
-static pAndroidMotionEventType pAndroidMotionEvent;
-static pAndroidTrackballEventType pAndroidTrackballEvent;
-static pAndroidStepType pAndroidStep;
-static pAndroidQuitType pAndroidQuit;
-
-static int use_llvm = 1;
-
-jboolean
-qinit(JNIEnv *env, jobject thiz) {
- LOGI("qinit");
- return pAndroidInit() ? JNI_TRUE : JNI_FALSE;
- }
-
-jboolean
-qevent(JNIEnv *env, jobject thiz, jint type, jint value) {
- return pAndroidEvent2(type, value) ? JNI_TRUE : JNI_FALSE;
-}
-
-jboolean
-qmotionevent(JNIEnv *env, jobject thiz, jlong eventTime, jint action,
- jfloat x, jfloat y, jfloat pressure, jfloat size, jint deviceId) {
- return pAndroidMotionEvent((unsigned long long) eventTime,
- action, x, y, pressure, size,
- deviceId) ? JNI_TRUE : JNI_FALSE;
-}
-
-jboolean
-qtrackballevent(JNIEnv *env, jobject thiz, jlong eventTime, jint action,
- jfloat x, jfloat y) {
- return pAndroidTrackballEvent((unsigned long long) eventTime,
- action, x, y) ? JNI_TRUE : JNI_FALSE;
-}
-
-jboolean
-qstep(JNIEnv *env, jobject thiz, jint width, jint height) {
- return pAndroidStep(width, height) ? JNI_TRUE : JNI_FALSE;
-}
-
-void
-qquit(JNIEnv *env, jobject thiz) {
- LOGI("qquit");
- return pAndroidQuit();
-}
-
-jboolean
-gdk(JNIEnv *env, jobject obj)
-{
-#if !defined(__NOGDK__)
- return JNI_TRUE;
-#else
- return JNI_FALSE;
-#endif
-}
-
-#if !defined(__GDK__) && !defined(__NOGDK__)
-static void* lookupSymbol(void* pContext, const char* name)
-{
- return (void*) dlsym(RTLD_DEFAULT, name);
-}
-#endif // !__GDK__ && !__NOGDK__
-
-jboolean
-qcompile_bc(JNIEnv *env, jobject thiz, jbyteArray scriptRef, jint length)
-{
-#if !defined(__GDK__) && !defined(__NOGDK__)
- if (!use_llvm)
- return JNI_TRUE;
-
- pAndroidInitType new_pAndroidInit;
- pAndroidEvent2Type new_pAndroidEvent2;
- pAndroidMotionEventType new_pAndroidMotionEvent;
- pAndroidTrackballEventType new_pAndroidTrackballEvent;
- pAndroidStepType new_pAndroidStep;
- pAndroidQuitType new_pAndroidQuit;
- int all_func_found = 1;
-
- double time = Sys_FloatTime ();
-
- BCCScriptRef script_ref = bccCreateScript();
- jbyte* script_ptr = (jbyte *)env->GetPrimitiveArrayCritical(scriptRef, (jboolean *)0);
- LOGI("BCC Script Len: %d", length);
- if (bccReadBC(script_ref, "libquake_portable.bc", (const char*)script_ptr, length, 0)) {
- LOGE("Error! Cannot bccReadBc");
- return JNI_FALSE;
- }
- if (script_ptr) {
- env->ReleasePrimitiveArrayCritical(scriptRef, script_ptr, 0);
- }
- #if 0
- if (bccLinkFile(script_ref, "/system/lib/libclcore.bc", 0)) {
- LOGE("Error! Cannot bccLinkBC");
- return JNI_FALSE;
- }
- #endif
-
- double newtime = Sys_FloatTime ();
- double readtime = newtime - time;
- time = newtime;
-
- bccRegisterSymbolCallback(script_ref, lookupSymbol, NULL);
-
- #ifdef OLD_BCC
- if (bccPrepareExecutable(script_ref, "/data/data/com.android.quake.llvm/quakeLLVM.oBCC", 0)) {
- LOGE("Error! Cannot bccPrepareExecutable");
- return JNI_FALSE;
- }
- #else
- if (bccPrepareExecutable(script_ref, "/data/data/com.android.quake.llvm/", "quakeLLVM", 0)) {
- LOGE("Error! Cannot bccPrepareExecutable");
- return JNI_FALSE;
- }
- #endif // OLD_BCC
-
- newtime = Sys_FloatTime ();
- double compiletime = newtime - time;
- time = newtime;
-
- new_pAndroidInit = (pAndroidInitType)bccGetFuncAddr(script_ref, "AndroidInit_LLVM");
- if (new_pAndroidInit == NULL) {
- LOGE("Error! Cannot find AndroidInit_LLVM()");
- all_func_found = 0;
- //return JNI_FALSE;
- }
- LOGI("Found AndroidInit_LLVM() @ 0x%x", (unsigned)new_pAndroidInit);
-
- new_pAndroidEvent2 = (pAndroidEvent2Type)bccGetFuncAddr(script_ref, "AndroidEvent2_LLVM");
- if (new_pAndroidEvent2 == NULL) {
- LOGE("Error! Cannot find AndroidEvent2_LLVM()");
- all_func_found = 0;
- //return JNI_FALSE;
- }
- LOGI("Found AndroidEvent2_LLVM() @ 0x%x", (unsigned)new_pAndroidEvent2);
-
- new_pAndroidMotionEvent = (pAndroidMotionEventType)bccGetFuncAddr(script_ref, "AndroidMotionEvent_LLVM");
- if (new_pAndroidMotionEvent == NULL) {
- LOGE("Error! Cannot find AndroidMotionEvent_LLVM()");
- all_func_found = 0;
- //return JNI_FALSE;
- }
- LOGI("Found AndroidMotionEvent_LLVM() @ 0x%x", (unsigned)new_pAndroidMotionEvent);
-
- new_pAndroidTrackballEvent = (pAndroidTrackballEventType)bccGetFuncAddr(script_ref, "AndroidTrackballEvent_LLVM");
- if (new_pAndroidTrackballEvent == NULL) {
- LOGE("Error! Cannot find AndroidTrackballEvent_LLVM()");
- all_func_found = 0;
- //return JNI_FALSE;
- }
- LOGI("Found AndroidTrackballEvent_LLVM() @ 0x%x", (unsigned)new_pAndroidTrackballEvent);
-
- new_pAndroidStep = (pAndroidStepType)bccGetFuncAddr(script_ref, "AndroidStep_LLVM");
- if (new_pAndroidStep == NULL) {
- LOGE("Error! Cannot find AndroidStep_LLVM()");
- all_func_found = 0;
- //return JNI_FALSE;
- }
- LOGI("Found AndroidStep_LLVM() @ 0x%x", (unsigned)new_pAndroidStep);
-
- new_pAndroidQuit = (pAndroidQuitType)bccGetFuncAddr(script_ref, "AndroidQuit_LLVM");
- if (new_pAndroidQuit == NULL) {
- LOGE("Error! Cannot find AndroidQuit_LLVM()");
- all_func_found = 0;
- //return JNI_FALSE;
- }
- LOGI("Found AndroidQuit_LLVM() @ 0x%x", (unsigned)new_pAndroidQuit);
-
- //bccDisposeScript(script_ref);
-
- if (all_func_found)
- {
- LOGI("Use LLVM version");
- pAndroidInit = new_pAndroidInit;
- pAndroidEvent2 = new_pAndroidEvent2;
- pAndroidMotionEvent = new_pAndroidMotionEvent;
- pAndroidTrackballEvent = new_pAndroidTrackballEvent;
- pAndroidStep = new_pAndroidStep;
- pAndroidQuit = new_pAndroidQuit;
- }
- newtime = Sys_FloatTime ();
- double findptrtime = newtime - time;
-
- LOGI("LLVM JIT time = %lf (%lf + %lf + %lf)\n", readtime+compiletime+findptrtime,
- readtime, compiletime, findptrtime);
-
- return JNI_TRUE;
-#else
-
- return JNI_FALSE;
-
-#endif // !__GDK__ && !__NOGDK__
-}
-
-
-static const char *classPathName = "com/android/quake/llvm/QuakeLib";
-
-static JNINativeMethod methods[] = {
- {"gdk", "()Z", (void*)gdk },
- {"compile_bc", "([BI)Z", (void*)qcompile_bc },
- {"init", "()Z", (void*)qinit },
- {"event", "(II)Z", (void*)qevent },
- {"motionEvent", "(JIFFFFI)Z", (void*) qmotionevent },
- {"trackballEvent", "(JIFF)Z", (void*) qtrackballevent },
- {"step", "(II)Z", (void*)qstep },
- {"quit", "()V", (void*)qquit },
-};
-
-/*
- * Register several native methods for one class.
- */
-static int registerNativeMethods(JNIEnv* env, const char* className,
- JNINativeMethod* gMethods, int numMethods)
-{
- jclass clazz;
-
- clazz = env->FindClass(className);
- if (clazz == NULL) {
- fprintf(stderr,
- "Native registration unable to find class '%s'\n", className);
- return JNI_FALSE;
- }
- if (env->RegisterNatives(clazz, gMethods, numMethods) < 0) {
- fprintf(stderr, "RegisterNatives failed for '%s'\n", className);
- return JNI_FALSE;
- }
-
- return JNI_TRUE;
-}
-
-/*
- * Register native methods for all classes we know about.
- */
-static int registerNatives(JNIEnv* env)
-{
- if (!registerNativeMethods(env, classPathName,
- methods, sizeof(methods) / sizeof(methods[0]))) {
- return JNI_FALSE;
- }
-
- return JNI_TRUE;
-}
-
-/*
- * Set some test stuff up.
- *
- * Returns the JNI version on success, -1 on failure.
- */
-
-typedef union {
- JNIEnv* env;
- void* venv;
-} UnionJNIEnvToVoid;
-
-jint JNI_OnLoad(JavaVM* vm, void* reserved)
-{
- UnionJNIEnvToVoid uenv;
- uenv.venv = NULL;
- jint result = -1;
- JNIEnv* env = NULL;
-
- if (vm->GetEnv(&uenv.venv, JNI_VERSION_1_4) != JNI_OK) {
- fprintf(stderr, "ERROR: GetEnv failed\n");
- goto bail;
- }
- env = uenv.env;
-
- assert(env != NULL);
-
- printf("In mgmain JNI_OnLoad\n");
-
- if (!registerNatives(env)) {
- fprintf(stderr, "ERROR: quakemaster native registration failed\n");
- goto bail;
- }
-
- /* success -- return valid version number */
- result = JNI_VERSION_1_4;
-
- pAndroidInit = AndroidInit;
- pAndroidEvent2 = AndroidEvent2;
- pAndroidMotionEvent = AndroidMotionEvent;
- pAndroidTrackballEvent = AndroidTrackballEvent;
- pAndroidStep = AndroidStep;
- pAndroidQuit = AndroidQuit;
-
-bail:
- return result;
-}
-
-
-#endif // __GDK__
diff --git a/samples/quake/jni/mathlib.cpp b/samples/quake/jni/mathlib.cpp
deleted file mode 100644
index 67eec5d..0000000
--- a/samples/quake/jni/mathlib.cpp
+++ /dev/null
@@ -1,585 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// mathlib.c -- math primitives
-
-#include <math.h>
-#include "quakedef.h"
-
-void Sys_Error (char *error, ...);
-
-vec3_t vec3_origin = {0,0,0};
-int nanmask = 255<<23;
-
-/*-----------------------------------------------------------------*/
-
-#define DEG2RAD( a ) ( a * M_PI ) / 180.0F
-
-void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
-{
- float d;
- vec3_t n;
- float inv_denom;
-
- inv_denom = 1.0F / DotProduct( normal, normal );
-
- d = DotProduct( normal, p ) * inv_denom;
-
- n[0] = normal[0] * inv_denom;
- n[1] = normal[1] * inv_denom;
- n[2] = normal[2] * inv_denom;
-
- dst[0] = p[0] - d * n[0];
- dst[1] = p[1] - d * n[1];
- dst[2] = p[2] - d * n[2];
-}
-
-/*
-** assumes "src" is normalized
-*/
-void PerpendicularVector( vec3_t dst, const vec3_t src )
-{
- int pos;
- int i;
- float minelem = 1.0F;
- vec3_t tempvec;
-
- /*
- ** find the smallest magnitude axially aligned vector
- */
- for ( pos = 0, i = 0; i < 3; i++ )
- {
- if ( fabs( src[i] ) < minelem )
- {
- pos = i;
- minelem = fabs( src[i] );
- }
- }
- tempvec[0] = tempvec[1] = tempvec[2] = 0.0F;
- tempvec[pos] = 1.0F;
-
- /*
- ** project the point onto the plane defined by src
- */
- ProjectPointOnPlane( dst, tempvec, src );
-
- /*
- ** normalize the result
- */
- VectorNormalize( dst );
-}
-
-#ifdef _WIN32
-#pragma optimize( "", off )
-#endif
-
-
-void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees )
-{
- float m[3][3];
- float im[3][3];
- float zrot[3][3];
- float tmpmat[3][3];
- float rot[3][3];
- int i;
- vec3_t vr, vup, vf;
-
- vf[0] = dir[0];
- vf[1] = dir[1];
- vf[2] = dir[2];
-
- PerpendicularVector( vr, dir );
- CrossProduct( vr, vf, vup );
-
- m[0][0] = vr[0];
- m[1][0] = vr[1];
- m[2][0] = vr[2];
-
- m[0][1] = vup[0];
- m[1][1] = vup[1];
- m[2][1] = vup[2];
-
- m[0][2] = vf[0];
- m[1][2] = vf[1];
- m[2][2] = vf[2];
-
- memcpy( im, m, sizeof( im ) );
-
- im[0][1] = m[1][0];
- im[0][2] = m[2][0];
- im[1][0] = m[0][1];
- im[1][2] = m[2][1];
- im[2][0] = m[0][2];
- im[2][1] = m[1][2];
-
- memset( zrot, 0, sizeof( zrot ) );
- zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F;
-
- zrot[0][0] = cos( DEG2RAD( degrees ) );
- zrot[0][1] = sin( DEG2RAD( degrees ) );
- zrot[1][0] = -sin( DEG2RAD( degrees ) );
- zrot[1][1] = cos( DEG2RAD( degrees ) );
-
- R_ConcatRotations( m, zrot, tmpmat );
- R_ConcatRotations( tmpmat, im, rot );
-
- for ( i = 0; i < 3; i++ )
- {
- dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2];
- }
-}
-
-#ifdef _WIN32
-#pragma optimize( "", on )
-#endif
-
-/*-----------------------------------------------------------------*/
-
-
-float anglemod(float a)
-{
-#if 0
- if (a >= 0)
- a -= 360*(int)(a/360);
- else
- a += 360*( 1 + (int)(-a/360) );
-#endif
- a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
- return a;
-}
-
-/*
-==================
-BOPS_Error
-
-Split out like this for ASM to call.
-==================
-*/
-void BOPS_Error (void)
-{
- Sys_Error ("BoxOnPlaneSide: Bad signbits");
-}
-
-
-#if !id386
-
-/*
-==================
-BoxOnPlaneSide
-
-Returns 1, 2, or 1 + 2
-==================
-*/
-int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, mplane_t *p)
-{
- float dist1, dist2;
- int sides;
-
-#if 0 // this is done by the BOX_ON_PLANE_SIDE macro before calling this
- // function
-// fast axial cases
- if (p->type < 3)
- {
- if (p->dist <= emins[p->type])
- return 1;
- if (p->dist >= emaxs[p->type])
- return 2;
- return 3;
- }
-#endif
-
-// general case
- switch (p->signbits)
- {
- case 0:
-dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
-dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- break;
- case 1:
-dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
-dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- break;
- case 2:
-dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
-dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- break;
- case 3:
-dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
-dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- break;
- case 4:
-dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
-dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- break;
- case 5:
-dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
-dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- break;
- case 6:
-dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
-dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- break;
- case 7:
-dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
-dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- break;
- default:
- dist1 = dist2 = 0; // shut up compiler
- BOPS_Error ();
- break;
- }
-
-#if 0
- int i;
- vec3_t corners[2];
-
- for (i=0 ; i<3 ; i++)
- {
- if (plane->normal[i] < 0)
- {
- corners[0][i] = emins[i];
- corners[1][i] = emaxs[i];
- }
- else
- {
- corners[1][i] = emins[i];
- corners[0][i] = emaxs[i];
- }
- }
- dist = DotProduct (plane->normal, corners[0]) - plane->dist;
- dist2 = DotProduct (plane->normal, corners[1]) - plane->dist;
- sides = 0;
- if (dist1 >= 0)
- sides = 1;
- if (dist2 < 0)
- sides |= 2;
-
-#endif
-
- sides = 0;
- if (dist1 >= p->dist)
- sides = 1;
- if (dist2 < p->dist)
- sides |= 2;
-
-#ifdef PARANOID
-if (sides == 0)
- Sys_Error ("BoxOnPlaneSide: sides==0");
-#endif
-
- return sides;
-}
-
-#endif
-
-
-void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
-{
- float angle;
- float sr, sp, sy, cr, cp, cy;
-
- angle = angles[YAW] * (M_PI*2 / 360);
- sy = sin(angle);
- cy = cos(angle);
- angle = angles[PITCH] * (M_PI*2 / 360);
- sp = sin(angle);
- cp = cos(angle);
- angle = angles[ROLL] * (M_PI*2 / 360);
- sr = sin(angle);
- cr = cos(angle);
-
- forward[0] = cp*cy;
- forward[1] = cp*sy;
- forward[2] = -sp;
- right[0] = (-1*sr*sp*cy+-1*cr*-sy);
- right[1] = (-1*sr*sp*sy+-1*cr*cy);
- right[2] = -1*sr*cp;
- up[0] = (cr*sp*cy+-sr*-sy);
- up[1] = (cr*sp*sy+-sr*cy);
- up[2] = cr*cp;
-}
-
-int VectorCompare (vec3_t v1, vec3_t v2)
-{
- int i;
-
- for (i=0 ; i<3 ; i++)
- if (v1[i] != v2[i])
- return 0;
-
- return 1;
-}
-
-void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc)
-{
- vecc[0] = veca[0] + scale*vecb[0];
- vecc[1] = veca[1] + scale*vecb[1];
- vecc[2] = veca[2] + scale*vecb[2];
-}
-
-
-vec_t _DotProduct (vec3_t v1, vec3_t v2)
-{
- return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
-}
-
-void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out)
-{
- out[0] = veca[0]-vecb[0];
- out[1] = veca[1]-vecb[1];
- out[2] = veca[2]-vecb[2];
-}
-
-void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out)
-{
- out[0] = veca[0]+vecb[0];
- out[1] = veca[1]+vecb[1];
- out[2] = veca[2]+vecb[2];
-}
-
-void _VectorCopy (vec3_t in, vec3_t out)
-{
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
-}
-
-void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
-{
- cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
- cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
- cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
-}
-
-double sqrt(double x);
-
-vec_t Length(vec3_t v)
-{
- int i;
- float length;
-
- length = 0;
- for (i=0 ; i< 3 ; i++)
- length += v[i]*v[i];
- length = sqrt (length); // FIXME
-
- return length;
-}
-
-float VectorNormalize (vec3_t v)
-{
- float length, ilength;
-
- length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
- length = sqrt (length); // FIXME
-
- if (length)
- {
- ilength = 1/length;
- v[0] *= ilength;
- v[1] *= ilength;
- v[2] *= ilength;
- }
-
- return length;
-
-}
-
-void VectorInverse (vec3_t v)
-{
- v[0] = -v[0];
- v[1] = -v[1];
- v[2] = -v[2];
-}
-
-void VectorScale (vec3_t in, vec_t scale, vec3_t out)
-{
- out[0] = in[0]*scale;
- out[1] = in[1]*scale;
- out[2] = in[2]*scale;
-}
-
-
-int Q_log2(int val)
-{
- int answer=0;
- while (val>>=1)
- answer++;
- return answer;
-}
-
-
-/*
-================
-R_ConcatRotations
-================
-*/
-void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3])
-{
- out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] +
- in1[0][2] * in2[2][0];
- out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] +
- in1[0][2] * in2[2][1];
- out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] +
- in1[0][2] * in2[2][2];
- out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] +
- in1[1][2] * in2[2][0];
- out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] +
- in1[1][2] * in2[2][1];
- out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] +
- in1[1][2] * in2[2][2];
- out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] +
- in1[2][2] * in2[2][0];
- out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] +
- in1[2][2] * in2[2][1];
- out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] +
- in1[2][2] * in2[2][2];
-}
-
-
-/*
-================
-R_ConcatTransforms
-================
-*/
-void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4])
-{
- out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] +
- in1[0][2] * in2[2][0];
- out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] +
- in1[0][2] * in2[2][1];
- out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] +
- in1[0][2] * in2[2][2];
- out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] +
- in1[0][2] * in2[2][3] + in1[0][3];
- out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] +
- in1[1][2] * in2[2][0];
- out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] +
- in1[1][2] * in2[2][1];
- out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] +
- in1[1][2] * in2[2][2];
- out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] +
- in1[1][2] * in2[2][3] + in1[1][3];
- out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] +
- in1[2][2] * in2[2][0];
- out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] +
- in1[2][2] * in2[2][1];
- out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] +
- in1[2][2] * in2[2][2];
- out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] +
- in1[2][2] * in2[2][3] + in1[2][3];
-}
-
-
-/*
-===================
-FloorDivMod
-
-Returns mathematically correct (floor-based) quotient and remainder for
-numer and denom, both of which should contain no fractional part. The
-quotient must fit in 32 bits.
-====================
-*/
-
-void FloorDivMod (double numer, double denom, int *quotient,
- int *rem)
-{
- int q, r;
- double x;
-
-#ifndef PARANOID
- if (denom <= 0.0)
- Sys_Error ("FloorDivMod: bad denominator %d\n", denom);
-
-// if ((floor(numer) != numer) || (floor(denom) != denom))
-// Sys_Error ("FloorDivMod: non-integer numer or denom %f %f\n",
-// numer, denom);
-#endif
-
- if (numer >= 0.0)
- {
-
- x = floor(numer / denom);
- q = (int)x;
- r = (int)floor(numer - (x * denom));
- }
- else
- {
- //
- // perform operations with positive values, and fix mod to make floor-based
- //
- x = floor(-numer / denom);
- q = -(int)x;
- r = (int)floor(-numer - (x * denom));
- if (r != 0)
- {
- q--;
- r = (int)denom - r;
- }
- }
-
- *quotient = q;
- *rem = r;
-}
-
-
-/*
-===================
-GreatestCommonDivisor
-====================
-*/
-int GreatestCommonDivisor (int i1, int i2)
-{
- if (i1 > i2)
- {
- if (i2 == 0)
- return (i1);
- return GreatestCommonDivisor (i2, i1 % i2);
- }
- else
- {
- if (i1 == 0)
- return (i2);
- return GreatestCommonDivisor (i1, i2 % i1);
- }
-}
-
-
-#if !id386
-
-// TODO: move to nonintel.c
-
-/*
-===================
-Invert24To16
-
-Inverts an 8.24 value to a 16.16 value
-====================
-*/
-
-fixed16_t Invert24To16(fixed16_t val)
-{
- if (val < 256)
- return (0xFFFFFFFF);
-
- return (fixed16_t)
- (((double)0x10000 * (double)0x1000000 / (double)val) + 0.5);
-}
-
-#endif
diff --git a/samples/quake/jni/mathlib.h b/samples/quake/jni/mathlib.h
deleted file mode 100644
index 271d6af..0000000
--- a/samples/quake/jni/mathlib.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// mathlib.h
-
-typedef float vec_t;
-typedef vec_t vec3_t[3];
-typedef vec_t vec5_t[5];
-
-typedef int fixed4_t;
-typedef int fixed8_t;
-typedef int fixed16_t;
-
-#ifndef M_PI
-#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
-#endif
-
-struct mplane_s;
-
-extern vec3_t vec3_origin;
-extern int nanmask;
-
-#define IS_NAN(x) isnanf(x) // (((*(int *)&x)&nanmask)==nanmask)
-
-#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
-#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
-#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
-#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
-
-void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc);
-
-vec_t _DotProduct (vec3_t v1, vec3_t v2);
-void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out);
-void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out);
-void _VectorCopy (vec3_t in, vec3_t out);
-
-int VectorCompare (vec3_t v1, vec3_t v2);
-vec_t Length (vec3_t v);
-void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
-float VectorNormalize (vec3_t v); // returns vector length
-void VectorInverse (vec3_t v);
-void VectorScale (vec3_t in, vec_t scale, vec3_t out);
-int Q_log2(int val);
-
-void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]);
-void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]);
-
-void FloorDivMod (double numer, double denom, int *quotient,
- int *rem);
-fixed16_t Invert24To16(fixed16_t val);
-int GreatestCommonDivisor (int i1, int i2);
-
-void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
-int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
-float anglemod(float a);
-
-
-
-#define BOX_ON_PLANE_SIDE(emins, emaxs, p) \
- (((p)->type < 3)? \
- ( \
- ((p)->dist <= (emins)[(p)->type])? \
- 1 \
- : \
- ( \
- ((p)->dist >= (emaxs)[(p)->type])?\
- 2 \
- : \
- 3 \
- ) \
- ) \
- : \
- BoxOnPlaneSide( (emins), (emaxs), (p)))
diff --git a/samples/quake/jni/menu.cpp b/samples/quake/jni/menu.cpp
deleted file mode 100644
index 02bb876..0000000
--- a/samples/quake/jni/menu.cpp
+++ /dev/null
@@ -1,3250 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-#include "quakedef.h"
-
-#ifdef _WIN32
-#include "winquake.h"
-#endif
-
-void (*vid_menudrawfn)(void);
-void (*vid_menukeyfn)(int key);
-
-enum m_state_t {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist} m_state;
-
-void M_Menu_Main_f (void);
- void M_Menu_SinglePlayer_f (void);
- void M_Menu_Load_f (void);
- void M_Menu_Save_f (void);
- void M_Menu_MultiPlayer_f (void);
- void M_Menu_Setup_f (void);
- void M_Menu_Net_f (void);
- void M_Menu_Options_f (void);
- void M_Menu_Keys_f (void);
- void M_Menu_Video_f (void);
- void M_Menu_Help_f (void);
- void M_Menu_Quit_f (void);
-void M_Menu_SerialConfig_f (void);
- void M_Menu_ModemConfig_f (void);
-void M_Menu_LanConfig_f (void);
-void M_Menu_GameOptions_f (void);
-void M_Menu_Search_f (void);
-void M_Menu_ServerList_f (void);
-
-void M_Main_Draw (void);
- void M_SinglePlayer_Draw (void);
- void M_Load_Draw (void);
- void M_Save_Draw (void);
- void M_MultiPlayer_Draw (void);
- void M_Setup_Draw (void);
- void M_Net_Draw (void);
- void M_Options_Draw (void);
- void M_Keys_Draw (void);
- void M_Video_Draw (void);
- void M_Help_Draw (void);
- void M_Quit_Draw (void);
-void M_SerialConfig_Draw (void);
- void M_ModemConfig_Draw (void);
-void M_LanConfig_Draw (void);
-void M_GameOptions_Draw (void);
-void M_Search_Draw (void);
-void M_ServerList_Draw (void);
-
-void M_Main_Key (int key);
- void M_SinglePlayer_Key (int key);
- void M_Load_Key (int key);
- void M_Save_Key (int key);
- void M_MultiPlayer_Key (int key);
- void M_Setup_Key (int key);
- void M_Net_Key (int key);
- void M_Options_Key (int key);
- void M_Keys_Key (int key);
- void M_Video_Key (int key);
- void M_Help_Key (int key);
- void M_Quit_Key (int key);
-void M_SerialConfig_Key (int key);
- void M_ModemConfig_Key (int key);
-void M_LanConfig_Key (int key);
-void M_GameOptions_Key (int key);
-void M_Search_Key (int key);
-void M_ServerList_Key (int key);
-
-qboolean m_entersound; // play after drawing a frame, so caching
- // won't disrupt the sound
-qboolean m_recursiveDraw;
-
-int m_return_state;
-qboolean m_return_onerror;
-char m_return_reason [32];
-
-#define StartingGame (m_multiplayer_cursor == 1)
-#define JoiningGame (m_multiplayer_cursor == 0)
-#define SerialConfig (m_net_cursor == 0)
-#define DirectConfig (m_net_cursor == 1)
-#define IPXConfig (m_net_cursor == 2)
-#define TCPIPConfig (m_net_cursor == 3)
-
-void M_ConfigureNetSubsystem(void);
-
-/*
-================
-M_DrawCharacter
-
-Draws one solid graphics character
-================
-*/
-void M_DrawCharacter (int cx, int line, int num)
-{
- Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
-}
-
-void M_Print (int cx, int cy, const char *str)
-{
- while (*str)
- {
- M_DrawCharacter (cx, cy, (*str)+128);
- str++;
- cx += 8;
- }
-}
-
-void M_PrintWhite (int cx, int cy, const char *str)
-{
- while (*str)
- {
- M_DrawCharacter (cx, cy, *str);
- str++;
- cx += 8;
- }
-}
-
-void M_DrawTransPic (int x, int y, qpic_t *pic)
-{
- Draw_TransPic (x + ((vid.width - 320)>>1), y, pic);
-}
-
-void M_DrawPic (int x, int y, qpic_t *pic)
-{
- Draw_Pic (x + ((vid.width - 320)>>1), y, pic);
-}
-
-byte identityTable[256];
-byte translationTable[256];
-
-void M_BuildTranslationTable(int top, int bottom)
-{
- int j;
- byte *dest, *source;
-
- for (j = 0; j < 256; j++)
- identityTable[j] = j;
- dest = translationTable;
- source = identityTable;
- memcpy (dest, source, 256);
-
- if (top < 128) // the artists made some backwards ranges. sigh.
- memcpy (dest + TOP_RANGE, source + top, 16);
- else
- for (j=0 ; j<16 ; j++)
- dest[TOP_RANGE+j] = source[top+15-j];
-
- if (bottom < 128)
- memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
- else
- for (j=0 ; j<16 ; j++)
- dest[BOTTOM_RANGE+j] = source[bottom+15-j];
-}
-
-
-void M_DrawTransPicTranslate (int x, int y, qpic_t *pic)
-{
- Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
-}
-
-
-void M_DrawTextBox (int x, int y, int width, int lines)
-{
- qpic_t *p;
- int cx, cy;
- int n;
-
- // draw left side
- cx = x;
- cy = y;
- p = Draw_CachePic ("gfx/box_tl.lmp");
- M_DrawTransPic (cx, cy, p);
- p = Draw_CachePic ("gfx/box_ml.lmp");
- for (n = 0; n < lines; n++)
- {
- cy += 8;
- M_DrawTransPic (cx, cy, p);
- }
- p = Draw_CachePic ("gfx/box_bl.lmp");
- M_DrawTransPic (cx, cy+8, p);
-
- // draw middle
- cx += 8;
- while (width > 0)
- {
- cy = y;
- p = Draw_CachePic ("gfx/box_tm.lmp");
- M_DrawTransPic (cx, cy, p);
- p = Draw_CachePic ("gfx/box_mm.lmp");
- for (n = 0; n < lines; n++)
- {
- cy += 8;
- if (n == 1)
- p = Draw_CachePic ("gfx/box_mm2.lmp");
- M_DrawTransPic (cx, cy, p);
- }
- p = Draw_CachePic ("gfx/box_bm.lmp");
- M_DrawTransPic (cx, cy+8, p);
- width -= 2;
- cx += 16;
- }
-
- // draw right side
- cy = y;
- p = Draw_CachePic ("gfx/box_tr.lmp");
- M_DrawTransPic (cx, cy, p);
- p = Draw_CachePic ("gfx/box_mr.lmp");
- for (n = 0; n < lines; n++)
- {
- cy += 8;
- M_DrawTransPic (cx, cy, p);
- }
- p = Draw_CachePic ("gfx/box_br.lmp");
- M_DrawTransPic (cx, cy+8, p);
-}
-
-//=============================================================================
-
-int m_save_demonum;
-
-/*
-================
-M_ToggleMenu_f
-================
-*/
-void M_ToggleMenu_f (void)
-{
- m_entersound = true;
-
- if (key_dest == key_menu)
- {
- if (m_state != m_main)
- {
- M_Menu_Main_f ();
- return;
- }
- key_dest = key_game;
- m_state = m_none;
- return;
- }
- if (key_dest == key_console)
- {
- Con_ToggleConsole_f ();
- }
- else
- {
- M_Menu_Main_f ();
- }
-}
-
-
-//=============================================================================
-/* MAIN MENU */
-
-int m_main_cursor;
-#define MAIN_ITEMS 5
-
-
-void M_Menu_Main_f (void)
-{
- if (key_dest != key_menu)
- {
- m_save_demonum = cls.demonum;
- cls.demonum = -1;
- }
- key_dest = key_menu;
- m_state = m_main;
- m_entersound = true;
-}
-
-
-void M_Main_Draw (void)
-{
- int f;
- qpic_t *p;
-
- M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
- p = Draw_CachePic ("gfx/ttl_main.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
- M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") );
-
- f = (int)(host_time * 10)%6;
-
- M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
-}
-
-
-void M_Main_Key (int key)
-{
- switch (key)
- {
- case K_ESCAPE:
- key_dest = key_game;
- m_state = m_none;
- cls.demonum = m_save_demonum;
- if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
- CL_NextDemo ();
- break;
-
- case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- if (++m_main_cursor >= MAIN_ITEMS)
- m_main_cursor = 0;
- break;
-
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- if (--m_main_cursor < 0)
- m_main_cursor = MAIN_ITEMS - 1;
- break;
-
- case K_ENTER:
- m_entersound = true;
-
- switch (m_main_cursor)
- {
- case 0:
- M_Menu_SinglePlayer_f ();
- break;
-
- case 1:
- M_Menu_MultiPlayer_f ();
- break;
-
- case 2:
- M_Menu_Options_f ();
- break;
-
- case 3:
- M_Menu_Help_f ();
- break;
-
- case 4:
- M_Menu_Quit_f ();
- break;
- }
- }
-}
-
-//=============================================================================
-/* SINGLE PLAYER MENU */
-
-int m_singleplayer_cursor;
-#define SINGLEPLAYER_ITEMS 3
-
-
-void M_Menu_SinglePlayer_f (void)
-{
- key_dest = key_menu;
- m_state = m_singleplayer;
- m_entersound = true;
-}
-
-
-void M_SinglePlayer_Draw (void)
-{
- int f;
- qpic_t *p;
-
- M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
- p = Draw_CachePic ("gfx/ttl_sgl.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
- M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") );
-
- f = (int)(host_time * 10)%6;
-
- M_DrawTransPic (54, 32 + m_singleplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
-}
-
-
-void M_SinglePlayer_Key (int key)
-{
- switch (key)
- {
- case K_ESCAPE:
- M_Menu_Main_f ();
- break;
-
- case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
- m_singleplayer_cursor = 0;
- break;
-
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- if (--m_singleplayer_cursor < 0)
- m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
- break;
-
- case K_ENTER:
- m_entersound = true;
-
- switch (m_singleplayer_cursor)
- {
- case 0:
- if (sv.active)
- if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n"))
- break;
- key_dest = key_game;
- if (sv.active)
- Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("maxplayers 1\n");
- Cbuf_AddText ("map start\n");
- break;
-
- case 1:
- M_Menu_Load_f ();
- break;
-
- case 2:
- M_Menu_Save_f ();
- break;
- }
- }
-}
-
-//=============================================================================
-/* LOAD/SAVE MENU */
-
-int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
-
-#define MAX_SAVEGAMES 12
-char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
-int loadable[MAX_SAVEGAMES];
-
-void M_ScanSaves (void)
-{
- int i, j;
- char name[MAX_OSPATH];
- FILE *f;
- int version;
-
- for (i=0 ; i<MAX_SAVEGAMES ; i++)
- {
- strcpy (m_filenames[i], "--- UNUSED SLOT ---");
- loadable[i] = false;
- sprintf (name, "%s/s%i.sav", com_gamedir, i);
- f = fopen (name, "r");
- if (!f)
- continue;
- fscanf (f, "%i\n", &version);
- fscanf (f, "%79s\n", name);
- strncpy (m_filenames[i], name, sizeof(m_filenames[i])-1);
-
- // change _ back to space
- for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
- if (m_filenames[i][j] == '_')
- m_filenames[i][j] = ' ';
- loadable[i] = true;
- fclose (f);
- }
-}
-
-void M_Menu_Load_f (void)
-{
- m_entersound = true;
- m_state = m_load;
- key_dest = key_menu;
- M_ScanSaves ();
-}
-
-
-void M_Menu_Save_f (void)
-{
- if (!sv.active)
- return;
- if (cl.intermission)
- return;
- if (svs.maxclients != 1)
- return;
- m_entersound = true;
- m_state = m_save;
- key_dest = key_menu;
- M_ScanSaves ();
-}
-
-
-void M_Load_Draw (void)
-{
- int i;
- qpic_t *p;
-
- p = Draw_CachePic ("gfx/p_load.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
-
- for (i=0 ; i< MAX_SAVEGAMES; i++)
- M_Print (16, 32 + 8*i, m_filenames[i]);
-
-// line cursor
- M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
-}
-
-
-void M_Save_Draw (void)
-{
- int i;
- qpic_t *p;
-
- p = Draw_CachePic ("gfx/p_save.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
-
- for (i=0 ; i<MAX_SAVEGAMES ; i++)
- M_Print (16, 32 + 8*i, m_filenames[i]);
-
-// line cursor
- M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
-}
-
-
-void M_Load_Key (int k)
-{
- switch (k)
- {
- case K_ESCAPE:
- M_Menu_SinglePlayer_f ();
- break;
-
- case K_ENTER:
- S_LocalSound ("misc/menu2.wav");
- if (!loadable[load_cursor])
- return;
- m_state = m_none;
- key_dest = key_game;
-
- // Host_Loadgame_f can't bring up the loading plaque because too much
- // stack space has been used, so do it now
- SCR_BeginLoadingPlaque ();
-
- // issue the load command
- Cbuf_AddText (va ("load s%i\n", load_cursor) );
- return;
-
- case K_UPARROW:
- case K_LEFTARROW:
- S_LocalSound ("misc/menu1.wav");
- load_cursor--;
- if (load_cursor < 0)
- load_cursor = MAX_SAVEGAMES-1;
- break;
-
- case K_DOWNARROW:
- case K_RIGHTARROW:
- S_LocalSound ("misc/menu1.wav");
- load_cursor++;
- if (load_cursor >= MAX_SAVEGAMES)
- load_cursor = 0;
- break;
- }
-}
-
-
-void M_Save_Key (int k)
-{
- switch (k)
- {
- case K_ESCAPE:
- M_Menu_SinglePlayer_f ();
- break;
-
- case K_ENTER:
- m_state = m_none;
- key_dest = key_game;
- Cbuf_AddText (va("save s%i\n", load_cursor));
- return;
-
- case K_UPARROW:
- case K_LEFTARROW:
- S_LocalSound ("misc/menu1.wav");
- load_cursor--;
- if (load_cursor < 0)
- load_cursor = MAX_SAVEGAMES-1;
- break;
-
- case K_DOWNARROW:
- case K_RIGHTARROW:
- S_LocalSound ("misc/menu1.wav");
- load_cursor++;
- if (load_cursor >= MAX_SAVEGAMES)
- load_cursor = 0;
- break;
- }
-}
-
-//=============================================================================
-/* MULTIPLAYER MENU */
-
-int m_multiplayer_cursor;
-#define MULTIPLAYER_ITEMS 3
-
-
-void M_Menu_MultiPlayer_f (void)
-{
- key_dest = key_menu;
- m_state = m_multiplayer;
- m_entersound = true;
-}
-
-
-void M_MultiPlayer_Draw (void)
-{
- int f;
- qpic_t *p;
-
- M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
- M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
-
- f = (int)(host_time * 10)%6;
-
- M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
-
- if (serialAvailable || ipxAvailable || tcpipAvailable)
- return;
- M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
-}
-
-
-void M_MultiPlayer_Key (int key)
-{
- switch (key)
- {
- case K_ESCAPE:
- M_Menu_Main_f ();
- break;
-
- case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
- m_multiplayer_cursor = 0;
- break;
-
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- if (--m_multiplayer_cursor < 0)
- m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
- break;
-
- case K_ENTER:
- m_entersound = true;
- switch (m_multiplayer_cursor)
- {
- case 0:
- if (serialAvailable || ipxAvailable || tcpipAvailable)
- M_Menu_Net_f ();
- break;
-
- case 1:
- if (serialAvailable || ipxAvailable || tcpipAvailable)
- M_Menu_Net_f ();
- break;
-
- case 2:
- M_Menu_Setup_f ();
- break;
- }
- }
-}
-
-//=============================================================================
-/* SETUP MENU */
-
-int setup_cursor = 4;
-int setup_cursor_table[] = {40, 56, 80, 104, 140};
-
-char setup_hostname[16];
-char setup_myname[16];
-int setup_oldtop;
-int setup_oldbottom;
-int setup_top;
-int setup_bottom;
-
-#define NUM_SETUP_CMDS 5
-
-void M_Menu_Setup_f (void)
-{
- key_dest = key_menu;
- m_state = m_setup;
- m_entersound = true;
- Q_strcpy(setup_myname, cl_name.string);
- Q_strcpy(setup_hostname, hostname.string);
- setup_top = setup_oldtop = ((int)cl_color.value) >> 4;
- setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15;
-}
-
-
-void M_Setup_Draw (void)
-{
- qpic_t *p;
-
- M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
-
- M_Print (64, 40, "Hostname");
- M_DrawTextBox (160, 32, 16, 1);
- M_Print (168, 40, setup_hostname);
-
- M_Print (64, 56, "Your name");
- M_DrawTextBox (160, 48, 16, 1);
- M_Print (168, 56, setup_myname);
-
- M_Print (64, 80, "Shirt color");
- M_Print (64, 104, "Pants color");
-
- M_DrawTextBox (64, 140-8, 14, 1);
- M_Print (72, 140, "Accept Changes");
-
- p = Draw_CachePic ("gfx/bigbox.lmp");
- M_DrawTransPic (160, 64, p);
- p = Draw_CachePic ("gfx/menuplyr.lmp");
- M_BuildTranslationTable(setup_top*16, setup_bottom*16);
- M_DrawTransPicTranslate (172, 72, p);
-
- M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
-
- if (setup_cursor == 0)
- M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
-
- if (setup_cursor == 1)
- M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
-}
-
-
-void M_Setup_Key (int k)
-{
- int l;
-
- switch (k)
- {
- case K_ESCAPE:
- M_Menu_MultiPlayer_f ();
- break;
-
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- setup_cursor--;
- if (setup_cursor < 0)
- setup_cursor = NUM_SETUP_CMDS-1;
- break;
-
- case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- setup_cursor++;
- if (setup_cursor >= NUM_SETUP_CMDS)
- setup_cursor = 0;
- break;
-
- case K_LEFTARROW:
- if (setup_cursor < 2)
- return;
- S_LocalSound ("misc/menu3.wav");
- if (setup_cursor == 2)
- setup_top = setup_top - 1;
- if (setup_cursor == 3)
- setup_bottom = setup_bottom - 1;
- break;
- case K_RIGHTARROW:
- if (setup_cursor < 2)
- return;
-forward:
- S_LocalSound ("misc/menu3.wav");
- if (setup_cursor == 2)
- setup_top = setup_top + 1;
- if (setup_cursor == 3)
- setup_bottom = setup_bottom + 1;
- break;
-
- case K_ENTER:
- if (setup_cursor == 0 || setup_cursor == 1)
- return;
-
- if (setup_cursor == 2 || setup_cursor == 3)
- goto forward;
-
- // setup_cursor == 4 (OK)
- if (Q_strcmp(cl_name.string, setup_myname) != 0)
- Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
- if (Q_strcmp(hostname.string, setup_hostname) != 0)
- Cvar_Set("hostname", setup_hostname);
- if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
- Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
- m_entersound = true;
- M_Menu_MultiPlayer_f ();
- break;
-
- case K_BACKSPACE:
- if (setup_cursor == 0)
- {
- if (strlen(setup_hostname))
- setup_hostname[strlen(setup_hostname)-1] = 0;
- }
-
- if (setup_cursor == 1)
- {
- if (strlen(setup_myname))
- setup_myname[strlen(setup_myname)-1] = 0;
- }
- break;
-
- default:
- if (k < 32 || k > 127)
- break;
- if (setup_cursor == 0)
- {
- l = strlen(setup_hostname);
- if (l < 15)
- {
- setup_hostname[l+1] = 0;
- setup_hostname[l] = k;
- }
- }
- if (setup_cursor == 1)
- {
- l = strlen(setup_myname);
- if (l < 15)
- {
- setup_myname[l+1] = 0;
- setup_myname[l] = k;
- }
- }
- }
-
- if (setup_top > 13)
- setup_top = 0;
- if (setup_top < 0)
- setup_top = 13;
- if (setup_bottom > 13)
- setup_bottom = 0;
- if (setup_bottom < 0)
- setup_bottom = 13;
-}
-
-//=============================================================================
-/* NET MENU */
-
-int m_net_cursor;
-int m_net_items;
-int m_net_saveHeight;
-
-const char *net_helpMessage [] =
-{
-/* .........1.........2.... */
- " ",
- " Two computers connected",
- " through two modems. ",
- " ",
-
- " ",
- " Two computers connected",
- " by a null-modem cable. ",
- " ",
-
- " Novell network LANs ",
- " or Windows 95 DOS-box. ",
- " ",
- "(LAN=Local Area Network)",
-
- " Commonly used to play ",
- " over the Internet, but ",
- " also used on a Local ",
- " Area Network. "
-};
-
-void M_Menu_Net_f (void)
-{
- key_dest = key_menu;
- m_state = m_net;
- m_entersound = true;
- m_net_items = 4;
-
- if (m_net_cursor >= m_net_items)
- m_net_cursor = 0;
- m_net_cursor--;
- M_Net_Key (K_DOWNARROW);
-}
-
-
-void M_Net_Draw (void)
-{
- int f;
- qpic_t *p;
-
- M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
-
- f = 32;
-
- if (serialAvailable)
- {
- p = Draw_CachePic ("gfx/netmen1.lmp");
- }
- else
- {
-#ifdef _WIN32
- p = NULL;
-#else
- p = Draw_CachePic ("gfx/dim_modm.lmp");
-#endif
- }
-
- if (p)
- M_DrawTransPic (72, f, p);
-
- f += 19;
-
- if (serialAvailable)
- {
- p = Draw_CachePic ("gfx/netmen2.lmp");
- }
- else
- {
-#ifdef _WIN32
- p = NULL;
-#else
- p = Draw_CachePic ("gfx/dim_drct.lmp");
-#endif
- }
-
- if (p)
- M_DrawTransPic (72, f, p);
-
- f += 19;
- if (ipxAvailable)
- p = Draw_CachePic ("gfx/netmen3.lmp");
- else
- p = Draw_CachePic ("gfx/dim_ipx.lmp");
- M_DrawTransPic (72, f, p);
-
- f += 19;
- if (tcpipAvailable)
- p = Draw_CachePic ("gfx/netmen4.lmp");
- else
- p = Draw_CachePic ("gfx/dim_tcp.lmp");
- M_DrawTransPic (72, f, p);
-
- if (m_net_items == 5) // JDC, could just be removed
- {
- f += 19;
- p = Draw_CachePic ("gfx/netmen5.lmp");
- M_DrawTransPic (72, f, p);
- }
-
- f = (320-26*8)/2;
- M_DrawTextBox (f, 134, 24, 4);
- f += 8;
- M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
- M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
- M_Print (f, 158, net_helpMessage[m_net_cursor*4+2]);
- M_Print (f, 166, net_helpMessage[m_net_cursor*4+3]);
-
- f = (int)(host_time * 10)%6;
- M_DrawTransPic (54, 32 + m_net_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
-}
-
-
-void M_Net_Key (int k)
-{
-again:
- switch (k)
- {
- case K_ESCAPE:
- M_Menu_MultiPlayer_f ();
- break;
-
- case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- if (++m_net_cursor >= m_net_items)
- m_net_cursor = 0;
- break;
-
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- if (--m_net_cursor < 0)
- m_net_cursor = m_net_items - 1;
- break;
-
- case K_ENTER:
- m_entersound = true;
-
- switch (m_net_cursor)
- {
- case 0:
- M_Menu_SerialConfig_f ();
- break;
-
- case 1:
- M_Menu_SerialConfig_f ();
- break;
-
- case 2:
- M_Menu_LanConfig_f ();
- break;
-
- case 3:
- M_Menu_LanConfig_f ();
- break;
-
- case 4:
-// multiprotocol
- break;
- }
- }
-
- if (m_net_cursor == 0 && !serialAvailable)
- goto again;
- if (m_net_cursor == 1 && !serialAvailable)
- goto again;
- if (m_net_cursor == 2 && !ipxAvailable)
- goto again;
- if (m_net_cursor == 3 && !tcpipAvailable)
- goto again;
-}
-
-//=============================================================================
-/* OPTIONS MENU */
-
-#ifdef _WIN32
-#define OPTIONS_ITEMS 14
-#else
-#define OPTIONS_ITEMS 13
-#endif
-
-#define SLIDER_RANGE 10
-
-int options_cursor;
-
-void M_Menu_Options_f (void)
-{
- key_dest = key_menu;
- m_state = m_options;
- m_entersound = true;
-
-#ifdef _WIN32
- if ((options_cursor == 13) && (modestate != MS_WINDOWED))
- {
- options_cursor = 0;
- }
-#endif
-}
-
-
-void M_AdjustSliders (int dir)
-{
- S_LocalSound ("misc/menu3.wav");
-
- switch (options_cursor)
- {
- case 3: // screen size
- scr_viewsize.value += dir * 10;
- if (scr_viewsize.value < 30)
- scr_viewsize.value = 30;
- if (scr_viewsize.value > 120)
- scr_viewsize.value = 120;
- Cvar_SetValue ("viewsize", scr_viewsize.value);
- break;
- case 4: // gamma
- v_gamma.value -= dir * 0.05;
- if (v_gamma.value < 0.5)
- v_gamma.value = 0.5;
- if (v_gamma.value > 1)
- v_gamma.value = 1;
- Cvar_SetValue ("gamma", v_gamma.value);
- break;
- case 5: // mouse speed
- sensitivity.value += dir * 0.5;
- if (sensitivity.value < 1)
- sensitivity.value = 1;
- if (sensitivity.value > 11)
- sensitivity.value = 11;
- Cvar_SetValue ("sensitivity", sensitivity.value);
- break;
- case 6: // music volume
-#ifdef _WIN32
- bgmvolume.value += dir * 1.0;
-#else
- bgmvolume.value += dir * 0.1;
-#endif
- if (bgmvolume.value < 0)
- bgmvolume.value = 0;
- if (bgmvolume.value > 1)
- bgmvolume.value = 1;
- Cvar_SetValue ("bgmvolume", bgmvolume.value);
- break;
- case 7: // sfx volume
- volume.value += dir * 0.1;
- if (volume.value < 0)
- volume.value = 0;
- if (volume.value > 1)
- volume.value = 1;
- Cvar_SetValue ("volume", volume.value);
- break;
-
- case 8: // allways run
- if (cl_forwardspeed.value > 200)
- {
- Cvar_SetValue ("cl_forwardspeed", 200);
- Cvar_SetValue ("cl_backspeed", 200);
- }
- else
- {
- Cvar_SetValue ("cl_forwardspeed", 400);
- Cvar_SetValue ("cl_backspeed", 400);
- }
- break;
-
- case 9: // invert mouse
- Cvar_SetValue ("m_pitch", -m_pitch.value);
- break;
-
- case 10: // lookspring
- Cvar_SetValue ("lookspring", !lookspring.value);
- break;
-
- case 11: // lookstrafe
- Cvar_SetValue ("lookstrafe", !lookstrafe.value);
- break;
-
-#ifdef _WIN32
- case 13: // _windowed_mouse
- Cvar_SetValue ("_windowed_mouse", !_windowed_mouse.value);
- break;
-#endif
- }
-}
-
-
-void M_DrawSlider (int x, int y, float range)
-{
- int i;
-
- if (range < 0)
- range = 0;
- if (range > 1)
- range = 1;
- M_DrawCharacter (x-8, y, 128);
- for (i=0 ; i<SLIDER_RANGE ; i++)
- M_DrawCharacter (x + i*8, y, 129);
- M_DrawCharacter (x+i*8, y, 130);
- M_DrawCharacter ((int) (x + (SLIDER_RANGE-1)*8 * range), y, 131);
-}
-
-void M_DrawCheckbox (int x, int y, int on)
-{
-#if 0
- if (on)
- M_DrawCharacter (x, y, 131);
- else
- M_DrawCharacter (x, y, 129);
-#endif
- if (on)
- M_Print (x, y, "on");
- else
- M_Print (x, y, "off");
-}
-
-void M_Options_Draw (void)
-{
- float r;
- qpic_t *p;
-
- M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
- p = Draw_CachePic ("gfx/p_option.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
-
- M_Print (16, 32, " Customize controls");
- M_Print (16, 40, " Go to console");
- M_Print (16, 48, " Reset to defaults");
-
- M_Print (16, 56, " Screen size");
- r = (scr_viewsize.value - 30) / (120 - 30);
- M_DrawSlider (220, 56, r);
-
- M_Print (16, 64, " Brightness");
- r = (1.0 - v_gamma.value) / 0.5;
- M_DrawSlider (220, 64, r);
-
- M_Print (16, 72, " Mouse Speed");
- r = (sensitivity.value - 1)/10;
- M_DrawSlider (220, 72, r);
-
- M_Print (16, 80, " CD Music Volume");
- r = bgmvolume.value;
- M_DrawSlider (220, 80, r);
-
- M_Print (16, 88, " Sound Volume");
- r = volume.value;
- M_DrawSlider (220, 88, r);
-
- M_Print (16, 96, " Always Run");
- M_DrawCheckbox (220, 96, cl_forwardspeed.value > 200);
-
- M_Print (16, 104, " Invert Mouse");
- M_DrawCheckbox (220, 104, m_pitch.value < 0);
-
- M_Print (16, 112, " Lookspring");
- M_DrawCheckbox (220, 112, (int) lookspring.value);
-
- M_Print (16, 120, " Lookstrafe");
- M_DrawCheckbox (220, 120, (int) lookstrafe.value);
-
- if (vid_menudrawfn)
- M_Print (16, 128, " Video Options");
-
-#ifdef _WIN32
- if (modestate == MS_WINDOWED)
- {
- M_Print (16, 136, " Use Mouse");
- M_DrawCheckbox (220, 136, _windowed_mouse.value);
- }
-#endif
-
-// cursor
- M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
-}
-
-
-void M_Options_Key (int k)
-{
- switch (k)
- {
- case K_ESCAPE:
- M_Menu_Main_f ();
- break;
-
- case K_ENTER:
- m_entersound = true;
- switch (options_cursor)
- {
- case 0:
- M_Menu_Keys_f ();
- break;
- case 1:
- m_state = m_none;
- Con_ToggleConsole_f ();
- break;
- case 2:
- Cbuf_AddText ("exec default.cfg\n");
- break;
- case 12:
- M_Menu_Video_f ();
- break;
- default:
- M_AdjustSliders (1);
- break;
- }
- return;
-
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- options_cursor--;
- if (options_cursor < 0)
- options_cursor = OPTIONS_ITEMS-1;
- break;
-
- case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- options_cursor++;
- if (options_cursor >= OPTIONS_ITEMS)
- options_cursor = 0;
- break;
-
- case K_LEFTARROW:
- M_AdjustSliders (-1);
- break;
-
- case K_RIGHTARROW:
- M_AdjustSliders (1);
- break;
- }
-
- if (options_cursor == 12 && vid_menudrawfn == NULL)
- {
- if (k == K_UPARROW)
- options_cursor = 11;
- else
- options_cursor = 0;
- }
-
-#ifdef _WIN32
- if ((options_cursor == 13) && (modestate != MS_WINDOWED))
- {
- if (k == K_UPARROW)
- options_cursor = 12;
- else
- options_cursor = 0;
- }
-#endif
-}
-
-//=============================================================================
-/* KEYS MENU */
-
-const char *bindnames[][2] =
-{
-{"+attack", "attack"},
-{"impulse 10", "change weapon"},
-{"+jump", "jump / swim up"},
-{"+forward", "walk forward"},
-{"+back", "backpedal"},
-{"+left", "turn left"},
-{"+right", "turn right"},
-{"+speed", "run"},
-{"+moveleft", "step left"},
-{"+moveright", "step right"},
-{"+strafe", "sidestep"},
-{"+lookup", "look up"},
-{"+lookdown", "look down"},
-{"centerview", "center view"},
-{"+mlook", "mouse look"},
-{"+klook", "keyboard look"},
-{"+moveup", "swim up"},
-{"+movedown", "swim down"}
-};
-
-#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
-
-int keys_cursor;
-int bind_grab;
-
-void M_Menu_Keys_f (void)
-{
- key_dest = key_menu;
- m_state = m_keys;
- m_entersound = true;
-}
-
-
-void M_FindKeysForCommand (const char *command, int *twokeys)
-{
- int count;
- int j;
- int l;
- char *b;
-
- twokeys[0] = twokeys[1] = -1;
- l = strlen(command);
- count = 0;
-
- for (j=0 ; j<256 ; j++)
- {
- b = keybindings[j];
- if (!b)
- continue;
- if (!strncmp (b, command, l) )
- {
- twokeys[count] = j;
- count++;
- if (count == 2)
- break;
- }
- }
-}
-
-void M_UnbindCommand (const char *command)
-{
- int j;
- int l;
- char *b;
-
- l = strlen(command);
-
- for (j=0 ; j<256 ; j++)
- {
- b = keybindings[j];
- if (!b)
- continue;
- if (!strncmp (b, command, l) )
- Key_SetBinding (j, "");
- }
-}
-
-
-void M_Keys_Draw (void)
-{
- int i, l;
- int keys[2];
- const char *name;
- int x, y;
- qpic_t *p;
-
- p = Draw_CachePic ("gfx/ttl_cstm.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
-
- if (bind_grab)
- M_Print (12, 32, "Press a key or button for this action");
- else
- M_Print (18, 32, "Enter to change, backspace to clear");
-
-// search for known bindings
- for (i=0 ; i< (int) (NUMCOMMANDS) ; i++)
- {
- y = 48 + 8*i;
-
- M_Print (16, y, bindnames[i][1]);
-
- l = strlen (bindnames[i][0]);
-
- M_FindKeysForCommand (bindnames[i][0], keys);
-
- if (keys[0] == -1)
- {
- M_Print (140, y, "???");
- }
- else
- {
- name = Key_KeynumToString (keys[0]);
- M_Print (140, y, name);
- x = strlen(name) * 8;
- if (keys[1] != -1)
- {
- M_Print (140 + x + 8, y, "or");
- M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
- }
- }
- }
-
- if (bind_grab)
- M_DrawCharacter (130, 48 + keys_cursor*8, '=');
- else
- M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
-}
-
-
-void M_Keys_Key (int k)
-{
- char cmd[80];
- int keys[2];
-
- if (bind_grab)
- { // defining a key
- S_LocalSound ("misc/menu1.wav");
- if (k == K_ESCAPE)
- {
- bind_grab = false;
- }
- else if (k != '`')
- {
- sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
- Cbuf_InsertText (cmd);
- }
-
- bind_grab = false;
- return;
- }
-
- switch (k)
- {
- case K_ESCAPE:
- M_Menu_Options_f ();
- break;
-
- case K_LEFTARROW:
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- keys_cursor--;
- if (keys_cursor < 0)
- keys_cursor = NUMCOMMANDS-1;
- break;
-
- case K_DOWNARROW:
- case K_RIGHTARROW:
- S_LocalSound ("misc/menu1.wav");
- keys_cursor++;
- if (keys_cursor >= (int)(NUMCOMMANDS))
- keys_cursor = 0;
- break;
-
- case K_ENTER: // go into bind mode
- M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
- S_LocalSound ("misc/menu2.wav");
- if (keys[1] != -1)
- M_UnbindCommand (bindnames[keys_cursor][0]);
- bind_grab = true;
- break;
-
- case K_BACKSPACE: // delete bindings
- case K_DEL: // delete bindings
- S_LocalSound ("misc/menu2.wav");
- M_UnbindCommand (bindnames[keys_cursor][0]);
- break;
- }
-}
-
-//=============================================================================
-/* VIDEO MENU */
-
-void M_Menu_Video_f (void)
-{
- key_dest = key_menu;
- m_state = m_video;
- m_entersound = true;
-}
-
-
-void M_Video_Draw (void)
-{
- (*vid_menudrawfn) ();
-}
-
-
-void M_Video_Key (int key)
-{
- (*vid_menukeyfn) (key);
-}
-
-//=============================================================================
-/* HELP MENU */
-
-int help_page;
-#define NUM_HELP_PAGES 6
-
-
-void M_Menu_Help_f (void)
-{
-#if 1 // Hijack menu for timedemo
- key_dest = key_menu;
- m_state = m_none;
- char buf[50];
- strcpy(buf, "timedemo demo1");
- Cmd_TokenizeString(buf);
- CL_TimeDemo_f();
-#else
- key_dest = key_menu;
- m_state = m_help;
- m_entersound = true;
- help_page = 0;
-#endif
-}
-
-
-
-void M_Help_Draw (void)
-{
- M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) );
-}
-
-
-void M_Help_Key (int key)
-{
- switch (key)
- {
- case K_ESCAPE:
- M_Menu_Main_f ();
- break;
-
- case K_UPARROW:
- case K_RIGHTARROW:
- m_entersound = true;
- if (++help_page >= NUM_HELP_PAGES)
- help_page = 0;
- break;
-
- case K_DOWNARROW:
- case K_LEFTARROW:
- m_entersound = true;
- if (--help_page < 0)
- help_page = NUM_HELP_PAGES-1;
- break;
- }
-
-}
-
-//=============================================================================
-/* QUIT MENU */
-
-int msgNumber;
-int m_quit_prevstate;
-qboolean wasInMenus;
-
-#ifndef _WIN32
-const char *quitMessage [] =
-{
-/* .........1.........2.... */
- " Are you gonna quit ",
- " this game just like ",
- " everything else? ",
- " ",
-
- " Milord, methinks that ",
- " thou art a lowly ",
- " quitter. Is this true? ",
- " ",
-
- " Do I need to bust your ",
- " face open for trying ",
- " to quit? ",
- " ",
-
- " Man, I oughta smack you",
- " for trying to quit! ",
- " Press Y to get ",
- " smacked out. ",
-
- " Press Y to quit like a ",
- " big loser in life. ",
- " Press N to stay proud ",
- " and successful! ",
-
- " If you press Y to ",
- " quit, I will summon ",
- " Satan all over your ",
- " hard drive! ",
-
- " Um, Asmodeus dislikes ",
- " his children trying to ",
- " quit. Press Y to return",
- " to your Tinkertoys. ",
-
- " If you quit now, I'll ",
- " throw a blanket-party ",
- " for you next time! ",
- " "
-};
-#endif
-
-void M_Menu_Quit_f (void)
-{
- if (m_state == m_quit)
- return;
- wasInMenus = (key_dest == key_menu);
- key_dest = key_menu;
- m_quit_prevstate = m_state;
- m_state = m_quit;
- m_entersound = true;
- msgNumber = rand()&7;
-}
-
-
-void M_Quit_Key (int key)
-{
- switch (key)
- {
- case K_ESCAPE:
- case 'n':
- case 'N':
- if (wasInMenus)
- {
- m_state = (m_state_t) m_quit_prevstate;
- m_entersound = true;
- }
- else
- {
- key_dest = key_game;
- m_state = (m_state_t) m_none;
- }
- break;
-
- case 'Y':
- case 'y':
- case K_ENTER:
- key_dest = key_console;
- Host_Quit_f ();
- break;
-
- default:
- break;
- }
-
-}
-
-
-void M_Quit_Draw (void)
-{
- if (wasInMenus)
- {
- m_state = (m_state_t) m_quit_prevstate;
- m_recursiveDraw = true;
- M_Draw ();
- m_state = m_quit;
- }
-
-#ifdef _WIN32
- M_DrawTextBox (0, 0, 38, 23);
- M_PrintWhite (16, 12, " Quake version 1.09 by id Software\n\n");
- M_PrintWhite (16, 28, "Programming Art \n");
- M_Print (16, 36, " John Carmack Adrian Carmack\n");
- M_Print (16, 44, " Michael Abrash Kevin Cloud\n");
- M_Print (16, 52, " John Cash Paul Steed\n");
- M_Print (16, 60, " Dave 'Zoid' Kirsch\n");
- M_PrintWhite (16, 68, "Design Biz\n");
- M_Print (16, 76, " John Romero Jay Wilbur\n");
- M_Print (16, 84, " Sandy Petersen Mike Wilson\n");
- M_Print (16, 92, " American McGee Donna Jackson\n");
- M_Print (16, 100, " Tim Willits Todd Hollenshead\n");
- M_PrintWhite (16, 108, "Support Projects\n");
- M_Print (16, 116, " Barrett Alexander Shawn Green\n");
- M_PrintWhite (16, 124, "Sound Effects\n");
- M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n");
- M_PrintWhite (16, 140, "Quake is a trademark of Id Software,\n");
- M_PrintWhite (16, 148, "inc., (c)1996 Id Software, inc. All\n");
- M_PrintWhite (16, 156, "rights reserved. NIN logo is a\n");
- M_PrintWhite (16, 164, "registered trademark licensed to\n");
- M_PrintWhite (16, 172, "Nothing Interactive, Inc. All rights\n");
- M_PrintWhite (16, 180, "reserved. Press y to exit\n");
-#else
- M_DrawTextBox (56, 76, 24, 4);
-#if 0
- M_Print (64, 84, quitMessage[msgNumber*4+0]);
- M_Print (64, 92, quitMessage[msgNumber*4+1]);
- M_Print (64, 100, quitMessage[msgNumber*4+2]);
- M_Print (64, 108, quitMessage[msgNumber*4+3]);
-#else
- M_PrintWhite(64, 92, "Click Trackball to Quit");
-#endif
-#endif
-}
-
-//=============================================================================
-
-/* SERIAL CONFIG MENU */
-
-int serialConfig_cursor;
-int serialConfig_cursor_table[] = {48, 64, 80, 96, 112, 132};
-#define NUM_SERIALCONFIG_CMDS 6
-
-static int ISA_uarts[] = {0x3f8,0x2f8,0x3e8,0x2e8};
-static int ISA_IRQs[] = {4,3,4,3};
-int serialConfig_baudrate[] = {9600,14400,19200,28800,38400,57600};
-
-int serialConfig_comport;
-int serialConfig_irq ;
-int serialConfig_baud;
-char serialConfig_phone[16];
-
-void M_Menu_SerialConfig_f (void)
-{
- int n;
- int port;
- int baudrate;
- qboolean useModem;
-
- key_dest = key_menu;
- m_state = m_serialconfig;
- m_entersound = true;
- if (JoiningGame && SerialConfig)
- serialConfig_cursor = 4;
- else
- serialConfig_cursor = 5;
-
- (*GetComPortConfig) (0, &port, &serialConfig_irq, &baudrate, &useModem);
-
- // map uart's port to COMx
- for (n = 0; n < 4; n++)
- if (ISA_uarts[n] == port)
- break;
- if (n == 4)
- {
- n = 0;
- serialConfig_irq = 4;
- }
- serialConfig_comport = n + 1;
-
- // map baudrate to index
- for (n = 0; n < 6; n++)
- if (serialConfig_baudrate[n] == baudrate)
- break;
- if (n == 6)
- n = 5;
- serialConfig_baud = n;
-
- m_return_onerror = false;
- m_return_reason[0] = 0;
-}
-
-
-void M_SerialConfig_Draw (void)
-{
- qpic_t *p;
- int basex;
- const char *startJoin;
- const char *directModem;
-
- M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
- p = Draw_CachePic ("gfx/p_multi.lmp");
- basex = (320-p->width)/2;
- M_DrawPic (basex, 4, p);
-
- if (StartingGame)
- startJoin = "New Game";
- else
- startJoin = "Join Game";
- if (SerialConfig)
- directModem = "Modem";
- else
- directModem = "Direct Connect";
- M_Print (basex, 32, va ("%s - %s", startJoin, directModem));
- basex += 8;
-
- M_Print (basex, serialConfig_cursor_table[0], "Port");
- M_DrawTextBox (160, 40, 4, 1);
- M_Print (168, serialConfig_cursor_table[0], va("COM%u", serialConfig_comport));
-
- M_Print (basex, serialConfig_cursor_table[1], "IRQ");
- M_DrawTextBox (160, serialConfig_cursor_table[1]-8, 1, 1);
- M_Print (168, serialConfig_cursor_table[1], va("%u", serialConfig_irq));
-
- M_Print (basex, serialConfig_cursor_table[2], "Baud");
- M_DrawTextBox (160, serialConfig_cursor_table[2]-8, 5, 1);
- M_Print (168, serialConfig_cursor_table[2], va("%u", serialConfig_baudrate[serialConfig_baud]));
-
- if (SerialConfig)
- {
- M_Print (basex, serialConfig_cursor_table[3], "Modem Setup...");
- if (JoiningGame)
- {
- M_Print (basex, serialConfig_cursor_table[4], "Phone number");
- M_DrawTextBox (160, serialConfig_cursor_table[4]-8, 16, 1);
- M_Print (168, serialConfig_cursor_table[4], serialConfig_phone);
- }
- }
-
- if (JoiningGame)
- {
- M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 7, 1);
- M_Print (basex+8, serialConfig_cursor_table[5], "Connect");
- }
- else
- {
- M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 2, 1);
- M_Print (basex+8, serialConfig_cursor_table[5], "OK");
- }
-
- M_DrawCharacter (basex-8, serialConfig_cursor_table [serialConfig_cursor], 12+((int)(realtime*4)&1));
-
- if (serialConfig_cursor == 4)
- M_DrawCharacter (168 + 8*strlen(serialConfig_phone), serialConfig_cursor_table [serialConfig_cursor], 10+((int)(realtime*4)&1));
-
- if (*m_return_reason)
- M_PrintWhite (basex, 148, m_return_reason);
-}
-
-
-void M_SerialConfig_Key (int key)
-{
- int l;
-
- switch (key)
- {
- case K_ESCAPE:
- M_Menu_Net_f ();
- break;
-
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- serialConfig_cursor--;
- if (serialConfig_cursor < 0)
- serialConfig_cursor = NUM_SERIALCONFIG_CMDS-1;
- break;
-
- case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- serialConfig_cursor++;
- if (serialConfig_cursor >= NUM_SERIALCONFIG_CMDS)
- serialConfig_cursor = 0;
- break;
-
- case K_LEFTARROW:
- if (serialConfig_cursor > 2)
- break;
- S_LocalSound ("misc/menu3.wav");
-
- if (serialConfig_cursor == 0)
- {
- serialConfig_comport--;
- if (serialConfig_comport == 0)
- serialConfig_comport = 4;
- serialConfig_irq = ISA_IRQs[serialConfig_comport-1];
- }
-
- if (serialConfig_cursor == 1)
- {
- serialConfig_irq--;
- if (serialConfig_irq == 6)
- serialConfig_irq = 5;
- if (serialConfig_irq == 1)
- serialConfig_irq = 7;
- }
-
- if (serialConfig_cursor == 2)
- {
- serialConfig_baud--;
- if (serialConfig_baud < 0)
- serialConfig_baud = 5;
- }
-
- break;
-
- case K_RIGHTARROW:
- if (serialConfig_cursor > 2)
- break;
-forward:
- S_LocalSound ("misc/menu3.wav");
-
- if (serialConfig_cursor == 0)
- {
- serialConfig_comport++;
- if (serialConfig_comport > 4)
- serialConfig_comport = 1;
- serialConfig_irq = ISA_IRQs[serialConfig_comport-1];
- }
-
- if (serialConfig_cursor == 1)
- {
- serialConfig_irq++;
- if (serialConfig_irq == 6)
- serialConfig_irq = 7;
- if (serialConfig_irq == 8)
- serialConfig_irq = 2;
- }
-
- if (serialConfig_cursor == 2)
- {
- serialConfig_baud++;
- if (serialConfig_baud > 5)
- serialConfig_baud = 0;
- }
-
- break;
-
- case K_ENTER:
- if (serialConfig_cursor < 3)
- goto forward;
-
- m_entersound = true;
-
- if (serialConfig_cursor == 3)
- {
- (*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig);
-
- M_Menu_ModemConfig_f ();
- break;
- }
-
- if (serialConfig_cursor == 4)
- {
- serialConfig_cursor = 5;
- break;
- }
-
- // serialConfig_cursor == 5 (OK/CONNECT)
- (*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig);
-
- M_ConfigureNetSubsystem ();
-
- if (StartingGame)
- {
- M_Menu_GameOptions_f ();
- break;
- }
-
- m_return_state = m_state;
- m_return_onerror = true;
- key_dest = key_game;
- m_state = m_none;
-
- if (SerialConfig)
- Cbuf_AddText (va ("connect \"%s\"\n", serialConfig_phone));
- else
- Cbuf_AddText ("connect\n");
- break;
-
- case K_BACKSPACE:
- if (serialConfig_cursor == 4)
- {
- if (strlen(serialConfig_phone))
- serialConfig_phone[strlen(serialConfig_phone)-1] = 0;
- }
- break;
-
- default:
- if (key < 32 || key > 127)
- break;
- if (serialConfig_cursor == 4)
- {
- l = strlen(serialConfig_phone);
- if (l < 15)
- {
- serialConfig_phone[l+1] = 0;
- serialConfig_phone[l] = key;
- }
- }
- }
-
- if (DirectConfig && (serialConfig_cursor == 3 || serialConfig_cursor == 4))
- {
- if (key == K_UPARROW)
- serialConfig_cursor = 2;
- else
- serialConfig_cursor = 5;
- }
- if (SerialConfig && StartingGame && serialConfig_cursor == 4)
- {
- if (key == K_UPARROW)
- serialConfig_cursor = 3;
- else
- serialConfig_cursor = 5;
- }
-}
-
-//=============================================================================
-/* MODEM CONFIG MENU */
-
-int modemConfig_cursor;
-int modemConfig_cursor_table [] = {40, 56, 88, 120, 156};
-#define NUM_MODEMCONFIG_CMDS 5
-
-char modemConfig_dialing;
-char modemConfig_clear [16];
-char modemConfig_init [32];
-char modemConfig_hangup [16];
-
-void M_Menu_ModemConfig_f (void)
-{
- key_dest = key_menu;
- m_state = m_modemconfig;
- m_entersound = true;
- (*GetModemConfig) (0, &modemConfig_dialing, modemConfig_clear, modemConfig_init, modemConfig_hangup);
-}
-
-
-void M_ModemConfig_Draw (void)
-{
- qpic_t *p;
- int basex;
-
- M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
- p = Draw_CachePic ("gfx/p_multi.lmp");
- basex = (320-p->width)/2;
- M_DrawPic (basex, 4, p);
- basex += 8;
-
- if (modemConfig_dialing == 'P')
- M_Print (basex, modemConfig_cursor_table[0], "Pulse Dialing");
- else
- M_Print (basex, modemConfig_cursor_table[0], "Touch Tone Dialing");
-
- M_Print (basex, modemConfig_cursor_table[1], "Clear");
- M_DrawTextBox (basex, modemConfig_cursor_table[1]+4, 16, 1);
- M_Print (basex+8, modemConfig_cursor_table[1]+12, modemConfig_clear);
- if (modemConfig_cursor == 1)
- M_DrawCharacter (basex+8 + 8*strlen(modemConfig_clear), modemConfig_cursor_table[1]+12, 10+((int)(realtime*4)&1));
-
- M_Print (basex, modemConfig_cursor_table[2], "Init");
- M_DrawTextBox (basex, modemConfig_cursor_table[2]+4, 30, 1);
- M_Print (basex+8, modemConfig_cursor_table[2]+12, modemConfig_init);
- if (modemConfig_cursor == 2)
- M_DrawCharacter (basex+8 + 8*strlen(modemConfig_init), modemConfig_cursor_table[2]+12, 10+((int)(realtime*4)&1));
-
- M_Print (basex, modemConfig_cursor_table[3], "Hangup");
- M_DrawTextBox (basex, modemConfig_cursor_table[3]+4, 16, 1);
- M_Print (basex+8, modemConfig_cursor_table[3]+12, modemConfig_hangup);
- if (modemConfig_cursor == 3)
- M_DrawCharacter (basex+8 + 8*strlen(modemConfig_hangup), modemConfig_cursor_table[3]+12, 10+((int)(realtime*4)&1));
-
- M_DrawTextBox (basex, modemConfig_cursor_table[4]-8, 2, 1);
- M_Print (basex+8, modemConfig_cursor_table[4], "OK");
-
- M_DrawCharacter (basex-8, modemConfig_cursor_table [modemConfig_cursor], 12+((int)(realtime*4)&1));
-}
-
-
-void M_ModemConfig_Key (int key)
-{
- int l;
-
- switch (key)
- {
- case K_ESCAPE:
- M_Menu_SerialConfig_f ();
- break;
-
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- modemConfig_cursor--;
- if (modemConfig_cursor < 0)
- modemConfig_cursor = NUM_MODEMCONFIG_CMDS-1;
- break;
-
- case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- modemConfig_cursor++;
- if (modemConfig_cursor >= NUM_MODEMCONFIG_CMDS)
- modemConfig_cursor = 0;
- break;
-
- case K_LEFTARROW:
- case K_RIGHTARROW:
- if (modemConfig_cursor == 0)
- {
- if (modemConfig_dialing == 'P')
- modemConfig_dialing = 'T';
- else
- modemConfig_dialing = 'P';
- S_LocalSound ("misc/menu1.wav");
- }
- break;
-
- case K_ENTER:
- if (modemConfig_cursor == 0)
- {
- if (modemConfig_dialing == 'P')
- modemConfig_dialing = 'T';
- else
- modemConfig_dialing = 'P';
- m_entersound = true;
- }
-
- if (modemConfig_cursor == 4)
- {
- (*SetModemConfig) (0, va ("%c", modemConfig_dialing), modemConfig_clear, modemConfig_init, modemConfig_hangup);
- m_entersound = true;
- M_Menu_SerialConfig_f ();
- }
- break;
-
- case K_BACKSPACE:
- if (modemConfig_cursor == 1)
- {
- if (strlen(modemConfig_clear))
- modemConfig_clear[strlen(modemConfig_clear)-1] = 0;
- }
-
- if (modemConfig_cursor == 2)
- {
- if (strlen(modemConfig_init))
- modemConfig_init[strlen(modemConfig_init)-1] = 0;
- }
-
- if (modemConfig_cursor == 3)
- {
- if (strlen(modemConfig_hangup))
- modemConfig_hangup[strlen(modemConfig_hangup)-1] = 0;
- }
- break;
-
- default:
- if (key < 32 || key > 127)
- break;
-
- if (modemConfig_cursor == 1)
- {
- l = strlen(modemConfig_clear);
- if (l < 15)
- {
- modemConfig_clear[l+1] = 0;
- modemConfig_clear[l] = key;
- }
- }
-
- if (modemConfig_cursor == 2)
- {
- l = strlen(modemConfig_init);
- if (l < 29)
- {
- modemConfig_init[l+1] = 0;
- modemConfig_init[l] = key;
- }
- }
-
- if (modemConfig_cursor == 3)
- {
- l = strlen(modemConfig_hangup);
- if (l < 15)
- {
- modemConfig_hangup[l+1] = 0;
- modemConfig_hangup[l] = key;
- }
- }
- }
-}
-
-//=============================================================================
-/* LAN CONFIG MENU */
-
-int lanConfig_cursor = -1;
-int lanConfig_cursor_table [] = {72, 92, 124};
-#define NUM_LANCONFIG_CMDS 3
-
-int lanConfig_port;
-char lanConfig_portname[6];
-char lanConfig_joinname[22];
-
-void M_Menu_LanConfig_f (void)
-{
- key_dest = key_menu;
- m_state = m_lanconfig;
- m_entersound = true;
- if (lanConfig_cursor == -1)
- {
- if (JoiningGame && TCPIPConfig)
- lanConfig_cursor = 2;
- else
- lanConfig_cursor = 1;
- }
- if (StartingGame && lanConfig_cursor == 2)
- lanConfig_cursor = 1;
- lanConfig_port = DEFAULTnet_hostport;
- sprintf(lanConfig_portname, "%u", lanConfig_port);
-
- m_return_onerror = false;
- m_return_reason[0] = 0;
-}
-
-
-void M_LanConfig_Draw (void)
-{
- qpic_t *p;
- int basex;
- const char *startJoin;
- const char *protocol;
-
- M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
- p = Draw_CachePic ("gfx/p_multi.lmp");
- basex = (320-p->width)/2;
- M_DrawPic (basex, 4, p);
-
- if (StartingGame)
- startJoin = "New Game";
- else
- startJoin = "Join Game";
- if (IPXConfig)
- protocol = "IPX";
- else
- protocol = "TCP/IP";
- M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
- basex += 8;
-
- M_Print (basex, 52, "Address:");
- if (IPXConfig)
- M_Print (basex+9*8, 52, my_ipx_address);
- else
- M_Print (basex+9*8, 52, my_tcpip_address);
-
- M_Print (basex, lanConfig_cursor_table[0], "Port");
- M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
- M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
-
- if (JoiningGame)
- {
- M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
- M_Print (basex, 108, "Join game at:");
- M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
- M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
- }
- else
- {
- M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
- M_Print (basex+8, lanConfig_cursor_table[1], "OK");
- }
-
- M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
-
- if (lanConfig_cursor == 0)
- M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
-
- if (lanConfig_cursor == 2)
- M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
-
- if (*m_return_reason)
- M_PrintWhite (basex, 148, m_return_reason);
-}
-
-
-void M_LanConfig_Key (int key)
-{
- int l;
-
- switch (key)
- {
- case K_ESCAPE:
- M_Menu_Net_f ();
- break;
-
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- lanConfig_cursor--;
- if (lanConfig_cursor < 0)
- lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
- break;
-
- case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- lanConfig_cursor++;
- if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
- lanConfig_cursor = 0;
- break;
-
- case K_ENTER:
- if (lanConfig_cursor == 0)
- break;
-
- m_entersound = true;
-
- M_ConfigureNetSubsystem ();
-
- if (lanConfig_cursor == 1)
- {
- if (StartingGame)
- {
- M_Menu_GameOptions_f ();
- break;
- }
- M_Menu_Search_f();
- break;
- }
-
- if (lanConfig_cursor == 2)
- {
- m_return_state = m_state;
- m_return_onerror = true;
- key_dest = key_game;
- m_state = m_none;
- Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
- break;
- }
-
- break;
-
- case K_BACKSPACE:
- if (lanConfig_cursor == 0)
- {
- if (strlen(lanConfig_portname))
- lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
- }
-
- if (lanConfig_cursor == 2)
- {
- if (strlen(lanConfig_joinname))
- lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
- }
- break;
-
- default:
- if (key < 32 || key > 127)
- break;
-
- if (lanConfig_cursor == 2)
- {
- l = strlen(lanConfig_joinname);
- if (l < 21)
- {
- lanConfig_joinname[l+1] = 0;
- lanConfig_joinname[l] = key;
- }
- }
-
- if (key < '0' || key > '9')
- break;
- if (lanConfig_cursor == 0)
- {
- l = strlen(lanConfig_portname);
- if (l < 5)
- {
- lanConfig_portname[l+1] = 0;
- lanConfig_portname[l] = key;
- }
- }
- }
-
- if (StartingGame && lanConfig_cursor == 2)
- {
- if (key == K_UPARROW)
- lanConfig_cursor = 1;
- else
- lanConfig_cursor = 0;
- }
-
- l = Q_atoi(lanConfig_portname);
- if (l > 65535)
- l = lanConfig_port;
- else
- lanConfig_port = l;
- sprintf(lanConfig_portname, "%u", lanConfig_port);
-}
-
-//=============================================================================
-/* GAME OPTIONS MENU */
-
-typedef struct
-{
- const char *name;
- const char *description;
-} level_t;
-
-level_t levels[] =
-{
- {"start", "Entrance"}, // 0
-
- {"e1m1", "Slipgate Complex"}, // 1
- {"e1m2", "Castle of the Damned"},
- {"e1m3", "The Necropolis"},
- {"e1m4", "The Grisly Grotto"},
- {"e1m5", "Gloom Keep"},
- {"e1m6", "The Door To Chthon"},
- {"e1m7", "The House of Chthon"},
- {"e1m8", "Ziggurat Vertigo"},
-
- {"e2m1", "The Installation"}, // 9
- {"e2m2", "Ogre Citadel"},
- {"e2m3", "Crypt of Decay"},
- {"e2m4", "The Ebon Fortress"},
- {"e2m5", "The Wizard's Manse"},
- {"e2m6", "The Dismal Oubliette"},
- {"e2m7", "Underearth"},
-
- {"e3m1", "Termination Central"}, // 16
- {"e3m2", "The Vaults of Zin"},
- {"e3m3", "The Tomb of Terror"},
- {"e3m4", "Satan's Dark Delight"},
- {"e3m5", "Wind Tunnels"},
- {"e3m6", "Chambers of Torment"},
- {"e3m7", "The Haunted Halls"},
-
- {"e4m1", "The Sewage System"}, // 23
- {"e4m2", "The Tower of Despair"},
- {"e4m3", "The Elder God Shrine"},
- {"e4m4", "The Palace of Hate"},
- {"e4m5", "Hell's Atrium"},
- {"e4m6", "The Pain Maze"},
- {"e4m7", "Azure Agony"},
- {"e4m8", "The Nameless City"},
-
- {"end", "Shub-Niggurath's Pit"}, // 31
-
- {"dm1", "Place of Two Deaths"}, // 32
- {"dm2", "Claustrophobopolis"},
- {"dm3", "The Abandoned Base"},
- {"dm4", "The Bad Place"},
- {"dm5", "The Cistern"},
- {"dm6", "The Dark Zone"}
-};
-
-//MED 01/06/97 added hipnotic levels
-level_t hipnoticlevels[] =
-{
- {"start", "Command HQ"}, // 0
-
- {"hip1m1", "The Pumping Station"}, // 1
- {"hip1m2", "Storage Facility"},
- {"hip1m3", "The Lost Mine"},
- {"hip1m4", "Research Facility"},
- {"hip1m5", "Military Complex"},
-
- {"hip2m1", "Ancient Realms"}, // 6
- {"hip2m2", "The Black Cathedral"},
- {"hip2m3", "The Catacombs"},
- {"hip2m4", "The Crypt"},
- {"hip2m5", "Mortum's Keep"},
- {"hip2m6", "The Gremlin's Domain"},
-
- {"hip3m1", "Tur Torment"}, // 12
- {"hip3m2", "Pandemonium"},
- {"hip3m3", "Limbo"},
- {"hip3m4", "The Gauntlet"},
-
- {"hipend", "Armagon's Lair"}, // 16
-
- {"hipdm1", "The Edge of Oblivion"} // 17
-};
-
-//PGM 01/07/97 added rogue levels
-//PGM 03/02/97 added dmatch level
-level_t roguelevels[] =
-{
- {"start", "Split Decision"},
- {"r1m1", "Deviant's Domain"},
- {"r1m2", "Dread Portal"},
- {"r1m3", "Judgement Call"},
- {"r1m4", "Cave of Death"},
- {"r1m5", "Towers of Wrath"},
- {"r1m6", "Temple of Pain"},
- {"r1m7", "Tomb of the Overlord"},
- {"r2m1", "Tempus Fugit"},
- {"r2m2", "Elemental Fury I"},
- {"r2m3", "Elemental Fury II"},
- {"r2m4", "Curse of Osiris"},
- {"r2m5", "Wizard's Keep"},
- {"r2m6", "Blood Sacrifice"},
- {"r2m7", "Last Bastion"},
- {"r2m8", "Source of Evil"},
- {"ctf1", "Division of Change"}
-};
-
-typedef struct
-{
- const char *description;
- int firstLevel;
- int levels;
-} episode_t;
-
-episode_t episodes[] =
-{
- {"Welcome to Quake", 0, 1},
- {"Doomed Dimension", 1, 8},
- {"Realm of Black Magic", 9, 7},
- {"Netherworld", 16, 7},
- {"The Elder World", 23, 8},
- {"Final Level", 31, 1},
- {"Deathmatch Arena", 32, 6}
-};
-
-//MED 01/06/97 added hipnotic episodes
-episode_t hipnoticepisodes[] =
-{
- {"Scourge of Armagon", 0, 1},
- {"Fortress of the Dead", 1, 5},
- {"Dominion of Darkness", 6, 6},
- {"The Rift", 12, 4},
- {"Final Level", 16, 1},
- {"Deathmatch Arena", 17, 1}
-};
-
-//PGM 01/07/97 added rogue episodes
-//PGM 03/02/97 added dmatch episode
-episode_t rogueepisodes[] =
-{
- {"Introduction", 0, 1},
- {"Hell's Fortress", 1, 7},
- {"Corridors of Time", 8, 8},
- {"Deathmatch Arena", 16, 1}
-};
-
-int startepisode;
-int startlevel;
-int maxplayers;
-qboolean m_serverInfoMessage = false;
-double m_serverInfoMessageTime;
-
-void M_Menu_GameOptions_f (void)
-{
- key_dest = key_menu;
- m_state = m_gameoptions;
- m_entersound = true;
- if (maxplayers == 0)
- maxplayers = svs.maxclients;
- if (maxplayers < 2)
- maxplayers = svs.maxclientslimit;
-}
-
-
-int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
-#define NUM_GAMEOPTIONS 9
-int gameoptions_cursor;
-
-void M_GameOptions_Draw (void)
-{
- qpic_t *p;
- int x;
-
- M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
-
- M_DrawTextBox (152, 32, 10, 1);
- M_Print (160, 40, "begin game");
-
- M_Print (0, 56, " Max players");
- M_Print (160, 56, va("%i", maxplayers) );
-
- M_Print (0, 64, " Game Type");
- if (coop.value)
- M_Print (160, 64, "Cooperative");
- else
- M_Print (160, 64, "Deathmatch");
-
- M_Print (0, 72, " Teamplay");
- if (rogue)
- {
- const char *msg;
-
- switch((int)teamplay.value)
- {
- case 1: msg = "No Friendly Fire"; break;
- case 2: msg = "Friendly Fire"; break;
- case 3: msg = "Tag"; break;
- case 4: msg = "Capture the Flag"; break;
- case 5: msg = "One Flag CTF"; break;
- case 6: msg = "Three Team CTF"; break;
- default: msg = "Off"; break;
- }
- M_Print (160, 72, msg);
- }
- else
- {
- const char *msg;
-
- switch((int)teamplay.value)
- {
- case 1: msg = "No Friendly Fire"; break;
- case 2: msg = "Friendly Fire"; break;
- default: msg = "Off"; break;
- }
- M_Print (160, 72, msg);
- }
-
- M_Print (0, 80, " Skill");
- if (skill.value == 0)
- M_Print (160, 80, "Easy difficulty");
- else if (skill.value == 1)
- M_Print (160, 80, "Normal difficulty");
- else if (skill.value == 2)
- M_Print (160, 80, "Hard difficulty");
- else
- M_Print (160, 80, "Nightmare difficulty");
-
- M_Print (0, 88, " Frag Limit");
- if (fraglimit.value == 0)
- M_Print (160, 88, "none");
- else
- M_Print (160, 88, va("%i frags", (int)fraglimit.value));
-
- M_Print (0, 96, " Time Limit");
- if (timelimit.value == 0)
- M_Print (160, 96, "none");
- else
- M_Print (160, 96, va("%i minutes", (int)timelimit.value));
-
- M_Print (0, 112, " Episode");
- //MED 01/06/97 added hipnotic episodes
- if (hipnotic)
- M_Print (160, 112, hipnoticepisodes[startepisode].description);
- //PGM 01/07/97 added rogue episodes
- else if (rogue)
- M_Print (160, 112, rogueepisodes[startepisode].description);
- else
- M_Print (160, 112, episodes[startepisode].description);
-
- M_Print (0, 120, " Level");
- //MED 01/06/97 added hipnotic episodes
- if (hipnotic)
- {
- M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name);
- }
- //PGM 01/07/97 added rogue episodes
- else if (rogue)
- {
- M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name);
- }
- else
- {
- M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description);
- M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name);
- }
-
-// line cursor
- M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
-
- if (m_serverInfoMessage)
- {
- if ((realtime - m_serverInfoMessageTime) < 5.0)
- {
- x = (320-26*8)/2;
- M_DrawTextBox (x, 138, 24, 4);
- x += 8;
- M_Print (x, 146, " More than 4 players ");
- M_Print (x, 154, " requires using command ");
- M_Print (x, 162, "line parameters; please ");
- M_Print (x, 170, " see techinfo.txt. ");
- }
- else
- {
- m_serverInfoMessage = false;
- }
- }
-}
-
-
-void M_NetStart_Change (int dir)
-{
- int count;
-
- switch (gameoptions_cursor)
- {
- case 1:
- maxplayers += dir;
- if (maxplayers > svs.maxclientslimit)
- {
- maxplayers = svs.maxclientslimit;
- m_serverInfoMessage = true;
- m_serverInfoMessageTime = realtime;
- }
- if (maxplayers < 2)
- maxplayers = 2;
- break;
-
- case 2:
- Cvar_SetValue ("coop", coop.value ? 0 : 1);
- break;
-
- case 3:
- if (rogue)
- count = 6;
- else
- count = 2;
-
- Cvar_SetValue ("teamplay", teamplay.value + dir);
- if (teamplay.value > count)
- Cvar_SetValue ("teamplay", 0);
- else if (teamplay.value < 0)
- Cvar_SetValue ("teamplay", count);
- break;
-
- case 4:
- Cvar_SetValue ("skill", skill.value + dir);
- if (skill.value > 3)
- Cvar_SetValue ("skill", 0);
- if (skill.value < 0)
- Cvar_SetValue ("skill", 3);
- break;
-
- case 5:
- Cvar_SetValue ("fraglimit", fraglimit.value + dir*10);
- if (fraglimit.value > 100)
- Cvar_SetValue ("fraglimit", 0);
- if (fraglimit.value < 0)
- Cvar_SetValue ("fraglimit", 100);
- break;
-
- case 6:
- Cvar_SetValue ("timelimit", timelimit.value + dir*5);
- if (timelimit.value > 60)
- Cvar_SetValue ("timelimit", 0);
- if (timelimit.value < 0)
- Cvar_SetValue ("timelimit", 60);
- break;
-
- case 7:
- startepisode += dir;
- //MED 01/06/97 added hipnotic count
- if (hipnotic)
- count = 6;
- //PGM 01/07/97 added rogue count
- //PGM 03/02/97 added 1 for dmatch episode
- else if (rogue)
- count = 4;
- else if (registered.value)
- count = 7;
- else
- count = 2;
-
- if (startepisode < 0)
- startepisode = count - 1;
-
- if (startepisode >= count)
- startepisode = 0;
-
- startlevel = 0;
- break;
-
- case 8:
- startlevel += dir;
- //MED 01/06/97 added hipnotic episodes
- if (hipnotic)
- count = hipnoticepisodes[startepisode].levels;
- //PGM 01/06/97 added hipnotic episodes
- else if (rogue)
- count = rogueepisodes[startepisode].levels;
- else
- count = episodes[startepisode].levels;
-
- if (startlevel < 0)
- startlevel = count - 1;
-
- if (startlevel >= count)
- startlevel = 0;
- break;
- }
-}
-
-void M_GameOptions_Key (int key)
-{
- switch (key)
- {
- case K_ESCAPE:
- M_Menu_Net_f ();
- break;
-
- case K_UPARROW:
- S_LocalSound ("misc/menu1.wav");
- gameoptions_cursor--;
- if (gameoptions_cursor < 0)
- gameoptions_cursor = NUM_GAMEOPTIONS-1;
- break;
-
- case K_DOWNARROW:
- S_LocalSound ("misc/menu1.wav");
- gameoptions_cursor++;
- if (gameoptions_cursor >= NUM_GAMEOPTIONS)
- gameoptions_cursor = 0;
- break;
-
- case K_LEFTARROW:
- if (gameoptions_cursor == 0)
- break;
- S_LocalSound ("misc/menu3.wav");
- M_NetStart_Change (-1);
- break;
-
- case K_RIGHTARROW:
- if (gameoptions_cursor == 0)
- break;
- S_LocalSound ("misc/menu3.wav");
- M_NetStart_Change (1);
- break;
-
- case K_ENTER:
- S_LocalSound ("misc/menu2.wav");
- if (gameoptions_cursor == 0)
- {
- if (sv.active)
- Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
- Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
- SCR_BeginLoadingPlaque ();
-
- if (hipnotic)
- Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) );
- else if (rogue)
- Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) );
- else
- Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) );
-
- return;
- }
-
- M_NetStart_Change (1);
- break;
- }
-}
-
-//=============================================================================
-/* SEARCH MENU */
-
-qboolean searchComplete = false;
-double searchCompleteTime;
-
-void M_Menu_Search_f (void)
-{
- key_dest = key_menu;
- m_state = m_search;
- m_entersound = false;
- slistSilent = true;
- slistLocal = false;
- searchComplete = false;
- NET_Slist_f();
-
-}
-
-
-void M_Search_Draw (void)
-{
- qpic_t *p;
- int x;
-
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
- x = (320/2) - ((12*8)/2) + 4;
- M_DrawTextBox (x-8, 32, 12, 1);
- M_Print (x, 40, "Searching...");
-
- if(slistInProgress)
- {
- NET_Poll();
- return;
- }
-
- if (! searchComplete)
- {
- searchComplete = true;
- searchCompleteTime = realtime;
- }
-
- if (hostCacheCount)
- {
- M_Menu_ServerList_f ();
- return;
- }
-
- M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
- if ((realtime - searchCompleteTime) < 3.0)
- return;
-
- M_Menu_LanConfig_f ();
-}
-
-
-void M_Search_Key (int key)
-{
-}
-
-//=============================================================================
-/* SLIST MENU */
-
-int slist_cursor;
-qboolean slist_sorted;
-
-void M_Menu_ServerList_f (void)
-{
- key_dest = key_menu;
- m_state = m_slist;
- m_entersound = true;
- slist_cursor = 0;
- m_return_onerror = false;
- m_return_reason[0] = 0;
- slist_sorted = false;
-}
-
-
-void M_ServerList_Draw (void)
-{
- int n;
- char string [64];
- qpic_t *p;
-
- if (!slist_sorted)
- {
- if (hostCacheCount > 1)
- {
- int i,j;
- hostcache_t temp;
- for (i = 0; i < hostCacheCount; i++)
- for (j = i+1; j < hostCacheCount; j++)
- if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
- {
- Q_memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
- Q_memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
- Q_memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
- }
- }
- slist_sorted = true;
- }
-
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
- for (n = 0; n < hostCacheCount; n++)
- {
- if (hostcache[n].maxusers)
- sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
- else
- sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
- M_Print (16, 32 + 8*n, string);
- }
- M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
-
- if (*m_return_reason)
- M_PrintWhite (16, 148, m_return_reason);
-}
-
-
-void M_ServerList_Key (int k)
-{
- switch (k)
- {
- case K_ESCAPE:
- M_Menu_LanConfig_f ();
- break;
-
- case K_SPACE:
- M_Menu_Search_f ();
- break;
-
- case K_UPARROW:
- case K_LEFTARROW:
- S_LocalSound ("misc/menu1.wav");
- slist_cursor--;
- if (slist_cursor < 0)
- slist_cursor = hostCacheCount - 1;
- break;
-
- case K_DOWNARROW:
- case K_RIGHTARROW:
- S_LocalSound ("misc/menu1.wav");
- slist_cursor++;
- if (slist_cursor >= hostCacheCount)
- slist_cursor = 0;
- break;
-
- case K_ENTER:
- S_LocalSound ("misc/menu2.wav");
- m_return_state = m_state;
- m_return_onerror = true;
- slist_sorted = false;
- key_dest = key_game;
- m_state = m_none;
- Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
- break;
-
- default:
- break;
- }
-
-}
-
-//=============================================================================
-/* Menu Subsystem */
-
-
-void M_Init (void)
-{
- Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
-
- Cmd_AddCommand ("menu_main", M_Menu_Main_f);
- Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
- Cmd_AddCommand ("menu_load", M_Menu_Load_f);
- Cmd_AddCommand ("menu_save", M_Menu_Save_f);
- Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
- Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
- Cmd_AddCommand ("menu_options", M_Menu_Options_f);
- Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
- Cmd_AddCommand ("menu_video", M_Menu_Video_f);
- Cmd_AddCommand ("help", M_Menu_Help_f);
- Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
-}
-
-
-void M_Draw (void)
-{
- if (m_state == m_none || key_dest != key_menu)
- return;
-
- if (!m_recursiveDraw)
- {
- scr_copyeverything = 1;
-
- if (scr_con_current)
- {
- Draw_ConsoleBackground (vid.height);
- VID_UnlockBuffer ();
- S_ExtraUpdate ();
- VID_LockBuffer ();
- }
- else
- Draw_FadeScreen ();
-
- scr_fullupdate = 0;
- }
- else
- {
- m_recursiveDraw = false;
- }
-
- switch (m_state)
- {
- case m_none:
- break;
-
- case m_main:
- M_Main_Draw ();
- break;
-
- case m_singleplayer:
- M_SinglePlayer_Draw ();
- break;
-
- case m_load:
- M_Load_Draw ();
- break;
-
- case m_save:
- M_Save_Draw ();
- break;
-
- case m_multiplayer:
- M_MultiPlayer_Draw ();
- break;
-
- case m_setup:
- M_Setup_Draw ();
- break;
-
- case m_net:
- M_Net_Draw ();
- break;
-
- case m_options:
- M_Options_Draw ();
- break;
-
- case m_keys:
- M_Keys_Draw ();
- break;
-
- case m_video:
- M_Video_Draw ();
- break;
-
- case m_help:
- M_Help_Draw ();
- break;
-
- case m_quit:
- M_Quit_Draw ();
- break;
-
- case m_serialconfig:
- M_SerialConfig_Draw ();
- break;
-
- case m_modemconfig:
- M_ModemConfig_Draw ();
- break;
-
- case m_lanconfig:
- M_LanConfig_Draw ();
- break;
-
- case m_gameoptions:
- M_GameOptions_Draw ();
- break;
-
- case m_search:
- M_Search_Draw ();
- break;
-
- case m_slist:
- M_ServerList_Draw ();
- break;
- }
-
- if (m_entersound)
- {
- S_LocalSound ("misc/menu2.wav");
- m_entersound = false;
- }
-
- VID_UnlockBuffer ();
- S_ExtraUpdate ();
- VID_LockBuffer ();
-}
-
-
-void M_Keydown (int key)
-{
- switch (m_state)
- {
- case m_none:
- return;
-
- case m_main:
- M_Main_Key (key);
- return;
-
- case m_singleplayer:
- M_SinglePlayer_Key (key);
- return;
-
- case m_load:
- M_Load_Key (key);
- return;
-
- case m_save:
- M_Save_Key (key);
- return;
-
- case m_multiplayer:
- M_MultiPlayer_Key (key);
- return;
-
- case m_setup:
- M_Setup_Key (key);
- return;
-
- case m_net:
- M_Net_Key (key);
- return;
-
- case m_options:
- M_Options_Key (key);
- return;
-
- case m_keys:
- M_Keys_Key (key);
- return;
-
- case m_video:
- M_Video_Key (key);
- return;
-
- case m_help:
- M_Help_Key (key);
- return;
-
- case m_quit:
- M_Quit_Key (key);
- return;
-
- case m_serialconfig:
- M_SerialConfig_Key (key);
- return;
-
- case m_modemconfig:
- M_ModemConfig_Key (key);
- return;
-
- case m_lanconfig:
- M_LanConfig_Key (key);
- return;
-
- case m_gameoptions:
- M_GameOptions_Key (key);
- return;
-
- case m_search:
- M_Search_Key (key);
- break;
-
- case m_slist:
- M_ServerList_Key (key);
- return;
- }
-}
-
-
-void M_ConfigureNetSubsystem(void)
-{
-// enable/disable net systems to match desired config
-
- Cbuf_AddText ("stopdemo\n");
- if (SerialConfig || DirectConfig)
- {
- Cbuf_AddText ("com1 enable\n");
- }
-
- if (IPXConfig || TCPIPConfig)
- net_hostport = lanConfig_port;
-}
diff --git a/samples/quake/jni/menu.h b/samples/quake/jni/menu.h
deleted file mode 100644
index 2c80157..0000000
--- a/samples/quake/jni/menu.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-//
-// the net drivers should just set the apropriate bits in m_activenet,
-// instead of having the menu code look through their internal tables
-//
-#define MNET_IPX 1
-#define MNET_TCP 2
-
-extern int m_activenet;
-
-//
-// menus
-//
-void M_Init (void);
-void M_Keydown (int key);
-void M_Draw (void);
-void M_ToggleMenu_f (void);
-
-
diff --git a/samples/quake/jni/modelgen.h b/samples/quake/jni/modelgen.h
deleted file mode 100644
index 7060b2c..0000000
--- a/samples/quake/jni/modelgen.h
+++ /dev/null
@@ -1,134 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-//
-// modelgen.h: header file for model generation program
-//
-
-// *********************************************************
-// * This file must be identical in the modelgen directory *
-// * and in the Quake directory, because it's used to *
-// * pass data from one to the other via model files. *
-// *********************************************************
-
-#ifdef INCLUDELIBS
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <string.h>
-
-#include "cmdlib.h"
-#include "scriplib.h"
-#include "trilib.h"
-#include "lbmlib.h"
-#include "mathlib.h"
-
-#endif
-
-#define ALIAS_VERSION 6
-
-#define ALIAS_ONSEAM 0x0020
-
-// must match definition in spritegn.h
-#ifndef SYNCTYPE_T
-#define SYNCTYPE_T
-typedef enum {ST_SYNC=0, ST_RAND, synctype_t_max = 1 << 30 } synctype_t;
-#endif
-
-typedef enum { ALIAS_SINGLE=0, ALIAS_GROUP, aliasframetype_t_max = 1 << 30 } aliasframetype_t;
-
-typedef enum { ALIAS_SKIN_SINGLE=0, ALIAS_SKIN_GROUP, aliasskintype_t_max= 1 << 30 } aliasskintype_t;
-
-typedef struct {
- int ident;
- int version;
- vec3_t scale;
- vec3_t scale_origin;
- float boundingradius;
- vec3_t eyeposition;
- int numskins;
- int skinwidth;
- int skinheight;
- int numverts;
- int numtris;
- int numframes;
- synctype_t synctype;
- int flags;
- float size;
-} mdl_t;
-
-// TODO: could be shorts
-
-typedef struct {
- int onseam;
- int s;
- int t;
-} stvert_t;
-
-typedef struct dtriangle_s {
- int facesfront;
- int vertindex[3];
-} dtriangle_t;
-
-#define DT_FACES_FRONT 0x0010
-
-// This mirrors trivert_t in trilib.h, is present so Quake knows how to
-// load this data
-
-typedef struct {
- byte v[3];
- byte lightnormalindex;
-} trivertx_t;
-
-typedef struct {
- trivertx_t bboxmin; // lightnormal isn't used
- trivertx_t bboxmax; // lightnormal isn't used
- char name[16]; // frame name from grabbing
-} daliasframe_t;
-
-typedef struct {
- int numframes;
- trivertx_t bboxmin; // lightnormal isn't used
- trivertx_t bboxmax; // lightnormal isn't used
-} daliasgroup_t;
-
-typedef struct {
- int numskins;
-} daliasskingroup_t;
-
-typedef struct {
- float interval;
-} daliasinterval_t;
-
-typedef struct {
- float interval;
-} daliasskininterval_t;
-
-typedef struct {
- aliasframetype_t type;
-} daliasframetype_t;
-
-typedef struct {
- aliasskintype_t type;
-} daliasskintype_t;
-
-#define IDPOLYHEADER (('O'<<24)+('P'<<16)+('D'<<8)+'I')
- // little-endian "IDPO"
-
diff --git a/samples/quake/jni/net.h b/samples/quake/jni/net.h
deleted file mode 100644
index d3b28e9..0000000
--- a/samples/quake/jni/net.h
+++ /dev/null
@@ -1,337 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// net.h -- quake's interface to the networking layer
-
-struct qsockaddr
-{
- short sa_family;
- unsigned char sa_data[14];
-};
-
-
-#define NET_NAMELEN 64
-
-#define NET_MAXMESSAGE 8192
-#define NET_HEADERSIZE (2 * sizeof(unsigned int))
-#define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE)
-
-// NetHeader flags
-#define NETFLAG_LENGTH_MASK 0x0000ffff
-#define NETFLAG_DATA 0x00010000
-#define NETFLAG_ACK 0x00020000
-#define NETFLAG_NAK 0x00040000
-#define NETFLAG_EOM 0x00080000
-#define NETFLAG_UNRELIABLE 0x00100000
-#define NETFLAG_CTL 0x80000000
-
-
-#define NET_PROTOCOL_VERSION 3
-
-// This is the network info/connection protocol. It is used to find Quake
-// servers, get info about them, and connect to them. Once connected, the
-// Quake game protocol (documented elsewhere) is used.
-//
-//
-// General notes:
-// game_name is currently always "QUAKE", but is there so this same protocol
-// can be used for future games as well; can you say Quake2?
-//
-// CCREQ_CONNECT
-// string game_name "QUAKE"
-// byte net_protocol_version NET_PROTOCOL_VERSION
-//
-// CCREQ_SERVER_INFO
-// string game_name "QUAKE"
-// byte net_protocol_version NET_PROTOCOL_VERSION
-//
-// CCREQ_PLAYER_INFO
-// byte player_number
-//
-// CCREQ_RULE_INFO
-// string rule
-//
-//
-//
-// CCREP_ACCEPT
-// long port
-//
-// CCREP_REJECT
-// string reason
-//
-// CCREP_SERVER_INFO
-// string server_address
-// string host_name
-// string level_name
-// byte current_players
-// byte max_players
-// byte protocol_version NET_PROTOCOL_VERSION
-//
-// CCREP_PLAYER_INFO
-// byte player_number
-// string name
-// long colors
-// long frags
-// long connect_time
-// string address
-//
-// CCREP_RULE_INFO
-// string rule
-// string value
-
-// note:
-// There are two address forms used above. The short form is just a
-// port number. The address that goes along with the port is defined as
-// "whatever address you receive this reponse from". This lets us use
-// the host OS to solve the problem of multiple host addresses (possibly
-// with no routing between them); the host will use the right address
-// when we reply to the inbound connection request. The long from is
-// a full address and port in a string. It is used for returning the
-// address of a server that is not running locally.
-
-#define CCREQ_CONNECT 0x01
-#define CCREQ_SERVER_INFO 0x02
-#define CCREQ_PLAYER_INFO 0x03
-#define CCREQ_RULE_INFO 0x04
-
-#define CCREP_ACCEPT 0x81
-#define CCREP_REJECT 0x82
-#define CCREP_SERVER_INFO 0x83
-#define CCREP_PLAYER_INFO 0x84
-#define CCREP_RULE_INFO 0x85
-
-typedef struct qsocket_s
-{
- struct qsocket_s *next;
- double connecttime;
- double lastMessageTime;
- double lastSendTime;
-
- qboolean disconnected;
- qboolean canSend;
- qboolean sendNext;
-
- int driver;
- int landriver;
- int socket;
- void *driverdata;
-
- unsigned int ackSequence;
- unsigned int sendSequence;
- unsigned int unreliableSendSequence;
- int sendMessageLength;
- byte sendMessage [NET_MAXMESSAGE];
-
- unsigned int receiveSequence;
- unsigned int unreliableReceiveSequence;
- int receiveMessageLength;
- byte receiveMessage [NET_MAXMESSAGE];
-
- struct qsockaddr addr;
- char address[NET_NAMELEN];
-
-} qsocket_t;
-
-extern qsocket_t *net_activeSockets;
-extern qsocket_t *net_freeSockets;
-extern int net_numsockets;
-
-typedef struct
-{
- const char *name;
- qboolean initialized;
- int controlSock;
- int (*Init) (void);
- void (*Shutdown) (void);
- void (*Listen) (qboolean state);
- int (*OpenSocket) (int port);
- int (*CloseSocket) (int socket);
- int (*Connect) (int socket, struct qsockaddr *addr);
- int (*CheckNewConnections) (void);
- int (*Read) (int socket, byte *buf, int len, struct qsockaddr *addr);
- int (*Write) (int socket, byte *buf, int len, struct qsockaddr *addr);
- int (*Broadcast) (int socket, byte *buf, int len);
- char * (*AddrToString) (struct qsockaddr *addr);
- int (*StringToAddr) (const char *string, struct qsockaddr *addr);
- int (*GetSocketAddr) (int socket, struct qsockaddr *addr);
- int (*GetNameFromAddr) (struct qsockaddr *addr, char *name);
- int (*GetAddrFromName) (const char *name, struct qsockaddr *addr);
- int (*AddrCompare) (struct qsockaddr *addr1, struct qsockaddr *addr2);
- int (*GetSocketPort) (struct qsockaddr *addr);
- int (*SetSocketPort) (struct qsockaddr *addr, int port);
-} net_landriver_t;
-
-#define MAX_NET_DRIVERS 8
-extern int net_numlandrivers;
-extern net_landriver_t net_landrivers[MAX_NET_DRIVERS];
-
-typedef struct
-{
- const char *name;
- qboolean initialized;
- int (*Init) (void);
- void (*Listen) (qboolean state);
- void (*SearchForHosts) (qboolean xmit);
- qsocket_t *(*Connect) (const char *host);
- qsocket_t *(*CheckNewConnections) (void);
- int (*QGetMessage) (qsocket_t *sock);
- int (*QSendMessage) (qsocket_t *sock, sizebuf_t *data);
- int (*SendUnreliableMessage) (qsocket_t *sock, sizebuf_t *data);
- qboolean (*CanSendMessage) (qsocket_t *sock);
- qboolean (*CanSendUnreliableMessage) (qsocket_t *sock);
- void (*Close) (qsocket_t *sock);
- void (*Shutdown) (void);
- int controlSock;
-} net_driver_t;
-
-extern int net_numdrivers;
-extern net_driver_t net_drivers[MAX_NET_DRIVERS];
-
-extern int DEFAULTnet_hostport;
-extern int net_hostport;
-
-extern int net_driverlevel;
-extern cvar_t hostname;
-extern char playername[];
-extern int playercolor;
-
-extern int messagesSent;
-extern int messagesReceived;
-extern int unreliableMessagesSent;
-extern int unreliableMessagesReceived;
-
-qsocket_t *NET_NewQSocket (void);
-void NET_FreeQSocket(qsocket_t *);
-double SetNetTime(void);
-
-
-#define HOSTCACHESIZE 8
-
-typedef struct
-{
- char name[16];
- char map[16];
- char cname[32];
- int users;
- int maxusers;
- int driver;
- int ldriver;
- struct qsockaddr addr;
-} hostcache_t;
-
-extern int hostCacheCount;
-extern hostcache_t hostcache[HOSTCACHESIZE];
-
-#if !defined(_WIN32 ) && !defined (__linux__) && !defined (__sun__)
-#ifndef htonl
-extern unsigned long htonl (unsigned long hostlong);
-#endif
-#ifndef htons
-extern unsigned short htons (unsigned short hostshort);
-#endif
-#ifndef ntohl
-extern unsigned long ntohl (unsigned long netlong);
-#endif
-#ifndef ntohs
-extern unsigned short ntohs (unsigned short netshort);
-#endif
-#endif
-
-#ifdef IDGODS
-qboolean IsID(struct qsockaddr *addr);
-#endif
-
-//============================================================================
-//
-// public network functions
-//
-//============================================================================
-
-extern double net_time;
-extern sizebuf_t net_message;
-extern int net_activeconnections;
-
-void NET_Init (void);
-void NET_Shutdown (void);
-
-struct qsocket_s *NET_CheckNewConnections (void);
-// returns a new connection number if there is one pending, else -1
-
-struct qsocket_s *NET_Connect (const char *host);
-// called by client to connect to a host. Returns -1 if not able to
-
-qboolean NET_CanSendMessage (qsocket_t *sock);
-// Returns true or false if the given qsocket can currently accept a
-// message to be transmitted.
-
-int NET_GetMessage (struct qsocket_s *sock);
-// returns data in net_message sizebuf
-// returns 0 if no data is waiting
-// returns 1 if a message was received
-// returns 2 if an unreliable message was received
-// returns -1 if the connection died
-
-int NET_SendMessage (struct qsocket_s *sock, sizebuf_t *data);
-int NET_SendUnreliableMessage (struct qsocket_s *sock, sizebuf_t *data);
-// returns 0 if the message connot be delivered reliably, but the connection
-// is still considered valid
-// returns 1 if the message was sent properly
-// returns -1 if the connection died
-
-int NET_SendToAll(sizebuf_t *data, int blocktime);
-// This is a reliable *blocking* send to all attached clients.
-
-
-void NET_Close (struct qsocket_s *sock);
-// if a dead connection is returned by a get or send function, this function
-// should be called when it is convenient
-
-// Server calls when a client is kicked off for a game related misbehavior
-// like an illegal protocal conversation. Client calls when disconnecting
-// from a server.
-// A netcon_t number will not be reused until this function is called for it
-
-void NET_Poll(void);
-
-
-typedef struct _PollProcedure
-{
- struct _PollProcedure *next;
- double nextTime;
- void (*procedure)(void*);
- void *arg;
-} PollProcedure;
-
-void SchedulePollProcedure(PollProcedure *pp, double timeOffset);
-
-extern qboolean serialAvailable;
-extern qboolean ipxAvailable;
-extern qboolean tcpipAvailable;
-extern char my_ipx_address[NET_NAMELEN];
-extern char my_tcpip_address[NET_NAMELEN];
-extern void (*GetComPortConfig) (int portNumber, int *port, int *irq, int *baud, qboolean *useModem);
-extern void (*SetComPortConfig) (int portNumber, int port, int irq, int baud, qboolean useModem);
-extern void (*GetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
-extern void (*SetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
-
-extern qboolean slistInProgress;
-extern qboolean slistSilent;
-extern qboolean slistLocal;
-
-void NET_Slist_f (void);
diff --git a/samples/quake/jni/net_bsd.cpp b/samples/quake/jni/net_bsd.cpp
deleted file mode 100644
index 2f97950..0000000
--- a/samples/quake/jni/net_bsd.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-#include "quakedef.h"
-
-#include "net_loop.h"
-#include "net_dgrm.h"
-
-net_driver_t net_drivers[MAX_NET_DRIVERS] =
-{
- {
- "Loopback",
- false,
- Loop_Init,
- Loop_Listen,
- Loop_SearchForHosts,
- Loop_Connect,
- Loop_CheckNewConnections,
- Loop_GetMessage,
- Loop_SendMessage,
- Loop_SendUnreliableMessage,
- Loop_CanSendMessage,
- Loop_CanSendUnreliableMessage,
- Loop_Close,
- Loop_Shutdown,
- 0
- }
- ,
- {
- "Datagram",
- false,
- Datagram_Init,
- Datagram_Listen,
- Datagram_SearchForHosts,
- Datagram_Connect,
- Datagram_CheckNewConnections,
- Datagram_GetMessage,
- Datagram_SendMessage,
- Datagram_SendUnreliableMessage,
- Datagram_CanSendMessage,
- Datagram_CanSendUnreliableMessage,
- Datagram_Close,
- Datagram_Shutdown,
- 0
- }
-};
-
-int net_numdrivers = 2;
-
-#include "net_udp.h"
-
-net_landriver_t net_landrivers[MAX_NET_DRIVERS] =
-{
- {
- "UDP",
- false,
- 0,
- UDP_Init,
- UDP_Shutdown,
- UDP_Listen,
- UDP_OpenSocket,
- UDP_CloseSocket,
- UDP_Connect,
- UDP_CheckNewConnections,
- UDP_Read,
- UDP_Write,
- UDP_Broadcast,
- UDP_AddrToString,
- UDP_StringToAddr,
- UDP_GetSocketAddr,
- UDP_GetNameFromAddr,
- UDP_GetAddrFromName,
- UDP_AddrCompare,
- UDP_GetSocketPort,
- UDP_SetSocketPort
- }
-};
-
-int net_numlandrivers = 1;
diff --git a/samples/quake/jni/net_dgrm.cpp b/samples/quake/jni/net_dgrm.cpp
deleted file mode 100644
index f75f15c..0000000
--- a/samples/quake/jni/net_dgrm.cpp
+++ /dev/null
@@ -1,1393 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// net_dgrm.c
-
-// This is enables a simple IP banning mechanism
-#define BAN_TEST
-
-#ifdef BAN_TEST
-#if defined(_WIN32)
-#include <windows.h>
-#elif defined (NeXT)
-#include <sys/socket.h>
-#include <arpa/inet.h>
-#else
-
-#include <sys/types.h>
-#include <sys/socket.h>
-#include <netinet/in.h>
-#include <arpa/inet.h>
-#endif
-#endif // BAN_TEST
-
-#include "quakedef.h"
-#include "net_dgrm.h"
-
-// these two macros are to make the code more readable
-#define sfunc net_landrivers[sock->landriver]
-#define dfunc net_landrivers[net_landriverlevel]
-
-static int net_landriverlevel;
-
-/* statistic counters */
-int packetsSent = 0;
-int packetsReSent = 0;
-int packetsReceived = 0;
-int receivedDuplicateCount = 0;
-int shortPacketCount = 0;
-int droppedDatagrams;
-
-static int myDriverLevel;
-
-struct packetBuffer_t
-{
- unsigned int length;
- unsigned int sequence;
- byte data[MAX_DATAGRAM];
-} packetBuffer;
-
-extern int m_return_state;
-extern int m_state;
-extern qboolean m_return_onerror;
-extern char m_return_reason[32];
-
-
-#ifdef DEBUG
-char *StrAddr (struct qsockaddr *addr)
-{
- static char buf[34];
- byte *p = (byte *)addr;
- int n;
-
- for (n = 0; n < 16; n++)
- sprintf (buf + n * 2, "%02x", *p++);
- return buf;
-}
-#endif
-
-
-#ifdef BAN_TEST
-typedef union {
- unsigned long ul;
- struct in_addr addr;
-} ulongaddr;
-
-typedef union {
- qsockaddr q;
- sockaddr_in i;
-} qsockaddr2sockaddr_in;
-
-unsigned long banAddr = 0x00000000;
-unsigned long banMask = 0xffffffff;
-
-void NET_Ban_f (void)
-{
- char addrStr [32];
- char maskStr [32];
- void (*print) (const char *fmt, ...);
-
- if (cmd_source == src_command)
- {
- if (!sv.active)
- {
- Cmd_ForwardToServer ();
- return;
- }
- print = Con_Printf;
- }
- else
- {
- if (pr_global_struct->deathmatch && !host_client->privileged)
- return;
- print = SV_ClientPrintf;
- }
-
- switch (Cmd_Argc ())
- {
- case 1:
- {
- ulongaddr addrTemp;
- addrTemp.ul = banAddr;
- ulongaddr maskTemp;
- maskTemp.ul - banMask;
-
- if (addrTemp.addr.s_addr)
- {
- Q_strcpy(addrStr, inet_ntoa(addrTemp.addr));
- Q_strcpy(maskStr, inet_ntoa(maskTemp.addr));
- print("Banning %s [%s]\n", addrStr, maskStr);
- }
- else
- print("Banning not active\n");
- }
- break;
-
- case 2:
- if (Q_strcasecmp(Cmd_Argv(1), "off") == 0)
- banAddr = 0x00000000;
- else
- banAddr = inet_addr(Cmd_Argv(1));
- banMask = 0xffffffff;
- break;
-
- case 3:
- banAddr = inet_addr(Cmd_Argv(1));
- banMask = inet_addr(Cmd_Argv(2));
- break;
-
- default:
- print("BAN ip_address [mask]\n");
- break;
- }
-}
-#endif
-
-
-int Datagram_SendMessage (qsocket_t *sock, sizebuf_t *data)
-{
- unsigned int packetLen;
- unsigned int dataLen;
- unsigned int eom;
-
-#ifdef DEBUG
- if (data->cursize == 0)
- Sys_Error("Datagram_SendMessage: zero length message\n");
-
- if (data->cursize > NET_MAXMESSAGE)
- Sys_Error("Datagram_SendMessage: message too big %u\n", data->cursize);
-
- if (sock->canSend == false)
- Sys_Error("SendMessage: called with canSend == false\n");
-#endif
-
- Q_memcpy(sock->sendMessage, data->data, data->cursize);
- sock->sendMessageLength = data->cursize;
-
- if (data->cursize <= MAX_DATAGRAM)
- {
- dataLen = data->cursize;
- eom = NETFLAG_EOM;
- }
- else
- {
- dataLen = MAX_DATAGRAM;
- eom = 0;
- }
- packetLen = NET_HEADERSIZE + dataLen;
-
- packetBuffer.length = BigLong(packetLen | (NETFLAG_DATA | eom));
- packetBuffer.sequence = BigLong(sock->sendSequence++);
- Q_memcpy (packetBuffer.data, sock->sendMessage, dataLen);
-
- sock->canSend = false;
-
- if (sfunc.Write (sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1)
- return -1;
-
- sock->lastSendTime = net_time;
- packetsSent++;
- return 1;
-}
-
-
-int SendMessageNext (qsocket_t *sock)
-{
- unsigned int packetLen;
- unsigned int dataLen;
- unsigned int eom;
-
- if (sock->sendMessageLength <= MAX_DATAGRAM)
- {
- dataLen = sock->sendMessageLength;
- eom = NETFLAG_EOM;
- }
- else
- {
- dataLen = MAX_DATAGRAM;
- eom = 0;
- }
- packetLen = NET_HEADERSIZE + dataLen;
-
- packetBuffer.length = BigLong(packetLen | (NETFLAG_DATA | eom));
- packetBuffer.sequence = BigLong(sock->sendSequence++);
- Q_memcpy (packetBuffer.data, sock->sendMessage, dataLen);
-
- sock->sendNext = false;
-
- if (sfunc.Write (sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1)
- return -1;
-
- sock->lastSendTime = net_time;
- packetsSent++;
- return 1;
-}
-
-
-int ReSendMessage (qsocket_t *sock)
-{
- unsigned int packetLen;
- unsigned int dataLen;
- unsigned int eom;
-
- if (sock->sendMessageLength <= MAX_DATAGRAM)
- {
- dataLen = sock->sendMessageLength;
- eom = NETFLAG_EOM;
- }
- else
- {
- dataLen = MAX_DATAGRAM;
- eom = 0;
- }
- packetLen = NET_HEADERSIZE + dataLen;
-
- packetBuffer.length = BigLong(packetLen | (NETFLAG_DATA | eom));
- packetBuffer.sequence = BigLong(sock->sendSequence - 1);
- Q_memcpy (packetBuffer.data, sock->sendMessage, dataLen);
-
- sock->sendNext = false;
-
- if (sfunc.Write (sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1)
- return -1;
-
- sock->lastSendTime = net_time;
- packetsReSent++;
- return 1;
-}
-
-
-qboolean Datagram_CanSendMessage (qsocket_t *sock)
-{
- if (sock->sendNext)
- SendMessageNext (sock);
-
- return sock->canSend;
-}
-
-
-qboolean Datagram_CanSendUnreliableMessage (qsocket_t *sock)
-{
- return true;
-}
-
-
-int Datagram_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data)
-{
- int packetLen;
-
-#ifdef DEBUG
- if (data->cursize == 0)
- Sys_Error("Datagram_SendUnreliableMessage: zero length message\n");
-
- if (data->cursize > MAX_DATAGRAM)
- Sys_Error("Datagram_SendUnreliableMessage: message too big %u\n", data->cursize);
-#endif
-
- packetLen = NET_HEADERSIZE + data->cursize;
-
- packetBuffer.length = BigLong(packetLen | NETFLAG_UNRELIABLE);
- packetBuffer.sequence = BigLong(sock->unreliableSendSequence++);
- Q_memcpy (packetBuffer.data, data->data, data->cursize);
-
- if (sfunc.Write (sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1)
- return -1;
-
- packetsSent++;
- return 1;
-}
-
-
-int Datagram_GetMessage (qsocket_t *sock)
-{
- unsigned int length;
- unsigned int flags;
- int ret = 0;
- struct qsockaddr readaddr;
- unsigned int sequence;
- unsigned int count;
-
- if (!sock->canSend)
- if ((net_time - sock->lastSendTime) > 1.0)
- ReSendMessage (sock);
-
- while(1)
- {
- length = sfunc.Read (sock->socket, (byte *)&packetBuffer, NET_DATAGRAMSIZE, &readaddr);
-
-// if ((rand() & 255) > 220)
-// continue;
-
- if (length == 0)
- break;
-
- if (length == (unsigned int) -1)
- {
- Con_Printf("Read error\n");
- return -1;
- }
-
- if (sfunc.AddrCompare(&readaddr, &sock->addr) != 0)
- {
-#ifdef DEBUG
- Con_DPrintf("Forged packet received\n");
- Con_DPrintf("Expected: %s\n", StrAddr (&sock->addr));
- Con_DPrintf("Received: %s\n", StrAddr (&readaddr));
-#endif
- continue;
- }
-
- if (length < NET_HEADERSIZE)
- {
- shortPacketCount++;
- continue;
- }
-
- length = BigLong(packetBuffer.length);
- flags = length & (~NETFLAG_LENGTH_MASK);
- length &= NETFLAG_LENGTH_MASK;
-
- if (flags & NETFLAG_CTL)
- continue;
-
- sequence = BigLong(packetBuffer.sequence);
- packetsReceived++;
-
- if (flags & NETFLAG_UNRELIABLE)
- {
- if (sequence < sock->unreliableReceiveSequence)
- {
- Con_DPrintf("Got a stale datagram\n");
- ret = 0;
- break;
- }
- if (sequence != sock->unreliableReceiveSequence)
- {
- count = sequence - sock->unreliableReceiveSequence;
- droppedDatagrams += count;
- Con_DPrintf("Dropped %u datagram(s)\n", count);
- }
- sock->unreliableReceiveSequence = sequence + 1;
-
- length -= NET_HEADERSIZE;
-
- SZ_Clear (&net_message);
- SZ_Write (&net_message, packetBuffer.data, length);
-
- ret = 2;
- break;
- }
-
- if (flags & NETFLAG_ACK)
- {
- if (sequence != (sock->sendSequence - 1))
- {
- Con_DPrintf("Stale ACK received\n");
- continue;
- }
- if (sequence == sock->ackSequence)
- {
- sock->ackSequence++;
- if (sock->ackSequence != sock->sendSequence)
- Con_DPrintf("ack sequencing error\n");
- }
- else
- {
- Con_DPrintf("Duplicate ACK received\n");
- continue;
- }
- sock->sendMessageLength -= MAX_DATAGRAM;
- if (sock->sendMessageLength > 0)
- {
- Q_memcpy(sock->sendMessage, sock->sendMessage+MAX_DATAGRAM, sock->sendMessageLength);
- sock->sendNext = true;
- }
- else
- {
- sock->sendMessageLength = 0;
- sock->canSend = true;
- }
- continue;
- }
-
- if (flags & NETFLAG_DATA)
- {
- packetBuffer.length = BigLong(NET_HEADERSIZE | NETFLAG_ACK);
- packetBuffer.sequence = BigLong(sequence);
- sfunc.Write (sock->socket, (byte *)&packetBuffer, NET_HEADERSIZE, &readaddr);
-
- if (sequence != sock->receiveSequence)
- {
- receivedDuplicateCount++;
- continue;
- }
- sock->receiveSequence++;
-
- length -= NET_HEADERSIZE;
-
- if (flags & NETFLAG_EOM)
- {
- SZ_Clear(&net_message);
- SZ_Write(&net_message, sock->receiveMessage, sock->receiveMessageLength);
- SZ_Write(&net_message, packetBuffer.data, length);
- sock->receiveMessageLength = 0;
-
- ret = 1;
- break;
- }
-
- Q_memcpy(sock->receiveMessage + sock->receiveMessageLength, packetBuffer.data, length);
- sock->receiveMessageLength += length;
- continue;
- }
- }
-
- if (sock->sendNext)
- SendMessageNext (sock);
-
- return ret;
-}
-
-
-void PrintStats(qsocket_t *s)
-{
- Con_Printf("canSend = %4u \n", s->canSend);
- Con_Printf("sendSeq = %4u ", s->sendSequence);
- Con_Printf("recvSeq = %4u \n", s->receiveSequence);
- Con_Printf("\n");
-}
-
-void NET_Stats_f (void)
-{
- qsocket_t *s;
-
- if (Cmd_Argc () == 1)
- {
- Con_Printf("unreliable messages sent = %i\n", unreliableMessagesSent);
- Con_Printf("unreliable messages recv = %i\n", unreliableMessagesReceived);
- Con_Printf("reliable messages sent = %i\n", messagesSent);
- Con_Printf("reliable messages received = %i\n", messagesReceived);
- Con_Printf("packetsSent = %i\n", packetsSent);
- Con_Printf("packetsReSent = %i\n", packetsReSent);
- Con_Printf("packetsReceived = %i\n", packetsReceived);
- Con_Printf("receivedDuplicateCount = %i\n", receivedDuplicateCount);
- Con_Printf("shortPacketCount = %i\n", shortPacketCount);
- Con_Printf("droppedDatagrams = %i\n", droppedDatagrams);
- }
- else if (Q_strcmp(Cmd_Argv(1), "*") == 0)
- {
- for (s = net_activeSockets; s; s = s->next)
- PrintStats(s);
- for (s = net_freeSockets; s; s = s->next)
- PrintStats(s);
- }
- else
- {
- for (s = net_activeSockets; s; s = s->next)
- if (Q_strcasecmp(Cmd_Argv(1), s->address) == 0)
- break;
- if (s == NULL)
- for (s = net_freeSockets; s; s = s->next)
- if (Q_strcasecmp(Cmd_Argv(1), s->address) == 0)
- break;
- if (s == NULL)
- return;
- PrintStats(s);
- }
-}
-
-
-static qboolean testInProgress = false;
-static int testPollCount;
-static int testDriver;
-static int testSocket;
-
-static void Test_Poll(void* arg);
-PollProcedure testPollProcedure = {NULL, 0.0, Test_Poll, NULL};
-
-static void Test_Poll(void* /* arg */)
-{
- struct qsockaddr clientaddr;
- int control;
- int len;
- char name[32];
- char address[64];
- int colors;
- int frags;
- int connectTime;
- byte playerNumber;
-
- net_landriverlevel = testDriver;
-
- while (1)
- {
- len = dfunc.Read (testSocket, net_message.data, net_message.maxsize, &clientaddr);
- if (len < (int) sizeof(int))
- break;
-
- net_message.cursize = len;
-
- MSG_BeginReading ();
- control = BigLong(*((int *)net_message.data));
- MSG_ReadLong();
- if (control == -1)
- break;
- if ((control & (~NETFLAG_LENGTH_MASK)) != (int) NETFLAG_CTL)
- break;
- if ((control & NETFLAG_LENGTH_MASK) != len)
- break;
-
- if (MSG_ReadByte() != CCREP_PLAYER_INFO)
- Sys_Error("Unexpected repsonse to Player Info request\n");
-
- playerNumber = MSG_ReadByte();
- Q_strcpy(name, MSG_ReadString());
- colors = MSG_ReadLong();
- frags = MSG_ReadLong();
- connectTime = MSG_ReadLong();
- Q_strcpy(address, MSG_ReadString());
-
- Con_Printf("%s\n frags:%3i colors:%u %u time:%u\n %s\n", name, frags, colors >> 4, colors & 0x0f, connectTime / 60, address);
- }
-
- testPollCount--;
- if (testPollCount)
- {
- SchedulePollProcedure(&testPollProcedure, 0.1);
- }
- else
- {
- dfunc.CloseSocket(testSocket);
- testInProgress = false;
- }
-}
-
-static void Test_f (void)
-{
- char *host;
- int n;
- int max = MAX_SCOREBOARD;
- struct qsockaddr sendaddr;
-
- if (testInProgress)
- return;
-
- host = Cmd_Argv (1);
-
- if (host && hostCacheCount)
- {
- for (n = 0; n < hostCacheCount; n++)
- if (Q_strcasecmp (host, hostcache[n].name) == 0)
- {
- if (hostcache[n].driver != myDriverLevel)
- continue;
- net_landriverlevel = hostcache[n].ldriver;
- max = hostcache[n].maxusers;
- Q_memcpy(&sendaddr, &hostcache[n].addr, sizeof(struct qsockaddr));
- break;
- }
- if (n < hostCacheCount)
- goto JustDoIt;
- }
-
- for (net_landriverlevel = 0; net_landriverlevel < net_numlandrivers; net_landriverlevel++)
- {
- if (!net_landrivers[net_landriverlevel].initialized)
- continue;
-
- // see if we can resolve the host name
- if (dfunc.GetAddrFromName(host, &sendaddr) != -1)
- break;
- }
- if (net_landriverlevel == net_numlandrivers)
- return;
-
-JustDoIt:
- testSocket = dfunc.OpenSocket(0);
- if (testSocket == -1)
- return;
-
- testInProgress = true;
- testPollCount = 20;
- testDriver = net_landriverlevel;
-
- for (n = 0; n < max; n++)
- {
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREQ_PLAYER_INFO);
- MSG_WriteByte(&net_message, n);
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Write (testSocket, net_message.data, net_message.cursize, &sendaddr);
- }
- SZ_Clear(&net_message);
- SchedulePollProcedure(&testPollProcedure, 0.1);
-}
-
-
-static qboolean test2InProgress = false;
-static int test2Driver;
-static int test2Socket;
-
-static void Test2_Poll(void*);
-PollProcedure test2PollProcedure = {NULL, 0.0, Test2_Poll, NULL};
-
-static void Test2_Poll(void* /* arg */)
-{
- struct qsockaddr clientaddr;
- int control;
- int len;
- char name[256];
- char value[256];
-
- net_landriverlevel = test2Driver;
- name[0] = 0;
-
- len = dfunc.Read (test2Socket, net_message.data, net_message.maxsize, &clientaddr);
- if (len < (int) sizeof(int))
- goto Reschedule;
-
- net_message.cursize = len;
-
- MSG_BeginReading ();
- control = BigLong(*((int *)net_message.data));
- MSG_ReadLong();
- if (control == -1)
- goto Error;
- if ((control & (~NETFLAG_LENGTH_MASK)) != (int) NETFLAG_CTL)
- goto Error;
- if ((control & NETFLAG_LENGTH_MASK) != len)
- goto Error;
-
- if (MSG_ReadByte() != CCREP_RULE_INFO)
- goto Error;
-
- Q_strcpy(name, MSG_ReadString());
- if (name[0] == 0)
- goto Done;
- Q_strcpy(value, MSG_ReadString());
-
- Con_Printf("%-16.16s %-16.16s\n", name, value);
-
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREQ_RULE_INFO);
- MSG_WriteString(&net_message, name);
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Write (test2Socket, net_message.data, net_message.cursize, &clientaddr);
- SZ_Clear(&net_message);
-
-Reschedule:
- SchedulePollProcedure(&test2PollProcedure, 0.05);
- return;
-
-Error:
- Con_Printf("Unexpected repsonse to Rule Info request\n");
-Done:
- dfunc.CloseSocket(test2Socket);
- test2InProgress = false;
- return;
-}
-
-static void Test2_f (void)
-{
- char *host;
- int n;
- struct qsockaddr sendaddr;
-
- if (test2InProgress)
- return;
-
- host = Cmd_Argv (1);
-
- if (host && hostCacheCount)
- {
- for (n = 0; n < hostCacheCount; n++)
- if (Q_strcasecmp (host, hostcache[n].name) == 0)
- {
- if (hostcache[n].driver != myDriverLevel)
- continue;
- net_landriverlevel = hostcache[n].ldriver;
- Q_memcpy(&sendaddr, &hostcache[n].addr, sizeof(struct qsockaddr));
- break;
- }
- if (n < hostCacheCount)
- goto JustDoIt;
- }
-
- for (net_landriverlevel = 0; net_landriverlevel < net_numlandrivers; net_landriverlevel++)
- {
- if (!net_landrivers[net_landriverlevel].initialized)
- continue;
-
- // see if we can resolve the host name
- if (dfunc.GetAddrFromName(host, &sendaddr) != -1)
- break;
- }
- if (net_landriverlevel == net_numlandrivers)
- return;
-
-JustDoIt:
- test2Socket = dfunc.OpenSocket(0);
- if (test2Socket == -1)
- return;
-
- test2InProgress = true;
- test2Driver = net_landriverlevel;
-
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREQ_RULE_INFO);
- MSG_WriteString(&net_message, "");
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Write (test2Socket, net_message.data, net_message.cursize, &sendaddr);
- SZ_Clear(&net_message);
- SchedulePollProcedure(&test2PollProcedure, 0.05);
-}
-
-
-int Datagram_Init (void)
-{
- int i;
- int csock;
-
- myDriverLevel = net_driverlevel;
- Cmd_AddCommand ("net_stats", NET_Stats_f);
-
- if (COM_CheckParm("-nolan"))
- return -1;
-
- for (i = 0; i < net_numlandrivers; i++)
- {
- csock = net_landrivers[i].Init ();
- if (csock == -1)
- continue;
- net_landrivers[i].initialized = true;
- net_landrivers[i].controlSock = csock;
- }
-
-#ifdef BAN_TEST
- Cmd_AddCommand ("ban", NET_Ban_f);
-#endif
- Cmd_AddCommand ("test", Test_f);
- Cmd_AddCommand ("test2", Test2_f);
-
- return 0;
-}
-
-
-void Datagram_Shutdown (void)
-{
- int i;
-
-//
-// shutdown the lan drivers
-//
- for (i = 0; i < net_numlandrivers; i++)
- {
- if (net_landrivers[i].initialized)
- {
- net_landrivers[i].Shutdown ();
- net_landrivers[i].initialized = false;
- }
- }
-}
-
-
-void Datagram_Close (qsocket_t *sock)
-{
- sfunc.CloseSocket(sock->socket);
-}
-
-
-void Datagram_Listen (qboolean state)
-{
- int i;
-
- for (i = 0; i < net_numlandrivers; i++)
- if (net_landrivers[i].initialized)
- net_landrivers[i].Listen (state);
-}
-
-
-static qsocket_t *_Datagram_CheckNewConnections (void)
-{
- struct qsockaddr clientaddr;
- struct qsockaddr newaddr;
- int newsock;
- int acceptsock;
- qsocket_t *sock;
- qsocket_t *s;
- int len;
- int command;
- int control;
- int ret;
-
- acceptsock = dfunc.CheckNewConnections();
- if (acceptsock == -1)
- return NULL;
-
- SZ_Clear(&net_message);
-
- len = dfunc.Read (acceptsock, net_message.data, net_message.maxsize, &clientaddr);
- if (len < (int) sizeof(int))
- return NULL;
- net_message.cursize = len;
-
- MSG_BeginReading ();
- control = BigLong(*((int *)net_message.data));
- MSG_ReadLong();
- if (control == -1)
- return NULL;
- if ((control & (~NETFLAG_LENGTH_MASK)) != (int) NETFLAG_CTL)
- return NULL;
- if ((control & NETFLAG_LENGTH_MASK) != len)
- return NULL;
-
- command = MSG_ReadByte();
- if (command == CCREQ_SERVER_INFO)
- {
- if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0)
- return NULL;
-
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREP_SERVER_INFO);
- dfunc.GetSocketAddr(acceptsock, &newaddr);
- MSG_WriteString(&net_message, dfunc.AddrToString(&newaddr));
- MSG_WriteString(&net_message, hostname.string);
- MSG_WriteString(&net_message, sv.name);
- MSG_WriteByte(&net_message, net_activeconnections);
- MSG_WriteByte(&net_message, svs.maxclients);
- MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
- SZ_Clear(&net_message);
- return NULL;
- }
-
- if (command == CCREQ_PLAYER_INFO)
- {
- int playerNumber;
- int activeNumber;
- int clientNumber;
- client_t *client;
-
- playerNumber = MSG_ReadByte();
- activeNumber = -1;
- for (clientNumber = 0, client = svs.clients; clientNumber < svs.maxclients; clientNumber++, client++)
- {
- if (client->active)
- {
- activeNumber++;
- if (activeNumber == playerNumber)
- break;
- }
- }
- if (clientNumber == svs.maxclients)
- return NULL;
-
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREP_PLAYER_INFO);
- MSG_WriteByte(&net_message, playerNumber);
- MSG_WriteString(&net_message, client->name);
- MSG_WriteLong(&net_message, client->colors);
- MSG_WriteLong(&net_message, (int)client->edict->u.v.frags);
- MSG_WriteLong(&net_message, (int)(net_time - client->netconnection->connecttime));
- MSG_WriteString(&net_message, client->netconnection->address);
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
- SZ_Clear(&net_message);
-
- return NULL;
- }
-
- if (command == CCREQ_RULE_INFO)
- {
- char *prevCvarName;
- cvar_t *var;
-
- // find the search start location
- prevCvarName = MSG_ReadString();
- if (*prevCvarName)
- {
- var = Cvar_FindVar (prevCvarName);
- if (!var)
- return NULL;
- var = var->next;
- }
- else
- var = cvar_vars;
-
- // search for the next server cvar
- while (var)
- {
- if (var->server)
- break;
- var = var->next;
- }
-
- // send the response
-
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREP_RULE_INFO);
- if (var)
- {
- MSG_WriteString(&net_message, var->name);
- MSG_WriteString(&net_message, var->string);
- }
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
- SZ_Clear(&net_message);
-
- return NULL;
- }
-
- if (command != CCREQ_CONNECT)
- return NULL;
-
- if (Q_strcmp(MSG_ReadString(), "QUAKE") != 0)
- return NULL;
-
- if (MSG_ReadByte() != NET_PROTOCOL_VERSION)
- {
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREP_REJECT);
- MSG_WriteString(&net_message, "Incompatible version.\n");
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
- SZ_Clear(&net_message);
- return NULL;
- }
-
-#ifdef BAN_TEST
- // check for a ban
- if (clientaddr.sa_family == AF_INET)
- {
- qsockaddr2sockaddr_in temp;
- temp.q = clientaddr;
- unsigned long testAddr = temp.i.sin_addr.s_addr;
- if ((testAddr & banMask) == banAddr)
- {
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREP_REJECT);
- MSG_WriteString(&net_message, "You have been banned.\n");
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
- SZ_Clear(&net_message);
- return NULL;
- }
- }
-#endif
-
- // see if this guy is already connected
- for (s = net_activeSockets; s; s = s->next)
- {
- if (s->driver != net_driverlevel)
- continue;
- ret = dfunc.AddrCompare(&clientaddr, &s->addr);
- if (ret >= 0)
- {
- // is this a duplicate connection reqeust?
- if (ret == 0 && net_time - s->connecttime < 2.0)
- {
- // yes, so send a duplicate reply
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREP_ACCEPT);
- dfunc.GetSocketAddr(s->socket, &newaddr);
- MSG_WriteLong(&net_message, dfunc.GetSocketPort(&newaddr));
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
- SZ_Clear(&net_message);
- return NULL;
- }
- // it's somebody coming back in from a crash/disconnect
- // so close the old qsocket and let their retry get them back in
- NET_Close(s);
- return NULL;
- }
- }
-
- // allocate a QSocket
- sock = NET_NewQSocket ();
- if (sock == NULL)
- {
- // no room; try to let him know
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREP_REJECT);
- MSG_WriteString(&net_message, "Server is full.\n");
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
- SZ_Clear(&net_message);
- return NULL;
- }
-
- // allocate a network socket
- newsock = dfunc.OpenSocket(0);
- if (newsock == -1)
- {
- NET_FreeQSocket(sock);
- return NULL;
- }
-
- // connect to the client
- if (dfunc.Connect (newsock, &clientaddr) == -1)
- {
- dfunc.CloseSocket(newsock);
- NET_FreeQSocket(sock);
- return NULL;
- }
-
- // everything is allocated, just fill in the details
- sock->socket = newsock;
- sock->landriver = net_landriverlevel;
- sock->addr = clientaddr;
- Q_strcpy(sock->address, dfunc.AddrToString(&clientaddr));
-
- // send him back the info about the server connection he has been allocated
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREP_ACCEPT);
- dfunc.GetSocketAddr(newsock, &newaddr);
- MSG_WriteLong(&net_message, dfunc.GetSocketPort(&newaddr));
-// MSG_WriteString(&net_message, dfunc.AddrToString(&newaddr));
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Write (acceptsock, net_message.data, net_message.cursize, &clientaddr);
- SZ_Clear(&net_message);
-
- return sock;
-}
-
-qsocket_t *Datagram_CheckNewConnections (void)
-{
- qsocket_t *ret = NULL;
-
- for (net_landriverlevel = 0; net_landriverlevel < net_numlandrivers; net_landriverlevel++)
- if (net_landrivers[net_landriverlevel].initialized)
- if ((ret = _Datagram_CheckNewConnections ()) != NULL)
- break;
- return ret;
-}
-
-
-static void _Datagram_SearchForHosts (qboolean xmit)
-{
- int ret;
- int n;
- int i;
- struct qsockaddr readaddr;
- struct qsockaddr myaddr;
- int control;
-
- dfunc.GetSocketAddr (dfunc.controlSock, &myaddr);
- if (xmit)
- {
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
- MSG_WriteString(&net_message, "QUAKE");
- MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Broadcast(dfunc.controlSock, net_message.data, net_message.cursize);
- SZ_Clear(&net_message);
- }
-
- while ((ret = dfunc.Read (dfunc.controlSock, net_message.data, net_message.maxsize, &readaddr)) > 0)
- {
- if (ret < (int) sizeof(int))
- continue;
- net_message.cursize = ret;
-
- // don't answer our own query
- if (dfunc.AddrCompare(&readaddr, &myaddr) >= 0)
- continue;
-
- // is the cache full?
- if (hostCacheCount == HOSTCACHESIZE)
- continue;
-
- MSG_BeginReading ();
- control = BigLong(*((int *)net_message.data));
- MSG_ReadLong();
- if (control == -1)
- continue;
- if ((control & (~NETFLAG_LENGTH_MASK)) != (int) NETFLAG_CTL)
- continue;
- if ((control & NETFLAG_LENGTH_MASK) != ret)
- continue;
-
- if (MSG_ReadByte() != CCREP_SERVER_INFO)
- continue;
-
- dfunc.GetAddrFromName(MSG_ReadString(), &readaddr);
- // search the cache for this server
- for (n = 0; n < hostCacheCount; n++)
- if (dfunc.AddrCompare(&readaddr, &hostcache[n].addr) == 0)
- break;
-
- // is it already there?
- if (n < hostCacheCount)
- continue;
-
- // add it
- hostCacheCount++;
- Q_strcpy(hostcache[n].name, MSG_ReadString());
- Q_strcpy(hostcache[n].map, MSG_ReadString());
- hostcache[n].users = MSG_ReadByte();
- hostcache[n].maxusers = MSG_ReadByte();
- if (MSG_ReadByte() != NET_PROTOCOL_VERSION)
- {
- Q_strcpy(hostcache[n].cname, hostcache[n].name);
- hostcache[n].cname[14] = 0;
- Q_strcpy(hostcache[n].name, "*");
- Q_strcat(hostcache[n].name, hostcache[n].cname);
- }
- Q_memcpy(&hostcache[n].addr, &readaddr, sizeof(struct qsockaddr));
- hostcache[n].driver = net_driverlevel;
- hostcache[n].ldriver = net_landriverlevel;
- Q_strcpy(hostcache[n].cname, dfunc.AddrToString(&readaddr));
-
- // check for a name conflict
- for (i = 0; i < hostCacheCount; i++)
- {
- if (i == n)
- continue;
- if (Q_strcasecmp (hostcache[n].name, hostcache[i].name) == 0)
- {
- i = Q_strlen(hostcache[n].name);
- if (i < 15 && hostcache[n].name[i-1] > '8')
- {
- hostcache[n].name[i] = '0';
- hostcache[n].name[i+1] = 0;
- }
- else
- hostcache[n].name[i-1]++;
- i = -1;
- }
- }
- }
-}
-
-void Datagram_SearchForHosts (qboolean xmit)
-{
- for (net_landriverlevel = 0; net_landriverlevel < net_numlandrivers; net_landriverlevel++)
- {
- if (hostCacheCount == HOSTCACHESIZE)
- break;
- if (net_landrivers[net_landriverlevel].initialized)
- _Datagram_SearchForHosts (xmit);
- }
-}
-
-
-static qsocket_t *_Datagram_Connect (const char *host)
-{
- struct qsockaddr sendaddr;
- struct qsockaddr readaddr;
- qsocket_t *sock;
- int newsock;
- int ret;
- int reps;
- double start_time;
- int control;
- const char *reason;
-
- // see if we can resolve the host name
- if (dfunc.GetAddrFromName(host, &sendaddr) == -1)
- return NULL;
-
- newsock = dfunc.OpenSocket (0);
- if (newsock == -1)
- return NULL;
-
- sock = NET_NewQSocket ();
- if (sock == NULL)
- goto ErrorReturn2;
- sock->socket = newsock;
- sock->landriver = net_landriverlevel;
-
- // connect to the host
- if (dfunc.Connect (newsock, &sendaddr) == -1)
- goto ErrorReturn;
-
- // send the connection request
- Con_Printf("trying...\n"); SCR_UpdateScreen ();
- start_time = net_time;
-
- for (reps = 0; reps < 3; reps++)
- {
- SZ_Clear(&net_message);
- // save space for the header, filled in later
- MSG_WriteLong(&net_message, 0);
- MSG_WriteByte(&net_message, CCREQ_CONNECT);
- MSG_WriteString(&net_message, "QUAKE");
- MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
- *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
- dfunc.Write (newsock, net_message.data, net_message.cursize, &sendaddr);
- SZ_Clear(&net_message);
- do
- {
- ret = dfunc.Read (newsock, net_message.data, net_message.maxsize, &readaddr);
- // if we got something, validate it
- if (ret > 0)
- {
- // is it from the right place?
- if (sfunc.AddrCompare(&readaddr, &sendaddr) != 0)
- {
-#ifdef DEBUG
- Con_Printf("wrong reply address\n");
- Con_Printf("Expected: %s\n", StrAddr (&sendaddr));
- Con_Printf("Received: %s\n", StrAddr (&readaddr));
- SCR_UpdateScreen ();
-#endif
- ret = 0;
- continue;
- }
-
- if (ret < (int) sizeof(int))
- {
- ret = 0;
- continue;
- }
-
- net_message.cursize = ret;
- MSG_BeginReading ();
-
- control = BigLong(*((int *)net_message.data));
- MSG_ReadLong();
- if (control == -1)
- {
- ret = 0;
- continue;
- }
- if ((control & (~NETFLAG_LENGTH_MASK)) != (int) NETFLAG_CTL)
- {
- ret = 0;
- continue;
- }
- if ((control & NETFLAG_LENGTH_MASK) != ret)
- {
- ret = 0;
- continue;
- }
- }
- }
- while (ret == 0 && (SetNetTime() - start_time) < 2.5);
- if (ret)
- break;
- Con_Printf("still trying...\n"); SCR_UpdateScreen ();
- start_time = SetNetTime();
- }
-
- if (ret == 0)
- {
- reason = "No Response";
- Con_Printf("%s\n", reason);
- Q_strcpy(m_return_reason, reason);
- goto ErrorReturn;
- }
-
- if (ret == -1)
- {
- reason = "Network Error";
- Con_Printf("%s\n", reason);
- Q_strcpy(m_return_reason, reason);
- goto ErrorReturn;
- }
-
- ret = MSG_ReadByte();
- if (ret == CCREP_REJECT)
- {
- reason = MSG_ReadString();
- Con_Printf(reason);
- Q_strncpy(m_return_reason, reason, 31);
- goto ErrorReturn;
- }
-
- if (ret == CCREP_ACCEPT)
- {
- Q_memcpy(&sock->addr, &sendaddr, sizeof(struct qsockaddr));
- dfunc.SetSocketPort (&sock->addr, MSG_ReadLong());
- }
- else
- {
- reason = "Bad Response";
- Con_Printf("%s\n", reason);
- Q_strcpy(m_return_reason, reason);
- goto ErrorReturn;
- }
-
- dfunc.GetNameFromAddr (&sendaddr, sock->address);
-
- Con_Printf ("Connection accepted\n");
- sock->lastMessageTime = SetNetTime();
-
- // switch the connection to the specified address
- if (dfunc.Connect (newsock, &sock->addr) == -1)
- {
- reason = "Connect to Game failed";
- Con_Printf("%s\n", reason);
- Q_strcpy(m_return_reason, reason);
- goto ErrorReturn;
- }
-
- m_return_onerror = false;
- return sock;
-
-ErrorReturn:
- NET_FreeQSocket(sock);
-ErrorReturn2:
- dfunc.CloseSocket(newsock);
- if (m_return_onerror)
- {
- key_dest = key_menu;
- m_state = m_return_state;
- m_return_onerror = false;
- }
- return NULL;
-}
-
-qsocket_t *Datagram_Connect (const char *host)
-{
- qsocket_t *ret = NULL;
-
- for (net_landriverlevel = 0; net_landriverlevel < net_numlandrivers; net_landriverlevel++)
- if (net_landrivers[net_landriverlevel].initialized)
- if ((ret = _Datagram_Connect (host)) != NULL)
- break;
- return ret;
-}
diff --git a/samples/quake/jni/net_dgrm.h b/samples/quake/jni/net_dgrm.h
deleted file mode 100644
index e38b21d..0000000
--- a/samples/quake/jni/net_dgrm.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// net_dgrm.h
-
-
-int Datagram_Init (void);
-void Datagram_Listen (qboolean state);
-void Datagram_SearchForHosts (qboolean xmit);
-qsocket_t *Datagram_Connect (const char *host);
-qsocket_t *Datagram_CheckNewConnections (void);
-int Datagram_GetMessage (qsocket_t *sock);
-int Datagram_SendMessage (qsocket_t *sock, sizebuf_t *data);
-int Datagram_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data);
-qboolean Datagram_CanSendMessage (qsocket_t *sock);
-qboolean Datagram_CanSendUnreliableMessage (qsocket_t *sock);
-void Datagram_Close (qsocket_t *sock);
-void Datagram_Shutdown (void);
diff --git a/samples/quake/jni/net_loop.cpp b/samples/quake/jni/net_loop.cpp
deleted file mode 100644
index 7fdf57f..0000000
--- a/samples/quake/jni/net_loop.cpp
+++ /dev/null
@@ -1,245 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// net_loop.c
-
-#include "quakedef.h"
-#include "net_loop.h"
-
-qboolean localconnectpending = false;
-qsocket_t *loop_client = NULL;
-qsocket_t *loop_server = NULL;
-
-int Loop_Init (void)
-{
- if (cls.state == ca_dedicated)
- return -1;
- return 0;
-}
-
-
-void Loop_Shutdown (void)
-{
-}
-
-
-void Loop_Listen (qboolean state)
-{
-}
-
-
-void Loop_SearchForHosts (qboolean xmit)
-{
- if (!sv.active)
- return;
-
- hostCacheCount = 1;
- if (Q_strcmp(hostname.string, "UNNAMED") == 0)
- Q_strcpy(hostcache[0].name, "local");
- else
- Q_strcpy(hostcache[0].name, hostname.string);
- Q_strcpy(hostcache[0].map, sv.name);
- hostcache[0].users = net_activeconnections;
- hostcache[0].maxusers = svs.maxclients;
- hostcache[0].driver = net_driverlevel;
- Q_strcpy(hostcache[0].cname, "local");
-}
-
-
-qsocket_t *Loop_Connect (const char *host)
-{
- if (Q_strcmp(host,"local") != 0)
- return NULL;
-
- localconnectpending = true;
-
- if (!loop_client)
- {
- if ((loop_client = NET_NewQSocket ()) == NULL)
- {
- Con_Printf("Loop_Connect: no qsocket available\n");
- return NULL;
- }
- Q_strcpy (loop_client->address, "localhost");
- }
- loop_client->receiveMessageLength = 0;
- loop_client->sendMessageLength = 0;
- loop_client->canSend = true;
-
- if (!loop_server)
- {
- if ((loop_server = NET_NewQSocket ()) == NULL)
- {
- Con_Printf("Loop_Connect: no qsocket available\n");
- return NULL;
- }
- Q_strcpy (loop_server->address, "LOCAL");
- }
- loop_server->receiveMessageLength = 0;
- loop_server->sendMessageLength = 0;
- loop_server->canSend = true;
-
- loop_client->driverdata = (void *)loop_server;
- loop_server->driverdata = (void *)loop_client;
-
- return loop_client;
-}
-
-
-qsocket_t *Loop_CheckNewConnections (void)
-{
- if (!localconnectpending)
- return NULL;
-
- localconnectpending = false;
- loop_server->sendMessageLength = 0;
- loop_server->receiveMessageLength = 0;
- loop_server->canSend = true;
- loop_client->sendMessageLength = 0;
- loop_client->receiveMessageLength = 0;
- loop_client->canSend = true;
- return loop_server;
-}
-
-
-static int IntAlign(int value)
-{
- return (value + (sizeof(int) - 1)) & (~(sizeof(int) - 1));
-}
-
-
-int Loop_GetMessage (qsocket_t *sock)
-{
- int ret;
- int length;
-
- if (sock->receiveMessageLength == 0)
- return 0;
-
- ret = sock->receiveMessage[0];
- length = sock->receiveMessage[1] + (sock->receiveMessage[2] << 8);
- // alignment byte skipped here
- SZ_Clear (&net_message);
- SZ_Write (&net_message, &sock->receiveMessage[4], length);
-
- length = IntAlign(length + 4);
- sock->receiveMessageLength -= length;
-
- if (sock->receiveMessageLength)
- Q_memcpy(sock->receiveMessage, &sock->receiveMessage[length], sock->receiveMessageLength);
-
- if (sock->driverdata && ret == 1)
- ((qsocket_t *)sock->driverdata)->canSend = true;
-
- return ret;
-}
-
-
-int Loop_SendMessage (qsocket_t *sock, sizebuf_t *data)
-{
- byte *buffer;
- int *bufferLength;
-
- if (!sock->driverdata)
- return -1;
-
- bufferLength = &((qsocket_t *)sock->driverdata)->receiveMessageLength;
-
- if ((*bufferLength + data->cursize + 4) > NET_MAXMESSAGE)
- Sys_Error("Loop_SendMessage: overflow\n");
-
- buffer = ((qsocket_t *)sock->driverdata)->receiveMessage + *bufferLength;
-
- // message type
- *buffer++ = 1;
-
- // length
- *buffer++ = data->cursize & 0xff;
- *buffer++ = data->cursize >> 8;
-
- // align
- buffer++;
-
- // message
- Q_memcpy(buffer, data->data, data->cursize);
- *bufferLength = IntAlign(*bufferLength + data->cursize + 4);
-
- sock->canSend = false;
- return 1;
-}
-
-
-int Loop_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data)
-{
- byte *buffer;
- int *bufferLength;
-
- if (!sock->driverdata)
- return -1;
-
- bufferLength = &((qsocket_t *)sock->driverdata)->receiveMessageLength;
-
- if ((*bufferLength + data->cursize + sizeof(byte) + sizeof(short)) > NET_MAXMESSAGE)
- return 0;
-
- buffer = ((qsocket_t *)sock->driverdata)->receiveMessage + *bufferLength;
-
- // message type
- *buffer++ = 2;
-
- // length
- *buffer++ = data->cursize & 0xff;
- *buffer++ = data->cursize >> 8;
-
- // align
- buffer++;
-
- // message
- Q_memcpy(buffer, data->data, data->cursize);
- *bufferLength = IntAlign(*bufferLength + data->cursize + 4);
- return 1;
-}
-
-
-qboolean Loop_CanSendMessage (qsocket_t *sock)
-{
- if (!sock->driverdata)
- return false;
- return sock->canSend;
-}
-
-
-qboolean Loop_CanSendUnreliableMessage (qsocket_t *sock)
-{
- return true;
-}
-
-
-void Loop_Close (qsocket_t *sock)
-{
- if (sock->driverdata)
- ((qsocket_t *)sock->driverdata)->driverdata = NULL;
- sock->receiveMessageLength = 0;
- sock->sendMessageLength = 0;
- sock->canSend = true;
- if (sock == loop_client)
- loop_client = NULL;
- else
- loop_server = NULL;
-}
diff --git a/samples/quake/jni/net_loop.h b/samples/quake/jni/net_loop.h
deleted file mode 100644
index 4568261..0000000
--- a/samples/quake/jni/net_loop.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// net_loop.h
-
-int Loop_Init (void);
-void Loop_Listen (qboolean state);
-void Loop_SearchForHosts (qboolean xmit);
-qsocket_t *Loop_Connect (const char *host);
-qsocket_t *Loop_CheckNewConnections (void);
-int Loop_GetMessage (qsocket_t *sock);
-int Loop_SendMessage (qsocket_t *sock, sizebuf_t *data);
-int Loop_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data);
-qboolean Loop_CanSendMessage (qsocket_t *sock);
-qboolean Loop_CanSendUnreliableMessage (qsocket_t *sock);
-void Loop_Close (qsocket_t *sock);
-void Loop_Shutdown (void);
diff --git a/samples/quake/jni/net_main.cpp b/samples/quake/jni/net_main.cpp
deleted file mode 100644
index a5a8fa0..0000000
--- a/samples/quake/jni/net_main.cpp
+++ /dev/null
@@ -1,997 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// net_main.c
-
-#include "quakedef.h"
-#include "net_vcr.h"
-
-qsocket_t *net_activeSockets = NULL;
-qsocket_t *net_freeSockets = NULL;
-int net_numsockets = 0;
-
-qboolean serialAvailable = false;
-qboolean ipxAvailable = false;
-qboolean tcpipAvailable = false;
-
-int net_hostport;
-int DEFAULTnet_hostport = 26000;
-
-char my_ipx_address[NET_NAMELEN];
-char my_tcpip_address[NET_NAMELEN];
-
-void (*GetComPortConfig) (int portNumber, int *port, int *irq, int *baud, qboolean *useModem);
-void (*SetComPortConfig) (int portNumber, int port, int irq, int baud, qboolean useModem);
-void (*GetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
-void (*SetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
-
-static qboolean listening = false;
-
-qboolean slistInProgress = false;
-qboolean slistSilent = false;
-qboolean slistLocal = true;
-static double slistStartTime;
-static int slistLastShown;
-
-static void Slist_Send(void*);
-static void Slist_Poll(void*);
-PollProcedure slistSendProcedure = {NULL, 0.0, Slist_Send, NULL};
-PollProcedure slistPollProcedure = {NULL, 0.0, Slist_Poll, NULL};
-
-
-sizebuf_t net_message;
-int net_activeconnections = 0;
-
-int messagesSent = 0;
-int messagesReceived = 0;
-int unreliableMessagesSent = 0;
-int unreliableMessagesReceived = 0;
-
-cvar_t net_messagetimeout = CVAR2("net_messagetimeout","300");
-cvar_t hostname = CVAR2("hostname", "UNNAMED");
-
-qboolean configRestored = false;
-cvar_t config_com_port = CVAR3("_config_com_port", "0x3f8", true);
-cvar_t config_com_irq = CVAR3("_config_com_irq", "4", true);
-cvar_t config_com_baud = CVAR3("_config_com_baud", "57600", true);
-cvar_t config_com_modem = CVAR3("_config_com_modem", "1", true);
-cvar_t config_modem_dialtype = CVAR3("_config_modem_dialtype", "T", true);
-cvar_t config_modem_clear = CVAR3("_config_modem_clear", "ATZ", true);
-cvar_t config_modem_init = CVAR3("_config_modem_init", "", true);
-cvar_t config_modem_hangup = CVAR3("_config_modem_hangup", "AT H", true);
-
-#ifdef IDGODS
-cvar_t idgods = CVAR2("idgods", "0");
-#endif
-
-int vcrFile = -1;
-qboolean recording = false;
-
-// these two macros are to make the code more readable
-#define sfunc net_drivers[sock->driver]
-#define dfunc net_drivers[net_driverlevel]
-
-int net_driverlevel;
-
-
-double net_time;
-
-double SetNetTime(void)
-{
- net_time = Sys_FloatTime();
- return net_time;
-}
-
-
-/*
-===================
-NET_NewQSocket
-
-Called by drivers when a new communications endpoint is required
-The sequence and buffer fields will be filled in properly
-===================
-*/
-qsocket_t *NET_NewQSocket (void)
-{
- qsocket_t *sock;
-
- if (net_freeSockets == NULL)
- return NULL;
-
- if (net_activeconnections >= svs.maxclients)
- return NULL;
-
- // get one from free list
- sock = net_freeSockets;
- net_freeSockets = sock->next;
-
- // add it to active list
- sock->next = net_activeSockets;
- net_activeSockets = sock;
-
- sock->disconnected = false;
- sock->connecttime = net_time;
- Q_strcpy (sock->address,"UNSET ADDRESS");
- sock->driver = net_driverlevel;
- sock->socket = 0;
- sock->driverdata = NULL;
- sock->canSend = true;
- sock->sendNext = false;
- sock->lastMessageTime = net_time;
- sock->ackSequence = 0;
- sock->sendSequence = 0;
- sock->unreliableSendSequence = 0;
- sock->sendMessageLength = 0;
- sock->receiveSequence = 0;
- sock->unreliableReceiveSequence = 0;
- sock->receiveMessageLength = 0;
-
- return sock;
-}
-
-
-void NET_FreeQSocket(qsocket_t *sock)
-{
- qsocket_t *s;
-
- // remove it from active list
- if (sock == net_activeSockets)
- net_activeSockets = net_activeSockets->next;
- else
- {
- for (s = net_activeSockets; s; s = s->next)
- if (s->next == sock)
- {
- s->next = sock->next;
- break;
- }
- if (!s)
- Sys_Error ("NET_FreeQSocket: not active\n");
- }
-
- // add it to free list
- sock->next = net_freeSockets;
- net_freeSockets = sock;
- sock->disconnected = true;
-}
-
-
-static void NET_Listen_f (void)
-{
- if (Cmd_Argc () != 2)
- {
- Con_Printf ("\"listen\" is \"%u\"\n", listening ? 1 : 0);
- return;
- }
-
- listening = Q_atoi(Cmd_Argv(1)) ? true : false;
-
- for (net_driverlevel=0 ; net_driverlevel<net_numdrivers; net_driverlevel++)
- {
- if (net_drivers[net_driverlevel].initialized == false)
- continue;
- dfunc.Listen (listening);
- }
-}
-
-
-static void MaxPlayers_f (void)
-{
- int n;
-
- if (Cmd_Argc () != 2)
- {
- Con_Printf ("\"maxplayers\" is \"%u\"\n", svs.maxclients);
- return;
- }
-
- if (sv.active)
- {
- Con_Printf ("maxplayers can not be changed while a server is running.\n");
- return;
- }
-
- n = Q_atoi(Cmd_Argv(1));
- if (n < 1)
- n = 1;
- if (n > svs.maxclientslimit)
- {
- n = svs.maxclientslimit;
- Con_Printf ("\"maxplayers\" set to \"%u\"\n", n);
- }
-
- if ((n == 1) && listening)
- Cbuf_AddText ("listen 0\n");
-
- if ((n > 1) && (!listening))
- Cbuf_AddText ("listen 1\n");
-
- svs.maxclients = n;
- if (n == 1)
- Cvar_Set ("deathmatch", "0");
- else
- Cvar_Set ("deathmatch", "1");
-}
-
-
-static void NET_Port_f (void)
-{
- int n;
-
- if (Cmd_Argc () != 2)
- {
- Con_Printf ("\"port\" is \"%u\"\n", net_hostport);
- return;
- }
-
- n = Q_atoi(Cmd_Argv(1));
- if (n < 1 || n > 65534)
- {
- Con_Printf ("Bad value, must be between 1 and 65534\n");
- return;
- }
-
- DEFAULTnet_hostport = n;
- net_hostport = n;
-
- if (listening)
- {
- // force a change to the new port
- Cbuf_AddText ("listen 0\n");
- Cbuf_AddText ("listen 1\n");
- }
-}
-
-
-static void PrintSlistHeader(void)
-{
- Con_Printf("Server Map Users\n");
- Con_Printf("--------------- --------------- -----\n");
- slistLastShown = 0;
-}
-
-
-static void PrintSlist(void)
-{
- int n;
-
- for (n = slistLastShown; n < hostCacheCount; n++)
- {
- if (hostcache[n].maxusers)
- Con_Printf("%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
- else
- Con_Printf("%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
- }
- slistLastShown = n;
-}
-
-
-static void PrintSlistTrailer(void)
-{
- if (hostCacheCount)
- Con_Printf("== end list ==\n\n");
- else
- Con_Printf("No Quake servers found.\n\n");
-}
-
-
-void NET_Slist_f (void)
-{
- if (slistInProgress)
- return;
-
- if (! slistSilent)
- {
- Con_Printf("Looking for Quake servers...\n");
- PrintSlistHeader();
- }
-
- slistInProgress = true;
- slistStartTime = Sys_FloatTime();
-
- SchedulePollProcedure(&slistSendProcedure, 0.0);
- SchedulePollProcedure(&slistPollProcedure, 0.1);
-
- hostCacheCount = 0;
-}
-
-
-static void Slist_Send(void* /* arg */)
-{
- for (net_driverlevel=0; net_driverlevel < net_numdrivers; net_driverlevel++)
- {
- if (!slistLocal && net_driverlevel == 0)
- continue;
- if (net_drivers[net_driverlevel].initialized == false)
- continue;
- dfunc.SearchForHosts (true);
- }
-
- if ((Sys_FloatTime() - slistStartTime) < 0.5)
- SchedulePollProcedure(&slistSendProcedure, 0.75);
-}
-
-
-static void Slist_Poll(void* /* arg */)
-{
- for (net_driverlevel=0; net_driverlevel < net_numdrivers; net_driverlevel++)
- {
- if (!slistLocal && net_driverlevel == 0)
- continue;
- if (net_drivers[net_driverlevel].initialized == false)
- continue;
- dfunc.SearchForHosts (false);
- }
-
- if (! slistSilent)
- PrintSlist();
-
- if ((Sys_FloatTime() - slistStartTime) < 1.5)
- {
- SchedulePollProcedure(&slistPollProcedure, 0.1);
- return;
- }
-
- if (! slistSilent)
- PrintSlistTrailer();
- slistInProgress = false;
- slistSilent = false;
- slistLocal = true;
-}
-
-
-/*
-===================
-NET_Connect
-===================
-*/
-
-int hostCacheCount = 0;
-hostcache_t hostcache[HOSTCACHESIZE];
-
-qsocket_t *NET_Connect (const char *host)
-{
- qsocket_t *ret;
- int n;
- int numdrivers = net_numdrivers;
-
- SetNetTime();
-
- if (host && *host == 0)
- host = NULL;
-
- if (host)
- {
- if (Q_strcasecmp (host, "local") == 0)
- {
- numdrivers = 1;
- goto JustDoIt;
- }
-
- if (hostCacheCount)
- {
- for (n = 0; n < hostCacheCount; n++)
- if (Q_strcasecmp (host, hostcache[n].name) == 0)
- {
- host = hostcache[n].cname;
- break;
- }
- if (n < hostCacheCount)
- goto JustDoIt;
- }
- }
-
- slistSilent = host ? true : false;
- NET_Slist_f ();
-
- while(slistInProgress)
- NET_Poll();
-
- if (host == NULL)
- {
- if (hostCacheCount != 1)
- return NULL;
- host = hostcache[0].cname;
- Con_Printf("Connecting to...\n%s @ %s\n\n", hostcache[0].name, host);
- }
-
- if (hostCacheCount)
- for (n = 0; n < hostCacheCount; n++)
- if (Q_strcasecmp (host, hostcache[n].name) == 0)
- {
- host = hostcache[n].cname;
- break;
- }
-
-JustDoIt:
- for (net_driverlevel=0 ; net_driverlevel<numdrivers; net_driverlevel++)
- {
- if (net_drivers[net_driverlevel].initialized == false)
- continue;
- ret = dfunc.Connect (host);
- if (ret)
- return ret;
- }
-
- if (host)
- {
- Con_Printf("\n");
- PrintSlistHeader();
- PrintSlist();
- PrintSlistTrailer();
- }
-
- return NULL;
-}
-
-
-/*
-===================
-NET_CheckNewConnections
-===================
-*/
-
-struct vcrConnect_t
-{
- double time;
- int op;
- long session;
-} vcrConnect;
-
-qsocket_t *NET_CheckNewConnections (void)
-{
- qsocket_t *ret;
-
- SetNetTime();
-
- for (net_driverlevel=0 ; net_driverlevel<net_numdrivers; net_driverlevel++)
- {
- if (net_drivers[net_driverlevel].initialized == false)
- continue;
- if (net_driverlevel && listening == false)
- continue;
- ret = dfunc.CheckNewConnections ();
- if (ret)
- {
- if (recording)
- {
- vcrConnect.time = host_time;
- vcrConnect.op = VCR_OP_CONNECT;
- vcrConnect.session = (long)ret;
- Sys_FileWrite (vcrFile, &vcrConnect, sizeof(vcrConnect));
- Sys_FileWrite (vcrFile, ret->address, NET_NAMELEN);
- }
- return ret;
- }
- }
-
- if (recording)
- {
- vcrConnect.time = host_time;
- vcrConnect.op = VCR_OP_CONNECT;
- vcrConnect.session = 0;
- Sys_FileWrite (vcrFile, &vcrConnect, sizeof(vcrConnect));
- }
-
- return NULL;
-}
-
-/*
-===================
-NET_Close
-===================
-*/
-void NET_Close (qsocket_t *sock)
-{
- if (!sock)
- return;
-
- if (sock->disconnected)
- return;
-
- SetNetTime();
-
- // call the driver_Close function
- sfunc.Close (sock);
-
- NET_FreeQSocket(sock);
-}
-
-
-/*
-=================
-NET_GetMessage
-
-If there is a complete message, return it in net_message
-
-returns 0 if no data is waiting
-returns 1 if a message was received
-returns -1 if connection is invalid
-=================
-*/
-
-struct vcrGetMessage_t
-{
- double time;
- int op;
- long session;
- int ret;
- int len;
-} vcrGetMessage;
-
-extern void PrintStats(qsocket_t *s);
-
-int NET_GetMessage (qsocket_t *sock)
-{
- int ret;
-
- if (!sock)
- return -1;
-
- if (sock->disconnected)
- {
- Con_Printf("NET_GetMessage: disconnected socket\n");
- return -1;
- }
-
- SetNetTime();
-
- ret = sfunc.QGetMessage(sock);
-
- // see if this connection has timed out
- if (ret == 0 && sock->driver)
- {
- if (net_time - sock->lastMessageTime > net_messagetimeout.value)
- {
- NET_Close(sock);
- return -1;
- }
- }
-
-
- if (ret > 0)
- {
- if (sock->driver)
- {
- sock->lastMessageTime = net_time;
- if (ret == 1)
- messagesReceived++;
- else if (ret == 2)
- unreliableMessagesReceived++;
- }
-
- if (recording)
- {
- vcrGetMessage.time = host_time;
- vcrGetMessage.op = VCR_OP_GETMESSAGE;
- vcrGetMessage.session = (long)sock;
- vcrGetMessage.ret = ret;
- vcrGetMessage.len = net_message.cursize;
- Sys_FileWrite (vcrFile, &vcrGetMessage, 24);
- Sys_FileWrite (vcrFile, net_message.data, net_message.cursize);
- }
- }
- else
- {
- if (recording)
- {
- vcrGetMessage.time = host_time;
- vcrGetMessage.op = VCR_OP_GETMESSAGE;
- vcrGetMessage.session = (long)sock;
- vcrGetMessage.ret = ret;
- Sys_FileWrite (vcrFile, &vcrGetMessage, 20);
- }
- }
-
- return ret;
-}
-
-
-/*
-==================
-NET_SendMessage
-
-Try to send a complete length+message unit over the reliable stream.
-returns 0 if the message cannot be delivered reliably, but the connection
- is still considered valid
-returns 1 if the message was sent properly
-returns -1 if the connection died
-==================
-*/
-struct vcrSendMessage_t
-{
- double time;
- int op;
- long session;
- int r;
-} vcrSendMessage;
-
-int NET_SendMessage (qsocket_t *sock, sizebuf_t *data)
-{
- int r;
-
- if (!sock)
- return -1;
-
- if (sock->disconnected)
- {
- Con_Printf("NET_SendMessage: disconnected socket\n");
- return -1;
- }
-
- SetNetTime();
- r = sfunc.QSendMessage(sock, data);
- if (r == 1 && sock->driver)
- messagesSent++;
-
- if (recording)
- {
- vcrSendMessage.time = host_time;
- vcrSendMessage.op = VCR_OP_SENDMESSAGE;
- vcrSendMessage.session = (long)sock;
- vcrSendMessage.r = r;
- Sys_FileWrite (vcrFile, &vcrSendMessage, 20);
- }
-
- return r;
-}
-
-
-int NET_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data)
-{
- int r;
-
- if (!sock)
- return -1;
-
- if (sock->disconnected)
- {
- Con_Printf("NET_SendMessage: disconnected socket\n");
- return -1;
- }
-
- SetNetTime();
- r = sfunc.SendUnreliableMessage(sock, data);
- if (r == 1 && sock->driver)
- unreliableMessagesSent++;
-
- if (recording)
- {
- vcrSendMessage.time = host_time;
- vcrSendMessage.op = VCR_OP_SENDMESSAGE;
- vcrSendMessage.session = (long)sock;
- vcrSendMessage.r = r;
- Sys_FileWrite (vcrFile, &vcrSendMessage, 20);
- }
-
- return r;
-}
-
-
-/*
-==================
-NET_CanSendMessage
-
-Returns true or false if the given qsocket can currently accept a
-message to be transmitted.
-==================
-*/
-qboolean NET_CanSendMessage (qsocket_t *sock)
-{
- int r;
-
- if (!sock)
- return false;
-
- if (sock->disconnected)
- return false;
-
- SetNetTime();
-
- r = sfunc.CanSendMessage(sock);
-
- if (recording)
- {
- vcrSendMessage.time = host_time;
- vcrSendMessage.op = VCR_OP_CANSENDMESSAGE;
- vcrSendMessage.session = (long)sock;
- vcrSendMessage.r = r;
- Sys_FileWrite (vcrFile, &vcrSendMessage, 20);
- }
-
- return r;
-}
-
-
-int NET_SendToAll(sizebuf_t *data, int blocktime)
-{
- double start;
- int i;
- int count = 0;
- qboolean state1 [MAX_SCOREBOARD];
- qboolean state2 [MAX_SCOREBOARD];
-
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- {
- if (!host_client->netconnection)
- continue;
- if (host_client->active)
- {
- if (host_client->netconnection->driver == 0)
- {
- NET_SendMessage(host_client->netconnection, data);
- state1[i] = true;
- state2[i] = true;
- continue;
- }
- count++;
- state1[i] = false;
- state2[i] = false;
- }
- else
- {
- state1[i] = true;
- state2[i] = true;
- }
- }
-
- start = Sys_FloatTime();
- while (count)
- {
- count = 0;
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- {
- if (! state1[i])
- {
- if (NET_CanSendMessage (host_client->netconnection))
- {
- state1[i] = true;
- NET_SendMessage(host_client->netconnection, data);
- }
- else
- {
- NET_GetMessage (host_client->netconnection);
- }
- count++;
- continue;
- }
-
- if (! state2[i])
- {
- if (NET_CanSendMessage (host_client->netconnection))
- {
- state2[i] = true;
- }
- else
- {
- NET_GetMessage (host_client->netconnection);
- }
- count++;
- continue;
- }
- }
- if ((Sys_FloatTime() - start) > blocktime)
- break;
- }
- return count;
-}
-
-
-//=============================================================================
-
-/*
-====================
-NET_Init
-====================
-*/
-
-void NET_Init (void)
-{
- int i;
- int controlSocket;
- qsocket_t *s;
-
- if (COM_CheckParm("-playback"))
- {
- net_numdrivers = 1;
- net_drivers[0].Init = VCR_Init;
- }
-
- if (COM_CheckParm("-record"))
- recording = true;
-
- i = COM_CheckParm ("-port");
- if (!i)
- i = COM_CheckParm ("-udpport");
- if (!i)
- i = COM_CheckParm ("-ipxport");
-
- if (i)
- {
- if (i < com_argc-1)
- DEFAULTnet_hostport = Q_atoi (com_argv[i+1]);
- else
- Sys_Error ("NET_Init: you must specify a number after -port");
- }
- net_hostport = DEFAULTnet_hostport;
-
- if (COM_CheckParm("-listen") || cls.state == ca_dedicated)
- listening = true;
- net_numsockets = svs.maxclientslimit;
- if (cls.state != ca_dedicated)
- net_numsockets++;
-
- SetNetTime();
-
- for (i = 0; i < net_numsockets; i++)
- {
- s = (qsocket_t *)Hunk_AllocName(sizeof(qsocket_t), "qsocket");
- s->next = net_freeSockets;
- net_freeSockets = s;
- s->disconnected = true;
- }
-
- // allocate space for network message buffer
- SZ_Alloc (&net_message, NET_MAXMESSAGE);
-
- Cvar_RegisterVariable (&net_messagetimeout);
- Cvar_RegisterVariable (&hostname);
- Cvar_RegisterVariable (&config_com_port);
- Cvar_RegisterVariable (&config_com_irq);
- Cvar_RegisterVariable (&config_com_baud);
- Cvar_RegisterVariable (&config_com_modem);
- Cvar_RegisterVariable (&config_modem_dialtype);
- Cvar_RegisterVariable (&config_modem_clear);
- Cvar_RegisterVariable (&config_modem_init);
- Cvar_RegisterVariable (&config_modem_hangup);
-#ifdef IDGODS
- Cvar_RegisterVariable (&idgods);
-#endif
-
- Cmd_AddCommand ("slist", NET_Slist_f);
- Cmd_AddCommand ("listen", NET_Listen_f);
- Cmd_AddCommand ("maxplayers", MaxPlayers_f);
- Cmd_AddCommand ("port", NET_Port_f);
-
- // initialize all the drivers
- for (net_driverlevel=0 ; net_driverlevel<net_numdrivers ; net_driverlevel++)
- {
- controlSocket = net_drivers[net_driverlevel].Init();
- if (controlSocket == -1)
- continue;
- net_drivers[net_driverlevel].initialized = true;
- net_drivers[net_driverlevel].controlSock = controlSocket;
- if (listening)
- net_drivers[net_driverlevel].Listen (true);
- }
-
- if (*my_ipx_address)
- Con_DPrintf("IPX address %s\n", my_ipx_address);
- if (*my_tcpip_address)
- Con_DPrintf("TCP/IP address %s\n", my_tcpip_address);
-}
-
-/*
-====================
-NET_Shutdown
-====================
-*/
-
-void NET_Shutdown (void)
-{
- qsocket_t *sock;
-
- SetNetTime();
-
- for (sock = net_activeSockets; sock; sock = sock->next)
- NET_Close(sock);
-
-//
-// shutdown the drivers
-//
- for (net_driverlevel = 0; net_driverlevel < net_numdrivers; net_driverlevel++)
- {
- if (net_drivers[net_driverlevel].initialized == true)
- {
- net_drivers[net_driverlevel].Shutdown ();
- net_drivers[net_driverlevel].initialized = false;
- }
- }
-
- if (vcrFile != -1)
- {
- Con_Printf ("Closing vcrfile.\n");
- Sys_FileClose(vcrFile);
- }
-}
-
-
-static PollProcedure *pollProcedureList = NULL;
-
-void NET_Poll(void)
-{
- PollProcedure *pp;
- qboolean useModem;
-
- if (!configRestored)
- {
- if (serialAvailable)
- {
- if (config_com_modem.value == 1.0)
- useModem = true;
- else
- useModem = false;
- SetComPortConfig (0, (int)config_com_port.value, (int)config_com_irq.value, (int)config_com_baud.value, useModem);
- SetModemConfig (0, config_modem_dialtype.string, config_modem_clear.string, config_modem_init.string, config_modem_hangup.string);
- }
- configRestored = true;
- }
-
- SetNetTime();
-
- for (pp = pollProcedureList; pp; pp = pp->next)
- {
- if (pp->nextTime > net_time)
- break;
- pollProcedureList = pp->next;
- pp->procedure(pp->arg);
- }
-}
-
-
-void SchedulePollProcedure(PollProcedure *proc, double timeOffset)
-{
- PollProcedure *pp, *prev;
-
- proc->nextTime = Sys_FloatTime() + timeOffset;
- for (pp = pollProcedureList, prev = NULL; pp; pp = pp->next)
- {
- if (pp->nextTime >= proc->nextTime)
- break;
- prev = pp;
- }
-
- if (prev == NULL)
- {
- proc->next = pollProcedureList;
- pollProcedureList = proc;
- return;
- }
-
- proc->next = pp;
- prev->next = proc;
-}
-
-
-#ifdef IDGODS
-#define IDNET 0xc0f62800
-
-qboolean IsID(struct qsockaddr *addr)
-{
- if (idgods.value == 0.0)
- return false;
-
- if (addr->sa_family != 2)
- return false;
-
- if ((BigLong(*(int *)&addr->sa_data[2]) & 0xffffff00) == IDNET)
- return true;
- return false;
-}
-#endif
diff --git a/samples/quake/jni/net_udp.cpp b/samples/quake/jni/net_udp.cpp
deleted file mode 100644
index f0a6c0e..0000000
--- a/samples/quake/jni/net_udp.cpp
+++ /dev/null
@@ -1,612 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// net_udp.c
-
-#include "quakedef.h"
-
-#include <sys/types.h>
-#include <sys/socket.h>
-#include <netinet/in.h>
-#include <netdb.h>
-#include <sys/param.h>
-#include <sys/ioctl.h>
-#include <errno.h>
-#include <unistd.h>
-
-#include <arpa/inet.h>
-
-#ifdef __sun__
-#include <sys/filio.h>
-#endif
-
-#ifdef NeXT
-#include <libc.h>
-#endif
-
-extern cvar_t hostname;
-
-static int net_acceptsocket = -1; // socket for fielding new connections
-static int net_controlsocket;
-static int net_broadcastsocket = 0;
-static struct qsockaddr broadcastaddr;
-
-static unsigned long myAddr;
-
-#include "net_udp.h"
-
-
-// **** Start of Android-specific code ****
-// copied from ifc_utils.c
-//
-// This isn't a good long-term solution:
-// 1) It is hard-wired to a particular wireless driver
-// 2) It doesn't handle the IP address changing over time
-
-#include <sys/ioctl.h>
-#include <net/if.h>
-
-//
-// system dependent
-//
-
-#define SOCK_DGRAM_PORTABLE 2
-#define SOCK_STREAM_PORTABLE 1
-#define FIONBIO_PORTABLE 0x5421
-#define FIONREAD_PORTABLE 0x541B
-#define ECONNREFUSED_PORTABLE 111
-#define SOL_SOCKET_PORTABLE 1
-#define SO_BROADCAST_PORTABLE 6
-
-#define SOCK_DGRAM_MIPS 1
-#define SOCK_STREAM_MIPS 2
-#define FIONBIO_MIPS 0x667e
-#define FIONREAD_MIPS 0x467f
-#define ECONNREFUSED_MIPS 146
-#define SOL_SOCKET_MIPS 0xffff
-#define SO_BROADCAST_MIPS 0x0020
-
-
-int socket_portable(int domain, int type, int protocol);
-int ioctl_portable(int fd, int cmd, void *); // ToDo: ioctl_portable(int fd, int cmd, ...)
-int setsockopt_portable(int s, int level, int optname, const void *optval, socklen_t optlen);
-int errno_portable();
-
-
-#if !defined(__GDK__)
-int socket_portable(int domain, int type, int protocol)
-{
-#if defined(__mips__)
- switch(type) {
- case SOCK_DGRAM_PORTABLE:
- type = SOCK_DGRAM_MIPS;
- break;
- case SOCK_STREAM_PORTABLE:
- type = SOCK_STREAM_MIPS;
- break;
- }
-#endif // __mips__
- return socket(domain, type, protocol);
-}
-
-int ioctl_portable(int fd, int cmd, void *arg)
-{
-#if defined(__mips__)
- switch(cmd) {
- case FIONBIO_PORTABLE:
- cmd = FIONBIO_MIPS;
- break;
- case FIONREAD_PORTABLE:
- cmd = FIONREAD_MIPS;
- //ToDo: there are a lot more diff!
- }
-#endif // __mips__
- return ioctl(fd, cmd, arg);
-}
-
-int errno_portable()
-{
- int ret = errno;
-#if defined(__mips__)
- switch(ret) {
- case ECONNREFUSED_PORTABLE:
- ret = ECONNREFUSED_MIPS;
- break;
- //ToDo: there are a lot more diff!
- }
-#endif // __mips__
- return ret;
-}
-
-int setsockopt_portable(int s, int level, int optname, const void *optval, socklen_t optlen)
-{
-#if defined(__mips__)
- switch(level) {
- case SOL_SOCKET_PORTABLE:
- level = SOL_SOCKET_MIPS;
- break;
- //ToDo: there are a lot more diff!
- }
-
- switch(optname) {
- case SO_BROADCAST_PORTABLE:
- optname = SO_BROADCAST_MIPS;
- break;
- //ToDo: there are a lot more diff!
- }
-#endif
- return setsockopt(s, level, optname, optval, optlen);
-}
-
-#endif // !__GDK__
-
-
-static int ifc_ctl_sock = -1;
-
-int ifc_init(void)
-{
- if (ifc_ctl_sock == -1) {
- ifc_ctl_sock = socket_portable(AF_INET, SOCK_DGRAM_PORTABLE, 0);
- if (ifc_ctl_sock < 0) {
- Con_Printf("socket() failed: %s\n", strerror(errno_portable()));
- }
- }
- return ifc_ctl_sock < 0 ? -1 : 0;
-}
-
-void ifc_close(void)
-{
- if (ifc_ctl_sock != -1) {
- (void)close(ifc_ctl_sock);
- ifc_ctl_sock = -1;
- }
-}
-
-static void ifc_init_ifr(const char *name, struct ifreq *ifr)
-{
- memset(ifr, 0, sizeof(struct ifreq));
- strncpy(ifr->ifr_name, name, IFNAMSIZ);
- ifr->ifr_name[IFNAMSIZ - 1] = 0;
-}
-
-int ifc_get_info(const char *name, in_addr_t *addr, in_addr_t *mask, unsigned *flags)
-{
- struct ifreq ifr;
- ifc_init_ifr(name, &ifr);
-
- if (addr != NULL) {
- if(ioctl_portable(ifc_ctl_sock, SIOCGIFADDR, &ifr) < 0) {
- *addr = 0;
- } else {
- *addr = ((struct sockaddr_in*) (void*) &ifr.ifr_addr)->sin_addr.s_addr;
- }
- }
-
- if (mask != NULL) {
- if(ioctl_portable(ifc_ctl_sock, SIOCGIFNETMASK, &ifr) < 0) {
- *mask = 0;
- } else {
- *mask = ((struct sockaddr_in*) (void*) &ifr.ifr_addr)->sin_addr.s_addr;
- }
- }
-
- if (flags != NULL) {
- if(ioctl_portable(ifc_ctl_sock, SIOCGIFFLAGS, &ifr) < 0) {
- *flags = 0;
- } else {
- *flags = ifr.ifr_flags;
- }
- }
-
- return 0;
-}
-
-void AndroidGetAddr() {
- if (ifc_init()) {
- return;
- }
- in_addr_t addr;
- ifc_get_info("tiwlan0", &addr, 0, 0);
- myAddr = addr;
- ifc_close();
-}
-
-
-// **** End of Android-specific code ****
-
-//=============================================================================
-
-int UDP_Init (void)
-{
- struct hostent *local;
- char buff[MAXHOSTNAMELEN];
- struct qsockaddr addr;
- char *colon;
-
- if (COM_CheckParm ("-noudp"))
- return -1;
-
-#if 1 // Android
- AndroidGetAddr();
-#else
- // determine my name & address
- gethostname(buff, MAXHOSTNAMELEN);
- local = gethostbyname(buff);
-
- if(!local)
- {
- Con_Printf("Could not gethostbyname(\"%s\")\n", buff);
- return -1;
- }
-
- myAddr = *(int *)local->h_addr_list[0];
-
- // if the quake hostname isn't set, set it to the machine name
- if (Q_strcmp(hostname.string, "UNNAMED") == 0)
- {
- buff[15] = 0;
- Cvar_Set ("hostname", buff);
- }
-#endif
- if ((net_controlsocket = UDP_OpenSocket (0)) == -1)
- Sys_Error("UDP_Init: Unable to open control socket\n");
-
- sockaddr_in temp;
-
- memcpy(&temp, &broadcastaddr, sizeof(temp));
-
- temp.sin_family = AF_INET;
- temp.sin_addr.s_addr = INADDR_BROADCAST;
- temp.sin_port = htons(net_hostport);
-
- memcpy(&broadcastaddr, &temp, sizeof(temp));
-
- UDP_GetSocketAddr (net_controlsocket, &addr);
- Q_strcpy(my_tcpip_address, UDP_AddrToString (&addr));
- colon = Q_strrchr (my_tcpip_address, ':');
- if (colon)
- *colon = 0;
-
- Con_Printf("UDP Initialized\n");
- tcpipAvailable = true;
-
- return net_controlsocket;
-}
-
-//=============================================================================
-
-void UDP_Shutdown (void)
-{
- UDP_Listen (false);
- UDP_CloseSocket (net_controlsocket);
-}
-
-//=============================================================================
-
-void UDP_Listen (qboolean state)
-{
- // enable listening
- if (state)
- {
- if (net_acceptsocket != -1)
- return;
- if ((net_acceptsocket = UDP_OpenSocket (net_hostport)) == -1)
- Sys_Error ("UDP_Listen: Unable to open accept socket\n");
- return;
- }
-
- // disable listening
- if (net_acceptsocket == -1)
- return;
- UDP_CloseSocket (net_acceptsocket);
- net_acceptsocket = -1;
-}
-
-//=============================================================================
-
-int UDP_OpenSocket (int port)
-{
- int newsocket;
- union {
- struct sockaddr_in in;
- struct sockaddr sockaddr;
- } address;
- qboolean _true = true;
-
- if ((newsocket = socket_portable(PF_INET, SOCK_DGRAM_PORTABLE, IPPROTO_UDP)) == -1)
- return -1;
-
- if (ioctl_portable(newsocket, FIONBIO_PORTABLE, (char *)&_true) == -1)
- goto ErrorReturn;
-
- address.in.sin_family = AF_INET;
- address.in.sin_addr.s_addr = INADDR_ANY;
- address.in.sin_port = htons(port);
- if( bind (newsocket, &address.sockaddr, sizeof(address.in)) == -1)
- goto ErrorReturn;
-
- return newsocket;
-
-ErrorReturn:
- close (newsocket);
- return -1;
-}
-
-//=============================================================================
-
-int UDP_CloseSocket (int socket)
-{
- if (socket == net_broadcastsocket)
- net_broadcastsocket = 0;
- return close (socket);
-}
-
-
-//=============================================================================
-/*
-============
-PartialIPAddress
-
-this lets you type only as much of the net address as required, using
-the local network components to fill in the rest
-============
-*/
-static int PartialIPAddress (const char *in, struct qsockaddr *hostaddr)
-{
- char buff[256];
- char *b;
- int addr;
- int num;
- int mask;
- int run;
- int port;
-
- buff[0] = '.';
- b = buff;
- strcpy(buff+1, in);
- if (buff[1] == '.')
- b++;
-
- addr = 0;
- mask=-1;
- while (*b == '.')
- {
- b++;
- num = 0;
- run = 0;
- while (!( *b < '0' || *b > '9'))
- {
- num = num*10 + *b++ - '0';
- if (++run > 3)
- return -1;
- }
- if ((*b < '0' || *b > '9') && *b != '.' && *b != ':' && *b != 0)
- return -1;
- if (num < 0 || num > 255)
- return -1;
- mask<<=8;
- addr = (addr<<8) + num;
- }
-
- if (*b++ == ':')
- port = Q_atoi(b);
- else
- port = net_hostport;
-
- hostaddr->sa_family = AF_INET;
- ((struct sockaddr_in *)hostaddr)->sin_port = htons((short)port);
- ((struct sockaddr_in *)hostaddr)->sin_addr.s_addr = (myAddr & htonl(mask)) | htonl(addr);
-
- return 0;
-}
-//=============================================================================
-
-int UDP_Connect (int socket, struct qsockaddr *addr)
-{
- return 0;
-}
-
-//=============================================================================
-
-int UDP_CheckNewConnections (void)
-{
- unsigned long available;
-
- if (net_acceptsocket == -1)
- return -1;
-
- if (ioctl_portable(net_acceptsocket, FIONREAD_PORTABLE, &available) == -1)
- Sys_Error ("UDP: ioctlsocket (FIONREAD) failed\n");
- if (available)
- return net_acceptsocket;
- return -1;
-}
-
-//=============================================================================
-
-int UDP_Read (int socket, byte *buf, int len, struct qsockaddr *addr)
-{
- int addrlen = sizeof (struct qsockaddr);
- int ret;
-
- ret = recvfrom (socket, buf, len, 0, (struct sockaddr *)addr, (socklen_t*) &addrlen);
- if (ret == -1 && (errno_portable() == EWOULDBLOCK || errno_portable() == ECONNREFUSED_PORTABLE))
- return 0;
- return ret;
-}
-
-//=============================================================================
-
-int UDP_MakeSocketBroadcastCapable (int socket)
-{
- int i = 1;
-
- // make this socket broadcast capable
- if (setsockopt_portable(socket, SOL_SOCKET_PORTABLE, SO_BROADCAST_PORTABLE, (char *)&i, sizeof(i)) < 0)
- return -1;
- net_broadcastsocket = socket;
-
- return 0;
-}
-
-//=============================================================================
-
-int UDP_Broadcast (int socket, byte *buf, int len)
-{
- int ret;
-
- if (socket != net_broadcastsocket)
- {
- if (net_broadcastsocket != 0)
- Sys_Error("Attempted to use multiple broadcasts sockets\n");
- ret = UDP_MakeSocketBroadcastCapable (socket);
- if (ret == -1)
- {
- Con_Printf("Unable to make socket broadcast capable\n");
- return ret;
- }
- }
-
- return UDP_Write (socket, buf, len, &broadcastaddr);
-}
-
-//=============================================================================
-
-int UDP_Write (int socket, byte *buf, int len, struct qsockaddr *addr)
-{
- int ret;
-
- ret = sendto (socket, buf, len, 0, (struct sockaddr *)addr, sizeof(struct qsockaddr));
- if (ret == -1 && errno_portable() == EWOULDBLOCK)
- return 0;
- return ret;
-}
-
-//=============================================================================
-
-char *UDP_AddrToString (struct qsockaddr *addr)
-{
- static char buffer[22];
- int haddr;
-
- haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr);
- sprintf(buffer, "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port));
- return buffer;
-}
-
-//=============================================================================
-
-int UDP_StringToAddr (const char *string, struct qsockaddr *addr)
-{
- int ha1, ha2, ha3, ha4, hp;
- int ipaddr;
-
- sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp);
- ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4;
-
- addr->sa_family = AF_INET;
- ((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr);
- ((struct sockaddr_in *)addr)->sin_port = htons(hp);
- return 0;
-}
-
-//=============================================================================
-
-int UDP_GetSocketAddr (int socket, struct qsockaddr *addr)
-{
- int addrlen = sizeof(struct qsockaddr);
- unsigned int a;
-
- Q_memset(addr, 0, sizeof(struct qsockaddr));
- getsockname(socket, (struct sockaddr *)addr, (socklen_t*) &addrlen);
- a = ((struct sockaddr_in *)addr)->sin_addr.s_addr;
- if (a == 0 || (in_addr_t) a == inet_addr("127.0.0.1"))
- ((struct sockaddr_in *)addr)->sin_addr.s_addr = myAddr;
-
- return 0;
-}
-
-//=============================================================================
-
-int UDP_GetNameFromAddr (struct qsockaddr *addr, char *name)
-{
- struct hostent *hostentry;
-
- hostentry = gethostbyaddr ((char *)&((struct sockaddr_in *)addr)->sin_addr, sizeof(struct in_addr), AF_INET);
- if (hostentry)
- {
- Q_strncpy (name, (char *)hostentry->h_name, NET_NAMELEN - 1);
- return 0;
- }
-
- Q_strcpy (name, UDP_AddrToString (addr));
- return 0;
-}
-
-//=============================================================================
-
-int UDP_GetAddrFromName(const char *name, struct qsockaddr *addr)
-{
- struct hostent *hostentry;
-
- if (name[0] >= '0' && name[0] <= '9')
- return PartialIPAddress (name, addr);
-
- hostentry = gethostbyname (name);
- if (!hostentry)
- return -1;
-
- addr->sa_family = AF_INET;
- ((struct sockaddr_in *)addr)->sin_port = htons(net_hostport);
- ((struct sockaddr_in *)addr)->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0];
-
- return 0;
-}
-
-//=============================================================================
-
-int UDP_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2)
-{
- if (addr1->sa_family != addr2->sa_family)
- return -1;
-
- if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr)
- return -1;
-
- if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port)
- return 1;
-
- return 0;
-}
-
-//=============================================================================
-
-int UDP_GetSocketPort (struct qsockaddr *addr)
-{
- return ntohs(((struct sockaddr_in *)addr)->sin_port);
-}
-
-
-int UDP_SetSocketPort (struct qsockaddr *addr, int port)
-{
- ((struct sockaddr_in *)addr)->sin_port = htons(port);
- return 0;
-}
-
-//=============================================================================
diff --git a/samples/quake/jni/net_udp.h b/samples/quake/jni/net_udp.h
deleted file mode 100644
index be50f4e..0000000
--- a/samples/quake/jni/net_udp.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// net_udp.h
-
-int UDP_Init (void);
-void UDP_Shutdown (void);
-void UDP_Listen (qboolean state);
-int UDP_OpenSocket (int port);
-int UDP_CloseSocket (int socket);
-int UDP_Connect (int socket, struct qsockaddr *addr);
-int UDP_CheckNewConnections (void);
-int UDP_Read (int socket, byte *buf, int len, struct qsockaddr *addr);
-int UDP_Write (int socket, byte *buf, int len, struct qsockaddr *addr);
-int UDP_Broadcast (int socket, byte *buf, int len);
-char *UDP_AddrToString (struct qsockaddr *addr);
-int UDP_StringToAddr (const char *string, struct qsockaddr *addr);
-int UDP_GetSocketAddr (int socket, struct qsockaddr *addr);
-int UDP_GetNameFromAddr (struct qsockaddr *addr, char *name);
-int UDP_GetAddrFromName (const char *name, struct qsockaddr *addr);
-int UDP_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2);
-int UDP_GetSocketPort (struct qsockaddr *addr);
-int UDP_SetSocketPort (struct qsockaddr *addr, int port);
diff --git a/samples/quake/jni/net_vcr.cpp b/samples/quake/jni/net_vcr.cpp
deleted file mode 100644
index 6ef7ace..0000000
--- a/samples/quake/jni/net_vcr.cpp
+++ /dev/null
@@ -1,172 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// net_vcr.c
-
-#include "quakedef.h"
-#include "net_vcr.h"
-
-extern int vcrFile;
-
-// This is the playback portion of the VCR. It reads the file produced
-// by the recorder and plays it back to the host. The recording contains
-// everything necessary (events, timestamps, and data) to duplicate the game
-// from the viewpoint of everything above the network layer.
-
-static struct
-{
- double time;
- int op;
- long session;
-} next;
-
-int VCR_Init (void)
-{
- net_drivers[0].Init = VCR_Init;
-
- net_drivers[0].SearchForHosts = VCR_SearchForHosts;
- net_drivers[0].Connect = VCR_Connect;
- net_drivers[0].CheckNewConnections = VCR_CheckNewConnections;
- net_drivers[0].QGetMessage = VCR_GetMessage;
- net_drivers[0].QSendMessage = VCR_SendMessage;
- net_drivers[0].CanSendMessage = VCR_CanSendMessage;
- net_drivers[0].Close = VCR_Close;
- net_drivers[0].Shutdown = VCR_Shutdown;
-
- Sys_FileRead(vcrFile, &next, sizeof(next));
- return 0;
-}
-
-void VCR_ReadNext (void)
-{
- if (Sys_FileRead(vcrFile, &next, sizeof(next)) == 0)
- {
- next.op = 255;
- Sys_Error ("=== END OF PLAYBACK===\n");
- }
- if (next.op < 1 || next.op > VCR_MAX_MESSAGE)
- Sys_Error ("VCR_ReadNext: bad op");
-}
-
-
-void VCR_Listen (qboolean state)
-{
-}
-
-
-void VCR_Shutdown (void)
-{
-}
-
-static long getDriverDataAsLong(qsocket_t *sock) {
- long driverDataAsLong;
- memcpy(&driverDataAsLong, &sock->driverdata, sizeof(long));
- return driverDataAsLong;
-}
-
-int VCR_GetMessage (qsocket_t *sock)
-{
- int ret;
-
- if (host_time != next.time || next.op != VCR_OP_GETMESSAGE || next.session != getDriverDataAsLong(sock))
- Sys_Error ("VCR missmatch");
-
- Sys_FileRead(vcrFile, &ret, sizeof(int));
- if (ret != 1)
- {
- VCR_ReadNext ();
- return ret;
- }
-
- Sys_FileRead(vcrFile, &net_message.cursize, sizeof(int));
- Sys_FileRead(vcrFile, net_message.data, net_message.cursize);
-
- VCR_ReadNext ();
-
- return 1;
-}
-
-
-int VCR_SendMessage (qsocket_t *sock, sizebuf_t *data)
-{
- int ret;
-
- if (host_time != next.time || next.op != VCR_OP_SENDMESSAGE || next.session != getDriverDataAsLong(sock))
- Sys_Error ("VCR missmatch");
-
- Sys_FileRead(vcrFile, &ret, sizeof(int));
-
- VCR_ReadNext ();
-
- return ret;
-}
-
-
-qboolean VCR_CanSendMessage (qsocket_t *sock)
-{
- qboolean ret;
-
- if (host_time != next.time || next.op != VCR_OP_CANSENDMESSAGE || next.session != getDriverDataAsLong(sock))
- Sys_Error ("VCR missmatch");
-
- Sys_FileRead(vcrFile, &ret, sizeof(int));
-
- VCR_ReadNext ();
-
- return ret;
-}
-
-
-void VCR_Close (qsocket_t *sock)
-{
-}
-
-
-void VCR_SearchForHosts (qboolean xmit)
-{
-}
-
-
-qsocket_t *VCR_Connect (const char *host)
-{
- return NULL;
-}
-
-
-qsocket_t *VCR_CheckNewConnections (void)
-{
- qsocket_t *sock;
-
- if (host_time != next.time || next.op != VCR_OP_CONNECT)
- Sys_Error ("VCR missmatch");
-
- if (!next.session)
- {
- VCR_ReadNext ();
- return NULL;
- }
-
- sock = NET_NewQSocket ();
- memcpy(&sock->driverdata, &next.session, sizeof(long));
-
- Sys_FileRead (vcrFile, sock->address, NET_NAMELEN);
- VCR_ReadNext ();
-
- return sock;
-}
diff --git a/samples/quake/jni/net_vcr.h b/samples/quake/jni/net_vcr.h
deleted file mode 100644
index 18f6d90..0000000
--- a/samples/quake/jni/net_vcr.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// net_vcr.h
-
-#define VCR_OP_CONNECT 1
-#define VCR_OP_GETMESSAGE 2
-#define VCR_OP_SENDMESSAGE 3
-#define VCR_OP_CANSENDMESSAGE 4
-#define VCR_MAX_MESSAGE 4
-
-int VCR_Init (void);
-void VCR_Listen (qboolean state);
-void VCR_SearchForHosts (qboolean xmit);
-qsocket_t *VCR_Connect (const char *host);
-qsocket_t *VCR_CheckNewConnections (void);
-int VCR_GetMessage (qsocket_t *sock);
-int VCR_SendMessage (qsocket_t *sock, sizebuf_t *data);
-qboolean VCR_CanSendMessage (qsocket_t *sock);
-void VCR_Close (qsocket_t *sock);
-void VCR_Shutdown (void);
diff --git a/samples/quake/jni/nonintel.cpp b/samples/quake/jni/nonintel.cpp
deleted file mode 100644
index e769620..0000000
--- a/samples/quake/jni/nonintel.cpp
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-//
-// nonintel.c: code for non-Intel processors only
-//
-
-#include "quakedef.h"
-// #include "r_local.h"
-// #include "d_local.h"
-
-#if !id386
-
-/*
-================
-R_Surf8Patch
-================
-*/
-void R_Surf8Patch ()
-{
- // we only patch code on Intel
-}
-
-
-/*
-================
-R_Surf16Patch
-================
-*/
-void R_Surf16Patch ()
-{
- // we only patch code on Intel
-}
-
-
-/*
-================
-R_SurfacePatch
-================
-*/
-void R_SurfacePatch (void)
-{
- // we only patch code on Intel
-}
-
-
-#endif // !id386
-
diff --git a/samples/quake/jni/pr_cmds.cpp b/samples/quake/jni/pr_cmds.cpp
deleted file mode 100644
index 9c33f20..0000000
--- a/samples/quake/jni/pr_cmds.cpp
+++ /dev/null
@@ -1,1934 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-#include "quakedef.h"
-
-#define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e))
-
-/*
-===============================================================================
-
- BUILT-IN FUNCTIONS
-
-===============================================================================
-*/
-
-char *PF_VarString (int first)
-{
- int i;
- static char out[256];
-
- out[0] = 0;
- for (i=first ; i<pr_argc ; i++)
- {
- strcat (out, G_STRING((OFS_PARM0+i*3)));
- }
- return out;
-}
-
-
-/*
-=================
-PF_errror
-
-This is a TERMINAL error, which will kill off the entire server.
-Dumps self.
-
-error(value)
-=================
-*/
-void PF_error (void)
-{
- char *s;
- edict_t *ed;
-
- s = PF_VarString(0);
- Con_Printf ("======SERVER ERROR in %s:\n%s\n"
- ,pr_strings + pr_xfunction->s_name,s);
- ed = PROG_TO_EDICT(pr_global_struct->self);
- ED_Print (ed);
-
- Host_Error ("Program error");
-}
-
-/*
-=================
-PF_objerror
-
-Dumps out self, then an error message. The program is aborted and self is
-removed, but the level can continue.
-
-objerror(value)
-=================
-*/
-void PF_objerror (void)
-{
- char *s;
- edict_t *ed;
-
- s = PF_VarString(0);
- Con_Printf ("======OBJECT ERROR in %s:\n%s\n"
- ,pr_strings + pr_xfunction->s_name,s);
- ed = PROG_TO_EDICT(pr_global_struct->self);
- ED_Print (ed);
- ED_Free (ed);
-
- Host_Error ("Program error");
-}
-
-
-
-/*
-==============
-PF_makevectors
-
-Writes new values for v_forward, v_up, and v_right based on angles
-makevectors(vector)
-==============
-*/
-void PF_makevectors (void)
-{
- AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);
-}
-
-/*
-=================
-PF_setorigin
-
-This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported.
-
-setorigin (entity, origin)
-=================
-*/
-void PF_setorigin (void)
-{
- edict_t *e;
- float *org;
-
- e = G_EDICT(OFS_PARM0);
- org = G_VECTOR(OFS_PARM1);
- VectorCopy (org, e->u.v.origin);
- SV_LinkEdict (e, false);
-}
-
-
-void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate)
-{
- float *angles;
- vec3_t rmin, rmax;
- float bounds[2][3];
- float xvector[2], yvector[2];
- float a;
- vec3_t base, transformed;
- int i, j, k, l;
-
- for (i=0 ; i<3 ; i++)
- if (min[i] > max[i])
- PR_RunError ("backwards mins/maxs");
-
- rotate = false; // FIXME: implement rotation properly again
-
- if (!rotate)
- {
- VectorCopy (min, rmin);
- VectorCopy (max, rmax);
- }
- else
- {
- // find min / max for rotations
- angles = e->u.v.angles;
-
- a = angles[1]/180 * M_PI;
-
- xvector[0] = cos(a);
- xvector[1] = sin(a);
- yvector[0] = -sin(a);
- yvector[1] = cos(a);
-
- VectorCopy (min, bounds[0]);
- VectorCopy (max, bounds[1]);
-
- rmin[0] = rmin[1] = rmin[2] = 9999;
- rmax[0] = rmax[1] = rmax[2] = -9999;
-
- for (i=0 ; i<= 1 ; i++)
- {
- base[0] = bounds[i][0];
- for (j=0 ; j<= 1 ; j++)
- {
- base[1] = bounds[j][1];
- for (k=0 ; k<= 1 ; k++)
- {
- base[2] = bounds[k][2];
-
- // transform the point
- transformed[0] = xvector[0]*base[0] + yvector[0]*base[1];
- transformed[1] = xvector[1]*base[0] + yvector[1]*base[1];
- transformed[2] = base[2];
-
- for (l=0 ; l<3 ; l++)
- {
- if (transformed[l] < rmin[l])
- rmin[l] = transformed[l];
- if (transformed[l] > rmax[l])
- rmax[l] = transformed[l];
- }
- }
- }
- }
- }
-
-// set derived values
- VectorCopy (rmin, e->u.v.mins);
- VectorCopy (rmax, e->u.v.maxs);
- VectorSubtract (max, min, e->u.v.size);
-
- SV_LinkEdict (e, false);
-}
-
-/*
-=================
-PF_setsize
-
-the size box is rotated by the current angle
-
-setsize (entity, minvector, maxvector)
-=================
-*/
-void PF_setsize (void)
-{
- edict_t *e;
- float *min, *max;
-
- e = G_EDICT(OFS_PARM0);
- min = G_VECTOR(OFS_PARM1);
- max = G_VECTOR(OFS_PARM2);
- SetMinMaxSize (e, min, max, false);
-}
-
-
-/*
-=================
-PF_setmodel
-
-setmodel(entity, model)
-=================
-*/
-void PF_setmodel (void)
-{
- edict_t *e;
- char *m, **check;
- model_t *mod;
- int i;
-
- e = G_EDICT(OFS_PARM0);
- m = G_STRING(OFS_PARM1);
-
-// check to see if model was properly precached
- for (i=0, check = sv.model_precache ; *check ; i++, check++)
- if (!strcmp(*check, m))
- break;
-
- if (!*check)
- PR_RunError ("no precache: %s\n", m);
-
-
- e->u.v.model = m - pr_strings;
- e->u.v.modelindex = i; //SV_ModelIndex (m);
-
- mod = sv.models[ (int)e->u.v.modelindex]; // Mod_ForName (m, true);
-
- if (mod)
- SetMinMaxSize (e, mod->mins, mod->maxs, true);
- else
- SetMinMaxSize (e, vec3_origin, vec3_origin, true);
-}
-
-/*
-=================
-PF_bprint
-
-broadcast print to everyone on server
-
-bprint(value)
-=================
-*/
-void PF_bprint (void)
-{
- char *s;
-
- s = PF_VarString(0);
- SV_BroadcastPrintf ("%s", s);
-}
-
-/*
-=================
-PF_sprint
-
-single print to a specific client
-
-sprint(clientent, value)
-=================
-*/
-void PF_sprint (void)
-{
- char *s;
- client_t *client;
- int entnum;
-
- entnum = G_EDICTNUM(OFS_PARM0);
- s = PF_VarString(1);
-
- if (entnum < 1 || entnum > svs.maxclients)
- {
- Con_Printf ("tried to sprint to a non-client\n");
- return;
- }
-
- client = &svs.clients[entnum-1];
-
- MSG_WriteChar (&client->message,svc_print);
- MSG_WriteString (&client->message, s );
-}
-
-
-/*
-=================
-PF_centerprint
-
-single print to a specific client
-
-centerprint(clientent, value)
-=================
-*/
-void PF_centerprint (void)
-{
- char *s;
- client_t *client;
- int entnum;
-
- entnum = G_EDICTNUM(OFS_PARM0);
- s = PF_VarString(1);
-
- if (entnum < 1 || entnum > svs.maxclients)
- {
- Con_Printf ("tried to sprint to a non-client\n");
- return;
- }
-
- client = &svs.clients[entnum-1];
-
- MSG_WriteChar (&client->message,svc_centerprint);
- MSG_WriteString (&client->message, s );
-}
-
-
-/*
-=================
-PF_normalize
-
-vector normalize(vector)
-=================
-*/
-void PF_normalize (void)
-{
- float *value1;
- vec3_t newvalue;
- float temp;
-
- value1 = G_VECTOR(OFS_PARM0);
-
- temp = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2];
- temp = sqrt(temp);
-
- if (temp == 0)
- newvalue[0] = newvalue[1] = newvalue[2] = 0;
- else
- {
- temp = 1/temp;
- newvalue[0] = value1[0] * temp;
- newvalue[1] = value1[1] * temp;
- newvalue[2] = value1[2] * temp;
- }
-
- VectorCopy (newvalue, G_VECTOR(OFS_RETURN));
-}
-
-/*
-=================
-PF_vlen
-
-scalar vlen(vector)
-=================
-*/
-void PF_vlen (void)
-{
- float *value1;
- float temp;
-
- value1 = G_VECTOR(OFS_PARM0);
-
- temp = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2];
- temp = sqrt(temp);
-
- G_FLOAT(OFS_RETURN) = temp;
-}
-
-/*
-=================
-PF_vectoyaw
-
-float vectoyaw(vector)
-=================
-*/
-void PF_vectoyaw (void)
-{
- float *value1;
- float yaw;
-
- value1 = G_VECTOR(OFS_PARM0);
-
- if (value1[1] == 0 && value1[0] == 0)
- yaw = 0;
- else
- {
- yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
- if (yaw < 0)
- yaw += 360;
- }
-
- G_FLOAT(OFS_RETURN) = yaw;
-}
-
-
-/*
-=================
-PF_vectoangles
-
-vector vectoangles(vector)
-=================
-*/
-void PF_vectoangles (void)
-{
- float *value1;
- float forward;
- float yaw, pitch;
-
- value1 = G_VECTOR(OFS_PARM0);
-
- if (value1[1] == 0 && value1[0] == 0)
- {
- yaw = 0;
- if (value1[2] > 0)
- pitch = 90;
- else
- pitch = 270;
- }
- else
- {
- yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
- if (yaw < 0)
- yaw += 360;
-
- forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
- pitch = (int) (atan2(value1[2], forward) * 180 / M_PI);
- if (pitch < 0)
- pitch += 360;
- }
-
- G_FLOAT(OFS_RETURN+0) = pitch;
- G_FLOAT(OFS_RETURN+1) = yaw;
- G_FLOAT(OFS_RETURN+2) = 0;
-}
-
-/*
-=================
-PF_Random
-
-Returns a number from 0<= num < 1
-
-random()
-=================
-*/
-void PF_random (void)
-{
- float num;
-
- num = (rand ()&0x7fff) / ((float)0x7fff);
-
- G_FLOAT(OFS_RETURN) = num;
-}
-
-/*
-=================
-PF_particle
-
-particle(origin, color, count)
-=================
-*/
-void PF_particle (void)
-{
- float *org, *dir;
- float color;
- float count;
-
- org = G_VECTOR(OFS_PARM0);
- dir = G_VECTOR(OFS_PARM1);
- color = G_FLOAT(OFS_PARM2);
- count = G_FLOAT(OFS_PARM3);
- SV_StartParticle (org, dir, (int) color, (int) count);
-}
-
-
-/*
-=================
-PF_ambientsound
-
-=================
-*/
-void PF_ambientsound (void)
-{
- char **check;
- char *samp;
- float *pos;
- float vol, attenuation;
- int i, soundnum;
-
- pos = G_VECTOR (OFS_PARM0);
- samp = G_STRING(OFS_PARM1);
- vol = G_FLOAT(OFS_PARM2);
- attenuation = G_FLOAT(OFS_PARM3);
-
-// check to see if samp was properly precached
- for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++)
- if (!strcmp(*check,samp))
- break;
-
- if (!*check)
- {
- Con_Printf ("no precache: %s\n", samp);
- return;
- }
-
-// add an svc_spawnambient command to the level signon packet
-
- MSG_WriteByte (&sv.signon,svc_spawnstaticsound);
- for (i=0 ; i<3 ; i++)
- MSG_WriteCoord(&sv.signon, pos[i]);
-
- MSG_WriteByte (&sv.signon, soundnum);
-
- MSG_WriteByte (&sv.signon, (int) (vol*255));
- MSG_WriteByte (&sv.signon, (int) (attenuation*64));
-
-}
-
-/*
-=================
-PF_sound
-
-Each entity can have eight independant sound sources, like voice,
-weapon, feet, etc.
-
-Channel 0 is an auto-allocate channel, the others override anything
-allready running on that entity/channel pair.
-
-An attenuation of 0 will play full volume everywhere in the level.
-Larger attenuations will drop off.
-
-=================
-*/
-void PF_sound (void)
-{
- char *sample;
- int channel;
- edict_t *entity;
- int volume;
- float attenuation;
-
- entity = G_EDICT(OFS_PARM0);
- channel = (int) G_FLOAT(OFS_PARM1);
- sample = G_STRING(OFS_PARM2);
- volume = (int)(G_FLOAT(OFS_PARM3) * 255);
- attenuation = G_FLOAT(OFS_PARM4);
-
- if (volume < 0 || volume > 255)
- Sys_Error ("SV_StartSound: volume = %i", volume);
-
- if (attenuation < 0 || attenuation > 4)
- Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
-
- if (channel < 0 || channel > 7)
- Sys_Error ("SV_StartSound: channel = %i", channel);
-
- SV_StartSound (entity, channel, sample, volume, attenuation);
-}
-
-/*
-=================
-PF_break
-
-break()
-=================
-*/
-void PF_break (void)
-{
-Con_Printf ("break statement\n");
-*(int *)-4 = 0; // dump to debugger
-// PR_RunError ("break statement");
-}
-
-/*
-=================
-PF_traceline
-
-Used for use tracing and shot targeting
-Traces are blocked by bbox and exact bsp entityes, and also slide box entities
-if the tryents flag is set.
-
-traceline (vector1, vector2, tryents)
-=================
-*/
-void PF_traceline (void)
-{
- float *v1, *v2;
- trace_t trace;
- int nomonsters;
- edict_t *ent;
-
- v1 = G_VECTOR(OFS_PARM0);
- v2 = G_VECTOR(OFS_PARM1);
- nomonsters = (int) G_FLOAT(OFS_PARM2);
- ent = G_EDICT(OFS_PARM3);
-
- trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent);
-
- pr_global_struct->trace_allsolid = trace.allsolid;
- pr_global_struct->trace_startsolid = trace.startsolid;
- pr_global_struct->trace_fraction = trace.fraction;
- pr_global_struct->trace_inwater = trace.inwater;
- pr_global_struct->trace_inopen = trace.inopen;
- VectorCopy (trace.endpos, pr_global_struct->trace_endpos);
- VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
- pr_global_struct->trace_plane_dist = trace.plane.dist;
- if (trace.ent)
- pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent);
- else
- pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts);
-}
-
-
-#ifdef QUAKE2
-extern trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore);
-
-void PF_TraceToss (void)
-{
- trace_t trace;
- edict_t *ent;
- edict_t *ignore;
-
- ent = G_EDICT(OFS_PARM0);
- ignore = G_EDICT(OFS_PARM1);
-
- trace = SV_Trace_Toss (ent, ignore);
-
- pr_global_struct->trace_allsolid = trace.allsolid;
- pr_global_struct->trace_startsolid = trace.startsolid;
- pr_global_struct->trace_fraction = trace.fraction;
- pr_global_struct->trace_inwater = trace.inwater;
- pr_global_struct->trace_inopen = trace.inopen;
- VectorCopy (trace.endpos, pr_global_struct->trace_endpos);
- VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
- pr_global_struct->trace_plane_dist = trace.plane.dist;
- if (trace.ent)
- pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent);
- else
- pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts);
-}
-#endif
-
-
-/*
-=================
-PF_checkpos
-
-Returns true if the given entity can move to the given position from it's
-current position by walking or rolling.
-FIXME: make work...
-scalar checkpos (entity, vector)
-=================
-*/
-void PF_checkpos (void)
-{
-}
-
-//============================================================================
-
-byte checkpvs[MAX_MAP_LEAFS/8];
-
-int PF_newcheckclient (int check)
-{
- int i;
- byte *pvs;
- edict_t *ent;
- mleaf_t *leaf;
- vec3_t org;
-
-// cycle to the next one
-
- if (check < 1)
- check = 1;
- if (check > svs.maxclients)
- check = svs.maxclients;
-
- if (check == svs.maxclients)
- i = 1;
- else
- i = check + 1;
-
- for ( ; ; i++)
- {
- if (i == svs.maxclients+1)
- i = 1;
-
- ent = EDICT_NUM(i);
-
- if (i == check)
- break; // didn't find anything else
-
- if (ent->free)
- continue;
- if (ent->u.v.health <= 0)
- continue;
- if ((int)ent->u.v.flags & FL_NOTARGET)
- continue;
-
- // anything that is a client, or has a client as an enemy
- break;
- }
-
-// get the PVS for the entity
- VectorAdd (ent->u.v.origin, ent->u.v.view_ofs, org);
- leaf = Mod_PointInLeaf (org, sv.worldmodel);
- pvs = Mod_LeafPVS (leaf, sv.worldmodel);
- memcpy (checkpvs, pvs, (sv.worldmodel->numleafs+7)>>3 );
-
- return i;
-}
-
-/*
-=================
-PF_checkclient
-
-Returns a client (or object that has a client enemy) that would be a
-valid target.
-
-If there are more than one valid options, they are cycled each frame
-
-If (self.origin + self.viewofs) is not in the PVS of the current target,
-it is not returned at all.
-
-name checkclient ()
-=================
-*/
-#define MAX_CHECK 16
-int c_invis, c_notvis;
-void PF_checkclient (void)
-{
- edict_t *ent, *self;
- mleaf_t *leaf;
- int l;
- vec3_t view;
-
-// find a new check if on a new frame
- if (sv.time - sv.lastchecktime >= 0.1)
- {
- sv.lastcheck = PF_newcheckclient (sv.lastcheck);
- sv.lastchecktime = sv.time;
- }
-
-// return check if it might be visible
- ent = EDICT_NUM(sv.lastcheck);
- if (ent->free || ent->u.v.health <= 0)
- {
- RETURN_EDICT(sv.edicts);
- return;
- }
-
-// if current entity can't possibly see the check entity, return 0
- self = PROG_TO_EDICT(pr_global_struct->self);
- VectorAdd (self->u.v.origin, self->u.v.view_ofs, view);
- leaf = Mod_PointInLeaf (view, sv.worldmodel);
- l = (leaf - sv.worldmodel->leafs) - 1;
- if ( (l<0) || !(checkpvs[l>>3] & (1<<(l&7)) ) )
- {
-c_notvis++;
- RETURN_EDICT(sv.edicts);
- return;
- }
-
-// might be able to see it
-c_invis++;
- RETURN_EDICT(ent);
-}
-
-//============================================================================
-
-
-/*
-=================
-PF_stuffcmd
-
-Sends text over to the client's execution buffer
-
-stuffcmd (clientent, value)
-=================
-*/
-void PF_stuffcmd (void)
-{
- int entnum;
- char *str;
- client_t *old;
-
- entnum = G_EDICTNUM(OFS_PARM0);
- if (entnum < 1 || entnum > svs.maxclients)
- PR_RunError ("Parm 0 not a client");
- str = G_STRING(OFS_PARM1);
-
- old = host_client;
- host_client = &svs.clients[entnum-1];
- Host_ClientCommands ("%s", str);
- host_client = old;
-}
-
-/*
-=================
-PF_localcmd
-
-Sends text over to the client's execution buffer
-
-localcmd (string)
-=================
-*/
-void PF_localcmd (void)
-{
- char *str;
-
- str = G_STRING(OFS_PARM0);
- Cbuf_AddText (str);
-}
-
-/*
-=================
-PF_cvar
-
-float cvar (string)
-=================
-*/
-void PF_cvar (void)
-{
- char *str;
-
- str = G_STRING(OFS_PARM0);
-
- G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str);
-}
-
-/*
-=================
-PF_cvar_set
-
-float cvar (string)
-=================
-*/
-void PF_cvar_set (void)
-{
- char *var, *val;
-
- var = G_STRING(OFS_PARM0);
- val = G_STRING(OFS_PARM1);
-
- Cvar_Set (var, val);
-}
-
-/*
-=================
-PF_findradius
-
-Returns a chain of entities that have origins within a spherical area
-
-findradius (origin, radius)
-=================
-*/
-void PF_findradius (void)
-{
- edict_t *ent, *chain;
- float rad;
- float *org;
- vec3_t eorg;
- int i, j;
-
- chain = (edict_t *)sv.edicts;
-
- org = G_VECTOR(OFS_PARM0);
- rad = G_FLOAT(OFS_PARM1);
-
- ent = NEXT_EDICT(sv.edicts);
- for (i=1 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent))
- {
- if (ent->free)
- continue;
- if (ent->u.v.solid == SOLID_NOT)
- continue;
- for (j=0 ; j<3 ; j++)
- eorg[j] = org[j] - (ent->u.v.origin[j] + (ent->u.v.mins[j] + ent->u.v.maxs[j])*0.5);
- if (Length(eorg) > rad)
- continue;
-
- ent->u.v.chain = EDICT_TO_PROG(chain);
- chain = ent;
- }
-
- RETURN_EDICT(chain);
-}
-
-
-/*
-=========
-PF_dprint
-=========
-*/
-void PF_dprint (void)
-{
- Con_DPrintf ("%s",PF_VarString(0));
-}
-
-char pr_string_temp[128];
-
-void PF_ftos (void)
-{
- float v;
- v = G_FLOAT(OFS_PARM0);
-
- if (v == (int)v)
- sprintf (pr_string_temp, "%d",(int)v);
- else
- sprintf (pr_string_temp, "%5.1f",v);
- G_INT(OFS_RETURN) = pr_string_temp - pr_strings;
-}
-
-void PF_fabs (void)
-{
- float v;
- v = G_FLOAT(OFS_PARM0);
- G_FLOAT(OFS_RETURN) = fabs(v);
-}
-
-void PF_vtos (void)
-{
- sprintf (pr_string_temp, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]);
- G_INT(OFS_RETURN) = pr_string_temp - pr_strings;
-}
-
-#ifdef QUAKE2
-void PF_etos (void)
-{
- sprintf (pr_string_temp, "entity %i", G_EDICTNUM(OFS_PARM0));
- G_INT(OFS_RETURN) = pr_string_temp - pr_strings;
-}
-#endif
-
-void PF_Spawn (void)
-{
- edict_t *ed;
- ed = ED_Alloc();
- RETURN_EDICT(ed);
-}
-
-void PF_Remove (void)
-{
- edict_t *ed;
-
- ed = G_EDICT(OFS_PARM0);
- ED_Free (ed);
-}
-
-
-// entity (entity start, .string field, string match) find = #5;
-void PF_Find (void)
-#ifdef QUAKE2
-{
- int e;
- int f;
- char *s, *t;
- edict_t *ed;
- edict_t *first;
- edict_t *second;
- edict_t *last;
-
- first = second = last = (edict_t *)sv.edicts;
- e = G_EDICTNUM(OFS_PARM0);
- f = G_INT(OFS_PARM1);
- s = G_STRING(OFS_PARM2);
- if (!s)
- PR_RunError ("PF_Find: bad search string");
-
- for (e++ ; e < sv.num_edicts ; e++)
- {
- ed = EDICT_NUM(e);
- if (ed->free)
- continue;
- t = E_STRING(ed,f);
- if (!t)
- continue;
- if (!strcmp(t,s))
- {
- if (first == (edict_t *)sv.edicts)
- first = ed;
- else if (second == (edict_t *)sv.edicts)
- second = ed;
- ed->u.v.chain = EDICT_TO_PROG(last);
- last = ed;
- }
- }
-
- if (first != last)
- {
- if (last != second)
- first->u.v.chain = last->u.v.chain;
- else
- first->u.v.chain = EDICT_TO_PROG(last);
- last->u.v.chain = EDICT_TO_PROG((edict_t *)sv.edicts);
- if (second && second != last)
- second->u.v.chain = EDICT_TO_PROG(last);
- }
- RETURN_EDICT(first);
-}
-#else
-{
- int e;
- int f;
- char *s, *t;
- edict_t *ed;
-
- e = G_EDICTNUM(OFS_PARM0);
- f = G_INT(OFS_PARM1);
- s = G_STRING(OFS_PARM2);
- if (!s)
- PR_RunError ("PF_Find: bad search string");
-
- for (e++ ; e < sv.num_edicts ; e++)
- {
- ed = EDICT_NUM(e);
- if (ed->free)
- continue;
- t = E_STRING(ed,f);
- if (!t)
- continue;
- if (!strcmp(t,s))
- {
- RETURN_EDICT(ed);
- return;
- }
- }
-
- RETURN_EDICT(sv.edicts);
-}
-#endif
-
-void PR_CheckEmptyString (char *s)
-{
- if (s[0] <= ' ')
- PR_RunError ("Bad string");
-}
-
-void PF_precache_file (void)
-{ // precache_file is only used to copy files with qcc, it does nothing
- G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
-}
-
-void PF_precache_sound (void)
-{
- char *s;
- int i;
-
- if (sv.state != ss_loading)
- PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
-
- s = G_STRING(OFS_PARM0);
- G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
- PR_CheckEmptyString (s);
-
- for (i=0 ; i<MAX_SOUNDS ; i++)
- {
- if (!sv.sound_precache[i])
- {
- sv.sound_precache[i] = s;
- return;
- }
- if (!strcmp(sv.sound_precache[i], s))
- return;
- }
- PR_RunError ("PF_precache_sound: overflow");
-}
-
-void PF_precache_model (void)
-{
- char *s;
- int i;
-
- if (sv.state != ss_loading)
- PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
-
- s = G_STRING(OFS_PARM0);
- G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
- PR_CheckEmptyString (s);
-
- for (i=0 ; i<MAX_MODELS ; i++)
- {
- if (!sv.model_precache[i])
- {
- sv.model_precache[i] = s;
- sv.models[i] = Mod_ForName (s, true);
- return;
- }
- if (!strcmp(sv.model_precache[i], s))
- return;
- }
- PR_RunError ("PF_precache_model: overflow");
-}
-
-
-void PF_coredump (void)
-{
- ED_PrintEdicts ();
-}
-
-void PF_traceon (void)
-{
- pr_trace = true;
-}
-
-void PF_traceoff (void)
-{
- pr_trace = false;
-}
-
-void PF_eprint (void)
-{
- ED_PrintNum (G_EDICTNUM(OFS_PARM0));
-}
-
-/*
-===============
-PF_walkmove
-
-float(float yaw, float dist) walkmove
-===============
-*/
-void PF_walkmove (void)
-{
- edict_t *ent;
- float yaw, dist;
- vec3_t move;
- dfunction_t *oldf;
- int oldself;
-
- ent = PROG_TO_EDICT(pr_global_struct->self);
- yaw = G_FLOAT(OFS_PARM0);
- dist = G_FLOAT(OFS_PARM1);
-
- if ( !( (int)ent->u.v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
- {
- G_FLOAT(OFS_RETURN) = 0;
- return;
- }
-
- yaw = yaw*M_PI*2 / 360;
-
- move[0] = cos(yaw)*dist;
- move[1] = sin(yaw)*dist;
- move[2] = 0;
-
-// save program state, because SV_movestep may call other progs
- oldf = pr_xfunction;
- oldself = pr_global_struct->self;
-
- G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true);
-
-
-// restore program state
- pr_xfunction = oldf;
- pr_global_struct->self = oldself;
-}
-
-/*
-===============
-PF_droptofloor
-
-void() droptofloor
-===============
-*/
-void PF_droptofloor (void)
-{
- edict_t *ent;
- vec3_t end;
- trace_t trace;
-
- ent = PROG_TO_EDICT(pr_global_struct->self);
-
- VectorCopy (ent->u.v.origin, end);
- end[2] -= 256;
-
- trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, end, false, ent);
-
- if (trace.fraction == 1 || trace.allsolid)
- G_FLOAT(OFS_RETURN) = 0;
- else
- {
- VectorCopy (trace.endpos, ent->u.v.origin);
- SV_LinkEdict (ent, false);
- ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND;
- ent->u.v.groundentity = EDICT_TO_PROG(trace.ent);
- G_FLOAT(OFS_RETURN) = 1;
- }
-}
-
-/*
-===============
-PF_lightstyle
-
-void(float style, string value) lightstyle
-===============
-*/
-void PF_lightstyle (void)
-{
- int style;
- char *val;
- client_t *client;
- int j;
-
- style = (int) G_FLOAT(OFS_PARM0);
- val = G_STRING(OFS_PARM1);
-
-// change the string in sv
- sv.lightstyles[style] = val;
-
-// send message to all clients on this server
- if (sv.state != ss_active)
- return;
-
- for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
- if (client->active || client->spawned)
- {
- MSG_WriteChar (&client->message, svc_lightstyle);
- MSG_WriteChar (&client->message,style);
- MSG_WriteString (&client->message, val);
- }
-}
-
-void PF_rint (void)
-{
- float f;
- f = G_FLOAT(OFS_PARM0);
- if (f > 0)
- G_FLOAT(OFS_RETURN) = (int)(f + 0.5);
- else
- G_FLOAT(OFS_RETURN) = (int)(f - 0.5);
-}
-void PF_floor (void)
-{
- G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0));
-}
-void PF_ceil (void)
-{
- G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0));
-}
-
-
-/*
-=============
-PF_checkbottom
-=============
-*/
-void PF_checkbottom (void)
-{
- edict_t *ent;
-
- ent = G_EDICT(OFS_PARM0);
-
- G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent);
-}
-
-/*
-=============
-PF_pointcontents
-=============
-*/
-void PF_pointcontents (void)
-{
- float *v;
-
- v = G_VECTOR(OFS_PARM0);
-
- G_FLOAT(OFS_RETURN) = SV_PointContents (v);
-}
-
-/*
-=============
-PF_nextent
-
-entity nextent(entity)
-=============
-*/
-void PF_nextent (void)
-{
- int i;
- edict_t *ent;
-
- i = G_EDICTNUM(OFS_PARM0);
- while (1)
- {
- i++;
- if (i == sv.num_edicts)
- {
- RETURN_EDICT(sv.edicts);
- return;
- }
- ent = EDICT_NUM(i);
- if (!ent->free)
- {
- RETURN_EDICT(ent);
- return;
- }
- }
-}
-
-/*
-=============
-PF_aim
-
-Pick a vector for the player to shoot along
-vector aim(entity, missilespeed)
-=============
-*/
-cvar_t sv_aim = CVAR2("sv_aim", "0.93");
-void PF_aim (void)
-{
- edict_t *ent, *check, *bestent;
- vec3_t start, dir, end, bestdir;
- int i, j;
- trace_t tr;
- float dist, bestdist;
- float speed;
-
- ent = G_EDICT(OFS_PARM0);
- speed = G_FLOAT(OFS_PARM1);
-
- VectorCopy (ent->u.v.origin, start);
- start[2] += 20;
-
-// try sending a trace straight
- VectorCopy (pr_global_struct->v_forward, dir);
- VectorMA (start, 2048, dir, end);
- tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
- if (tr.ent && tr.ent->u.v.takedamage == DAMAGE_AIM
- && (!teamplay.value || ent->u.v.team <=0 || ent->u.v.team != tr.ent->u.v.team) )
- {
- VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN));
- return;
- }
-
-
-// try all possible entities
- VectorCopy (dir, bestdir);
- bestdist = sv_aim.value;
- bestent = NULL;
-
- check = NEXT_EDICT(sv.edicts);
- for (i=1 ; i<sv.num_edicts ; i++, check = NEXT_EDICT(check) )
- {
- if (check->u.v.takedamage != DAMAGE_AIM)
- continue;
- if (check == ent)
- continue;
- if (teamplay.value && ent->u.v.team > 0 && ent->u.v.team == check->u.v.team)
- continue; // don't aim at teammate
- for (j=0 ; j<3 ; j++)
- end[j] = check->u.v.origin[j]
- + 0.5*(check->u.v.mins[j] + check->u.v.maxs[j]);
- VectorSubtract (end, start, dir);
- VectorNormalize (dir);
- dist = DotProduct (dir, pr_global_struct->v_forward);
- if (dist < bestdist)
- continue; // to far to turn
- tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
- if (tr.ent == check)
- { // can shoot at this one
- bestdist = dist;
- bestent = check;
- }
- }
-
- if (bestent)
- {
- VectorSubtract (bestent->u.v.origin, ent->u.v.origin, dir);
- dist = DotProduct (dir, pr_global_struct->v_forward);
- VectorScale (pr_global_struct->v_forward, dist, end);
- end[2] = dir[2];
- VectorNormalize (end);
- VectorCopy (end, G_VECTOR(OFS_RETURN));
- }
- else
- {
- VectorCopy (bestdir, G_VECTOR(OFS_RETURN));
- }
-}
-
-/*
-==============
-PF_changeyaw
-
-This was a major timewaster in progs, so it was converted to C
-==============
-*/
-void PF_changeyaw (void)
-{
- edict_t *ent;
- float ideal, current, move, speed;
-
- ent = PROG_TO_EDICT(pr_global_struct->self);
- current = anglemod( ent->u.v.angles[1] );
- ideal = ent->u.v.ideal_yaw;
- speed = ent->u.v.yaw_speed;
-
- if (current == ideal)
- return;
- move = ideal - current;
- if (ideal > current)
- {
- if (move >= 180)
- move = move - 360;
- }
- else
- {
- if (move <= -180)
- move = move + 360;
- }
- if (move > 0)
- {
- if (move > speed)
- move = speed;
- }
- else
- {
- if (move < -speed)
- move = -speed;
- }
-
- ent->u.v.angles[1] = anglemod (current + move);
-}
-
-#ifdef QUAKE2
-/*
-==============
-PF_changepitch
-==============
-*/
-void PF_changepitch (void)
-{
- edict_t *ent;
- float ideal, current, move, speed;
-
- ent = G_EDICT(OFS_PARM0);
- current = anglemod( ent->u.v.angles[0] );
- ideal = ent->u.v.idealpitch;
- speed = ent->u.v.pitch_speed;
-
- if (current == ideal)
- return;
- move = ideal - current;
- if (ideal > current)
- {
- if (move >= 180)
- move = move - 360;
- }
- else
- {
- if (move <= -180)
- move = move + 360;
- }
- if (move > 0)
- {
- if (move > speed)
- move = speed;
- }
- else
- {
- if (move < -speed)
- move = -speed;
- }
-
- ent->u.v.angles[0] = anglemod (current + move);
-}
-#endif
-
-/*
-===============================================================================
-
-MESSAGE WRITING
-
-===============================================================================
-*/
-
-#define MSG_BROADCAST 0 // unreliable to all
-#define MSG_ONE 1 // reliable to one (msg_entity)
-#define MSG_ALL 2 // reliable to all
-#define MSG_INIT 3 // write to the init string
-
-sizebuf_t *WriteDest (void)
-{
- int entnum;
- int dest;
- edict_t *ent;
-
- dest = (int) G_FLOAT(OFS_PARM0);
- switch (dest)
- {
- case MSG_BROADCAST:
- return &sv.datagram;
-
- case MSG_ONE:
- ent = PROG_TO_EDICT(pr_global_struct->msg_entity);
- entnum = NUM_FOR_EDICT(ent);
- if (entnum < 1 || entnum > svs.maxclients)
- PR_RunError ("WriteDest: not a client");
- return &svs.clients[entnum-1].message;
-
- case MSG_ALL:
- return &sv.reliable_datagram;
-
- case MSG_INIT:
- return &sv.signon;
-
- default:
- PR_RunError ("WriteDest: bad destination");
- break;
- }
-
- return NULL;
-}
-
-void PF_WriteByte (void)
-{
- MSG_WriteByte (WriteDest(), (int) G_FLOAT(OFS_PARM1));
-}
-
-void PF_WriteChar (void)
-{
- MSG_WriteChar (WriteDest(), (int) G_FLOAT(OFS_PARM1));
-}
-
-void PF_WriteShort (void)
-{
- MSG_WriteShort (WriteDest(), (int) G_FLOAT(OFS_PARM1));
-}
-
-void PF_WriteLong (void)
-{
- MSG_WriteLong (WriteDest(), (int) G_FLOAT(OFS_PARM1));
-}
-
-void PF_WriteAngle (void)
-{
- MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1));
-}
-
-void PF_WriteCoord (void)
-{
- MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1));
-}
-
-void PF_WriteString (void)
-{
- MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1));
-}
-
-
-void PF_WriteEntity (void)
-{
- MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1));
-}
-
-//=============================================================================
-
-int SV_ModelIndex (const char *name);
-
-void PF_makestatic (void)
-{
- edict_t *ent;
- int i;
-
- ent = G_EDICT(OFS_PARM0);
-
- MSG_WriteByte (&sv.signon,svc_spawnstatic);
-
- MSG_WriteByte (&sv.signon, SV_ModelIndex(pr_strings + ent->u.v.model));
-
- MSG_WriteByte (&sv.signon, (int) ent->u.v.frame);
- MSG_WriteByte (&sv.signon, (int) ent->u.v.colormap);
- MSG_WriteByte (&sv.signon, (int) ent->u.v.skin);
- for (i=0 ; i<3 ; i++)
- {
- MSG_WriteCoord(&sv.signon, ent->u.v.origin[i]);
- MSG_WriteAngle(&sv.signon, ent->u.v.angles[i]);
- }
-
-// throw the entity away now
- ED_Free (ent);
-}
-
-//=============================================================================
-
-/*
-==============
-PF_setspawnparms
-==============
-*/
-void PF_setspawnparms (void)
-{
- edict_t *ent;
- int i;
- client_t *client;
-
- ent = G_EDICT(OFS_PARM0);
- i = NUM_FOR_EDICT(ent);
- if (i < 1 || i > svs.maxclients)
- PR_RunError ("Entity is not a client");
-
- // copy spawn parms out of the client_t
- client = svs.clients + (i-1);
-
- for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
- (&pr_global_struct->parm1)[i] = client->spawn_parms[i];
-}
-
-/*
-==============
-PF_changelevel
-==============
-*/
-void PF_changelevel (void)
-{
-#ifdef QUAKE2
- char *s1, *s2;
-
- if (svs.changelevel_issued)
- return;
- svs.changelevel_issued = true;
-
- s1 = G_STRING(OFS_PARM0);
- s2 = G_STRING(OFS_PARM1);
-
- if ((int)pr_global_struct->serverflags & (SFL_NEW_UNIT | SFL_NEW_EPISODE))
- Cbuf_AddText (va("changelevel %s %s\n",s1, s2));
- else
- Cbuf_AddText (va("changelevel2 %s %s\n",s1, s2));
-#else
- char *s;
-
-// make sure we don't issue two changelevels
- if (svs.changelevel_issued)
- return;
- svs.changelevel_issued = true;
-
- s = G_STRING(OFS_PARM0);
- Cbuf_AddText (va("changelevel %s\n",s));
-#endif
-}
-
-
-#ifdef QUAKE2
-
-#define CONTENT_WATER -3
-#define CONTENT_SLIME -4
-#define CONTENT_LAVA -5
-
-#define FL_IMMUNE_WATER 131072
-#define FL_IMMUNE_SLIME 262144
-#define FL_IMMUNE_LAVA 524288
-
-#define CHAN_VOICE 2
-#define CHAN_BODY 4
-
-#define ATTN_NORM 1
-
-void PF_WaterMove (void)
-{
- edict_t *self;
- int flags;
- int waterlevel;
- int watertype;
- float drownlevel;
- float damage = 0.0;
-
- self = PROG_TO_EDICT(pr_global_struct->self);
-
- if (self->u.v.movetype == MOVETYPE_NOCLIP)
- {
- self->u.v.air_finished = sv.time + 12;
- G_FLOAT(OFS_RETURN) = damage;
- return;
- }
-
- if (self->u.v.health < 0)
- {
- G_FLOAT(OFS_RETURN) = damage;
- return;
- }
-
- if (self->u.v.deadflag == DEAD_NO)
- drownlevel = 3;
- else
- drownlevel = 1;
-
- flags = (int)self->u.v.flags;
- waterlevel = (int)self->u.v.waterlevel;
- watertype = (int)self->u.v.watertype;
-
- if (!(flags & (FL_IMMUNE_WATER + FL_GODMODE)))
- if (((flags & FL_SWIM) && (waterlevel < drownlevel)) || (waterlevel >= drownlevel))
- {
- if (self->u.v.air_finished < sv.time)
- if (self->u.v.pain_finished < sv.time)
- {
- self->u.v.dmg = self->u.v.dmg + 2;
- if (self->u.v.dmg > 15)
- self->u.v.dmg = 10;
-// T_Damage (self, world, world, self.dmg, 0, FALSE);
- damage = self->u.v.dmg;
- self->u.v.pain_finished = sv.time + 1.0;
- }
- }
- else
- {
- if (self->u.v.air_finished < sv.time)
-// sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM);
- SV_StartSound (self, CHAN_VOICE, "player/gasp2.wav", 255, ATTN_NORM);
- else if (self->u.v.air_finished < sv.time + 9)
-// sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM);
- SV_StartSound (self, CHAN_VOICE, "player/gasp1.wav", 255, ATTN_NORM);
- self->u.v.air_finished = sv.time + 12.0;
- self->u.v.dmg = 2;
- }
-
- if (!waterlevel)
- {
- if (flags & FL_INWATER)
- {
- // play leave water sound
-// sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM);
- SV_StartSound (self, CHAN_BODY, "misc/outwater.wav", 255, ATTN_NORM);
- self->u.v.flags = (float)(flags &~FL_INWATER);
- }
- self->u.v.air_finished = sv.time + 12.0;
- G_FLOAT(OFS_RETURN) = damage;
- return;
- }
-
- if (watertype == CONTENT_LAVA)
- { // do damage
- if (!(flags & (FL_IMMUNE_LAVA + FL_GODMODE)))
- if (self->u.v.dmgtime < sv.time)
- {
- if (self->u.v.radsuit_finished < sv.time)
- self->u.v.dmgtime = sv.time + 0.2;
- else
- self->u.v.dmgtime = sv.time + 1.0;
-// T_Damage (self, world, world, 10*self.waterlevel, 0, TRUE);
- damage = (float)(10*waterlevel);
- }
- }
- else if (watertype == CONTENT_SLIME)
- { // do damage
- if (!(flags & (FL_IMMUNE_SLIME + FL_GODMODE)))
- if (self->u.v.dmgtime < sv.time && self->u.v.radsuit_finished < sv.time)
- {
- self->u.v.dmgtime = sv.time + 1.0;
-// T_Damage (self, world, world, 4*self.waterlevel, 0, TRUE);
- damage = (float)(4*waterlevel);
- }
- }
-
- if ( !(flags & FL_INWATER) )
- {
-
-// player enter water sound
- if (watertype == CONTENT_LAVA)
-// sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
- SV_StartSound (self, CHAN_BODY, "player/inlava.wav", 255, ATTN_NORM);
- if (watertype == CONTENT_WATER)
-// sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM);
- SV_StartSound (self, CHAN_BODY, "player/inh2o.wav", 255, ATTN_NORM);
- if (watertype == CONTENT_SLIME)
-// sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
- SV_StartSound (self, CHAN_BODY, "player/slimbrn2.wav", 255, ATTN_NORM);
-
- self->u.v.flags = (float)(flags | FL_INWATER);
- self->u.v.dmgtime = 0;
- }
-
- if (! (flags & FL_WATERJUMP) )
- {
-// self.velocity = self.velocity - 0.8*self.waterlevel*frametime*self.velocity;
- VectorMA (self->u.v.velocity, -0.8 * self->u.v.waterlevel * host_frametime, self->u.v.velocity, self->u.v.velocity);
- }
-
- G_FLOAT(OFS_RETURN) = damage;
-}
-
-
-void PF_sin (void)
-{
- G_FLOAT(OFS_RETURN) = sin(G_FLOAT(OFS_PARM0));
-}
-
-void PF_cos (void)
-{
- G_FLOAT(OFS_RETURN) = cos(G_FLOAT(OFS_PARM0));
-}
-
-void PF_sqrt (void)
-{
- G_FLOAT(OFS_RETURN) = sqrt(G_FLOAT(OFS_PARM0));
-}
-#endif
-
-void PF_Fixme (void)
-{
- PR_RunError ("unimplemented bulitin");
-}
-
-
-
-builtin_t pr_builtin[] =
-{
-PF_Fixme,
-PF_makevectors, // void(entity e) makevectors = #1;
-PF_setorigin, // void(entity e, vector o) setorigin = #2;
-PF_setmodel, // void(entity e, string m) setmodel = #3;
-PF_setsize, // void(entity e, vector min, vector max) setsize = #4;
-PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5;
-PF_break, // void() break = #6;
-PF_random, // float() random = #7;
-PF_sound, // void(entity e, float chan, string samp) sound = #8;
-PF_normalize, // vector(vector v) normalize = #9;
-PF_error, // void(string e) error = #10;
-PF_objerror, // void(string e) objerror = #11;
-PF_vlen, // float(vector v) vlen = #12;
-PF_vectoyaw, // float(vector v) vectoyaw = #13;
-PF_Spawn, // entity() spawn = #14;
-PF_Remove, // void(entity e) remove = #15;
-PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16;
-PF_checkclient, // entity() clientlist = #17;
-PF_Find, // entity(entity start, .string fld, string match) find = #18;
-PF_precache_sound, // void(string s) precache_sound = #19;
-PF_precache_model, // void(string s) precache_model = #20;
-PF_stuffcmd, // void(entity client, string s)stuffcmd = #21;
-PF_findradius, // entity(vector org, float rad) findradius = #22;
-PF_bprint, // void(string s) bprint = #23;
-PF_sprint, // void(entity client, string s) sprint = #24;
-PF_dprint, // void(string s) dprint = #25;
-PF_ftos, // void(string s) ftos = #26;
-PF_vtos, // void(string s) vtos = #27;
-PF_coredump,
-PF_traceon,
-PF_traceoff,
-PF_eprint, // void(entity e) debug print an entire entity
-PF_walkmove, // float(float yaw, float dist) walkmove
-PF_Fixme, // float(float yaw, float dist) walkmove
-PF_droptofloor,
-PF_lightstyle,
-PF_rint,
-PF_floor,
-PF_ceil,
-PF_Fixme,
-PF_checkbottom,
-PF_pointcontents,
-PF_Fixme,
-PF_fabs,
-PF_aim,
-PF_cvar,
-PF_localcmd,
-PF_nextent,
-PF_particle,
-PF_changeyaw,
-PF_Fixme,
-PF_vectoangles,
-
-PF_WriteByte,
-PF_WriteChar,
-PF_WriteShort,
-PF_WriteLong,
-PF_WriteCoord,
-PF_WriteAngle,
-PF_WriteString,
-PF_WriteEntity,
-
-#ifdef QUAKE2
-PF_sin,
-PF_cos,
-PF_sqrt,
-PF_changepitch,
-PF_TraceToss,
-PF_etos,
-PF_WaterMove,
-#else
-PF_Fixme,
-PF_Fixme,
-PF_Fixme,
-PF_Fixme,
-PF_Fixme,
-PF_Fixme,
-PF_Fixme,
-#endif
-
-SV_MoveToGoal,
-PF_precache_file,
-PF_makestatic,
-
-PF_changelevel,
-PF_Fixme,
-
-PF_cvar_set,
-PF_centerprint,
-
-PF_ambientsound,
-
-PF_precache_model,
-PF_precache_sound, // precache_sound2 is different only for qcc
-PF_precache_file,
-
-PF_setspawnparms
-};
-
-builtin_t *pr_builtins = pr_builtin;
-int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);
-
diff --git a/samples/quake/jni/pr_comp.h b/samples/quake/jni/pr_comp.h
deleted file mode 100644
index ce8f340..0000000
--- a/samples/quake/jni/pr_comp.h
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// this file is shared by quake and qcc
-
-typedef int func_t;
-typedef int string_t;
-
-typedef enum {ev_void, ev_string, ev_float, ev_vector, ev_entity, ev_field, ev_function, ev_pointer,
- etype_t_max = 1 << 30} etype_t;
-
-
-#define OFS_NULL 0
-#define OFS_RETURN 1
-#define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors
-#define OFS_PARM1 7
-#define OFS_PARM2 10
-#define OFS_PARM3 13
-#define OFS_PARM4 16
-#define OFS_PARM5 19
-#define OFS_PARM6 22
-#define OFS_PARM7 25
-#define RESERVED_OFS 28
-
-
-enum {
- OP_DONE,
- OP_MUL_F,
- OP_MUL_V,
- OP_MUL_FV,
- OP_MUL_VF,
- OP_DIV_F,
- OP_ADD_F,
- OP_ADD_V,
- OP_SUB_F,
- OP_SUB_V,
-
- OP_EQ_F,
- OP_EQ_V,
- OP_EQ_S,
- OP_EQ_E,
- OP_EQ_FNC,
-
- OP_NE_F,
- OP_NE_V,
- OP_NE_S,
- OP_NE_E,
- OP_NE_FNC,
-
- OP_LE,
- OP_GE,
- OP_LT,
- OP_GT,
-
- OP_LOAD_F,
- OP_LOAD_V,
- OP_LOAD_S,
- OP_LOAD_ENT,
- OP_LOAD_FLD,
- OP_LOAD_FNC,
-
- OP_ADDRESS,
-
- OP_STORE_F,
- OP_STORE_V,
- OP_STORE_S,
- OP_STORE_ENT,
- OP_STORE_FLD,
- OP_STORE_FNC,
-
- OP_STOREP_F,
- OP_STOREP_V,
- OP_STOREP_S,
- OP_STOREP_ENT,
- OP_STOREP_FLD,
- OP_STOREP_FNC,
-
- OP_RETURN,
- OP_NOT_F,
- OP_NOT_V,
- OP_NOT_S,
- OP_NOT_ENT,
- OP_NOT_FNC,
- OP_IF,
- OP_IFNOT,
- OP_CALL0,
- OP_CALL1,
- OP_CALL2,
- OP_CALL3,
- OP_CALL4,
- OP_CALL5,
- OP_CALL6,
- OP_CALL7,
- OP_CALL8,
- OP_STATE,
- OP_GOTO,
- OP_AND,
- OP_OR,
-
- OP_BITAND,
- OP_BITOR
-};
-
-
-typedef struct statement_s
-{
- unsigned short op;
- short a,b,c;
-} dstatement_t;
-
-typedef struct
-{
- unsigned short type; // if DEF_SAVEGLOBGAL bit is set
- // the variable needs to be saved in savegames
- unsigned short ofs;
- int s_name;
-} ddef_t;
-#define DEF_SAVEGLOBAL (1<<15)
-
-#define MAX_PARMS 8
-
-typedef struct
-{
- int first_statement; // negative numbers are builtins
- int parm_start;
- int locals; // total ints of parms + locals
-
- int profile; // runtime
-
- int s_name;
- int s_file; // source file defined in
-
- int numparms;
- byte parm_size[MAX_PARMS];
-} dfunction_t;
-
-
-#define PROG_VERSION 6
-typedef struct
-{
- int version;
- int crc; // check of header file
-
- int ofs_statements;
- int numstatements; // statement 0 is an error
-
- int ofs_globaldefs;
- int numglobaldefs;
-
- int ofs_fielddefs;
- int numfielddefs;
-
- int ofs_functions;
- int numfunctions; // function 0 is an empty
-
- int ofs_strings;
- int numstrings; // first string is a null string
-
- int ofs_globals;
- int numglobals;
-
- int entityfields;
-} dprograms_t;
-
diff --git a/samples/quake/jni/pr_edict.cpp b/samples/quake/jni/pr_edict.cpp
deleted file mode 100644
index dbfb8ed..0000000
--- a/samples/quake/jni/pr_edict.cpp
+++ /dev/null
@@ -1,1106 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// sv_edict.c -- entity dictionary
-
-#include "quakedef.h"
-
-dprograms_t *progs;
-dfunction_t *pr_functions;
-char *pr_strings;
-ddef_t *pr_fielddefs;
-ddef_t *pr_globaldefs;
-dstatement_t *pr_statements;
-globalvars_t *pr_global_struct;
-float *pr_globals; // same as pr_global_struct
-int pr_edict_size; // in bytes
-
-unsigned short pr_crc;
-
-int type_size[8] = {1,sizeof(string_t)/4,1,3,1,1,sizeof(func_t)/4,sizeof(void *)/4};
-
-ddef_t *ED_FieldAtOfs (int ofs);
-qboolean ED_ParseEpair (void *base, ddef_t *key, char *s);
-
-cvar_t nomonsters = CVAR2("nomonsters", "0");
-cvar_t gamecfg = CVAR2("gamecfg", "0");
-cvar_t scratch1 = CVAR2("scratch1", "0");
-cvar_t scratch2 = CVAR2("scratch2", "0");
-cvar_t scratch3 = CVAR2("scratch3", "0");
-cvar_t scratch4 = CVAR2("scratch4", "0");
-cvar_t savedgamecfg = CVAR3("savedgamecfg", "0", true);
-cvar_t saved1 = CVAR3("saved1", "0", true);
-cvar_t saved2 = CVAR3("saved2", "0", true);
-cvar_t saved3 = CVAR3("saved3", "0", true);
-cvar_t saved4 = CVAR3("saved4", "0", true);
-
-#define MAX_FIELD_LEN 64
-#define GEFV_CACHESIZE 2
-
-typedef struct {
- ddef_t *pcache;
- char field[MAX_FIELD_LEN];
-} gefv_cache;
-
-static gefv_cache gefvCache[GEFV_CACHESIZE] = {{NULL, ""}, {NULL, ""}};
-
-/*
-=================
-ED_ClearEdict
-
-Sets everything to NULL
-=================
-*/
-void ED_ClearEdict (edict_t *e)
-{
- memset (&e->u.v, 0, progs->entityfields * 4);
- e->free = false;
-}
-
-/*
-=================
-ED_Alloc
-
-Either finds a free edict, or allocates a new one.
-Try to avoid reusing an entity that was recently freed, because it
-can cause the client to think the entity morphed into something else
-instead of being removed and recreated, which can cause interpolated
-angles and bad trails.
-=================
-*/
-edict_t *ED_Alloc (void)
-{
- int i;
- edict_t *e;
-
- for ( i=svs.maxclients+1 ; i<sv.num_edicts ; i++)
- {
- e = EDICT_NUM(i);
- // the first couple seconds of server time can involve a lot of
- // freeing and allocating, so relax the replacement policy
- if (e->free && ( e->freetime < 2 || sv.time - e->freetime > 0.5 ) )
- {
- ED_ClearEdict (e);
- return e;
- }
- }
-
- if (i == MAX_EDICTS)
- Sys_Error ("ED_Alloc: no free edicts");
-
- sv.num_edicts++;
- e = EDICT_NUM(i);
- ED_ClearEdict (e);
-
- return e;
-}
-
-/*
-=================
-ED_Free
-
-Marks the edict as free
-FIXME: walk all entities and NULL out references to this entity
-=================
-*/
-void ED_Free (edict_t *ed)
-{
- SV_UnlinkEdict (ed); // unlink from world bsp
-
- ed->free = true;
- ed->u.v.model = 0;
- ed->u.v.takedamage = 0;
- ed->u.v.modelindex = 0;
- ed->u.v.colormap = 0;
- ed->u.v.skin = 0;
- ed->u.v.frame = 0;
- VectorCopy (vec3_origin, ed->u.v.origin);
- VectorCopy (vec3_origin, ed->u.v.angles);
- ed->u.v.nextthink = -1;
- ed->u.v.solid = 0;
-
- ed->freetime = sv.time;
-}
-
-//===========================================================================
-
-/*
-============
-ED_GlobalAtOfs
-============
-*/
-ddef_t *ED_GlobalAtOfs (int ofs)
-{
- ddef_t *def;
- int i;
-
- for (i=0 ; i<progs->numglobaldefs ; i++)
- {
- def = &pr_globaldefs[i];
- if (def->ofs == ofs)
- return def;
- }
- return NULL;
-}
-
-/*
-============
-ED_FieldAtOfs
-============
-*/
-ddef_t *ED_FieldAtOfs (int ofs)
-{
- ddef_t *def;
- int i;
-
- for (i=0 ; i<progs->numfielddefs ; i++)
- {
- def = &pr_fielddefs[i];
- if (def->ofs == ofs)
- return def;
- }
- return NULL;
-}
-
-/*
-============
-ED_FindField
-============
-*/
-ddef_t *ED_FindField (const char *name)
-{
- ddef_t *def;
- int i;
-
- for (i=0 ; i<progs->numfielddefs ; i++)
- {
- def = &pr_fielddefs[i];
- if (!strcmp(pr_strings + def->s_name,name) )
- return def;
- }
- return NULL;
-}
-
-
-/*
-============
-ED_FindGlobal
-============
-*/
-ddef_t *ED_FindGlobal (const char *name)
-{
- ddef_t *def;
- int i;
-
- for (i=0 ; i<progs->numglobaldefs ; i++)
- {
- def = &pr_globaldefs[i];
- if (!strcmp(pr_strings + def->s_name,name) )
- return def;
- }
- return NULL;
-}
-
-
-/*
-============
-ED_FindFunction
-============
-*/
-dfunction_t *ED_FindFunction (const char *name)
-{
- dfunction_t *func;
- int i;
-
- for (i=0 ; i<progs->numfunctions ; i++)
- {
- func = &pr_functions[i];
- if (!strcmp(pr_strings + func->s_name,name) )
- return func;
- }
- return NULL;
-}
-
-
-eval_t *GetEdictFieldValue(edict_t *ed, const char *field)
-{
- ddef_t *def = NULL;
- int i;
- static int rep = 0;
-
- for (i=0 ; i<GEFV_CACHESIZE ; i++)
- {
- if (!strcmp(field, gefvCache[i].field))
- {
- def = gefvCache[i].pcache;
- goto Done;
- }
- }
-
- def = ED_FindField (field);
-
- if (strlen(field) < MAX_FIELD_LEN)
- {
- gefvCache[rep].pcache = def;
- strcpy (gefvCache[rep].field, field);
- rep ^= 1;
- }
-
-Done:
- if (!def)
- return NULL;
-
- return (eval_t *)((char *)&ed->u.v + def->ofs*4);
-}
-
-
-/*
-============
-PR_ValueString
-
-Returns a string describing *data in a type specific manner
-=============
-*/
-char *PR_ValueString (etype_t type, eval_t *val)
-{
- static char line[256];
- ddef_t *def;
- dfunction_t *f;
-
- type = (etype_t) (type & ~DEF_SAVEGLOBAL);
-
- switch (type)
- {
- case ev_string:
- sprintf (line, "%s", pr_strings + val->string);
- break;
- case ev_entity:
- sprintf (line, "entity %i", NUM_FOR_EDICT(PROG_TO_EDICT(val->edict)) );
- break;
- case ev_function:
- f = pr_functions + val->function;
- sprintf (line, "%s()", pr_strings + f->s_name);
- break;
- case ev_field:
- def = ED_FieldAtOfs ( val->_int );
- sprintf (line, ".%s", pr_strings + def->s_name);
- break;
- case ev_void:
- sprintf (line, "void");
- break;
- case ev_float:
- sprintf (line, "%5.1f", val->_float);
- break;
- case ev_vector:
- sprintf (line, "'%5.1f %5.1f %5.1f'", val->vector[0], val->vector[1], val->vector[2]);
- break;
- case ev_pointer:
- sprintf (line, "pointer");
- break;
- default:
- sprintf (line, "bad type %i", type);
- break;
- }
-
- return line;
-}
-
-/*
-============
-PR_UglyValueString
-
-Returns a string describing *data in a type specific manner
-Easier to parse than PR_ValueString
-=============
-*/
-char *PR_UglyValueString (etype_t type, eval_t *val)
-{
- static char line[256];
- ddef_t *def;
- dfunction_t *f;
-
- type = (etype_t) (type & ~DEF_SAVEGLOBAL);
-
- switch (type)
- {
- case ev_string:
- sprintf (line, "%s", pr_strings + val->string);
- break;
- case ev_entity:
- sprintf (line, "%i", NUM_FOR_EDICT(PROG_TO_EDICT(val->edict)));
- break;
- case ev_function:
- f = pr_functions + val->function;
- sprintf (line, "%s", pr_strings + f->s_name);
- break;
- case ev_field:
- def = ED_FieldAtOfs ( val->_int );
- sprintf (line, "%s", pr_strings + def->s_name);
- break;
- case ev_void:
- sprintf (line, "void");
- break;
- case ev_float:
- sprintf (line, "%f", val->_float);
- break;
- case ev_vector:
- sprintf (line, "%f %f %f", val->vector[0], val->vector[1], val->vector[2]);
- break;
- default:
- sprintf (line, "bad type %i", type);
- break;
- }
-
- return line;
-}
-
-/*
-============
-PR_GlobalString
-
-Returns a string with a description and the contents of a global,
-padded to 20 field width
-============
-*/
-char *PR_GlobalString (int ofs)
-{
- char *s;
- int i;
- ddef_t *def;
- void *val;
- static char line[128];
-
- val = (void *)&pr_globals[ofs];
- def = ED_GlobalAtOfs(ofs);
- if (!def)
- sprintf (line,"%i(??""?)", ofs);
- else
- {
- s = PR_ValueString ((etype_t) def->type, (eval_t*) val);
- sprintf (line,"%i(%s)%s", ofs, pr_strings + def->s_name, s);
- }
-
- i = strlen(line);
- for ( ; i<20 ; i++)
- strcat (line," ");
- strcat (line," ");
-
- return line;
-}
-
-char *PR_GlobalStringNoContents (int ofs)
-{
- int i;
- ddef_t *def;
- static char line[128];
-
- def = ED_GlobalAtOfs(ofs);
- if (!def)
- sprintf (line,"%i(??""?)", ofs);
- else
- sprintf (line,"%i(%s)", ofs, pr_strings + def->s_name);
-
- i = strlen(line);
- for ( ; i<20 ; i++)
- strcat (line," ");
- strcat (line," ");
-
- return line;
-}
-
-
-/*
-=============
-ED_Print
-
-For debugging
-=============
-*/
-void ED_Print (edict_t *ed)
-{
- int l;
- ddef_t *d;
- int *v;
- int i, j;
- char *name;
- int type;
-
- if (ed->free)
- {
- Con_Printf ("FREE\n");
- return;
- }
-
- Con_Printf("\nEDICT %i:\n", NUM_FOR_EDICT(ed));
- for (i=1 ; i<progs->numfielddefs ; i++)
- {
- d = &pr_fielddefs[i];
- name = pr_strings + d->s_name;
- if (name[strlen(name)-2] == '_')
- continue; // skip _x, _y, _z vars
-
- v = (int *)((char *)&ed->u.v + d->ofs*4);
-
- // if the value is still all 0, skip the field
- type = d->type & ~DEF_SAVEGLOBAL;
-
- for (j=0 ; j<type_size[type] ; j++)
- if (v[j])
- break;
- if (j == type_size[type])
- continue;
-
- Con_Printf ("%s",name);
- l = strlen (name);
- while (l++ < 15)
- Con_Printf (" ");
-
- Con_Printf ("%s\n", PR_ValueString((etype_t) d->type, (eval_t *)v));
- }
-}
-
-/*
-=============
-ED_Write
-
-For savegames
-=============
-*/
-void ED_Write (FILE *f, edict_t *ed)
-{
- ddef_t *d;
- int *v;
- int i, j;
- char *name;
- int type;
-
- fprintf (f, "{\n");
-
- if (ed->free)
- {
- fprintf (f, "}\n");
- return;
- }
-
- for (i=1 ; i<progs->numfielddefs ; i++)
- {
- d = &pr_fielddefs[i];
- name = pr_strings + d->s_name;
- if (name[strlen(name)-2] == '_')
- continue; // skip _x, _y, _z vars
-
- v = (int *)((char *)&ed->u.v + d->ofs*4);
-
- // if the value is still all 0, skip the field
- type = d->type & ~DEF_SAVEGLOBAL;
- for (j=0 ; j<type_size[type] ; j++)
- if (v[j])
- break;
- if (j == type_size[type])
- continue;
-
- fprintf (f,"\"%s\" ",name);
- fprintf (f,"\"%s\"\n", PR_UglyValueString((etype_t) d->type, (eval_t *)v));
- }
-
- fprintf (f, "}\n");
-}
-
-void ED_PrintNum (int ent)
-{
- ED_Print (EDICT_NUM(ent));
-}
-
-/*
-=============
-ED_PrintEdicts
-
-For debugging, prints all the entities in the current server
-=============
-*/
-void ED_PrintEdicts (void)
-{
- int i;
-
- Con_Printf ("%i entities\n", sv.num_edicts);
- for (i=0 ; i<sv.num_edicts ; i++)
- ED_PrintNum (i);
-}
-
-/*
-=============
-ED_PrintEdict_f
-
-For debugging, prints a single edicy
-=============
-*/
-void ED_PrintEdict_f (void)
-{
- int i;
-
- i = Q_atoi (Cmd_Argv(1));
- if (i >= sv.num_edicts)
- {
- Con_Printf("Bad edict number\n");
- return;
- }
- ED_PrintNum (i);
-}
-
-/*
-=============
-ED_Count
-
-For debugging
-=============
-*/
-void ED_Count (void)
-{
- int i;
- edict_t *ent;
- int active, models, solid, step;
-
- active = models = solid = step = 0;
- for (i=0 ; i<sv.num_edicts ; i++)
- {
- ent = EDICT_NUM(i);
- if (ent->free)
- continue;
- active++;
- if (ent->u.v.solid)
- solid++;
- if (ent->u.v.model)
- models++;
- if (ent->u.v.movetype == MOVETYPE_STEP)
- step++;
- }
-
- Con_Printf ("num_edicts:%3i\n", sv.num_edicts);
- Con_Printf ("active :%3i\n", active);
- Con_Printf ("view :%3i\n", models);
- Con_Printf ("touch :%3i\n", solid);
- Con_Printf ("step :%3i\n", step);
-
-}
-
-/*
-==============================================================================
-
- ARCHIVING GLOBALS
-
-FIXME: need to tag constants, doesn't really work
-==============================================================================
-*/
-
-/*
-=============
-ED_WriteGlobals
-=============
-*/
-void ED_WriteGlobals (FILE *f)
-{
- ddef_t *def;
- int i;
- char *name;
- int type;
-
- fprintf (f,"{\n");
- for (i=0 ; i<progs->numglobaldefs ; i++)
- {
- def = &pr_globaldefs[i];
- type = def->type;
- if ( !(def->type & DEF_SAVEGLOBAL) )
- continue;
- type &= ~DEF_SAVEGLOBAL;
-
- if (type != ev_string
- && type != ev_float
- && type != ev_entity)
- continue;
-
- name = pr_strings + def->s_name;
- fprintf (f,"\"%s\" ", name);
- fprintf (f,"\"%s\"\n", PR_UglyValueString((etype_t) type, (eval_t *)&pr_globals[def->ofs]));
- }
- fprintf (f,"}\n");
-}
-
-/*
-=============
-ED_ParseGlobals
-=============
-*/
-void ED_ParseGlobals (char *data)
-{
- char keyname[64];
- ddef_t *key;
-
- while (1)
- {
- // parse key
- data = COM_Parse (data);
- if (com_token[0] == '}')
- break;
- if (!data)
- Sys_Error ("ED_ParseEntity: EOF without closing brace");
-
- strcpy (keyname, com_token);
-
- // parse value
- data = COM_Parse (data);
- if (!data)
- Sys_Error ("ED_ParseEntity: EOF without closing brace");
-
- if (com_token[0] == '}')
- Sys_Error ("ED_ParseEntity: closing brace without data");
-
- key = ED_FindGlobal (keyname);
- if (!key)
- {
- Con_Printf ("'%s' is not a global\n", keyname);
- continue;
- }
-
- if (!ED_ParseEpair ((void *)pr_globals, key, com_token))
- Host_Error ("ED_ParseGlobals: parse error");
- }
-}
-
-//============================================================================
-
-
-/*
-=============
-ED_NewString
-=============
-*/
-char *ED_NewString (char *string)
-{
- char *new_, *new_p;
- int i,l;
-
- l = strlen(string) + 1;
- new_ = (char*) Hunk_Alloc (l);
- new_p = new_;
-
- for (i=0 ; i< l ; i++)
- {
- if (string[i] == '\\' && i < l-1)
- {
- i++;
- if (string[i] == 'n')
- *new_p++ = '\n';
- else
- *new_p++ = '\\';
- }
- else
- *new_p++ = string[i];
- }
-
- return new_;
-}
-
-
-/*
-=============
-ED_ParseEval
-
-Can parse either fields or globals
-returns false if error
-=============
-*/
-qboolean ED_ParseEpair (void *base, ddef_t *key, char *s)
-{
- int i;
- char string[128];
- ddef_t *def;
- char *v, *w;
- void *d;
- dfunction_t *func;
-
- d = (void *)((int *)base + key->ofs);
-
- switch (key->type & ~DEF_SAVEGLOBAL)
- {
- case ev_string:
- *(string_t *)d = ED_NewString (s) - pr_strings;
- break;
-
- case ev_float:
- *(float *)d = atof (s);
- break;
-
- case ev_vector:
- strcpy (string, s);
- v = string;
- w = string;
- for (i=0 ; i<3 ; i++)
- {
- while (*v && *v != ' ')
- v++;
- *v = 0;
- ((float *)d)[i] = atof (w);
- w = v = v+1;
- }
- break;
-
- case ev_entity:
- *(int *)d = EDICT_TO_PROG(EDICT_NUM(atoi (s)));
- break;
-
- case ev_field:
- def = ED_FindField (s);
- if (!def)
- {
- Con_Printf ("Can't find field %s\n", s);
- return false;
- }
- *(int *)d = G_INT(def->ofs);
- break;
-
- case ev_function:
- func = ED_FindFunction (s);
- if (!func)
- {
- Con_Printf ("Can't find function %s\n", s);
- return false;
- }
- *(func_t *)d = func - pr_functions;
- break;
-
- default:
- break;
- }
- return true;
-}
-
-/*
-====================
-ED_ParseEdict
-
-Parses an edict out of the given string, returning the new position
-ed should be a properly initialized empty edict.
-Used for initial level load and for savegames.
-====================
-*/
-char *ED_ParseEdict (char *data, edict_t *ent)
-{
- ddef_t *key;
- qboolean anglehack;
- qboolean init;
- char keyname[256];
- int n;
-
- init = false;
-
-// clear it
- if (ent != sv.edicts) // hack
- memset (&ent->u.v, 0, progs->entityfields * 4);
-
-// go through all the dictionary pairs
- while (1)
- {
- // parse key
- data = COM_Parse (data);
- if (com_token[0] == '}')
- break;
- if (!data)
- Sys_Error ("ED_ParseEntity: EOF without closing brace");
-
-// anglehack is to allow QuakeEd to write single scalar angles
-// and allow them to be turned into vectors. (FIXME...)
-if (!strcmp(com_token, "angle"))
-{
- strcpy (com_token, "angles");
- anglehack = true;
-}
-else
- anglehack = false;
-
-// FIXME: change light to _light to get rid of this hack
-if (!strcmp(com_token, "light"))
- strcpy (com_token, "light_lev"); // hack for single light def
-
- strcpy (keyname, com_token);
-
- // another hack to fix heynames with trailing spaces
- n = strlen(keyname);
- while (n && keyname[n-1] == ' ')
- {
- keyname[n-1] = 0;
- n--;
- }
-
- // parse value
- data = COM_Parse (data);
- if (!data)
- Sys_Error ("ED_ParseEntity: EOF without closing brace");
-
- if (com_token[0] == '}')
- Sys_Error ("ED_ParseEntity: closing brace without data");
-
- init = true;
-
-// keynames with a leading underscore are used for utility comments,
-// and are immediately discarded by quake
- if (keyname[0] == '_')
- continue;
-
- key = ED_FindField (keyname);
- if (!key)
- {
- Con_Printf ("'%s' is not a field\n", keyname);
- continue;
- }
-
-if (anglehack)
-{
-char temp[32];
-strcpy (temp, com_token);
-sprintf (com_token, "0 %s 0", temp);
-}
-
- if (!ED_ParseEpair ((void *)&ent->u.v, key, com_token))
- Host_Error ("ED_ParseEdict: parse error");
- }
-
- if (!init)
- ent->free = true;
-
- return data;
-}
-
-
-/*
-================
-ED_LoadFromFile
-
-The entities are directly placed in the array, rather than allocated with
-ED_Alloc, because otherwise an error loading the map would have entity
-number references out of order.
-
-Creates a server's entity / program execution context by
-parsing textual entity definitions out of an ent file.
-
-Used for both fresh maps and savegame loads. A fresh map would also need
-to call ED_CallSpawnFunctions () to let the objects initialize themselves.
-================
-*/
-void ED_LoadFromFile (char *data)
-{
- edict_t *ent;
- int inhibit;
- dfunction_t *func;
-
- ent = NULL;
- inhibit = 0;
- pr_global_struct->time = sv.time;
-
-// parse ents
- while (1)
- {
-// parse the opening brace
- data = COM_Parse (data);
- if (!data)
- break;
- if (com_token[0] != '{')
- Sys_Error ("ED_LoadFromFile: found %s when expecting {",com_token);
-
- if (!ent)
- ent = EDICT_NUM(0);
- else
- ent = ED_Alloc ();
- data = ED_ParseEdict (data, ent);
-
-// remove things from different skill levels or deathmatch
- if (deathmatch.value)
- {
- if (((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
- {
- ED_Free (ent);
- inhibit++;
- continue;
- }
- }
- else if ((current_skill == 0 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_EASY))
- || (current_skill == 1 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_MEDIUM))
- || (current_skill >= 2 && ((int)ent->u.v.spawnflags & SPAWNFLAG_NOT_HARD)) )
- {
- ED_Free (ent);
- inhibit++;
- continue;
- }
-
-//
-// immediately call spawn function
-//
- if (!ent->u.v.classname)
- {
- Con_Printf ("No classname for:\n");
- ED_Print (ent);
- ED_Free (ent);
- continue;
- }
-
- // look for the spawn function
- func = ED_FindFunction ( pr_strings + ent->u.v.classname );
-
- if (!func)
- {
- Con_Printf ("No spawn function for:\n");
- ED_Print (ent);
- ED_Free (ent);
- continue;
- }
-
- pr_global_struct->self = EDICT_TO_PROG(ent);
- PR_ExecuteProgram (func - pr_functions);
- }
-
- Con_DPrintf ("%i entities inhibited\n", inhibit);
-}
-
-
-/*
-===============
-PR_LoadProgs
-===============
-*/
-void PR_LoadProgs (void)
-{
- int i;
-
-// flush the non-C variable lookup cache
- for (i=0 ; i<GEFV_CACHESIZE ; i++)
- gefvCache[i].field[0] = 0;
-
- CRC_Init (&pr_crc);
-
- progs = (dprograms_t *)COM_LoadHunkFile ("progs.dat");
- if (!progs)
- Sys_Error ("PR_LoadProgs: couldn't load progs.dat");
- Con_DPrintf ("Programs occupy %iK.\n", com_filesize/1024);
-
- for (i=0 ; i<com_filesize ; i++)
- CRC_ProcessByte (&pr_crc, ((byte *)progs)[i]);
-
-// byte swap the header
- for (i=0 ; i< (int) (sizeof(*progs)/4) ; i++)
- ((int *)progs)[i] = LittleLong ( ((int *)progs)[i] );
-
- if (progs->version != PROG_VERSION)
- Sys_Error ("progs.dat has wrong version number (%i should be %i)", progs->version, PROG_VERSION);
- if (progs->crc != PROGHEADER_CRC)
- Sys_Error ("progs.dat system vars have been modified, progdefs.h is out of date");
-
- pr_functions = (dfunction_t *)((byte *)progs + progs->ofs_functions);
- pr_strings = (char *)progs + progs->ofs_strings;
- pr_globaldefs = (ddef_t *)((byte *)progs + progs->ofs_globaldefs);
- pr_fielddefs = (ddef_t *)((byte *)progs + progs->ofs_fielddefs);
- pr_statements = (dstatement_t *)((byte *)progs + progs->ofs_statements);
-
- pr_global_struct = (globalvars_t *)((byte *)progs + progs->ofs_globals);
- pr_globals = (float *)pr_global_struct;
-
- pr_edict_size = progs->entityfields * 4 + sizeof (edict_t) - sizeof(entvars_t);
-
-// byte swap the lumps
- for (i=0 ; i<progs->numstatements ; i++)
- {
- pr_statements[i].op = LittleShort(pr_statements[i].op);
- pr_statements[i].a = LittleShort(pr_statements[i].a);
- pr_statements[i].b = LittleShort(pr_statements[i].b);
- pr_statements[i].c = LittleShort(pr_statements[i].c);
- }
-
- for (i=0 ; i<progs->numfunctions; i++)
- {
- pr_functions[i].first_statement = LittleLong (pr_functions[i].first_statement);
- pr_functions[i].parm_start = LittleLong (pr_functions[i].parm_start);
- pr_functions[i].s_name = LittleLong (pr_functions[i].s_name);
- pr_functions[i].s_file = LittleLong (pr_functions[i].s_file);
- pr_functions[i].numparms = LittleLong (pr_functions[i].numparms);
- pr_functions[i].locals = LittleLong (pr_functions[i].locals);
- }
-
- for (i=0 ; i<progs->numglobaldefs ; i++)
- {
- pr_globaldefs[i].type = LittleShort (pr_globaldefs[i].type);
- pr_globaldefs[i].ofs = LittleShort (pr_globaldefs[i].ofs);
- pr_globaldefs[i].s_name = LittleLong (pr_globaldefs[i].s_name);
- }
-
- for (i=0 ; i<progs->numfielddefs ; i++)
- {
- pr_fielddefs[i].type = LittleShort (pr_fielddefs[i].type);
- if (pr_fielddefs[i].type & DEF_SAVEGLOBAL)
- Sys_Error ("PR_LoadProgs: pr_fielddefs[i].type & DEF_SAVEGLOBAL");
- pr_fielddefs[i].ofs = LittleShort (pr_fielddefs[i].ofs);
- pr_fielddefs[i].s_name = LittleLong (pr_fielddefs[i].s_name);
- }
-
- for (i=0 ; i<progs->numglobals ; i++)
- ((int *)pr_globals)[i] = LittleLong (((int *)pr_globals)[i]);
-}
-
-
-/*
-===============
-PR_Init
-===============
-*/
-void PR_Init (void)
-{
- Cmd_AddCommand ("edict", ED_PrintEdict_f);
- Cmd_AddCommand ("edicts", ED_PrintEdicts);
- Cmd_AddCommand ("edictcount", ED_Count);
- Cmd_AddCommand ("profile", PR_Profile_f);
- Cvar_RegisterVariable (&nomonsters);
- Cvar_RegisterVariable (&gamecfg);
- Cvar_RegisterVariable (&scratch1);
- Cvar_RegisterVariable (&scratch2);
- Cvar_RegisterVariable (&scratch3);
- Cvar_RegisterVariable (&scratch4);
- Cvar_RegisterVariable (&savedgamecfg);
- Cvar_RegisterVariable (&saved1);
- Cvar_RegisterVariable (&saved2);
- Cvar_RegisterVariable (&saved3);
- Cvar_RegisterVariable (&saved4);
-}
-
-
-
-edict_t *EDICT_NUM(int n)
-{
- if (n < 0 || n >= sv.max_edicts)
- Sys_Error ("EDICT_NUM: bad number %i", n);
- return (edict_t *)((byte *)sv.edicts+ (n)*pr_edict_size);
-}
-
-int NUM_FOR_EDICT(edict_t *e)
-{
- int b;
-
- b = (byte *)e - (byte *)sv.edicts;
- b = b / pr_edict_size;
-
- if (b < 0 || b >= sv.num_edicts)
- Sys_Error ("NUM_FOR_EDICT: bad pointer");
- return b;
-}
diff --git a/samples/quake/jni/pr_exec.cpp b/samples/quake/jni/pr_exec.cpp
deleted file mode 100644
index 38a3b0d..0000000
--- a/samples/quake/jni/pr_exec.cpp
+++ /dev/null
@@ -1,668 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-#include "quakedef.h"
-
-
-/*
-
-*/
-
-typedef struct
-{
- int s;
- dfunction_t *f;
-} prstack_t;
-
-#define MAX_STACK_DEPTH 32
-prstack_t pr_stack[MAX_STACK_DEPTH];
-int pr_depth;
-
-#define LOCALSTACK_SIZE 2048
-int localstack[LOCALSTACK_SIZE];
-int localstack_used;
-
-
-qboolean pr_trace;
-dfunction_t *pr_xfunction;
-int pr_xstatement;
-
-
-int pr_argc;
-
-const char *pr_opnames[] =
-{
-"DONE",
-
-"MUL_F",
-"MUL_V",
-"MUL_FV",
-"MUL_VF",
-
-"DIV",
-
-"ADD_F",
-"ADD_V",
-
-"SUB_F",
-"SUB_V",
-
-"EQ_F",
-"EQ_V",
-"EQ_S",
-"EQ_E",
-"EQ_FNC",
-
-"NE_F",
-"NE_V",
-"NE_S",
-"NE_E",
-"NE_FNC",
-
-"LE",
-"GE",
-"LT",
-"GT",
-
-"INDIRECT",
-"INDIRECT",
-"INDIRECT",
-"INDIRECT",
-"INDIRECT",
-"INDIRECT",
-
-"ADDRESS",
-
-"STORE_F",
-"STORE_V",
-"STORE_S",
-"STORE_ENT",
-"STORE_FLD",
-"STORE_FNC",
-
-"STOREP_F",
-"STOREP_V",
-"STOREP_S",
-"STOREP_ENT",
-"STOREP_FLD",
-"STOREP_FNC",
-
-"RETURN",
-
-"NOT_F",
-"NOT_V",
-"NOT_S",
-"NOT_ENT",
-"NOT_FNC",
-
-"IF",
-"IFNOT",
-
-"CALL0",
-"CALL1",
-"CALL2",
-"CALL3",
-"CALL4",
-"CALL5",
-"CALL6",
-"CALL7",
-"CALL8",
-
-"STATE",
-
-"GOTO",
-
-"AND",
-"OR",
-
-"BITAND",
-"BITOR"
-};
-
-char *PR_GlobalString (int ofs);
-char *PR_GlobalStringNoContents (int ofs);
-
-
-//=============================================================================
-
-/*
-=================
-PR_PrintStatement
-=================
-*/
-void PR_PrintStatement (dstatement_t *s)
-{
- int i;
-
- if ( (unsigned)s->op < sizeof(pr_opnames)/sizeof(pr_opnames[0]))
- {
- Con_Printf ("%s ", pr_opnames[s->op]);
- i = strlen(pr_opnames[s->op]);
- for ( ; i<10 ; i++)
- Con_Printf (" ");
- }
-
- if (s->op == OP_IF || s->op == OP_IFNOT)
- Con_Printf ("%sbranch %i",PR_GlobalString(s->a),s->b);
- else if (s->op == OP_GOTO)
- {
- Con_Printf ("branch %i",s->a);
- }
- else if ( (unsigned)(s->op - OP_STORE_F) < 6)
- {
- Con_Printf ("%s",PR_GlobalString(s->a));
- Con_Printf ("%s", PR_GlobalStringNoContents(s->b));
- }
- else
- {
- if (s->a)
- Con_Printf ("%s",PR_GlobalString(s->a));
- if (s->b)
- Con_Printf ("%s",PR_GlobalString(s->b));
- if (s->c)
- Con_Printf ("%s", PR_GlobalStringNoContents(s->c));
- }
- Con_Printf ("\n");
-}
-
-/*
-============
-PR_StackTrace
-============
-*/
-void PR_StackTrace (void)
-{
- dfunction_t *f;
- int i;
-
- if (pr_depth == 0)
- {
- Con_Printf ("<NO STACK>\n");
- return;
- }
-
- pr_stack[pr_depth].f = pr_xfunction;
- for (i=pr_depth ; i>=0 ; i--)
- {
- f = pr_stack[i].f;
-
- if (!f)
- {
- Con_Printf ("<NO FUNCTION>\n");
- }
- else
- Con_Printf ("%12s : %s\n", pr_strings + f->s_file, pr_strings + f->s_name);
- }
-}
-
-
-/*
-============
-PR_Profile_f
-
-============
-*/
-void PR_Profile_f (void)
-{
- dfunction_t *f, *best;
- int max;
- int num;
- int i;
-
- num = 0;
- do
- {
- max = 0;
- best = NULL;
- for (i=0 ; i<progs->numfunctions ; i++)
- {
- f = &pr_functions[i];
- if (f->profile > max)
- {
- max = f->profile;
- best = f;
- }
- }
- if (best)
- {
- if (num < 10)
- Con_Printf ("%7i %s\n", best->profile, pr_strings+best->s_name);
- num++;
- best->profile = 0;
- }
- } while (best);
-}
-
-
-/*
-============
-PR_RunError
-
-Aborts the currently executing function
-============
-*/
-void PR_RunError (const char *error, ...)
-{
- va_list argptr;
- char string[1024];
-
- va_start (argptr,error);
- vsprintf (string,error,argptr);
- va_end (argptr);
-
- PR_PrintStatement (pr_statements + pr_xstatement);
- PR_StackTrace ();
- Con_Printf ("%s\n", string);
-
- pr_depth = 0; // dump the stack so host_error can shutdown functions
-
- Host_Error ("Program error");
-}
-
-/*
-============================================================================
-PR_ExecuteProgram
-
-The interpretation main loop
-============================================================================
-*/
-
-/*
-====================
-PR_EnterFunction
-
-Returns the new program statement counter
-====================
-*/
-int PR_EnterFunction (dfunction_t *f)
-{
- int i, j, c, o;
-
- pr_stack[pr_depth].s = pr_xstatement;
- pr_stack[pr_depth].f = pr_xfunction;
- pr_depth++;
- if (pr_depth >= MAX_STACK_DEPTH)
- PR_RunError ("stack overflow");
-
-// save off any locals that the new function steps on
- c = f->locals;
- if (localstack_used + c > LOCALSTACK_SIZE)
- PR_RunError ("PR_ExecuteProgram: locals stack overflow\n");
-
- for (i=0 ; i < c ; i++)
- localstack[localstack_used+i] = ((int *)pr_globals)[f->parm_start + i];
- localstack_used += c;
-
-// copy parameters
- o = f->parm_start;
- for (i=0 ; i<f->numparms ; i++)
- {
- for (j=0 ; j<f->parm_size[i] ; j++)
- {
- ((int *)pr_globals)[o] = ((int *)pr_globals)[OFS_PARM0+i*3+j];
- o++;
- }
- }
-
- pr_xfunction = f;
- return f->first_statement - 1; // offset the s++
-}
-
-/*
-====================
-PR_LeaveFunction
-====================
-*/
-int PR_LeaveFunction (void)
-{
- int i, c;
-
- if (pr_depth <= 0)
- Sys_Error ("prog stack underflow");
-
-// restore locals from the stack
- c = pr_xfunction->locals;
- localstack_used -= c;
- if (localstack_used < 0)
- PR_RunError ("PR_ExecuteProgram: locals stack underflow\n");
-
- for (i=0 ; i < c ; i++)
- ((int *)pr_globals)[pr_xfunction->parm_start + i] = localstack[localstack_used+i];
-
-// up stack
- pr_depth--;
- pr_xfunction = pr_stack[pr_depth].f;
- return pr_stack[pr_depth].s;
-}
-
-
-/*
-====================
-PR_ExecuteProgram
-====================
-*/
-void PR_ExecuteProgram (func_t fnum)
-{
- eval_t *a, *b, *c;
- int s;
- dstatement_t *st;
- dfunction_t *f, *newf;
- int runaway;
- int i;
- edict_t *ed;
- int exitdepth;
- eval_t *ptr;
-
- if (!fnum || fnum >= progs->numfunctions)
- {
- if (pr_global_struct->self)
- ED_Print (PROG_TO_EDICT(pr_global_struct->self));
- Host_Error ("PR_ExecuteProgram: NULL function");
- }
-
- f = &pr_functions[fnum];
-
- runaway = 100000;
- pr_trace = false;
-
-// make a stack frame
- exitdepth = pr_depth;
-
- s = PR_EnterFunction (f);
-
-while (1)
-{
- s++; // next statement
-
- st = &pr_statements[s];
- a = (eval_t *)&pr_globals[st->a];
- b = (eval_t *)&pr_globals[st->b];
- c = (eval_t *)&pr_globals[st->c];
-
- if (!--runaway)
- PR_RunError ("runaway loop error");
-
- pr_xfunction->profile++;
- pr_xstatement = s;
-
- if (pr_trace)
- PR_PrintStatement (st);
-
- switch (st->op)
- {
- case OP_ADD_F:
- c->_float = a->_float + b->_float;
- break;
- case OP_ADD_V:
- c->vector[0] = a->vector[0] + b->vector[0];
- c->vector[1] = a->vector[1] + b->vector[1];
- c->vector[2] = a->vector[2] + b->vector[2];
- break;
-
- case OP_SUB_F:
- c->_float = a->_float - b->_float;
- break;
- case OP_SUB_V:
- c->vector[0] = a->vector[0] - b->vector[0];
- c->vector[1] = a->vector[1] - b->vector[1];
- c->vector[2] = a->vector[2] - b->vector[2];
- break;
-
- case OP_MUL_F:
- c->_float = a->_float * b->_float;
- break;
- case OP_MUL_V:
- c->_float = a->vector[0]*b->vector[0]
- + a->vector[1]*b->vector[1]
- + a->vector[2]*b->vector[2];
- break;
- case OP_MUL_FV:
- c->vector[0] = a->_float * b->vector[0];
- c->vector[1] = a->_float * b->vector[1];
- c->vector[2] = a->_float * b->vector[2];
- break;
- case OP_MUL_VF:
- c->vector[0] = b->_float * a->vector[0];
- c->vector[1] = b->_float * a->vector[1];
- c->vector[2] = b->_float * a->vector[2];
- break;
-
- case OP_DIV_F:
- c->_float = a->_float / b->_float;
- break;
-
- case OP_BITAND:
- c->_float = (int)a->_float & (int)b->_float;
- break;
-
- case OP_BITOR:
- c->_float = (int)a->_float | (int)b->_float;
- break;
-
-
- case OP_GE:
- c->_float = a->_float >= b->_float;
- break;
- case OP_LE:
- c->_float = a->_float <= b->_float;
- break;
- case OP_GT:
- c->_float = a->_float > b->_float;
- break;
- case OP_LT:
- c->_float = a->_float < b->_float;
- break;
- case OP_AND:
- c->_float = a->_float && b->_float;
- break;
- case OP_OR:
- c->_float = a->_float || b->_float;
- break;
-
- case OP_NOT_F:
- c->_float = !a->_float;
- break;
- case OP_NOT_V:
- c->_float = !a->vector[0] && !a->vector[1] && !a->vector[2];
- break;
- case OP_NOT_S:
- c->_float = !a->string || !pr_strings[a->string];
- break;
- case OP_NOT_FNC:
- c->_float = !a->function;
- break;
- case OP_NOT_ENT:
- c->_float = (PROG_TO_EDICT(a->edict) == sv.edicts);
- break;
-
- case OP_EQ_F:
- c->_float = a->_float == b->_float;
- break;
- case OP_EQ_V:
- c->_float = (a->vector[0] == b->vector[0]) &&
- (a->vector[1] == b->vector[1]) &&
- (a->vector[2] == b->vector[2]);
- break;
- case OP_EQ_S:
- c->_float = !strcmp(pr_strings+a->string,pr_strings+b->string);
- break;
- case OP_EQ_E:
- c->_float = a->_int == b->_int;
- break;
- case OP_EQ_FNC:
- c->_float = a->function == b->function;
- break;
-
-
- case OP_NE_F:
- c->_float = a->_float != b->_float;
- break;
- case OP_NE_V:
- c->_float = (a->vector[0] != b->vector[0]) ||
- (a->vector[1] != b->vector[1]) ||
- (a->vector[2] != b->vector[2]);
- break;
- case OP_NE_S:
- c->_float = strcmp(pr_strings+a->string,pr_strings+b->string);
- break;
- case OP_NE_E:
- c->_float = a->_int != b->_int;
- break;
- case OP_NE_FNC:
- c->_float = a->function != b->function;
- break;
-
-//==================
- case OP_STORE_F:
- case OP_STORE_ENT:
- case OP_STORE_FLD: // integers
- case OP_STORE_S:
- case OP_STORE_FNC: // pointers
- b->_int = a->_int;
- break;
- case OP_STORE_V:
- b->vector[0] = a->vector[0];
- b->vector[1] = a->vector[1];
- b->vector[2] = a->vector[2];
- break;
-
- case OP_STOREP_F:
- case OP_STOREP_ENT:
- case OP_STOREP_FLD: // integers
- case OP_STOREP_S:
- case OP_STOREP_FNC: // pointers
- ptr = (eval_t *)((byte *)sv.edicts + b->_int);
- ptr->_int = a->_int;
- break;
- case OP_STOREP_V:
- ptr = (eval_t *)((byte *)sv.edicts + b->_int);
- ptr->vector[0] = a->vector[0];
- ptr->vector[1] = a->vector[1];
- ptr->vector[2] = a->vector[2];
- break;
-
- case OP_ADDRESS:
- ed = PROG_TO_EDICT(a->edict);
-#ifdef PARANOID
- NUM_FOR_EDICT(ed); // make sure it's in range
-#endif
- if (ed == (edict_t *)sv.edicts && sv.state == ss_active)
- PR_RunError ("assignment to world entity");
- c->_int = (byte *)(ed->u.i + b->_int) - (byte *)sv.edicts;
- break;
-
- case OP_LOAD_F:
- case OP_LOAD_FLD:
- case OP_LOAD_ENT:
- case OP_LOAD_S:
- case OP_LOAD_FNC:
- ed = PROG_TO_EDICT(a->edict);
-#ifdef PARANOID
- NUM_FOR_EDICT(ed); // make sure it's in range
-#endif
- a = (eval_t *)(ed->u.i + b->_int);
- c->_int = a->_int;
- break;
-
- case OP_LOAD_V:
- ed = PROG_TO_EDICT(a->edict);
-#ifdef PARANOID
- NUM_FOR_EDICT(ed); // make sure it's in range
-#endif
- a = (eval_t *)(ed->u.i + b->_int);
- c->vector[0] = a->vector[0];
- c->vector[1] = a->vector[1];
- c->vector[2] = a->vector[2];
- break;
-
-//==================
-
- case OP_IFNOT:
- if (!a->_int)
- s += st->b - 1; // offset the s++
- break;
-
- case OP_IF:
- if (a->_int)
- s += st->b - 1; // offset the s++
- break;
-
- case OP_GOTO:
- s += st->a - 1; // offset the s++
- break;
-
- case OP_CALL0:
- case OP_CALL1:
- case OP_CALL2:
- case OP_CALL3:
- case OP_CALL4:
- case OP_CALL5:
- case OP_CALL6:
- case OP_CALL7:
- case OP_CALL8:
- pr_argc = st->op - OP_CALL0;
- if (!a->function)
- PR_RunError ("NULL function");
-
- newf = &pr_functions[a->function];
-
- if (newf->first_statement < 0)
- { // negative statements are built in functions
- i = -newf->first_statement;
- if (i >= pr_numbuiltins)
- PR_RunError ("Bad builtin call number");
- pr_builtins[i] ();
- break;
- }
-
- s = PR_EnterFunction (newf);
- break;
-
- case OP_DONE:
- case OP_RETURN:
- pr_globals[OFS_RETURN] = pr_globals[st->a];
- pr_globals[OFS_RETURN+1] = pr_globals[st->a+1];
- pr_globals[OFS_RETURN+2] = pr_globals[st->a+2];
-
- s = PR_LeaveFunction ();
- if (pr_depth == exitdepth)
- return; // all done
- break;
-
- case OP_STATE:
- ed = PROG_TO_EDICT(pr_global_struct->self);
-#ifdef FPS_20
- ed->u.v.nextthink = pr_global_struct->time + 0.05;
-#else
- ed->u.v.nextthink = pr_global_struct->time + 0.1;
-#endif
- if (a->_float != ed->u.v.frame)
- {
- ed->u.v.frame = a->_float;
- }
- ed->u.v.think = b->function;
- break;
-
- default:
- PR_RunError ("Bad opcode %i", st->op);
- }
-}
-
-}
diff --git a/samples/quake/jni/progdefs.h b/samples/quake/jni/progdefs.h
deleted file mode 100644
index ac17d38..0000000
--- a/samples/quake/jni/progdefs.h
+++ /dev/null
@@ -1,24 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-#ifdef QUAKE2
-#include "progdefs.q2"
-#else
-#include "progdefs.q1"
-#endif
diff --git a/samples/quake/jni/progdefs.q1 b/samples/quake/jni/progdefs.q1
deleted file mode 100644
index eb15c45..0000000
--- a/samples/quake/jni/progdefs.q1
+++ /dev/null
@@ -1,143 +0,0 @@
-
-/* file generated by qcc, do not modify */
-
-typedef struct
-{ int pad[28];
- int self;
- int other;
- int world;
- float time;
- float frametime;
- float force_retouch;
- string_t mapname;
- float deathmatch;
- float coop;
- float teamplay;
- float serverflags;
- float total_secrets;
- float total_monsters;
- float found_secrets;
- float killed_monsters;
- float parm1;
- float parm2;
- float parm3;
- float parm4;
- float parm5;
- float parm6;
- float parm7;
- float parm8;
- float parm9;
- float parm10;
- float parm11;
- float parm12;
- float parm13;
- float parm14;
- float parm15;
- float parm16;
- vec3_t v_forward;
- vec3_t v_up;
- vec3_t v_right;
- float trace_allsolid;
- float trace_startsolid;
- float trace_fraction;
- vec3_t trace_endpos;
- vec3_t trace_plane_normal;
- float trace_plane_dist;
- int trace_ent;
- float trace_inopen;
- float trace_inwater;
- int msg_entity;
- func_t main;
- func_t StartFrame;
- func_t PlayerPreThink;
- func_t PlayerPostThink;
- func_t ClientKill;
- func_t ClientConnect;
- func_t PutClientInServer;
- func_t ClientDisconnect;
- func_t SetNewParms;
- func_t SetChangeParms;
-} globalvars_t;
-
-typedef struct
-{
- float modelindex;
- vec3_t absmin;
- vec3_t absmax;
- float ltime;
- float movetype;
- float solid;
- vec3_t origin;
- vec3_t oldorigin;
- vec3_t velocity;
- vec3_t angles;
- vec3_t avelocity;
- vec3_t punchangle;
- string_t classname;
- string_t model;
- float frame;
- float skin;
- float effects;
- vec3_t mins;
- vec3_t maxs;
- vec3_t size;
- func_t touch;
- func_t use;
- func_t think;
- func_t blocked;
- float nextthink;
- int groundentity;
- float health;
- float frags;
- float weapon;
- string_t weaponmodel;
- float weaponframe;
- float currentammo;
- float ammo_shells;
- float ammo_nails;
- float ammo_rockets;
- float ammo_cells;
- float items;
- float takedamage;
- int chain;
- float deadflag;
- vec3_t view_ofs;
- float button0;
- float button1;
- float button2;
- float impulse;
- float fixangle;
- vec3_t v_angle;
- float idealpitch;
- string_t netname;
- int enemy;
- float flags;
- float colormap;
- float team;
- float max_health;
- float teleport_time;
- float armortype;
- float armorvalue;
- float waterlevel;
- float watertype;
- float ideal_yaw;
- float yaw_speed;
- int aiment;
- int goalentity;
- float spawnflags;
- string_t target;
- string_t targetname;
- float dmg_take;
- float dmg_save;
- int dmg_inflictor;
- int owner;
- vec3_t movedir;
- string_t message;
- float sounds;
- string_t noise;
- string_t noise1;
- string_t noise2;
- string_t noise3;
-} entvars_t;
-
-#define PROGHEADER_CRC 5927
diff --git a/samples/quake/jni/progs.h b/samples/quake/jni/progs.h
deleted file mode 100644
index 0533961..0000000
--- a/samples/quake/jni/progs.h
+++ /dev/null
@@ -1,139 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-#include "pr_comp.h" // defs shared with qcc
-#include "progdefs.h" // generated by program cdefs
-
-typedef union eval_s
-{
- string_t string;
- float _float;
- float vector[3];
- func_t function;
- int _int;
- int edict;
-} eval_t;
-
-#define MAX_ENT_LEAFS 16
-typedef struct edict_s
-{
- qboolean free;
- link_t area; // linked to a division node or leaf
-
- int num_leafs;
- short leafnums[MAX_ENT_LEAFS];
-
- entity_state_t baseline;
-
- float freetime; // sv.time when the object was freed
- union {
- entvars_t v; // C exported fields from progs
- int i[1]; // Variable length
- float f[1];
- string_t s[1];
- } u;
-// other fields from progs come immediately after
-} edict_t;
-#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
-
-//============================================================================
-
-extern dprograms_t *progs;
-extern dfunction_t *pr_functions;
-extern char *pr_strings;
-extern ddef_t *pr_globaldefs;
-extern ddef_t *pr_fielddefs;
-extern dstatement_t *pr_statements;
-extern globalvars_t *pr_global_struct;
-extern float *pr_globals; // same as pr_global_struct
-
-extern int pr_edict_size; // in bytes
-
-//============================================================================
-
-void PR_Init (void);
-
-void PR_ExecuteProgram (func_t fnum);
-void PR_LoadProgs (void);
-
-void PR_Profile_f (void);
-
-edict_t *ED_Alloc (void);
-void ED_Free (edict_t *ed);
-
-char *ED_NewString (const char *string);
-// returns a copy of the string allocated from the server's string heap
-
-void ED_Print (edict_t *ed);
-void ED_Write (FILE *f, edict_t *ed);
-char *ED_ParseEdict (char *data, edict_t *ent);
-
-void ED_WriteGlobals (FILE *f);
-void ED_ParseGlobals (char *data);
-
-void ED_LoadFromFile (char *data);
-
-//define EDICT_NUM(n) ((edict_t *)(sv.edicts+ (n)*pr_edict_size))
-//define NUM_FOR_EDICT(e) (((byte *)(e) - sv.edicts)/pr_edict_size)
-
-edict_t *EDICT_NUM(int n);
-int NUM_FOR_EDICT(edict_t *e);
-
-#define NEXT_EDICT(e) ((edict_t *)( (byte *)e + pr_edict_size))
-
-#define EDICT_TO_PROG(e) ((byte *)e - (byte *)sv.edicts)
-#define PROG_TO_EDICT(e) ((edict_t *)((byte *)sv.edicts + e))
-
-//============================================================================
-
-#define G_FLOAT(o) (pr_globals[o])
-#define G_INT(o) (*(int *)&pr_globals[o])
-#define G_EDICT(o) ((edict_t *)((byte *)sv.edicts+ *(int *)&pr_globals[o]))
-#define G_EDICTNUM(o) NUM_FOR_EDICT(G_EDICT(o))
-#define G_VECTOR(o) (&pr_globals[o])
-#define G_STRING(o) (pr_strings + *(string_t *)&pr_globals[o])
-#define G_FUNCTION(o) (*(func_t *)&pr_globals[o])
-
-#define E_FLOAT(e,o) (((float*)&e->u.v)[o])
-#define E_INT(e,o) (*(int *)&((float*)&e->u.v)[o])
-#define E_VECTOR(e,o) (&((float*)&e->u.v)[o])
-#define E_STRING(e,o) (pr_strings + e->u.s[o])
-
-extern int type_size[8];
-
-typedef void (*builtin_t) (void);
-extern builtin_t *pr_builtins;
-extern int pr_numbuiltins;
-
-extern int pr_argc;
-
-extern qboolean pr_trace;
-extern dfunction_t *pr_xfunction;
-extern int pr_xstatement;
-
-extern unsigned short pr_crc;
-
-void PR_RunError (const char *error, ...);
-
-void ED_PrintEdicts (void);
-void ED_PrintNum (int ent);
-
-eval_t *GetEdictFieldValue(edict_t *ed, const char *field);
-
diff --git a/samples/quake/jni/protocol.h b/samples/quake/jni/protocol.h
deleted file mode 100644
index 410cdda..0000000
--- a/samples/quake/jni/protocol.h
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// protocol.h -- communications protocols
-
-#define PROTOCOL_VERSION 15
-
-// if the high bit of the servercmd is set, the low bits are fast update flags:
-#define U_MOREBITS (1<<0)
-#define U_ORIGIN1 (1<<1)
-#define U_ORIGIN2 (1<<2)
-#define U_ORIGIN3 (1<<3)
-#define U_ANGLE2 (1<<4)
-#define U_NOLERP (1<<5) // don't interpolate movement
-#define U_FRAME (1<<6)
-#define U_SIGNAL (1<<7) // just differentiates from other updates
-
-// svc_update can pass all of the fast update bits, plus more
-#define U_ANGLE1 (1<<8)
-#define U_ANGLE3 (1<<9)
-#define U_MODEL (1<<10)
-#define U_COLORMAP (1<<11)
-#define U_SKIN (1<<12)
-#define U_EFFECTS (1<<13)
-#define U_LONGENTITY (1<<14)
-
-
-#define SU_VIEWHEIGHT (1<<0)
-#define SU_IDEALPITCH (1<<1)
-#define SU_PUNCH1 (1<<2)
-#define SU_PUNCH2 (1<<3)
-#define SU_PUNCH3 (1<<4)
-#define SU_VELOCITY1 (1<<5)
-#define SU_VELOCITY2 (1<<6)
-#define SU_VELOCITY3 (1<<7)
-//define SU_AIMENT (1<<8) AVAILABLE BIT
-#define SU_ITEMS (1<<9)
-#define SU_ONGROUND (1<<10) // no data follows, the bit is it
-#define SU_INWATER (1<<11) // no data follows, the bit is it
-#define SU_WEAPONFRAME (1<<12)
-#define SU_ARMOR (1<<13)
-#define SU_WEAPON (1<<14)
-
-// a sound with no channel is a local only sound
-#define SND_VOLUME (1<<0) // a byte
-#define SND_ATTENUATION (1<<1) // a byte
-#define SND_LOOPING (1<<2) // a long
-
-
-// defaults for clientinfo messages
-#define DEFAULT_VIEWHEIGHT 22
-
-
-// game types sent by serverinfo
-// these determine which intermission screen plays
-#define GAME_COOP 0
-#define GAME_DEATHMATCH 1
-
-//==================
-// note that there are some defs.qc that mirror to these numbers
-// also related to svc_strings[] in cl_parse
-//==================
-
-//
-// server to client
-//
-#define svc_bad 0
-#define svc_nop 1
-#define svc_disconnect 2
-#define svc_updatestat 3 // [byte] [long]
-#define svc_version 4 // [long] server version
-#define svc_setview 5 // [short] entity number
-#define svc_sound 6 // <see code>
-#define svc_time 7 // [float] server time
-#define svc_print 8 // [string] null terminated string
-#define svc_stufftext 9 // [string] stuffed into client's console buffer
- // the string should be \n terminated
-#define svc_setangle 10 // [angle3] set the view angle to this absolute value
-
-#define svc_serverinfo 11 // [long] version
- // [string] signon string
- // [string]..[0]model cache
- // [string]...[0]sounds cache
-#define svc_lightstyle 12 // [byte] [string]
-#define svc_updatename 13 // [byte] [string]
-#define svc_updatefrags 14 // [byte] [short]
-#define svc_clientdata 15 // <shortbits + data>
-#define svc_stopsound 16 // <see code>
-#define svc_updatecolors 17 // [byte] [byte]
-#define svc_particle 18 // [vec3] <variable>
-#define svc_damage 19
-
-#define svc_spawnstatic 20
-// svc_spawnbinary 21
-#define svc_spawnbaseline 22
-
-#define svc_temp_entity 23
-
-#define svc_setpause 24 // [byte] on / off
-#define svc_signonnum 25 // [byte] used for the signon sequence
-
-#define svc_centerprint 26 // [string] to put in center of the screen
-
-#define svc_killedmonster 27
-#define svc_foundsecret 28
-
-#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
-
-#define svc_intermission 30 // [string] music
-#define svc_finale 31 // [string] music [string] text
-
-#define svc_cdtrack 32 // [byte] track [byte] looptrack
-#define svc_sellscreen 33
-
-#define svc_cutscene 34
-
-//
-// client to server
-//
-#define clc_bad 0
-#define clc_nop 1
-#define clc_disconnect 2
-#define clc_move 3 // [usercmd_t]
-#define clc_stringcmd 4 // [string] message
-
-
-//
-// temp entity events
-//
-#define TE_SPIKE 0
-#define TE_SUPERSPIKE 1
-#define TE_GUNSHOT 2
-#define TE_EXPLOSION 3
-#define TE_TAREXPLOSION 4
-#define TE_LIGHTNING1 5
-#define TE_LIGHTNING2 6
-#define TE_WIZSPIKE 7
-#define TE_KNIGHTSPIKE 8
-#define TE_LIGHTNING3 9
-#define TE_LAVASPLASH 10
-#define TE_TELEPORT 11
-#define TE_EXPLOSION2 12
-
-// PGM 01/21/97
-#define TE_BEAM 13
-// PGM 01/21/97
-
-#ifdef QUAKE2
-#define TE_IMPLOSION 14
-#define TE_RAILTRAIL 15
-#endif
diff --git a/samples/quake/jni/quakedef.h b/samples/quake/jni/quakedef.h
deleted file mode 100644
index 807b47d..0000000
--- a/samples/quake/jni/quakedef.h
+++ /dev/null
@@ -1,459 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// quakedef.h -- primary header for client
-
-//#define GLTEST // experimental stuff
-
-#define QUAKE_GAME // as opposed to utilities
-
-#define VERSION 1.09
-#define GLQUAKE_VERSION 1.00
-#define D3DQUAKE_VERSION 0.01
-#define WINQUAKE_VERSION 0.996
-#define LINUX_VERSION 1.30
-#define X11_VERSION 1.10
-
-//define PARANOID // speed sapping error checking
-
-#define GLQUAKE
-#define USE_OPENGLES
-#define id386 0
-
-#ifdef QUAKE2
-#define GAMENAME "id1" // directory to look in by default
-#else
-#define GAMENAME "id1"
-#endif
-
-#include <math.h>
-#include <string.h>
-#include <stdarg.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <setjmp.h>
-
-#if defined(_WIN32) && !defined(WINDED)
-
-#if defined(_M_IX86)
-#define __i386__ 1
-#endif
-
-void VID_LockBuffer (void);
-void VID_UnlockBuffer (void);
-
-#else
-
-#define VID_LockBuffer()
-#define VID_UnlockBuffer()
-
-#endif
-
-#if !defined id386
-#if defined __i386__ // && !defined __sun__
-#define id386 1
-#else
-#define id386 0
-#endif
-#endif
-
-#if id386
-#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
-#else
-#define UNALIGNED_OK 0
-#endif
-
-// !!! if this is changed, it must be changed in d_ifacea.h too !!!
-#define CACHE_SIZE 32 // used to align key data structures
-
-#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
-
-#define MINIMUM_MEMORY 0x550000
-#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
-
-#define MAX_NUM_ARGVS 50
-
-// up / down
-#define PITCH 0
-
-// left / right
-#define YAW 1
-
-// fall over
-#define ROLL 2
-
-
-#define MAX_QPATH 64 // max length of a quake game pathname
-#define MAX_OSPATH 128 // max length of a filesystem pathname
-
-#define ON_EPSILON 0.1 // point on plane side epsilon
-
-#define MAX_MSGLEN 8000 // max length of a reliable message
-#define MAX_DATAGRAM 1024 // max length of unreliable message
-
-//
-// per-level limits
-//
-#define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch!
-#define MAX_LIGHTSTYLES 64
-#define MAX_MODELS 256 // these are sent over the net as bytes
-#define MAX_SOUNDS 256 // so they cannot be blindly increased
-
-#define SAVEGAME_COMMENT_LENGTH 39
-
-#define MAX_STYLESTRING 64
-
-//
-// stats are integers communicated to the client by the server
-//
-#define MAX_CL_STATS 32
-#define STAT_HEALTH 0
-#define STAT_FRAGS 1
-#define STAT_WEAPON 2
-#define STAT_AMMO 3
-#define STAT_ARMOR 4
-#define STAT_WEAPONFRAME 5
-#define STAT_SHELLS 6
-#define STAT_NAILS 7
-#define STAT_ROCKETS 8
-#define STAT_CELLS 9
-#define STAT_ACTIVEWEAPON 10
-#define STAT_TOTALSECRETS 11
-#define STAT_TOTALMONSTERS 12
-#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
-#define STAT_MONSTERS 14 // bumped by svc_killedmonster
-
-// stock defines
-
-#define IT_SHOTGUN 1
-#define IT_SUPER_SHOTGUN 2
-#define IT_NAILGUN 4
-#define IT_SUPER_NAILGUN 8
-#define IT_GRENADE_LAUNCHER 16
-#define IT_ROCKET_LAUNCHER 32
-#define IT_LIGHTNING 64
-#define IT_SUPER_LIGHTNING 128
-#define IT_SHELLS 256
-#define IT_NAILS 512
-#define IT_ROCKETS 1024
-#define IT_CELLS 2048
-#define IT_AXE 4096
-#define IT_ARMOR1 8192
-#define IT_ARMOR2 16384
-#define IT_ARMOR3 32768
-#define IT_SUPERHEALTH 65536
-#define IT_KEY1 131072
-#define IT_KEY2 262144
-#define IT_INVISIBILITY 524288
-#define IT_INVULNERABILITY 1048576
-#define IT_SUIT 2097152
-#define IT_QUAD 4194304
-#define IT_SIGIL1 (1<<28)
-#define IT_SIGIL2 (1<<29)
-#define IT_SIGIL3 (1<<30)
-#define IT_SIGIL4 (1<<31)
-
-//===========================================
-//rogue changed and added defines
-
-#define RIT_SHELLS 128
-#define RIT_NAILS 256
-#define RIT_ROCKETS 512
-#define RIT_CELLS 1024
-#define RIT_AXE 2048
-#define RIT_LAVA_NAILGUN 4096
-#define RIT_LAVA_SUPER_NAILGUN 8192
-#define RIT_MULTI_GRENADE 16384
-#define RIT_MULTI_ROCKET 32768
-#define RIT_PLASMA_GUN 65536
-#define RIT_ARMOR1 8388608
-#define RIT_ARMOR2 16777216
-#define RIT_ARMOR3 33554432
-#define RIT_LAVA_NAILS 67108864
-#define RIT_PLASMA_AMMO 134217728
-#define RIT_MULTI_ROCKETS 268435456
-#define RIT_SHIELD 536870912
-#define RIT_ANTIGRAV 1073741824
-#define RIT_SUPERHEALTH 2147483648
-
-//MED 01/04/97 added hipnotic defines
-//===========================================
-//hipnotic added defines
-#define HIT_PROXIMITY_GUN_BIT 16
-#define HIT_MJOLNIR_BIT 7
-#define HIT_LASER_CANNON_BIT 23
-#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
-#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
-#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
-#define HIT_WETSUIT (1<<(23+2))
-#define HIT_EMPATHY_SHIELDS (1<<(23+3))
-
-//===========================================
-
-#define MAX_SCOREBOARD 16
-#define MAX_SCOREBOARDNAME 32
-
-#define SOUND_CHANNELS 8
-
-// This makes anyone on id's net privileged
-// Use for multiplayer testing only - VERY dangerous!!!
-// #define IDGODS
-
-#include "common.h"
-#include "bspfile.h"
-#include "vid.h"
-#include "sys.h"
-#include "zone.h"
-#include "mathlib.h"
-
-typedef struct
-{
- vec3_t origin;
- vec3_t angles;
- int modelindex;
- int frame;
- int colormap;
- int skin;
- int effects;
-} entity_state_t;
-
-
-#include "wad.h"
-#include "draw.h"
-#include "cvar.h"
-#include "screen.h"
-#include "net.h"
-#include "protocol.h"
-#include "cmd.h"
-#include "sbar.h"
-#include "sound.h"
-#include "render.h"
-#include "client.h"
-#include "progs.h"
-#include "server.h"
-
-#ifdef GLQUAKE
-#include "gl_model.h"
-#else
-#include "model.h"
-#include "d_iface.h"
-#endif
-
-#include "input.h"
-#include "world.h"
-#include "keys.h"
-#include "console.h"
-#include "view.h"
-#include "menu.h"
-#include "crc.h"
-#include "cdaudio.h"
-
-#ifdef GLQUAKE
-#include "glquake.h"
-#else
-#define GLCHECK(PROMPT) do {} while(0)
-#endif
-
-//=============================================================================
-
-// the host system specifies the base of the directory tree, the
-// command line parms passed to the program, and the amount of memory
-// available for the program to use
-
-typedef struct
-{
- const char *basedir;
- const char *cachedir; // for development over ISDN lines
- int argc;
- const char **argv;
- void *membase;
- int memsize;
-} quakeparms_t;
-
-
-//=============================================================================
-
-
-
-extern qboolean noclip_anglehack;
-
-
-//
-// host
-//
-extern quakeparms_t host_parms;
-
-extern cvar_t sys_ticrate;
-extern cvar_t sys_nostdout;
-extern cvar_t developer;
-
-extern qboolean host_initialized; // true if into command execution
-extern double host_frametime;
-extern byte *host_basepal;
-extern byte *host_colormap;
-extern int host_framecount; // incremented every frame, never reset
-extern qboolean host_framethrottled; // Running too fast
-extern double realtime; // not bounded in any way, changed at
- // start of every frame, never reset
-
-void Host_ClearMemory (void);
-void Host_ServerFrame (void);
-void Host_InitCommands (void);
-void Host_Init (quakeparms_t *parms);
-void Host_Shutdown(void);
-void Host_Error (const char *error, ...);
-void Host_EndGame (const char *message, ...);
-void Host_Frame (float time);
-void Host_Quit_f (void);
-void Host_ClientCommands (const char *fmt, ...);
-void Host_ShutdownServer (qboolean crash);
-
-extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
- // an fullscreen DIB focus gain/loss
-extern int current_skill; // skill level for currently loaded level (in case
- // the user changes the cvar while the level is
- // running, this reflects the level actually in use)
-
-extern qboolean isDedicated;
-
-extern int minimum_memory;
-
-//
-// chase
-//
-extern cvar_t chase_active;
-
-void Chase_Init (void);
-void Chase_Reset (void);
-void Chase_Update (void);
-
-qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
-
-// Linux versions of msdos CRT functions
-#define stricmp strcasecmp
-
-// Helper functions for OpenGL ES
-void DrawQuad_NoTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-void DrawQuad(GLfloat x, GLfloat y, GLfloat w, GLfloat h, GLfloat u, GLfloat v, GLfloat uw, GLfloat vh);
-
-void shadowLoadIdentity( GLfloat* m);
-void shadowRotatef( GLfloat* m, GLfloat a, GLfloat x, GLfloat y, GLfloat z);
-void shadowTranslatef( GLfloat* m, GLfloat x, GLfloat y, GLfloat z);
-
-#ifdef USE_OPENGLES
-// Reimplementation of OpenGL functions that are missing in OpenGL ES
-
-#define GL_INTENSITY 0x8049
-
-void glColor3f(GLfloat r, GLfloat g, GLfloat b);
-void glColor4fv(GLfloat* pColor);
-
-#define VERTEXARRAYSIZE 2048
-
-extern float gVertexBuffer[VERTEXARRAYSIZE];
-extern float gColorBuffer[VERTEXARRAYSIZE];
-extern float gTexCoordBuffer[VERTEXARRAYSIZE];
-
-#endif // USE_OPENGLES
-
-void glTexImage2DHelper( GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid *pixels );
-
-// Forward declarations:
-
-qboolean VID_Is8bit(void);
-void GL_SubdivideSurface (msurface_t *fa);
-void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr);
-int R_LightPoint (vec3_t p);
-void R_DrawBrushModel (entity_t *e);
-void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
-void R_AnimateLight (void);
-void V_CalcBlend (void);
-void R_DrawWorld (void);
-void R_RenderDlights(void);
-void R_DrawParticles (void);
-void R_DrawWaterSurfaces (void);
-void R_RenderBrushPoly (msurface_t *fa);
-void R_InitParticles (void);
-void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
-void R_ClearParticles (void);
-void GL_BuildLightmaps (void);
-void EmitWaterPolys (msurface_t *fa);
-void EmitSkyPolys (msurface_t *fa);
-void EmitBothSkyLayers (msurface_t *fa);
-void R_DrawSkyChain (msurface_t *s);
-qboolean R_CullBox (vec3_t mins, vec3_t maxs);
-void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
-void R_RotateForEntity (entity_t *e);
-void R_StoreEfrags (efrag_t **ppefrag);
-void GL_Set2D (void);
-
-// Poor Man's Profiler
-// (And general loging.)
-
-void PMP_Begin(const char* fmt,...);
-void PMP_Event(const char* fmt,...);
-void PMP_End(const char* fmt,...);
-
-#define PMPLOG(ARGS) PMP_Event ARGS
-#define PMPWARNING(ARGS) PMP_Event ARGS
-#define PMPERROR(ARGS) PMP_Event ARGS
-
-// #define ENABLE_PMP
-
-#ifdef ENABLE_PMP
-
-#define PMPBEGIN(ARGS) PMP_Begin ARGS
-#define PMPEVENT(ARGS) PMP_Event ARGS
-#define PMPEND(ARGS) PMP_End ARGS
-
-#else
-
-#define PMPBEGIN(ARGS) ((void) 0)
-#define PMPEVENT(ARGS) ((void) 0)
-#define PMPEND(ARGS) ((void) 0)
-
-#endif
-
-// Measure fastest / slowest frames
-typedef struct frameTime_ {
- int frame;
- float time;
-} frameTime;
-
-extern frameTime fastestFrame;
-extern frameTime slowestFrame;
-
-void InitFrameTimes();
-
-// Feature configuration
-
-#define SUPPORT_8BIT_MIPMAPGENERATION
-
-#ifdef SUPPORT_8BIT_MIPMAPGENERATION
-extern unsigned char d_15to8table[65536];
-#endif // SUPPORT_8BIT_MIPMAPGENERATION
-
diff --git a/samples/quake/jni/r_local.h b/samples/quake/jni/r_local.h
deleted file mode 100644
index ed299ef..0000000
--- a/samples/quake/jni/r_local.h
+++ /dev/null
@@ -1,316 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// r_local.h -- private refresh defs
-
-#ifndef GLQUAKE
-#include "r_shared.h"
-
-#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
- // normalizing factor so player model works out to about
- // 1 pixel per triangle
-
-#define BMODEL_FULLY_CLIPPED 0x10 // value returned by R_BmodelCheckBBox ()
- // if bbox is trivially rejected
-
-//===========================================================================
-// viewmodel lighting
-
-typedef struct {
- int ambientlight;
- int shadelight;
- float *plightvec;
-} alight_t;
-
-//===========================================================================
-// clipped bmodel edges
-
-typedef struct bedge_s
-{
- mvertex_t *v[2];
- struct bedge_s *pnext;
-} bedge_t;
-
-typedef struct {
- float fv[3]; // viewspace x, y
-} auxvert_t;
-
-//===========================================================================
-
-extern cvar_t r_draworder;
-extern cvar_t r_speeds;
-extern cvar_t r_timegraph;
-extern cvar_t r_graphheight;
-extern cvar_t r_clearcolor;
-extern cvar_t r_waterwarp;
-extern cvar_t r_fullbright;
-extern cvar_t r_drawentities;
-extern cvar_t r_aliasstats;
-extern cvar_t r_dspeeds;
-extern cvar_t r_drawflat;
-extern cvar_t r_ambient;
-extern cvar_t r_reportsurfout;
-extern cvar_t r_maxsurfs;
-extern cvar_t r_numsurfs;
-extern cvar_t r_reportedgeout;
-extern cvar_t r_maxedges;
-extern cvar_t r_numedges;
-
-#define XCENTERING (1.0 / 2.0)
-#define YCENTERING (1.0 / 2.0)
-
-#define CLIP_EPSILON 0.001
-
-#define BACKFACE_EPSILON 0.01
-
-//===========================================================================
-
-#define DIST_NOT_SET 98765
-
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
-typedef struct clipplane_s
-{
- vec3_t normal;
- float dist;
- struct clipplane_s *next;
- byte leftedge;
- byte rightedge;
- byte reserved[2];
-} clipplane_t;
-
-extern clipplane_t view_clipplanes[4];
-
-//=============================================================================
-
-void R_RenderWorld (void);
-
-//=============================================================================
-
-extern mplane_t screenedge[4];
-
-extern vec3_t r_origin;
-
-extern vec3_t r_entorigin;
-
-extern float screenAspect;
-extern float verticalFieldOfView;
-extern float xOrigin, yOrigin;
-
-extern int r_visframecount;
-
-//=============================================================================
-
-extern int vstartscan;
-
-
-void R_ClearPolyList (void);
-void R_DrawPolyList (void);
-
-//
-// current entity info
-//
-extern qboolean insubmodel;
-extern vec3_t r_worldmodelorg;
-
-
-void R_DrawSprite (void);
-void R_RenderFace (msurface_t *fa, int clipflags);
-void R_RenderPoly (msurface_t *fa, int clipflags);
-void R_RenderBmodelFace (bedge_t *pedges, msurface_t *psurf);
-void R_TransformPlane (mplane_t *p, float *normal, float *dist);
-void R_TransformFrustum (void);
-void R_SetSkyFrame (void);
-void R_DrawSurfaceBlock16 (void);
-void R_DrawSurfaceBlock8 (void);
-texture_t *R_TextureAnimation (texture_t *base);
-
-#if id386
-
-void R_DrawSurfaceBlock8_mip0 (void);
-void R_DrawSurfaceBlock8_mip1 (void);
-void R_DrawSurfaceBlock8_mip2 (void);
-void R_DrawSurfaceBlock8_mip3 (void);
-
-#endif
-
-void R_GenSkyTile (void *pdest);
-void R_GenSkyTile16 (void *pdest);
-void R_Surf8Patch (void);
-void R_Surf16Patch (void);
-void R_DrawSubmodelPolygons (model_t *pmodel, int clipflags);
-void R_DrawSolidClippedSubmodelPolygons (model_t *pmodel);
-
-void R_AddPolygonEdges (emitpoint_t *pverts, int numverts, int miplevel);
-surf_t *R_GetSurf (void);
-void R_AliasDrawModel (alight_t *plighting);
-void R_BeginEdgeFrame (void);
-void R_ScanEdges (void);
-void D_DrawSurfaces (void);
-void R_InsertNewEdges (edge_t *edgestoadd, edge_t *edgelist);
-void R_StepActiveU (edge_t *pedge);
-void R_RemoveEdges (edge_t *pedge);
-
-extern void R_Surf8Start (void);
-extern void R_Surf8End (void);
-extern void R_Surf16Start (void);
-extern void R_Surf16End (void);
-extern void R_EdgeCodeStart (void);
-extern void R_EdgeCodeEnd (void);
-
-extern void R_RotateBmodel (void);
-
-extern int c_faceclip;
-extern int r_polycount;
-extern int r_wholepolycount;
-
-extern model_t *cl_worldmodel;
-
-extern int *pfrustum_indexes[4];
-
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
-#define NEAR_CLIP 0.01
-
-extern int ubasestep, errorterm, erroradjustup, erroradjustdown;
-extern int vstartscan;
-
-extern fixed16_t sadjust, tadjust;
-extern fixed16_t bbextents, bbextentt;
-
-#define MAXBVERTINDEXES 1000 // new clipped vertices when clipping bmodels
- // to the world BSP
-extern mvertex_t *r_ptverts, *r_ptvertsmax;
-
-extern vec3_t sbaseaxis[3], tbaseaxis[3];
-extern float entity_rotation[3][3];
-
-extern int reinit_surfcache;
-
-extern int r_currentkey;
-extern int r_currentbkey;
-
-typedef struct btofpoly_s {
- int clipflags;
- msurface_t *psurf;
-} btofpoly_t;
-
-#define MAX_BTOFPOLYS 5000 // FIXME: tune this
-
-extern int numbtofpolys;
-extern btofpoly_t *pbtofpolys;
-
-void R_InitTurb (void);
-void R_ZDrawSubmodelPolys (model_t *clmodel);
-
-//=========================================================
-// Alias models
-//=========================================================
-
-#define MAXALIASVERTS 2000 // TODO: tune this
-#define ALIAS_Z_CLIP_PLANE 5
-
-extern int numverts;
-extern int a_skinwidth;
-extern mtriangle_t *ptriangles;
-extern int numtriangles;
-extern aliashdr_t *paliashdr;
-extern mdl_t *pmdl;
-extern float leftclip, topclip, rightclip, bottomclip;
-extern int r_acliptype;
-extern finalvert_t *pfinalverts;
-extern auxvert_t *pauxverts;
-
-qboolean R_AliasCheckBBox (void);
-
-//=========================================================
-// turbulence stuff
-
-#define AMP 8*0x10000
-#define AMP2 3
-#define SPEED 20
-
-//=========================================================
-// particle stuff
-
-void R_DrawParticles (void);
-void R_InitParticles (void);
-void R_ClearParticles (void);
-void R_ReadPointFile_f (void);
-void R_SurfacePatch (void);
-
-extern int r_amodels_drawn;
-extern edge_t *auxedges;
-extern int r_numallocatededges;
-extern edge_t *r_edges, *edge_p, *edge_max;
-
-extern edge_t *newedges[MAXHEIGHT];
-extern edge_t *removeedges[MAXHEIGHT];
-
-extern int screenwidth;
-
-// FIXME: make stack vars when debugging done
-extern edge_t edge_head;
-extern edge_t edge_tail;
-extern edge_t edge_aftertail;
-extern int r_bmodelactive;
-extern vrect_t *pconupdate;
-
-extern float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;
-extern float r_aliastransition, r_resfudge;
-
-extern int r_outofsurfaces;
-extern int r_outofedges;
-
-extern mvertex_t *r_pcurrentvertbase;
-extern int r_maxvalidedgeoffset;
-
-void R_AliasClipTriangle (mtriangle_t *ptri);
-
-extern float r_time1;
-extern float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
-extern float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
-extern int r_frustum_indexes[4*6];
-extern int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
-extern qboolean r_surfsonstack;
-extern cshift_t cshift_water;
-extern qboolean r_dowarpold, r_viewchanged;
-
-extern mleaf_t *r_viewleaf, *r_oldviewleaf;
-
-extern vec3_t r_emins, r_emaxs;
-extern mnode_t *r_pefragtopnode;
-extern int r_clipflags;
-extern int r_dlightframecount;
-extern qboolean r_fov_greater_than_90;
-
-void R_StoreEfrags (efrag_t **ppefrag);
-void R_TimeRefresh_f (void);
-void R_TimeGraph (void);
-void R_PrintAliasStats (void);
-void R_PrintTimes (void);
-void R_PrintDSpeeds (void);
-void R_AnimateLight (void);
-int R_LightPoint (vec3_t p);
-void R_SetupFrame (void);
-void R_cshift_f (void);
-void R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1);
-void R_ClipEdge (mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip);
-void R_SplitEntityOnNode2 (mnode_t *node);
-void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
-
-#endif
diff --git a/samples/quake/jni/r_part.cpp b/samples/quake/jni/r_part.cpp
deleted file mode 100644
index b6fcdca..0000000
--- a/samples/quake/jni/r_part.cpp
+++ /dev/null
@@ -1,866 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-#include "quakedef.h"
-#include "r_local.h"
-
-#define MAX_PARTICLES 2048 // default max # of particles at one
- // time
-#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's
- // on the command line
-
-int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
-int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
-int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3};
-
-particle_t *active_particles, *free_particles;
-
-particle_t *particles;
-int r_numparticles;
-
-vec3_t r_pright, r_pup, r_ppn;
-
-
-/*
-===============
-R_InitParticles
-===============
-*/
-void R_InitParticles (void)
-{
- int i;
-
- i = COM_CheckParm ("-particles");
-
- if (i)
- {
- r_numparticles = (int)(Q_atoi(com_argv[i+1]));
- if (r_numparticles < ABSOLUTE_MIN_PARTICLES)
- r_numparticles = ABSOLUTE_MIN_PARTICLES;
- }
- else
- {
- r_numparticles = MAX_PARTICLES;
- }
-
- particles = (particle_t *)
- Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles");
-}
-
-#ifdef QUAKE2
-void R_DarkFieldParticles (entity_t *ent)
-{
- int i, j, k;
- particle_t *p;
- float vel;
- vec3_t dir;
- vec3_t org;
-
- org[0] = ent->origin[0];
- org[1] = ent->origin[1];
- org[2] = ent->origin[2];
- for (i=-16 ; i<16 ; i+=8)
- for (j=-16 ; j<16 ; j+=8)
- for (k=0 ; k<32 ; k+=8)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
-
- p->die = cl.time + 0.2 + (rand()&7) * 0.02;
- p->color = 150 + rand()%6;
- p->type = pt_slowgrav;
-
- dir[0] = j*8;
- dir[1] = i*8;
- dir[2] = k*8;
-
- p->org[0] = org[0] + i + (rand()&3);
- p->org[1] = org[1] + j + (rand()&3);
- p->org[2] = org[2] + k + (rand()&3);
-
- VectorNormalize (dir);
- vel = 50 + (rand()&63);
- VectorScale (dir, vel, p->vel);
- }
-}
-#endif
-
-
-/*
-===============
-R_EntityParticles
-===============
-*/
-
-#define NUMVERTEXNORMALS 162
-extern float r_avertexnormals[NUMVERTEXNORMALS][3];
-vec3_t avelocities[NUMVERTEXNORMALS];
-float beamlength = 16;
-vec3_t avelocity = {23, 7, 3};
-float partstep = 0.01;
-float timescale = 0.01;
-
-void R_EntityParticles (entity_t *ent)
-{
- int count;
- int i;
- particle_t *p;
- float angle;
- float sr, sp, sy, cr, cp, cy;
- vec3_t forward;
- float dist;
-
- dist = 64;
- count = 50;
-
-if (!avelocities[0][0])
-{
-for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
-avelocities[0][i] = (rand()&255) * 0.01;
-}
-
-
- for (i=0 ; i<NUMVERTEXNORMALS ; i++)
- {
- angle = cl.time * avelocities[i][0];
- sy = sin(angle);
- cy = cos(angle);
- angle = cl.time * avelocities[i][1];
- sp = sin(angle);
- cp = cos(angle);
- angle = cl.time * avelocities[i][2];
- sr = sin(angle);
- cr = cos(angle);
-
- forward[0] = cp*cy;
- forward[1] = cp*sy;
- forward[2] = -sp;
-
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
-
- p->die = cl.time + 0.01;
- p->color = 0x6f;
- p->type = pt_explode;
-
- p->org[0] = ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength;
- p->org[1] = ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength;
- p->org[2] = ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength;
- }
-}
-
-
-/*
-===============
-R_ClearParticles
-===============
-*/
-void R_ClearParticles (void)
-{
- int i;
-
- free_particles = &particles[0];
- active_particles = NULL;
-
- for (i=0 ;i<r_numparticles ; i++)
- particles[i].next = &particles[i+1];
- particles[r_numparticles-1].next = NULL;
-}
-
-
-void R_ReadPointFile_f (void)
-{
- FILE *f;
- vec3_t org;
- int r;
- int c;
- particle_t *p;
- char name[MAX_OSPATH];
-
- sprintf (name,"maps/%s.pts", sv.name);
-
- COM_FOpenFile (name, &f);
- if (!f)
- {
- Con_Printf ("couldn't open %s\n", name);
- return;
- }
-
- Con_Printf ("Reading %s...\n", name);
- c = 0;
- for ( ;; )
- {
- r = fscanf (f,"%f %f %f\n", &org[0], &org[1], &org[2]);
- if (r != 3)
- break;
- c++;
-
- if (!free_particles)
- {
- Con_Printf ("Not enough free particles\n");
- break;
- }
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
-
- p->die = 99999;
- p->color = (-c)&15;
- p->type = pt_static;
- VectorCopy (vec3_origin, p->vel);
- VectorCopy (org, p->org);
- }
-
- fclose (f);
- Con_Printf ("%i points read\n", c);
-}
-
-/*
-===============
-R_ParseParticleEffect
-
-Parse an effect out of the server message
-===============
-*/
-void R_ParseParticleEffect (void)
-{
- vec3_t org, dir;
- int i, count, msgcount, color;
-
- for (i=0 ; i<3 ; i++)
- org[i] = MSG_ReadCoord ();
- for (i=0 ; i<3 ; i++)
- dir[i] = MSG_ReadChar () * (1.0/16);
- msgcount = MSG_ReadByte ();
- color = MSG_ReadByte ();
-
-if (msgcount == 255)
- count = 1024;
-else
- count = msgcount;
-
- R_RunParticleEffect (org, dir, color, count);
-}
-
-/*
-===============
-R_ParticleExplosion
-
-===============
-*/
-void R_ParticleExplosion (vec3_t org)
-{
- int i, j;
- particle_t *p;
-
- for (i=0 ; i<1024 ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
-
- p->die = cl.time + 5;
- p->color = ramp1[0];
- p->ramp = rand()&3;
- if (i & 1)
- {
- p->type = pt_explode;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()%32)-16);
- p->vel[j] = (rand()%512)-256;
- }
- }
- else
- {
- p->type = pt_explode2;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()%32)-16);
- p->vel[j] = (rand()%512)-256;
- }
- }
- }
-}
-
-/*
-===============
-R_ParticleExplosion2
-
-===============
-*/
-void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
-{
- int i, j;
- particle_t *p;
- int colorMod = 0;
-
- for (i=0; i<512; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
-
- p->die = cl.time + 0.3;
- p->color = colorStart + (colorMod % colorLength);
- colorMod++;
-
- p->type = pt_blob;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()%32)-16);
- p->vel[j] = (rand()%512)-256;
- }
- }
-}
-
-/*
-===============
-R_BlobExplosion
-
-===============
-*/
-void R_BlobExplosion (vec3_t org)
-{
- int i, j;
- particle_t *p;
-
- for (i=0 ; i<1024 ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
-
- p->die = cl.time + 1 + (rand()&8)*0.05;
-
- if (i & 1)
- {
- p->type = pt_blob;
- p->color = 66 + rand()%6;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()%32)-16);
- p->vel[j] = (rand()%512)-256;
- }
- }
- else
- {
- p->type = pt_blob2;
- p->color = 150 + rand()%6;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()%32)-16);
- p->vel[j] = (rand()%512)-256;
- }
- }
- }
-}
-
-/*
-===============
-R_RunParticleEffect
-
-===============
-*/
-void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
-{
- int i, j;
- particle_t *p;
-
- for (i=0 ; i<count ; i++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
-
- if (count == 1024)
- { // rocket explosion
- p->die = cl.time + 5;
- p->color = ramp1[0];
- p->ramp = rand()&3;
- if (i & 1)
- {
- p->type = pt_explode;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()%32)-16);
- p->vel[j] = (rand()%512)-256;
- }
- }
- else
- {
- p->type = pt_explode2;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()%32)-16);
- p->vel[j] = (rand()%512)-256;
- }
- }
- }
- else
- {
- p->die = cl.time + 0.1*(rand()%5);
- p->color = (color&~7) + (rand()&7);
- p->type = pt_slowgrav;
- for (j=0 ; j<3 ; j++)
- {
- p->org[j] = org[j] + ((rand()&15)-8);
- p->vel[j] = dir[j]*15;// + (rand()%300)-150;
- }
- }
- }
-}
-
-
-/*
-===============
-R_LavaSplash
-
-===============
-*/
-void R_LavaSplash (vec3_t org)
-{
- int i, j, k;
- particle_t *p;
- float vel;
- vec3_t dir;
-
- for (i=-16 ; i<16 ; i++)
- for (j=-16 ; j<16 ; j++)
- for (k=0 ; k<1 ; k++)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
-
- p->die = cl.time + 2 + (rand()&31) * 0.02;
- p->color = 224 + (rand()&7);
- p->type = pt_slowgrav;
-
- dir[0] = j*8 + (rand()&7);
- dir[1] = i*8 + (rand()&7);
- dir[2] = 256;
-
- p->org[0] = org[0] + dir[0];
- p->org[1] = org[1] + dir[1];
- p->org[2] = org[2] + (rand()&63);
-
- VectorNormalize (dir);
- vel = 50 + (rand()&63);
- VectorScale (dir, vel, p->vel);
- }
-}
-
-/*
-===============
-R_TeleportSplash
-
-===============
-*/
-void R_TeleportSplash (vec3_t org)
-{
- int i, j, k;
- particle_t *p;
- float vel;
- vec3_t dir;
-
- for (i=-16 ; i<16 ; i+=4)
- for (j=-16 ; j<16 ; j+=4)
- for (k=-24 ; k<32 ; k+=4)
- {
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
-
- p->die = cl.time + 0.2 + (rand()&7) * 0.02;
- p->color = 7 + (rand()&7);
- p->type = pt_slowgrav;
-
- dir[0] = j*8;
- dir[1] = i*8;
- dir[2] = k*8;
-
- p->org[0] = org[0] + i + (rand()&3);
- p->org[1] = org[1] + j + (rand()&3);
- p->org[2] = org[2] + k + (rand()&3);
-
- VectorNormalize (dir);
- vel = 50 + (rand()&63);
- VectorScale (dir, vel, p->vel);
- }
-}
-
-void R_RocketTrail (vec3_t start, vec3_t end, int type)
-{
- vec3_t vec;
- float len;
- int j;
- particle_t *p;
- int dec;
- static int tracercount;
-
- VectorSubtract (end, start, vec);
- len = VectorNormalize (vec);
- if (type < 128)
- dec = 3;
- else
- {
- dec = 1;
- type -= 128;
- }
-
- while (len > 0)
- {
- len -= dec;
-
- if (!free_particles)
- return;
- p = free_particles;
- free_particles = p->next;
- p->next = active_particles;
- active_particles = p;
-
- VectorCopy (vec3_origin, p->vel);
- p->die = cl.time + 2;
-
- switch (type)
- {
- case 0: // rocket trail
- p->ramp = (rand()&3);
- p->color = ramp3[(int)p->ramp];
- p->type = pt_fire;
- for (j=0 ; j<3 ; j++)
- p->org[j] = start[j] + ((rand()%6)-3);
- break;
-
- case 1: // smoke smoke
- p->ramp = (rand()&3) + 2;
- p->color = ramp3[(int)p->ramp];
- p->type = pt_fire;
- for (j=0 ; j<3 ; j++)
- p->org[j] = start[j] + ((rand()%6)-3);
- break;
-
- case 2: // blood
- p->type = pt_grav;
- p->color = 67 + (rand()&3);
- for (j=0 ; j<3 ; j++)
- p->org[j] = start[j] + ((rand()%6)-3);
- break;
-
- case 3:
- case 5: // tracer
- p->die = cl.time + 0.5;
- p->type = pt_static;
- if (type == 3)
- p->color = 52 + ((tracercount&4)<<1);
- else
- p->color = 230 + ((tracercount&4)<<1);
-
- tracercount++;
-
- VectorCopy (start, p->org);
- if (tracercount & 1)
- {
- p->vel[0] = 30*vec[1];
- p->vel[1] = 30*-vec[0];
- }
- else
- {
- p->vel[0] = 30*-vec[1];
- p->vel[1] = 30*vec[0];
- }
- break;
-
- case 4: // slight blood
- p->type = pt_grav;
- p->color = 67 + (rand()&3);
- for (j=0 ; j<3 ; j++)
- p->org[j] = start[j] + ((rand()%6)-3);
- len -= 3;
- break;
-
- case 6: // voor trail
- p->color = 9*16 + 8 + (rand()&3);
- p->type = pt_static;
- p->die = cl.time + 0.3;
- for (j=0 ; j<3 ; j++)
- p->org[j] = start[j] + ((rand()&15)-8);
- break;
- }
-
-
- VectorAdd (start, vec, start);
- }
-}
-
-
-/*
-===============
-R_DrawParticles
-===============
-*/
-extern cvar_t sv_gravity;
-
-void R_DrawParticles (void)
-{
- particle_t *p, *kill;
- float grav;
- int i;
- float time2, time3;
- float time1;
- float dvel;
- float frametime;
-#ifdef USE_OPENGLES
- float* pPos = gVertexBuffer;
- unsigned char* pColor = (unsigned char*) gColorBuffer;
- unsigned char* pUV = (unsigned char*) gTexCoordBuffer;
- int particleIndex = 0;
- int maxParticleIndex = (int) sizeof(gVertexBuffer) / (sizeof(float) * 3) - 3;
-#endif
-#ifdef GLQUAKE
- vec3_t up, right;
- float scale;
-
- GL_Bind(particletexture);
-
- glEnable (GL_BLEND);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
-#ifdef USE_OPENGLES
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer);
- glTexCoordPointer(2, GL_BYTE, 0, gTexCoordBuffer);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, gColorBuffer);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-#else
- glBegin (GL_TRIANGLES);
-#endif
-
- VectorScale (vup, 1.5, up);
- VectorScale (vright, 1.5, right);
-#else
- D_StartParticles ();
-
- VectorScale (vright, xscaleshrink, r_pright);
- VectorScale (vup, yscaleshrink, r_pup);
- VectorCopy (vpn, r_ppn);
-#endif
- frametime = cl.time - cl.oldtime;
- time3 = frametime * 15;
- time2 = frametime * 10; // 15;
- time1 = frametime * 5;
- grav = frametime * sv_gravity.value * 0.05;
- dvel = 4*frametime;
-
- for ( ;; )
- {
- kill = active_particles;
- if (kill && kill->die < cl.time)
- {
- active_particles = kill->next;
- kill->next = free_particles;
- free_particles = kill;
- continue;
- }
- break;
- }
-
- for (p=active_particles ; p ; p=p->next)
- {
- for ( ;; )
- {
- kill = p->next;
- if (kill && kill->die < cl.time)
- {
- p->next = kill->next;
- kill->next = free_particles;
- free_particles = kill;
- continue;
- }
- break;
- }
-
-#ifdef GLQUAKE
- // hack a scale up to keep particles from disapearing
- scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
- + (p->org[2] - r_origin[2])*vpn[2];
- if (scale < 20)
- scale = 1;
- else
- scale = 1 + scale * 0.004;
-#ifdef USE_OPENGLES
-
- if(particleIndex >= maxParticleIndex)
- {
- glDrawArrays(GL_TRIANGLES, 0, particleIndex);
- particleIndex = 0;
- pPos = gVertexBuffer;
- pColor = (unsigned char*) gColorBuffer;
- pUV = (unsigned char*) gTexCoordBuffer;
- }
-
- memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3);
- pColor[3] = 255;
- pColor += 4;
- *pUV++ = 0;
- *pUV++ = 0;
- *pPos++ = p->org[0];
- *pPos++ = p->org[1];
- *pPos++ = p->org[2];
-
- memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3);
- pColor[3] = 255;
- pColor += 4;
- *pUV++ = 1;
- *pUV++ = 0;
- *pPos++ = p->org[0] + up[0]*scale;
- *pPos++ = p->org[1] + up[1]*scale;
- *pPos++ = p->org[2] + up[2]*scale;
-
- memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3);
- pColor[3] = 255;
- pColor += 4;
- *pUV++ = 0;
- *pUV++ = 1;
- *pPos++ = p->org[0] + right[0]*scale;
- *pPos++ = p->org[1] + right[1]*scale;
- *pPos++ = p->org[2] + right[2]*scale;
-
- particleIndex += 3;
-
-#else
- glColor3ubv ((byte *)&d_8to24table[(int)p->color]);
- glTexCoord2f (0,0);
- glVertex3fv (p->org);
- glTexCoord2f (1,0);
- glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale);
- glTexCoord2f (0,1);
- glVertex3f (p->org[0] + right[0]*scale, p->org[1] + right[1]*scale, p->org[2] + right[2]*scale);
-#endif // !USE_OPENGLES
-#else
- D_DrawParticle (p);
-#endif
- p->org[0] += p->vel[0]*frametime;
- p->org[1] += p->vel[1]*frametime;
- p->org[2] += p->vel[2]*frametime;
-
- switch (p->type)
- {
- case pt_static:
- break;
- case pt_fire:
- p->ramp += time1;
- if (p->ramp >= 6)
- p->die = -1;
- else
- p->color = ramp3[(int)p->ramp];
- p->vel[2] += grav;
- break;
-
- case pt_explode:
- p->ramp += time2;
- if (p->ramp >=8)
- p->die = -1;
- else
- p->color = ramp1[(int)p->ramp];
- for (i=0 ; i<3 ; i++)
- p->vel[i] += p->vel[i]*dvel;
- p->vel[2] -= grav;
- break;
-
- case pt_explode2:
- p->ramp += time3;
- if (p->ramp >=8)
- p->die = -1;
- else
- p->color = ramp2[(int)p->ramp];
- for (i=0 ; i<3 ; i++)
- p->vel[i] -= p->vel[i]*frametime;
- p->vel[2] -= grav;
- break;
-
- case pt_blob:
- for (i=0 ; i<3 ; i++)
- p->vel[i] += p->vel[i]*dvel;
- p->vel[2] -= grav;
- break;
-
- case pt_blob2:
- for (i=0 ; i<2 ; i++)
- p->vel[i] -= p->vel[i]*dvel;
- p->vel[2] -= grav;
- break;
-
- case pt_grav:
-#ifdef QUAKE2
- p->vel[2] -= grav * 20;
- break;
-#endif
- case pt_slowgrav:
- p->vel[2] -= grav;
- break;
- default:
- break;
- }
- }
-
-#ifdef GLQUAKE
-#ifdef USE_OPENGLES
- glDrawArrays(GL_TRIANGLES, 0, particleIndex);
- glDisableClientState(GL_COLOR_ARRAY);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
-#else
- glEnd ();
-#endif
- glDisable (GL_BLEND);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-#else
- D_EndParticles ();
-#endif
-}
-
diff --git a/samples/quake/jni/render.h b/samples/quake/jni/render.h
deleted file mode 100644
index f773ab7..0000000
--- a/samples/quake/jni/render.h
+++ /dev/null
@@ -1,158 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// refresh.h -- public interface to refresh functions
-
-#define MAXCLIPPLANES 11
-
-#define TOP_RANGE 16 // soldier uniform colors
-#define BOTTOM_RANGE 96
-
-//=============================================================================
-
-typedef struct efrag_s
-{
- struct mleaf_s *leaf;
- struct efrag_s *leafnext;
- struct entity_s *entity;
- struct efrag_s *entnext;
-} efrag_t;
-
-
-typedef struct entity_s
-{
- qboolean forcelink; // model changed
-
- int update_type;
-
- entity_state_t baseline; // to fill in defaults in updates
-
- double msgtime; // time of last update
- vec3_t msg_origins[2]; // last two updates (0 is newest)
- vec3_t origin;
- vec3_t msg_angles[2]; // last two updates (0 is newest)
- vec3_t angles;
- struct model_s *model; // NULL = no model
- struct efrag_s *efrag; // linked list of efrags
- int frame;
- float syncbase; // for client-side animations
- byte *colormap;
- int effects; // light, particals, etc
- int skinnum; // for Alias models
- int visframe; // last frame this entity was
- // found in an active leaf
-
- int dlightframe; // dynamic lighting
- int dlightbits;
-
-// FIXME: could turn these into a union
- int trivial_accept;
- struct mnode_s *topnode; // for bmodels, first world node
- // that splits bmodel, or NULL if
- // not split
-} entity_t;
-
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
-typedef struct
-{
- vrect_t vrect; // subwindow in video for refresh
- // FIXME: not need vrect next field here?
- vrect_t aliasvrect; // scaled Alias version
- int vrectright, vrectbottom; // right & bottom screen coords
- int aliasvrectright, aliasvrectbottom; // scaled Alias versions
- float vrectrightedge; // rightmost right edge we care about,
- // for use in edge list
- float fvrectx, fvrecty; // for floating-point compares
- float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping
- int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
- int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20
- float fvrectright_adj, fvrectbottom_adj;
- // right and bottom edges, for clamping
- float fvrectright; // rightmost edge, for Alias clamping
- float fvrectbottom; // bottommost edge, for Alias clamping
- float horizontalFieldOfView; // at Z = 1.0, this many X is visible
- // 2.0 = 90 degrees
- float xOrigin; // should probably allways be 0.5
- float yOrigin; // between be around 0.3 to 0.5
-
- vec3_t vieworg;
- vec3_t viewangles;
-
- float fov_x, fov_y;
-
- int ambientlight;
-} refdef_t;
-
-
-//
-// refresh
-//
-extern int reinit_surfcache;
-
-
-extern refdef_t r_refdef;
-extern vec3_t r_origin, vpn, vright, vup;
-
-extern struct texture_s *r_notexture_mip;
-
-
-void R_Init (void);
-void R_InitTextures (void);
-void R_InitEfrags (void);
-void R_RenderView (void); // must set r_refdef first
-void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
- // called whenever r_refdef or vid change
-void R_InitSky (struct texture_s *mt); // called at level load
-
-void R_AddEfrags (entity_t *ent);
-void R_RemoveEfrags (entity_t *ent);
-
-void R_NewMap (void);
-
-
-void R_ParseParticleEffect (void);
-void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
-void R_RocketTrail (vec3_t start, vec3_t end, int type);
-
-#ifdef QUAKE2
-void R_DarkFieldParticles (entity_t *ent);
-#endif
-void R_EntityParticles (entity_t *ent);
-void R_BlobExplosion (vec3_t org);
-void R_ParticleExplosion (vec3_t org);
-void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength);
-void R_LavaSplash (vec3_t org);
-void R_TeleportSplash (vec3_t org);
-
-void R_PushDlights (void);
-
-
-//
-// surface cache related
-//
-extern int reinit_surfcache; // if 1, surface cache is currently empty and
-extern qboolean r_cache_thrash; // set if thrashing the surface cache
-
-int D_SurfaceCacheForRes (int width, int height);
-void D_FlushCaches (void);
-void D_DeleteSurfaceCache (void);
-void D_InitCaches (void *buffer, int size);
-void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
-
diff --git a/samples/quake/jni/sbar.cpp b/samples/quake/jni/sbar.cpp
deleted file mode 100644
index ea3a116..0000000
--- a/samples/quake/jni/sbar.cpp
+++ /dev/null
@@ -1,1327 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// sbar.c -- status bar code
-
-#include "quakedef.h"
-
-
-int sb_updates; // if >= vid.numpages, no update needed
-
-#define STAT_MINUS 10 // num frame for '-' stats digit
-qpic_t *sb_nums[2][11];
-qpic_t *sb_colon, *sb_slash;
-qpic_t *sb_ibar;
-qpic_t *sb_sbar;
-qpic_t *sb_scorebar;
-
-qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
-qpic_t *sb_ammo[4];
-qpic_t *sb_sigil[4];
-qpic_t *sb_armor[3];
-qpic_t *sb_items[32];
-
-qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
- // 0 is static, 1 is temporary animation
-qpic_t *sb_face_invis;
-qpic_t *sb_face_quad;
-qpic_t *sb_face_invuln;
-qpic_t *sb_face_invis_invuln;
-
-qboolean sb_showscores;
-
-int sb_lines; // scan lines to draw
-
-qpic_t *rsb_invbar[2];
-qpic_t *rsb_weapons[5];
-qpic_t *rsb_items[2];
-qpic_t *rsb_ammo[3];
-qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
-
-//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
-qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
-//MED 01/04/97 added array to simplify weapon parsing
-int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
-//MED 01/04/97 added hipnotic items array
-qpic_t *hsb_items[2];
-
-void Sbar_MiniDeathmatchOverlay (void);
-void Sbar_DeathmatchOverlay (void);
-void M_DrawPic (int x, int y, qpic_t *pic);
-
-/*
-===============
-Sbar_ShowScores
-
-Tab key down
-===============
-*/
-void Sbar_ShowScores (void)
-{
- if (sb_showscores)
- return;
- sb_showscores = true;
- sb_updates = 0;
-}
-
-/*
-===============
-Sbar_DontShowScores
-
-Tab key up
-===============
-*/
-void Sbar_DontShowScores (void)
-{
- sb_showscores = false;
- sb_updates = 0;
-}
-
-/*
-===============
-Sbar_Changed
-===============
-*/
-void Sbar_Changed (void)
-{
- sb_updates = 0; // update next frame
-}
-
-/*
-===============
-Sbar_Init
-===============
-*/
-void Sbar_Init (void)
-{
- int i;
-
- for (i=0 ; i<10 ; i++)
- {
- sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
- sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
- }
-
- sb_nums[0][10] = Draw_PicFromWad ("num_minus");
- sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
-
- sb_colon = Draw_PicFromWad ("num_colon");
- sb_slash = Draw_PicFromWad ("num_slash");
-
- sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
- sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
- sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
- sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
- sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
- sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
- sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
-
- sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
- sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
- sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
- sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
- sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
- sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
- sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
-
- for (i=0 ; i<5 ; i++)
- {
- sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
- sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
- sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
- sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
- sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
- sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
- sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
- }
-
- sb_ammo[0] = Draw_PicFromWad ("sb_shells");
- sb_ammo[1] = Draw_PicFromWad ("sb_nails");
- sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
- sb_ammo[3] = Draw_PicFromWad ("sb_cells");
-
- sb_armor[0] = Draw_PicFromWad ("sb_armor1");
- sb_armor[1] = Draw_PicFromWad ("sb_armor2");
- sb_armor[2] = Draw_PicFromWad ("sb_armor3");
-
- sb_items[0] = Draw_PicFromWad ("sb_key1");
- sb_items[1] = Draw_PicFromWad ("sb_key2");
- sb_items[2] = Draw_PicFromWad ("sb_invis");
- sb_items[3] = Draw_PicFromWad ("sb_invuln");
- sb_items[4] = Draw_PicFromWad ("sb_suit");
- sb_items[5] = Draw_PicFromWad ("sb_quad");
-
- sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
- sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
- sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
- sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
-
- sb_faces[4][0] = Draw_PicFromWad ("face1");
- sb_faces[4][1] = Draw_PicFromWad ("face_p1");
- sb_faces[3][0] = Draw_PicFromWad ("face2");
- sb_faces[3][1] = Draw_PicFromWad ("face_p2");
- sb_faces[2][0] = Draw_PicFromWad ("face3");
- sb_faces[2][1] = Draw_PicFromWad ("face_p3");
- sb_faces[1][0] = Draw_PicFromWad ("face4");
- sb_faces[1][1] = Draw_PicFromWad ("face_p4");
- sb_faces[0][0] = Draw_PicFromWad ("face5");
- sb_faces[0][1] = Draw_PicFromWad ("face_p5");
-
- sb_face_invis = Draw_PicFromWad ("face_invis");
- sb_face_invuln = Draw_PicFromWad ("face_invul2");
- sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
- sb_face_quad = Draw_PicFromWad ("face_quad");
-
- Cmd_AddCommand ("+showscores", Sbar_ShowScores);
- Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
-
- sb_sbar = Draw_PicFromWad ("sbar");
- sb_ibar = Draw_PicFromWad ("ibar");
- sb_scorebar = Draw_PicFromWad ("scorebar");
-
-//MED 01/04/97 added new hipnotic weapons
- if (hipnotic)
- {
- hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
- hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
- hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
- hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
- hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
-
- hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
- hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
- hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
- hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
- hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
-
- for (i=0 ; i<5 ; i++)
- {
- hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
- hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
- hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
- hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
- hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
- }
-
- hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
- hsb_items[1] = Draw_PicFromWad ("sb_eshld");
- }
-
- if (rogue)
- {
- rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
- rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
-
- rsb_weapons[0] = Draw_PicFromWad ("r_lava");
- rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
- rsb_weapons[2] = Draw_PicFromWad ("r_gren");
- rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
- rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
-
- rsb_items[0] = Draw_PicFromWad ("r_shield1");
- rsb_items[1] = Draw_PicFromWad ("r_agrav1");
-
-// PGM 01/19/97 - team color border
- rsb_teambord = Draw_PicFromWad ("r_teambord");
-// PGM 01/19/97 - team color border
-
- rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
- rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
- rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
- }
-}
-
-
-//=============================================================================
-
-// drawing routines are relative to the status bar location
-
-/*
-=============
-Sbar_DrawPic
-=============
-*/
-void Sbar_DrawPic (int x, int y, qpic_t *pic)
-{
- if (cl.gametype == GAME_DEATHMATCH)
- Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
- else
- Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
-}
-
-/*
-=============
-Sbar_DrawTransPic
-=============
-*/
-void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
-{
- if (cl.gametype == GAME_DEATHMATCH)
- Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
- else
- Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
-}
-
-/*
-================
-Sbar_DrawCharacter
-
-Draws one solid graphics character
-================
-*/
-void Sbar_DrawCharacter (int x, int y, int num)
-{
- if (cl.gametype == GAME_DEATHMATCH)
- Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
- else
- Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
-}
-
-/*
-================
-Sbar_DrawString
-================
-*/
-void Sbar_DrawString (int x, int y, char *str)
-{
- if (cl.gametype == GAME_DEATHMATCH)
- Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str);
- else
- Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str);
-}
-
-/*
-=============
-Sbar_itoa
-=============
-*/
-int Sbar_itoa (int num, char *buf)
-{
- char *str;
- int pow10;
- int dig;
-
- str = buf;
-
- if (num < 0)
- {
- *str++ = '-';
- num = -num;
- }
-
- for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
- ;
-
- do
- {
- pow10 /= 10;
- dig = num/pow10;
- *str++ = '0'+dig;
- num -= dig*pow10;
- } while (pow10 != 1);
-
- *str = 0;
-
- return str-buf;
-}
-
-
-/*
-=============
-Sbar_DrawNum
-=============
-*/
-void Sbar_DrawNum (int x, int y, int num, int digits, int color)
-{
- char str[12];
- char *ptr;
- int l, frame;
-
- l = Sbar_itoa (num, str);
- ptr = str;
- if (l > digits)
- ptr += (l-digits);
- if (l < digits)
- x += (digits-l)*24;
-
- while (*ptr)
- {
- if (*ptr == '-')
- frame = STAT_MINUS;
- else
- frame = *ptr -'0';
-
- Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
- x += 24;
- ptr++;
- }
-}
-
-//=============================================================================
-
-int fragsort[MAX_SCOREBOARD];
-
-char scoreboardtext[MAX_SCOREBOARD][20];
-int scoreboardtop[MAX_SCOREBOARD];
-int scoreboardbottom[MAX_SCOREBOARD];
-int scoreboardcount[MAX_SCOREBOARD];
-int scoreboardlines;
-
-/*
-===============
-Sbar_SortFrags
-===============
-*/
-void Sbar_SortFrags (void)
-{
- int i, j, k;
-
-// sort by frags
- scoreboardlines = 0;
- for (i=0 ; i<cl.maxclients ; i++)
- {
- if (cl.scores[i].name[0])
- {
- fragsort[scoreboardlines] = i;
- scoreboardlines++;
- }
- }
-
- for (i=0 ; i<scoreboardlines ; i++)
- for (j=0 ; j<scoreboardlines-1-i ; j++)
- if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
- {
- k = fragsort[j];
- fragsort[j] = fragsort[j+1];
- fragsort[j+1] = k;
- }
-}
-
-int Sbar_ColorForMap (int m)
-{
- return m < 128 ? m + 8 : m + 8;
-}
-
-/*
-===============
-Sbar_UpdateScoreboard
-===============
-*/
-void Sbar_UpdateScoreboard (void)
-{
- int i, k;
- int top, bottom;
- scoreboard_t *s;
-
- Sbar_SortFrags ();
-
-// draw the text
- memset (scoreboardtext, 0, sizeof(scoreboardtext));
-
- for (i=0 ; i<scoreboardlines; i++)
- {
- k = fragsort[i];
- s = &cl.scores[k];
- sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
-
- top = s->colors & 0xf0;
- bottom = (s->colors & 15) <<4;
- scoreboardtop[i] = Sbar_ColorForMap (top);
- scoreboardbottom[i] = Sbar_ColorForMap (bottom);
- }
-}
-
-
-
-/*
-===============
-Sbar_SoloScoreboard
-===============
-*/
-void Sbar_SoloScoreboard (void)
-{
- char str[80];
- int minutes, seconds, tens, units;
- int l;
-
- sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
- Sbar_DrawString (8, 4, str);
-
- sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
- Sbar_DrawString (8, 12, str);
-
-// time
- minutes = (int)(cl.time / 60);
- seconds = (int)(cl.time - 60*minutes);
- tens = seconds / 10;
- units = seconds - 10*tens;
- sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
- Sbar_DrawString (184, 4, str);
-
-// draw level name
- l = strlen (cl.levelname);
- Sbar_DrawString (232 - l*4, 12, cl.levelname);
-}
-
-/*
-===============
-Sbar_DrawScoreboard
-===============
-*/
-void Sbar_DrawScoreboard (void)
-{
- Sbar_SoloScoreboard ();
- if (cl.gametype == GAME_DEATHMATCH)
- Sbar_DeathmatchOverlay ();
-#if 0
- int i, j, c;
- int x, y;
- int l;
- int top, bottom;
- scoreboard_t *s;
-
- if (cl.gametype != GAME_DEATHMATCH)
- {
- Sbar_SoloScoreboard ();
- return;
- }
-
- Sbar_UpdateScoreboard ();
-
- l = scoreboardlines <= 6 ? scoreboardlines : 6;
-
- for (i=0 ; i<l ; i++)
- {
- x = 20*(i&1);
- y = i/2 * 8;
-
- s = &cl.scores[fragsort[i]];
- if (!s->name[0])
- continue;
-
- // draw background
- top = s->colors & 0xf0;
- bottom = (s->colors & 15)<<4;
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
-
- Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y + vid.height - SBAR_HEIGHT, 28, 4, top);
- Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y+4 + vid.height - SBAR_HEIGHT, 28, 4, bottom);
-
- // draw text
- for (j=0 ; j<20 ; j++)
- {
- c = scoreboardtext[i][j];
- if (c == 0 || c == ' ')
- continue;
- Sbar_DrawCharacter ( (x+j)*8, y, c);
- }
- }
-#endif
-}
-
-//=============================================================================
-
-/*
-===============
-Sbar_DrawInventory
-===============
-*/
-void Sbar_DrawInventory (void)
-{
- int i;
- char num[6];
- float time;
- int flashon;
-
- if (rogue)
- {
- if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
- Sbar_DrawPic (0, -24, rsb_invbar[0]);
- else
- Sbar_DrawPic (0, -24, rsb_invbar[1]);
- }
- else
- {
- Sbar_DrawPic (0, -24, sb_ibar);
- }
-
-// weapons
- for (i=0 ; i<7 ; i++)
- {
- if (cl.items & (IT_SHOTGUN<<i) )
- {
- time = cl.item_gettime[i];
- flashon = (int)((cl.time - time)*10);
- if (flashon >= 10)
- {
- if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
- flashon = 1;
- else
- flashon = 0;
- }
- else
- flashon = (flashon%5) + 2;
-
- Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
-
- if (flashon > 1)
- sb_updates = 0; // force update to remove flash
- }
- }
-
-// MED 01/04/97
-// hipnotic weapons
- if (hipnotic)
- {
- int grenadeflashing=0;
- for (i=0 ; i<4 ; i++)
- {
- if (cl.items & (1<<hipweapons[i]) )
- {
- time = cl.item_gettime[hipweapons[i]];
- flashon = (int)((cl.time - time)*10);
- if (flashon >= 10)
- {
- if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
- flashon = 1;
- else
- flashon = 0;
- }
- else
- flashon = (flashon%5) + 2;
-
- // check grenade launcher
- if (i==2)
- {
- if (cl.items & HIT_PROXIMITY_GUN)
- {
- if (flashon)
- {
- grenadeflashing = 1;
- Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
- }
- }
- }
- else if (i==3)
- {
- if (cl.items & (IT_SHOTGUN<<4))
- {
- if (flashon && !grenadeflashing)
- {
- Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
- }
- else if (!grenadeflashing)
- {
- Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
- }
- }
- else
- Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
- }
- else
- Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
- if (flashon > 1)
- sb_updates = 0; // force update to remove flash
- }
- }
- }
-
- if (rogue)
- {
- // check for powered up weapon.
- if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
- {
- for (i=0;i<5;i++)
- {
- if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
- {
- Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
- }
- }
- }
- }
-
-// ammo counts
- for (i=0 ; i<4 ; i++)
- {
- sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
- if (num[0] != ' ')
- Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
- if (num[1] != ' ')
- Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
- if (num[2] != ' ')
- Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
- }
-
- flashon = 0;
- // items
- for (i=0 ; i<6 ; i++)
- if (cl.items & (1<<(17+i)))
- {
- time = cl.item_gettime[17+i];
- if (time && time > cl.time - 2 && flashon )
- { // flash frame
- sb_updates = 0;
- }
- else
- {
- //MED 01/04/97 changed keys
- if (!hipnotic || (i>1))
- {
- Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
- }
- }
- if (time && time > cl.time - 2)
- sb_updates = 0;
- }
- //MED 01/04/97 added hipnotic items
- // hipnotic items
- if (hipnotic)
- {
- for (i=0 ; i<2 ; i++)
- if (cl.items & (1<<(24+i)))
- {
- time = cl.item_gettime[24+i];
- if (time && time > cl.time - 2 && flashon )
- { // flash frame
- sb_updates = 0;
- }
- else
- {
- Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
- }
- if (time && time > cl.time - 2)
- sb_updates = 0;
- }
- }
-
- if (rogue)
- {
- // new rogue items
- for (i=0 ; i<2 ; i++)
- {
- if (cl.items & (1<<(29+i)))
- {
- time = cl.item_gettime[29+i];
-
- if (time && time > cl.time - 2 && flashon )
- { // flash frame
- sb_updates = 0;
- }
- else
- {
- Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
- }
-
- if (time && time > cl.time - 2)
- sb_updates = 0;
- }
- }
- }
- else
- {
- // sigils
- for (i=0 ; i<4 ; i++)
- {
- if (cl.items & (1<<(28+i)))
- {
- time = cl.item_gettime[28+i];
- if (time && time > cl.time - 2 && flashon )
- { // flash frame
- sb_updates = 0;
- }
- else
- Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
- if (time && time > cl.time - 2)
- sb_updates = 0;
- }
- }
- }
-}
-
-//=============================================================================
-
-/*
-===============
-Sbar_DrawFrags
-===============
-*/
-void Sbar_DrawFrags (void)
-{
- int i, k, l;
- int top, bottom;
- int x, y, f;
- int xofs;
- char num[12];
- scoreboard_t *s;
-
- Sbar_SortFrags ();
-
-// draw the text
- l = scoreboardlines <= 4 ? scoreboardlines : 4;
-
- x = 23;
- if (cl.gametype == GAME_DEATHMATCH)
- xofs = 0;
- else
- xofs = (vid.width - 320)>>1;
- y = vid.height - SBAR_HEIGHT - 23;
-
- for (i=0 ; i<l ; i++)
- {
- k = fragsort[i];
- s = &cl.scores[k];
- if (!s->name[0])
- continue;
-
- // draw background
- top = s->colors & 0xf0;
- bottom = (s->colors & 15)<<4;
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
-
- Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
- Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
-
- // draw number
- f = s->frags;
- sprintf (num, "%3i",f);
-
- Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
- Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
- Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
-
- if (k == cl.viewentity - 1)
- {
- Sbar_DrawCharacter (x*8+2, -24, 16);
- Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
- }
- x+=4;
- }
-}
-
-//=============================================================================
-
-
-/*
-===============
-Sbar_DrawFace
-===============
-*/
-void Sbar_DrawFace (void)
-{
- int f, anim;
-
-// PGM 01/19/97 - team color drawing
-// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
- if (rogue &&
- (cl.maxclients != 1) &&
- (teamplay.value>3) &&
- (teamplay.value<7))
- {
- int top, bottom;
- int xofs;
- char num[12];
- scoreboard_t *s;
-
- s = &cl.scores[cl.viewentity - 1];
- // draw background
- top = s->colors & 0xf0;
- bottom = (s->colors & 15)<<4;
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
-
- if (cl.gametype == GAME_DEATHMATCH)
- xofs = 113;
- else
- xofs = ((vid.width - 320)>>1) + 113;
-
- Sbar_DrawPic (112, 0, rsb_teambord);
- Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
- Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);
-
- // draw number
- f = s->frags;
- sprintf (num, "%3i",f);
-
- if (top==8)
- {
- if (num[0] != ' ')
- Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
- if (num[1] != ' ')
- Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
- if (num[2] != ' ')
- Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
- }
- else
- {
- Sbar_DrawCharacter ( 109, 3, num[0]);
- Sbar_DrawCharacter ( 116, 3, num[1]);
- Sbar_DrawCharacter ( 123, 3, num[2]);
- }
-
- return;
- }
-// PGM 01/19/97 - team color drawing
-
- if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
- == (IT_INVISIBILITY | IT_INVULNERABILITY) )
- {
- Sbar_DrawPic (112, 0, sb_face_invis_invuln);
- return;
- }
- if (cl.items & IT_QUAD)
- {
- Sbar_DrawPic (112, 0, sb_face_quad );
- return;
- }
- if (cl.items & IT_INVISIBILITY)
- {
- Sbar_DrawPic (112, 0, sb_face_invis );
- return;
- }
- if (cl.items & IT_INVULNERABILITY)
- {
- Sbar_DrawPic (112, 0, sb_face_invuln);
- return;
- }
-
- if (cl.stats[STAT_HEALTH] >= 100)
- f = 4;
- else
- f = cl.stats[STAT_HEALTH] / 20;
-
- if (cl.time <= cl.faceanimtime)
- {
- anim = 1;
- sb_updates = 0; // make sure the anim gets drawn over
- }
- else
- anim = 0;
- Sbar_DrawPic (112, 0, sb_faces[f][anim]);
-}
-
-/*
-===============
-Sbar_Draw
-===============
-*/
-void Sbar_Draw (void)
-{
- if (scr_con_current == vid.height)
- return; // console is full screen
-
-#if 0
- if (sb_updates >= vid.numpages)
- return;
-#else
- // Always draw status bar, to handle hardware that always destroys
- // the frame buffer. (essentially an infinite number of vid pages.)
-#endif
- scr_copyeverything = 1;
-
- sb_updates++;
-
- if (sb_lines && vid.width > 320)
- Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines);
-
- if (sb_lines > 24)
- {
- Sbar_DrawInventory ();
- if (cl.maxclients != 1)
- Sbar_DrawFrags ();
- }
-
- if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
- {
- Sbar_DrawPic (0, 0, sb_scorebar);
- Sbar_DrawScoreboard ();
- sb_updates = 0;
- }
- else if (sb_lines)
- {
- Sbar_DrawPic (0, 0, sb_sbar);
-
- // keys (hipnotic only)
- //MED 01/04/97 moved keys here so they would not be overwritten
- if (hipnotic)
- {
- if (cl.items & IT_KEY1)
- Sbar_DrawPic (209, 3, sb_items[0]);
- if (cl.items & IT_KEY2)
- Sbar_DrawPic (209, 12, sb_items[1]);
- }
- // armor
- if (cl.items & IT_INVULNERABILITY)
- {
- Sbar_DrawNum (24, 0, 666, 3, 1);
- Sbar_DrawPic (0, 0, draw_disc);
- }
- else
- {
- if (rogue)
- {
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
- cl.stats[STAT_ARMOR] <= 25);
- if (cl.items & RIT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.items & RIT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.items & RIT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
- }
- else
- {
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
- , cl.stats[STAT_ARMOR] <= 25);
- if (cl.items & IT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.items & IT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.items & IT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
- }
- }
-
- // face
- Sbar_DrawFace ();
-
- // health
- Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
- , cl.stats[STAT_HEALTH] <= 25);
-
- // ammo icon
- if (rogue)
- {
- if (cl.items & RIT_SHELLS)
- Sbar_DrawPic (224, 0, sb_ammo[0]);
- else if (cl.items & RIT_NAILS)
- Sbar_DrawPic (224, 0, sb_ammo[1]);
- else if (cl.items & RIT_ROCKETS)
- Sbar_DrawPic (224, 0, sb_ammo[2]);
- else if (cl.items & RIT_CELLS)
- Sbar_DrawPic (224, 0, sb_ammo[3]);
- else if (cl.items & RIT_LAVA_NAILS)
- Sbar_DrawPic (224, 0, rsb_ammo[0]);
- else if (cl.items & RIT_PLASMA_AMMO)
- Sbar_DrawPic (224, 0, rsb_ammo[1]);
- else if (cl.items & RIT_MULTI_ROCKETS)
- Sbar_DrawPic (224, 0, rsb_ammo[2]);
- }
- else
- {
- if (cl.items & IT_SHELLS)
- Sbar_DrawPic (224, 0, sb_ammo[0]);
- else if (cl.items & IT_NAILS)
- Sbar_DrawPic (224, 0, sb_ammo[1]);
- else if (cl.items & IT_ROCKETS)
- Sbar_DrawPic (224, 0, sb_ammo[2]);
- else if (cl.items & IT_CELLS)
- Sbar_DrawPic (224, 0, sb_ammo[3]);
- }
-
- Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
- cl.stats[STAT_AMMO] <= 10);
- }
-
- if (vid.width > 320) {
- if (cl.gametype == GAME_DEATHMATCH)
- Sbar_MiniDeathmatchOverlay ();
- }
-}
-
-//=============================================================================
-
-/*
-==================
-Sbar_IntermissionNumber
-
-==================
-*/
-void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
-{
- char str[12];
- char *ptr;
- int l, frame;
-
- l = Sbar_itoa (num, str);
- ptr = str;
- if (l > digits)
- ptr += (l-digits);
- if (l < digits)
- x += (digits-l)*24;
-
- while (*ptr)
- {
- if (*ptr == '-')
- frame = STAT_MINUS;
- else
- frame = *ptr -'0';
-
- Draw_TransPic (x,y,sb_nums[color][frame]);
- x += 24;
- ptr++;
- }
-}
-
-/*
-==================
-Sbar_DeathmatchOverlay
-
-==================
-*/
-void Sbar_DeathmatchOverlay (void)
-{
- qpic_t *pic;
- int i, k, l;
- int top, bottom;
- int x, y, f;
- char num[12];
- scoreboard_t *s;
-
- scr_copyeverything = 1;
- scr_fullupdate = 0;
-
- pic = Draw_CachePic ("gfx/ranking.lmp");
- M_DrawPic ((320-pic->width)/2, 8, pic);
-
-// scores
- Sbar_SortFrags ();
-
-// draw the text
- l = scoreboardlines;
-
- x = 80 + ((vid.width - 320)>>1);
- y = 40;
- for (i=0 ; i<l ; i++)
- {
- k = fragsort[i];
- s = &cl.scores[k];
- if (!s->name[0])
- continue;
-
- // draw background
- top = s->colors & 0xf0;
- bottom = (s->colors & 15)<<4;
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
-
- Draw_Fill ( x, y, 40, 4, top);
- Draw_Fill ( x, y+4, 40, 4, bottom);
-
- // draw number
- f = s->frags;
- sprintf (num, "%3i",f);
-
- Draw_Character ( x+8 , y, num[0]);
- Draw_Character ( x+16 , y, num[1]);
- Draw_Character ( x+24 , y, num[2]);
-
- if (k == cl.viewentity - 1)
- Draw_Character ( x - 8, y, 12);
-
-#if 0
-{
- int total;
- int n, minutes, tens, units;
-
- // draw time
- total = cl.completed_time - s->entertime;
- minutes = (int)total/60;
- n = total - minutes*60;
- tens = n/10;
- units = n%10;
-
- sprintf (num, "%3i:%i%i", minutes, tens, units);
-
- Draw_String ( x+48 , y, num);
-}
-#endif
-
- // draw name
- Draw_String (x+64, y, s->name);
-
- y += 10;
- }
-}
-
-/*
-==================
-Sbar_DeathmatchOverlay
-
-==================
-*/
-void Sbar_MiniDeathmatchOverlay (void)
-{
- qpic_t *pic;
- int i, k, l;
- int top, bottom;
- int x, y, f;
- char num[12];
- scoreboard_t *s;
- int numlines;
-
- if (vid.width < 512 || !sb_lines)
- return;
-
- scr_copyeverything = 1;
- scr_fullupdate = 0;
-
-// scores
- Sbar_SortFrags ();
-
-// draw the text
- l = scoreboardlines;
- y = vid.height - sb_lines;
- numlines = sb_lines/8;
- if (numlines < 3)
- return;
-
- //find us
- for (i = 0; i < scoreboardlines; i++)
- if (fragsort[i] == cl.viewentity - 1)
- break;
-
- if (i == scoreboardlines) // we're not there
- i = 0;
- else // figure out start
- i = i - numlines/2;
-
- if (i > scoreboardlines - numlines)
- i = scoreboardlines - numlines;
- if (i < 0)
- i = 0;
-
- x = 324;
- for (/* */; i < scoreboardlines && y < (int) (vid.height - 8) ; i++)
- {
- k = fragsort[i];
- s = &cl.scores[k];
- if (!s->name[0])
- continue;
-
- // draw background
- top = s->colors & 0xf0;
- bottom = (s->colors & 15)<<4;
- top = Sbar_ColorForMap (top);
- bottom = Sbar_ColorForMap (bottom);
-
- Draw_Fill ( x, y+1, 40, 3, top);
- Draw_Fill ( x, y+4, 40, 4, bottom);
-
- // draw number
- f = s->frags;
- sprintf (num, "%3i",f);
-
- Draw_Character ( x+8 , y, num[0]);
- Draw_Character ( x+16 , y, num[1]);
- Draw_Character ( x+24 , y, num[2]);
-
- if (k == cl.viewentity - 1) {
- Draw_Character ( x, y, 16);
- Draw_Character ( x + 32, y, 17);
- }
-
-#if 0
-{
- int total;
- int n, minutes, tens, units;
-
- // draw time
- total = cl.completed_time - s->entertime;
- minutes = (int)total/60;
- n = total - minutes*60;
- tens = n/10;
- units = n%10;
-
- sprintf (num, "%3i:%i%i", minutes, tens, units);
-
- Draw_String ( x+48 , y, num);
-}
-#endif
-
- // draw name
- Draw_String (x+48, y, s->name);
-
- y += 8;
- }
-}
-
-/*
-==================
-Sbar_IntermissionOverlay
-
-==================
-*/
-void Sbar_IntermissionOverlay (void)
-{
- qpic_t *pic;
- int dig;
- int num;
-
- scr_copyeverything = 1;
- scr_fullupdate = 0;
-
- if (cl.gametype == GAME_DEATHMATCH)
- {
- Sbar_DeathmatchOverlay ();
- return;
- }
-
- pic = Draw_CachePic ("gfx/complete.lmp");
- Draw_Pic (64, 24, pic);
-
- pic = Draw_CachePic ("gfx/inter.lmp");
- Draw_TransPic (0, 56, pic);
-
-// time
- dig = cl.completed_time/60;
- Sbar_IntermissionNumber (160, 64, dig, 3, 0);
- num = cl.completed_time - dig*60;
- Draw_TransPic (234,64,sb_colon);
- Draw_TransPic (246,64,sb_nums[0][num/10]);
- Draw_TransPic (266,64,sb_nums[0][num%10]);
-
- Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
- Draw_TransPic (232,104,sb_slash);
- Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
-
- Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
- Draw_TransPic (232,144,sb_slash);
- Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
-
-}
-
-
-/*
-==================
-Sbar_FinaleOverlay
-
-==================
-*/
-void Sbar_FinaleOverlay (void)
-{
- qpic_t *pic;
-
- scr_copyeverything = 1;
-
- pic = Draw_CachePic ("gfx/finale.lmp");
- Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
-}
diff --git a/samples/quake/jni/sbar.h b/samples/quake/jni/sbar.h
deleted file mode 100644
index 2ba494e..0000000
--- a/samples/quake/jni/sbar.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// the status bar is only redrawn if something has changed, but if anything
-// does, the entire thing will be redrawn for the next vid.numpages frames.
-
-#define SBAR_HEIGHT 24
-
-extern int sb_lines; // scan lines to draw
-
-void Sbar_Init (void);
-
-void Sbar_Changed (void);
-// call whenever any of the client stats represented on the sbar changes
-
-void Sbar_Draw (void);
-// called every frame by screen
-
-void Sbar_IntermissionOverlay (void);
-// called each frame after the level has been completed
-
-void Sbar_FinaleOverlay (void);
diff --git a/samples/quake/jni/screen.h b/samples/quake/jni/screen.h
deleted file mode 100644
index daccba6..0000000
--- a/samples/quake/jni/screen.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// screen.h
-
-void SCR_Init (void);
-
-void SCR_UpdateScreen (void);
-
-
-void SCR_SizeUp (void);
-void SCR_SizeDown (void);
-void SCR_BringDownConsole (void);
-void SCR_CenterPrint (char *str);
-
-void SCR_BeginLoadingPlaque (void);
-void SCR_EndLoadingPlaque (void);
-
-int SCR_ModalMessage (const char *text);
-
-extern float scr_con_current;
-extern float scr_conlines; // lines of console to display
-
-extern int scr_fullupdate; // set to 0 to force full redraw
-extern int sb_lines;
-
-extern int clearnotify; // set to 0 whenever notify text is drawn
-extern qboolean scr_disabled_for_loading;
-extern qboolean scr_skipupdate;
-
-extern cvar_t scr_viewsize;
-
-extern cvar_t scr_viewsize;
-
-// only the refresh window will be updated unless these variables are flagged
-extern int scr_copytop;
-extern int scr_copyeverything;
-
-extern qboolean block_drawing;
-
-void SCR_UpdateWholeScreen (void);
diff --git a/samples/quake/jni/server.h b/samples/quake/jni/server.h
deleted file mode 100644
index 53312aa..0000000
--- a/samples/quake/jni/server.h
+++ /dev/null
@@ -1,257 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// server.h
-
-typedef struct
-{
- int maxclients;
- int maxclientslimit;
- struct client_s *clients; // [maxclients]
- int serverflags; // episode completion information
- qboolean changelevel_issued; // cleared when at SV_SpawnServer
-} server_static_t;
-
-//=============================================================================
-
-typedef enum {ss_loading, ss_active, server_state_t_max = 1 << 30} server_state_t;
-
-typedef struct
-{
- qboolean active; // false if only a net client
-
- qboolean paused;
- qboolean loadgame; // handle connections specially
-
- double time;
-
- int lastcheck; // used by PF_checkclient
- double lastchecktime;
-
- char name[64]; // map name
-#ifdef QUAKE2
- char startspot[64];
-#endif
- char modelname[64]; // maps/<name>.bsp, for model_precache[0]
- struct model_s *worldmodel;
- char *model_precache[MAX_MODELS]; // NULL terminated
- struct model_s *models[MAX_MODELS];
- char *sound_precache[MAX_SOUNDS]; // NULL terminated
- char *lightstyles[MAX_LIGHTSTYLES];
- int num_edicts;
- int max_edicts;
- edict_t *edicts; // can NOT be array indexed, because
- // edict_t is variable sized, but can
- // be used to reference the world ent
- server_state_t state; // some actions are only valid during load
-
- sizebuf_t datagram;
- byte datagram_buf[MAX_DATAGRAM];
-
- sizebuf_t reliable_datagram; // copied to all clients at end of frame
- byte reliable_datagram_buf[MAX_DATAGRAM];
-
- sizebuf_t signon;
- byte signon_buf[8192];
-} server_t;
-
-
-#define NUM_PING_TIMES 16
-#define NUM_SPAWN_PARMS 16
-
-typedef struct client_s
-{
- qboolean active; // false = client is free
- qboolean spawned; // false = don't send datagrams
- qboolean dropasap; // has been told to go to another level
- qboolean privileged; // can execute any host command
- qboolean sendsignon; // only valid before spawned
-
- double last_message; // reliable messages must be sent
- // periodically
-
- struct qsocket_s *netconnection; // communications handle
-
- usercmd_t cmd; // movement
- vec3_t wishdir; // intended motion calced from cmd
-
- sizebuf_t message; // can be added to at any time,
- // copied and clear once per frame
- byte msgbuf[MAX_MSGLEN];
- edict_t *edict; // EDICT_NUM(clientnum+1)
- char name[32]; // for printing to other people
- int colors;
-
- float ping_times[NUM_PING_TIMES];
- int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
-
-// spawn parms are carried from level to level
- float spawn_parms[NUM_SPAWN_PARMS];
-
-// client known data for deltas
- int old_frags;
-} client_t;
-
-
-//=============================================================================
-
-// edict->movetype values
-#define MOVETYPE_NONE 0 // never moves
-#define MOVETYPE_ANGLENOCLIP 1
-#define MOVETYPE_ANGLECLIP 2
-#define MOVETYPE_WALK 3 // gravity
-#define MOVETYPE_STEP 4 // gravity, special edge handling
-#define MOVETYPE_FLY 5
-#define MOVETYPE_TOSS 6 // gravity
-#define MOVETYPE_PUSH 7 // no clip to world, push and crush
-#define MOVETYPE_NOCLIP 8
-#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
-#define MOVETYPE_BOUNCE 10
-#ifdef QUAKE2
-#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
-#define MOVETYPE_FOLLOW 12 // track movement of aiment
-#endif
-
-// edict->solid values
-#define SOLID_NOT 0 // no interaction with other objects
-#define SOLID_TRIGGER 1 // touch on edge, but not blocking
-#define SOLID_BBOX 2 // touch on edge, block
-#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
-#define SOLID_BSP 4 // bsp clip, touch on edge, block
-
-// edict->deadflag values
-#define DEAD_NO 0
-#define DEAD_DYING 1
-#define DEAD_DEAD 2
-
-#define DAMAGE_NO 0
-#define DAMAGE_YES 1
-#define DAMAGE_AIM 2
-
-// edict->flags
-#define FL_FLY 1
-#define FL_SWIM 2
-//#define FL_GLIMPSE 4
-#define FL_CONVEYOR 4
-#define FL_CLIENT 8
-#define FL_INWATER 16
-#define FL_MONSTER 32
-#define FL_GODMODE 64
-#define FL_NOTARGET 128
-#define FL_ITEM 256
-#define FL_ONGROUND 512
-#define FL_PARTIALGROUND 1024 // not all corners are valid
-#define FL_WATERJUMP 2048 // player jumping out of water
-#define FL_JUMPRELEASED 4096 // for jump debouncing
-#ifdef QUAKE2
-#define FL_FLASHLIGHT 8192
-#define FL_ARCHIVE_OVERRIDE 1048576
-#endif
-
-// entity effects
-
-#define EF_BRIGHTFIELD 1
-#define EF_MUZZLEFLASH 2
-#define EF_BRIGHTLIGHT 4
-#define EF_DIMLIGHT 8
-#ifdef QUAKE2
-#define EF_DARKLIGHT 16
-#define EF_DARKFIELD 32
-#define EF_LIGHT 64
-#define EF_NODRAW 128
-#endif
-
-#define SPAWNFLAG_NOT_EASY 256
-#define SPAWNFLAG_NOT_MEDIUM 512
-#define SPAWNFLAG_NOT_HARD 1024
-#define SPAWNFLAG_NOT_DEATHMATCH 2048
-
-#ifdef QUAKE2
-// server flags
-#define SFL_EPISODE_1 1
-#define SFL_EPISODE_2 2
-#define SFL_EPISODE_3 4
-#define SFL_EPISODE_4 8
-#define SFL_NEW_UNIT 16
-#define SFL_NEW_EPISODE 32
-#define SFL_CROSS_TRIGGERS 65280
-#endif
-
-//============================================================================
-
-extern cvar_t teamplay;
-extern cvar_t skill;
-extern cvar_t deathmatch;
-extern cvar_t coop;
-extern cvar_t fraglimit;
-extern cvar_t timelimit;
-
-extern server_static_t svs; // persistant server info
-extern server_t sv; // local server
-
-extern client_t *host_client;
-
-extern jmp_buf host_abortserver;
-
-extern double host_time;
-
-extern edict_t *sv_player;
-
-//===========================================================
-
-void SV_Init (void);
-
-void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
-void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume,
- float attenuation);
-
-void SV_DropClient (qboolean crash);
-
-void SV_SendClientMessages (void);
-void SV_ClearDatagram (void);
-
-int SV_ModelIndex (const char *name);
-
-void SV_SetIdealPitch (void);
-
-void SV_AddUpdates (void);
-
-void SV_ClientThink (void);
-void SV_AddClientToServer (struct qsocket_s *ret);
-
-void SV_ClientPrintf (const char *fmt, ...);
-void SV_BroadcastPrintf (const char *fmt, ...);
-
-void SV_Physics (void);
-
-qboolean SV_CheckBottom (edict_t *ent);
-qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
-
-void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
-
-void SV_MoveToGoal (void);
-
-void SV_CheckForNewClients (void);
-void SV_RunClients (void);
-void SV_SaveSpawnparms ();
-#ifdef QUAKE2
-void SV_SpawnServer (char *server, char *startspot);
-#else
-void SV_SpawnServer (char *server);
-#endif
diff --git a/samples/quake/jni/snd_android.cpp b/samples/quake/jni/snd_android.cpp
deleted file mode 100644
index 1327023..0000000
--- a/samples/quake/jni/snd_android.cpp
+++ /dev/null
@@ -1,738 +0,0 @@
-/*
- * snd_android.c
- * Android-specific sound interface
- *
- */
-
-#include "quakedef.h"
-
-#include <pthread.h>
-#include <time.h>
-#include <math.h>
-#include <stdlib.h>
-#include <unistd.h>
-
-#include <android/log.h>
-#include <SLES/OpenSLES.h>
-
-#define LOG_TAG "Quake snd_android"
-#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
-#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
-
-const size_t SAMPLE_RATE = 11025;
-
-
-const size_t BYTES_PER_SAMPLE = 2;
-const size_t CHANNEL_COUNT = 2;
-const size_t BITS_PER_SAMPLE = 8 * BYTES_PER_SAMPLE;
-
-const size_t TOTAL_BUFFER_SIZE = 4 * 1024;
-
-#define MAX_NUMBER_INTERFACES 3
-
-/* Local storage for Audio data in 16 bit words */
-#define AUDIO_DATA_STORAGE_SIZE (TOTAL_BUFFER_SIZE / 2)
-/* Audio data buffer size in 16 bit words. 8 data segments are used in
-this simple example */
-#define AUDIO_DATA_BUFFER_SIZE (4096/8)
-
-const size_t NUMBER_OF_BUFFERS = AUDIO_DATA_STORAGE_SIZE / AUDIO_DATA_BUFFER_SIZE;
-
-/* Checks for error. If any errors exit the application! */
-void CheckErr( SLresult res )
-{
- if ( res != SL_RESULT_SUCCESS )
- {
- fprintf(stdout, "%u SL failure, exiting\n", res);
- exit(EXIT_FAILURE);
- }
- else {
- //fprintf(stdout, "%d SL success, proceeding...\n", res);
- }
-}
-
-/* Structure for passing information to callback function */
-typedef struct CallbackCntxt_ {
- SLPlayItf playItf;
- SLint16* pDataBase; // Base adress of local audio data storage
- SLint16* pData; // Current adress of local audio data storage
- SLuint32 size;
-} CallbackCntxt;
-
-/* Local storage for Audio data */
-SLint16 pcmData[AUDIO_DATA_STORAGE_SIZE];
-
-/* Callback for Buffer Queue events */
-void BufferQueueCallback(
- SLBufferQueueItf queueItf,
- void *pContext)
-{
- //fprintf(stdout, "BufferQueueCallback called\n");
- SLresult res;
- //fprintf(stdout, " pContext=%p\n", pContext);
- CallbackCntxt *pCntxt = (CallbackCntxt*)pContext;
-
- if (pCntxt->pData >= (pCntxt->pDataBase + pCntxt->size)) {
- pCntxt->pData = pCntxt->pDataBase;
- }
- {
- //fprintf(stdout, "callback: before enqueue\n");
- res = (*queueItf)->Enqueue(queueItf, (void*) pCntxt->pData,
- 2 * AUDIO_DATA_BUFFER_SIZE); /* Size given in bytes. */
- CheckErr(res);
- /* Increase data pointer by buffer size */
- pCntxt->pData += AUDIO_DATA_BUFFER_SIZE;
- }
- //fprintf(stdout, "end of BufferQueueCallback()\n");
-}
-
-SLEngineItf EngineItf;
-
-SLint32 numOutputs = 0;
-SLuint32 deviceID = 0;
-
-
-SLDataSource audioSource;
-SLDataLocator_BufferQueue bufferQueue;
-SLDataFormat_PCM pcm;
-
-SLDataSink audioSink;
-SLDataLocator_OutputMix locator_outputmix;
-
-
-SLVolumeItf volumeItf;
-
-
-SLboolean required[MAX_NUMBER_INTERFACES];
-SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
-
-/* Callback context for the buffer queue callback function */
-CallbackCntxt cntxt;
-
-static SLObjectItf OutputMix;
-static SLPlayItf playItf;
-static SLObjectItf player;
-static SLBufferQueueItf bufferQueueItf;
-static SLBufferQueueState state;
-
-/* Play some audio from a buffer queue */
-void TestPlaySawtoothBufferQueue( SLObjectItf sl )
-{
- SLresult res;
- int i;
-
- /* Get the SL Engine Interface which is implicit */
- res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
- CheckErr(res);
-
- /* Initialize arrays required[] and iidArray[] */
- for (i=0;i<MAX_NUMBER_INTERFACES;i++)
- {
- required[i] = SL_BOOLEAN_FALSE;
- iidArray[i] = SL_IID_NULL;
- }
-
- // Set arrays required[] and iidArray[] for VOLUME interface
- required[0] = SL_BOOLEAN_TRUE;
- iidArray[0] = SL_IID_VOLUME;
- // Create Output Mix object to be used by player
- res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0,
- iidArray, required); CheckErr(res);
-
- // Realizing the Output Mix object in synchronous mode.
- res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
- CheckErr(res);
-
-#if 0
- res = (*OutputMix)->GetInterface(OutputMix, SL_IID_VOLUME,
- (void*)&volumeItf); CheckErr(res);
-#endif
-
- /* Setup the data source structure for the buffer queue */
- bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
- bufferQueue.numBuffers = 4; /* Four buffers in our buffer queue */
-
- /* Setup the format of the content in the buffer queue */
- pcm.formatType = SL_DATAFORMAT_PCM;
- pcm.numChannels = 2;
- pcm.samplesPerSec = SL_SAMPLINGRATE_11_025;
- pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
- pcm.containerSize = 16;
- pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
- pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
-
- audioSource.pFormat = (void *)&pcm;
- audioSource.pLocator = (void *)&bufferQueue;
-
- /* Setup the data sink structure */
- locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
- locator_outputmix.outputMix = OutputMix;
- audioSink.pLocator = (void *)&locator_outputmix;
- audioSink.pFormat = NULL;
-
- /* Initialize the audio data to silence */
- memset(pcmData, 0, sizeof(pcmData));
-
- /* Initialize the context for Buffer queue callbacks */
- cntxt.pDataBase = /*(void*)&*/pcmData;
- cntxt.pData = cntxt.pDataBase;
- cntxt.size = sizeof(pcmData) / 2;
-
- /* Set arrays required[] and iidArray[] for SEEK interface
- (PlayItf is implicit) */
- required[0] = SL_BOOLEAN_TRUE;
- iidArray[0] = SL_IID_BUFFERQUEUE;
-
- /* Create the music player */
- res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player,
- &audioSource, &audioSink, 1, iidArray, required); CheckErr(res);
- fprintf(stdout, "bufferQueue example: after CreateAudioPlayer\n");
-
- /* Realizing the player in synchronous mode. */
- res = (*player)->Realize(player, SL_BOOLEAN_FALSE); CheckErr(res);
- fprintf(stdout, "bufferQueue example: after Realize\n");
-
- /* Get seek and play interfaces */
- res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
- CheckErr(res);
- fprintf(stdout, "bufferQueue example: after GetInterface(PLAY)\n");
-
- res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE,
- (void*)&bufferQueueItf); CheckErr(res);
-
- /* Setup to receive buffer queue event callbacks */
- res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf,
- BufferQueueCallback, &cntxt); CheckErr(res);
-
-#if 0
- /* Before we start set volume to -3dB (-300mB) */
- res = (*volumeItf)->SetVolumeLevel(volumeItf, -300); CheckErr(res);
-#endif
-
- /* Enqueue a few buffers to get the ball rolling */
- res = (*bufferQueueItf)->Enqueue(bufferQueueItf, cntxt.pData,
- 2 * AUDIO_DATA_BUFFER_SIZE); /* Size given in bytes. */
- CheckErr(res);
- cntxt.pData += AUDIO_DATA_BUFFER_SIZE;
-
- res = (*bufferQueueItf)->Enqueue(bufferQueueItf, cntxt.pData,
- 2 * AUDIO_DATA_BUFFER_SIZE); /* Size given in bytes. */
- CheckErr(res);
- cntxt.pData += AUDIO_DATA_BUFFER_SIZE;
-
- res = (*bufferQueueItf)->Enqueue(bufferQueueItf, cntxt.pData,
- 2 * AUDIO_DATA_BUFFER_SIZE); /* Size given in bytes. */
- CheckErr(res);
- cntxt.pData += AUDIO_DATA_BUFFER_SIZE;
-
- /* Play the PCM samples using a buffer queue */
- fprintf(stdout, "bufferQueue example: starting to play\n");
- res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
- CheckErr(res);
-
- /* Wait until the PCM data is done playing, the buffer queue callback
- will continue to queue buffers until the entire PCM data has been
- played. This is indicated by waiting for the count member of the
- SLBufferQueueState to go to zero.
- */
- res = (*bufferQueueItf)->GetState(bufferQueueItf, &state);
- CheckErr(res);
-
-#if 0
- // while (state.playIndex < 100) {
- while (state.count) {
- usleep(10000);
- (*bufferQueueItf)->GetState(bufferQueueItf, &state);
- }
-
- #endif
-}
-
-SLObjectItf gSoundEngine;
-
-int startAndroidSound()
-{
- SLresult res;
-
- SLEngineOption EngineOption[] = {
- {(SLuint32) SL_ENGINEOPTION_THREADSAFE,
- (SLuint32) SL_BOOLEAN_TRUE}};
-
- res = slCreateEngine( &gSoundEngine, 1, EngineOption, 0, NULL, NULL);
- CheckErr(res);
- /* Realizing the SL Engine in synchronous mode. */
- res = (*gSoundEngine)->Realize(gSoundEngine, SL_BOOLEAN_FALSE); CheckErr(res);
-
- /* Run the test */
- TestPlaySawtoothBufferQueue(gSoundEngine);
- return EXIT_SUCCESS;
-}
-
-void finishAndroidSound()
-{
- SLresult res;
-
- if (gSoundEngine == NULL) {
- return;
- }
-
- /* Make sure player is stopped */
- if (playItf != NULL) {
- res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
- CheckErr(res);
- playItf = NULL;
- }
-
- if (player != NULL) {
- /* Destroy the player */
- (*player)->Destroy(player);
- player = NULL;
- }
-
- if (OutputMix != NULL) {
- /* Destroy Output Mix object */
- (*OutputMix)->Destroy(OutputMix);
- OutputMix = NULL;
- }
-
- /* Shutdown OpenSL ES */
- (*gSoundEngine)->Destroy(gSoundEngine);
- gSoundEngine = NULL;
-}
-
-#if 1
-
-/*
-==================
-SNDDMA_Init
-
-Try to find a sound device to mix for.
-Returns false if nothing is found.
-==================
-*/
-qboolean SNDDMA_Init(void)
-{
- // Initialize Quake's idea of a DMA buffer.
-
- shm = &sn;
- memset((void*)&sn, 0, sizeof(sn));
-
- shm->splitbuffer = false; // Not used.
- shm->samplebits = 16;
- shm->speed = 11025;
- shm->channels = 2;
- shm->samples = TOTAL_BUFFER_SIZE / BYTES_PER_SAMPLE;
- shm->samplepos = 0; // Not used.
- shm->buffer = (unsigned char*) pcmData;
- shm->submission_chunk = 1; // Not used.
-
- shm->soundalive = true;
-
- if ( (shm->samples & 0x1ff) != 0 ) {
- LOGE("SNDDDMA_Init: samples must be power of two.");
- return false;
- }
-
- if ( shm->buffer == 0 ) {
- LOGE("SNDDDMA_Init: Could not allocate sound buffer.");
- return false;
- }
-
- int result = startAndroidSound();
- return result == EXIT_SUCCESS;
-}
-
-/*
-==============
-SNDDMA_GetDMAPos
-
-return the current sample position (in mono samples read)
-inside the recirculating dma buffer, so the mixing code will know
-how many sample are required to fill it up.
-===============
-*/
-int SNDDMA_GetDMAPos(void)
-{
- SLresult res;
- if (bufferQueueItf != NULL) {
- res = (*bufferQueueItf)->GetState(bufferQueueItf, &state);
- CheckErr(res);
- // Index of the currently playing or filling buffer.
- SLuint32 playIndex = state.playIndex;
- int ringIndex = playIndex % NUMBER_OF_BUFFERS;
- return ringIndex * AUDIO_DATA_BUFFER_SIZE;
- }
- return 0;
-}
-
-/*
-===============
-SNDDMA_ReportWrite
-
-Report valid data being written into the DMA buffer by the sound mixing code.
-This is an Android specific API.
-================
-*/
-void SNDDMA_ReportWrite(size_t lengthBytes) {
- // TODO: keep track of how much of the sound ring buffer has sound in it,
- // detect starvation, and mix silence when we are starving.
-}
-
-/*
-==============
-SNDDMA_Submit
-
-Send sound to device if buffer isn't really the dma buffer
-===============
-*/
-void SNDDMA_Submit(void)
-{
-}
-
-/*
-==============
-SNDDMA_Shutdown
-
-Reset the sound device for exiting
-===============
-*/
-void SNDDMA_Shutdown(void)
-{
- finishAndroidSound();
-}
-
-
-#else
-
-// Written by the callback function running in an audio thread.
-// index in bytes of where we last read.
-
-static volatile size_t gDMAByteIndex;
-
-
-// Written by main thread
-static size_t gAvailableBytes;
-static bool gSoundMixingStarted;
-
-// The condition is "new data is now available"
-
-static pthread_mutex_t condition_mutex = PTHREAD_MUTEX_INITIALIZER;
-static pthread_cond_t condition_cond = PTHREAD_COND_INITIALIZER;
-
-/*
-==================
-SNDDMA_Init
-
-Try to find a sound device to mix for.
-Returns false if nothing is found.
-==================
-*/
-
-
-const size_t SAMPLE_RATE = 11025;
-
-
-const size_t BYTES_PER_SAMPLE = 2;
-const size_t CHANNEL_COUNT = 2;
-const size_t BITS_PER_SAMPLE = 8 * BYTES_PER_SAMPLE;
-
-const size_t TOTAL_BUFFER_SIZE = 16 * 1024;
-
-static size_t min(size_t a, size_t b) {
- return a < b ? a : b;
-}
-
-static size_t mod(size_t value, size_t mod) {
- return value % mod;
-}
-
-static size_t next(size_t value, size_t mod) {
- value = value + 1;
- if ( value >= mod ) {
- value = 0;
- }
- return value;
-}
-
-static size_t prev(size_t value, size_t mod) {
- if ( value <= 0 ) {
- value = mod;
- }
- return value - 1;
-}
-
-
-static bool enableSound() {
-
- if (COM_CheckParm("-nosound"))
- return false;
-
- return true;
-}
-
-// Choose one:
-
-// #define GENERATE_SINE_WAVE
-#define NORMAL_SOUND
-
-#ifdef GENERATE_SINE_WAVE
-
-static const float p = 2 * M_PI * 440.0f / SAMPLE_RATE;
-static float left = 0.0f;
-static float right = 0.0f;
-
-static float sinef(float x)
-{
- const float A = 1.0f / (2.0f*M_PI);
- const float B = -16.0f;
- const float C = 8.0f;
-
- // scale angle for easy argument reduction
- x *= A;
-
- if (fabsf(x) >= 0.5f) {
- // Argument reduction
- x = x - ceilf(x + 0.5f) + 1.0f;
- }
-
- const float y = B*x*fabsf(x) + C*x;
- return 0.2215f * (y*fabsf(y) - y) + y;
-}
-
-static
-void AndroidQuakeSoundCallback(int event, void* user, void *info) {
-
- if (event != AudioTrack::EVENT_MORE_DATA) return;
-
- const AudioTrack::Buffer *buffer = static_cast<const AudioTrack::Buffer *>(info);
- size_t bytesToCopy = buffer->size;
- size_t framesToCopy = buffer->size / (BYTES_PER_SAMPLE * CHANNEL_COUNT);
- short* pData = buffer->i16;
-
- for(size_t frame = 0; frame < framesToCopy; frame++) {
- short leftSample = (short) (32767.0f * sinef(left));
- left += p;
- if (left > 2*M_PI) {
- left -= 2*M_PI;
- }
- pData[frame * CHANNEL_COUNT] = leftSample;
-
- short rightSample = (short) (32767.0f * sinef(right));
- right += 2 * p;
- if (right > 2*M_PI) {
- right -= 2*M_PI;
- }
- pData[1 + frame * CHANNEL_COUNT] = rightSample;
- }
-
- gDMAByteIndex = mod(gDMAByteIndex + bytesToCopy, TOTAL_BUFFER_SIZE);
- asm volatile ("":::"memory");
-}
-
-#endif
-
-#ifdef NORMAL_SOUND
-
-static bool gWaitingForMixerToRestart;
-
-// Assumes the mutex is acquired.
-// Waits until audio is available or a time period has elapsed.
-static bool shouldMixSilence() {
- if (!gSoundMixingStarted) {
- return true;
- }
- while (gAvailableBytes == 0) {
- if (gWaitingForMixerToRestart) {
- return true;
- }
- timeval tp;
- if (gettimeofday(&tp, NULL)) {
- return true;
- }
- const long WAIT_NS = 40 * 1000 * 1000;
- const long NS_PER_SECOND = 1000 * 1000 * 1000;
- timespec ts;
- ts.tv_sec = tp.tv_sec;
- ts.tv_nsec = tp.tv_usec * 1000 + WAIT_NS;
- if (ts.tv_nsec >= NS_PER_SECOND) {
- ts.tv_nsec -= NS_PER_SECOND;
- ts.tv_sec += 1;
- }
- if (ETIMEDOUT == pthread_cond_timedwait( &condition_cond, &condition_mutex, &ts)) {
- gWaitingForMixerToRestart = true;
- return true;
- }
- }
- gWaitingForMixerToRestart = false;
- return false;
-}
-
-static
-void AndroidQuakeSoundCallback(int event, void* user, void *info) {
-
- if (event != AudioTrack::EVENT_MORE_DATA) return;
-
- const AudioTrack::Buffer *buffer = static_cast<const AudioTrack::Buffer *>(info);
- size_t dmaByteIndex = gDMAByteIndex;
- size_t size = buffer->size;
- unsigned char* pDestBuffer = (unsigned char*) buffer->raw;
-
- if (size == 0) return;
-
- if ( ! shm ) {
- memset(pDestBuffer, 0, size);
- return;
- }
-
- const unsigned char* pSrcBuffer = shm->buffer;
-
- while(size > 0) {
- pthread_mutex_lock( &condition_mutex );
-
- if (shouldMixSilence()) {
- memset(pDestBuffer, 0, size);
- pthread_mutex_unlock( &condition_mutex );
- return;
- }
-
- size_t chunkSize = min(gAvailableBytes, min(TOTAL_BUFFER_SIZE-dmaByteIndex, size));
- gAvailableBytes -= chunkSize;
-
- pthread_mutex_unlock( &condition_mutex );
-
- memcpy(pDestBuffer, pSrcBuffer + dmaByteIndex, chunkSize);
- size -= chunkSize;
- pDestBuffer += chunkSize;
- dmaByteIndex += chunkSize;
- if (dmaByteIndex >= TOTAL_BUFFER_SIZE) {
- dmaByteIndex = 0;
- }
- }
-
- gDMAByteIndex = dmaByteIndex;
- asm volatile ("":::"memory");
-}
-
-#endif
-
-qboolean SNDDMA_Init(void)
-{
- if ( ! enableSound() ) {
- return false;
- }
-
- gDMAByteIndex = 0;
-
- // Initialize the AudioTrack.
-
- status_t result = gAudioTrack.set(
- AUDIO_STREAM_DEFAULT, // stream type
- SAMPLE_RATE, // sample rate
- BITS_PER_SAMPLE == 16 ? AUDIO_FORMAT_PCM_16_BIT : AUDIO_FORMAT_PCM_8_BIT, // format (8 or 16)
- (CHANNEL_COUNT > 1) ? AUDIO_CHANNEL_OUT_STEREO : AUDIO_CHANNEL_OUT_MONO, // channel mask
- 0, // default buffer size
- 0, // flags
- AndroidQuakeSoundCallback, // callback
- 0, // user
- 0); // default notification size
-
- LOGI("AudioTrack status = %d (%s)\n", result, result == NO_ERROR ? "success" : "error");
-
- if ( result == NO_ERROR ) {
- LOGI("AudioTrack latency = %u ms\n", gAudioTrack.latency());
- LOGI("AudioTrack format = %u bits\n", gAudioTrack.format() == AUDIO_FORMAT_PCM_16_BIT ? 16 : 8);
- LOGI("AudioTrack sample rate = %u Hz\n", gAudioTrack.getSampleRate());
- LOGI("AudioTrack frame count = %d\n", int(gAudioTrack.frameCount()));
- LOGI("AudioTrack channel count = %d\n", gAudioTrack.channelCount());
-
- // Initialize Quake's idea of a DMA buffer.
-
- shm = &sn;
- memset((void*)&sn, 0, sizeof(sn));
-
- shm->splitbuffer = false; // Not used.
- shm->samplebits = gAudioTrack.format() == AUDIO_FORMAT_PCM_16_BIT ? 16 : 8;
- shm->speed = gAudioTrack.getSampleRate();
- shm->channels = gAudioTrack.channelCount();
- shm->samples = TOTAL_BUFFER_SIZE / BYTES_PER_SAMPLE;
- shm->samplepos = 0; // Not used.
- shm->buffer = (unsigned char*) Hunk_AllocName(TOTAL_BUFFER_SIZE, (char*) "shmbuf");
- shm->submission_chunk = 1; // Not used.
-
- shm->soundalive = true;
-
- if ( (shm->samples & 0x1ff) != 0 ) {
- LOGE("SNDDDMA_Init: samples must be power of two.");
- return false;
- }
-
- if ( shm->buffer == 0 ) {
- LOGE("SNDDDMA_Init: Could not allocate sound buffer.");
- return false;
- }
-
- gAudioTrack.setVolume(1.0f, 1.0f);
- gAudioTrack.start();
- }
-
- return result == NO_ERROR;
-}
-
-/*
-==============
-SNDDMA_GetDMAPos
-
-return the current sample position (in mono samples read)
-inside the recirculating dma buffer, so the mixing code will know
-how many sample are required to fill it up.
-===============
-*/
-int SNDDMA_GetDMAPos(void)
-{
- int dmaPos = gDMAByteIndex / BYTES_PER_SAMPLE;
- asm volatile ("":::"memory");
- return dmaPos;
-}
-
-/*
-===============
-SNDDMA_ReportWrite
-
-Report valid data being written into the DMA buffer by the sound mixing code.
-This is an Android specific API.
-================
-*/
-void SNDDMA_ReportWrite(size_t lengthBytes) {
- pthread_mutex_lock( &condition_mutex );
- gSoundMixingStarted = true;
- if (gAvailableBytes == 0) {
- pthread_cond_signal( &condition_cond );
- }
- gAvailableBytes += lengthBytes;
- pthread_mutex_unlock( &condition_mutex );
-}
-
-/*
-==============
-SNDDMA_Submit
-
-Send sound to device if buffer isn't really the dma buffer
-===============
-*/
-void SNDDMA_Submit(void)
-{
-}
-
-/*
-==============
-SNDDMA_Shutdown
-
-Reset the sound device for exiting
-===============
-*/
-void SNDDMA_Shutdown(void)
-{
- gAudioTrack.stop();
-}
-
-#endif
diff --git a/samples/quake/jni/snd_dma.cpp b/samples/quake/jni/snd_dma.cpp
deleted file mode 100644
index 7e11149..0000000
--- a/samples/quake/jni/snd_dma.cpp
+++ /dev/null
@@ -1,1027 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// snd_dma.c -- main control for any streaming sound output device
-
-#include <android/log.h>
-#include "quakedef.h"
-
-#define LOG_TAG "Quake snd_dma"
-#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
-#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
-
-
-#ifdef _WIN32
-#include "winquake.h"
-#endif
-
-void S_Play(void);
-void S_PlayVol(void);
-void S_SoundList(void);
-void S_Update_();
-void S_StopAllSounds(qboolean clear);
-void S_StopAllSoundsC(void);
-
-// =======================================================================
-// Internal sound data & structures
-// =======================================================================
-
-channel_t channels[MAX_CHANNELS];
-int total_channels;
-
-int snd_blocked = 0;
-static qboolean snd_ambient = 1;
-qboolean snd_initialized = false;
-
-// pointer should go away
-volatile dma_t *shm = 0;
-volatile dma_t sn;
-
-vec3_t listener_origin;
-vec3_t listener_forward;
-vec3_t listener_right;
-vec3_t listener_up;
-vec_t sound_nominal_clip_dist=1000.0;
-
-int soundtime; // sample PAIRS
-int paintedtime; // sample PAIRS
-
-
-#define MAX_SFX 512
-sfx_t *known_sfx; // hunk allocated [MAX_SFX]
-int num_sfx;
-
-sfx_t *ambient_sfx[NUM_AMBIENTS];
-
-int desired_speed = 11025;
-int desired_bits = 16;
-
-int sound_started=0;
-
-cvar_t bgmvolume = CVAR3("bgmvolume", "1", true);
-cvar_t volume = CVAR3("volume", "0.7", true);
-
-cvar_t nosound = CVAR2("nosound", "0");
-cvar_t precache = CVAR2("precache", "1");
-cvar_t loadas8bit = CVAR2("loadas8bit", "0");
-cvar_t bgmbuffer = CVAR2("bgmbuffer", "4096");
-cvar_t ambient_level = CVAR2("ambient_level", "0.3");
-cvar_t ambient_fade = CVAR2("ambient_fade", "100");
-cvar_t snd_noextraupdate = CVAR2("snd_noextraupdate", "0");
-cvar_t snd_show = CVAR2("snd_show", "0");
-cvar_t _snd_mixahead = CVAR3("_snd_mixahead", "0.1", true);
-
-
-// ====================================================================
-// User-setable variables
-// ====================================================================
-
-
-//
-// Fake dma is a synchronous faking of the DMA progress used for
-// isolating performance in the renderer. The fakedma_updates is
-// number of times S_Update() is called per second.
-//
-
-qboolean fakedma = false;
-int fakedma_updates = 15;
-
-
-void S_AmbientOff (void)
-{
- snd_ambient = false;
-}
-
-
-void S_AmbientOn (void)
-{
- snd_ambient = true;
-}
-
-
-void S_SoundInfo_f(void)
-{
- if (!sound_started || !shm)
- {
- Con_Printf ("sound system not started\n");
- return;
- }
-
- Con_Printf("%5d stereo\n", shm->channels - 1);
- Con_Printf("%5d samples\n", shm->samples);
- Con_Printf("%5d samplepos\n", shm->samplepos);
- Con_Printf("%5d samplebits\n", shm->samplebits);
- Con_Printf("%5d submission_chunk\n", shm->submission_chunk);
- Con_Printf("%5d speed\n", shm->speed);
- Con_Printf("0x%x dma buffer\n", shm->buffer);
- Con_Printf("%5d total_channels\n", total_channels);
-}
-
-
-/*
-================
-S_Startup
-================
-*/
-
-void S_Startup (void)
-{
- int rc;
-
- if (!snd_initialized)
- return;
-
- if (!fakedma)
- {
- rc = SNDDMA_Init();
- if (!rc)
- {
-#ifndef _WIN32
- Con_Printf("S_Startup: SNDDMA_Init failed.\n");
-#endif
- sound_started = 0;
- return;
- }
- }
-
- sound_started = 1;
-}
-
-
-/*
-================
-S_Init
-================
-*/
-void S_Init (void)
-{
-
- Con_Printf("\nSound Initialization\n");
-
- if (COM_CheckParm("-nosound"))
- return;
-
- if (COM_CheckParm("-simsound"))
- fakedma = true;
-
- Cmd_AddCommand("play", S_Play);
- Cmd_AddCommand("playvol", S_PlayVol);
- Cmd_AddCommand("stopsound", S_StopAllSoundsC);
- Cmd_AddCommand("soundlist", S_SoundList);
- Cmd_AddCommand("soundinfo", S_SoundInfo_f);
-
- Cvar_RegisterVariable(&nosound);
- Cvar_RegisterVariable(&volume);
- Cvar_RegisterVariable(&precache);
- Cvar_RegisterVariable(&loadas8bit);
- Cvar_RegisterVariable(&bgmvolume);
- Cvar_RegisterVariable(&bgmbuffer);
- Cvar_RegisterVariable(&ambient_level);
- Cvar_RegisterVariable(&ambient_fade);
- Cvar_RegisterVariable(&snd_noextraupdate);
- Cvar_RegisterVariable(&snd_show);
- Cvar_RegisterVariable(&_snd_mixahead);
-
- if (host_parms.memsize < 0x800000)
- {
- Cvar_Set ("loadas8bit", "1");
- Con_Printf ("loading all sounds as 8bit\n");
- }
-
- snd_initialized = true;
-
- S_Startup ();
-
- SND_InitScaletable ();
-
- known_sfx = (sfx_t*) Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t");
- num_sfx = 0;
-
-// create a piece of DMA memory
-
- if (fakedma)
- {
- shm = (volatile dma_t*) Hunk_AllocName(sizeof(*shm), "shm");
- shm->splitbuffer = 0;
- shm->samplebits = 16;
- shm->speed = 22050;
- shm->channels = 2;
- shm->samples = 32768;
- shm->samplepos = 0;
- shm->soundalive = true;
- shm->gamealive = true;
- shm->submission_chunk = 1;
- shm->buffer = (unsigned char*) Hunk_AllocName(1<<16, "shmbuf");
- }
-
- if (shm)
- {
- Con_Printf ("Sound sampling rate: %i\n", shm->speed);
- }
- else
- {
- Con_Printf ("Sound sampling rate: undefined\n");
- }
-
- // provides a tick sound until washed clean
-
-// if (shm->buffer)
-// shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging
-
- ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
- ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
-
- S_StopAllSounds (true);
-}
-
-
-// =======================================================================
-// Shutdown sound engine
-// =======================================================================
-
-void S_Shutdown(void)
-{
-
- if (!sound_started)
- return;
-
- if (shm)
- shm->gamealive = 0;
-
- shm = 0;
- sound_started = 0;
-
- if (!fakedma)
- {
- SNDDMA_Shutdown();
- }
-}
-
-
-// =======================================================================
-// Load a sound
-// =======================================================================
-
-/*
-==================
-S_FindName
-
-==================
-*/
-sfx_t *S_FindName (const char *name)
-{
- int i;
- sfx_t *sfx;
-
- if (!name)
- Sys_Error ("S_FindName: NULL\n");
-
- if (Q_strlen(name) >= MAX_QPATH)
- Sys_Error ("Sound name too long: %s", name);
-
-// see if already loaded
- for (i=0 ; i < num_sfx ; i++)
- if (!Q_strcmp(known_sfx[i].name, name))
- {
- return &known_sfx[i];
- }
-
- if (num_sfx == MAX_SFX)
- Sys_Error ("S_FindName: out of sfx_t");
-
- sfx = &known_sfx[i];
- strcpy (sfx->name, name);
-
- num_sfx++;
-
- return sfx;
-}
-
-
-/*
-==================
-S_TouchSound
-
-==================
-*/
-void S_TouchSound (const char *name)
-{
- sfx_t *sfx;
-
- if (!sound_started)
- return;
-
- sfx = S_FindName (name);
- Cache_Check (&sfx->cache);
-}
-
-/*
-==================
-S_PrecacheSound
-
-==================
-*/
-sfx_t *S_PrecacheSound (const char *name)
-{
- sfx_t *sfx;
-
- if (!sound_started || nosound.value)
- return NULL;
-
- sfx = S_FindName (name);
-
-// cache it in
- if (precache.value)
- S_LoadSound (sfx);
-
- return sfx;
-}
-
-
-//=============================================================================
-
-/*
-=================
-SND_PickChannel
-=================
-*/
-channel_t *SND_PickChannel(int entnum, int entchannel)
-{
- int ch_idx;
- int first_to_die;
- int life_left;
-
-// Check for replacement sound, or find the best one to replace
- first_to_die = -1;
- life_left = 0x7fffffff;
- for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
- {
- if (entchannel != 0 // channel 0 never overrides
- && channels[ch_idx].entnum == entnum
- && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
- { // allways override sound from same entity
- first_to_die = ch_idx;
- break;
- }
-
- // don't let monster sounds override player sounds
- if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx)
- continue;
-
- if (channels[ch_idx].end - paintedtime < life_left)
- {
- life_left = channels[ch_idx].end - paintedtime;
- first_to_die = ch_idx;
- }
- }
-
- if (first_to_die == -1)
- return NULL;
-
- if (channels[first_to_die].sfx)
- channels[first_to_die].sfx = NULL;
-
- return &channels[first_to_die];
-}
-
-/*
-=================
-SND_Spatialize
-=================
-*/
-void SND_Spatialize(channel_t *ch)
-{
- vec_t dot;
- vec_t ldist, rdist, dist;
- vec_t lscale, rscale, scale;
- vec3_t source_vec;
- sfx_t *snd;
-
-// anything coming from the view entity will allways be full volume
- if (ch->entnum == cl.viewentity)
- {
- ch->leftvol = ch->master_vol;
- ch->rightvol = ch->master_vol;
- return;
- }
-
-// calculate stereo seperation and distance attenuation
-
- snd = ch->sfx;
- VectorSubtract(ch->origin, listener_origin, source_vec);
-
- dist = VectorNormalize(source_vec) * ch->dist_mult;
-
- dot = DotProduct(listener_right, source_vec);
-
- if (shm->channels == 1)
- {
- rscale = 1.0;
- lscale = 1.0;
- }
- else
- {
- rscale = 1.0 + dot;
- lscale = 1.0 - dot;
- }
-
-// add in distance effect
- scale = (1.0 - dist) * rscale;
- ch->rightvol = (int) (ch->master_vol * scale);
- if (ch->rightvol < 0)
- ch->rightvol = 0;
-
- scale = (1.0 - dist) * lscale;
- ch->leftvol = (int) (ch->master_vol * scale);
- if (ch->leftvol < 0)
- ch->leftvol = 0;
-}
-
-
-// =======================================================================
-// Start a sound effect
-// =======================================================================
-
-void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
-{
- channel_t *target_chan, *check;
- sfxcache_t *sc;
- int vol;
- int ch_idx;
- int skip;
-
- if (!sound_started)
- return;
-
- if (!sfx)
- return;
-
- if (nosound.value)
- return;
-
- vol = (int)(fvol*255);
-
-// pick a channel to play on
- target_chan = SND_PickChannel(entnum, entchannel);
- if (!target_chan)
- return;
-
-// spatialize
- memset (target_chan, 0, sizeof(*target_chan));
- VectorCopy(origin, target_chan->origin);
- target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
- target_chan->master_vol = vol;
- target_chan->entnum = entnum;
- target_chan->entchannel = entchannel;
- SND_Spatialize(target_chan);
-
- if (!target_chan->leftvol && !target_chan->rightvol)
- return; // not audible at all
-
-// new channel
- sc = S_LoadSound (sfx);
- if (!sc)
- {
- target_chan->sfx = NULL;
- return; // couldn't load the sound's data
- }
-
- target_chan->sfx = sfx;
- target_chan->pos = 0;
- target_chan->end = paintedtime + sc->length;
-
-// if an identical sound has also been started this frame, offset the pos
-// a bit to keep it from just making the first one louder
- check = &channels[NUM_AMBIENTS];
- for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
- {
- if (check == target_chan)
- continue;
- if (check->sfx == sfx && !check->pos)
- {
- skip = rand () % (int)(0.1*shm->speed);
- if (skip >= target_chan->end)
- skip = target_chan->end - 1;
- target_chan->pos += skip;
- target_chan->end -= skip;
- break;
- }
-
- }
-}
-
-void S_StopSound(int entnum, int entchannel)
-{
- int i;
-
- for (i=0 ; i<MAX_DYNAMIC_CHANNELS ; i++)
- {
- if (channels[i].entnum == entnum
- && channels[i].entchannel == entchannel)
- {
- channels[i].end = 0;
- channels[i].sfx = NULL;
- return;
- }
- }
-}
-
-void S_StopAllSounds(qboolean clear)
-{
- int i;
-
- if (!sound_started)
- return;
-
- total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
-
- for (i=0 ; i<MAX_CHANNELS ; i++)
- if (channels[i].sfx)
- channels[i].sfx = NULL;
-
- Q_memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
-
- if (clear)
- S_ClearBuffer ();
-}
-
-void S_StopAllSoundsC (void)
-{
- S_StopAllSounds (true);
-}
-
-void S_ClearBuffer (void)
-{
- int clear;
-
-#ifdef _WIN32
- if (!sound_started || !shm || (!shm->buffer && !pDSBuf))
-#else
- if (!sound_started || !shm || !shm->buffer)
-#endif
- return;
-
- if (shm->samplebits == 8)
- clear = 0x80;
- else
- clear = 0;
-
-#ifdef _WIN32
- if (pDSBuf)
- {
- DWORD dwSize;
- DWORD *pData;
- int reps;
- HRESULT hresult;
-
- reps = 0;
-
- while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pData, &dwSize, NULL, NULL, 0)) != DS_OK)
- {
- if (hresult != DSERR_BUFFERLOST)
- {
- Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
- S_Shutdown ();
- return;
- }
-
- if (++reps > 10000)
- {
- Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n");
- S_Shutdown ();
- return;
- }
- }
-
- Q_memset(pData, clear, shm->samples * shm->samplebits/8);
-
- pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
-
- }
- else
-#endif
- {
- Q_memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
- }
-}
-
-
-/*
-=================
-S_StaticSound
-=================
-*/
-void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
-{
- channel_t *ss;
- sfxcache_t *sc;
-
- if (!sfx)
- return;
-
- if (total_channels == MAX_CHANNELS)
- {
- Con_Printf ("total_channels == MAX_CHANNELS\n");
- return;
- }
-
- ss = &channels[total_channels];
- total_channels++;
-
- sc = S_LoadSound (sfx);
- if (!sc)
- return;
-
- if (sc->loopstart == -1)
- {
- Con_Printf ("Sound %s not looped\n", sfx->name);
- return;
- }
-
- ss->sfx = sfx;
- VectorCopy (origin, ss->origin);
- ss->master_vol = (int) vol;
- ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
- ss->end = paintedtime + sc->length;
-
- SND_Spatialize (ss);
-}
-
-
-//=============================================================================
-
-/*
-===================
-S_UpdateAmbientSounds
-===================
-*/
-void S_UpdateAmbientSounds (void)
-{
- mleaf_t *l;
- float vol;
- int ambient_channel;
- channel_t *chan;
-
- if (!snd_ambient)
- return;
-
-// calc ambient sound levels
- if (!cl.worldmodel)
- return;
-
- l = Mod_PointInLeaf (listener_origin, cl.worldmodel);
- if (!l || !ambient_level.value)
- {
- for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
- channels[ambient_channel].sfx = NULL;
- return;
- }
-
- for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
- {
- chan = &channels[ambient_channel];
- chan->sfx = ambient_sfx[ambient_channel];
-
- vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
- if (vol < 8)
- vol = 0;
-
- // don't adjust volume too fast
- if (chan->master_vol < vol)
- {
- chan->master_vol += (int) (host_frametime * ambient_fade.value);
- if (chan->master_vol > vol)
- chan->master_vol = (int) vol;
- }
- else if (chan->master_vol > vol)
- {
- chan->master_vol -= (int) (host_frametime * ambient_fade.value);
- if (chan->master_vol < vol)
- chan->master_vol = (int) vol;
- }
-
- chan->leftvol = chan->rightvol = chan->master_vol;
- }
-}
-
-
-/*
-============
-S_Update
-
-Called once each time through the main loop
-============
-*/
-void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
-{
- int i, j;
- int total;
- channel_t *ch;
- channel_t *combine;
-
- if (!sound_started || (snd_blocked > 0))
- return;
-
- VectorCopy(origin, listener_origin);
- VectorCopy(forward, listener_forward);
- VectorCopy(right, listener_right);
- VectorCopy(up, listener_up);
-
-// update general area ambient sound sources
- S_UpdateAmbientSounds ();
-
- combine = NULL;
-
-// update spatialization for static and dynamic sounds
- ch = channels+NUM_AMBIENTS;
- for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
- {
- if (!ch->sfx)
- continue;
- SND_Spatialize(ch); // respatialize channel
- if (!ch->leftvol && !ch->rightvol)
- continue;
-
- // try to combine static sounds with a previous channel of the same
- // sound effect so we don't mix five torches every frame
-
- if (i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
- {
- // see if it can just use the last one
- if (combine && combine->sfx == ch->sfx)
- {
- combine->leftvol += ch->leftvol;
- combine->rightvol += ch->rightvol;
- ch->leftvol = ch->rightvol = 0;
- continue;
- }
- // search for one
- combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
- for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
- if (combine->sfx == ch->sfx)
- break;
-
- if (j == total_channels)
- {
- combine = NULL;
- }
- else
- {
- if (combine != ch)
- {
- combine->leftvol += ch->leftvol;
- combine->rightvol += ch->rightvol;
- ch->leftvol = ch->rightvol = 0;
- }
- continue;
- }
- }
-
-
- }
-
-//
-// debugging output
-//
- if (snd_show.value)
- {
- total = 0;
- ch = channels;
- for (i=0 ; i<total_channels; i++, ch++)
- if (ch->sfx && (ch->leftvol || ch->rightvol) )
- {
- //Con_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name);
- total++;
- }
-
- Con_Printf ("----(%i)----\n", total);
- }
-
-// mix some sound
- S_Update_();
-}
-
-void GetSoundtime(void)
-{
- int samplepos;
- static int buffers;
- static int oldsamplepos;
- int fullsamples;
-
- fullsamples = shm->samples / shm->channels;
-
-// it is possible to miscount buffers if it has wrapped twice between
-// calls to S_Update. Oh well.
-#ifdef __sun__
- soundtime = SNDDMA_GetSamples();
-#else
- samplepos = SNDDMA_GetDMAPos();
-
-
- if (samplepos < oldsamplepos)
- {
- buffers++; // buffer wrapped
-
- if (paintedtime > 0x40000000)
- { // time to chop things off to avoid 32 bit limits
- buffers = 0;
- paintedtime = fullsamples;
- S_StopAllSounds (true);
- }
- }
- oldsamplepos = samplepos;
-
- soundtime = buffers*fullsamples + samplepos/shm->channels;
-#endif
-}
-
-void S_ExtraUpdate (void)
-{
-
-#ifdef _WIN32
- IN_Accumulate ();
-#endif
-
- if (snd_noextraupdate.value)
- return; // don't pollute timings
- S_Update_();
-}
-
-void S_Update_(void)
-{
- unsigned endtime;
- int samps;
-
- if (!sound_started || (snd_blocked > 0))
- return;
-
-// Updates DMA time
- GetSoundtime();
-
-// check to make sure that we haven't overshot
- if (paintedtime < soundtime)
- {
- //Con_Printf ("S_Update_ : overflow\n");
- paintedtime = soundtime;
- }
-
-// mix ahead of current position
- endtime = (unsigned) (soundtime + _snd_mixahead.value * shm->speed);
- samps = shm->samples >> (shm->channels-1);
- if ((int) (endtime - soundtime) > samps)
- endtime = soundtime + samps;
-
-#ifdef _WIN32
-// if the buffer was lost or stopped, restore it and/or restart it
- {
- DWORD dwStatus;
-
- if (pDSBuf)
- {
- if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK)
- Con_Printf ("Couldn't get sound buffer status\n");
-
- if (dwStatus & DSBSTATUS_BUFFERLOST)
- pDSBuf->lpVtbl->Restore (pDSBuf);
-
- if (!(dwStatus & DSBSTATUS_PLAYING))
- pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
- }
- }
-#endif
-
- S_PaintChannels (endtime);
-
- SNDDMA_Submit ();
-}
-
-/*
-===============================================================================
-
-console functions
-
-===============================================================================
-*/
-
-void S_Play(void)
-{
- static int hash=345;
- int i;
- char name[256];
- sfx_t *sfx;
-
- i = 1;
- while (i<Cmd_Argc())
- {
- if (!Q_strrchr(Cmd_Argv(i), '.'))
- {
- Q_strcpy(name, Cmd_Argv(i));
- Q_strcat(name, ".wav");
- }
- else
- Q_strcpy(name, Cmd_Argv(i));
- sfx = S_PrecacheSound(name);
- S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 1.0);
- i++;
- }
-}
-
-void S_PlayVol(void)
-{
- static int hash=543;
- int i;
- float vol;
- char name[256];
- sfx_t *sfx;
-
- i = 1;
- while (i<Cmd_Argc())
- {
- if (!Q_strrchr(Cmd_Argv(i), '.'))
- {
- Q_strcpy(name, Cmd_Argv(i));
- Q_strcat(name, ".wav");
- }
- else
- Q_strcpy(name, Cmd_Argv(i));
- sfx = S_PrecacheSound(name);
- vol = Q_atof(Cmd_Argv(i+1));
- S_StartSound(hash++, 0, sfx, listener_origin, vol, 1.0);
- i+=2;
- }
-}
-
-void S_SoundList(void)
-{
- int i;
- sfx_t *sfx;
- sfxcache_t *sc;
- int size, total;
-
- total = 0;
- for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
- {
- sc = (sfxcache_t*) Cache_Check (&sfx->cache);
- if (!sc)
- continue;
- size = sc->length*sc->width*(sc->stereo+1);
- total += size;
- if (sc->loopstart >= 0)
- Con_Printf ("L");
- else
- Con_Printf (" ");
- Con_Printf("(%2db) %6i : %s\n",sc->width*8, size, sfx->name);
- }
- Con_Printf ("Total resident: %i\n", total);
-}
-
-
-void S_LocalSound (const char *sound)
-{
- sfx_t *sfx;
-
- if (nosound.value)
- return;
- if (!sound_started)
- return;
-
- sfx = S_PrecacheSound (sound);
- if (!sfx)
- {
- Con_Printf ("S_LocalSound: can't cache %s\n", sound);
- return;
- }
- S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
-}
-
-
-void S_ClearPrecache (void)
-{
-}
-
-
-void S_BeginPrecaching (void)
-{
-}
-
-
-void S_EndPrecaching (void)
-{
-}
-
diff --git a/samples/quake/jni/snd_mem.cpp b/samples/quake/jni/snd_mem.cpp
deleted file mode 100644
index b63bd1b..0000000
--- a/samples/quake/jni/snd_mem.cpp
+++ /dev/null
@@ -1,341 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// snd_mem.c: sound caching
-
-#include "quakedef.h"
-
-int cache_full_cycle;
-
-byte *S_Alloc (int size);
-
-/*
-================
-ResampleSfx
-================
-*/
-void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data)
-{
- int outcount;
- int srcsample;
- float stepscale;
- int i;
- int sample, samplefrac, fracstep;
- sfxcache_t *sc;
-
- sc = (sfxcache_t*) Cache_Check (&sfx->cache);
- if (!sc)
- return;
-
- stepscale = (float)inrate / shm->speed; // this is usually 0.5, 1, or 2
-
- outcount = (int) (sc->length / stepscale);
- sc->length = outcount;
- if (sc->loopstart != -1)
- sc->loopstart = (int) (sc->loopstart / stepscale);
-
- sc->speed = shm->speed;
- if (loadas8bit.value)
- sc->width = 1;
- else
- sc->width = inwidth;
- sc->stereo = 0;
-
-// resample / decimate to the current source rate
-
- if (stepscale == 1 && inwidth == 1 && sc->width == 1)
- {
-// fast special case
- for (i=0 ; i<outcount ; i++)
- sc->data.sc[i]
- = (int)( (unsigned char)(data[i]) - 128);
- }
- else
- {
-// general case
- samplefrac = 0;
- fracstep = (int) (stepscale*256);
- for (i=0 ; i<outcount ; i++)
- {
- srcsample = samplefrac >> 8;
- samplefrac += fracstep;
- if (inwidth == 2)
- sample = LittleShort ( ((short *)data)[srcsample] );
- else
- sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8;
- if (sc->width == 2)
- sc->data.s[i] = sample;
- else
- sc->data.sc[i] = sample >> 8;
- }
- }
-}
-
-//=============================================================================
-
-/*
-==============
-S_LoadSound
-==============
-*/
-sfxcache_t *S_LoadSound (sfx_t *s)
-{
- char namebuffer[256];
- byte *data;
- wavinfo_t info;
- int len;
- float stepscale;
- sfxcache_t *sc;
- byte stackbuf[1*1024]; // avoid dirtying the cache heap
-
-// see if still in memory
- sc = (sfxcache_t*) Cache_Check (&s->cache);
- if (sc)
- return sc;
-
-//Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
-// load it in
- Q_strcpy(namebuffer, "sound/");
- Q_strcat(namebuffer, s->name);
-
-// Con_Printf ("loading %s\n",namebuffer);
-
- data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf));
-
- if (!data)
- {
- Con_Printf ("Couldn't load %s\n", namebuffer);
- return NULL;
- }
-
- info = GetWavinfo (s->name, data, com_filesize);
- if (info.channels != 1)
- {
- Con_Printf ("%s is a stereo sample\n",s->name);
- return NULL;
- }
-
- stepscale = (float)info.rate / shm->speed;
- len = (int) (info.samples / stepscale);
-
- len = len * info.width * info.channels;
-
- sc = (sfxcache_t*) Cache_Alloc ( &s->cache, len + sizeof(sfxcache_t), s->name);
- if (!sc)
- return NULL;
-
- sc->length = info.samples;
- sc->loopstart = info.loopstart;
- sc->speed = info.rate;
- sc->width = info.width;
- sc->stereo = info.channels;
-
- ResampleSfx (s, sc->speed, sc->width, data + info.dataofs);
-
- return sc;
-}
-
-
-
-/*
-===============================================================================
-
-WAV loading
-
-===============================================================================
-*/
-
-
-byte *data_p;
-byte *iff_end;
-byte *last_chunk;
-byte *iff_data;
-int iff_chunk_len;
-
-
-short GetLittleShort(void)
-{
- short val = 0;
- val = *data_p;
- val = val + (*(data_p+1)<<8);
- data_p += 2;
- return val;
-}
-
-int GetLittleLong(void)
-{
- int val = 0;
- val = *data_p;
- val = val + (*(data_p+1)<<8);
- val = val + (*(data_p+2)<<16);
- val = val + (*(data_p+3)<<24);
- data_p += 4;
- return val;
-}
-
-void FindNextChunk(const char *name)
-{
- while (1)
- {
- data_p=last_chunk;
-
- if (data_p >= iff_end)
- { // didn't find the chunk
- data_p = NULL;
- return;
- }
-
- data_p += 4;
- iff_chunk_len = GetLittleLong();
- if (iff_chunk_len < 0)
- {
- data_p = NULL;
- return;
- }
-// if (iff_chunk_len > 1024*1024)
-// Sys_Error ("FindNextChunk: %i length is past the 1 meg sanity limit", iff_chunk_len);
- data_p -= 8;
- last_chunk = data_p + 8 + ( (iff_chunk_len + 1) & ~1 );
- if (!Q_strncmp((char*) data_p, name, 4))
- return;
- }
-}
-
-void FindChunk(const char *name)
-{
- last_chunk = iff_data;
- FindNextChunk (name);
-}
-
-
-void DumpChunks(void)
-{
- char str[5];
-
- str[4] = 0;
- data_p=iff_data;
- do
- {
- memcpy (str, data_p, 4);
- data_p += 4;
- iff_chunk_len = GetLittleLong();
- Con_Printf ("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len);
- data_p += (iff_chunk_len + 1) & ~1;
- } while (data_p < iff_end);
-}
-
-/*
-============
-GetWavinfo
-============
-*/
-wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength)
-{
- wavinfo_t info;
- int i;
- int format;
- int samples;
-
- memset (&info, 0, sizeof(info));
-
- if (!wav)
- return info;
-
- iff_data = wav;
- iff_end = wav + wavlength;
-
-// find "RIFF" chunk
- FindChunk("RIFF");
- if (!(data_p && !Q_strncmp((char*) (data_p+8), "WAVE", 4)))
- {
- Con_Printf("Missing RIFF/WAVE chunks\n");
- return info;
- }
-
-// get "fmt " chunk
- iff_data = data_p + 12;
-// DumpChunks ();
-
- FindChunk("fmt ");
- if (!data_p)
- {
- Con_Printf("Missing fmt chunk\n");
- return info;
- }
- data_p += 8;
- format = GetLittleShort();
- if (format != 1)
- {
- Con_Printf("Microsoft PCM format only\n");
- return info;
- }
-
- info.channels = GetLittleShort();
- info.rate = GetLittleLong();
- data_p += 4+2;
- info.width = GetLittleShort() / 8;
-
-// get cue chunk
- FindChunk("cue ");
- if (data_p)
- {
- data_p += 32;
- info.loopstart = GetLittleLong();
-// Con_Printf("loopstart=%d\n", sfx->loopstart);
-
- // if the next chunk is a LIST chunk, look for a cue length marker
- FindNextChunk ("LIST");
- if (data_p)
- {
- if (!strncmp ((char*) (data_p + 28), "mark", 4))
- { // this is not a proper parse, but it works with cooledit...
- data_p += 24;
- i = GetLittleLong (); // samples in loop
- info.samples = info.loopstart + i;
-// Con_Printf("looped length: %i\n", i);
- }
- }
- }
- else
- info.loopstart = -1;
-
-// find data chunk
- FindChunk("data");
- if (!data_p)
- {
- Con_Printf("Missing data chunk\n");
- return info;
- }
-
- data_p += 4;
- samples = GetLittleLong () / info.width;
-
- if (info.samples)
- {
- if (samples < info.samples)
- Sys_Error ("Sound %s has a bad loop length", name);
- }
- else
- info.samples = samples;
-
- info.dataofs = data_p - wav;
-
- return info;
-}
-
diff --git a/samples/quake/jni/snd_mix.cpp b/samples/quake/jni/snd_mix.cpp
deleted file mode 100644
index 74ddc40..0000000
--- a/samples/quake/jni/snd_mix.cpp
+++ /dev/null
@@ -1,406 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// snd_mix.c -- portable code to mix sounds for snd_dma.c
-
-#include "quakedef.h"
-
-#ifdef _WIN32
-#include "winquake.h"
-#else
-#define DWORD unsigned long
-#endif
-
-#define PAINTBUFFER_SIZE 512
-
-typedef union {
- portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
- int intbuf[PAINTBUFFER_SIZE * sizeof(portable_samplepair_t) / sizeof(int)];
-} portableOrInt_t;
-
-portableOrInt_t paintbuffer;
-int snd_scaletable[32][256];
-int *snd_p, snd_linear_count, snd_vol;
-short *snd_out;
-
-void Snd_WriteLinearBlastStereo16 (void);
-
-extern void SNDDMA_ReportWrite(size_t lengthBytes);
-#if !id386
-void Snd_WriteLinearBlastStereo16 (void)
-{
- int i;
- int val;
-
- for (i=0 ; i<snd_linear_count ; i+=2)
- {
- val = (snd_p[i]*snd_vol)>>8;
- if (val > 0x7fff)
- snd_out[i] = 0x7fff;
- else if (val < (short)0x8000)
- snd_out[i] = (short)0x8000;
- else
- snd_out[i] = val;
-
- val = (snd_p[i+1]*snd_vol)>>8;
- if (val > 0x7fff)
- snd_out[i+1] = 0x7fff;
- else if (val < (short)0x8000)
- snd_out[i+1] = (short)0x8000;
- else
- snd_out[i+1] = val;
- }
- SNDDMA_ReportWrite(snd_linear_count << 1);
-}
-#endif
-
-void S_TransferStereo16 (int endtime)
-{
- int lpos;
- int lpaintedtime;
- DWORD *pbuf;
-#ifdef _WIN32
- int reps;
- DWORD dwSize,dwSize2;
- DWORD *pbuf2;
- HRESULT hresult;
-#endif
-
- snd_vol = (int)(volume.value*256);
-
- snd_p = paintbuffer.intbuf;
- lpaintedtime = paintedtime;
-
-#ifdef _WIN32
- if (pDSBuf)
- {
- reps = 0;
-
- while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize,
- &pbuf2, &dwSize2, 0)) != DS_OK)
- {
- if (hresult != DSERR_BUFFERLOST)
- {
- Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
- S_Shutdown ();
- S_Startup ();
- return;
- }
-
- if (++reps > 10000)
- {
- Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n");
- S_Shutdown ();
- S_Startup ();
- return;
- }
- }
- }
- else
-#endif
- {
- pbuf = (DWORD *)shm->buffer;
- }
-
- while (lpaintedtime < endtime)
- {
- // handle recirculating buffer issues
- lpos = lpaintedtime & ((shm->samples>>1)-1);
-
- snd_out = (short *) pbuf + (lpos<<1);
-
- snd_linear_count = (shm->samples>>1) - lpos;
- if (lpaintedtime + snd_linear_count > endtime)
- snd_linear_count = endtime - lpaintedtime;
-
- snd_linear_count <<= 1;
-
- // write a linear blast of samples
- Snd_WriteLinearBlastStereo16 ();
-
- snd_p += snd_linear_count;
- lpaintedtime += (snd_linear_count>>1);
- }
-
-#ifdef _WIN32
- if (pDSBuf)
- pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0);
-#endif
-}
-
-void S_TransferPaintBuffer(int endtime)
-{
- int out_idx;
- int count;
- int out_mask;
- int *p;
- int step;
- int val;
- int snd_vol;
- DWORD *pbuf;
-#ifdef _WIN32
- int reps;
- DWORD dwSize,dwSize2;
- DWORD *pbuf2;
- HRESULT hresult;
-#endif
-
- if (shm->samplebits == 16 && shm->channels == 2)
- {
- S_TransferStereo16 (endtime);
- return;
- }
-
- p = paintbuffer.intbuf;
- count = (endtime - paintedtime) * shm->channels;
- out_mask = shm->samples - 1;
- out_idx = paintedtime * shm->channels & out_mask;
- step = 3 - shm->channels;
- snd_vol = (int)(volume.value*256);
-
-#ifdef _WIN32
- if (pDSBuf)
- {
- reps = 0;
-
- while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize,
- &pbuf2,&dwSize2, 0)) != DS_OK)
- {
- if (hresult != DSERR_BUFFERLOST)
- {
- Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n");
- S_Shutdown ();
- S_Startup ();
- return;
- }
-
- if (++reps > 10000)
- {
- Con_Printf ("S_TransferPaintBuffer: DS: couldn't restore buffer\n");
- S_Shutdown ();
- S_Startup ();
- return;
- }
- }
- }
- else
-#endif
- {
- pbuf = (DWORD *)shm->buffer;
- }
-
- if (shm->samplebits == 16)
- {
- short *out = (short *) pbuf;
- while (count--)
- {
- val = (*p * snd_vol) >> 8;
- p+= step;
- if (val > 0x7fff)
- val = 0x7fff;
- else if (val < (short)0x8000)
- val = (short)0x8000;
- out[out_idx] = val;
- out_idx = (out_idx + 1) & out_mask;
- }
- }
- else if (shm->samplebits == 8)
- {
- unsigned char *out = (unsigned char *) pbuf;
- while (count--)
- {
- val = (*p * snd_vol) >> 8;
- p+= step;
- if (val > 0x7fff)
- val = 0x7fff;
- else if (val < (short)0x8000)
- val = (short)0x8000;
- out[out_idx] = (val>>8) + 128;
- out_idx = (out_idx + 1) & out_mask;
- }
- }
-
-#ifdef _WIN32
- if (pDSBuf) {
- DWORD dwNewpos, dwWrite;
- int il = paintedtime;
- int ir = endtime - paintedtime;
-
- ir += il;
-
- pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0);
-
- pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &dwNewpos, &dwWrite);
-
-// if ((dwNewpos >= il) && (dwNewpos <= ir))
-// Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos);
- }
-#endif
-}
-
-
-/*
-===============================================================================
-
-CHANNEL MIXING
-
-===============================================================================
-*/
-
-void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime);
-void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime);
-
-void S_PaintChannels(int endtime)
-{
- int i;
- int end;
- channel_t *ch;
- sfxcache_t *sc;
- int ltime, count;
-
- while (paintedtime < endtime)
- {
- // if paintbuffer is smaller than DMA buffer
- end = endtime;
- if (endtime - paintedtime > PAINTBUFFER_SIZE)
- end = paintedtime + PAINTBUFFER_SIZE;
-
- // clear the paint buffer
- Q_memset(paintbuffer.paintbuffer, 0, (end - paintedtime) * sizeof(portable_samplepair_t));
-
- // paint in the channels.
- ch = channels;
- for (i=0; i<total_channels ; i++, ch++)
- {
- if (!ch->sfx)
- continue;
- if (!ch->leftvol && !ch->rightvol)
- continue;
- sc = S_LoadSound (ch->sfx);
- if (!sc)
- continue;
-
- ltime = paintedtime;
-
- while (ltime < end)
- { // paint up to end
- if (ch->end < end)
- count = ch->end - ltime;
- else
- count = end - ltime;
-
- if (count > 0)
- {
- if (sc->width == 1)
- SND_PaintChannelFrom8(ch, sc, count);
- else
- SND_PaintChannelFrom16(ch, sc, count);
-
- ltime += count;
- }
-
- // if at end of loop, restart
- if (ltime >= ch->end)
- {
- if (sc->loopstart >= 0)
- {
- ch->pos = sc->loopstart;
- ch->end = ltime + sc->length - ch->pos;
- }
- else
- { // channel just stopped
- ch->sfx = NULL;
- break;
- }
- }
- }
-
- }
-
- // transfer out according to DMA format
- S_TransferPaintBuffer(end);
- paintedtime = end;
- }
-}
-
-void SND_InitScaletable (void)
-{
- int i, j;
-
- for (i=0 ; i<32 ; i++)
- for (j=0 ; j<256 ; j++)
- snd_scaletable[i][j] = ((signed char)j) * i * 8;
-}
-
-
-#if !id386
-
-void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count)
-{
- int data;
- int *lscale, *rscale;
- unsigned char *sfx;
- int i;
-
- if (ch->leftvol > 255)
- ch->leftvol = 255;
- if (ch->rightvol > 255)
- ch->rightvol = 255;
-
- lscale = snd_scaletable[ch->leftvol >> 3];
- rscale = snd_scaletable[ch->rightvol >> 3];
- sfx = sc->data.uc + ch->pos;
-
- for (i=0 ; i<count ; i++)
- {
- data = sfx[i];
- paintbuffer.paintbuffer[i].left += lscale[data];
- paintbuffer.paintbuffer[i].right += rscale[data];
- }
-
- ch->pos += count;
-}
-
-#endif // !id386
-
-
-void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count)
-{
- int data;
- int left, right;
- int leftvol, rightvol;
- signed short *sfx;
- int i;
-
- leftvol = ch->leftvol;
- rightvol = ch->rightvol;
- sfx = sc->data.ss + ch->pos;
-
- for (i=0 ; i<count ; i++)
- {
- data = sfx[i];
- left = (data * leftvol) >> 8;
- right = (data * rightvol) >> 8;
- paintbuffer.paintbuffer[i].left += left;
- paintbuffer.paintbuffer[i].right += right;
- }
-
- ch->pos += count;
-}
-
diff --git a/samples/quake/jni/sound.h b/samples/quake/jni/sound.h
deleted file mode 100644
index 91dd89c..0000000
--- a/samples/quake/jni/sound.h
+++ /dev/null
@@ -1,183 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// sound.h -- client sound i/o functions
-
-#ifndef __SOUND__
-#define __SOUND__
-
-#define DEFAULT_SOUND_PACKET_VOLUME 255
-#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
-
-// !!! if this is changed, it much be changed in asm_i386.h too !!!
-typedef struct
-{
- int left;
- int right;
-} portable_samplepair_t;
-
-typedef struct sfx_s
-{
- char name[MAX_QPATH];
- cache_user_t cache;
-} sfx_t;
-
-// !!! if this is changed, it much be changed in asm_i386.h too !!!
-typedef struct
-{
- int length;
- int loopstart;
- int speed;
- int width;
- int stereo;
- union {
- byte b[1];
- unsigned char uc[1];
- signed char sc[1];
- short s[1];
- signed short ss[1];
- } data; // variable sized
-} sfxcache_t;
-
-typedef struct
-{
- qboolean gamealive;
- qboolean soundalive;
- qboolean splitbuffer;
- int channels;
- int samples; // mono samples in buffer
- int submission_chunk; // don't mix less than this #
- int samplepos; // in mono samples
- int samplebits;
- int speed;
- unsigned char *buffer;
-} dma_t;
-
-// !!! if this is changed, it much be changed in asm_i386.h too !!!
-typedef struct
-{
- sfx_t *sfx; // sfx number
- int leftvol; // 0-255 volume
- int rightvol; // 0-255 volume
- int end; // end time in global paintsamples
- int pos; // sample position in sfx
- int looping; // where to loop, -1 = no looping
- int entnum; // to allow overriding a specific sound
- int entchannel; //
- vec3_t origin; // origin of sound effect
- vec_t dist_mult; // distance multiplier (attenuation/clipK)
- int master_vol; // 0-255 master volume
-} channel_t;
-
-typedef struct
-{
- int rate;
- int width;
- int channels;
- int loopstart;
- int samples;
- int dataofs; // chunk starts this many bytes from file start
-} wavinfo_t;
-
-void S_Init (void);
-void S_Startup (void);
-void S_Shutdown (void);
-void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
-void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
-void S_StopSound (int entnum, int entchannel);
-void S_StopAllSounds(qboolean clear);
-void S_ClearBuffer (void);
-void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
-void S_ExtraUpdate (void);
-
-sfx_t *S_PrecacheSound (const char *sample);
-void S_TouchSound (const char *sample);
-void S_ClearPrecache (void);
-void S_BeginPrecaching (void);
-void S_EndPrecaching (void);
-void S_PaintChannels(int endtime);
-void S_InitPaintChannels (void);
-
-// picks a channel based on priorities, empty slots, number of channels
-channel_t *SND_PickChannel(int entnum, int entchannel);
-
-// spatializes a channel
-void SND_Spatialize(channel_t *ch);
-
-// initializes cycling through a DMA buffer and returns information on it
-qboolean SNDDMA_Init(void);
-
-// gets the current DMA position
-int SNDDMA_GetDMAPos(void);
-
-// shutdown the DMA xfer.
-void SNDDMA_Shutdown(void);
-
-// ====================================================================
-// User-setable variables
-// ====================================================================
-
-#define MAX_CHANNELS 128
-#define MAX_DYNAMIC_CHANNELS 8
-
-
-extern channel_t channels[MAX_CHANNELS];
-// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
-// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
-// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
-
-extern int total_channels;
-
-//
-// Fake dma is a synchronous faking of the DMA progress used for
-// isolating performance in the renderer. The fakedma_updates is
-// number of times S_Update() is called per second.
-//
-
-extern qboolean fakedma;
-extern int fakedma_updates;
-extern int paintedtime;
-extern vec3_t listener_origin;
-extern vec3_t listener_forward;
-extern vec3_t listener_right;
-extern vec3_t listener_up;
-extern volatile dma_t *shm;
-extern volatile dma_t sn;
-extern vec_t sound_nominal_clip_dist;
-
-extern cvar_t loadas8bit;
-extern cvar_t bgmvolume;
-extern cvar_t volume;
-
-extern qboolean snd_initialized;
-
-extern int snd_blocked;
-
-void S_LocalSound (const char *s);
-sfxcache_t *S_LoadSound (sfx_t *s);
-
-wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength);
-
-void SND_InitScaletable (void);
-void SNDDMA_Submit(void);
-
-void S_AmbientOff (void);
-void S_AmbientOn (void);
-
-#endif
diff --git a/samples/quake/jni/spritegn.h b/samples/quake/jni/spritegn.h
deleted file mode 100644
index 91dd94e..0000000
--- a/samples/quake/jni/spritegn.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-//
-// spritegn.h: header file for sprite generation program
-//
-
-// **********************************************************
-// * This file must be identical in the spritegen directory *
-// * and in the Quake directory, because it's used to *
-// * pass data from one to the other via .spr files. *
-// **********************************************************
-
-//-------------------------------------------------------
-// This program generates .spr sprite package files.
-// The format of the files is as follows:
-//
-// dsprite_t file header structure
-// <repeat dsprite_t.numframes times>
-// <if spritegroup, repeat dspritegroup_t.numframes times>
-// dspriteframe_t frame header structure
-// sprite bitmap
-// <else (single sprite frame)>
-// dspriteframe_t frame header structure
-// sprite bitmap
-// <endrepeat>
-//-------------------------------------------------------
-
-#ifdef INCLUDELIBS
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <string.h>
-
-#include "cmdlib.h"
-#include "scriplib.h"
-#include "dictlib.h"
-#include "trilib.h"
-#include "lbmlib.h"
-#include "mathlib.h"
-
-#endif
-
-#define SPRITE_VERSION 1
-
-// must match definition in modelgen.h
-#ifndef SYNCTYPE_T
-#define SYNCTYPE_T
-typedef enum {ST_SYNC=0, ST_RAND, synctype_t_max = 1<<30 } synctype_t;
-#endif
-
-// TODO: shorten these?
-typedef struct {
- int ident;
- int version;
- int type;
- float boundingradius;
- int width;
- int height;
- int numframes;
- float beamlength;
- synctype_t synctype;
-} dsprite_t;
-
-#define SPR_VP_PARALLEL_UPRIGHT 0
-#define SPR_FACING_UPRIGHT 1
-#define SPR_VP_PARALLEL 2
-#define SPR_ORIENTED 3
-#define SPR_VP_PARALLEL_ORIENTED 4
-
-typedef struct {
- int origin[2];
- int width;
- int height;
-} dspriteframe_t;
-
-typedef struct {
- int numframes;
-} dspritegroup_t;
-
-typedef struct {
- float interval;
-} dspriteinterval_t;
-
-typedef enum { SPR_SINGLE=0, SPR_GROUP, spriteframetype_t_max = 1 << 30 } spriteframetype_t;
-
-typedef struct {
- spriteframetype_t type;
-} dspriteframetype_t;
-
-#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I')
- // little-endian "IDSP"
-
diff --git a/samples/quake/jni/sv_main.cpp b/samples/quake/jni/sv_main.cpp
deleted file mode 100644
index b75bfad..0000000
--- a/samples/quake/jni/sv_main.cpp
+++ /dev/null
@@ -1,1200 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// sv_main.c -- server main program
-
-#include "quakedef.h"
-
-server_t sv;
-server_static_t svs;
-
-char localmodels[MAX_MODELS][5]; // inline model names for precache
-
-//============================================================================
-
-/*
-===============
-SV_Init
-===============
-*/
-void SV_Init (void)
-{
- int i;
- extern cvar_t sv_maxvelocity;
- extern cvar_t sv_gravity;
- extern cvar_t sv_nostep;
- extern cvar_t sv_friction;
- extern cvar_t sv_edgefriction;
- extern cvar_t sv_stopspeed;
- extern cvar_t sv_maxspeed;
- extern cvar_t sv_accelerate;
- extern cvar_t sv_idealpitchscale;
- extern cvar_t sv_aim;
-
- Cvar_RegisterVariable (&sv_maxvelocity);
- Cvar_RegisterVariable (&sv_gravity);
- Cvar_RegisterVariable (&sv_friction);
- Cvar_RegisterVariable (&sv_edgefriction);
- Cvar_RegisterVariable (&sv_stopspeed);
- Cvar_RegisterVariable (&sv_maxspeed);
- Cvar_RegisterVariable (&sv_accelerate);
- Cvar_RegisterVariable (&sv_idealpitchscale);
- Cvar_RegisterVariable (&sv_aim);
- Cvar_RegisterVariable (&sv_nostep);
-
- for (i=0 ; i<MAX_MODELS ; i++)
- sprintf (localmodels[i], "*%i", i);
-}
-
-/*
-=============================================================================
-
-EVENT MESSAGES
-
-=============================================================================
-*/
-
-/*
-==================
-SV_StartParticle
-
-Make sure the event gets sent to all clients
-==================
-*/
-void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
-{
- int i, v;
-
- if (sv.datagram.cursize > MAX_DATAGRAM-16)
- return;
- MSG_WriteByte (&sv.datagram, svc_particle);
- MSG_WriteCoord (&sv.datagram, org[0]);
- MSG_WriteCoord (&sv.datagram, org[1]);
- MSG_WriteCoord (&sv.datagram, org[2]);
- for (i=0 ; i<3 ; i++)
- {
- v = (int)(dir[i]*16);
- if (v > 127)
- v = 127;
- else if (v < -128)
- v = -128;
- MSG_WriteChar (&sv.datagram, v);
- }
- MSG_WriteByte (&sv.datagram, count);
- MSG_WriteByte (&sv.datagram, color);
-}
-
-/*
-==================
-SV_StartSound
-
-Each entity can have eight independant sound sources, like voice,
-weapon, feet, etc.
-
-Channel 0 is an auto-allocate channel, the others override anything
-allready running on that entity/channel pair.
-
-An attenuation of 0 will play full volume everywhere in the level.
-Larger attenuations will drop off. (max 4 attenuation)
-
-==================
-*/
-void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume,
- float attenuation)
-{
- int sound_num;
- int field_mask;
- int i;
- int ent;
-
- if (volume < 0 || volume > 255)
- Sys_Error ("SV_StartSound: volume = %i", volume);
-
- if (attenuation < 0 || attenuation > 4)
- Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
-
- if (channel < 0 || channel > 7)
- Sys_Error ("SV_StartSound: channel = %i", channel);
-
- if (sv.datagram.cursize > MAX_DATAGRAM-16)
- return;
-
-// find precache number for sound
- for (sound_num=1 ; sound_num<MAX_SOUNDS
- && sv.sound_precache[sound_num] ; sound_num++)
- if (!strcmp(sample, sv.sound_precache[sound_num]))
- break;
-
- if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
- {
- Con_Printf ("SV_StartSound: %s not precacheed\n", sample);
- return;
- }
-
- ent = NUM_FOR_EDICT(entity);
-
- channel = (ent<<3) | channel;
-
- field_mask = 0;
- if (volume != DEFAULT_SOUND_PACKET_VOLUME)
- field_mask |= SND_VOLUME;
- if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
- field_mask |= SND_ATTENUATION;
-
-// directed messages go only to the entity the are targeted on
- MSG_WriteByte (&sv.datagram, svc_sound);
- MSG_WriteByte (&sv.datagram, field_mask);
- if (field_mask & SND_VOLUME)
- MSG_WriteByte (&sv.datagram, volume);
- if (field_mask & SND_ATTENUATION)
- MSG_WriteByte (&sv.datagram, (int) (attenuation*64));
- MSG_WriteShort (&sv.datagram, channel);
- MSG_WriteByte (&sv.datagram, sound_num);
- for (i=0 ; i<3 ; i++)
- MSG_WriteCoord (&sv.datagram, entity->u.v.origin[i]+0.5*(entity->u.v.mins[i]+entity->u.v.maxs[i]));
-}
-
-/*
-==============================================================================
-
-CLIENT SPAWNING
-
-==============================================================================
-*/
-
-/*
-================
-SV_SendServerinfo
-
-Sends the first message from the server to a connected client.
-This will be sent on the initial connection and upon each server load.
-================
-*/
-void SV_SendServerinfo (client_t *client)
-{
- char **s;
- char message[2048];
-
- MSG_WriteByte (&client->message, svc_print);
- sprintf (message, "%c\nVERSION %4.2f SERVER (%i CRC)", 2, VERSION, pr_crc);
- MSG_WriteString (&client->message,message);
-
- MSG_WriteByte (&client->message, svc_serverinfo);
- MSG_WriteLong (&client->message, PROTOCOL_VERSION);
- MSG_WriteByte (&client->message, svs.maxclients);
-
- if (!coop.value && deathmatch.value)
- MSG_WriteByte (&client->message, GAME_DEATHMATCH);
- else
- MSG_WriteByte (&client->message, GAME_COOP);
-
- sprintf (message, "%s", pr_strings+sv.edicts->u.v.message);
-
- MSG_WriteString (&client->message,message);
-
- for (s = sv.model_precache+1 ; *s ; s++)
- MSG_WriteString (&client->message, *s);
- MSG_WriteByte (&client->message, 0);
-
- for (s = sv.sound_precache+1 ; *s ; s++)
- MSG_WriteString (&client->message, *s);
- MSG_WriteByte (&client->message, 0);
-
-// send music
- MSG_WriteByte (&client->message, svc_cdtrack);
- MSG_WriteByte (&client->message, (int) sv.edicts->u.v.sounds);
- MSG_WriteByte (&client->message, (int) sv.edicts->u.v.sounds);
-
-// set view
- MSG_WriteByte (&client->message, svc_setview);
- MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
-
- MSG_WriteByte (&client->message, svc_signonnum);
- MSG_WriteByte (&client->message, 1);
-
- client->sendsignon = true;
- client->spawned = false; // need prespawn, spawn, etc
-}
-
-/*
-================
-SV_ConnectClient
-
-Initializes a client_t for a new net connection. This will only be called
-once for a player each game, not once for each level change.
-================
-*/
-void SV_ConnectClient (int clientnum)
-{
- edict_t *ent;
- client_t *client;
- int edictnum;
- struct qsocket_s *netconnection;
- int i;
- float spawn_parms[NUM_SPAWN_PARMS] = {};
-
- client = svs.clients + clientnum;
-
- Con_DPrintf ("Client %s connected\n", client->netconnection->address);
-
- edictnum = clientnum+1;
-
- ent = EDICT_NUM(edictnum);
-
-// set up the client_t
- netconnection = client->netconnection;
-
- if (sv.loadgame)
- memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
- memset (client, 0, sizeof(*client));
- client->netconnection = netconnection;
-
- strcpy (client->name, "unconnected");
- client->active = true;
- client->spawned = false;
- client->edict = ent;
- client->message.data = client->msgbuf;
- client->message.maxsize = sizeof(client->msgbuf);
- client->message.allowoverflow = true; // we can catch it
-
-#ifdef IDGODS
- client->privileged = IsID(&client->netconnection->addr);
-#else
- client->privileged = false;
-#endif
-
- if (sv.loadgame)
- memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
- else
- {
- // call the progs to get default spawn parms for the new client
- PR_ExecuteProgram (pr_global_struct->SetNewParms);
- for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
- }
-
- SV_SendServerinfo (client);
-}
-
-
-/*
-===================
-SV_CheckForNewClients
-
-===================
-*/
-void SV_CheckForNewClients (void)
-{
- struct qsocket_s *ret;
- int i;
-
-//
-// check for new connections
-//
- while (1)
- {
- ret = NET_CheckNewConnections ();
- if (!ret)
- break;
-
- //
- // init a new client structure
- //
- for (i=0 ; i<svs.maxclients ; i++)
- if (!svs.clients[i].active)
- break;
- if (i == svs.maxclients)
- Sys_Error ("Host_CheckForNewClients: no free clients");
-
- svs.clients[i].netconnection = ret;
- SV_ConnectClient (i);
-
- net_activeconnections++;
- }
-}
-
-
-
-/*
-===============================================================================
-
-FRAME UPDATES
-
-===============================================================================
-*/
-
-/*
-==================
-SV_ClearDatagram
-
-==================
-*/
-void SV_ClearDatagram (void)
-{
- SZ_Clear (&sv.datagram);
-}
-
-/*
-=============================================================================
-
-The PVS must include a small area around the client to allow head bobbing
-or other small motion on the client side. Otherwise, a bob might cause an
-entity that should be visible to not show up, especially when the bob
-crosses a waterline.
-
-=============================================================================
-*/
-
-int fatbytes;
-byte fatpvs[MAX_MAP_LEAFS/8];
-
-void SV_AddToFatPVS (vec3_t org, mnode_t *node)
-{
- int i;
- byte *pvs;
- mplane_t *plane;
- float d;
-
- while (1)
- {
- // if this is a leaf, accumulate the pvs bits
- if (node->contents < 0)
- {
- if (node->contents != CONTENTS_SOLID)
- {
- pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
- for (i=0 ; i<fatbytes ; i++)
- fatpvs[i] |= pvs[i];
- }
- return;
- }
-
- plane = node->plane;
- d = DotProduct (org, plane->normal) - plane->dist;
- if (d > 8)
- node = node->children[0];
- else if (d < -8)
- node = node->children[1];
- else
- { // go down both
- SV_AddToFatPVS (org, node->children[0]);
- node = node->children[1];
- }
- }
-}
-
-/*
-=============
-SV_FatPVS
-
-Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
-given point.
-=============
-*/
-byte *SV_FatPVS (vec3_t org)
-{
- fatbytes = (sv.worldmodel->numleafs+31)>>3;
- Q_memset (fatpvs, 0, fatbytes);
- SV_AddToFatPVS (org, sv.worldmodel->nodes);
- return fatpvs;
-}
-
-//=============================================================================
-
-
-/*
-=============
-SV_WriteEntitiesToClient
-
-=============
-*/
-void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
-{
- int e, i;
- int bits;
- byte *pvs;
- vec3_t org;
- float miss;
- edict_t *ent;
-
-// find the client's PVS
- VectorAdd (clent->u.v.origin, clent->u.v.view_ofs, org);
- pvs = SV_FatPVS (org);
-
-// send over all entities (excpet the client) that touch the pvs
- ent = NEXT_EDICT(sv.edicts);
- for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
- {
-#ifdef QUAKE2
- // don't send if flagged for NODRAW and there are no lighting effects
- if (ent->u.v.effects == EF_NODRAW)
- continue;
-#endif
-
-// ignore if not touching a PV leaf
- if (ent != clent) // clent is ALLWAYS sent
- {
-// ignore ents without visible models
- if (!ent->u.v.modelindex || !pr_strings[ent->u.v.model])
- continue;
-
- for (i=0 ; i < ent->num_leafs ; i++)
- if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
- break;
-
- if (i == ent->num_leafs)
- continue; // not visible
- }
-
- if (msg->maxsize - msg->cursize < 16)
- {
- Con_Printf ("packet overflow\n");
- return;
- }
-
-// send an update
- bits = 0;
-
- for (i=0 ; i<3 ; i++)
- {
- miss = ent->u.v.origin[i] - ent->baseline.origin[i];
- if ( miss < -0.1 || miss > 0.1 )
- bits |= U_ORIGIN1<<i;
- }
-
- if ( ent->u.v.angles[0] != ent->baseline.angles[0] )
- bits |= U_ANGLE1;
-
- if ( ent->u.v.angles[1] != ent->baseline.angles[1] )
- bits |= U_ANGLE2;
-
- if ( ent->u.v.angles[2] != ent->baseline.angles[2] )
- bits |= U_ANGLE3;
-
- if (ent->u.v.movetype == MOVETYPE_STEP)
- bits |= U_NOLERP; // don't mess up the step animation
-
- if (ent->baseline.colormap != ent->u.v.colormap)
- bits |= U_COLORMAP;
-
- if (ent->baseline.skin != ent->u.v.skin)
- bits |= U_SKIN;
-
- if (ent->baseline.frame != ent->u.v.frame)
- bits |= U_FRAME;
-
- if (ent->baseline.effects != ent->u.v.effects)
- bits |= U_EFFECTS;
-
- if (ent->baseline.modelindex != ent->u.v.modelindex)
- bits |= U_MODEL;
-
- if (e >= 256)
- bits |= U_LONGENTITY;
-
- if (bits >= 256)
- bits |= U_MOREBITS;
-
- //
- // write the message
- //
- MSG_WriteByte (msg,bits | U_SIGNAL);
-
- if (bits & U_MOREBITS)
- MSG_WriteByte (msg, bits>>8);
- if (bits & U_LONGENTITY)
- MSG_WriteShort (msg,e);
- else
- MSG_WriteByte (msg,e);
-
- if (bits & U_MODEL)
- MSG_WriteByte (msg, (int) ent->u.v.modelindex);
- if (bits & U_FRAME)
- MSG_WriteByte (msg, (int) ent->u.v.frame);
- if (bits & U_COLORMAP)
- MSG_WriteByte (msg, (int) ent->u.v.colormap);
- if (bits & U_SKIN)
- MSG_WriteByte (msg, (int) ent->u.v.skin);
- if (bits & U_EFFECTS)
- MSG_WriteByte (msg, (int) ent->u.v.effects);
- if (bits & U_ORIGIN1)
- MSG_WriteCoord (msg, ent->u.v.origin[0]);
- if (bits & U_ANGLE1)
- MSG_WriteAngle(msg, ent->u.v.angles[0]);
- if (bits & U_ORIGIN2)
- MSG_WriteCoord (msg, ent->u.v.origin[1]);
- if (bits & U_ANGLE2)
- MSG_WriteAngle(msg, ent->u.v.angles[1]);
- if (bits & U_ORIGIN3)
- MSG_WriteCoord (msg, ent->u.v.origin[2]);
- if (bits & U_ANGLE3)
- MSG_WriteAngle(msg, ent->u.v.angles[2]);
- }
-}
-
-/*
-=============
-SV_CleanupEnts
-
-=============
-*/
-void SV_CleanupEnts (void)
-{
- int e;
- edict_t *ent;
-
- ent = NEXT_EDICT(sv.edicts);
- for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
- {
- ent->u.v.effects = (int)ent->u.v.effects & ~EF_MUZZLEFLASH;
- }
-
-}
-
-/*
-==================
-SV_WriteClientdataToMessage
-
-==================
-*/
-void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
-{
- int bits;
- int i;
- edict_t *other;
- int items;
-#ifndef QUAKE2
- eval_t *val;
-#endif
-
-//
-// send a damage message
-//
- if (ent->u.v.dmg_take || ent->u.v.dmg_save)
- {
- other = PROG_TO_EDICT(ent->u.v.dmg_inflictor);
- MSG_WriteByte (msg, svc_damage);
- MSG_WriteByte (msg, (int) ent->u.v.dmg_save);
- MSG_WriteByte (msg, (int) ent->u.v.dmg_take);
- for (i=0 ; i<3 ; i++)
- MSG_WriteCoord (msg, other->u.v.origin[i] + 0.5*(other->u.v.mins[i] + other->u.v.maxs[i]));
-
- ent->u.v.dmg_take = 0;
- ent->u.v.dmg_save = 0;
- }
-
-//
-// send the current viewpos offset from the view entity
-//
- SV_SetIdealPitch (); // how much to look up / down ideally
-
-// a fixangle might get lost in a dropped packet. Oh well.
- if ( ent->u.v.fixangle )
- {
- MSG_WriteByte (msg, svc_setangle);
- for (i=0 ; i < 3 ; i++)
- MSG_WriteAngle (msg, ent->u.v.angles[i] );
- ent->u.v.fixangle = 0;
- }
-
- bits = 0;
-
- if (ent->u.v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
- bits |= SU_VIEWHEIGHT;
-
- if (ent->u.v.idealpitch)
- bits |= SU_IDEALPITCH;
-
-// stuff the sigil bits into the high bits of items for sbar, or else
-// mix in items2
-#ifdef QUAKE2
- items = (int)ent->u.v.items | ((int)ent->u.v.items2 << 23);
-#else
- val = GetEdictFieldValue(ent, "items2");
-
- if (val)
- items = (int)ent->u.v.items | ((int)val->_float << 23);
- else
- items = (int)ent->u.v.items | ((int)pr_global_struct->serverflags << 28);
-#endif
-
- bits |= SU_ITEMS;
-
- if ( (int)ent->u.v.flags & FL_ONGROUND)
- bits |= SU_ONGROUND;
-
- if ( ent->u.v.waterlevel >= 2)
- bits |= SU_INWATER;
-
- for (i=0 ; i<3 ; i++)
- {
- if (ent->u.v.punchangle[i])
- bits |= (SU_PUNCH1<<i);
- if (ent->u.v.velocity[i])
- bits |= (SU_VELOCITY1<<i);
- }
-
- if (ent->u.v.weaponframe)
- bits |= SU_WEAPONFRAME;
-
- if (ent->u.v.armorvalue)
- bits |= SU_ARMOR;
-
-// if (ent->u.v.weapon)
- bits |= SU_WEAPON;
-
-// send the data
-
- MSG_WriteByte (msg, svc_clientdata);
- MSG_WriteShort (msg, bits);
-
- if (bits & SU_VIEWHEIGHT)
- MSG_WriteChar (msg, (int) ent->u.v.view_ofs[2]);
-
- if (bits & SU_IDEALPITCH)
- MSG_WriteChar (msg, (int) ent->u.v.idealpitch);
-
- for (i=0 ; i<3 ; i++)
- {
- if (bits & (SU_PUNCH1<<i))
- MSG_WriteChar (msg, (int) ent->u.v.punchangle[i]);
- if (bits & (SU_VELOCITY1<<i))
- MSG_WriteChar (msg, (int) ent->u.v.velocity[i]/16);
- }
-
-// [always sent] if (bits & SU_ITEMS)
- MSG_WriteLong (msg, items);
-
- if (bits & SU_WEAPONFRAME)
- MSG_WriteByte (msg, (int) ent->u.v.weaponframe);
- if (bits & SU_ARMOR)
- MSG_WriteByte (msg, (int) ent->u.v.armorvalue);
- if (bits & SU_WEAPON)
- MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->u.v.weaponmodel));
-
- MSG_WriteShort (msg, (int) ent->u.v.health);
- MSG_WriteByte (msg, (int) ent->u.v.currentammo);
- MSG_WriteByte (msg, (int) ent->u.v.ammo_shells);
- MSG_WriteByte (msg, (int) ent->u.v.ammo_nails);
- MSG_WriteByte (msg, (int) ent->u.v.ammo_rockets);
- MSG_WriteByte (msg, (int) ent->u.v.ammo_cells);
-
- if (standard_quake)
- {
- MSG_WriteByte (msg, (int) ent->u.v.weapon);
- }
- else
- {
- for(i=0;i<32;i++)
- {
- if ( ((int)ent->u.v.weapon) & (1<<i) )
- {
- MSG_WriteByte (msg, i);
- break;
- }
- }
- }
-}
-
-/*
-=======================
-SV_SendClientDatagram
-=======================
-*/
-qboolean SV_SendClientDatagram (client_t *client)
-{
- byte buf[MAX_DATAGRAM];
- sizebuf_t msg;
-
- msg.data = buf;
- msg.maxsize = sizeof(buf);
- msg.cursize = 0;
-
- MSG_WriteByte (&msg, svc_time);
- MSG_WriteFloat (&msg, sv.time);
-
-// add the client specific data to the datagram
- SV_WriteClientdataToMessage (client->edict, &msg);
-
- SV_WriteEntitiesToClient (client->edict, &msg);
-
-// copy the server datagram if there is space
- if (msg.cursize + sv.datagram.cursize < msg.maxsize)
- SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
-
-// send the datagram
- if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
- {
- SV_DropClient (true);// if the message couldn't send, kick off
- return false;
- }
-
- return true;
-}
-
-/*
-=======================
-SV_UpdateToReliableMessages
-=======================
-*/
-void SV_UpdateToReliableMessages (void)
-{
- int i, j;
- client_t *client;
-
-// check for changes to be sent over the reliable streams
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- {
- if (host_client->old_frags != host_client->edict->u.v.frags)
- {
- for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
- {
- if (!client->active)
- continue;
- MSG_WriteByte (&client->message, svc_updatefrags);
- MSG_WriteByte (&client->message, i);
- MSG_WriteShort (&client->message, (int) host_client->edict->u.v.frags);
- }
-
- host_client->old_frags = (int) host_client->edict->u.v.frags;
- }
- }
-
- for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
- {
- if (!client->active)
- continue;
- SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
- }
-
- SZ_Clear (&sv.reliable_datagram);
-}
-
-
-/*
-=======================
-SV_SendNop
-
-Send a nop message without trashing or sending the accumulated client
-message buffer
-=======================
-*/
-void SV_SendNop (client_t *client)
-{
- sizebuf_t msg;
- byte buf[4];
-
- msg.data = buf;
- msg.maxsize = sizeof(buf);
- msg.cursize = 0;
-
- MSG_WriteChar (&msg, svc_nop);
-
- if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
- SV_DropClient (true); // if the message couldn't send, kick off
- client->last_message = realtime;
-}
-
-/*
-=======================
-SV_SendClientMessages
-=======================
-*/
-void SV_SendClientMessages (void)
-{
- int i;
-
-// update frags, names, etc
- SV_UpdateToReliableMessages ();
-
-// build individual updates
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- {
- if (!host_client->active)
- continue;
-
- if (host_client->spawned)
- {
- if (!SV_SendClientDatagram (host_client))
- continue;
- }
- else
- {
- // the player isn't totally in the game yet
- // send small keepalive messages if too much time has passed
- // send a full message when the next signon stage has been requested
- // some other message data (name changes, etc) may accumulate
- // between signon stages
- if (!host_client->sendsignon)
- {
- if (realtime - host_client->last_message > 5)
- SV_SendNop (host_client);
- continue; // don't send out non-signon messages
- }
- }
-
- // check for an overflowed message. Should only happen
- // on a very fucked up connection that backs up a lot, then
- // changes level
- if (host_client->message.overflowed)
- {
- SV_DropClient (true);
- host_client->message.overflowed = false;
- continue;
- }
-
- if (host_client->message.cursize || host_client->dropasap)
- {
- if (!NET_CanSendMessage (host_client->netconnection))
- {
-// I_Printf ("can't write\n");
- continue;
- }
-
- if (host_client->dropasap)
- SV_DropClient (false); // went to another level
- else
- {
- if (NET_SendMessage (host_client->netconnection
- , &host_client->message) == -1)
- SV_DropClient (true); // if the message couldn't send, kick off
- SZ_Clear (&host_client->message);
- host_client->last_message = realtime;
- host_client->sendsignon = false;
- }
- }
- }
-
-
-// clear muzzle flashes
- SV_CleanupEnts ();
-}
-
-
-/*
-==============================================================================
-
-SERVER SPAWNING
-
-==============================================================================
-*/
-
-/*
-================
-SV_ModelIndex
-
-================
-*/
-int SV_ModelIndex (const char *name)
-{
- int i;
-
- if (!name || !name[0])
- return 0;
-
- for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
- if (!strcmp(sv.model_precache[i], name))
- return i;
- if (i==MAX_MODELS || !sv.model_precache[i])
- Sys_Error ("SV_ModelIndex: model %s not precached", name);
- return i;
-}
-
-/*
-================
-SV_CreateBaseline
-
-================
-*/
-void SV_CreateBaseline (void)
-{
- int i;
- edict_t *svent;
- int entnum;
-
- for (entnum = 0; entnum < sv.num_edicts ; entnum++)
- {
- // get the current server version
- svent = EDICT_NUM(entnum);
- if (svent->free)
- continue;
- if (entnum > svs.maxclients && !svent->u.v.modelindex)
- continue;
-
- //
- // create entity baseline
- //
- VectorCopy (svent->u.v.origin, svent->baseline.origin);
- VectorCopy (svent->u.v.angles, svent->baseline.angles);
- svent->baseline.frame = (int) svent->u.v.frame;
- svent->baseline.skin = (int) svent->u.v.skin;
- if (entnum > 0 && entnum <= svs.maxclients)
- {
- svent->baseline.colormap = entnum;
- svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
- }
- else
- {
- svent->baseline.colormap = 0;
- svent->baseline.modelindex =
- SV_ModelIndex(pr_strings + svent->u.v.model);
- }
-
- //
- // add to the message
- //
- MSG_WriteByte (&sv.signon,svc_spawnbaseline);
- MSG_WriteShort (&sv.signon,entnum);
-
- MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
- MSG_WriteByte (&sv.signon, svent->baseline.frame);
- MSG_WriteByte (&sv.signon, svent->baseline.colormap);
- MSG_WriteByte (&sv.signon, svent->baseline.skin);
- for (i=0 ; i<3 ; i++)
- {
- MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
- MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
- }
- }
-}
-
-
-/*
-================
-SV_SendReconnect
-
-Tell all the clients that the server is changing levels
-================
-*/
-void SV_SendReconnect (void)
-{
- char data[128];
- sizebuf_t msg;
-
- msg.data = (byte*) data;
- msg.cursize = 0;
- msg.maxsize = sizeof(data);
-
- MSG_WriteChar (&msg, svc_stufftext);
- MSG_WriteString (&msg, "reconnect\n");
- NET_SendToAll (&msg, 5);
-
- if (cls.state != ca_dedicated)
-#ifdef QUAKE2
- Cbuf_InsertText ("reconnect\n");
-#else
- Cmd_ExecuteString2 ("reconnect\n", src_command);
-#endif
-}
-
-
-/*
-================
-SV_SaveSpawnparms
-
-Grabs the current state of each client for saving across the
-transition to another level
-================
-*/
-void SV_SaveSpawnparms (void)
-{
- int i, j;
-
- svs.serverflags = (int) pr_global_struct->serverflags;
-
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- {
- if (!host_client->active)
- continue;
-
- // call the progs to get default spawn parms for the new client
- pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
- PR_ExecuteProgram (pr_global_struct->SetChangeParms);
- for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
- host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
- }
-}
-
-
-/*
-================
-SV_SpawnServer
-
-This is called at the start of each level
-================
-*/
-extern float scr_centertime_off;
-
-#ifdef QUAKE2
-void SV_SpawnServer (char *server, char *startspot)
-#else
-void SV_SpawnServer (char *server)
-#endif
-{
- edict_t *ent;
- int i;
-
- // let's not have any servers with no name
- if (hostname.string[0] == 0)
- Cvar_Set ("hostname", "UNNAMED");
- scr_centertime_off = 0;
-
- Con_DPrintf ("SpawnServer: %s\n",server);
- svs.changelevel_issued = false; // now safe to issue another
-
-//
-// tell all connected clients that we are going to a new level
-//
- if (sv.active)
- {
- SV_SendReconnect ();
- }
-
-//
-// make cvars consistant
-//
- if (coop.value)
- Cvar_SetValue ("deathmatch", 0);
- current_skill = (int)(skill.value + 0.5);
- if (current_skill < 0)
- current_skill = 0;
- if (current_skill > 3)
- current_skill = 3;
-
- Cvar_SetValue ("skill", (float)current_skill);
-
-//
-// set up the new server
-//
- Host_ClearMemory ();
-
- memset (&sv, 0, sizeof(sv));
-
- strcpy (sv.name, server);
-#ifdef QUAKE2
- if (startspot)
- strcpy(sv.startspot, startspot);
-#endif
-
-// load progs to get entity field count
- PR_LoadProgs ();
-
-// allocate server memory
- sv.max_edicts = MAX_EDICTS;
-
- sv.edicts = (edict_t*) Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts");
-
- sv.datagram.maxsize = sizeof(sv.datagram_buf);
- sv.datagram.cursize = 0;
- sv.datagram.data = sv.datagram_buf;
-
- sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
- sv.reliable_datagram.cursize = 0;
- sv.reliable_datagram.data = sv.reliable_datagram_buf;
-
- sv.signon.maxsize = sizeof(sv.signon_buf);
- sv.signon.cursize = 0;
- sv.signon.data = sv.signon_buf;
-
-// leave slots at start for clients only
- sv.num_edicts = svs.maxclients+1;
- for (i=0 ; i<svs.maxclients ; i++)
- {
- ent = EDICT_NUM(i+1);
- svs.clients[i].edict = ent;
- }
-
- sv.state = ss_loading;
- sv.paused = false;
-
- sv.time = 1.0;
-
- strcpy (sv.name, server);
- sprintf (sv.modelname,"maps/%s.bsp", server);
- sv.worldmodel = Mod_ForName (sv.modelname, false);
- if (!sv.worldmodel)
- {
- Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
- sv.active = false;
- return;
- }
- sv.models[1] = sv.worldmodel;
-
-//
-// clear world interaction links
-//
- SV_ClearWorld ();
-
- sv.sound_precache[0] = pr_strings;
-
- sv.model_precache[0] = pr_strings;
- sv.model_precache[1] = sv.modelname;
- for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
- {
- sv.model_precache[1+i] = localmodels[i];
- sv.models[i+1] = Mod_ForName (localmodels[i], false);
- }
-
-//
-// load the rest of the entities
-//
- ent = EDICT_NUM(0);
- memset (&ent->u.v, 0, progs->entityfields * 4);
- ent->free = false;
- ent->u.v.model = sv.worldmodel->name - pr_strings;
- ent->u.v.modelindex = 1; // world model
- ent->u.v.solid = SOLID_BSP;
- ent->u.v.movetype = MOVETYPE_PUSH;
-
- if (coop.value)
- pr_global_struct->coop = coop.value;
- else
- pr_global_struct->deathmatch = deathmatch.value;
-
- pr_global_struct->mapname = sv.name - pr_strings;
-#ifdef QUAKE2
- pr_global_struct->startspot = sv.startspot - pr_strings;
-#endif
-
-// serverflags are for cross level information (sigils)
- pr_global_struct->serverflags = svs.serverflags;
-
- ED_LoadFromFile (sv.worldmodel->entities);
-
- sv.active = true;
-
-// all setup is completed, any further precache statements are errors
- sv.state = ss_active;
-
-// run two frames to allow everything to settle
- host_frametime = 0.1;
- SV_Physics ();
- SV_Physics ();
-
-// create a baseline for more efficient communications
- SV_CreateBaseline ();
-
-// send serverinfo to all connected clients
- for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- if (host_client->active)
- SV_SendServerinfo (host_client);
-
- Con_DPrintf ("Server spawned.\n");
-}
-
diff --git a/samples/quake/jni/sv_move.cpp b/samples/quake/jni/sv_move.cpp
deleted file mode 100644
index 673e2fa..0000000
--- a/samples/quake/jni/sv_move.cpp
+++ /dev/null
@@ -1,427 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// sv_move.c -- monster movement
-
-#include "quakedef.h"
-
-#define STEPSIZE 18
-
-/*
-=============
-SV_CheckBottom
-
-Returns false if any part of the bottom of the entity is off an edge that
-is not a staircase.
-
-=============
-*/
-int c_yes, c_no;
-
-qboolean SV_CheckBottom (edict_t *ent)
-{
- vec3_t mins, maxs, start, stop;
- trace_t trace;
- int x, y;
- float mid, bottom;
-
- VectorAdd (ent->u.v.origin, ent->u.v.mins, mins);
- VectorAdd (ent->u.v.origin, ent->u.v.maxs, maxs);
-
-// if all of the points under the corners are solid world, don't bother
-// with the tougher checks
-// the corners must be within 16 of the midpoint
- start[2] = mins[2] - 1;
- for (x=0 ; x<=1 ; x++)
- for (y=0 ; y<=1 ; y++)
- {
- start[0] = x ? maxs[0] : mins[0];
- start[1] = y ? maxs[1] : mins[1];
- if (SV_PointContents (start) != CONTENTS_SOLID)
- goto realcheck;
- }
-
- c_yes++;
- return true; // we got out easy
-
-realcheck:
- c_no++;
-//
-// check it for real...
-//
- start[2] = mins[2];
-
-// the midpoint must be within 16 of the bottom
- start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
- start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
- stop[2] = start[2] - 2*STEPSIZE;
- trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, ent);
-
- if (trace.fraction == 1.0)
- return false;
- mid = bottom = trace.endpos[2];
-
-// the corners must be within 16 of the midpoint
- for (x=0 ; x<=1 ; x++)
- for (y=0 ; y<=1 ; y++)
- {
- start[0] = stop[0] = x ? maxs[0] : mins[0];
- start[1] = stop[1] = y ? maxs[1] : mins[1];
-
- trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, ent);
-
- if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
- bottom = trace.endpos[2];
- if (trace.fraction == 1.0 || mid - trace.endpos[2] > STEPSIZE)
- return false;
- }
-
- c_yes++;
- return true;
-}
-
-
-/*
-=============
-SV_movestep
-
-Called by monster program code.
-The move will be adjusted for slopes and stairs, but if the move isn't
-possible, no move is done, false is returned, and
-pr_global_struct->trace_normal is set to the normal of the blocking wall
-=============
-*/
-qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
-{
- float dz;
- vec3_t oldorg, neworg, end;
- trace_t trace;
- int i;
- edict_t *enemy;
-
-// try the move
- VectorCopy (ent->u.v.origin, oldorg);
- VectorAdd (ent->u.v.origin, move, neworg);
-
-// flying monsters don't step up
- if ( (int)ent->u.v.flags & (FL_SWIM | FL_FLY) )
- {
- // try one move with vertical motion, then one without
- for (i=0 ; i<2 ; i++)
- {
- VectorAdd (ent->u.v.origin, move, neworg);
- enemy = PROG_TO_EDICT(ent->u.v.enemy);
- if (i == 0 && enemy != sv.edicts)
- {
- dz = ent->u.v.origin[2] - PROG_TO_EDICT(ent->u.v.enemy)->u.v.origin[2];
- if (dz > 40)
- neworg[2] -= 8;
- if (dz < 30)
- neworg[2] += 8;
- }
- trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, neworg, false, ent);
-
- if (trace.fraction == 1)
- {
- if ( ((int)ent->u.v.flags & FL_SWIM) && SV_PointContents(trace.endpos) == CONTENTS_EMPTY )
- return false; // swim monster left water
-
- VectorCopy (trace.endpos, ent->u.v.origin);
- if (relink)
- SV_LinkEdict (ent, true);
- return true;
- }
-
- if (enemy == sv.edicts)
- break;
- }
-
- return false;
- }
-
-// push down from a step height above the wished position
- neworg[2] += STEPSIZE;
- VectorCopy (neworg, end);
- end[2] -= STEPSIZE*2;
-
- trace = SV_Move (neworg, ent->u.v.mins, ent->u.v.maxs, end, false, ent);
-
- if (trace.allsolid)
- return false;
-
- if (trace.startsolid)
- {
- neworg[2] -= STEPSIZE;
- trace = SV_Move (neworg, ent->u.v.mins, ent->u.v.maxs, end, false, ent);
- if (trace.allsolid || trace.startsolid)
- return false;
- }
- if (trace.fraction == 1)
- {
- // if monster had the ground pulled out, go ahead and fall
- if ( (int)ent->u.v.flags & FL_PARTIALGROUND )
- {
- VectorAdd (ent->u.v.origin, move, ent->u.v.origin);
- if (relink)
- SV_LinkEdict (ent, true);
- ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND;
-// Con_Printf ("fall down\n");
- return true;
- }
-
- return false; // walked off an edge
- }
-
-// check point traces down for dangling corners
- VectorCopy (trace.endpos, ent->u.v.origin);
-
- if (!SV_CheckBottom (ent))
- {
- if ( (int)ent->u.v.flags & FL_PARTIALGROUND )
- { // entity had floor mostly pulled out from underneath it
- // and is trying to correct
- if (relink)
- SV_LinkEdict (ent, true);
- return true;
- }
- VectorCopy (oldorg, ent->u.v.origin);
- return false;
- }
-
- if ( (int)ent->u.v.flags & FL_PARTIALGROUND )
- {
-// Con_Printf ("back on ground\n");
- ent->u.v.flags = (int)ent->u.v.flags & ~FL_PARTIALGROUND;
- }
- ent->u.v.groundentity = EDICT_TO_PROG(trace.ent);
-
-// the move is ok
- if (relink)
- SV_LinkEdict (ent, true);
- return true;
-}
-
-
-//============================================================================
-
-/*
-======================
-SV_StepDirection
-
-Turns to the movement direction, and walks the current distance if
-facing it.
-
-======================
-*/
-void PF_changeyaw (void);
-qboolean SV_StepDirection (edict_t *ent, float yaw, float dist)
-{
- vec3_t move, oldorigin;
- float delta;
-
- ent->u.v.ideal_yaw = yaw;
- PF_changeyaw();
-
- yaw = yaw*M_PI*2 / 360;
- move[0] = cos(yaw)*dist;
- move[1] = sin(yaw)*dist;
- move[2] = 0;
-
- VectorCopy (ent->u.v.origin, oldorigin);
- if (SV_movestep (ent, move, false))
- {
- delta = ent->u.v.angles[YAW] - ent->u.v.ideal_yaw;
- if (delta > 45 && delta < 315)
- { // not turned far enough, so don't take the step
- VectorCopy (oldorigin, ent->u.v.origin);
- }
- SV_LinkEdict (ent, true);
- return true;
- }
- SV_LinkEdict (ent, true);
-
- return false;
-}
-
-/*
-======================
-SV_FixCheckBottom
-
-======================
-*/
-void SV_FixCheckBottom (edict_t *ent)
-{
-// Con_Printf ("SV_FixCheckBottom\n");
-
- ent->u.v.flags = (int)ent->u.v.flags | FL_PARTIALGROUND;
-}
-
-
-
-/*
-================
-SV_NewChaseDir
-
-================
-*/
-#define DI_NODIR -1
-void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
-{
- float deltax,deltay;
- float d[3];
- float tdir, olddir, turnaround;
-
- olddir = anglemod( (int)(actor->u.v.ideal_yaw/45)*45 );
- turnaround = anglemod(olddir - 180);
-
- deltax = enemy->u.v.origin[0] - actor->u.v.origin[0];
- deltay = enemy->u.v.origin[1] - actor->u.v.origin[1];
- if (deltax>10)
- d[1]= 0;
- else if (deltax<-10)
- d[1]= 180;
- else
- d[1]= DI_NODIR;
- if (deltay<-10)
- d[2]= 270;
- else if (deltay>10)
- d[2]= 90;
- else
- d[2]= DI_NODIR;
-
-// try direct route
- if (d[1] != DI_NODIR && d[2] != DI_NODIR)
- {
- if (d[1] == 0)
- tdir = d[2] == 90 ? 45 : 315;
- else
- tdir = d[2] == 90 ? 135 : 215;
-
- if (tdir != turnaround && SV_StepDirection(actor, tdir, dist))
- return;
- }
-
-// try other directions
- if ( ((rand()&3) & 1) || abs((int) deltay)>abs((int) deltax))
- {
- tdir=d[1];
- d[1]=d[2];
- d[2]=tdir;
- }
-
- if (d[1]!=DI_NODIR && d[1]!=turnaround
- && SV_StepDirection(actor, d[1], dist))
- return;
-
- if (d[2]!=DI_NODIR && d[2]!=turnaround
- && SV_StepDirection(actor, d[2], dist))
- return;
-
-/* there is no direct path to the player, so pick another direction */
-
- if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist))
- return;
-
- if (rand()&1) /*randomly determine direction of search*/
- {
- for (tdir=0 ; tdir<=315 ; tdir += 45)
- if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) )
- return;
- }
- else
- {
- for (tdir=315 ; tdir >=0 ; tdir -= 45)
- if (tdir!=turnaround && SV_StepDirection(actor, tdir, dist) )
- return;
- }
-
- if (turnaround != DI_NODIR && SV_StepDirection(actor, turnaround, dist) )
- return;
-
- actor->u.v.ideal_yaw = olddir; // can't move
-
-// if a bridge was pulled out from underneath a monster, it may not have
-// a valid standing position at all
-
- if (!SV_CheckBottom (actor))
- SV_FixCheckBottom (actor);
-
-}
-
-/*
-======================
-SV_CloseEnough
-
-======================
-*/
-qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
-{
- int i;
-
- for (i=0 ; i<3 ; i++)
- {
- if (goal->u.v.absmin[i] > ent->u.v.absmax[i] + dist)
- return false;
- if (goal->u.v.absmax[i] < ent->u.v.absmin[i] - dist)
- return false;
- }
- return true;
-}
-
-/*
-======================
-SV_MoveToGoal
-
-======================
-*/
-void SV_MoveToGoal (void)
-{
- edict_t *ent, *goal;
- float dist;
-#ifdef QUAKE2
- edict_t *enemy;
-#endif
-
- ent = PROG_TO_EDICT(pr_global_struct->self);
- goal = PROG_TO_EDICT(ent->u.v.goalentity);
- dist = G_FLOAT(OFS_PARM0);
-
- if ( !( (int)ent->u.v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
- {
- G_FLOAT(OFS_RETURN) = 0;
- return;
- }
-
-// if the next step hits the enemy, return immediately
-#ifdef QUAKE2
- enemy = PROG_TO_EDICT(ent->u.v.enemy);
- if (enemy != sv.edicts && SV_CloseEnough (ent, enemy, dist) )
-#else
- if ( PROG_TO_EDICT(ent->u.v.enemy) != sv.edicts && SV_CloseEnough (ent, goal, dist) )
-#endif
- return;
-
-// bump around...
- if ( (rand()&3)==1 ||
- !SV_StepDirection (ent, ent->u.v.ideal_yaw, dist))
- {
- SV_NewChaseDir (ent, goal, dist);
- }
-}
-
diff --git a/samples/quake/jni/sv_phys.cpp b/samples/quake/jni/sv_phys.cpp
deleted file mode 100644
index dc71eff..0000000
--- a/samples/quake/jni/sv_phys.cpp
+++ /dev/null
@@ -1,1617 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// sv_phys.c
-
-#include "quakedef.h"
-
-/*
-
-
-pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
-
-onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
-
-doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
-bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
-corpses are SOLID_NOT and MOVETYPE_TOSS
-crates are SOLID_BBOX and MOVETYPE_TOSS
-walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
-flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
-
-solid_edge items only clip against bsp models.
-
-*/
-
-cvar_t sv_friction = CVAR4("sv_friction","4",false,true);
-cvar_t sv_stopspeed = CVAR2("sv_stopspeed","100");
-cvar_t sv_gravity = CVAR4("sv_gravity","800",false,true);
-cvar_t sv_maxvelocity = CVAR2("sv_maxvelocity","2000");
-cvar_t sv_nostep = CVAR2("sv_nostep","0");
-
-#ifdef QUAKE2
-static vec3_t vec_origin = {0.0, 0.0, 0.0};
-#endif
-
-#define MOVE_EPSILON 0.01
-
-void SV_Physics_Toss (edict_t *ent);
-
-/*
-================
-SV_CheckAllEnts
-================
-*/
-void SV_CheckAllEnts (void)
-{
- int e;
- edict_t *check;
-
-// see if any solid entities are inside the final position
- check = NEXT_EDICT(sv.edicts);
- for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
- {
- if (check->free)
- continue;
- if (check->u.v.movetype == MOVETYPE_PUSH
- || check->u.v.movetype == MOVETYPE_NONE
-#ifdef QUAKE2
- || check->u.v.movetype == MOVETYPE_FOLLOW
-#endif
- || check->u.v.movetype == MOVETYPE_NOCLIP)
- continue;
-
- if (SV_TestEntityPosition (check))
- Con_Printf ("entity in invalid position\n");
- }
-}
-
-/*
-================
-SV_CheckVelocity
-================
-*/
-void SV_CheckVelocity (edict_t *ent)
-{
- int i;
-
-//
-// bound velocity
-//
- for (i=0 ; i<3 ; i++)
- {
- if (IS_NAN(ent->u.v.velocity[i]))
- {
- Con_Printf ("Got a NaN velocity on %s\n", pr_strings + ent->u.v.classname);
- ent->u.v.velocity[i] = 0;
- }
- if (IS_NAN(ent->u.v.origin[i]))
- {
- Con_Printf ("Got a NaN origin on %s\n", pr_strings + ent->u.v.classname);
- ent->u.v.origin[i] = 0;
- }
- if (ent->u.v.velocity[i] > sv_maxvelocity.value)
- ent->u.v.velocity[i] = sv_maxvelocity.value;
- else if (ent->u.v.velocity[i] < -sv_maxvelocity.value)
- ent->u.v.velocity[i] = -sv_maxvelocity.value;
- }
-}
-
-/*
-=============
-SV_RunThink
-
-Runs thinking code if time. There is some play in the exact time the think
-function will be called, because it is called before any movement is done
-in a frame. Not used for pushmove objects, because they must be exact.
-Returns false if the entity removed itself.
-=============
-*/
-qboolean SV_RunThink (edict_t *ent)
-{
- float thinktime;
-
- thinktime = ent->u.v.nextthink;
- if (thinktime <= 0 || thinktime > sv.time + host_frametime)
- return true;
-
- if (thinktime < sv.time)
- thinktime = sv.time; // don't let things stay in the past.
- // it is possible to start that way
- // by a trigger with a local time.
- ent->u.v.nextthink = 0;
- pr_global_struct->time = thinktime;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- PR_ExecuteProgram (ent->u.v.think);
- return !ent->free;
-}
-
-/*
-==================
-SV_Impact
-
-Two entities have touched, so run their touch functions
-==================
-*/
-void SV_Impact (edict_t *e1, edict_t *e2)
-{
- int old_self, old_other;
-
- old_self = pr_global_struct->self;
- old_other = pr_global_struct->other;
-
- pr_global_struct->time = sv.time;
- if (e1->u.v.touch && e1->u.v.solid != SOLID_NOT)
- {
- pr_global_struct->self = EDICT_TO_PROG(e1);
- pr_global_struct->other = EDICT_TO_PROG(e2);
- PR_ExecuteProgram (e1->u.v.touch);
- }
-
- if (e2->u.v.touch && e2->u.v.solid != SOLID_NOT)
- {
- pr_global_struct->self = EDICT_TO_PROG(e2);
- pr_global_struct->other = EDICT_TO_PROG(e1);
- PR_ExecuteProgram (e2->u.v.touch);
- }
-
- pr_global_struct->self = old_self;
- pr_global_struct->other = old_other;
-}
-
-
-/*
-==================
-ClipVelocity
-
-Slide off of the impacting object
-returns the blocked flags (1 = floor, 2 = step / wall)
-==================
-*/
-#define STOP_EPSILON 0.1
-
-int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
-{
- float backoff;
- float change;
- int i, blocked;
-
- blocked = 0;
- if (normal[2] > 0)
- blocked |= 1; // floor
- if (!normal[2])
- blocked |= 2; // step
-
- backoff = DotProduct (in, normal) * overbounce;
-
- for (i=0 ; i<3 ; i++)
- {
- change = normal[i]*backoff;
- out[i] = in[i] - change;
- if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
- out[i] = 0;
- }
-
- return blocked;
-}
-
-
-/*
-============
-SV_FlyMove
-
-The basic solid body movement clip that slides along multiple planes
-Returns the clipflags if the velocity was modified (hit something solid)
-1 = floor
-2 = wall / step
-4 = dead stop
-If steptrace is not NULL, the trace of any vertical wall hit will be stored
-============
-*/
-#define MAX_CLIP_PLANES 5
-int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
-{
- int bumpcount, numbumps;
- vec3_t dir;
- float d;
- int numplanes;
- vec3_t planes[MAX_CLIP_PLANES];
- vec3_t primal_velocity, original_velocity, new_velocity;
- int i, j;
- trace_t trace;
- vec3_t end;
- float time_left;
- int blocked;
-
- numbumps = 4;
-
- blocked = 0;
- VectorCopy (ent->u.v.velocity, original_velocity);
- VectorCopy (ent->u.v.velocity, primal_velocity);
- numplanes = 0;
-
- time_left = time;
-
- for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
- {
- if (!ent->u.v.velocity[0] && !ent->u.v.velocity[1] && !ent->u.v.velocity[2])
- break;
-
- for (i=0 ; i<3 ; i++)
- end[i] = ent->u.v.origin[i] + time_left * ent->u.v.velocity[i];
-
- trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, end, false, ent);
-
- if (trace.allsolid)
- { // entity is trapped in another solid
- VectorCopy (vec3_origin, ent->u.v.velocity);
- return 3;
- }
-
- if (trace.fraction > 0)
- { // actually covered some distance
- VectorCopy (trace.endpos, ent->u.v.origin);
- VectorCopy (ent->u.v.velocity, original_velocity);
- numplanes = 0;
- }
-
- if (trace.fraction == 1)
- break; // moved the entire distance
-
- if (!trace.ent)
- Sys_Error ("SV_FlyMove: !trace.ent");
-
- if (trace.plane.normal[2] > 0.7)
- {
- blocked |= 1; // floor
- if (trace.ent->u.v.solid == SOLID_BSP)
- {
- ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND;
- ent->u.v.groundentity = EDICT_TO_PROG(trace.ent);
- }
- }
- if (!trace.plane.normal[2])
- {
- blocked |= 2; // step
- if (steptrace)
- *steptrace = trace; // save for player extrafriction
- }
-
-//
-// run the impact function
-//
- SV_Impact (ent, trace.ent);
- if (ent->free)
- break; // removed by the impact function
-
-
- time_left -= time_left * trace.fraction;
-
- // cliped to another plane
- if (numplanes >= MAX_CLIP_PLANES)
- { // this shouldn't really happen
- VectorCopy (vec3_origin, ent->u.v.velocity);
- return 3;
- }
-
- VectorCopy (trace.plane.normal, planes[numplanes]);
- numplanes++;
-
-//
-// modify original_velocity so it parallels all of the clip planes
-//
- for (i=0 ; i<numplanes ; i++)
- {
- ClipVelocity (original_velocity, planes[i], new_velocity, 1);
- for (j=0 ; j<numplanes ; j++)
- if (j != i)
- {
- if (DotProduct (new_velocity, planes[j]) < 0)
- break; // not ok
- }
- if (j == numplanes)
- break;
- }
-
- if (i != numplanes)
- { // go along this plane
- VectorCopy (new_velocity, ent->u.v.velocity);
- }
- else
- { // go along the crease
- if (numplanes != 2)
- {
-// Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
- VectorCopy (vec3_origin, ent->u.v.velocity);
- return 7;
- }
- CrossProduct (planes[0], planes[1], dir);
- d = DotProduct (dir, ent->u.v.velocity);
- VectorScale (dir, d, ent->u.v.velocity);
- }
-
-//
-// if original velocity is against the original velocity, stop dead
-// to avoid tiny occilations in sloping corners
-//
- if (DotProduct (ent->u.v.velocity, primal_velocity) <= 0)
- {
- VectorCopy (vec3_origin, ent->u.v.velocity);
- return blocked;
- }
- }
-
- return blocked;
-}
-
-
-/*
-============
-SV_AddGravity
-
-============
-*/
-void SV_AddGravity (edict_t *ent)
-{
- float ent_gravity;
-
-#ifdef QUAKE2
- if (ent->u.v.gravity)
- ent_gravity = ent->u.v.gravity;
- else
- ent_gravity = 1.0;
-#else
- eval_t *val;
-
- val = GetEdictFieldValue(ent, "gravity");
- if (val && val->_float)
- ent_gravity = val->_float;
- else
- ent_gravity = 1.0;
-#endif
- ent->u.v.velocity[2] -= ent_gravity * sv_gravity.value * host_frametime;
-}
-
-
-/*
-===============================================================================
-
-PUSHMOVE
-
-===============================================================================
-*/
-
-/*
-============
-SV_PushEntity
-
-Does not change the entities velocity at all
-============
-*/
-trace_t SV_PushEntity (edict_t *ent, vec3_t push)
-{
- trace_t trace;
- vec3_t end;
-
- VectorAdd (ent->u.v.origin, push, end);
-
- if (ent->u.v.movetype == MOVETYPE_FLYMISSILE)
- trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, end, MOVE_MISSILE, ent);
- else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid == SOLID_NOT)
- // only clip against bmodels
- trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, end, MOVE_NOMONSTERS, ent);
- else
- trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, end, MOVE_NORMAL, ent);
-
- VectorCopy (trace.endpos, ent->u.v.origin);
- SV_LinkEdict (ent, true);
-
- if (trace.ent)
- SV_Impact (ent, trace.ent);
-
- return trace;
-}
-
-
-/*
-============
-SV_PushMove
-
-============
-*/
-void SV_PushMove (edict_t *pusher, float movetime)
-{
- int i, e;
- edict_t *check, *block;
- vec3_t mins, maxs, move;
- vec3_t entorig, pushorig;
- int num_moved;
- edict_t *moved_edict[MAX_EDICTS];
- vec3_t moved_from[MAX_EDICTS];
-
- if (!pusher->u.v.velocity[0] && !pusher->u.v.velocity[1] && !pusher->u.v.velocity[2])
- {
- pusher->u.v.ltime += movetime;
- return;
- }
-
- for (i=0 ; i<3 ; i++)
- {
- move[i] = pusher->u.v.velocity[i] * movetime;
- mins[i] = pusher->u.v.absmin[i] + move[i];
- maxs[i] = pusher->u.v.absmax[i] + move[i];
- }
-
- VectorCopy (pusher->u.v.origin, pushorig);
-
-// move the pusher to it's final position
-
- VectorAdd (pusher->u.v.origin, move, pusher->u.v.origin);
- pusher->u.v.ltime += movetime;
- SV_LinkEdict (pusher, false);
-
-
-// see if any solid entities are inside the final position
- num_moved = 0;
- check = NEXT_EDICT(sv.edicts);
- for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
- {
- if (check->free)
- continue;
- if (check->u.v.movetype == MOVETYPE_PUSH
- || check->u.v.movetype == MOVETYPE_NONE
-#ifdef QUAKE2
- || check->u.v.movetype == MOVETYPE_FOLLOW
-#endif
- || check->u.v.movetype == MOVETYPE_NOCLIP)
- continue;
-
- // if the entity is standing on the pusher, it will definately be moved
- if ( ! ( ((int)check->u.v.flags & FL_ONGROUND)
- && PROG_TO_EDICT(check->u.v.groundentity) == pusher) )
- {
- if ( check->u.v.absmin[0] >= maxs[0]
- || check->u.v.absmin[1] >= maxs[1]
- || check->u.v.absmin[2] >= maxs[2]
- || check->u.v.absmax[0] <= mins[0]
- || check->u.v.absmax[1] <= mins[1]
- || check->u.v.absmax[2] <= mins[2] )
- continue;
-
- // see if the ent's bbox is inside the pusher's final position
- if (!SV_TestEntityPosition (check))
- continue;
- }
-
- // remove the onground flag for non-players
- if (check->u.v.movetype != MOVETYPE_WALK)
- check->u.v.flags = (int)check->u.v.flags & ~FL_ONGROUND;
-
- VectorCopy (check->u.v.origin, entorig);
- VectorCopy (check->u.v.origin, moved_from[num_moved]);
- moved_edict[num_moved] = check;
- num_moved++;
-
- // try moving the contacted entity
- pusher->u.v.solid = SOLID_NOT;
- SV_PushEntity (check, move);
- pusher->u.v.solid = SOLID_BSP;
-
- // if it is still inside the pusher, block
- block = SV_TestEntityPosition (check);
- if (block)
- { // fail the move
- if (check->u.v.mins[0] == check->u.v.maxs[0])
- continue;
- if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER)
- { // corpse
- check->u.v.mins[0] = check->u.v.mins[1] = 0;
- VectorCopy (check->u.v.mins, check->u.v.maxs);
- continue;
- }
-
- VectorCopy (entorig, check->u.v.origin);
- SV_LinkEdict (check, true);
-
- VectorCopy (pushorig, pusher->u.v.origin);
- SV_LinkEdict (pusher, false);
- pusher->u.v.ltime -= movetime;
-
- // if the pusher has a "blocked" function, call it
- // otherwise, just stay in place until the obstacle is gone
- if (pusher->u.v.blocked)
- {
- pr_global_struct->self = EDICT_TO_PROG(pusher);
- pr_global_struct->other = EDICT_TO_PROG(check);
- PR_ExecuteProgram (pusher->u.v.blocked);
- }
-
- // move back any entities we already moved
- for (i=0 ; i<num_moved ; i++)
- {
- VectorCopy (moved_from[i], moved_edict[i]->u.v.origin);
- SV_LinkEdict (moved_edict[i], false);
- }
- return;
- }
- }
-
-
-}
-
-#ifdef QUAKE2
-/*
-============
-SV_PushRotate
-
-============
-*/
-void SV_PushRotate (edict_t *pusher, float movetime)
-{
- int i, e;
- edict_t *check, *block;
- vec3_t move, a, amove;
- vec3_t entorig, pushorig;
- int num_moved;
- edict_t *moved_edict[MAX_EDICTS];
- vec3_t moved_from[MAX_EDICTS];
- vec3_t org, org2;
- vec3_t forward, right, up;
-
- if (!pusher->u.v.avelocity[0] && !pusher->u.v.avelocity[1] && !pusher->u.v.avelocity[2])
- {
- pusher->u.v.ltime += movetime;
- return;
- }
-
- for (i=0 ; i<3 ; i++)
- amove[i] = pusher->u.v.avelocity[i] * movetime;
-
- VectorSubtract (vec3_origin, amove, a);
- AngleVectors (a, forward, right, up);
-
- VectorCopy (pusher->u.v.angles, pushorig);
-
-// move the pusher to it's final position
-
- VectorAdd (pusher->u.v.angles, amove, pusher->u.v.angles);
- pusher->u.v.ltime += movetime;
- SV_LinkEdict (pusher, false);
-
-
-// see if any solid entities are inside the final position
- num_moved = 0;
- check = NEXT_EDICT(sv.edicts);
- for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
- {
- if (check->free)
- continue;
- if (check->u.v.movetype == MOVETYPE_PUSH
- || check->u.v.movetype == MOVETYPE_NONE
- || check->u.v.movetype == MOVETYPE_FOLLOW
- || check->u.v.movetype == MOVETYPE_NOCLIP)
- continue;
-
- // if the entity is standing on the pusher, it will definately be moved
- if ( ! ( ((int)check->u.v.flags & FL_ONGROUND)
- && PROG_TO_EDICT(check->u.v.groundentity) == pusher) )
- {
- if ( check->u.v.absmin[0] >= pusher->u.v.absmax[0]
- || check->u.v.absmin[1] >= pusher->u.v.absmax[1]
- || check->u.v.absmin[2] >= pusher->u.v.absmax[2]
- || check->u.v.absmax[0] <= pusher->u.v.absmin[0]
- || check->u.v.absmax[1] <= pusher->u.v.absmin[1]
- || check->u.v.absmax[2] <= pusher->u.v.absmin[2] )
- continue;
-
- // see if the ent's bbox is inside the pusher's final position
- if (!SV_TestEntityPosition (check))
- continue;
- }
-
- // remove the onground flag for non-players
- if (check->u.v.movetype != MOVETYPE_WALK)
- check->u.v.flags = (int)check->u.v.flags & ~FL_ONGROUND;
-
- VectorCopy (check->u.v.origin, entorig);
- VectorCopy (check->u.v.origin, moved_from[num_moved]);
- moved_edict[num_moved] = check;
- num_moved++;
-
- // calculate destination position
- VectorSubtract (check->u.v.origin, pusher->u.v.origin, org);
- org2[0] = DotProduct (org, forward);
- org2[1] = -DotProduct (org, right);
- org2[2] = DotProduct (org, up);
- VectorSubtract (org2, org, move);
-
- // try moving the contacted entity
- pusher->u.v.solid = SOLID_NOT;
- SV_PushEntity (check, move);
- pusher->u.v.solid = SOLID_BSP;
-
- // if it is still inside the pusher, block
- block = SV_TestEntityPosition (check);
- if (block)
- { // fail the move
- if (check->u.v.mins[0] == check->u.v.maxs[0])
- continue;
- if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER)
- { // corpse
- check->u.v.mins[0] = check->u.v.mins[1] = 0;
- VectorCopy (check->u.v.mins, check->u.v.maxs);
- continue;
- }
-
- VectorCopy (entorig, check->u.v.origin);
- SV_LinkEdict (check, true);
-
- VectorCopy (pushorig, pusher->u.v.angles);
- SV_LinkEdict (pusher, false);
- pusher->u.v.ltime -= movetime;
-
- // if the pusher has a "blocked" function, call it
- // otherwise, just stay in place until the obstacle is gone
- if (pusher->u.v.blocked)
- {
- pr_global_struct->self = EDICT_TO_PROG(pusher);
- pr_global_struct->other = EDICT_TO_PROG(check);
- PR_ExecuteProgram (pusher->u.v.blocked);
- }
-
- // move back any entities we already moved
- for (i=0 ; i<num_moved ; i++)
- {
- VectorCopy (moved_from[i], moved_edict[i]->u.v.origin);
- VectorSubtract (moved_edict[i]->u.v.angles, amove, moved_edict[i]->u.v.angles);
- SV_LinkEdict (moved_edict[i], false);
- }
- return;
- }
- else
- {
- VectorAdd (check->u.v.angles, amove, check->u.v.angles);
- }
- }
-
-
-}
-#endif
-
-/*
-================
-SV_Physics_Pusher
-
-================
-*/
-void SV_Physics_Pusher (edict_t *ent)
-{
- float thinktime;
- float oldltime;
- float movetime;
-
- oldltime = ent->u.v.ltime;
-
- thinktime = ent->u.v.nextthink;
- if (thinktime < ent->u.v.ltime + host_frametime)
- {
- movetime = thinktime - ent->u.v.ltime;
- if (movetime < 0)
- movetime = 0;
- }
- else
- movetime = host_frametime;
-
- if (movetime)
- {
-#ifdef QUAKE2
- if (ent->u.v.avelocity[0] || ent->u.v.avelocity[1] || ent->u.v.avelocity[2])
- SV_PushRotate (ent, movetime);
- else
-#endif
- SV_PushMove (ent, movetime); // advances ent->u.v.ltime if not blocked
- }
-
- if (thinktime > oldltime && thinktime <= ent->u.v.ltime)
- {
- ent->u.v.nextthink = 0;
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- PR_ExecuteProgram (ent->u.v.think);
- if (ent->free)
- return;
- }
-
-}
-
-
-/*
-===============================================================================
-
-CLIENT MOVEMENT
-
-===============================================================================
-*/
-
-/*
-=============
-SV_CheckStuck
-
-This is a big hack to try and fix the rare case of getting stuck in the world
-clipping hull.
-=============
-*/
-void SV_CheckStuck (edict_t *ent)
-{
- int i, j;
- int z;
- vec3_t org;
-
- if (!SV_TestEntityPosition(ent))
- {
- VectorCopy (ent->u.v.origin, ent->u.v.oldorigin);
- return;
- }
-
- VectorCopy (ent->u.v.origin, org);
- VectorCopy (ent->u.v.oldorigin, ent->u.v.origin);
- if (!SV_TestEntityPosition(ent))
- {
- Con_DPrintf ("Unstuck.\n");
- SV_LinkEdict (ent, true);
- return;
- }
-
- for (z=0 ; z< 18 ; z++)
- for (i=-1 ; i <= 1 ; i++)
- for (j=-1 ; j <= 1 ; j++)
- {
- ent->u.v.origin[0] = org[0] + i;
- ent->u.v.origin[1] = org[1] + j;
- ent->u.v.origin[2] = org[2] + z;
- if (!SV_TestEntityPosition(ent))
- {
- Con_DPrintf ("Unstuck.\n");
- SV_LinkEdict (ent, true);
- return;
- }
- }
-
- VectorCopy (org, ent->u.v.origin);
- Con_DPrintf ("player is stuck.\n");
-}
-
-
-/*
-=============
-SV_CheckWater
-=============
-*/
-qboolean SV_CheckWater (edict_t *ent)
-{
- vec3_t point;
- int cont;
-#ifdef QUAKE2
- int truecont;
-#endif
-
- point[0] = ent->u.v.origin[0];
- point[1] = ent->u.v.origin[1];
- point[2] = ent->u.v.origin[2] + ent->u.v.mins[2] + 1;
-
- ent->u.v.waterlevel = 0;
- ent->u.v.watertype = CONTENTS_EMPTY;
- cont = SV_PointContents (point);
- if (cont <= CONTENTS_WATER)
- {
-#ifdef QUAKE2
- truecont = SV_TruePointContents (point);
-#endif
- ent->u.v.watertype = cont;
- ent->u.v.waterlevel = 1;
- point[2] = ent->u.v.origin[2] + (ent->u.v.mins[2] + ent->u.v.maxs[2])*0.5;
- cont = SV_PointContents (point);
- if (cont <= CONTENTS_WATER)
- {
- ent->u.v.waterlevel = 2;
- point[2] = ent->u.v.origin[2] + ent->u.v.view_ofs[2];
- cont = SV_PointContents (point);
- if (cont <= CONTENTS_WATER)
- ent->u.v.waterlevel = 3;
- }
-#ifdef QUAKE2
- if (truecont <= CONTENTS_CURRENT_0 && truecont >= CONTENTS_CURRENT_DOWN)
- {
- static vec3_t current_table[] =
- {
- {1, 0, 0},
- {0, 1, 0},
- {-1, 0, 0},
- {0, -1, 0},
- {0, 0, 1},
- {0, 0, -1}
- };
-
- VectorMA (ent->u.v.basevelocity, 150.0*ent->u.v.waterlevel/3.0, current_table[CONTENTS_CURRENT_0 - truecont], ent->u.v.basevelocity);
- }
-#endif
- }
-
- return ent->u.v.waterlevel > 1;
-}
-
-/*
-============
-SV_WallFriction
-
-============
-*/
-void SV_WallFriction (edict_t *ent, trace_t *trace)
-{
- vec3_t forward, right, up;
- float d, i;
- vec3_t into, side;
-
- AngleVectors (ent->u.v.v_angle, forward, right, up);
- d = DotProduct (trace->plane.normal, forward);
-
- d += 0.5;
- if (d >= 0)
- return;
-
-// cut the tangential velocity
- i = DotProduct (trace->plane.normal, ent->u.v.velocity);
- VectorScale (trace->plane.normal, i, into);
- VectorSubtract (ent->u.v.velocity, into, side);
-
- ent->u.v.velocity[0] = side[0] * (1 + d);
- ent->u.v.velocity[1] = side[1] * (1 + d);
-}
-
-/*
-=====================
-SV_TryUnstick
-
-Player has come to a dead stop, possibly due to the problem with limited
-float precision at some angle joins in the BSP hull.
-
-Try fixing by pushing one pixel in each direction.
-
-This is a hack, but in the interest of good gameplay...
-======================
-*/
-int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
-{
- int i;
- vec3_t oldorg;
- vec3_t dir;
- int clip;
- trace_t steptrace;
-
- VectorCopy (ent->u.v.origin, oldorg);
- VectorCopy (vec3_origin, dir);
-
- for (i=0 ; i<8 ; i++)
- {
-// try pushing a little in an axial direction
- switch (i)
- {
- case 0: dir[0] = 2; dir[1] = 0; break;
- case 1: dir[0] = 0; dir[1] = 2; break;
- case 2: dir[0] = -2; dir[1] = 0; break;
- case 3: dir[0] = 0; dir[1] = -2; break;
- case 4: dir[0] = 2; dir[1] = 2; break;
- case 5: dir[0] = -2; dir[1] = 2; break;
- case 6: dir[0] = 2; dir[1] = -2; break;
- case 7: dir[0] = -2; dir[1] = -2; break;
- }
-
- SV_PushEntity (ent, dir);
-
-// retry the original move
- ent->u.v.velocity[0] = oldvel[0];
- ent->u.v. velocity[1] = oldvel[1];
- ent->u.v. velocity[2] = 0;
- clip = SV_FlyMove (ent, 0.1, &steptrace);
-
- if ( fabs(oldorg[1] - ent->u.v.origin[1]) > 4
- || fabs(oldorg[0] - ent->u.v.origin[0]) > 4 )
- {
-//Con_DPrintf ("unstuck!\n");
- return clip;
- }
-
-// go back to the original pos and try again
- VectorCopy (oldorg, ent->u.v.origin);
- }
-
- VectorCopy (vec3_origin, ent->u.v.velocity);
- return 7; // still not moving
-}
-
-/*
-=====================
-SV_WalkMove
-
-Only used by players
-======================
-*/
-#define STEPSIZE 18
-void SV_WalkMove (edict_t *ent)
-{
- vec3_t upmove, downmove;
- vec3_t oldorg, oldvel;
- vec3_t nosteporg, nostepvel;
- int clip;
- int oldonground;
- trace_t steptrace, downtrace;
-
-//
-// do a regular slide move unless it looks like you ran into a step
-//
- oldonground = (int)ent->u.v.flags & FL_ONGROUND;
- ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND;
-
- VectorCopy (ent->u.v.origin, oldorg);
- VectorCopy (ent->u.v.velocity, oldvel);
-
- clip = SV_FlyMove (ent, host_frametime, &steptrace);
-
- if ( !(clip & 2) )
- return; // move didn't block on a step
-
- if (!oldonground && ent->u.v.waterlevel == 0)
- return; // don't stair up while jumping
-
- if (ent->u.v.movetype != MOVETYPE_WALK)
- return; // gibbed by a trigger
-
- if (sv_nostep.value)
- return;
-
- if ( (int)sv_player->u.v.flags & FL_WATERJUMP )
- return;
-
- VectorCopy (ent->u.v.origin, nosteporg);
- VectorCopy (ent->u.v.velocity, nostepvel);
-
-//
-// try moving up and forward to go up a step
-//
- VectorCopy (oldorg, ent->u.v.origin); // back to start pos
-
- VectorCopy (vec3_origin, upmove);
- VectorCopy (vec3_origin, downmove);
- upmove[2] = STEPSIZE;
- downmove[2] = -STEPSIZE + oldvel[2]*host_frametime;
-
-// move up
- SV_PushEntity (ent, upmove); // FIXME: don't link?
-
-// move forward
- ent->u.v.velocity[0] = oldvel[0];
- ent->u.v. velocity[1] = oldvel[1];
- ent->u.v. velocity[2] = 0;
- clip = SV_FlyMove (ent, host_frametime, &steptrace);
-
-// check for stuckness, possibly due to the limited precision of floats
-// in the clipping hulls
- if (clip)
- {
- if ( fabs(oldorg[1] - ent->u.v.origin[1]) < 0.03125
- && fabs(oldorg[0] - ent->u.v.origin[0]) < 0.03125 )
- { // stepping up didn't make any progress
- clip = SV_TryUnstick (ent, oldvel);
- }
- }
-
-// extra friction based on view angle
- if ( clip & 2 )
- SV_WallFriction (ent, &steptrace);
-
-// move down
- downtrace = SV_PushEntity (ent, downmove); // FIXME: don't link?
-
- if (downtrace.plane.normal[2] > 0.7)
- {
- if (ent->u.v.solid == SOLID_BSP)
- {
- ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND;
- ent->u.v.groundentity = EDICT_TO_PROG(downtrace.ent);
- }
- }
- else
- {
-// if the push down didn't end up on good ground, use the move without
-// the step up. This happens near wall / slope combinations, and can
-// cause the player to hop up higher on a slope too steep to climb
- VectorCopy (nosteporg, ent->u.v.origin);
- VectorCopy (nostepvel, ent->u.v.velocity);
- }
-}
-
-
-/*
-================
-SV_Physics_Client
-
-Player character actions
-================
-*/
-void SV_Physics_Client (edict_t *ent, int num)
-{
- if ( ! svs.clients[num-1].active )
- return; // unconnected slot
-
-//
-// call standard client pre-think
-//
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- PR_ExecuteProgram (pr_global_struct->PlayerPreThink);
-
-//
-// do a move
-//
- SV_CheckVelocity (ent);
-
-//
-// decide which move function to call
-//
- switch ((int)ent->u.v.movetype)
- {
- case MOVETYPE_NONE:
- if (!SV_RunThink (ent))
- return;
- break;
-
- case MOVETYPE_WALK:
- if (!SV_RunThink (ent))
- return;
- if (!SV_CheckWater (ent) && ! ((int)ent->u.v.flags & FL_WATERJUMP) )
- SV_AddGravity (ent);
- SV_CheckStuck (ent);
-#ifdef QUAKE2
- VectorAdd (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity);
-#endif
- SV_WalkMove (ent);
-
-#ifdef QUAKE2
- VectorSubtract (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity);
-#endif
- break;
-
- case MOVETYPE_TOSS:
- case MOVETYPE_BOUNCE:
- SV_Physics_Toss (ent);
- break;
-
- case MOVETYPE_FLY:
- if (!SV_RunThink (ent))
- return;
- SV_FlyMove (ent, host_frametime, NULL);
- break;
-
- case MOVETYPE_NOCLIP:
- if (!SV_RunThink (ent))
- return;
- VectorMA (ent->u.v.origin, host_frametime, ent->u.v.velocity, ent->u.v.origin);
- break;
-
- default:
- Sys_Error ("SV_Physics_client: bad movetype %i", (int)ent->u.v.movetype);
- }
-
-//
-// call standard player post-think
-//
- SV_LinkEdict (ent, true);
-
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- PR_ExecuteProgram (pr_global_struct->PlayerPostThink);
-}
-
-//============================================================================
-
-/*
-=============
-SV_Physics_None
-
-Non moving objects can only think
-=============
-*/
-void SV_Physics_None (edict_t *ent)
-{
-// regular thinking
- SV_RunThink (ent);
-}
-
-#ifdef QUAKE2
-/*
-=============
-SV_Physics_Follow
-
-Entities that are "stuck" to another entity
-=============
-*/
-void SV_Physics_Follow (edict_t *ent)
-{
-// regular thinking
- SV_RunThink (ent);
- VectorAdd (PROG_TO_EDICT(ent->u.v.aiment)->u.v.origin, ent->u.v.v_angle, ent->u.v.origin);
- SV_LinkEdict (ent, true);
-}
-#endif
-
-/*
-=============
-SV_Physics_Noclip
-
-A moving object that doesn't obey physics
-=============
-*/
-void SV_Physics_Noclip (edict_t *ent)
-{
-// regular thinking
- if (!SV_RunThink (ent))
- return;
-
- VectorMA (ent->u.v.angles, host_frametime, ent->u.v.avelocity, ent->u.v.angles);
- VectorMA (ent->u.v.origin, host_frametime, ent->u.v.velocity, ent->u.v.origin);
-
- SV_LinkEdict (ent, false);
-}
-
-/*
-==============================================================================
-
-TOSS / BOUNCE
-
-==============================================================================
-*/
-
-/*
-=============
-SV_CheckWaterTransition
-
-=============
-*/
-void SV_CheckWaterTransition (edict_t *ent)
-{
- int cont;
-#ifdef QUAKE2
- vec3_t point;
-
- point[0] = ent->u.v.origin[0];
- point[1] = ent->u.v.origin[1];
- point[2] = ent->u.v.origin[2] + ent->u.v.mins[2] + 1;
- cont = SV_PointContents (point);
-#else
- cont = SV_PointContents (ent->u.v.origin);
-#endif
- if (!ent->u.v.watertype)
- { // just spawned here
- ent->u.v.watertype = cont;
- ent->u.v.waterlevel = 1;
- return;
- }
-
- if (cont <= CONTENTS_WATER)
- {
- if (ent->u.v.watertype == CONTENTS_EMPTY)
- { // just crossed into water
- SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
- }
- ent->u.v.watertype = cont;
- ent->u.v.waterlevel = 1;
- }
- else
- {
- if (ent->u.v.watertype != CONTENTS_EMPTY)
- { // just crossed into water
- SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
- }
- ent->u.v.watertype = CONTENTS_EMPTY;
- ent->u.v.waterlevel = cont;
- }
-}
-
-/*
-=============
-SV_Physics_Toss
-
-Toss, bounce, and fly movement. When onground, do nothing.
-=============
-*/
-void SV_Physics_Toss (edict_t *ent)
-{
- trace_t trace;
- vec3_t move;
- float backoff;
-#ifdef QUAKE2
- edict_t *groundentity;
-
- groundentity = PROG_TO_EDICT(ent->u.v.groundentity);
- if ((int)groundentity->u.v.flags & FL_CONVEYOR)
- VectorScale(groundentity->u.v.movedir, groundentity->u.v.speed, ent->u.v.basevelocity);
- else
- VectorCopy(vec_origin, ent->u.v.basevelocity);
- SV_CheckWater (ent);
-#endif
- // regular thinking
- if (!SV_RunThink (ent))
- return;
-
-#ifdef QUAKE2
- if (ent->u.v.velocity[2] > 0)
- ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND;
-
- if ( ((int)ent->u.v.flags & FL_ONGROUND) )
-//@@
- if (VectorCompare(ent->u.v.basevelocity, vec_origin))
- return;
-
- SV_CheckVelocity (ent);
-
-// add gravity
- if (! ((int)ent->u.v.flags & FL_ONGROUND)
- && ent->u.v.movetype != MOVETYPE_FLY
- && ent->u.v.movetype != MOVETYPE_BOUNCEMISSILE
- && ent->u.v.movetype != MOVETYPE_FLYMISSILE)
- SV_AddGravity (ent);
-
-#else
-// if onground, return without moving
- if ( ((int)ent->u.v.flags & FL_ONGROUND) )
- return;
-
- SV_CheckVelocity (ent);
-
-// add gravity
- if (ent->u.v.movetype != MOVETYPE_FLY
- && ent->u.v.movetype != MOVETYPE_FLYMISSILE)
- SV_AddGravity (ent);
-#endif
-
-// move angles
- VectorMA (ent->u.v.angles, host_frametime, ent->u.v.avelocity, ent->u.v.angles);
-
-// move origin
-#ifdef QUAKE2
- VectorAdd (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity);
-#endif
- VectorScale (ent->u.v.velocity, host_frametime, move);
- trace = SV_PushEntity (ent, move);
-#ifdef QUAKE2
- VectorSubtract (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity);
-#endif
- if (trace.fraction == 1)
- return;
- if (ent->free)
- return;
-
- if (ent->u.v.movetype == MOVETYPE_BOUNCE)
- backoff = 1.5;
-#ifdef QUAKE2
- else if (ent->u.v.movetype == MOVETYPE_BOUNCEMISSILE)
- backoff = 2.0;
-#endif
- else
- backoff = 1;
-
- ClipVelocity (ent->u.v.velocity, trace.plane.normal, ent->u.v.velocity, backoff);
-
-// stop if on ground
- if (trace.plane.normal[2] > 0.7)
- {
-#ifdef QUAKE2
- if (ent->u.v.velocity[2] < 60 || (ent->u.v.movetype != MOVETYPE_BOUNCE && ent->u.v.movetype != MOVETYPE_BOUNCEMISSILE))
-#else
- if (ent->u.v.velocity[2] < 60 || ent->u.v.movetype != MOVETYPE_BOUNCE)
-#endif
- {
- ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND;
- ent->u.v.groundentity = EDICT_TO_PROG(trace.ent);
- VectorCopy (vec3_origin, ent->u.v.velocity);
- VectorCopy (vec3_origin, ent->u.v.avelocity);
- }
- }
-
-// check for in water
- SV_CheckWaterTransition (ent);
-}
-
-/*
-===============================================================================
-
-STEPPING MOVEMENT
-
-===============================================================================
-*/
-
-/*
-=============
-SV_Physics_Step
-
-Monsters freefall when they don't have a ground entity, otherwise
-all movement is done with discrete steps.
-
-This is also used for objects that have become still on the ground, but
-will fall if the floor is pulled out from under them.
-=============
-*/
-#ifdef QUAKE2
-void SV_Physics_Step (edict_t *ent)
-{
- qboolean wasonground;
- qboolean inwater;
- qboolean hitsound = false;
- float *vel;
- float speed, newspeed, control;
- float friction;
- edict_t *groundentity;
-
- groundentity = PROG_TO_EDICT(ent->u.v.groundentity);
- if ((int)groundentity->u.v.flags & FL_CONVEYOR)
- VectorScale(groundentity->u.v.movedir, groundentity->u.v.speed, ent->u.v.basevelocity);
- else
- VectorCopy(vec_origin, ent->u.v.basevelocity);
-//@@
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(ent);
- PF_WaterMove();
-
- SV_CheckVelocity (ent);
-
- wasonground = (int)ent->u.v.flags & FL_ONGROUND;
-// ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND;
-
- // add gravity except:
- // flying monsters
- // swimming monsters who are in the water
- inwater = SV_CheckWater(ent);
- if (! wasonground)
- if (!((int)ent->u.v.flags & FL_FLY))
- if (!(((int)ent->u.v.flags & FL_SWIM) && (ent->u.v.waterlevel > 0)))
- {
- if (ent->u.v.velocity[2] < sv_gravity.value*-0.1)
- hitsound = true;
- if (!inwater)
- SV_AddGravity (ent);
- }
-
- if (!VectorCompare(ent->u.v.velocity, vec_origin) || !VectorCompare(ent->u.v.basevelocity, vec_origin))
- {
- ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND;
- // apply friction
- // let dead monsters who aren't completely onground slide
- if (wasonground)
- if (!(ent->u.v.health <= 0.0 && !SV_CheckBottom(ent)))
- {
- vel = ent->u.v.velocity;
- speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
- if (speed)
- {
- friction = sv_friction.value;
-
- control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
- newspeed = speed - host_frametime*control*friction;
-
- if (newspeed < 0)
- newspeed = 0;
- newspeed /= speed;
-
- vel[0] = vel[0] * newspeed;
- vel[1] = vel[1] * newspeed;
- }
- }
-
- VectorAdd (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity);
- SV_FlyMove (ent, host_frametime, NULL);
- VectorSubtract (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity);
-
- // determine if it's on solid ground at all
- {
- vec3_t mins, maxs, point;
- int x, y;
-
- VectorAdd (ent->u.v.origin, ent->u.v.mins, mins);
- VectorAdd (ent->u.v.origin, ent->u.v.maxs, maxs);
-
- point[2] = mins[2] - 1;
- for (x=0 ; x<=1 ; x++)
- for (y=0 ; y<=1 ; y++)
- {
- point[0] = x ? maxs[0] : mins[0];
- point[1] = y ? maxs[1] : mins[1];
- if (SV_PointContents (point) == CONTENTS_SOLID)
- {
- ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND;
- break;
- }
- }
-
- }
-
- SV_LinkEdict (ent, true);
-
- if ((int)ent->u.v.flags & FL_ONGROUND)
- if (!wasonground)
- if (hitsound)
- SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
- }
-
-// regular thinking
- SV_RunThink (ent);
- SV_CheckWaterTransition (ent);
-}
-#else
-void SV_Physics_Step (edict_t *ent)
-{
- qboolean hitsound;
-
-// freefall if not onground
- if ( ! ((int)ent->u.v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) )
- {
- if (ent->u.v.velocity[2] < sv_gravity.value*-0.1)
- hitsound = true;
- else
- hitsound = false;
-
- SV_AddGravity (ent);
- SV_CheckVelocity (ent);
- SV_FlyMove (ent, host_frametime, NULL);
- SV_LinkEdict (ent, true);
-
- if ( (int)ent->u.v.flags & FL_ONGROUND ) // just hit ground
- {
- if (hitsound)
- SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
- }
- }
-
-// regular thinking
- SV_RunThink (ent);
-
- SV_CheckWaterTransition (ent);
-}
-#endif
-
-//============================================================================
-
-/*
-================
-SV_Physics
-
-================
-*/
-void SV_Physics (void)
-{
- int i;
- edict_t *ent;
-
-// let the progs know that a new frame has started
- pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
- pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
- pr_global_struct->time = sv.time;
- PR_ExecuteProgram (pr_global_struct->StartFrame);
-
-//SV_CheckAllEnts ();
-
-//
-// treat each object in turn
-//
- ent = sv.edicts;
- for (i=0 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent))
- {
- if (ent->free)
- continue;
-
- if (pr_global_struct->force_retouch)
- {
- SV_LinkEdict (ent, true); // force retouch even for stationary
- }
-
- if (i > 0 && i <= svs.maxclients)
- SV_Physics_Client (ent, i);
- else if (ent->u.v.movetype == MOVETYPE_PUSH)
- SV_Physics_Pusher (ent);
- else if (ent->u.v.movetype == MOVETYPE_NONE)
- SV_Physics_None (ent);
-#ifdef QUAKE2
- else if (ent->u.v.movetype == MOVETYPE_FOLLOW)
- SV_Physics_Follow (ent);
-#endif
- else if (ent->u.v.movetype == MOVETYPE_NOCLIP)
- SV_Physics_Noclip (ent);
- else if (ent->u.v.movetype == MOVETYPE_STEP)
- SV_Physics_Step (ent);
- else if (ent->u.v.movetype == MOVETYPE_TOSS
- || ent->u.v.movetype == MOVETYPE_BOUNCE
-#ifdef QUAKE2
- || ent->u.v.movetype == MOVETYPE_BOUNCEMISSILE
-#endif
- || ent->u.v.movetype == MOVETYPE_FLY
- || ent->u.v.movetype == MOVETYPE_FLYMISSILE)
- SV_Physics_Toss (ent);
- else
- Sys_Error ("SV_Physics: bad movetype %i", (int)ent->u.v.movetype);
- }
-
- if (pr_global_struct->force_retouch)
- pr_global_struct->force_retouch--;
-
- sv.time += host_frametime;
-}
-
-
-#ifdef QUAKE2
-trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore)
-{
- edict_t tempent, *tent;
- trace_t trace;
- vec3_t move;
- vec3_t end;
- double save_frametime;
-// extern particle_t *active_particles, *free_particles;
-// particle_t *p;
-
-
- save_frametime = host_frametime;
- host_frametime = 0.05;
-
- memcpy(&tempent, ent, sizeof(edict_t));
- tent = &tempent;
-
- while (1)
- {
- SV_CheckVelocity (tent);
- SV_AddGravity (tent);
- VectorMA (tent->u.v.angles, host_frametime, tent->u.v.avelocity, tent->u.v.angles);
- VectorScale (tent->u.v.velocity, host_frametime, move);
- VectorAdd (tent->u.v.origin, move, end);
- trace = SV_Move (tent->u.v.origin, tent->u.v.mins, tent->u.v.maxs, end, MOVE_NORMAL, tent);
- VectorCopy (trace.endpos, tent->u.v.origin);
-
-// p = free_particles;
-// if (p)
-// {
-// free_particles = p->next;
-// p->next = active_particles;
-// active_particles = p;
-//
-// p->die = 256;
-// p->color = 15;
-// p->type = pt_static;
-// VectorCopy (vec3_origin, p->vel);
-// VectorCopy (tent->u.v.origin, p->org);
-// }
-
- if (trace.ent)
- if (trace.ent != ignore)
- break;
- }
-// p->color = 224;
- host_frametime = save_frametime;
- return trace;
-}
-#endif
diff --git a/samples/quake/jni/sv_user.cpp b/samples/quake/jni/sv_user.cpp
deleted file mode 100644
index e4ab13a..0000000
--- a/samples/quake/jni/sv_user.cpp
+++ /dev/null
@@ -1,629 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// sv_user.c -- server code for moving users
-
-#include "quakedef.h"
-
-edict_t *sv_player;
-
-extern cvar_t sv_friction;
-cvar_t sv_edgefriction = CVAR2("edgefriction", "2");
-extern cvar_t sv_stopspeed;
-
-static vec3_t forward, right, up;
-
-vec3_t wishdir;
-float wishspeed;
-
-// world
-float *angles;
-float *origin;
-float *velocity;
-
-qboolean onground;
-
-usercmd_t cmd;
-
-cvar_t sv_idealpitchscale = CVAR2("sv_idealpitchscale","0.8");
-
-
-/*
-===============
-SV_SetIdealPitch
-===============
-*/
-#define MAX_FORWARD 6
-void SV_SetIdealPitch (void)
-{
- float angleval, sinval, cosval;
- trace_t tr;
- vec3_t top, bottom;
- float z[MAX_FORWARD];
- int i, j;
- int step, dir, steps;
-
- if (!((int)sv_player->u.v.flags & FL_ONGROUND))
- return;
-
- angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360;
- sinval = sin(angleval);
- cosval = cos(angleval);
-
- for (i=0 ; i<MAX_FORWARD ; i++)
- {
- top[0] = sv_player->u.v.origin[0] + cosval*(i+3)*12;
- top[1] = sv_player->u.v.origin[1] + sinval*(i+3)*12;
- top[2] = sv_player->u.v.origin[2] + sv_player->u.v.view_ofs[2];
-
- bottom[0] = top[0];
- bottom[1] = top[1];
- bottom[2] = top[2] - 160;
-
- tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
- if (tr.allsolid)
- return; // looking at a wall, leave ideal the way is was
-
- if (tr.fraction == 1)
- return; // near a dropoff
-
- z[i] = top[2] + tr.fraction*(bottom[2]-top[2]);
- }
-
- dir = 0;
- steps = 0;
- for (j=1 ; j<i ; j++)
- {
- step = (int) (z[j] - z[j-1]);
- if (step > -ON_EPSILON && step < ON_EPSILON)
- continue;
-
- if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) )
- return; // mixed changes
-
- steps++;
- dir = step;
- }
-
- if (!dir)
- {
- sv_player->u.v.idealpitch = 0;
- return;
- }
-
- if (steps < 2)
- return;
- sv_player->u.v.idealpitch = -dir * sv_idealpitchscale.value;
-}
-
-
-/*
-==================
-SV_UserFriction
-
-==================
-*/
-void SV_UserFriction (void)
-{
- float *vel;
- float speed, newspeed, control;
- vec3_t start, stop;
- float friction;
- trace_t trace;
-
- vel = velocity;
-
- speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
- if (!speed)
- return;
-
-// if the leading edge is over a dropoff, increase friction
- start[0] = stop[0] = origin[0] + vel[0]/speed*16;
- start[1] = stop[1] = origin[1] + vel[1]/speed*16;
- start[2] = origin[2] + sv_player->u.v.mins[2];
- stop[2] = start[2] - 34;
-
- trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
-
- if (trace.fraction == 1.0)
- friction = sv_friction.value*sv_edgefriction.value;
- else
- friction = sv_friction.value;
-
-// apply friction
- control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
- newspeed = speed - host_frametime*control*friction;
-
- if (newspeed < 0)
- newspeed = 0;
- newspeed /= speed;
-
- vel[0] = vel[0] * newspeed;
- vel[1] = vel[1] * newspeed;
- vel[2] = vel[2] * newspeed;
-}
-
-/*
-==============
-SV_Accelerate
-==============
-*/
-cvar_t sv_maxspeed = CVAR4("sv_maxspeed", "320", false, true);
-cvar_t sv_accelerate = CVAR2("sv_accelerate", "10");
-#if 0
-void SV_Accelerate (vec3_t wishvel)
-{
- int i;
- float addspeed, accelspeed;
- vec3_t pushvec;
-
- if (wishspeed == 0)
- return;
-
- VectorSubtract (wishvel, velocity, pushvec);
- addspeed = VectorNormalize (pushvec);
-
- accelspeed = sv_accelerate.value*host_frametime*addspeed;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
-
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed*pushvec[i];
-}
-#endif
-void SV_Accelerate (void)
-{
- int i;
- float addspeed, accelspeed, currentspeed;
-
- currentspeed = DotProduct (velocity, wishdir);
- addspeed = wishspeed - currentspeed;
- if (addspeed <= 0)
- return;
- accelspeed = sv_accelerate.value*host_frametime*wishspeed;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
-
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed*wishdir[i];
-}
-
-void SV_AirAccelerate (vec3_t wishveloc)
-{
- int i;
- float addspeed, wishspd, accelspeed, currentspeed;
-
- wishspd = VectorNormalize (wishveloc);
- if (wishspd > 30)
- wishspd = 30;
- currentspeed = DotProduct (velocity, wishveloc);
- addspeed = wishspd - currentspeed;
- if (addspeed <= 0)
- return;
-// accelspeed = sv_accelerate.value * host_frametime;
- accelspeed = sv_accelerate.value*wishspeed * host_frametime;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
-
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed*wishveloc[i];
-}
-
-
-void DropPunchAngle (void)
-{
- float len;
-
- len = VectorNormalize (sv_player->u.v.punchangle);
-
- len -= 10*host_frametime;
- if (len < 0)
- len = 0;
- VectorScale (sv_player->u.v.punchangle, len, sv_player->u.v.punchangle);
-}
-
-/*
-===================
-SV_WaterMove
-
-===================
-*/
-void SV_WaterMove (void)
-{
- int i;
- vec3_t wishvel;
- float speed, newspeed, wishspeed, addspeed, accelspeed;
-
-//
-// user intentions
-//
- AngleVectors (sv_player->u.v.v_angle, forward, right, up);
-
- for (i=0 ; i<3 ; i++)
- wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
-
- if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
- wishvel[2] -= 60; // drift towards bottom
- else
- wishvel[2] += cmd.upmove;
-
- wishspeed = Length(wishvel);
- if (wishspeed > sv_maxspeed.value)
- {
- VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
- wishspeed = sv_maxspeed.value;
- }
- wishspeed *= 0.7;
-
-//
-// water friction
-//
- speed = Length (velocity);
- if (speed)
- {
- newspeed = speed - host_frametime * speed * sv_friction.value;
- if (newspeed < 0)
- newspeed = 0;
- VectorScale (velocity, newspeed/speed, velocity);
- }
- else
- newspeed = 0;
-
-//
-// water acceleration
-//
- if (!wishspeed)
- return;
-
- addspeed = wishspeed - newspeed;
- if (addspeed <= 0)
- return;
-
- VectorNormalize (wishvel);
- accelspeed = sv_accelerate.value * wishspeed * host_frametime;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
-
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed * wishvel[i];
-}
-
-void SV_WaterJump (void)
-{
- if (sv.time > sv_player->u.v.teleport_time
- || !sv_player->u.v.waterlevel)
- {
- sv_player->u.v.flags = (int)sv_player->u.v.flags & ~FL_WATERJUMP;
- sv_player->u.v.teleport_time = 0;
- }
- sv_player->u.v.velocity[0] = sv_player->u.v.movedir[0];
- sv_player->u.v.velocity[1] = sv_player->u.v.movedir[1];
-}
-
-
-/*
-===================
-SV_AirMove
-
-===================
-*/
-void SV_AirMove (void)
-{
- int i;
- vec3_t wishvel;
- float fmove, smove;
-
- AngleVectors (sv_player->u.v.angles, forward, right, up);
-
- fmove = cmd.forwardmove;
- smove = cmd.sidemove;
-
-// hack to not let you back into teleporter
- if (sv.time < sv_player->u.v.teleport_time && fmove < 0)
- fmove = 0;
-
- for (i=0 ; i<3 ; i++)
- wishvel[i] = forward[i]*fmove + right[i]*smove;
-
- if ( (int)sv_player->u.v.movetype != MOVETYPE_WALK)
- wishvel[2] = cmd.upmove;
- else
- wishvel[2] = 0;
-
- VectorCopy (wishvel, wishdir);
- wishspeed = VectorNormalize(wishdir);
- if (wishspeed > sv_maxspeed.value)
- {
- VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
- wishspeed = sv_maxspeed.value;
- }
-
- if ( sv_player->u.v.movetype == MOVETYPE_NOCLIP)
- { // noclip
- VectorCopy (wishvel, velocity);
- }
- else if ( onground )
- {
- SV_UserFriction ();
- SV_Accelerate ();
- }
- else
- { // not on ground, so little effect on velocity
- SV_AirAccelerate (wishvel);
- }
-}
-
-/*
-===================
-SV_ClientThink
-
-the move fields specify an intended velocity in pix/sec
-the angle fields specify an exact angular motion in degrees
-===================
-*/
-void SV_ClientThink (void)
-{
- vec3_t v_angle;
-
- if (sv_player->u.v.movetype == MOVETYPE_NONE)
- return;
-
- onground = (int)sv_player->u.v.flags & FL_ONGROUND;
-
- origin = sv_player->u.v.origin;
- velocity = sv_player->u.v.velocity;
-
- DropPunchAngle ();
-
-//
-// if dead, behave differently
-//
- if (sv_player->u.v.health <= 0)
- return;
-
-//
-// angles
-// show 1/3 the pitch angle and all the roll angle
- cmd = host_client->cmd;
- angles = sv_player->u.v.angles;
-
- VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.punchangle, v_angle);
- angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4;
- if (!sv_player->u.v.fixangle)
- {
- angles[PITCH] = -v_angle[PITCH]/3;
- angles[YAW] = v_angle[YAW];
- }
-
- if ( (int)sv_player->u.v.flags & FL_WATERJUMP )
- {
- SV_WaterJump ();
- return;
- }
-//
-// walk
-//
- if ( (sv_player->u.v.waterlevel >= 2)
- && (sv_player->u.v.movetype != MOVETYPE_NOCLIP) )
- {
- SV_WaterMove ();
- return;
- }
-
- SV_AirMove ();
-}
-
-
-/*
-===================
-SV_ReadClientMove
-===================
-*/
-void SV_ReadClientMove (usercmd_t *move)
-{
- int i;
- vec3_t angle;
- int bits;
-
-// read ping time
- host_client->ping_times[host_client->num_pings%NUM_PING_TIMES]
- = sv.time - MSG_ReadFloat ();
- host_client->num_pings++;
-
-// read current angles
- for (i=0 ; i<3 ; i++)
- angle[i] = MSG_ReadAngle ();
-
- VectorCopy (angle, host_client->edict->u.v.v_angle);
-
-// read movement
- move->forwardmove = MSG_ReadShort ();
- move->sidemove = MSG_ReadShort ();
- move->upmove = MSG_ReadShort ();
-
-// read buttons
- bits = MSG_ReadByte ();
- host_client->edict->u.v.button0 = bits & 1;
- host_client->edict->u.v.button2 = (bits & 2)>>1;
-
- i = MSG_ReadByte ();
- if (i)
- host_client->edict->u.v.impulse = i;
-
-#ifdef QUAKE2
-// read light level
- host_client->edict->u.v.light_level = MSG_ReadByte ();
-#endif
-}
-
-/*
-===================
-SV_ReadClientMessage
-
-Returns false if the client should be killed
-===================
-*/
-qboolean SV_ReadClientMessage (void)
-{
- int ret;
- int cmd;
- char *s;
-
- do
- {
-nextmsg:
- ret = NET_GetMessage (host_client->netconnection);
- if (ret == -1)
- {
- Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
- return false;
- }
- if (!ret)
- return true;
-
- MSG_BeginReading ();
-
- while (1)
- {
- if (!host_client->active)
- return false; // a command caused an error
-
- if (msg_badread)
- {
- Sys_Printf ("SV_ReadClientMessage: badread\n");
- return false;
- }
-
- cmd = MSG_ReadChar ();
-
- switch (cmd)
- {
- case -1:
- goto nextmsg; // end of message
-
- default:
- Sys_Printf ("SV_ReadClientMessage: unknown command char\n");
- return false;
-
- case clc_nop:
-// Sys_Printf ("clc_nop\n");
- break;
-
- case clc_stringcmd:
- s = MSG_ReadString ();
- if (host_client->privileged)
- ret = 2;
- else
- ret = 0;
- if (Q_strncasecmp(s, "status", 6) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "god", 3) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "notarget", 8) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "fly", 3) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "name", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "noclip", 6) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "say", 3) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "say_team", 8) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "tell", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "color", 5) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "kill", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "pause", 5) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "spawn", 5) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "begin", 5) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "prespawn", 8) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "kick", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "ping", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "give", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "ban", 3) == 0)
- ret = 1;
- if (ret == 2)
- Cbuf_InsertText (s);
- else if (ret == 1)
- Cmd_ExecuteString (s, src_client);
- else
- Con_DPrintf("%s tried to %s\n", host_client->name, s);
- break;
-
- case clc_disconnect:
-// Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
- return false;
-
- case clc_move:
- SV_ReadClientMove (&host_client->cmd);
- break;
- }
- }
- } while (ret == 1);
-
- return true;
-}
-
-
-/*
-==================
-SV_RunClients
-==================
-*/
-void SV_RunClients (void)
-{
- int i;
-
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- {
- if (!host_client->active)
- continue;
-
- sv_player = host_client->edict;
-
- if (!SV_ReadClientMessage ())
- {
- SV_DropClient (false); // client misbehaved...
- continue;
- }
-
- if (!host_client->spawned)
- {
- // clear client movement until a new packet is received
- memset (&host_client->cmd, 0, sizeof(host_client->cmd));
- continue;
- }
-
-// always pause in single player if in console or menus
- if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
- SV_ClientThink ();
- }
-}
-
diff --git a/samples/quake/jni/sys.h b/samples/quake/jni/sys.h
deleted file mode 100644
index ec26d0a..0000000
--- a/samples/quake/jni/sys.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// sys.h -- non-portable functions
-
-//
-// file IO
-//
-
-// returns the file size
-// return -1 if file is not present
-// the file should be in BINARY mode for stupid OSs that care
-int Sys_FileOpenRead (const char *path, int *hndl);
-
-int Sys_FileOpenWrite (const char *path);
-void Sys_FileClose (int handle);
-void Sys_FileSeek (int handle, int position);
-int Sys_FileRead (int handle, void *dest, int count);
-int Sys_FileWrite (int handle, const void *data, int count);
-int Sys_FileTime (const char *path);
-void Sys_mkdir (const char *path);
-
-//
-// memory protection
-//
-void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length);
-
-//
-// system IO
-//
-void Sys_DebugLog(const char *file, const char *fmt, ...);
-
-void Sys_Error (const char *error, ...);
-// an error will cause the entire program to exit
-
-void Sys_Printf (const char *fmt, ...);
-// send text to the console
-
-void Sys_Quit (void);
-
-double Sys_FloatTime (void);
-
-char *Sys_ConsoleInput (void);
-
-void Sys_Sleep (void);
-// called to yield for a little bit so as
-// not to hog cpu when paused or debugging
-
-void Sys_SendKeyEvents (void);
-// Perform Key_Event () callbacks until the input que is empty
-
-void Sys_LowFPPrecision (void);
-void Sys_HighFPPrecision (void);
-void Sys_SetFPCW (void);
-
diff --git a/samples/quake/jni/sys_android.cpp b/samples/quake/jni/sys_android.cpp
deleted file mode 100644
index 7afb55c..0000000
--- a/samples/quake/jni/sys_android.cpp
+++ /dev/null
@@ -1,836 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// System functions for Android OS.
-// Based on sys_linux.c
-
-#include <unistd.h>
-#include <signal.h>
-#include <stdlib.h>
-#include <limits.h>
-#include <sys/time.h>
-#include <sys/types.h>
-#include <unistd.h>
-#include <fcntl.h>
-#include <stdarg.h>
-#include <stdio.h>
-// #include <sys/ipc.h>
-// #include <sys/shm.h>
-#include <sys/stat.h>
-#include <string.h>
-#include <ctype.h>
-#include <sys/wait.h>
-#include <sys/mman.h>
-#include <errno.h>
-int errno_portable();
-#include <dirent.h>
-
-#include <android/log.h>
-
-#include "quakedef.h"
-
-#define LOG_TAG "Quake sys_android"
-#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
-#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
-
-qboolean isDedicated;
-
-int noconinput = 0;
-int nostdout = 0;
-
-// Look for data on either the sdcard or the internal data store.
-// (We look at the sdcard first
-
-static const char *basedir1 = "/sdcard/data/quake";
-static const char *basedir2 = "/data/quake";
-
-static const char *cachedir = "/tmp";
-
-cvar_t sys_linerefresh = CVAR2("sys_linerefresh","0");// set for entity display
-
-
-//
-// system dependent
-//
-
-struct stat_portable {
- unsigned long long st_dev;
- unsigned char __pad0[4];
-
- unsigned long __st_ino;
- unsigned int st_mode;
- unsigned int st_nlink;
-
- unsigned long st_uid;
- unsigned long st_gid;
-
- unsigned long long st_rdev;
- unsigned char __pad3[4];
-
- long long st_size;
- unsigned long st_blksize;
- unsigned long long st_blocks;
-
- unsigned long st_atime;
- unsigned long st_atime_nsec;
-
- unsigned long st_mtime;
- unsigned long st_mtime_nsec;
-
- unsigned long st_ctime;
- unsigned long st_ctime_nsec;
-
- unsigned long long st_ino;
-};
-
-#if defined(__mips__)
-struct stat_mips {
- unsigned long st_dev;
- unsigned long __pad0[3];
-
- unsigned long long st_ino;
-
- unsigned int st_mode;
- unsigned int st_nlink;
-
- unsigned long st_uid;
- unsigned long st_gid;
-
- unsigned long st_rdev;
- unsigned long __pad1[3];
-
- long long st_size;
-
- unsigned long st_atime;
- unsigned long st_atime_nsec;
-
- unsigned long st_mtime;
- unsigned long st_mtime_nsec;
-
- unsigned long st_ctime;
- unsigned long st_ctime_nsec;
-
- unsigned long st_blksize;
- unsigned long __pad2;
-
- unsigned long long st_blocks;
-};
-#endif //__mips__
-
-int stat_portable(const char *path, struct stat_portable *st);
-int fstat_portable(int fd, struct stat_portable *st);
-
-
-#if !defined(__GDK__)
-
-#if defined(__mips__)
-static void __copy_mips_stat_to_portable(struct stat_portable *pst_portable, struct stat/*_mips*/ *pst_mips)
-{
- pst_portable->st_dev = pst_mips->st_dev; //ToDo: sizeof st_dev is different !
- pst_portable->__st_ino = 0; //ToDo: missing in mips!
- pst_portable->st_mode = pst_mips->st_mode;
- pst_portable->st_nlink = pst_mips->st_nlink;
- pst_portable->st_uid = pst_mips->st_uid;
- pst_portable->st_gid = pst_mips->st_gid;
- pst_portable->st_rdev = pst_mips->st_rdev; //ToDo: st_rdev is different !
- pst_portable->st_size = pst_mips->st_size;
- pst_portable->st_blksize = pst_mips->st_blksize;
- pst_portable->st_blocks = pst_mips->st_blocks;
- pst_portable->st_atime = pst_mips->st_atime;
- pst_portable->st_atime_nsec = pst_mips->st_atime_nsec;
- pst_portable->st_mtime = pst_mips->st_mtime;
- pst_portable->st_mtime_nsec = pst_mips->st_mtime_nsec;
- pst_portable->st_ctime = pst_mips->st_ctime;
- pst_portable->st_ctime_nsec = pst_mips->st_ctime_nsec;
- pst_portable->st_ino = pst_mips->st_ino;
-}
-#endif // __mips__
-
-int stat_portable(const char *path, struct stat_portable *st)
-{
-#if !defined(__mips__)
- struct stat st_orig;
- //assert(sizeof(st_orig) == sizeof(*st)); //ToDo: and offset of each field !
-
- return stat(path, (struct stat*)st);
-#else
- struct stat/*_mips*/ st_mips;
- //assert(sizeof(st_mips) == sizeof(*st)); //ToDo: and offset of each field !
-
- int ret = stat(path, &st_mips);
- __copy_mips_stat_to_portable((struct stat_portable *)st, &st_mips);
-
- return ret;
-#endif
-}
-
-int fstat_portable(int fd, struct stat_portable *st)
-{
-#if !defined(__mips__)
- struct stat st_orig;
- //assert(sizeof(st_orig) == sizeof(*st)); //ToDo: and offset of each field !
-
- return fstat(fd, (struct stat*)st);
-#else
- struct stat/*_mips*/ st_mips;
- //assert(sizeof(st_mips) == sizeof(*st)); //ToDo: and offset of each field !
-
- int ret = fstat(fd, &st_mips);
- __copy_mips_stat_to_portable((struct stat_portable *)st, &st_mips);
-
- return ret;
-#endif
-}
-
-#endif // !__GDK__
-
-// =======================================================================
-// General routines
-// =======================================================================
-
-void Sys_DebugNumber(int y, int val)
-{
-}
-
-/*
-void Sys_Printf (char *fmt, ...)
-{
- va_list argptr;
- char text[1024];
-
- va_start (argptr,fmt);
- vsprintf (text,fmt,argptr);
- va_end (argptr);
- fprintf(stderr, "%s", text);
-
- Con_Print (text);
-}
-
-void Sys_Printf (char *fmt, ...)
-{
-
- va_list argptr;
- char text[1024], *t_p;
- int l, r;
-
- if (nostdout)
- return;
-
- va_start (argptr,fmt);
- vsprintf (text,fmt,argptr);
- va_end (argptr);
-
- l = strlen(text);
- t_p = text;
-
-// make sure everything goes through, even though we are non-blocking
- while (l)
- {
- r = write (1, text, l);
- if (r != l)
- sleep (0);
- if (r > 0)
- {
- t_p += r;
- l -= r;
- }
- }
-
-}
-*/
-
-#define USE_PMPEVENT
-
-void Sys_Printf (const char *fmt, ...)
-{
- va_list argptr;
- char text[2048];
- unsigned char *p;
-
- va_start (argptr,fmt);
- vsnprintf (text, sizeof(text), fmt,argptr);
- va_end (argptr);
-
- text[sizeof(text)-1] = 0;
- LOGI("%s", text);
-
-#ifdef USE_PMPEVENT
- PMPEVENT(("%s", text));
-#else
- if (nostdout)
- return;
-
- for (p = (unsigned char *)text; *p; p++)
- if ((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9)
- printf("[%02x]", *p);
- else
- putc(*p, stdout);
-#endif
-}
-
-qboolean soft_quit;
-
-void Sys_Quit (void)
-{
- Host_Shutdown();
-#ifdef USE_PMPEVENT
- PMPERROR(("Sys_Quit - exiting."));
-#else
- printf("Sys_Quit - exiting.\n");
-#endif
- // fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
- if (soft_quit) {
- return;
- }
- exit(0);
-}
-
-void Sys_Init(void)
-{
-
-}
-
-void Sys_Error (const char *error, ...)
-{
- va_list argptr;
- char string[1024];
-
-// change stdin to non blocking
- // fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
-
- va_start (argptr,error);
- vsprintf (string,error,argptr);
- va_end (argptr);
-#ifdef USE_PMPEVENT
- PMPERROR(("Error: %s\n", string));
-#else
- fprintf(stderr, "Error: %s\n", string);
-#endif
- Host_Shutdown ();
-#ifdef USE_PMPEVENT
- PMPERROR(("Sys_Error - exiting."));
-#else
- printf("Sys_Error - exiting.\n");
-#endif
- exit (1);
-
-}
-
-void Sys_Warn (const char *warning, ...)
-{
- va_list argptr;
- char string[1024];
-
- va_start (argptr,warning);
- vsprintf (string,warning,argptr);
- va_end (argptr);
-#ifdef USE_PMPEVENT
- PMPWARNING(("Warning: %s", string));
-#else
- fprintf(stderr, "Warning: %s\n", string);
-#endif
-}
-
-/*
-============
-Sys_FileTime
-
-returns -1 if not present
-============
-*/
-int Sys_FileTime (const char *path)
-{
- struct stat_portable buf;
-
- if (stat_portable(path,&buf) == -1)
- return -1;
-
- return buf.st_mtime;
-}
-
-
-void Sys_mkdir (const char *path)
-{
- mkdir (path, 0777);
-}
-
-int Sys_FileOpenRead (const char *path, int *handle)
-{
- int h;
- struct stat_portable fileinfo;
-
- h = open(path, O_RDONLY, 0666);
- *handle = h;
- if (h == -1)
- return -1;
-
- if (fstat_portable(h,&fileinfo) == -1)
- Sys_Error ("Error fstating %s", path);
-
- return fileinfo.st_size;
-}
-
-int Sys_FileOpenWrite (const char *path)
-{
- int handle;
-
- umask (0);
-
- handle = open(path,O_RDWR | O_CREAT | O_TRUNC
- , 0666);
-
- if (handle == -1)
- Sys_Error ("Error opening %s: %s", path,strerror(errno_portable()));
-
- return handle;
-}
-
-int Sys_FileWrite (int handle, const void *src, int count)
-{
- return write (handle, src, count);
-}
-
-void Sys_FileClose (int handle)
-{
- close (handle);
-}
-
-void Sys_FileSeek (int handle, int position)
-{
- lseek (handle, position, SEEK_SET);
-}
-
-int Sys_FileRead (int handle, void *dest, int count)
-{
- return read (handle, dest, count);
-}
-
-void Sys_DebugLog(const char *file, char *fmt, ...)
-{
- va_list argptr;
- static char data[1024];
- int fd;
-
- va_start(argptr, fmt);
- vsprintf(data, fmt, argptr);
- va_end(argptr);
-// fd = open(file, O_WRONLY | O_BINARY | O_CREAT | O_APPEND, 0666);
- fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
- write(fd, data, strlen(data));
- close(fd);
-}
-
-void Sys_EditFile(const char *filename)
-{
-
- char cmd[256];
- char *term;
- const char *editor;
-
- term = getenv("TERM");
- if (term && !strcmp(term, "xterm"))
- {
- editor = getenv("VISUAL");
- if (!editor)
- editor = getenv("EDITOR");
- if (!editor)
- editor = getenv("EDIT");
- if (!editor)
- editor = "vi";
- sprintf(cmd, "xterm -e %s %s", editor, filename);
- system(cmd);
- }
-
-}
-
-double Sys_FloatTime (void)
-{
- struct timeval tp;
- struct timezone tzp;
- static int secbase;
-
- gettimeofday(&tp, &tzp);
-
- if (!secbase)
- {
- secbase = tp.tv_sec;
- return tp.tv_usec/1000000.0;
- }
-
- return (tp.tv_sec - secbase) + tp.tv_usec/1000000.0;
-}
-
-// =======================================================================
-// Sleeps for microseconds
-// =======================================================================
-
-static volatile int oktogo;
-
-void alarm_handler(int x)
-{
- oktogo=1;
-}
-
-void Sys_LineRefresh(void)
-{
-}
-
-void floating_point_exception_handler(int whatever)
-{
-// Sys_Warn("floating point exception\n");
- signal(SIGFPE, floating_point_exception_handler);
-}
-
-char *Sys_ConsoleInput(void)
-{
-#if 0
- static char text[256];
- int len;
-
- if (cls.state == ca_dedicated) {
- len = read (0, text, sizeof(text));
- if (len < 1)
- return NULL;
- text[len-1] = 0; // rip off the /n and terminate
-
- return text;
- }
-#endif
- return NULL;
-}
-
-#if !id386
-void Sys_HighFPPrecision (void)
-{
-}
-
-void Sys_LowFPPrecision (void)
-{
-}
-#endif
-
-int skipframes;
-
-// The following APIs are called from the Java activity
-
-double g_oldtime;
-
-extern int scr_width;
-extern int scr_height;
-
-qboolean direxists(const char* path)
-{
- struct stat_portable sb;
-
- if(stat_portable(path, &sb))
- {
-LOGI("direxists 1: path=%s\n", path);
- return 0; // error
- }
- if(sb.st_mode & S_IFDIR)
- {
-LOGI("direxists 2: path=%s\n", path);
- return 1;
- }
-LOGI("direxists 3: path=%s\n", path);
- return 0;
-}
-
-// Remove all files in path. Recurses into subdirectories
-
-void rmDir(const char* path) {
- DIR* dir = opendir(path);
- if(!dir) {
- return;
- }
- struct dirent * dp;
- while((dp = readdir(dir)) != NULL) {
- const char* name = dp->d_name;
- if(strcmp(name, ".") == 0 || strcmp(name, "..") == 0) {
- continue;
- }
- char filePath[1024];
- if ((int) (sizeof(filePath)-1) < snprintf(filePath, sizeof(filePath), "%s/%s", path, name)) {
- continue; // buffer overflow
- }
- if(direxists(filePath)) {
- rmDir(filePath);
- }
- else {
- unlink(filePath);
- }
- }
- closedir(dir);
- rmdir(path);
-}
-
-// Increment this number whenever the data format of any of the files stored in glquake changes:
-
-typedef unsigned long GLCacheVersion;
-
-static const GLCacheVersion kCurrentCacheVersion = 0x3a914000; // The numbers mean nothing special
-
-// #define FORCE_INVALIDATE_CACHE // Useful for testing
-
-#define GLQUAKE_RELPATH "/id1/glquake"
-void CheckGLCacheVersion(const char* baseDir)
-{
- char cachePath[1024];
- if ((int) (sizeof(cachePath)-1) < snprintf(cachePath, sizeof(cachePath), "%s" GLQUAKE_RELPATH "/cacheversion", baseDir)) {
- return; // buffer overflow
- }
- bool validCache = false;
- {
- GLCacheVersion vernum = 0;
- FILE* f = fopen(cachePath, "rb");
- if (f) {
- if (1 == fread(&vernum, sizeof(vernum), 1, f)) {
- if (vernum == kCurrentCacheVersion) {
- validCache = true;
- }
- }
- fclose(f);
- }
- }
-
-#ifdef FORCE_INVALIDATE_CACHE
- validCache = false;
-#endif
-
- if(!validCache) {
- PMPLOG(("Invalidating glquake cache."));
- char cacheDirPath[1024];
- if ( (int)(sizeof(cacheDirPath)-1) < snprintf(cacheDirPath, sizeof(cacheDirPath), "%s" GLQUAKE_RELPATH, baseDir)) {
- return; // Ran out ot memory
- }
- rmDir(cacheDirPath);
- Sys_mkdir(cacheDirPath);
- FILE* f = fopen(cachePath, "wb");
- if (f) {
- GLCacheVersion vernum = kCurrentCacheVersion;
- fwrite(&vernum, sizeof(vernum), 1, f);
- fclose(f);
- } else {
- PMPLOG(("Could not write %s %d.\n", cachePath, errno_portable()));
- }
- }
-}
-
-static int gArgc;
-static char** gArgv;
-
-void AndroidInitArgs(int argc, char** argv) {
- gArgc = argc;
- gArgv = argv;
-}
-
-static qboolean gDoubleInitializeGuard;
-static qboolean gInitialized;
-void GL_ReInit();
-
-#if !defined(__GDK__)
-bool AndroidInit()
-#else
-extern "C" bool AndroidInit_LLVM()
-#endif
-{
- PMPLOG(("AndroidInit"));
-
- PMPLOG(("This function was compiled on " __DATE__ " at " __TIME__));
-
- if (gDoubleInitializeGuard && gInitialized)
- {
- GL_ReInit();
- }
-
- gDoubleInitializeGuard = true;
- return true;
-}
-
-
-// Note: Needs a valid OpenGL context
-
-void AndroidInit2(int width, int height)
-{
- PMPLOG(("AndroidInit2 %d,%d", width, height));
-
- gInitialized = true;
- PMPBEGIN(("AndroidInit2"));
- quakeparms_t parms;
- int j;
- int c = 0;
- const char* v[] = {"quake", (char*) 0};
-
- scr_width = width;
- scr_height = height;
-
-// static char cwd[1024];
-
-// signal(SIGFPE, floating_point_exception_handler);
-// signal(SIGFPE, SIG_IGN);
-
- memset(&parms, 0, sizeof(parms));
-
- if (gArgc) {
- COM_InitArgv(gArgc, (const char**) gArgv);
- }
- else {
- COM_InitArgv(c, (const char**) v);
- }
-
- parms.argc = com_argc;
- parms.argv = com_argv;
-
- parms.memsize = 16*1024*1024;
-
- j = COM_CheckParm("-mem");
- if (j)
- parms.memsize = (int) (Q_atof(com_argv[j+1]) * 1024 * 1024);
- parms.membase = malloc (parms.memsize);
-
- const char* basedir = basedir2;
- if(direxists(basedir1))
- {
- basedir = basedir1;
- }
- else if(direxists(basedir2))
- {
- basedir = basedir2;
- }
- else
- {
- Sys_Error("Could not find data directories %s or %s", basedir1, basedir2);
- }
- parms.basedir = basedir;
-
- CheckGLCacheVersion(basedir);
-
-// caching is disabled by default, use -cachedir to enable
-// parms.cachedir = cachedir;
-
-#if 0 // FNDELAY not implemented
- noconinput = COM_CheckParm("-noconinput");
- if (!noconinput)
- fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
-#endif
-
- if (COM_CheckParm("-nostdout"))
- nostdout = 1;
-
- Sys_Init();
-
- Host_Init(&parms);
-
- g_oldtime = Sys_FloatTime ();
- PMPEND(("AndroidInit2"));
-}
-
-static int currentFrame;
-frameTime fastestFrame;
-frameTime slowestFrame;
-
-void InitFrameTimes()
-{
- currentFrame = 0;
- fastestFrame.time = 1e6;
- fastestFrame.frame = 0;
- slowestFrame.time = -1;
- slowestFrame.frame = 0;
-}
-
-static void UpdateFrameTimes(float time)
-{
- if (currentFrame > 0) {
-
- if (fastestFrame.time > time) {
- fastestFrame.time = time;
- fastestFrame.frame = currentFrame;
- }
- if (slowestFrame.time < time) {
- slowestFrame.time = time;
- slowestFrame.frame = currentFrame;
- }
- }
- currentFrame++;
-}
-
-int AndroidStepImp(int width, int height)
-{
- // PMPBEGIN(("AndroidStep"));
- double time, newtime;
- static int TotalCount = 0;
- static double TotalFPS = 0.0;
- if(!gInitialized)
- AndroidInit2(width, height);
-
- scr_width = width;
- scr_height = height;
-
- // find time spent rendering last frame
- newtime = Sys_FloatTime ();
- time = newtime - g_oldtime;
-
- UpdateFrameTimes(time);
- #if 0
- // Disable the following because given a series of Ti representing time spent per frame
- // 1/(sum(Ti)/n) isn't quite the same as sum(1/Ti)/n, especially when Ti has large variance.
- // See LOGI in host.cpp::Host_Frame for better implementation
- double fps = 1.0/time;
- if (fps > 0.0 && fps < 200.0) { // Sometimes it
- TotalCount += 1;
- TotalFPS += fps;
- LOGI("Quake fps: %3.2lf, Average: %3.2lf", fps, TotalFPS/TotalCount);
- }
- #endif
- Host_Frame(time);
- g_oldtime = newtime;
- // PMPEND(("AndroidStep"));
- return key_dest == key_game;
-}
-
-#if !defined(__GDK__)
-int AndroidStep(int width, int height)
-#else
-extern "C" int AndroidStep_LLVM(int width, int height)
-#endif
-{
- for(;;) {
- host_framethrottled = false;
- int result = AndroidStepImp(width, height);
- if (!host_framethrottled) {
- return result;
- }
- usleep(1000);
- //LOGI("%s", "host_framethrottled");
- }
-}
-
-extern void Host_Quit();
-
-
-#if !defined(__GDK__)
-void AndroidQuit() {
-#else
-extern "C" void AndroidQuit_LLVM() {
-#endif
- soft_quit = true;
- Host_Quit();
- soft_quit = false; // In case we live on after returning.
-}
diff --git a/samples/quake/jni/vid.h b/samples/quake/jni/vid.h
deleted file mode 100644
index e465270..0000000
--- a/samples/quake/jni/vid.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// vid.h -- video driver defs
-
-#define VID_CBITS 6
-#define VID_GRADES (1 << VID_CBITS)
-
-// a pixel can be one, two, or four bytes
-typedef byte pixel_t;
-
-typedef struct vrect_s
-{
- int x,y,width,height;
- struct vrect_s *pnext;
-} vrect_t;
-
-typedef struct
-{
- pixel_t *buffer; // invisible buffer
- pixel_t *colormap; // 256 * VID_GRADES size
- unsigned short *colormap16; // 256 * VID_GRADES size
- int fullbright; // index of first fullbright color
- unsigned rowbytes; // may be > width if displayed in a window
- unsigned width;
- unsigned height;
- float aspect; // width / height -- < 0 is taller than wide
- int numpages;
- int recalc_refdef; // if true, recalc vid-based stuff
- pixel_t *conbuffer;
- int conrowbytes;
- unsigned conwidth;
- unsigned conheight;
- int maxwarpwidth;
- int maxwarpheight;
- pixel_t *direct; // direct drawing to framebuffer, if not
- // NULL
-} viddef_t;
-
-extern viddef_t vid; // global video state
-extern unsigned short d_8to16table[256];
-extern unsigned d_8to24table[256];
-extern void (*vid_menudrawfn)(void);
-extern void (*vid_menukeyfn)(int key);
-
-void VID_SetPalette (unsigned char *palette);
-// called at startup and after any gamma correction
-
-void VID_ShiftPalette (unsigned char *palette);
-// called for bonus and pain flashes, and for underwater color changes
-
-void VID_Init (unsigned char *palette);
-// Called at startup to set up translation tables, takes 256 8 bit RGB values
-// the palette data will go away after the call, so it must be copied off if
-// the video driver will need it again
-
-void VID_Shutdown (void);
-// Called at shutdown
-
-void VID_Update (vrect_t *rects);
-// flushes the given rectangles from the view buffer to the screen
-
-int VID_SetMode (int modenum, unsigned char *palette);
-// sets the mode; only used by the Quake engine for resetting to mode 0 (the
-// base mode) on memory allocation failures
-
-void VID_HandlePause (qboolean pause);
-// called only on Win32, when pause happens, so the mouse can be released
-
diff --git a/samples/quake/jni/view.cpp b/samples/quake/jni/view.cpp
deleted file mode 100644
index 4167b7f..0000000
--- a/samples/quake/jni/view.cpp
+++ /dev/null
@@ -1,1113 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// view.c -- player eye positioning
-
-#include "quakedef.h"
-#include "r_local.h"
-
-/*
-
-The view is allowed to move slightly from it's true position for bobbing,
-but if it exceeds 8 pixels linear distance (spherical, not box), the list of
-entities sent from the server may not include everything in the pvs, especially
-when crossing a water boudnary.
-
-*/
-
-cvar_t lcd_x = CVAR2("lcd_x","0");
-cvar_t lcd_yaw = CVAR2("lcd_yaw","0");
-
-cvar_t scr_ofsx = CVAR3("scr_ofsx","0", false);
-cvar_t scr_ofsy = CVAR3("scr_ofsy","0", false);
-cvar_t scr_ofsz = CVAR3("scr_ofsz","0", false);
-
-cvar_t cl_rollspeed = CVAR2("cl_rollspeed", "200");
-cvar_t cl_rollangle = CVAR2("cl_rollangle", "2.0");
-
-cvar_t cl_bob = CVAR3("cl_bob","0.02", false);
-cvar_t cl_bobcycle = CVAR3("cl_bobcycle","0.6", false);
-cvar_t cl_bobup = CVAR3("cl_bobup","0.5", false);
-
-cvar_t v_kicktime = CVAR3("v_kicktime", "0.5", false);
-cvar_t v_kickroll = CVAR3("v_kickroll", "0.6", false);
-cvar_t v_kickpitch = CVAR3("v_kickpitch", "0.6", false);
-
-cvar_t v_iyaw_cycle = CVAR3("v_iyaw_cycle", "2", false);
-cvar_t v_iroll_cycle = CVAR3("v_iroll_cycle", "0.5", false);
-cvar_t v_ipitch_cycle = CVAR3("v_ipitch_cycle", "1", false);
-cvar_t v_iyaw_level = CVAR3("v_iyaw_level", "0.3", false);
-cvar_t v_iroll_level = CVAR3("v_iroll_level", "0.1", false);
-cvar_t v_ipitch_level = CVAR3("v_ipitch_level", "0.3", false);
-
-cvar_t v_idlescale = CVAR3("v_idlescale", "0", false);
-
-cvar_t crosshair = CVAR3("crosshair", "0", true);
-cvar_t cl_crossx = CVAR3("cl_crossx", "0", false);
-cvar_t cl_crossy = CVAR3("cl_crossy", "0", false);
-
-cvar_t gl_cshiftpercent = CVAR3("gl_cshiftpercent", "100", false);
-
-float v_dmg_time, v_dmg_roll, v_dmg_pitch;
-
-extern int in_forward, in_forward2, in_back;
-
-
-/*
-===============
-V_CalcRoll
-
-Used by view and sv_user
-===============
-*/
-vec3_t forward, right, up;
-
-float V_CalcRoll (vec3_t angles, vec3_t velocity)
-{
- float sign;
- float side;
- float value;
-
- AngleVectors (angles, forward, right, up);
- side = DotProduct (velocity, right);
- sign = side < 0 ? -1 : 1;
- side = fabs(side);
-
- value = cl_rollangle.value;
-// if (cl.inwater)
-// value *= 6;
-
- if (side < cl_rollspeed.value)
- side = side * value / cl_rollspeed.value;
- else
- side = value;
-
- return side*sign;
-
-}
-
-
-/*
-===============
-V_CalcBob
-
-===============
-*/
-float V_CalcBob (void)
-{
- float bob;
- float cycle;
-
- cycle = cl.time - (int)(cl.time/cl_bobcycle.value)*cl_bobcycle.value;
- cycle /= cl_bobcycle.value;
- if (cycle < cl_bobup.value)
- cycle = M_PI * cycle / cl_bobup.value;
- else
- cycle = M_PI + M_PI*(cycle-cl_bobup.value)/(1.0 - cl_bobup.value);
-
-// bob is proportional to velocity in the xy plane
-// (don't count Z, or jumping messes it up)
-
- bob = sqrt(cl.velocity[0]*cl.velocity[0] + cl.velocity[1]*cl.velocity[1]) * cl_bob.value;
-//Con_Printf ("speed: %5.1f\n", Length(cl.velocity));
- bob = bob*0.3 + bob*0.7*sin(cycle);
- if (bob > 4)
- bob = 4;
- else if (bob < -7)
- bob = -7;
- return bob;
-
-}
-
-
-//=============================================================================
-
-
-cvar_t v_centermove = CVAR3("v_centermove", "0.15", false);
-cvar_t v_centerspeed = CVAR2("v_centerspeed","500");
-
-
-void V_StartPitchDrift (void)
-{
-#if 1
- if (cl.laststop == cl.time)
- {
- return; // something else is keeping it from drifting
- }
-#endif
- if (cl.nodrift || !cl.pitchvel)
- {
- cl.pitchvel = v_centerspeed.value;
- cl.nodrift = false;
- cl.driftmove = 0;
- }
-}
-
-void V_StopPitchDrift (void)
-{
- cl.laststop = cl.time;
- cl.nodrift = true;
- cl.pitchvel = 0;
-}
-
-/*
-===============
-V_DriftPitch
-
-Moves the client pitch angle towards cl.idealpitch sent by the server.
-
-If the user is adjusting pitch manually, either with lookup/lookdown,
-mlook and mouse, or klook and keyboard, pitch drifting is constantly stopped.
-
-Drifting is enabled when the center view key is hit, mlook is released and
-lookspring is non 0, or when
-===============
-*/
-void V_DriftPitch (void)
-{
- float delta, move;
-
- if (noclip_anglehack || !cl.onground || cls.demoplayback )
- {
- cl.driftmove = 0;
- cl.pitchvel = 0;
- return;
- }
-
-// don't count small mouse motion
- if (cl.nodrift)
- {
- if ( fabs(cl.cmd.forwardmove) < cl_forwardspeed.value)
- cl.driftmove = 0;
- else
- cl.driftmove += host_frametime;
-
- if ( cl.driftmove > v_centermove.value)
- {
- V_StartPitchDrift ();
- }
- return;
- }
-
- delta = cl.idealpitch - cl.viewangles[PITCH];
-
- if (!delta)
- {
- cl.pitchvel = 0;
- return;
- }
-
- move = host_frametime * cl.pitchvel;
- cl.pitchvel += host_frametime * v_centerspeed.value;
-
-//Con_Printf ("move: %f (%f)\n", move, host_frametime);
-
- if (delta > 0)
- {
- if (move > delta)
- {
- cl.pitchvel = 0;
- move = delta;
- }
- cl.viewangles[PITCH] += move;
- }
- else if (delta < 0)
- {
- if (move > -delta)
- {
- cl.pitchvel = 0;
- move = -delta;
- }
- cl.viewangles[PITCH] -= move;
- }
-}
-
-
-
-
-
-/*
-==============================================================================
-
- PALETTE FLASHES
-
-==============================================================================
-*/
-
-
-cshift_t cshift_empty = { {130,80,50}, 0 };
-cshift_t cshift_water = { {130,80,50}, 128 };
-cshift_t cshift_slime = { {0,25,5}, 150 };
-cshift_t cshift_lava = { {255,80,0}, 150 };
-
-cvar_t v_gamma = CVAR3("gamma", "1", true);
-
-byte gammatable[256]; // palette is sent through this
-
-#ifdef GLQUAKE
-byte ramps[3][256];
-float v_blend[4]; // rgba 0.0 - 1.0
-#endif // GLQUAKE
-
-void BuildGammaTable (float g)
-{
- int i, inf;
-
- if (g == 1.0)
- {
- for (i=0 ; i<256 ; i++)
- gammatable[i] = i;
- return;
- }
-
- for (i=0 ; i<256 ; i++)
- {
- inf = (int) (255 * pow ( (i+0.5)/255.5 , g ) + 0.5);
- if (inf < 0)
- inf = 0;
- if (inf > 255)
- inf = 255;
- gammatable[i] = inf;
- }
-}
-
-/*
-=================
-V_CheckGamma
-=================
-*/
-qboolean V_CheckGamma (void)
-{
- static float oldgammavalue;
-
- if (v_gamma.value == oldgammavalue)
- return false;
- oldgammavalue = v_gamma.value;
-
- BuildGammaTable (v_gamma.value);
- vid.recalc_refdef = 1; // force a surface cache flush
-
- return true;
-}
-
-
-
-/*
-===============
-V_ParseDamage
-===============
-*/
-void V_ParseDamage (void)
-{
- int armor, blood;
- vec3_t from;
- int i;
- vec3_t forward, right, up;
- entity_t *ent;
- float side;
- float count;
-
- armor = MSG_ReadByte ();
- blood = MSG_ReadByte ();
- for (i=0 ; i<3 ; i++)
- from[i] = MSG_ReadCoord ();
-
- count = blood*0.5 + armor*0.5;
- if (count < 10)
- count = 10;
-
- cl.faceanimtime = cl.time + 0.2; // but sbar face into pain frame
-
- cl.cshifts[CSHIFT_DAMAGE].percent += (int) (3*count);
- if (cl.cshifts[CSHIFT_DAMAGE].percent < 0)
- cl.cshifts[CSHIFT_DAMAGE].percent = 0;
- if (cl.cshifts[CSHIFT_DAMAGE].percent > 150)
- cl.cshifts[CSHIFT_DAMAGE].percent = 150;
-
- if (armor > blood)
- {
- cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 200;
- cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 100;
- cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 100;
- }
- else if (armor)
- {
- cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 220;
- cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 50;
- cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 50;
- }
- else
- {
- cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 255;
- cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 0;
- cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 0;
- }
-
-//
-// calculate view angle kicks
-//
- ent = &cl_entities[cl.viewentity];
-
- VectorSubtract (from, ent->origin, from);
- VectorNormalize (from);
-
- AngleVectors (ent->angles, forward, right, up);
-
- side = DotProduct (from, right);
- v_dmg_roll = count*side*v_kickroll.value;
-
- side = DotProduct (from, forward);
- v_dmg_pitch = count*side*v_kickpitch.value;
-
- v_dmg_time = v_kicktime.value;
-}
-
-
-/*
-==================
-V_cshift_f
-==================
-*/
-void V_cshift_f (void)
-{
- cshift_empty.destcolor[0] = atoi(Cmd_Argv(1));
- cshift_empty.destcolor[1] = atoi(Cmd_Argv(2));
- cshift_empty.destcolor[2] = atoi(Cmd_Argv(3));
- cshift_empty.percent = atoi(Cmd_Argv(4));
-}
-
-
-/*
-==================
-V_BonusFlash_f
-
-When you run over an item, the server sends this command
-==================
-*/
-void V_BonusFlash_f (void)
-{
- cl.cshifts[CSHIFT_BONUS].destcolor[0] = 215;
- cl.cshifts[CSHIFT_BONUS].destcolor[1] = 186;
- cl.cshifts[CSHIFT_BONUS].destcolor[2] = 69;
- cl.cshifts[CSHIFT_BONUS].percent = 50;
-}
-
-/*
-=============
-V_SetContentsColor
-
-Underwater, lava, etc each has a color shift
-=============
-*/
-void V_SetContentsColor (int contents)
-{
- switch (contents)
- {
- case CONTENTS_EMPTY:
- case CONTENTS_SOLID:
- cl.cshifts[CSHIFT_CONTENTS] = cshift_empty;
- break;
- case CONTENTS_LAVA:
- cl.cshifts[CSHIFT_CONTENTS] = cshift_lava;
- break;
- case CONTENTS_SLIME:
- cl.cshifts[CSHIFT_CONTENTS] = cshift_slime;
- break;
- default:
- cl.cshifts[CSHIFT_CONTENTS] = cshift_water;
- }
-}
-
-/*
-=============
-V_CalcPowerupCshift
-=============
-*/
-void V_CalcPowerupCshift (void)
-{
- if (cl.items & IT_QUAD)
- {
- cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 0;
- cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 0;
- cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 255;
- cl.cshifts[CSHIFT_POWERUP].percent = 30;
- }
- else if (cl.items & IT_SUIT)
- {
- cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 0;
- cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255;
- cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0;
- cl.cshifts[CSHIFT_POWERUP].percent = 20;
- }
- else if (cl.items & IT_INVISIBILITY)
- {
- cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 100;
- cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 100;
- cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 100;
- cl.cshifts[CSHIFT_POWERUP].percent = 100;
- }
- else if (cl.items & IT_INVULNERABILITY)
- {
- cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 255;
- cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255;
- cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0;
- cl.cshifts[CSHIFT_POWERUP].percent = 30;
- }
- else
- cl.cshifts[CSHIFT_POWERUP].percent = 0;
-}
-
-/*
-=============
-V_CalcBlend
-=============
-*/
-#ifdef GLQUAKE
-void V_CalcBlend (void)
-{
- float r, g, b, a, a2;
- int j;
-
- r = 0;
- g = 0;
- b = 0;
- a = 0;
-
- for (j=0 ; j<NUM_CSHIFTS ; j++)
- {
- if (!gl_cshiftpercent.value)
- continue;
-
- a2 = ((cl.cshifts[j].percent * gl_cshiftpercent.value) / 100.0) / 255.0;
-
-// a2 = cl.cshifts[j].percent/255.0;
- if (!a2)
- continue;
- a = a + a2*(1-a);
-//Con_Printf ("j:%i a:%f\n", j, a);
- a2 = a2/a;
- r = r*(1-a2) + cl.cshifts[j].destcolor[0]*a2;
- g = g*(1-a2) + cl.cshifts[j].destcolor[1]*a2;
- b = b*(1-a2) + cl.cshifts[j].destcolor[2]*a2;
- }
-
- v_blend[0] = r/255.0;
- v_blend[1] = g/255.0;
- v_blend[2] = b/255.0;
- v_blend[3] = a;
- if (v_blend[3] > 1)
- v_blend[3] = 1;
- if (v_blend[3] < 0)
- v_blend[3] = 0;
-}
-#endif
-
-/*
-=============
-V_UpdatePalette
-=============
-*/
-#ifdef GLQUAKE
-void V_UpdatePalette (void)
-{
- int i, j;
- qboolean newb;
- byte *basepal, *newpal;
- byte pal[768];
- float r,g,b,a;
- int ir, ig, ib;
- qboolean force;
-
- V_CalcPowerupCshift ();
-
- newb = false;
-
- for (i=0 ; i<NUM_CSHIFTS ; i++)
- {
- if (cl.cshifts[i].percent != cl.prev_cshifts[i].percent)
- {
- newb = true;
- cl.prev_cshifts[i].percent = cl.cshifts[i].percent;
- }
- for (j=0 ; j<3 ; j++)
- if (cl.cshifts[i].destcolor[j] != cl.prev_cshifts[i].destcolor[j])
- {
- newb = true;
- cl.prev_cshifts[i].destcolor[j] = cl.cshifts[i].destcolor[j];
- }
- }
-
-// drop the damage value
- cl.cshifts[CSHIFT_DAMAGE].percent -= (int)(host_frametime*150);
- if (cl.cshifts[CSHIFT_DAMAGE].percent <= 0)
- cl.cshifts[CSHIFT_DAMAGE].percent = 0;
-
-// drop the bonus value
- cl.cshifts[CSHIFT_BONUS].percent -= (int)(host_frametime*100);
- if (cl.cshifts[CSHIFT_BONUS].percent <= 0)
- cl.cshifts[CSHIFT_BONUS].percent = 0;
-
- force = V_CheckGamma ();
- if (!newb && !force)
- return;
-
- V_CalcBlend ();
-
- a = v_blend[3];
- r = 255*v_blend[0]*a;
- g = 255*v_blend[1]*a;
- b = 255*v_blend[2]*a;
-
- a = 1-a;
- for (i=0 ; i<256 ; i++)
- {
- ir = (int) (i*a + r);
- ig = (int) (i*a + g);
- ib = (int) (i*a + b);
- if (ir > 255)
- ir = 255;
- if (ig > 255)
- ig = 255;
- if (ib > 255)
- ib = 255;
-
- ramps[0][i] = gammatable[ir];
- ramps[1][i] = gammatable[ig];
- ramps[2][i] = gammatable[ib];
- }
-
- basepal = host_basepal;
- newpal = pal;
-
- for (i=0 ; i<256 ; i++)
- {
- ir = basepal[0];
- ig = basepal[1];
- ib = basepal[2];
- basepal += 3;
-
- newpal[0] = ramps[0][ir];
- newpal[1] = ramps[1][ig];
- newpal[2] = ramps[2][ib];
- newpal += 3;
- }
-
- VID_ShiftPalette (pal);
-}
-#else // !GLQUAKE
-void V_UpdatePalette (void)
-{
- int i, j;
- qboolean new;
- byte *basepal, *newpal;
- byte pal[768];
- int r,g,b;
- qboolean force;
-
- V_CalcPowerupCshift ();
-
- new = false;
-
- for (i=0 ; i<NUM_CSHIFTS ; i++)
- {
- if (cl.cshifts[i].percent != cl.prev_cshifts[i].percent)
- {
- new = true;
- cl.prev_cshifts[i].percent = cl.cshifts[i].percent;
- }
- for (j=0 ; j<3 ; j++)
- if (cl.cshifts[i].destcolor[j] != cl.prev_cshifts[i].destcolor[j])
- {
- new = true;
- cl.prev_cshifts[i].destcolor[j] = cl.cshifts[i].destcolor[j];
- }
- }
-
-// drop the damage value
- cl.cshifts[CSHIFT_DAMAGE].percent -= host_frametime*150;
- if (cl.cshifts[CSHIFT_DAMAGE].percent <= 0)
- cl.cshifts[CSHIFT_DAMAGE].percent = 0;
-
-// drop the bonus value
- cl.cshifts[CSHIFT_BONUS].percent -= host_frametime*100;
- if (cl.cshifts[CSHIFT_BONUS].percent <= 0)
- cl.cshifts[CSHIFT_BONUS].percent = 0;
-
- force = V_CheckGamma ();
- if (!new && !force)
- return;
-
- basepal = host_basepal;
- newpal = pal;
-
- for (i=0 ; i<256 ; i++)
- {
- r = basepal[0];
- g = basepal[1];
- b = basepal[2];
- basepal += 3;
-
- for (j=0 ; j<NUM_CSHIFTS ; j++)
- {
- r += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[0]-r))>>8;
- g += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[1]-g))>>8;
- b += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[2]-b))>>8;
- }
-
- newpal[0] = gammatable[r];
- newpal[1] = gammatable[g];
- newpal[2] = gammatable[b];
- newpal += 3;
- }
-
- VID_ShiftPalette (pal);
-}
-#endif // !GLQUAKE
-
-
-/*
-==============================================================================
-
- VIEW RENDERING
-
-==============================================================================
-*/
-
-float angledelta (float a)
-{
- a = anglemod(a);
- if (a > 180)
- a -= 360;
- return a;
-}
-
-/*
-==================
-CalcGunAngle
-==================
-*/
-void CalcGunAngle (void)
-{
- float yaw, pitch, move;
- static float oldyaw = 0;
- static float oldpitch = 0;
-
- yaw = r_refdef.viewangles[YAW];
- pitch = -r_refdef.viewangles[PITCH];
-
- yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4;
- if (yaw > 10)
- yaw = 10;
- if (yaw < -10)
- yaw = -10;
- pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4;
- if (pitch > 10)
- pitch = 10;
- if (pitch < -10)
- pitch = -10;
- move = host_frametime*20;
- if (yaw > oldyaw)
- {
- if (oldyaw + move < yaw)
- yaw = oldyaw + move;
- }
- else
- {
- if (oldyaw - move > yaw)
- yaw = oldyaw - move;
- }
-
- if (pitch > oldpitch)
- {
- if (oldpitch + move < pitch)
- pitch = oldpitch + move;
- }
- else
- {
- if (oldpitch - move > pitch)
- pitch = oldpitch - move;
- }
-
- oldyaw = yaw;
- oldpitch = pitch;
-
- cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
- cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
-
- cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
- cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
- cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
-}
-
-/*
-==============
-V_BoundOffsets
-==============
-*/
-void V_BoundOffsets (void)
-{
- entity_t *ent;
-
- ent = &cl_entities[cl.viewentity];
-
-// absolutely bound refresh reletive to entity clipping hull
-// so the view can never be inside a solid wall
-
- if (r_refdef.vieworg[0] < ent->origin[0] - 14)
- r_refdef.vieworg[0] = ent->origin[0] - 14;
- else if (r_refdef.vieworg[0] > ent->origin[0] + 14)
- r_refdef.vieworg[0] = ent->origin[0] + 14;
- if (r_refdef.vieworg[1] < ent->origin[1] - 14)
- r_refdef.vieworg[1] = ent->origin[1] - 14;
- else if (r_refdef.vieworg[1] > ent->origin[1] + 14)
- r_refdef.vieworg[1] = ent->origin[1] + 14;
- if (r_refdef.vieworg[2] < ent->origin[2] - 22)
- r_refdef.vieworg[2] = ent->origin[2] - 22;
- else if (r_refdef.vieworg[2] > ent->origin[2] + 30)
- r_refdef.vieworg[2] = ent->origin[2] + 30;
-}
-
-/*
-==============
-V_AddIdle
-
-Idle swaying
-==============
-*/
-void V_AddIdle (void)
-{
- r_refdef.viewangles[ROLL] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
- r_refdef.viewangles[PITCH] += v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
- r_refdef.viewangles[YAW] += v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
-}
-
-
-/*
-==============
-V_CalcViewRoll
-
-Roll is induced by movement and damage
-==============
-*/
-void V_CalcViewRoll (void)
-{
- float side;
-
- side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity);
- r_refdef.viewangles[ROLL] += side;
-
- if (v_dmg_time > 0)
- {
- r_refdef.viewangles[ROLL] += v_dmg_time/v_kicktime.value*v_dmg_roll;
- r_refdef.viewangles[PITCH] += v_dmg_time/v_kicktime.value*v_dmg_pitch;
- v_dmg_time -= host_frametime;
- }
-
- if (cl.stats[STAT_HEALTH] <= 0)
- {
- r_refdef.viewangles[ROLL] = 80; // dead view angle
- return;
- }
-
-}
-
-
-/*
-==================
-V_CalcIntermissionRefdef
-
-==================
-*/
-void V_CalcIntermissionRefdef (void)
-{
- entity_t *ent, *view;
- float old;
-
-// ent is the player model (visible when out of body)
- ent = &cl_entities[cl.viewentity];
-// view is the weapon model (only visible from inside body)
- view = &cl.viewent;
-
- VectorCopy (ent->origin, r_refdef.vieworg);
- VectorCopy (ent->angles, r_refdef.viewangles);
- view->model = NULL;
-
-// allways idle in intermission
- old = v_idlescale.value;
- v_idlescale.value = 1;
- V_AddIdle ();
- v_idlescale.value = old;
-}
-
-/*
-==================
-V_CalcRefdef
-
-==================
-*/
-void V_CalcRefdef (void)
-{
- entity_t *ent, *view;
- int i;
- vec3_t forward, right, up;
- vec3_t angles;
- float bob;
- static float oldz = 0;
-
- V_DriftPitch ();
-
-// ent is the player model (visible when out of body)
- ent = &cl_entities[cl.viewentity];
-// view is the weapon model (only visible from inside body)
- view = &cl.viewent;
-
-
-// transform the view offset by the model's matrix to get the offset from
-// model origin for the view
- ent->angles[YAW] = cl.viewangles[YAW]; // the model should face
- // the view dir
- ent->angles[PITCH] = -cl.viewangles[PITCH]; // the model should face
- // the view dir
-
-
- bob = V_CalcBob ();
-
-// refresh position
- VectorCopy (ent->origin, r_refdef.vieworg);
- r_refdef.vieworg[2] += cl.viewheight + bob;
-
-// never let it sit exactly on a node line, because a water plane can
-// dissapear when viewed with the eye exactly on it.
-// the server protocol only specifies to 1/16 pixel, so add 1/32 in each axis
- r_refdef.vieworg[0] += 1.0/32;
- r_refdef.vieworg[1] += 1.0/32;
- r_refdef.vieworg[2] += 1.0/32;
-
- VectorCopy (cl.viewangles, r_refdef.viewangles);
- V_CalcViewRoll ();
- V_AddIdle ();
-
-// offsets
- angles[PITCH] = -ent->angles[PITCH]; // because entity pitches are
- // actually backward
- angles[YAW] = ent->angles[YAW];
- angles[ROLL] = ent->angles[ROLL];
-
- AngleVectors (angles, forward, right, up);
-
- for (i=0 ; i<3 ; i++)
- r_refdef.vieworg[i] += scr_ofsx.value*forward[i]
- + scr_ofsy.value*right[i]
- + scr_ofsz.value*up[i];
-
-
- V_BoundOffsets ();
-
-// set up gun position
- VectorCopy (cl.viewangles, view->angles);
-
- CalcGunAngle ();
-
- VectorCopy (ent->origin, view->origin);
- view->origin[2] += cl.viewheight;
-
- for (i=0 ; i<3 ; i++)
- {
- view->origin[i] += forward[i]*bob*0.4;
-// view->origin[i] += right[i]*bob*0.4;
-// view->origin[i] += up[i]*bob*0.8;
- }
- view->origin[2] += bob;
-
-// fudge position around to keep amount of weapon visible
-// roughly equal with different FOV
-
-#if 0
- if (cl.model_precache[cl.stats[STAT_WEAPON]] && strcmp (cl.model_precache[cl.stats[STAT_WEAPON]]->name, "progs/v_shot2.mdl"))
-#endif
- if (scr_viewsize.value == 110)
- view->origin[2] += 1;
- else if (scr_viewsize.value == 100)
- view->origin[2] += 2;
- else if (scr_viewsize.value == 90)
- view->origin[2] += 1;
- else if (scr_viewsize.value == 80)
- view->origin[2] += 0.5;
-
- view->model = cl.model_precache[cl.stats[STAT_WEAPON]];
- view->frame = cl.stats[STAT_WEAPONFRAME];
- view->colormap = vid.colormap;
-
-// set up the refresh position
- VectorAdd (r_refdef.viewangles, cl.punchangle, r_refdef.viewangles);
-
-// smooth out stair step ups
-if (cl.onground && ent->origin[2] - oldz > 0)
-{
- float steptime;
-
- steptime = cl.time - cl.oldtime;
- if (steptime < 0)
-//FIXME I_Error ("steptime < 0");
- steptime = 0;
-
- oldz += steptime * 80;
- if (oldz > ent->origin[2])
- oldz = ent->origin[2];
- if (ent->origin[2] - oldz > 12)
- oldz = ent->origin[2] - 12;
- r_refdef.vieworg[2] += oldz - ent->origin[2];
- view->origin[2] += oldz - ent->origin[2];
-}
-else
- oldz = ent->origin[2];
-
- if (chase_active.value)
- Chase_Update ();
-}
-
-/*
-==================
-V_RenderView
-
-The player's clipping box goes from (-16 -16 -24) to (16 16 32) from
-the entity origin, so any view position inside that will be valid
-==================
-*/
-extern vrect_t scr_vrect;
-
-void V_RenderView (void)
-{
- if (con_forcedup)
- return;
-
-// don't allow cheats in multiplayer
- if (cl.maxclients > 1)
- {
- Cvar_Set ("scr_ofsx", "0");
- Cvar_Set ("scr_ofsy", "0");
- Cvar_Set ("scr_ofsz", "0");
- }
-
- if (cl.intermission)
- { // intermission / finale rendering
- V_CalcIntermissionRefdef ();
- }
- else
- {
- if (!cl.paused /* && (sv.maxclients > 1 || key_dest == key_game) */ )
- V_CalcRefdef ();
- }
-
- R_PushDlights ();
-
- if (lcd_x.value)
- {
- //
- // render two interleaved views
- //
- int i;
-
- vid.rowbytes <<= 1;
- vid.aspect *= 0.5;
-
- r_refdef.viewangles[YAW] -= lcd_yaw.value;
- for (i=0 ; i<3 ; i++)
- r_refdef.vieworg[i] -= right[i]*lcd_x.value;
- R_RenderView ();
-
- vid.buffer += vid.rowbytes>>1;
-
- R_PushDlights ();
-
- r_refdef.viewangles[YAW] += lcd_yaw.value*2;
- for (i=0 ; i<3 ; i++)
- r_refdef.vieworg[i] += 2*right[i]*lcd_x.value;
- R_RenderView ();
-
- vid.buffer -= vid.rowbytes>>1;
-
- r_refdef.vrect.height <<= 1;
-
- vid.rowbytes >>= 1;
- vid.aspect *= 2;
- }
- else
- {
- R_RenderView ();
- }
-
-#ifndef GLQUAKE
- if (crosshair.value)
- Draw_Character (scr_vrect.x + scr_vrect.width/2 + cl_crossx.value,
- scr_vrect.y + scr_vrect.height/2 + cl_crossy.value, '+');
-#endif
-
-}
-
-//============================================================================
-
-/*
-=============
-V_Init
-=============
-*/
-void V_Init (void)
-{
- Cmd_AddCommand ("v_cshift", V_cshift_f);
- Cmd_AddCommand ("bf", V_BonusFlash_f);
- Cmd_AddCommand ("centerview", V_StartPitchDrift);
-
- Cvar_RegisterVariable (&lcd_x);
- Cvar_RegisterVariable (&lcd_yaw);
-
- Cvar_RegisterVariable (&v_centermove);
- Cvar_RegisterVariable (&v_centerspeed);
-
- Cvar_RegisterVariable (&v_iyaw_cycle);
- Cvar_RegisterVariable (&v_iroll_cycle);
- Cvar_RegisterVariable (&v_ipitch_cycle);
- Cvar_RegisterVariable (&v_iyaw_level);
- Cvar_RegisterVariable (&v_iroll_level);
- Cvar_RegisterVariable (&v_ipitch_level);
-
- Cvar_RegisterVariable (&v_idlescale);
- Cvar_RegisterVariable (&crosshair);
- Cvar_RegisterVariable (&cl_crossx);
- Cvar_RegisterVariable (&cl_crossy);
- Cvar_RegisterVariable (&gl_cshiftpercent);
-
- Cvar_RegisterVariable (&scr_ofsx);
- Cvar_RegisterVariable (&scr_ofsy);
- Cvar_RegisterVariable (&scr_ofsz);
- Cvar_RegisterVariable (&cl_rollspeed);
- Cvar_RegisterVariable (&cl_rollangle);
- Cvar_RegisterVariable (&cl_bob);
- Cvar_RegisterVariable (&cl_bobcycle);
- Cvar_RegisterVariable (&cl_bobup);
-
- Cvar_RegisterVariable (&v_kicktime);
- Cvar_RegisterVariable (&v_kickroll);
- Cvar_RegisterVariable (&v_kickpitch);
-
- BuildGammaTable (1.0); // no gamma yet
- Cvar_RegisterVariable (&v_gamma);
-}
-
-
diff --git a/samples/quake/jni/view.h b/samples/quake/jni/view.h
deleted file mode 100644
index 5206047..0000000
--- a/samples/quake/jni/view.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// view.h
-
-extern cvar_t v_gamma;
-
-extern byte gammatable[256]; // palette is sent through this
-extern byte ramps[3][256];
-extern float v_blend[4];
-
-extern cvar_t lcd_x;
-
-
-void V_Init (void);
-void V_RenderView (void);
-float V_CalcRoll (vec3_t angles, vec3_t velocity);
-void V_UpdatePalette (void);
-
diff --git a/samples/quake/jni/wad.cpp b/samples/quake/jni/wad.cpp
deleted file mode 100644
index f438b72..0000000
--- a/samples/quake/jni/wad.cpp
+++ /dev/null
@@ -1,158 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// wad.c
-
-#include "quakedef.h"
-
-int wad_numlumps;
-lumpinfo_t *wad_lumps;
-byte *wad_base;
-
-void SwapPic (qpic_t *pic);
-
-/*
-==================
-W_CleanupName
-
-Lowercases name and pads with spaces and a terminating 0 to the length of
-lumpinfo_t->name.
-Used so lumpname lookups can proceed rapidly by comparing 4 chars at a time
-Space padding is so names can be printed nicely in tables.
-Can safely be performed in place.
-==================
-*/
-void W_CleanupName (const char *in, char *out)
-{
- int i;
- int c;
-
- for (i=0 ; i<16 ; i++ )
- {
- c = in[i];
- if (!c)
- break;
-
- if (c >= 'A' && c <= 'Z')
- c += ('a' - 'A');
- out[i] = c;
- }
-
- for ( ; i< 16 ; i++ )
- out[i] = 0;
-}
-
-
-
-/*
-====================
-W_LoadWadFile
-====================
-*/
-void W_LoadWadFile (const char *filename)
-{
- lumpinfo_t *lump_p;
- wadinfo_t *header;
- unsigned i;
- int infotableofs;
-
- wad_base = COM_LoadHunkFile (filename);
- if (!wad_base)
- Sys_Error ("W_LoadWadFile: couldn't load %s", filename);
-
- header = (wadinfo_t *)wad_base;
-
- if (header->identification[0] != 'W'
- || header->identification[1] != 'A'
- || header->identification[2] != 'D'
- || header->identification[3] != '2')
- Sys_Error ("Wad file %s doesn't have WAD2 id\n",filename);
-
- wad_numlumps = LittleLong(header->numlumps);
- infotableofs = LittleLong(header->infotableofs);
- wad_lumps = (lumpinfo_t *)(wad_base + infotableofs);
-
- for (i=0, lump_p = wad_lumps ; i< (unsigned) wad_numlumps ; i++,lump_p++)
- {
- lump_p->filepos = LittleLong(lump_p->filepos);
- lump_p->size = LittleLong(lump_p->size);
- W_CleanupName (lump_p->name, lump_p->name);
- if (lump_p->type == TYP_QPIC)
- SwapPic ( (qpic_t *)(wad_base + lump_p->filepos));
- }
-}
-
-
-/*
-=============
-W_GetLumpinfo
-=============
-*/
-lumpinfo_t *W_GetLumpinfo (const char *name)
-{
- int i;
- lumpinfo_t *lump_p;
- char clean[16];
-
- W_CleanupName (name, clean);
-
- for (lump_p=wad_lumps, i=0 ; i<wad_numlumps ; i++,lump_p++)
- {
- if (!strcmp(clean, lump_p->name))
- return lump_p;
- }
-
- Sys_Error ("W_GetLumpinfo: %s not found", name);
- return NULL;
-}
-
-void *W_GetLumpName (const char *name)
-{
- lumpinfo_t *lump;
-
- lump = W_GetLumpinfo (name);
-
- return (void *)(wad_base + lump->filepos);
-}
-
-void *W_GetLumpNum (int num)
-{
- lumpinfo_t *lump;
-
- if (num < 0 || num > wad_numlumps)
- Sys_Error ("W_GetLumpNum: bad number: %i", num);
-
- lump = wad_lumps + num;
-
- return (void *)(wad_base + lump->filepos);
-}
-
-/*
-=============================================================================
-
-automatic byte swapping
-
-=============================================================================
-*/
-
-void SwapPic (qpic_t *pic)
-{
- pic->width = LittleLong(pic->width);
- pic->height = LittleLong(pic->height);
-}
diff --git a/samples/quake/jni/wad.h b/samples/quake/jni/wad.h
deleted file mode 100644
index c6c823b..0000000
--- a/samples/quake/jni/wad.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// wad.h
-
-//===============
-// TYPES
-//===============
-
-#define CMP_NONE 0
-#define CMP_LZSS 1
-
-#define TYP_NONE 0
-#define TYP_LABEL 1
-
-#define TYP_LUMPY 64 // 64 + grab command number
-#define TYP_PALETTE 64
-#define TYP_QTEX 65
-#define TYP_QPIC 66
-#define TYP_SOUND 67
-#define TYP_MIPTEX 68
-
-typedef struct
-{
- int width, height;
- byte data[4]; // variably sized
-} qpic_t;
-
-
-
-typedef struct
-{
- char identification[4]; // should be WAD2 or 2DAW
- int numlumps;
- int infotableofs;
-} wadinfo_t;
-
-typedef struct
-{
- int filepos;
- int disksize;
- int size; // uncompressed
- char type;
- char compression;
- char pad1, pad2;
- char name[16]; // must be null terminated
-} lumpinfo_t;
-
-extern int wad_numlumps;
-extern lumpinfo_t *wad_lumps;
-extern byte *wad_base;
-
-void W_LoadWadFile (const char *filename);
-void W_CleanupName (const char *in, char *out);
-lumpinfo_t *W_GetLumpinfo (const char *name);
-void *W_GetLumpName (const char *name);
-void *W_GetLumpNum (int num);
-
-void SwapPic (qpic_t *pic);
diff --git a/samples/quake/jni/world.cpp b/samples/quake/jni/world.cpp
deleted file mode 100644
index d1654b5..0000000
--- a/samples/quake/jni/world.cpp
+++ /dev/null
@@ -1,962 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// world.c -- world query functions
-
-#include "quakedef.h"
-
-/*
-
-entities never clip against themselves, or their owner
-
-line of sight checks trace->crosscontent, but bullets don't
-
-*/
-
-
-typedef struct
-{
- vec3_t boxmins, boxmaxs;// enclose the test object along entire move
- float *mins, *maxs; // size of the moving object
- vec3_t mins2, maxs2; // size when clipping against mosnters
- float *start, *end;
- trace_t trace;
- int type;
- edict_t *passedict;
-} moveclip_t;
-
-
-int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
-
-/*
-===============================================================================
-
-HULL BOXES
-
-===============================================================================
-*/
-
-
-static hull_t box_hull;
-static dclipnode_t box_clipnodes[6];
-static mplane_t box_planes[6];
-
-/*
-===================
-SV_InitBoxHull
-
-Set up the planes and clipnodes so that the six floats of a bounding box
-can just be stored out and get a proper hull_t structure.
-===================
-*/
-void SV_InitBoxHull (void)
-{
- int i;
- int side;
-
- box_hull.clipnodes = box_clipnodes;
- box_hull.planes = box_planes;
- box_hull.firstclipnode = 0;
- box_hull.lastclipnode = 5;
-
- for (i=0 ; i<6 ; i++)
- {
- box_clipnodes[i].planenum = i;
-
- side = i&1;
-
- box_clipnodes[i].children[side] = CONTENTS_EMPTY;
- if (i != 5)
- box_clipnodes[i].children[side^1] = i + 1;
- else
- box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
-
- box_planes[i].type = i>>1;
- box_planes[i].normal[i>>1] = 1;
- }
-
-}
-
-
-/*
-===================
-SV_HullForBox
-
-To keep everything totally uniform, bounding boxes are turned into small
-BSP trees instead of being compared directly.
-===================
-*/
-hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
-{
- box_planes[0].dist = maxs[0];
- box_planes[1].dist = mins[0];
- box_planes[2].dist = maxs[1];
- box_planes[3].dist = mins[1];
- box_planes[4].dist = maxs[2];
- box_planes[5].dist = mins[2];
-
- return &box_hull;
-}
-
-
-
-/*
-================
-SV_HullForEntity
-
-Returns a hull that can be used for testing or clipping an object of mins/maxs
-size.
-Offset is filled in to contain the adjustment that must be added to the
-testing object's origin to get a point to use with the returned hull.
-================
-*/
-hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
-{
- model_t *model;
- vec3_t size;
- vec3_t hullmins, hullmaxs;
- hull_t *hull;
-
-// decide which clipping hull to use, based on the size
- if (ent->u.v.solid == SOLID_BSP)
- { // explicit hulls in the BSP model
- if (ent->u.v.movetype != MOVETYPE_PUSH)
- Sys_Error ("SOLID_BSP without MOVETYPE_PUSH");
-
- model = sv.models[ (int)ent->u.v.modelindex ];
-
- if (!model || model->type != mod_brush)
- Sys_Error ("MOVETYPE_PUSH with a non bsp model");
-
- VectorSubtract (maxs, mins, size);
- if (size[0] < 3)
- hull = &model->hulls[0];
- else if (size[0] <= 32)
- hull = &model->hulls[1];
- else
- hull = &model->hulls[2];
-
-// calculate an offset value to center the origin
- VectorSubtract (hull->clip_mins, mins, offset);
- VectorAdd (offset, ent->u.v.origin, offset);
- }
- else
- { // create a temp hull from bounding box sizes
-
- VectorSubtract (ent->u.v.mins, maxs, hullmins);
- VectorSubtract (ent->u.v.maxs, mins, hullmaxs);
- hull = SV_HullForBox (hullmins, hullmaxs);
-
- VectorCopy (ent->u.v.origin, offset);
- }
-
-
- return hull;
-}
-
-/*
-===============================================================================
-
-ENTITY AREA CHECKING
-
-===============================================================================
-*/
-
-typedef struct areanode_s
-{
- int axis; // -1 = leaf node
- float dist;
- struct areanode_s *children[2];
- link_t trigger_edicts;
- link_t solid_edicts;
-} areanode_t;
-
-#define AREA_DEPTH 4
-#define AREA_NODES 32
-
-static areanode_t sv_areanodes[AREA_NODES];
-static int sv_numareanodes;
-
-/*
-===============
-SV_CreateAreaNode
-
-===============
-*/
-areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
-{
- areanode_t *anode;
- vec3_t size;
- vec3_t mins1, maxs1, mins2, maxs2;
-
- anode = &sv_areanodes[sv_numareanodes];
- sv_numareanodes++;
-
- ClearLink (&anode->trigger_edicts);
- ClearLink (&anode->solid_edicts);
-
- if (depth == AREA_DEPTH)
- {
- anode->axis = -1;
- anode->children[0] = anode->children[1] = NULL;
- return anode;
- }
-
- VectorSubtract (maxs, mins, size);
- if (size[0] > size[1])
- anode->axis = 0;
- else
- anode->axis = 1;
-
- anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
- VectorCopy (mins, mins1);
- VectorCopy (mins, mins2);
- VectorCopy (maxs, maxs1);
- VectorCopy (maxs, maxs2);
-
- maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
-
- anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2);
- anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1);
-
- return anode;
-}
-
-/*
-===============
-SV_ClearWorld
-
-===============
-*/
-void SV_ClearWorld (void)
-{
- SV_InitBoxHull ();
-
- memset (sv_areanodes, 0, sizeof(sv_areanodes));
- sv_numareanodes = 0;
- SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
-}
-
-
-/*
-===============
-SV_UnlinkEdict
-
-===============
-*/
-void SV_UnlinkEdict (edict_t *ent)
-{
- if (!ent->area.prev)
- return; // not linked in anywhere
- RemoveLink (&ent->area);
- ent->area.prev = ent->area.next = NULL;
-}
-
-
-/*
-====================
-SV_TouchLinks
-====================
-*/
-void SV_TouchLinks ( edict_t *ent, areanode_t *node )
-{
- link_t *l, *next;
- edict_t *touch;
- int old_self, old_other;
-
-// touch linked edicts
- for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next)
- {
- next = l->next;
- touch = EDICT_FROM_AREA(l);
- if (touch == ent)
- continue;
- if (!touch->u.v.touch || touch->u.v.solid != SOLID_TRIGGER)
- continue;
- if (ent->u.v.absmin[0] > touch->u.v.absmax[0]
- || ent->u.v.absmin[1] > touch->u.v.absmax[1]
- || ent->u.v.absmin[2] > touch->u.v.absmax[2]
- || ent->u.v.absmax[0] < touch->u.v.absmin[0]
- || ent->u.v.absmax[1] < touch->u.v.absmin[1]
- || ent->u.v.absmax[2] < touch->u.v.absmin[2] )
- continue;
- old_self = pr_global_struct->self;
- old_other = pr_global_struct->other;
-
- pr_global_struct->self = EDICT_TO_PROG(touch);
- pr_global_struct->other = EDICT_TO_PROG(ent);
- pr_global_struct->time = sv.time;
- PR_ExecuteProgram (touch->u.v.touch);
-
- pr_global_struct->self = old_self;
- pr_global_struct->other = old_other;
- }
-
-// recurse down both sides
- if (node->axis == -1)
- return;
-
- if ( ent->u.v.absmax[node->axis] > node->dist )
- SV_TouchLinks ( ent, node->children[0] );
- if ( ent->u.v.absmin[node->axis] < node->dist )
- SV_TouchLinks ( ent, node->children[1] );
-}
-
-
-/*
-===============
-SV_FindTouchedLeafs
-
-===============
-*/
-void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
-{
- mplane_t *splitplane;
- mleaf_t *leaf;
- int sides;
- int leafnum;
-
- if (node->contents == CONTENTS_SOLID)
- return;
-
-// add an efrag if the node is a leaf
-
- if ( node->contents < 0)
- {
- if (ent->num_leafs == MAX_ENT_LEAFS)
- return;
-
- leaf = (mleaf_t *)node;
- leafnum = leaf - sv.worldmodel->leafs - 1;
-
- ent->leafnums[ent->num_leafs] = leafnum;
- ent->num_leafs++;
- return;
- }
-
-// NODE_MIXED
-
- splitplane = node->plane;
- sides = BOX_ON_PLANE_SIDE(ent->u.v.absmin, ent->u.v.absmax, splitplane);
-
-// recurse down the contacted sides
- if (sides & 1)
- SV_FindTouchedLeafs (ent, node->children[0]);
-
- if (sides & 2)
- SV_FindTouchedLeafs (ent, node->children[1]);
-}
-
-/*
-===============
-SV_LinkEdict
-
-===============
-*/
-void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
-{
- areanode_t *node;
-
- if (ent->area.prev)
- SV_UnlinkEdict (ent); // unlink from old position
-
- if (ent == sv.edicts)
- return; // don't add the world
-
- if (ent->free)
- return;
-
-// set the abs box
-
-#ifdef QUAKE2
- if (ent->u.v.solid == SOLID_BSP &&
- (ent->u.v.angles[0] || ent->u.v.angles[1] || ent->u.v.angles[2]) )
- { // expand for rotation
- float max, v;
- int i;
-
- max = 0;
- for (i=0 ; i<3 ; i++)
- {
- v =fabs( ent->u.v.mins[i]);
- if (v > max)
- max = v;
- v =fabs( ent->u.v.maxs[i]);
- if (v > max)
- max = v;
- }
- for (i=0 ; i<3 ; i++)
- {
- ent->u.v.absmin[i] = ent->u.v.origin[i] - max;
- ent->u.v.absmax[i] = ent->u.v.origin[i] + max;
- }
- }
- else
-#endif
- {
- VectorAdd (ent->u.v.origin, ent->u.v.mins, ent->u.v.absmin);
- VectorAdd (ent->u.v.origin, ent->u.v.maxs, ent->u.v.absmax);
- }
-
-//
-// to make items easier to pick up and allow them to be grabbed off
-// of shelves, the abs sizes are expanded
-//
- if ((int)ent->u.v.flags & FL_ITEM)
- {
- ent->u.v.absmin[0] -= 15;
- ent->u.v.absmin[1] -= 15;
- ent->u.v.absmax[0] += 15;
- ent->u.v.absmax[1] += 15;
- }
- else
- { // because movement is clipped an epsilon away from an actual edge,
- // we must fully check even when bounding boxes don't quite touch
- ent->u.v.absmin[0] -= 1;
- ent->u.v.absmin[1] -= 1;
- ent->u.v.absmin[2] -= 1;
- ent->u.v.absmax[0] += 1;
- ent->u.v.absmax[1] += 1;
- ent->u.v.absmax[2] += 1;
- }
-
-// link to PVS leafs
- ent->num_leafs = 0;
- if (ent->u.v.modelindex)
- SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
-
- if (ent->u.v.solid == SOLID_NOT)
- return;
-
-// find the first node that the ent's box crosses
- node = sv_areanodes;
- while (1)
- {
- if (node->axis == -1)
- break;
- if (ent->u.v.absmin[node->axis] > node->dist)
- node = node->children[0];
- else if (ent->u.v.absmax[node->axis] < node->dist)
- node = node->children[1];
- else
- break; // crosses the node
- }
-
-// link it in
-
- if (ent->u.v.solid == SOLID_TRIGGER)
- InsertLinkBefore (&ent->area, &node->trigger_edicts);
- else
- InsertLinkBefore (&ent->area, &node->solid_edicts);
-
-// if touch_triggers, touch all entities at this node and decend for more
- if (touch_triggers)
- SV_TouchLinks ( ent, sv_areanodes );
-}
-
-
-
-/*
-===============================================================================
-
-POINT TESTING IN HULLS
-
-===============================================================================
-*/
-
-#if !id386
-
-/*
-==================
-SV_HullPointContents
-
-==================
-*/
-int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
-{
- float d;
- dclipnode_t *node;
- mplane_t *plane;
-
- while (num >= 0)
- {
- if (num < hull->firstclipnode || num > hull->lastclipnode)
- Sys_Error ("SV_HullPointContents: bad node number");
-
- node = hull->clipnodes + num;
- plane = hull->planes + node->planenum;
-
- if (plane->type < 3)
- d = p[plane->type] - plane->dist;
- else
- d = DotProduct (plane->normal, p) - plane->dist;
- if (d < 0)
- num = node->children[1];
- else
- num = node->children[0];
- }
-
- return num;
-}
-
-#endif // !id386
-
-
-/*
-==================
-SV_PointContents
-
-==================
-*/
-int SV_PointContents (vec3_t p)
-{
- int cont;
-
- cont = SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
- if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN)
- cont = CONTENTS_WATER;
- return cont;
-}
-
-int SV_TruePointContents (vec3_t p)
-{
- return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
-}
-
-//===========================================================================
-
-/*
-============
-SV_TestEntityPosition
-
-This could be a lot more efficient...
-============
-*/
-edict_t *SV_TestEntityPosition (edict_t *ent)
-{
- trace_t trace;
-
- trace = SV_Move (ent->u.v.origin, ent->u.v.mins, ent->u.v.maxs, ent->u.v.origin, 0, ent);
-
- if (trace.startsolid)
- return sv.edicts;
-
- return NULL;
-}
-
-
-/*
-===============================================================================
-
-LINE TESTING IN HULLS
-
-===============================================================================
-*/
-
-// 1/32 epsilon to keep floating point happy
-#define DIST_EPSILON (0.03125)
-
-/*
-==================
-SV_RecursiveHullCheck
-
-==================
-*/
-qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
-{
- dclipnode_t *node;
- mplane_t *plane;
- float t1, t2;
- float frac;
- int i;
- vec3_t mid;
- int side;
- float midf;
-
-// check for empty
- if (num < 0)
- {
- if (num != CONTENTS_SOLID)
- {
- trace->allsolid = false;
- if (num == CONTENTS_EMPTY)
- trace->inopen = true;
- else
- trace->inwater = true;
- }
- else
- trace->startsolid = true;
- return true; // empty
- }
-
- if (num < hull->firstclipnode || num > hull->lastclipnode)
- Sys_Error ("SV_RecursiveHullCheck: bad node number");
-
-//
-// find the point distances
-//
- node = hull->clipnodes + num;
- plane = hull->planes + node->planenum;
-
- if (plane->type < 3)
- {
- t1 = p1[plane->type] - plane->dist;
- t2 = p2[plane->type] - plane->dist;
- }
- else
- {
- t1 = DotProduct (plane->normal, p1) - plane->dist;
- t2 = DotProduct (plane->normal, p2) - plane->dist;
- }
-
-#if 1
- if (t1 >= 0 && t2 >= 0)
- return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
- if (t1 < 0 && t2 < 0)
- return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
-#else
- if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
- return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
- if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
- return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
-#endif
-
-// put the crosspoint DIST_EPSILON pixels on the near side
- if (t1 < 0)
- frac = (t1 + DIST_EPSILON)/(t1-t2);
- else
- frac = (t1 - DIST_EPSILON)/(t1-t2);
- if (frac < 0)
- frac = 0;
- if (frac > 1)
- frac = 1;
-
- midf = p1f + (p2f - p1f)*frac;
- for (i=0 ; i<3 ; i++)
- mid[i] = p1[i] + frac*(p2[i] - p1[i]);
-
- side = (t1 < 0);
-
-// move up to the node
- if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
- return false;
-
-#ifdef PARANOID
- if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
- == CONTENTS_SOLID)
- {
- Con_Printf ("mid PointInHullSolid\n");
- return false;
- }
-#endif
-
- if (SV_HullPointContents (hull, node->children[side^1], mid)
- != CONTENTS_SOLID)
-// go past the node
- return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
-
- if (trace->allsolid)
- return false; // never got out of the solid area
-
-//==================
-// the other side of the node is solid, this is the impact point
-//==================
- if (!side)
- {
- VectorCopy (plane->normal, trace->plane.normal);
- trace->plane.dist = plane->dist;
- }
- else
- {
- VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
- trace->plane.dist = -plane->dist;
- }
-
- while (SV_HullPointContents (hull, hull->firstclipnode, mid)
- == CONTENTS_SOLID)
- { // shouldn't really happen, but does occasionally
- frac -= 0.1;
- if (frac < 0)
- {
- trace->fraction = midf;
- VectorCopy (mid, trace->endpos);
- Con_DPrintf ("backup past 0\n");
- return false;
- }
- midf = p1f + (p2f - p1f)*frac;
- for (i=0 ; i<3 ; i++)
- mid[i] = p1[i] + frac*(p2[i] - p1[i]);
- }
-
- trace->fraction = midf;
- VectorCopy (mid, trace->endpos);
-
- return false;
-}
-
-
-/*
-==================
-SV_ClipMoveToEntity
-
-Handles selection or creation of a clipping hull, and offseting (and
-eventually rotation) of the end points
-==================
-*/
-trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
-{
- trace_t trace;
- vec3_t offset;
- vec3_t start_l, end_l;
- hull_t *hull;
-
-// fill in a default trace
- memset (&trace, 0, sizeof(trace_t));
- trace.fraction = 1;
- trace.allsolid = true;
- VectorCopy (end, trace.endpos);
-
-// get the clipping hull
- hull = SV_HullForEntity (ent, mins, maxs, offset);
-
- VectorSubtract (start, offset, start_l);
- VectorSubtract (end, offset, end_l);
-
-#ifdef QUAKE2
- // rotate start and end into the models frame of reference
- if (ent->u.v.solid == SOLID_BSP &&
- (ent->u.v.angles[0] || ent->u.v.angles[1] || ent->u.v.angles[2]) )
- {
- vec3_t a;
- vec3_t forward, right, up;
- vec3_t temp;
-
- AngleVectors (ent->u.v.angles, forward, right, up);
-
- VectorCopy (start_l, temp);
- start_l[0] = DotProduct (temp, forward);
- start_l[1] = -DotProduct (temp, right);
- start_l[2] = DotProduct (temp, up);
-
- VectorCopy (end_l, temp);
- end_l[0] = DotProduct (temp, forward);
- end_l[1] = -DotProduct (temp, right);
- end_l[2] = DotProduct (temp, up);
- }
-#endif
-
-// trace a line through the apropriate clipping hull
- SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace);
-
-#ifdef QUAKE2
- // rotate endpos back to world frame of reference
- if (ent->u.v.solid == SOLID_BSP &&
- (ent->u.v.angles[0] || ent->u.v.angles[1] || ent->u.v.angles[2]) )
- {
- vec3_t a;
- vec3_t forward, right, up;
- vec3_t temp;
-
- if (trace.fraction != 1)
- {
- VectorSubtract (vec3_origin, ent->u.v.angles, a);
- AngleVectors (a, forward, right, up);
-
- VectorCopy (trace.endpos, temp);
- trace.endpos[0] = DotProduct (temp, forward);
- trace.endpos[1] = -DotProduct (temp, right);
- trace.endpos[2] = DotProduct (temp, up);
-
- VectorCopy (trace.plane.normal, temp);
- trace.plane.normal[0] = DotProduct (temp, forward);
- trace.plane.normal[1] = -DotProduct (temp, right);
- trace.plane.normal[2] = DotProduct (temp, up);
- }
- }
-#endif
-
-// fix trace up by the offset
- if (trace.fraction != 1)
- VectorAdd (trace.endpos, offset, trace.endpos);
-
-// did we clip the move?
- if (trace.fraction < 1 || trace.startsolid )
- trace.ent = ent;
-
- return trace;
-}
-
-//===========================================================================
-
-/*
-====================
-SV_ClipToLinks
-
-Mins and maxs enclose the entire area swept by the move
-====================
-*/
-void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
-{
- link_t *l, *next;
- edict_t *touch;
- trace_t trace;
-
-// touch linked edicts
- for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
- {
- next = l->next;
- touch = EDICT_FROM_AREA(l);
- if (touch->u.v.solid == SOLID_NOT)
- continue;
- if (touch == clip->passedict)
- continue;
- if (touch->u.v.solid == SOLID_TRIGGER)
- Sys_Error ("Trigger in clipping list");
-
- if (clip->type == MOVE_NOMONSTERS && touch->u.v.solid != SOLID_BSP)
- continue;
-
- if (clip->boxmins[0] > touch->u.v.absmax[0]
- || clip->boxmins[1] > touch->u.v.absmax[1]
- || clip->boxmins[2] > touch->u.v.absmax[2]
- || clip->boxmaxs[0] < touch->u.v.absmin[0]
- || clip->boxmaxs[1] < touch->u.v.absmin[1]
- || clip->boxmaxs[2] < touch->u.v.absmin[2] )
- continue;
-
- if (clip->passedict && clip->passedict->u.v.size[0] && !touch->u.v.size[0])
- continue; // points never interact
-
- // might intersect, so do an exact clip
- if (clip->trace.allsolid)
- return;
- if (clip->passedict)
- {
- if (PROG_TO_EDICT(touch->u.v.owner) == clip->passedict)
- continue; // don't clip against own missiles
- if (PROG_TO_EDICT(clip->passedict->u.v.owner) == touch)
- continue; // don't clip against owner
- }
-
- if ((int)touch->u.v.flags & FL_MONSTER)
- trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
- else
- trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
- if (trace.allsolid || trace.startsolid ||
- trace.fraction < clip->trace.fraction)
- {
- trace.ent = touch;
- if (clip->trace.startsolid)
- {
- clip->trace = trace;
- clip->trace.startsolid = true;
- }
- else
- clip->trace = trace;
- }
- else if (trace.startsolid)
- clip->trace.startsolid = true;
- }
-
-// recurse down both sides
- if (node->axis == -1)
- return;
-
- if ( clip->boxmaxs[node->axis] > node->dist )
- SV_ClipToLinks ( node->children[0], clip );
- if ( clip->boxmins[node->axis] < node->dist )
- SV_ClipToLinks ( node->children[1], clip );
-}
-
-
-/*
-==================
-SV_MoveBounds
-==================
-*/
-void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
-{
-#if 0
-// debug to test against everything
-boxmins[0] = boxmins[1] = boxmins[2] = -9999;
-boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
-#else
- int i;
-
- for (i=0 ; i<3 ; i++)
- {
- if (end[i] > start[i])
- {
- boxmins[i] = start[i] + mins[i] - 1;
- boxmaxs[i] = end[i] + maxs[i] + 1;
- }
- else
- {
- boxmins[i] = end[i] + mins[i] - 1;
- boxmaxs[i] = start[i] + maxs[i] + 1;
- }
- }
-#endif
-}
-
-/*
-==================
-SV_Move
-==================
-*/
-trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict)
-{
- moveclip_t clip;
- int i;
-
- memset ( &clip, 0, sizeof ( moveclip_t ) );
-
-// clip to world
- clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end );
-
- clip.start = start;
- clip.end = end;
- clip.mins = mins;
- clip.maxs = maxs;
- clip.type = type;
- clip.passedict = passedict;
-
- if (type == MOVE_MISSILE)
- {
- for (i=0 ; i<3 ; i++)
- {
- clip.mins2[i] = -15;
- clip.maxs2[i] = 15;
- }
- }
- else
- {
- VectorCopy (mins, clip.mins2);
- VectorCopy (maxs, clip.maxs2);
- }
-
-// create the bounding box of the entire move
- SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
-
-// clip to entities
- SV_ClipToLinks ( sv_areanodes, &clip );
-
- return clip.trace;
-}
-
diff --git a/samples/quake/jni/world.h b/samples/quake/jni/world.h
deleted file mode 100644
index bbe0589..0000000
--- a/samples/quake/jni/world.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// world.h
-
-typedef struct
-{
- vec3_t normal;
- float dist;
-} plane_t;
-
-typedef struct
-{
- qboolean allsolid; // if true, plane is not valid
- qboolean startsolid; // if true, the initial point was in a solid area
- qboolean inopen, inwater;
- float fraction; // time completed, 1.0 = didn't hit anything
- vec3_t endpos; // final position
- plane_t plane; // surface normal at impact
- edict_t *ent; // entity the surface is on
-} trace_t;
-
-
-#define MOVE_NORMAL 0
-#define MOVE_NOMONSTERS 1
-#define MOVE_MISSILE 2
-
-
-void SV_ClearWorld (void);
-// called after the world model has been loaded, before linking any entities
-
-void SV_UnlinkEdict (edict_t *ent);
-// call before removing an entity, and before trying to move one,
-// so it doesn't clip against itself
-// flags ent->v.modified
-
-void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
-// Needs to be called any time an entity changes origin, mins, maxs, or solid
-// flags ent->v.modified
-// sets ent->v.absmin and ent->v.absmax
-// if touchtriggers, calls prog functions for the intersected triggers
-
-int SV_PointContents (vec3_t p);
-int SV_TruePointContents (vec3_t p);
-// returns the CONTENTS_* value from the world at the given point.
-// does not check any entities at all
-// the non-true version remaps the water current contents to content_water
-
-edict_t *SV_TestEntityPosition (edict_t *ent);
-
-trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict);
-// mins and maxs are reletive
-
-// if the entire move stays in a solid volume, trace.allsolid will be set
-
-// if the starting point is in a solid, it will be allowed to move out
-// to an open area
-
-// nomonsters is used for line of sight or edge testing, where mosnters
-// shouldn't be considered solid objects
-
-// passedict is explicitly excluded from clipping checks (normally NULL)
diff --git a/samples/quake/jni/zone.cpp b/samples/quake/jni/zone.cpp
deleted file mode 100644
index 0c80f39..0000000
--- a/samples/quake/jni/zone.cpp
+++ /dev/null
@@ -1,935 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// Z_zone.c
-
-#include "quakedef.h"
-
-#define DYNAMIC_SIZE 0xc000
-
-#define ZONEID 0x1d4a11
-#define MINFRAGMENT 64
-
-typedef struct memblock_s
-{
- int size; // including the header and possibly tiny fragments
- int tag; // a tag of 0 is a free block
- int id; // should be ZONEID
- struct memblock_s *next, *prev;
- int pad; // pad to 64 bit boundary
-} memblock_t;
-
-typedef struct
-{
- int size; // total bytes malloced, including header
- memblock_t blocklist; // start / end cap for linked list
- memblock_t *rover;
-} memzone_t;
-
-void Cache_FreeLow (int new_low_hunk);
-void Cache_FreeHigh (int new_high_hunk);
-
-
-/*
-==============================================================================
-
- ZONE MEMORY ALLOCATION
-
-There is never any space between memblocks, and there will never be two
-contiguous free memblocks.
-
-The rover can be left pointing at a non-empty block
-
-The zone calls are pretty much only used for small strings and structures,
-all big things are allocated on the hunk.
-==============================================================================
-*/
-
-memzone_t *mainzone;
-
-void Z_ClearZone (memzone_t *zone, int size);
-
-
-/*
-========================
-Z_ClearZone
-========================
-*/
-void Z_ClearZone (memzone_t *zone, int size)
-{
- memblock_t *block;
-
-// set the entire zone to one free block
-
- zone->blocklist.next = zone->blocklist.prev = block =
- (memblock_t *)( (byte *)zone + sizeof(memzone_t) );
- zone->blocklist.tag = 1; // in use block
- zone->blocklist.id = 0;
- zone->blocklist.size = 0;
- zone->rover = block;
-
- block->prev = block->next = &zone->blocklist;
- block->tag = 0; // free block
- block->id = ZONEID;
- block->size = size - sizeof(memzone_t);
-}
-
-
-/*
-========================
-Z_Free
-========================
-*/
-void Z_Free (void *ptr)
-{
- memblock_t *block, *other;
-
- if (!ptr)
- Sys_Error ("Z_Free: NULL pointer");
-
- block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t));
- if (block->id != ZONEID)
- Sys_Error ("Z_Free: freed a pointer without ZONEID");
- if (block->tag == 0)
- Sys_Error ("Z_Free: freed a freed pointer");
-
- block->tag = 0; // mark as free
-
- other = block->prev;
- if (!other->tag)
- { // merge with previous free block
- other->size += block->size;
- other->next = block->next;
- other->next->prev = other;
- if (block == mainzone->rover)
- mainzone->rover = other;
- block = other;
- }
-
- other = block->next;
- if (!other->tag)
- { // merge the next free block onto the end
- block->size += other->size;
- block->next = other->next;
- block->next->prev = block;
- if (other == mainzone->rover)
- mainzone->rover = block;
- }
-}
-
-
-/*
-========================
-Z_Malloc
-========================
-*/
-void *Z_Malloc (int size)
-{
- void *buf;
-
-Z_CheckHeap (); // DEBUG
- buf = Z_TagMalloc (size, 1);
- if (!buf)
- Sys_Error ("Z_Malloc: failed on allocation of %i bytes",size);
- Q_memset (buf, 0, size);
-
- return buf;
-}
-
-void *Z_TagMalloc (int size, int tag)
-{
- int extra;
- memblock_t *start, *rover, *newm, *base;
-
- if (!tag)
- Sys_Error ("Z_TagMalloc: tried to use a 0 tag");
-
-//
-// scan through the block list looking for the first free block
-// of sufficient size
-//
- size += sizeof(memblock_t); // account for size of block header
- size += 4; // space for memory trash tester
- size = (size + 7) & ~7; // align to 8-byte boundary
-
- base = rover = mainzone->rover;
- start = base->prev;
-
- do
- {
- if (rover == start) // scaned all the way around the list
- return NULL;
- if (rover->tag)
- base = rover = rover->next;
- else
- rover = rover->next;
- } while (base->tag || base->size < size);
-
-//
-// found a block big enough
-//
- extra = base->size - size;
- if (extra > MINFRAGMENT)
- { // there will be a free fragment after the allocated block
- newm = (memblock_t *) ((byte *)base + size );
- newm->size = extra;
- newm->tag = 0; // free block
- newm->prev = base;
- newm->id = ZONEID;
- newm->next = base->next;
- newm->next->prev = newm;
- base->next = newm;
- base->size = size;
- }
-
- base->tag = tag; // no longer a free block
-
- mainzone->rover = base->next; // next allocation will start looking here
-
- base->id = ZONEID;
-
-// marker for memory trash testing
- *(int *)((byte *)base + base->size - 4) = ZONEID;
-
- return (void *) ((byte *)base + sizeof(memblock_t));
-}
-
-
-/*
-========================
-Z_Print
-========================
-*/
-void Z_Print (memzone_t *zone)
-{
- memblock_t *block;
-
- Con_Printf ("zone size: %i location: %p\n",mainzone->size,mainzone);
-
- for (block = zone->blocklist.next ; ; block = block->next)
- {
- Con_Printf ("block:%p size:%7i tag:%3i\n",
- block, block->size, block->tag);
-
- if (block->next == &zone->blocklist)
- break; // all blocks have been hit
- if ( (byte *)block + block->size != (byte *)block->next)
- Con_Printf ("ERROR: block size does not touch the next block\n");
- if ( block->next->prev != block)
- Con_Printf ("ERROR: next block doesn't have proper back link\n");
- if (!block->tag && !block->next->tag)
- Con_Printf ("ERROR: two consecutive free blocks\n");
- }
-}
-
-
-/*
-========================
-Z_CheckHeap
-========================
-*/
-void Z_CheckHeap (void)
-{
- memblock_t *block;
-
- for (block = mainzone->blocklist.next ; ; block = block->next)
- {
- if (block->next == &mainzone->blocklist)
- break; // all blocks have been hit
- if ( (byte *)block + block->size != (byte *)block->next)
- Sys_Error ("Z_CheckHeap: block size does not touch the next block\n");
- if ( block->next->prev != block)
- Sys_Error ("Z_CheckHeap: next block doesn't have proper back link\n");
- if (!block->tag && !block->next->tag)
- Sys_Error ("Z_CheckHeap: two consecutive free blocks\n");
- }
-}
-
-//============================================================================
-
-#define HUNK_SENTINAL 0x1df001ed
-
-typedef struct
-{
- int sentinal;
- int size; // including sizeof(hunk_t), -1 = not allocated
- char name[8];
-} hunk_t;
-
-byte *hunk_base;
-int hunk_size;
-
-int hunk_low_used;
-int hunk_high_used;
-
-qboolean hunk_tempactive;
-int hunk_tempmark;
-
-void R_FreeTextures (void);
-
-/*
-==============
-Hunk_Check
-
-Run consistancy and sentinal trahing checks
-==============
-*/
-void Hunk_Check (void)
-{
- hunk_t *h;
-
- for (h = (hunk_t *)hunk_base ; (byte *)h != hunk_base + hunk_low_used ; )
- {
- if (h->sentinal != HUNK_SENTINAL)
- Sys_Error ("Hunk_Check: trahsed sentinal");
- if (h->size < 16 || h->size + (byte *)h - hunk_base > hunk_size)
- Sys_Error ("Hunk_Check: bad size");
- h = (hunk_t *)((byte *)h+h->size);
- }
-}
-
-/*
-==============
-Hunk_Print
-
-If "all" is specified, every single allocation is printed.
-Otherwise, allocations with the same name will be totaled up before printing.
-==============
-*/
-void Hunk_Print (qboolean all)
-{
- hunk_t *h, *next, *endlow, *starthigh, *endhigh;
- int count, sum;
- int totalblocks;
- char name[9];
-
- name[8] = 0;
- count = 0;
- sum = 0;
- totalblocks = 0;
-
- h = (hunk_t *)hunk_base;
- endlow = (hunk_t *)(hunk_base + hunk_low_used);
- starthigh = (hunk_t *)(hunk_base + hunk_size - hunk_high_used);
- endhigh = (hunk_t *)(hunk_base + hunk_size);
-
- Con_Printf (" :%8i total hunk size\n", hunk_size);
- Con_Printf ("-------------------------\n");
-
- while (1)
- {
- //
- // skip to the high hunk if done with low hunk
- //
- if ( h == endlow )
- {
- Con_Printf ("-------------------------\n");
- Con_Printf (" :%8i REMAINING\n", hunk_size - hunk_low_used - hunk_high_used);
- Con_Printf ("-------------------------\n");
- h = starthigh;
- }
-
- //
- // if totally done, break
- //
- if ( h == endhigh )
- break;
-
- //
- // run consistancy checks
- //
- if (h->sentinal != HUNK_SENTINAL)
- Sys_Error ("Hunk_Check: trahsed sentinal");
- if (h->size < 16 || h->size + (byte *)h - hunk_base > hunk_size)
- Sys_Error ("Hunk_Check: bad size");
-
- next = (hunk_t *)((byte *)h+h->size);
- count++;
- totalblocks++;
- sum += h->size;
-
- //
- // print the single block
- //
- memcpy (name, h->name, 8);
- if (all)
- Con_Printf ("%8p :%8i %8s\n",h, h->size, name);
-
- //
- // print the total
- //
- if (next == endlow || next == endhigh ||
- strncmp (h->name, next->name, 8) )
- {
- if (!all)
- Con_Printf (" :%8i %8s (TOTAL)\n",sum, name);
- count = 0;
- sum = 0;
- }
-
- h = next;
- }
-
- Con_Printf ("-------------------------\n");
- Con_Printf ("%8i total blocks\n", totalblocks);
-
-}
-
-/*
-===================
-Hunk_AllocName
-===================
-*/
-void *Hunk_AllocName (int size, const char *name)
-{
- hunk_t *h;
-
-#ifdef PARANOID
- Hunk_Check ();
-#endif
-
- if (size < 0)
- Sys_Error ("Hunk_Alloc: bad size: %i", size);
-
- size = sizeof(hunk_t) + ((size+15)&~15);
-
- if (hunk_size - hunk_low_used - hunk_high_used < size)
- Sys_Error ("Hunk_Alloc: failed on %i bytes",size);
-
- h = (hunk_t *)(hunk_base + hunk_low_used);
- hunk_low_used += size;
-
- Cache_FreeLow (hunk_low_used);
-
- memset (h, 0, size);
-
- h->size = size;
- h->sentinal = HUNK_SENTINAL;
- Q_strncpy (h->name, name, 8);
-
- return (void *)(h+1);
-}
-
-/*
-===================
-Hunk_Alloc
-===================
-*/
-void *Hunk_Alloc (int size)
-{
- return Hunk_AllocName (size, "unknown");
-}
-
-int Hunk_LowMark (void)
-{
- return hunk_low_used;
-}
-
-void Hunk_FreeToLowMark (int mark)
-{
- if (mark < 0 || mark > hunk_low_used)
- Sys_Error ("Hunk_FreeToLowMark: bad mark %i", mark);
- memset (hunk_base + mark, 0, hunk_low_used - mark);
- hunk_low_used = mark;
-}
-
-int Hunk_HighMark (void)
-{
- if (hunk_tempactive)
- {
- hunk_tempactive = false;
- Hunk_FreeToHighMark (hunk_tempmark);
- }
-
- return hunk_high_used;
-}
-
-void Hunk_FreeToHighMark (int mark)
-{
- if (hunk_tempactive)
- {
- hunk_tempactive = false;
- Hunk_FreeToHighMark (hunk_tempmark);
- }
- if (mark < 0 || mark > hunk_high_used)
- Sys_Error ("Hunk_FreeToHighMark: bad mark %i", mark);
- memset (hunk_base + hunk_size - hunk_high_used, 0, hunk_high_used - mark);
- hunk_high_used = mark;
-}
-
-
-/*
-===================
-Hunk_HighAllocName
-===================
-*/
-void *Hunk_HighAllocName (int size, const char *name)
-{
- hunk_t *h;
-
- if (size < 0)
- Sys_Error ("Hunk_HighAllocName: bad size: %i", size);
-
- if (hunk_tempactive)
- {
- Hunk_FreeToHighMark (hunk_tempmark);
- hunk_tempactive = false;
- }
-
-#ifdef PARANOID
- Hunk_Check ();
-#endif
-
- size = sizeof(hunk_t) + ((size+15)&~15);
-
- if (hunk_size - hunk_low_used - hunk_high_used < size)
- {
- Con_Printf ("Hunk_HighAlloc: failed on %i bytes\n",size);
- return NULL;
- }
-
- hunk_high_used += size;
- Cache_FreeHigh (hunk_high_used);
-
- h = (hunk_t *)(hunk_base + hunk_size - hunk_high_used);
-
- memset (h, 0, size);
- h->size = size;
- h->sentinal = HUNK_SENTINAL;
- Q_strncpy (h->name, name, 8);
-
- return (void *)(h+1);
-}
-
-
-/*
-=================
-Hunk_TempAlloc
-
-Return space from the top of the hunk
-=================
-*/
-void *Hunk_TempAlloc (int size)
-{
- void *buf;
-
- size = (size+15)&~15;
-
- if (hunk_tempactive)
- {
- Hunk_FreeToHighMark (hunk_tempmark);
- hunk_tempactive = false;
- }
-
- hunk_tempmark = Hunk_HighMark ();
-
- buf = Hunk_HighAllocName (size, "temp");
-
- hunk_tempactive = true;
-
- return buf;
-}
-
-/*
-===============================================================================
-
-CACHE MEMORY
-
-===============================================================================
-*/
-
-typedef struct cache_system_s
-{
- int size; // including this header
- cache_user_t *user;
- char name[16];
- struct cache_system_s *prev, *next;
- struct cache_system_s *lru_prev, *lru_next; // for LRU flushing
-} cache_system_t;
-
-cache_system_t *Cache_TryAlloc (int size, qboolean nobottom);
-
-cache_system_t cache_head;
-
-/*
-===========
-Cache_Move
-===========
-*/
-void Cache_Move ( cache_system_t *c)
-{
- cache_system_t *newc;
-
-// we are clearing up space at the bottom, so only allocate it late
- newc = Cache_TryAlloc (c->size, true);
- if (newc)
- {
-// Con_Printf ("cache_move ok\n");
-
- Q_memcpy ( newc+1, c+1, c->size - sizeof(cache_system_t) );
- newc->user = c->user;
- Q_memcpy (newc->name, c->name, sizeof(newc->name));
- Cache_Free (c->user);
- newc->user->data = (void *)(newc+1);
- }
- else
- {
-// Con_Printf ("cache_move failed\n");
-
- Cache_Free (c->user); // tough luck...
- }
-}
-
-/*
-============
-Cache_FreeLow
-
-Throw things out until the hunk can be expanded to the given point
-============
-*/
-void Cache_FreeLow (int new_low_hunk)
-{
- cache_system_t *c;
-
- while (1)
- {
- c = cache_head.next;
- if (c == &cache_head)
- return; // nothing in cache at all
- if ((byte *)c >= hunk_base + new_low_hunk)
- return; // there is space to grow the hunk
- Cache_Move ( c ); // reclaim the space
- }
-}
-
-/*
-============
-Cache_FreeHigh
-
-Throw things out until the hunk can be expanded to the given point
-============
-*/
-void Cache_FreeHigh (int new_high_hunk)
-{
- cache_system_t *c, *prev;
-
- prev = NULL;
- while (1)
- {
- c = cache_head.prev;
- if (c == &cache_head)
- return; // nothing in cache at all
- if ( (byte *)c + c->size <= hunk_base + hunk_size - new_high_hunk)
- return; // there is space to grow the hunk
- if (c == prev)
- Cache_Free (c->user); // didn't move out of the way
- else
- {
- Cache_Move (c); // try to move it
- prev = c;
- }
- }
-}
-
-void Cache_UnlinkLRU (cache_system_t *cs)
-{
- if (!cs->lru_next || !cs->lru_prev)
- Sys_Error ("Cache_UnlinkLRU: NULL link");
-
- cs->lru_next->lru_prev = cs->lru_prev;
- cs->lru_prev->lru_next = cs->lru_next;
-
- cs->lru_prev = cs->lru_next = NULL;
-}
-
-void Cache_MakeLRU (cache_system_t *cs)
-{
- if (cs->lru_next || cs->lru_prev)
- Sys_Error ("Cache_MakeLRU: active link");
-
- cache_head.lru_next->lru_prev = cs;
- cs->lru_next = cache_head.lru_next;
- cs->lru_prev = &cache_head;
- cache_head.lru_next = cs;
-}
-
-/*
-============
-Cache_TryAlloc
-
-Looks for a free block of memory between the high and low hunk marks
-Size should already include the header and padding
-============
-*/
-cache_system_t *Cache_TryAlloc (int size, qboolean nobottom)
-{
- cache_system_t *cs, *newc;
-
-// is the cache completely empty?
-
- if (!nobottom && cache_head.prev == &cache_head)
- {
- if (hunk_size - hunk_high_used - hunk_low_used < size)
- Sys_Error ("Cache_TryAlloc: %i is greater then free hunk", size);
-
- newc = (cache_system_t *) (hunk_base + hunk_low_used);
- memset (newc, 0, sizeof(*newc));
- newc->size = size;
-
- cache_head.prev = cache_head.next = newc;
- newc->prev = newc->next = &cache_head;
-
- Cache_MakeLRU (newc);
- return newc;
- }
-
-// search from the bottom up for space
-
- newc = (cache_system_t *) (hunk_base + hunk_low_used);
- cs = cache_head.next;
-
- do
- {
- if (!nobottom || cs != cache_head.next)
- {
- if ( (byte *)cs - (byte *)newc >= size)
- { // found space
- memset (newc, 0, sizeof(*newc));
- newc->size = size;
-
- newc->next = cs;
- newc->prev = cs->prev;
- cs->prev->next = newc;
- cs->prev = newc;
-
- Cache_MakeLRU (newc);
-
- return newc;
- }
- }
-
- // continue looking
- newc = (cache_system_t *)((byte *)cs + cs->size);
- cs = cs->next;
-
- } while (cs != &cache_head);
-
-// try to allocate one at the very end
- if ( hunk_base + hunk_size - hunk_high_used - (byte *)newc >= size)
- {
- memset (newc, 0, sizeof(*newc));
- newc->size = size;
-
- newc->next = &cache_head;
- newc->prev = cache_head.prev;
- cache_head.prev->next = newc;
- cache_head.prev = newc;
-
- Cache_MakeLRU (newc);
-
- return newc;
- }
-
- return NULL; // couldn't allocate
-}
-
-/*
-============
-Cache_Flush
-
-Throw everything out, so new data will be demand cached
-============
-*/
-void Cache_Flush (void)
-{
- while (cache_head.next != &cache_head)
- Cache_Free ( cache_head.next->user ); // reclaim the space
-}
-
-
-/*
-============
-Cache_Print
-
-============
-*/
-void Cache_Print (void)
-{
- cache_system_t *cd;
-
- for (cd = cache_head.next ; cd != &cache_head ; cd = cd->next)
- {
- Con_Printf ("%8i : %s\n", cd->size, cd->name);
- }
-}
-
-/*
-============
-Cache_Report
-
-============
-*/
-void Cache_Report (void)
-{
- Con_DPrintf ("%4.1f megabyte data cache\n", (hunk_size - hunk_high_used - hunk_low_used) / (float)(1024*1024) );
-}
-
-/*
-============
-Cache_Compact
-
-============
-*/
-void Cache_Compact (void)
-{
-}
-
-/*
-============
-Cache_Init
-
-============
-*/
-void Cache_Init (void)
-{
- cache_head.next = cache_head.prev = &cache_head;
- cache_head.lru_next = cache_head.lru_prev = &cache_head;
-
- Cmd_AddCommand ("flush", Cache_Flush);
-}
-
-/*
-==============
-Cache_Free
-
-Frees the memory and removes it from the LRU list
-==============
-*/
-void Cache_Free (cache_user_t *c)
-{
- cache_system_t *cs;
-
- if (!c->data)
- Sys_Error ("Cache_Free: not allocated");
-
- cs = ((cache_system_t *)c->data) - 1;
-
- cs->prev->next = cs->next;
- cs->next->prev = cs->prev;
- cs->next = cs->prev = NULL;
-
- c->data = NULL;
-
- Cache_UnlinkLRU (cs);
-}
-
-
-
-/*
-==============
-Cache_Check
-==============
-*/
-void *Cache_Check (cache_user_t *c)
-{
- cache_system_t *cs;
-
- if (!c->data)
- return NULL;
-
- cs = ((cache_system_t *)c->data) - 1;
-
-// move to head of LRU
- Cache_UnlinkLRU (cs);
- Cache_MakeLRU (cs);
-
- return c->data;
-}
-
-
-/*
-==============
-Cache_Alloc
-==============
-*/
-void *Cache_Alloc (cache_user_t *c, int size, const char *name)
-{
- cache_system_t *cs;
-
- if (c->data)
- Sys_Error ("Cache_Alloc: allready allocated");
-
- if (size <= 0)
- Sys_Error ("Cache_Alloc: size %i", size);
-
- size = (size + sizeof(cache_system_t) + 15) & ~15;
-
-// find memory for it
- while (1)
- {
- cs = Cache_TryAlloc (size, false);
- if (cs)
- {
- strncpy (cs->name, name, sizeof(cs->name)-1);
- c->data = (void *)(cs+1);
- cs->user = c;
- break;
- }
-
- // free the least recently used cahedat
- if (cache_head.lru_prev == &cache_head)
- Sys_Error ("Cache_Alloc: out of memory");
- // not enough memory at all
- Cache_Free ( cache_head.lru_prev->user );
- }
-
- return Cache_Check (c);
-}
-
-//============================================================================
-
-
-/*
-========================
-Memory_Init
-========================
-*/
-void Memory_Init (void *buf, int size)
-{
- int p;
- int zonesize = DYNAMIC_SIZE;
-
- hunk_base = (byte*) buf;
- hunk_size = size;
- hunk_low_used = 0;
- hunk_high_used = 0;
-
- Cache_Init ();
- p = COM_CheckParm ("-zone");
- if (p)
- {
- if (p < com_argc-1)
- zonesize = Q_atoi (com_argv[p+1]) * 1024;
- else
- Sys_Error ("Memory_Init: you must specify a size in KB after -zone");
- }
- mainzone = (memzone_t*) Hunk_AllocName (zonesize, "zone" );
- Z_ClearZone (mainzone, zonesize);
-}
-
diff --git a/samples/quake/jni/zone.h b/samples/quake/jni/zone.h
deleted file mode 100644
index dcc6a59..0000000
--- a/samples/quake/jni/zone.h
+++ /dev/null
@@ -1,131 +0,0 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-/*
- memory allocation
-
-
-H_??? The hunk manages the entire memory block given to quake. It must be
-contiguous. Memory can be allocated from either the low or high end in a
-stack fashion. The only way memory is released is by resetting one of the
-pointers.
-
-Hunk allocations should be given a name, so the Hunk_Print () function
-can display usage.
-
-Hunk allocations are guaranteed to be 16 byte aligned.
-
-The video buffers are allocated high to avoid leaving a hole underneath
-server allocations when changing to a higher video mode.
-
-
-Z_??? Zone memory functions used for small, dynamic allocations like text
-strings from command input. There is only about 48K for it, allocated at
-the very bottom of the hunk.
-
-Cache_??? Cache memory is for objects that can be dynamically loaded and
-can usefully stay persistant between levels. The size of the cache
-fluctuates from level to level.
-
-To allocate a cachable object
-
-
-Temp_??? Temp memory is used for file loading and surface caching. The size
-of the cache memory is adjusted so that there is a minimum of 512k remaining
-for temp memory.
-
-
------- Top of Memory -------
-
-high hunk allocations
-
-<--- high hunk reset point held by vid
-
-video buffer
-
-z buffer
-
-surface cache
-
-<--- high hunk used
-
-cachable memory
-
-<--- low hunk used
-
-client and server low hunk allocations
-
-<-- low hunk reset point held by host
-
-startup hunk allocations
-
-Zone block
-
------ Bottom of Memory -----
-
-
-
-*/
-
-void Memory_Init (void *buf, int size);
-
-void Z_Free (void *ptr);
-void *Z_Malloc (int size); // returns 0 filled memory
-void *Z_TagMalloc (int size, int tag);
-
-void Z_DumpHeap (void);
-void Z_CheckHeap (void);
-int Z_FreeMemory (void);
-
-void *Hunk_Alloc (int size); // returns 0 filled memory
-void *Hunk_AllocName (int size, const char *name);
-
-void *Hunk_HighAllocName (int size, const char *name);
-
-int Hunk_LowMark (void);
-void Hunk_FreeToLowMark (int mark);
-
-int Hunk_HighMark (void);
-void Hunk_FreeToHighMark (int mark);
-
-void *Hunk_TempAlloc (int size);
-
-void Hunk_Check (void);
-
-typedef struct cache_user_s
-{
- void *data;
-} cache_user_t;
-
-void Cache_Flush (void);
-
-void *Cache_Check (cache_user_t *c);
-// returns the cached data, and moves to the head of the LRU list
-// if present, otherwise returns NULL
-
-void Cache_Free (cache_user_t *c);
-
-void *Cache_Alloc (cache_user_t *c, int size, const char *name);
-// Returns NULL if all purgable data was tossed and there still
-// wasn't enough room.
-
-void Cache_Report (void);
-
-
-
diff --git a/samples/quake/res/drawable/app_quake.png b/samples/quake/res/drawable/app_quake.png
deleted file mode 100644
index 333b723..0000000
--- a/samples/quake/res/drawable/app_quake.png
+++ /dev/null
Binary files differ
diff --git a/samples/quake/res/layout/downloader.xml b/samples/quake/res/layout/downloader.xml
deleted file mode 100644
index 968c5f2..0000000
--- a/samples/quake/res/layout/downloader.xml
+++ /dev/null
@@ -1,75 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- -->
-
-<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:orientation="vertical">
-
- <LinearLayout
- android:layout_width="match_parent"
- android:layout_height="wrap_content">
- <TextView android:id="@+id/customText"
- android:layout_width="0dip"
- android:layout_weight="1"
- android:layout_height="wrap_content"
- android:padding="3dip"
- android:textAppearance="?android:attr/textAppearanceLarge" />
- </LinearLayout>
- <LinearLayout
- android:layout_width="match_parent"
- android:layout_height="wrap_content">
- <TextView android:text="@string/download_activity_progress"
- android:layout_width="0dip"
- android:layout_weight="1"
- android:layout_height="wrap_content"
- android:padding="3dip"
- android:gravity="right"
- android:textAppearance="?android:attr/textAppearanceMedium" />
- <TextView android:id="@+id/progress"
- android:layout_width="0dip"
- android:layout_weight="1"
- android:layout_height="wrap_content"
- android:padding="3dip"
- android:textAppearance="?android:attr/textAppearanceMedium" />
- </LinearLayout>
-
- <LinearLayout
- android:layout_width="match_parent"
- android:layout_height="wrap_content">
- <TextView android:text="@string/download_activity_time_remaining"
- android:layout_width="0dip"
- android:layout_weight="1"
- android:layout_height="wrap_content"
- android:padding="3dip"
- android:gravity="right"
- android:textAppearance="?android:attr/textAppearanceMedium" />
- <TextView android:id="@+id/time_remaining"
- android:layout_width="0dip"
- android:layout_weight="1"
- android:layout_height="wrap_content"
- android:padding="3dip"
- android:textAppearance="?android:attr/textAppearanceMedium" />
- </LinearLayout>
-
- <Button android:id="@+id/cancel"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:layout_gravity="center"
- android:layout_marginTop="5dip"
- android:text="@string/download_activity_cancel" />
-</LinearLayout>
diff --git a/samples/quake/res/layout/downloader_title.xml b/samples/quake/res/layout/downloader_title.xml
deleted file mode 100644
index eae5d33..0000000
--- a/samples/quake/res/layout/downloader_title.xml
+++ /dev/null
@@ -1,55 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
--->
-
-<LinearLayout
- xmlns:android="http://schemas.android.com/apk/res/android"
- android:id="@+id/screen"
- android:layout_width="match_parent"
- android:layout_height="?android:attr/windowTitleSize"
- android:orientation="horizontal">
-
- <TextView android:id="@+id/title_text"
- android:gravity="center_vertical"
- android:layout_width="0dip"
- android:layout_height="match_parent"
- android:paddingLeft="5dip"
- style="?android:attr/windowTitleStyle"
- android:singleLine="true"
- android:layout_weight="1"
- android:ellipsize="end" />
-
- <LinearLayout android:id="@+id/loading_indicator"
- android:orientation="horizontal"
- android:gravity="center_vertical"
- android:layout_height="match_parent"
- android:layout_width="wrap_content">
-
- <TextView android:text="@string/download_activity_title"
- android:gravity="center_vertical"
- android:layout_width="wrap_content"
- android:layout_height="match_parent"
- android:paddingRight="5dip"
- style="?android:attr/windowTitleStyle" />
-
- <ProgressBar android:id="@android:id/progress"
- style="?android:attr/progressBarStyleSmallTitle"
- android:layout_gravity="center_vertical"
- android:paddingRight="5dip"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content" />
- </LinearLayout>
-</LinearLayout>
diff --git a/samples/quake/res/menu/menu.xml b/samples/quake/res/menu/menu.xml
deleted file mode 100644
index 4a0dfe3..0000000
--- a/samples/quake/res/menu/menu.xml
+++ /dev/null
@@ -1,6 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<menu xmlns:android="http://schemas.android.com/apk/res/android">
- <item android:id="@+id/switch_mode"
- android:title="@string/switch_mode" />
-</menu>
-
diff --git a/samples/quake/res/values/strings.xml b/samples/quake/res/values/strings.xml
deleted file mode 100644
index 3c9ee40..0000000
--- a/samples/quake/res/values/strings.xml
+++ /dev/null
@@ -1,43 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-/* //device/apps/Quake/res/strings.xml
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
--->
-
-<!-- This file contains resource definitions for displayed strings, allowing
- them to be changed based on the locale and options. -->
-
-<resources>
- <!-- Simple strings. -->
- <string name="quake_activity">Quake</string>
- <!-- Displayed while copying Quake data to storage. CHAR LIMIT=NONE -->
- <string name="quake_customDownloadText">Please wait while the Quake data files are copied.</string>
- <string name="download_activity_title">Downloading</string>
- <string name="download_activity_cancel">Cancel Download</string>
- <string name="download_activity_progress">Progress:</string>
- <string name="download_activity_time_remaining">Time Remaining:</string>
- <string name="download_activity_time_remaining_unknown">unknown</string>
- <string name="download_activity_time_remaining_minutes">minutes</string>
- <string name="download_activity_time_remaining_seconds">seconds</string>
- <string name="download_activity_time_remaining_hours">hours</string>
- <string name="download_activity_time_remaining_days">days</string>
- <string name="download_activity_download_stopped">Download stopped</string>
- <string name="download_activity_retry">Retry</string>
- <string name="download_activity_quit">Quit</string>
- <string name="switch_mode">Switch Mode</string>
-</resources>
-
diff --git a/samples/quake/src/com/android/quake/llvm/DownloaderActivity.java b/samples/quake/src/com/android/quake/llvm/DownloaderActivity.java
deleted file mode 100644
index b07e3d0..0000000
--- a/samples/quake/src/com/android/quake/llvm/DownloaderActivity.java
+++ /dev/null
@@ -1,1033 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-package com.android.quake.llvm;
-
-
-import java.io.File;
-import java.io.FileInputStream;
-import java.io.FileNotFoundException;
-import java.io.FileOutputStream;
-import java.io.IOException;
-import java.io.InputStream;
-import java.io.OutputStream;
-import java.io.UnsupportedEncodingException;
-import java.net.MalformedURLException;
-import java.net.URL;
-//import java.nio.channels.FileLock;
-
-import java.security.MessageDigest;
-import java.security.NoSuchAlgorithmException;
-import java.text.DecimalFormat;
-import java.util.ArrayList;
-import java.util.HashMap;
-import java.util.HashSet;
-
-import org.apache.http.Header;
-import org.apache.http.HttpEntity;
-import org.apache.http.HttpResponse;
-import org.apache.http.HttpStatus;
-import org.apache.http.client.ClientProtocolException;
-import org.apache.http.client.methods.HttpGet;
-import org.apache.http.client.methods.HttpHead;
-import org.xml.sax.Attributes;
-import org.xml.sax.SAXException;
-import org.xml.sax.helpers.DefaultHandler;
-
-import android.app.Activity;
-import android.app.AlertDialog;
-import android.app.AlertDialog.Builder;
-import android.content.DialogInterface;
-import android.content.Intent;
-import android.os.Bundle;
-import android.os.Handler;
-import android.os.Message;
-import android.os.SystemClock;
-import android.net.http.AndroidHttpClient;
-import android.util.Log;
-import android.util.Xml;
-import android.view.View;
-import android.view.Window;
-import android.view.WindowManager;
-import android.widget.Button;
-import android.widget.TextView;
-
-public class DownloaderActivity extends Activity {
-
- /**
- * Checks if data has been downloaded. If so, returns true. If not,
- * starts an activity to download the data and returns false. If this
- * function returns false the caller should immediately return from its
- * onCreate method. The calling activity will later be restarted
- * (using a copy of its original intent) once the data download completes.
- * @param activity The calling activity.
- * @param customText A text string that is displayed in the downloader UI.
- * @param fileConfigUrl The URL of the download configuration URL.
- * @param configVersion The version of the configuration file.
- * @param dataPath The directory on the device where we want to store the
- * data.
- * @param userAgent The user agent string to use when fetching URLs.
- * @return true if the data has already been downloaded successfully, or
- * false if the data needs to be downloaded.
- */
- public static boolean ensureDownloaded(Activity activity,
- String customText, String fileConfigUrl,
- String configVersion, String dataPath,
- String userAgent) {
- File dest = new File(dataPath);
- if (dest.exists()) {
- // Check version
- if (versionMatches(dest, configVersion)) {
- Log.i(LOG_TAG, "Versions match, no need to download.");
- return true;
- }
- }
- Intent intent = PreconditionActivityHelper.createPreconditionIntent(
- activity, DownloaderActivity.class);
- intent.putExtra(EXTRA_CUSTOM_TEXT, customText);
- intent.putExtra(EXTRA_FILE_CONFIG_URL, fileConfigUrl);
- intent.putExtra(EXTRA_CONFIG_VERSION, configVersion);
- intent.putExtra(EXTRA_DATA_PATH, dataPath);
- intent.putExtra(EXTRA_USER_AGENT, userAgent);
- PreconditionActivityHelper.startPreconditionActivityAndFinish(
- activity, intent);
- return false;
- }
-
- /**
- * Delete a directory and all its descendants.
- * @param directory The directory to delete
- * @return true if the directory was deleted successfully.
- */
- public static boolean deleteData(String directory) {
- return deleteTree(new File(directory), true);
- }
-
- private static boolean deleteTree(File base, boolean deleteBase) {
- boolean result = true;
- if (base.isDirectory()) {
- for (File child : base.listFiles()) {
- result &= deleteTree(child, true);
- }
- }
- if (deleteBase) {
- result &= base.delete();
- }
- return result;
- }
-
- private static boolean versionMatches(File dest, String expectedVersion) {
- Config config = getLocalConfig(dest, LOCAL_CONFIG_FILE);
- if (config != null) {
- return config.version.equals(expectedVersion);
- }
- return false;
- }
-
- private static Config getLocalConfig(File destPath, String configFilename) {
- File configPath = new File(destPath, configFilename);
- FileInputStream is;
- try {
- is = new FileInputStream(configPath);
- } catch (FileNotFoundException e) {
- return null;
- }
- try {
- Config config = ConfigHandler.parse(is);
- return config;
- } catch (Exception e) {
- Log.e(LOG_TAG, "Unable to read local config file", e);
- return null;
- } finally {
- quietClose(is);
- }
- }
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- Intent intent = getIntent();
- requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);
- setContentView(R.layout.downloader);
- getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE,
- R.layout.downloader_title);
- ((TextView) findViewById(R.id.customText)).setText(
- intent.getStringExtra(EXTRA_CUSTOM_TEXT));
- mProgress = (TextView) findViewById(R.id.progress);
- mTimeRemaining = (TextView) findViewById(R.id.time_remaining);
- Button button = (Button) findViewById(R.id.cancel);
- button.setOnClickListener(new Button.OnClickListener() {
- public void onClick(View v) {
- if (mDownloadThread != null) {
- mSuppressErrorMessages = true;
- mDownloadThread.interrupt();
- }
- }
- });
- startDownloadThread();
- }
-
- private void startDownloadThread() {
- mSuppressErrorMessages = false;
- mProgress.setText("");
- mTimeRemaining.setText("");
- mDownloadThread = new Thread(new Downloader(), "Downloader");
- mDownloadThread.setPriority(Thread.NORM_PRIORITY - 1);
- mDownloadThread.start();
- }
-
- @Override
- protected void onResume() {
- super.onResume();
- }
-
- @Override
- protected void onDestroy() {
- super.onDestroy();
- mSuppressErrorMessages = true;
- mDownloadThread.interrupt();
- try {
- mDownloadThread.join();
- } catch (InterruptedException e) {
- // Don't care.
- }
- }
-
- private void onDownloadSucceeded() {
- Log.i(LOG_TAG, "Download succeeded");
- PreconditionActivityHelper.startOriginalActivityAndFinish(this);
- }
-
- private void onDownloadFailed(String reason) {
- Log.e(LOG_TAG, "Download stopped: " + reason);
- String shortReason;
- int index = reason.indexOf('\n');
- if (index >= 0) {
- shortReason = reason.substring(0, index);
- } else {
- shortReason = reason;
- }
- AlertDialog alert = new Builder(this).create();
- alert.setTitle(R.string.download_activity_download_stopped);
-
- if (!mSuppressErrorMessages) {
- alert.setMessage(shortReason);
- }
-
- alert.setButton(getString(R.string.download_activity_retry),
- new DialogInterface.OnClickListener() {
- public void onClick(DialogInterface dialog, int which) {
- startDownloadThread();
- }
-
- });
- alert.setButton2(getString(R.string.download_activity_quit),
- new DialogInterface.OnClickListener() {
- public void onClick(DialogInterface dialog, int which) {
- finish();
- }
-
- });
- try {
- alert.show();
- } catch (WindowManager.BadTokenException e) {
- // Happens when the Back button is used to exit the activity.
- // ignore.
- }
- }
-
- private void onReportProgress(int progress) {
- mProgress.setText(mPercentFormat.format(progress / 10000.0));
- long now = SystemClock.elapsedRealtime();
- if (mStartTime == 0) {
- mStartTime = now;
- }
- long delta = now - mStartTime;
- String timeRemaining = getString(R.string.download_activity_time_remaining_unknown);
- if ((delta > 3 * MS_PER_SECOND) && (progress > 100)) {
- long totalTime = 10000 * delta / progress;
- long timeLeft = Math.max(0L, totalTime - delta);
- if (timeLeft > MS_PER_DAY) {
- timeRemaining = Long.toString(
- (timeLeft + MS_PER_DAY - 1) / MS_PER_DAY)
- + " "
- + getString(R.string.download_activity_time_remaining_days);
- } else if (timeLeft > MS_PER_HOUR) {
- timeRemaining = Long.toString(
- (timeLeft + MS_PER_HOUR - 1) / MS_PER_HOUR)
- + " "
- + getString(R.string.download_activity_time_remaining_hours);
- } else if (timeLeft > MS_PER_MINUTE) {
- timeRemaining = Long.toString(
- (timeLeft + MS_PER_MINUTE - 1) / MS_PER_MINUTE)
- + " "
- + getString(R.string.download_activity_time_remaining_minutes);
- } else {
- timeRemaining = Long.toString(
- (timeLeft + MS_PER_SECOND - 1) / MS_PER_SECOND)
- + " "
- + getString(R.string.download_activity_time_remaining_seconds);
- }
- }
- mTimeRemaining.setText(timeRemaining);
- }
-
- private static void quietClose(InputStream is) {
- try {
- if (is != null) {
- is.close();
- }
- } catch (IOException e) {
- // Don't care.
- }
- }
-
- private static void quietClose(OutputStream os) {
- try {
- if (os != null) {
- os.close();
- }
- } catch (IOException e) {
- // Don't care.
- }
- }
-
- private static class Config {
- long getSize() {
- long result = 0;
- for(File file : mFiles) {
- result += file.getSize();
- }
- return result;
- }
- static class File {
- public File(String src, String dest, String md5, long size) {
- if (src != null) {
- this.mParts.add(new Part(src, md5, size));
- }
- this.dest = dest;
- }
- static class Part {
- Part(String src, String md5, long size) {
- this.src = src;
- this.md5 = md5;
- this.size = size;
- }
- String src;
- String md5;
- long size;
- }
- ArrayList<Part> mParts = new ArrayList<Part>();
- String dest;
- long getSize() {
- long result = 0;
- for(Part part : mParts) {
- if (part.size > 0) {
- result += part.size;
- }
- }
- return result;
- }
- }
- String version;
- ArrayList<File> mFiles = new ArrayList<File>();
- }
-
- /**
- * <config version="">
- * <file src="http:..." dest ="b.x" />
- * <file dest="b.x">
- * <part src="http:..." />
- * ...
- * ...
- * </config>
- *
- */
- private static class ConfigHandler extends DefaultHandler {
-
- public static Config parse(InputStream is) throws SAXException,
- UnsupportedEncodingException, IOException {
- ConfigHandler handler = new ConfigHandler();
- Xml.parse(is, Xml.findEncodingByName("UTF-8"), handler);
- return handler.mConfig;
- }
-
- private ConfigHandler() {
- mConfig = new Config();
- }
-
- @Override
- public void startElement(String uri, String localName, String qName,
- Attributes attributes) throws SAXException {
- if (localName.equals("config")) {
- mConfig.version = getRequiredString(attributes, "version");
- } else if (localName.equals("file")) {
- String src = attributes.getValue("", "src");
- String dest = getRequiredString(attributes, "dest");
- String md5 = attributes.getValue("", "md5");
- long size = getLong(attributes, "size", -1);
- mConfig.mFiles.add(new Config.File(src, dest, md5, size));
- } else if (localName.equals("part")) {
- String src = getRequiredString(attributes, "src");
- String md5 = attributes.getValue("", "md5");
- long size = getLong(attributes, "size", -1);
- int length = mConfig.mFiles.size();
- if (length > 0) {
- mConfig.mFiles.get(length-1).mParts.add(
- new Config.File.Part(src, md5, size));
- }
- }
- }
-
- private static String getRequiredString(Attributes attributes,
- String localName) throws SAXException {
- String result = attributes.getValue("", localName);
- if (result == null) {
- throw new SAXException("Expected attribute " + localName);
- }
- return result;
- }
-
- private static long getLong(Attributes attributes, String localName,
- long defaultValue) {
- String value = attributes.getValue("", localName);
- if (value == null) {
- return defaultValue;
- } else {
- return Long.parseLong(value);
- }
- }
-
- public Config mConfig;
- }
-
- private class DownloaderException extends Exception {
- public DownloaderException(String reason) {
- super(reason);
- }
- }
-
- private class Downloader implements Runnable {
- public void run() {
- Intent intent = getIntent();
- mFileConfigUrl = intent.getStringExtra(EXTRA_FILE_CONFIG_URL);
- mConfigVersion = intent.getStringExtra(EXTRA_CONFIG_VERSION);
- mDataPath = intent.getStringExtra(EXTRA_DATA_PATH);
- mUserAgent = intent.getStringExtra(EXTRA_USER_AGENT);
-
- mDataDir = new File(mDataPath);
-
- try {
- // Download files.
- mHttpClient = AndroidHttpClient.newInstance(mUserAgent);
- try {
- Config config = getConfig();
- filter(config);
- persistantDownload(config);
- verify(config);
- cleanup();
- reportSuccess();
- } finally {
- mHttpClient.close();
- }
- } catch (Exception e) {
- reportFailure(e.toString() + "\n" + Log.getStackTraceString(e));
- }
- }
-
- private void persistantDownload(Config config)
- throws ClientProtocolException, DownloaderException, IOException {
- while(true) {
- try {
- download(config);
- break;
- } catch(java.net.SocketException e) {
- if (mSuppressErrorMessages) {
- throw e;
- }
- } catch(java.net.SocketTimeoutException e) {
- if (mSuppressErrorMessages) {
- throw e;
- }
- }
- Log.i(LOG_TAG, "Network connectivity issue, retrying.");
- }
- }
-
- private void filter(Config config)
- throws IOException, DownloaderException {
- File filteredFile = new File(mDataDir, LOCAL_FILTERED_FILE);
- if (filteredFile.exists()) {
- return;
- }
-
- File localConfigFile = new File(mDataDir, LOCAL_CONFIG_FILE_TEMP);
- HashSet<String> keepSet = new HashSet<String>();
- keepSet.add(localConfigFile.getCanonicalPath());
-
- HashMap<String, Config.File> fileMap =
- new HashMap<String, Config.File>();
- for(Config.File file : config.mFiles) {
- String canonicalPath =
- new File(mDataDir, file.dest).getCanonicalPath();
- fileMap.put(canonicalPath, file);
- }
- recursiveFilter(mDataDir, fileMap, keepSet, false);
- touch(filteredFile);
- }
-
- private void touch(File file) throws FileNotFoundException {
- FileOutputStream os = new FileOutputStream(file);
- quietClose(os);
- }
-
- private boolean recursiveFilter(File base,
- HashMap<String, Config.File> fileMap,
- HashSet<String> keepSet, boolean filterBase)
- throws IOException, DownloaderException {
- boolean result = true;
- if (base.isDirectory()) {
- for (File child : base.listFiles()) {
- result &= recursiveFilter(child, fileMap, keepSet, true);
- }
- }
- if (filterBase) {
- if (base.isDirectory()) {
- if (base.listFiles().length == 0) {
- result &= base.delete();
- }
- } else {
- if (!shouldKeepFile(base, fileMap, keepSet)) {
- result &= base.delete();
- }
- }
- }
- return result;
- }
-
- private boolean shouldKeepFile(File file,
- HashMap<String, Config.File> fileMap,
- HashSet<String> keepSet)
- throws IOException, DownloaderException {
- String canonicalPath = file.getCanonicalPath();
- if (keepSet.contains(canonicalPath)) {
- return true;
- }
- Config.File configFile = fileMap.get(canonicalPath);
- if (configFile == null) {
- return false;
- }
- return verifyFile(configFile, false);
- }
-
- private void reportSuccess() {
- mHandler.sendMessage(
- Message.obtain(mHandler, MSG_DOWNLOAD_SUCCEEDED));
- }
-
- private void reportFailure(String reason) {
- mHandler.sendMessage(
- Message.obtain(mHandler, MSG_DOWNLOAD_FAILED, reason));
- }
-
- private void reportProgress(int progress) {
- mHandler.sendMessage(
- Message.obtain(mHandler, MSG_REPORT_PROGRESS, progress, 0));
- }
-
- private Config getConfig() throws DownloaderException,
- ClientProtocolException, IOException, SAXException {
- Config config = null;
- if (mDataDir.exists()) {
- config = getLocalConfig(mDataDir, LOCAL_CONFIG_FILE_TEMP);
- if ((config == null)
- || !mConfigVersion.equals(config.version)) {
- if (config == null) {
- Log.i(LOG_TAG, "Couldn't find local config.");
- } else {
- Log.i(LOG_TAG, "Local version out of sync. Wanted " +
- mConfigVersion + " but have " + config.version);
- }
- config = null;
- }
- } else {
- Log.i(LOG_TAG, "Creating directory " + mDataPath);
- mDataDir.mkdirs();
- mDataDir.mkdir();
- if (!mDataDir.exists()) {
- throw new DownloaderException(
- "Could not create the directory " + mDataPath);
- }
- }
- if (config == null) {
- File localConfig = download(mFileConfigUrl,
- LOCAL_CONFIG_FILE_TEMP);
- InputStream is = new FileInputStream(localConfig);
- try {
- config = ConfigHandler.parse(is);
- } finally {
- quietClose(is);
- }
- if (! config.version.equals(mConfigVersion)) {
- throw new DownloaderException(
- "Configuration file version mismatch. Expected " +
- mConfigVersion + " received " +
- config.version);
- }
- }
- return config;
- }
-
- private void noisyDelete(File file) throws IOException {
- if (! file.delete() ) {
- throw new IOException("could not delete " + file);
- }
- }
-
- private void download(Config config) throws DownloaderException,
- ClientProtocolException, IOException {
- mDownloadedSize = 0;
- getSizes(config);
- Log.i(LOG_TAG, "Total bytes to download: "
- + mTotalExpectedSize);
- for(Config.File file : config.mFiles) {
- downloadFile(file);
- }
- }
-
- private void downloadFile(Config.File file) throws DownloaderException,
- FileNotFoundException, IOException, ClientProtocolException {
- boolean append = false;
- File dest = new File(mDataDir, file.dest);
- long bytesToSkip = 0;
- if (dest.exists() && dest.isFile()) {
- append = true;
- bytesToSkip = dest.length();
- mDownloadedSize += bytesToSkip;
- }
- FileOutputStream os = null;
- long offsetOfCurrentPart = 0;
- try {
- for(Config.File.Part part : file.mParts) {
- // The part.size==0 check below allows us to download
- // zero-length files.
- if ((part.size > bytesToSkip) || (part.size == 0)) {
- MessageDigest digest = null;
- if (part.md5 != null) {
- digest = createDigest();
- if (bytesToSkip > 0) {
- FileInputStream is = openInput(file.dest);
- try {
- is.skip(offsetOfCurrentPart);
- readIntoDigest(is, bytesToSkip, digest);
- } finally {
- quietClose(is);
- }
- }
- }
- if (os == null) {
- os = openOutput(file.dest, append);
- }
- downloadPart(part.src, os, bytesToSkip,
- part.size, digest);
- if (digest != null) {
- String hash = getHash(digest);
- if (!hash.equalsIgnoreCase(part.md5)) {
- Log.e(LOG_TAG, "web MD5 checksums don't match. "
- + part.src + "\nExpected "
- + part.md5 + "\n got " + hash);
- quietClose(os);
- dest.delete();
- throw new DownloaderException(
- "Received bad data from web server");
- } else {
- Log.i(LOG_TAG, "web MD5 checksum matches.");
- }
- }
- }
- bytesToSkip -= Math.min(bytesToSkip, part.size);
- offsetOfCurrentPart += part.size;
- }
- } finally {
- quietClose(os);
- }
- }
-
- private void cleanup() throws IOException {
- File filtered = new File(mDataDir, LOCAL_FILTERED_FILE);
- noisyDelete(filtered);
- File tempConfig = new File(mDataDir, LOCAL_CONFIG_FILE_TEMP);
- File realConfig = new File(mDataDir, LOCAL_CONFIG_FILE);
- tempConfig.renameTo(realConfig);
- }
-
- private void verify(Config config) throws DownloaderException,
- ClientProtocolException, IOException {
- Log.i(LOG_TAG, "Verifying...");
- String failFiles = null;
- for(Config.File file : config.mFiles) {
- if (! verifyFile(file, true) ) {
- if (failFiles == null) {
- failFiles = file.dest;
- } else {
- failFiles += " " + file.dest;
- }
- }
- }
- if (failFiles != null) {
- throw new DownloaderException(
- "Possible bad SD-Card. MD5 sum incorrect for file(s) "
- + failFiles);
- }
- }
-
- private boolean verifyFile(Config.File file, boolean deleteInvalid)
- throws FileNotFoundException, DownloaderException, IOException {
- Log.i(LOG_TAG, "verifying " + file.dest);
- File dest = new File(mDataDir, file.dest);
- if (! dest.exists()) {
- Log.e(LOG_TAG, "File does not exist: " + dest.toString());
- return false;
- }
- long fileSize = file.getSize();
- long destLength = dest.length();
- if (fileSize != destLength) {
- Log.e(LOG_TAG, "Length doesn't match. Expected " + fileSize
- + " got " + destLength);
- if (deleteInvalid) {
- dest.delete();
- return false;
- }
- }
- FileInputStream is = new FileInputStream(dest);
- try {
- for(Config.File.Part part : file.mParts) {
- if (part.md5 == null) {
- continue;
- }
- MessageDigest digest = createDigest();
- readIntoDigest(is, part.size, digest);
- String hash = getHash(digest);
- if (!hash.equalsIgnoreCase(part.md5)) {
- Log.e(LOG_TAG, "MD5 checksums don't match. " +
- part.src + " Expected "
- + part.md5 + " got " + hash);
- if (deleteInvalid) {
- quietClose(is);
- dest.delete();
- }
- return false;
- }
- }
- } finally {
- quietClose(is);
- }
- return true;
- }
-
- private void readIntoDigest(FileInputStream is, long bytesToRead,
- MessageDigest digest) throws IOException {
- while(bytesToRead > 0) {
- int chunkSize = (int) Math.min(mFileIOBuffer.length,
- bytesToRead);
- int bytesRead = is.read(mFileIOBuffer, 0, chunkSize);
- if (bytesRead < 0) {
- break;
- }
- updateDigest(digest, bytesRead);
- bytesToRead -= bytesRead;
- }
- }
-
- private MessageDigest createDigest() throws DownloaderException {
- MessageDigest digest;
- try {
- digest = MessageDigest.getInstance("MD5");
- } catch (NoSuchAlgorithmException e) {
- throw new DownloaderException("Couldn't create MD5 digest");
- }
- return digest;
- }
-
- private void updateDigest(MessageDigest digest, int bytesRead) {
- if (bytesRead == mFileIOBuffer.length) {
- digest.update(mFileIOBuffer);
- } else {
- // Work around an awkward API: Create a
- // new buffer with just the valid bytes
- byte[] temp = new byte[bytesRead];
- System.arraycopy(mFileIOBuffer, 0,
- temp, 0, bytesRead);
- digest.update(temp);
- }
- }
-
- private String getHash(MessageDigest digest) {
- StringBuilder builder = new StringBuilder();
- for(byte b : digest.digest()) {
- builder.append(Integer.toHexString((b >> 4) & 0xf));
- builder.append(Integer.toHexString(b & 0xf));
- }
- return builder.toString();
- }
-
-
- /**
- * Ensure we have sizes for all the items.
- * @param config
- * @throws ClientProtocolException
- * @throws IOException
- * @throws DownloaderException
- */
- private void getSizes(Config config)
- throws ClientProtocolException, IOException, DownloaderException {
- for (Config.File file : config.mFiles) {
- for(Config.File.Part part : file.mParts) {
- if (part.size < 0) {
- part.size = getSize(part.src);
- }
- }
- }
- mTotalExpectedSize = config.getSize();
- }
-
- private long getSize(String url) throws ClientProtocolException,
- IOException {
- url = normalizeUrl(url);
- Log.i(LOG_TAG, "Head " + url);
- HttpHead httpGet = new HttpHead(url);
- HttpResponse response = mHttpClient.execute(httpGet);
- if (response.getStatusLine().getStatusCode() != HttpStatus.SC_OK) {
- throw new IOException("Unexpected Http status code "
- + response.getStatusLine().getStatusCode());
- }
- Header[] clHeaders = response.getHeaders("Content-Length");
- if (clHeaders.length > 0) {
- Header header = clHeaders[0];
- return Long.parseLong(header.getValue());
- }
- return -1;
- }
-
- private String normalizeUrl(String url) throws MalformedURLException {
- return (new URL(new URL(mFileConfigUrl), url)).toString();
- }
-
- private InputStream get(String url, long startOffset,
- long expectedLength)
- throws ClientProtocolException, IOException {
- url = normalizeUrl(url);
- Log.i(LOG_TAG, "Get " + url);
-
- mHttpGet = new HttpGet(url);
- int expectedStatusCode = HttpStatus.SC_OK;
- if (startOffset > 0) {
- String range = "bytes=" + startOffset + "-";
- if (expectedLength >= 0) {
- range += expectedLength-1;
- }
- Log.i(LOG_TAG, "requesting byte range " + range);
- mHttpGet.addHeader("Range", range);
- expectedStatusCode = HttpStatus.SC_PARTIAL_CONTENT;
- }
- HttpResponse response = mHttpClient.execute(mHttpGet);
- long bytesToSkip = 0;
- int statusCode = response.getStatusLine().getStatusCode();
- if (statusCode != expectedStatusCode) {
- if ((statusCode == HttpStatus.SC_OK)
- && (expectedStatusCode
- == HttpStatus.SC_PARTIAL_CONTENT)) {
- Log.i(LOG_TAG, "Byte range request ignored");
- bytesToSkip = startOffset;
- } else {
- throw new IOException("Unexpected Http status code "
- + statusCode + " expected "
- + expectedStatusCode);
- }
- }
- HttpEntity entity = response.getEntity();
- InputStream is = entity.getContent();
- if (bytesToSkip > 0) {
- is.skip(bytesToSkip);
- }
- return is;
- }
-
- private File download(String src, String dest)
- throws DownloaderException, ClientProtocolException, IOException {
- File destFile = new File(mDataDir, dest);
- FileOutputStream os = openOutput(dest, false);
- try {
- downloadPart(src, os, 0, -1, null);
- } finally {
- os.close();
- }
- return destFile;
- }
-
- private void downloadPart(String src, FileOutputStream os,
- long startOffset, long expectedLength, MessageDigest digest)
- throws ClientProtocolException, IOException, DownloaderException {
- boolean lengthIsKnown = expectedLength >= 0;
- if (startOffset < 0) {
- throw new IllegalArgumentException("Negative startOffset:"
- + startOffset);
- }
- if (lengthIsKnown && (startOffset > expectedLength)) {
- throw new IllegalArgumentException(
- "startOffset > expectedLength" + startOffset + " "
- + expectedLength);
- }
- InputStream is = get(src, startOffset, expectedLength);
- try {
- long bytesRead = downloadStream(is, os, digest);
- if (lengthIsKnown) {
- long expectedBytesRead = expectedLength - startOffset;
- if (expectedBytesRead != bytesRead) {
- Log.e(LOG_TAG, "Bad file transfer from server: " + src
- + " Expected " + expectedBytesRead
- + " Received " + bytesRead);
- throw new DownloaderException(
- "Incorrect number of bytes received from server");
- }
- }
- } finally {
- is.close();
- mHttpGet = null;
- }
- }
-
- private FileOutputStream openOutput(String dest, boolean append)
- throws FileNotFoundException, DownloaderException {
- File destFile = new File(mDataDir, dest);
- File parent = destFile.getParentFile();
- if (! parent.exists()) {
- parent.mkdirs();
- }
- if (! parent.exists()) {
- throw new DownloaderException("Could not create directory "
- + parent.toString());
- }
- FileOutputStream os = new FileOutputStream(destFile, append);
- return os;
- }
-
- private FileInputStream openInput(String src)
- throws FileNotFoundException, DownloaderException {
- File srcFile = new File(mDataDir, src);
- File parent = srcFile.getParentFile();
- if (! parent.exists()) {
- parent.mkdirs();
- }
- if (! parent.exists()) {
- throw new DownloaderException("Could not create directory "
- + parent.toString());
- }
- return new FileInputStream(srcFile);
- }
-
- private long downloadStream(InputStream is, FileOutputStream os,
- MessageDigest digest)
- throws DownloaderException, IOException {
- long totalBytesRead = 0;
- while(true){
- if (Thread.interrupted()) {
- Log.i(LOG_TAG, "downloader thread interrupted.");
- mHttpGet.abort();
- throw new DownloaderException("Thread interrupted");
- }
- int bytesRead = is.read(mFileIOBuffer);
- if (bytesRead < 0) {
- break;
- }
- if (digest != null) {
- updateDigest(digest, bytesRead);
- }
- totalBytesRead += bytesRead;
- os.write(mFileIOBuffer, 0, bytesRead);
- mDownloadedSize += bytesRead;
- int progress = (int) (Math.min(mTotalExpectedSize,
- mDownloadedSize * 10000 /
- Math.max(1, mTotalExpectedSize)));
- if (progress != mReportedProgress) {
- mReportedProgress = progress;
- reportProgress(progress);
- }
- }
- return totalBytesRead;
- }
-
- private AndroidHttpClient mHttpClient;
- private HttpGet mHttpGet;
- private String mFileConfigUrl;
- private String mConfigVersion;
- private String mDataPath;
- private File mDataDir;
- private String mUserAgent;
- private long mTotalExpectedSize;
- private long mDownloadedSize;
- private int mReportedProgress;
- private final static int CHUNK_SIZE = 32 * 1024;
- byte[] mFileIOBuffer = new byte[CHUNK_SIZE];
- }
-
- private final static String LOG_TAG = "Downloader";
- private TextView mProgress;
- private TextView mTimeRemaining;
- private final DecimalFormat mPercentFormat = new DecimalFormat("0.00 %");
- private long mStartTime;
- private Thread mDownloadThread;
- private boolean mSuppressErrorMessages;
-
- private final static long MS_PER_SECOND = 1000;
- private final static long MS_PER_MINUTE = 60 * 1000;
- private final static long MS_PER_HOUR = 60 * 60 * 1000;
- private final static long MS_PER_DAY = 24 * 60 * 60 * 1000;
-
- private final static String LOCAL_CONFIG_FILE = ".downloadConfig";
- private final static String LOCAL_CONFIG_FILE_TEMP = ".downloadConfig_temp";
- private final static String LOCAL_FILTERED_FILE = ".downloadConfig_filtered";
- private final static String EXTRA_CUSTOM_TEXT = "DownloaderActivity_custom_text";
- private final static String EXTRA_FILE_CONFIG_URL = "DownloaderActivity_config_url";
- private final static String EXTRA_CONFIG_VERSION = "DownloaderActivity_config_version";
- private final static String EXTRA_DATA_PATH = "DownloaderActivity_data_path";
- private final static String EXTRA_USER_AGENT = "DownloaderActivity_user_agent";
-
- private final static int MSG_DOWNLOAD_SUCCEEDED = 0;
- private final static int MSG_DOWNLOAD_FAILED = 1;
- private final static int MSG_REPORT_PROGRESS = 2;
-
- private final Handler mHandler = new Handler() {
- @Override
- public void handleMessage(Message msg) {
- switch (msg.what) {
- case MSG_DOWNLOAD_SUCCEEDED:
- onDownloadSucceeded();
- break;
- case MSG_DOWNLOAD_FAILED:
- onDownloadFailed((String) msg.obj);
- break;
- case MSG_REPORT_PROGRESS:
- onReportProgress(msg.arg1);
- break;
- default:
- throw new IllegalArgumentException("Unknown message id "
- + msg.what);
- }
- }
-
- };
-
-}
diff --git a/samples/quake/src/com/android/quake/llvm/PreconditionActivityHelper.java b/samples/quake/src/com/android/quake/llvm/PreconditionActivityHelper.java
deleted file mode 100644
index 4e9b26c..0000000
--- a/samples/quake/src/com/android/quake/llvm/PreconditionActivityHelper.java
+++ /dev/null
@@ -1,61 +0,0 @@
-package com.android.quake.llvm;
-
-import android.app.Activity;
-import android.content.Intent;
-
-/**
- * Usage:
- *
- * Intent intent = PreconditionActivityHelper.createPreconditionIntent(
- * activity, WaitActivity.class);
- * // Optionally add extras to pass arguments to the intent
- * intent.putExtra(Utils.EXTRA_ACCOUNT, account);
- * PreconditionActivityHelper.startPreconditionActivityAndFinish(this, intent);
- *
- * // And in the wait activity:
- * PreconditionActivityHelper.startOriginalActivityAndFinish(this);
- *
- */
-
-public class PreconditionActivityHelper {
- /**
- * Create a precondition activity intent.
- * @param activity the original activity
- * @param preconditionActivityClazz the precondition activity's class
- * @return an intent which will launch the precondition activity.
- */
- public static Intent createPreconditionIntent(Activity activity,
- Class preconditionActivityClazz) {
- Intent newIntent = new Intent();
- newIntent.setClass(activity, preconditionActivityClazz);
- newIntent.putExtra(EXTRA_WRAPPED_INTENT, activity.getIntent());
- return newIntent;
- }
-
- /**
- * Start the precondition activity using a given intent, which should
- * have been created by calling createPreconditionIntent.
- * @param activity
- * @param intent
- */
- public static void startPreconditionActivityAndFinish(Activity activity,
- Intent intent) {
- activity.startActivity(intent);
- activity.finish();
- }
-
- /**
- * Start the original activity, and finish the precondition activity.
- * @param preconditionActivity
- */
- public static void startOriginalActivityAndFinish(
- Activity preconditionActivity) {
- preconditionActivity.startActivity(
- (Intent) preconditionActivity.getIntent()
- .getParcelableExtra(EXTRA_WRAPPED_INTENT));
- preconditionActivity.finish();
- }
-
- static private final String EXTRA_WRAPPED_INTENT =
- "PreconditionActivityHelper_wrappedIntent";
-}
diff --git a/samples/quake/src/com/android/quake/llvm/QuakeActivity.java b/samples/quake/src/com/android/quake/llvm/QuakeActivity.java
deleted file mode 100644
index a264902..0000000
--- a/samples/quake/src/com/android/quake/llvm/QuakeActivity.java
+++ /dev/null
@@ -1,180 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.quake.llvm;
-
-import android.app.Activity;
-import android.content.res.Resources;
-import android.os.Bundle;
-import android.util.Log;
-import android.view.WindowManager;
-import android.view.Menu;
-import android.view.MenuItem;
-import android.view.MenuInflater;
-
-import java.io.File;
-import java.io.IOException;
-import java.io.InputStream;
-import android.view.View;
-
-
-public class QuakeActivity extends Activity {
-
- QuakeView mQuakeView;
-
- static QuakeLib mQuakeLib;
-
- boolean mKeepScreenOn = true;
-
- @Override protected void onCreate(Bundle icicle) {
- Log.i("QuakeActivity", "onCreate");
- super.onCreate(icicle);
- if (USE_DOWNLOADER) {
- if (! DownloaderActivity.ensureDownloaded(this,
- getString(R.string.quake_customDownloadText), FILE_CONFIG_URL,
- CONFIG_VERSION, SDCARD_DATA_PATH, USER_AGENT)) {
- return;
- }
- }
-
- if (foundQuakeData()) {
- byte[] pgm = null;
- int pgmLength = 0;
- if (QuakeLib.gdk())
- {
- // HACK: create faked view in order to read bitcode in resource
- View view = new View(getApplication());
-
- // read bitcode in res
- InputStream is = view.getResources().openRawResource(R.raw.libquake_portable);
- try {
- try {
- pgm = new byte[1024];
- pgmLength = 0;
-
- while(true) {
- int bytesLeft = pgm.length - pgmLength;
- if (bytesLeft == 0) {
- byte[] buf2 = new byte[pgm.length * 2];
- System.arraycopy(pgm, 0, buf2, 0, pgm.length);
- pgm = buf2;
- bytesLeft = pgm.length - pgmLength;
- }
- int bytesRead = is.read(pgm, pgmLength, bytesLeft);
- if (bytesRead <= 0) {
- break;
- }
- pgmLength += bytesRead;
- }
- } finally {
- is.close();
- }
- } catch(IOException e) {
- throw new Resources.NotFoundException();
- }
- }
- //
- if (mQuakeLib == null) {
- mQuakeLib = new QuakeLib(pgm, pgmLength);
- if(! mQuakeLib.init()) {
- setContentView(new QuakeViewNoData(
- getApplication(),
- QuakeViewNoData.E_INITFAILED));
- return;
- }
- }
-
- if (mKeepScreenOn) {
- getWindow().setFlags(
- WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,
- WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
- }
-
- if (mQuakeView == null) {
- mQuakeView = new
- QuakeView(getApplication());
- mQuakeView.setQuakeLib(mQuakeLib);
- }
- setContentView(mQuakeView);
- }
- else {
- setContentView(new QuakeViewNoData(getApplication(),
- QuakeViewNoData.E_NODATA));
- }
- }
-
- @Override protected void onPause() {
- super.onPause();
- if (mQuakeView != null) {
- mQuakeView.onPause();
- }
- }
-
- @Override protected void onResume() {
- super.onResume();
- if (mQuakeView != null) {
- mQuakeView.onResume();
- }
- }
-
- @Override protected void onDestroy() {
- super.onDestroy();
- if (mQuakeLib != null) {
- mQuakeLib.quit();
- }
- }
-
- @Override
- public boolean onCreateOptionsMenu(Menu menu) {
- MenuInflater inflater = getMenuInflater();
- inflater.inflate(R.menu.menu, menu);
- return true;
- }
-
- @Override
- public boolean onOptionsItemSelected(MenuItem item) {
- switch (item.getItemId()) {
- case R.id.switch_mode:
- if (mQuakeView != null) {
- mQuakeView.switchMode();
- }
- return true;
- default:
- return super.onOptionsItemSelected(item);
- }
- }
-
- private boolean foundQuakeData() {
- return fileExists(SDCARD_DATA_PATH + PAK0_PATH)
- || fileExists(INTERNAL_DATA_PATH + PAK0_PATH);
- }
-
- private boolean fileExists(String s) {
- File f = new File(s);
- return f.exists();
- }
-
- private final static boolean USE_DOWNLOADER = false;
-
- private final static String FILE_CONFIG_URL =
- "http://example.com/android/quake/quake11.config";
- private final static String CONFIG_VERSION = "1.1";
- private final static String SDCARD_DATA_PATH = "/sdcard/data/quake";
- private final static String INTERNAL_DATA_PATH = "/data/quake";
- private final static String PAK0_PATH = "/id1/pak0.pak";
- private final static String USER_AGENT = "Android Quake Downloader";
-
-}
diff --git a/samples/quake/src/com/android/quake/llvm/QuakeLib.java b/samples/quake/src/com/android/quake/llvm/QuakeLib.java
deleted file mode 100644
index 5bdcfc7..0000000
--- a/samples/quake/src/com/android/quake/llvm/QuakeLib.java
+++ /dev/null
@@ -1,198 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.quake.llvm;
-
-import java.io.IOException;
-import java.io.InputStream;
-
-import android.content.res.Resources;
-
-// Wrapper for native quake application
-
-public class QuakeLib {
-
- public static final int KEY_PRESS = 1;
- public static final int KEY_RELEASE = 0;
-
- public static final int MOTION_DOWN = 0;
- public static final int MOTION_UP = 1;
- public static final int MOTION_MOVE = 2;
- public static final int MOTION_CANCEL = 3;
-
- // copied from Quake keys.h
- // these are the key numbers that should be passed to Key_Event
- //
- //
- // these are the key numbers that should be passed to Key_Event
- //
- public static final int K_TAB = 9;
- public static final int K_ENTER = 13;
- public static final int K_ESCAPE = 27;
- public static final int K_SPACE = 32;
-
- // normal keys should be passed as lowercased ascii
-
- public static final int K_BACKSPACE = 127;
- public static final int K_UPARROW = 128;
- public static final int K_DOWNARROW = 129;
- public static final int K_LEFTARROW = 130;
- public static final int K_RIGHTARROW = 131;
-
- public static final int K_ALT = 132;
- public static final int K_CTRL = 133;
- public static final int K_SHIFT = 134;
- public static final int K_F1 = 135;
- public static final int K_F2 = 136;
- public static final int K_F3 = 137;
- public static final int K_F4 = 138;
- public static final int K_F5 = 139;
- public static final int K_F6 = 140;
- public static final int K_F7 = 141;
- public static final int K_F8 = 142;
- public static final int K_F9 = 143;
- public static final int K_F10 = 144;
- public static final int K_F11 = 145;
- public static final int K_F12 = 146;
- public static final int K_INS = 147;
- public static final int K_DEL = 148;
- public static final int K_PGDN = 149;
- public static final int K_PGUP = 150;
- public static final int K_HOME = 151;
- public static final int K_END = 152;
-
- public static final int K_PAUSE = 255;
-
- //
- // mouse buttons generate virtual keys
- //
- public static final int K_MOUSE1 = 200;
- public static final int K_MOUSE2 = 201;
- public static final int K_MOUSE3 = 202;
-
- //
- // joystick buttons
- //
- public static final int K_JOY1 = 203;
- public static final int K_JOY2 = 204;
- public static final int K_JOY3 = 205;
- public static final int K_JOY4 = 206;
-
- //
- // aux keys are for multi-buttoned joysticks to generate so they can use
- // the normal binding process
- //
- public static final int K_AUX1 = 207;
- public static final int K_AUX2 = 208;
- public static final int K_AUX3 = 209;
- public static final int K_AUX4 = 210;
- public static final int K_AUX5 = 211;
- public static final int K_AUX6 = 212;
- public static final int K_AUX7 = 213;
- public static final int K_AUX8 = 214;
- public static final int K_AUX9 = 215;
- public static final int K_AUX10 = 216;
- public static final int K_AUX11 = 217;
- public static final int K_AUX12 = 218;
- public static final int K_AUX13 = 219;
- public static final int K_AUX14 = 220;
- public static final int K_AUX15 = 221;
- public static final int K_AUX16 = 222;
- public static final int K_AUX17 = 223;
- public static final int K_AUX18 = 224;
- public static final int K_AUX19 = 225;
- public static final int K_AUX20 = 226;
- public static final int K_AUX21 = 227;
- public static final int K_AUX22 = 228;
- public static final int K_AUX23 = 229;
- public static final int K_AUX24 = 230;
- public static final int K_AUX25 = 231;
- public static final int K_AUX26 = 232;
- public static final int K_AUX27 = 233;
- public static final int K_AUX28 = 234;
- public static final int K_AUX29 = 235;
- public static final int K_AUX30 = 236;
- public static final int K_AUX31 = 237;
- public static final int K_AUX32 = 238;
-
- // JACK: Intellimouse(c) Mouse Wheel Support
-
- public static final int K_MWHEELUP = 239;
- public static final int K_MWHEELDOWN = 240;
-
- static {
- System.loadLibrary("quake");
- }
-
- public QuakeLib(byte[] pgm, int pgmLength) {
- if (gdk())
- compile_bc(pgm, pgmLength);
- }
-
- public static native boolean gdk();
- private native boolean compile_bc(byte[] pgm, int pgmLength);
-
- public native boolean init();
-
- /**
- * Used to report key events
- * @param type KEY_PRESS or KEY_RELEASE
- * @param value the key code.
- * @return true if the event was handled.
- */
- public native boolean event(int type, int value);
-
- /**
- * Used to report touch-screen events
- * @param eventTime the time the event happened
- * @param action the kind of action being performed -- one of either
- * {@link #MOTION_DOWN}, {@link #MOTION_MOVE}, {@link #MOTION_UP},
- * or {@link #MOTION_CANCEL}
- * @param x the x coordinate in pixels
- * @param y the y coordinate in pixels
- * @param pressure the pressure 0..1, can be more than 1 sometimes
- * @param size the size of the area pressed (radius in X or Y)
- * @param deviceId the id of the device generating the events
- * @return true if the event was handled.
- */
- public native boolean motionEvent(long eventTime, int action,
- float x, float y, float pressure, float size, int deviceId);
-
- /**
- * Used to report trackball events
- * @param eventTime the time the event happened
- * @param action the kind of action being performed -- one of either
- * {@link #MOTION_DOWN}, {@link #MOTION_MOVE}, {@link #MOTION_UP},
- * or {@link #MOTION_CANCEL}
- * @param x the x motion in pixels
- * @param y the y motion in pixels
- * @return true if the event was handled.
- */
- public native boolean trackballEvent(long eventTime, int action,
- float x, float y);
- /**
- * @param width the current view width
- * @param height the current view height
- * @return true if quake is in "game" mode, false if it is in "menu" or
- * "typing" mode.
- */
- public native boolean step(int width, int height);
-
- /**
- * Tell Quake to quit. It will write out its config files and so forth.
- */
- public native void quit();
-}
diff --git a/samples/quake/src/com/android/quake/llvm/QuakeView.java b/samples/quake/src/com/android/quake/llvm/QuakeView.java
deleted file mode 100644
index 32e0baf..0000000
--- a/samples/quake/src/com/android/quake/llvm/QuakeView.java
+++ /dev/null
@@ -1,394 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.quake.llvm;
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-
-import android.content.Context;
-import android.opengl.GLSurfaceView;
-import android.opengl.GLUtils;
-import android.util.AttributeSet;
-import android.util.Log;
-import android.view.KeyEvent;
-import android.view.MotionEvent;
-import android.graphics.Paint;
-
-import javax.microedition.khronos.egl.EGL10;
-import javax.microedition.khronos.egl.EGLConfig;
-import javax.microedition.khronos.opengles.GL10;
-
-import java.io.InputStream;
-import java.io.FileInputStream;
-import java.io.FileOutputStream;
-import java.io.BufferedOutputStream;
-import java.io.IOException;
-
-import android.content.res.Resources;
-import android.graphics.Bitmap;
-import android.graphics.Canvas;
-import android.graphics.Color;
-import android.graphics.drawable.Drawable;
-
-/**
- * An implementation of SurfaceView that uses the dedicated surface for
- * displaying an OpenGL animation. This allows the animation to run in a
- * separate thread, without requiring that it be driven by the update mechanism
- * of the view hierarchy.
- *
- * The application-specific rendering code is delegated to a GLView.Renderer
- * instance.
- */
-class QuakeView extends GLSurfaceView {
- QuakeView(Context context) {
- super(context);
- init();
- }
-
- public QuakeView(Context context, AttributeSet attrs) {
- super(context, attrs);
- init();
- }
-
- private void init() {
- // We want events.
- setFocusable(true);
- setFocusableInTouchMode(true);
- requestFocus();
- // bitmap, canvas, and paint for fps
- mPaint = new Paint();
- mPaint.setTextSize(40);
- mBitmap = Bitmap.createBitmap(200, 200, Bitmap.Config.RGB_565);
- mBitmap.eraseColor(Color.BLACK);
- mCanvas = new Canvas(mBitmap);
- mTextures = new int[1];
- }
-
- public void setQuakeLib(QuakeLib quakeLib) {
- mQuakeLib = quakeLib;
- setRenderer(new QuakeRenderer());
- }
-
- @Override
- public boolean onKeyDown(int keyCode, KeyEvent event) {
- if (!weWantThisKeyCode(keyCode)) {
- return super.onKeyDown(keyCode, event);
- }
- switch (keyCode) {
- case KeyEvent.KEYCODE_ALT_RIGHT:
- case KeyEvent.KEYCODE_ALT_LEFT:
- mAltKeyPressed = true;
- break;
- case KeyEvent.KEYCODE_SHIFT_RIGHT:
- case KeyEvent.KEYCODE_SHIFT_LEFT:
- mShiftKeyPressed = true;
- break;
- }
- queueKeyEvent(QuakeLib.KEY_PRESS,
- keyCodeToQuakeCode(keyCode));
- return true;
- }
-
- @Override
- public boolean onKeyUp(int keyCode, KeyEvent event) {
- if (!weWantThisKeyCode(keyCode)) {
- return super.onKeyUp(keyCode, event);
- }
- switch (keyCode) {
- case KeyEvent.KEYCODE_ALT_RIGHT:
- case KeyEvent.KEYCODE_ALT_LEFT:
- mAltKeyPressed = false;
- break;
- case KeyEvent.KEYCODE_SHIFT_RIGHT:
- case KeyEvent.KEYCODE_SHIFT_LEFT:
- mShiftKeyPressed = false;
- break; }
- queueKeyEvent(QuakeLib.KEY_RELEASE,
- keyCodeToQuakeCode(keyCode));
- return true;
- }
-
- @Override
- public boolean onTrackballEvent(MotionEvent event) {
- if (!mGameMode) {
- return super.onTrackballEvent(event);
- }
- queueTrackballEvent(event);
- return true;
- }
-
- private boolean weWantThisKeyCode(int keyCode) {
- return (keyCode != KeyEvent.KEYCODE_VOLUME_UP) &&
- (keyCode != KeyEvent.KEYCODE_VOLUME_DOWN) &&
- (keyCode != KeyEvent.KEYCODE_SEARCH) &&
- (keyCode != KeyEvent.KEYCODE_MENU);
- }
-
- @Override
- public boolean dispatchTouchEvent(MotionEvent ev) {
- queueMotionEvent(ev);
- return true;
- }
-
- private int keyCodeToQuakeCode(int keyCode) {
- int key = 0;
- if (keyCode >= sKeyCodeToQuakeCode.length) {
- return 0;
- }
- if (mAltKeyPressed) {
- key = sKeyCodeToQuakeCodeAlt[keyCode];
- if (key == 0) {
- key = sKeyCodeToQuakeCodeShift[keyCode];
- if (key == 0) {
- key = sKeyCodeToQuakeCode[keyCode];
- }
- }
- } else if (mShiftKeyPressed) {
- key = sKeyCodeToQuakeCodeShift[keyCode];
- if (key == 0) {
- key = sKeyCodeToQuakeCode[keyCode];
- }
- } else {
- key = sKeyCodeToQuakeCode[keyCode];
- }
- if (key == 0) {
- key = '$';
- }
- return key;
- }
-
- public void queueKeyEvent(final int type, final int keyCode) {
- queueEvent(
- new Runnable() {
- public void run() {
- mQuakeLib.event(type, keyCode);
- }
- });
- }
-
- public void queueMotionEvent(final MotionEvent ev) {
- queueEvent(
- new Runnable() {
- public void run() {
- mQuakeLib.motionEvent(ev.getEventTime(),
- ev.getAction(),
- ev.getX(), ev.getY(),
- ev.getPressure(), ev.getSize(),
- ev.getDeviceId());
- }
- });
- }
-
- public void queueTrackballEvent(final MotionEvent ev) {
- queueEvent(
- new Runnable() {
- public void run() {
- mQuakeLib.trackballEvent(ev.getEventTime(),
- ev.getAction(),
- ev.getX(), ev.getY());
- }
- });
- }
-
- byte[] pgm;
- int pgmLength;
-
- private boolean mode = false;
- private Paint mPaint = null;
- private Bitmap mBitmap = null;
- private Canvas mCanvas = null;
- private int[] mTextures = null;
-
- public void switchMode()
- {
- mode = !mode;
- }
-
- private boolean mShiftKeyPressed;
- private boolean mAltKeyPressed;
-
- private static final int[] sKeyCodeToQuakeCode = {
- '$', QuakeLib.K_ESCAPE, '$', '$', QuakeLib.K_ESCAPE, '$', '$', '0', // 0.. 7
- '1', '2', '3', '4', '5', '6', '7', '8', // 8..15
- '9', '$', '$', QuakeLib.K_UPARROW, QuakeLib.K_DOWNARROW, QuakeLib.K_LEFTARROW, QuakeLib.K_RIGHTARROW, QuakeLib.K_ENTER, // 16..23
- '$', '$', '$', QuakeLib.K_HOME, '$', 'a', 'b', 'c', // 24..31
-
- 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', // 32..39
- 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', // 40..47
- 't', 'u', 'v', 'w', 'x', 'y', 'z', ',', // 48..55
- '.', QuakeLib.K_ALT, QuakeLib.K_ALT, QuakeLib.K_SHIFT, QuakeLib.K_SHIFT, QuakeLib.K_TAB, ' ', '$', // 56..63
- '$', '$', QuakeLib.K_ENTER, QuakeLib.K_BACKSPACE, '`', '-', '=', '[', // 64..71
- ']', '\\', ';', '\'', '/', QuakeLib.K_CTRL, '#', '$', // 72..79
- QuakeLib.K_HOME, '$', QuakeLib.K_ESCAPE, '$', '$', 0, 0, 0, 0, // 80..
- 0, 0, QuakeLib.K_PGUP, QuakeLib.K_PGDN, 0, 0, 0, 0, 0, 0, // 90..
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 100..
- 0, QuakeLib.K_ESCAPE, QuakeLib.K_DEL, QuakeLib.K_CTRL, QuakeLib.K_CTRL, 0, 0, 0, 0, 0, // 110..
- 0, 0, QuakeLib.K_HOME, QuakeLib.K_END, QuakeLib.K_INS, 0, 0, 0, 0, 0, // 120..
- 0, QuakeLib.K_F1, QuakeLib.K_F2, QuakeLib.K_F3, QuakeLib.K_F4, // 130..134
- QuakeLib.K_F5, QuakeLib.K_F6, QuakeLib.K_F7, QuakeLib.K_F8, QuakeLib.K_F9, // 135..139
- QuakeLib.K_F10, QuakeLib.K_F11, QuakeLib.K_F12, 0, 0, 0, 0, 0, 0, 0, // 140..
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 150..
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 170..
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // 180..
- };
-
- private static final int sKeyCodeToQuakeCodeShift[] =
- {
- 0, 0, 0, 0, 0, 0, 0, ')', // 0.. 7
- '!', '@', '#', '$', '%', '^', '&', '*', // 8..15
- '(', 0, 0, 0, 0, 0, 0, 0, // 16..23
- 0, 0, 0, 0, 0, 0, ']', 0, // 24..31
-
- '\\', '_', '{', '}', ':', '-', ';', '"', // 32..39
- '\'', '>', '<', '+', '=', 0, 0, '|', // 40..47
- 0, 0, '[', '`', 0, 0, QuakeLib.K_PAUSE, ';', // 48..55
- 0, 0, 0, 0, 0, 0, 0, 0, // 56..63
- 0, 0, 0, 0, 0, 0, 0, 0, // 64..71
- 0, 0, '?', '0', 0, QuakeLib.K_CTRL, 0, 0, // 72..79
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80..
- 0, 0, QuakeLib.K_PGUP, QuakeLib.K_PGDN, 0, 0, 0, 0, 0, 0, // 90..
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 100..
- 0, QuakeLib.K_ESCAPE, QuakeLib.K_DEL, QuakeLib.K_CTRL, QuakeLib.K_CTRL, 0, 0, 0, 0, 0, // 110..
- 0, 0, QuakeLib.K_HOME, QuakeLib.K_END, QuakeLib.K_INS, 0, 0, 0, 0, 0, // 120..
- 0, QuakeLib.K_F1, QuakeLib.K_F2, QuakeLib.K_F3, QuakeLib.K_F4, // 130..134
- QuakeLib.K_F5, QuakeLib.K_F6, QuakeLib.K_F7, QuakeLib.K_F8, QuakeLib.K_F9, // 135..139
- QuakeLib.K_F10, QuakeLib.K_F11, QuakeLib.K_F12, 0, 0, 0, 0, 0, 0, 0, // 140..
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 150..
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 170..
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // 180..
- };
-
- private static final int sKeyCodeToQuakeCodeAlt[] =
- {
- 0, 0, 0, 0, 0, 0, 0, QuakeLib.K_F10, // 0.. 7
- QuakeLib.K_F1, QuakeLib.K_F2, QuakeLib.K_F3, QuakeLib.K_F4, QuakeLib.K_F5, QuakeLib.K_F6, QuakeLib.K_F7, QuakeLib.K_F8, // 8..15
- QuakeLib.K_F9, 0, 0, 0, 0, 0, 0, 0, // 16..23
- 0, 0, 0, 0, 0, 0, 0, 0, // 24..31
-
- 0, 0, 0, 0, 0, 0, 0, 0, // 32..39
- 0, 0, 0, 0, 0, 0, 0, 0, // 40..47
- QuakeLib.K_F11, 0, 0, 0, 0, QuakeLib.K_F12, 0, 0, // 48..55
- 0, 0, 0, 0, 0, 0, 0, 0, // 56..63
- 0, 0, 0, 0, 0, 0, 0, 0, // 64..71
- 0, 0, 0, 0, 0, 0, 0, 0, // 72..79
- 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80..
- 0, 0, QuakeLib.K_PGUP, QuakeLib.K_PGDN, 0, 0, 0, 0, 0, 0, // 90..
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 100..
- 0, QuakeLib.K_ESCAPE, QuakeLib.K_DEL, QuakeLib.K_CTRL, QuakeLib.K_CTRL, 0, 0, 0, 0, 0, // 110..
- 0, 0, QuakeLib.K_HOME, QuakeLib.K_END, QuakeLib.K_INS, 0, 0, 0, 0, 0, // 120..
- 0, QuakeLib.K_F1, QuakeLib.K_F2, QuakeLib.K_F3, QuakeLib.K_F4, // 130..134
- QuakeLib.K_F5, QuakeLib.K_F6, QuakeLib.K_F7, QuakeLib.K_F8, QuakeLib.K_F9, // 135..139
- QuakeLib.K_F10, QuakeLib.K_F11, QuakeLib.K_F12, 0, 0, 0, 0, 0, 0, 0, // 140..
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 150..
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 170..
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // 180..
- };
-
- private class QuakeRenderer implements GLSurfaceView.Renderer {
- private static final String TAG = "QuakeRenderer";
- public void onDrawFrame(GL10 gl) {
- if (mWidth != 0 && mHeight != 0) {
- mGameMode = mQuakeLib.step(mWidth, mHeight);
- // ToDo: draw fps
- if (false) {
- ////ToDo: the following doesn't work
- mCanvas.drawText((mode ? "LLVM" : "GCC") + " Frame: " + Integer.toString(20), 100, 100, mPaint);
- //Generate one texture pointer...
- //gl.glDeleteTextures(1, mTextures, 1);
- gl.glGenTextures(1, mTextures, 0);
- //...and bind it to our array
- gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextures[0]);
- //Create Nearest Filtered Texture
- gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
- gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
- //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE
- gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT);
- gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT);
- //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap
- GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, mBitmap, 0);
- //Clean up
- //mBitmap.recycle();
- } else if (false) {
- ////ToDo: the following doesn't work either
- //Create an empty, mutable bitmap
- Bitmap bitmap = Bitmap.createBitmap(256, 256, Bitmap.Config.ARGB_4444);
- //get a canvas to paint over the bitmap
- Canvas canvas = new Canvas(bitmap);
- bitmap.eraseColor(0);
- //get a background image from resources
- //note the image format must match the bitmap format
- //Drawable background = context.getResources().getDrawable(R.drawable.background);
- //background.setBounds(0, 0, 256, 256);
- //background.draw(canvas); // draw the background to our bitmap
- //Draw the text
- Paint textPaint = new Paint();
- textPaint.setTextSize(32);
- textPaint.setAntiAlias(true);
- textPaint.setARGB(0xff, 0x00, 0x00, 0x00);
- //draw the text centered
- canvas.drawText("Hello World", 16,112, textPaint);
- //Generate one texture pointer...
- gl.glGenTextures(1, mTextures, 0);
- //...and bind it to our array
- gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextures[0]);
- //Create Nearest Filtered Texture
- gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
- gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
- //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE
- gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT);
- gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT);
- //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap
- GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
- //Clean up
- bitmap.recycle();
- }
- }
- }
-
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- mWidth = width;
- mHeight = height;
- mQuakeLib.init();
- }
-
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- // Do nothing.
- }
- private int mWidth;
- private int mHeight;
- }
-
- private QuakeLib mQuakeLib;
- private boolean mGameMode;
-}
-
diff --git a/samples/quake/src/com/android/quake/llvm/QuakeViewNoData.java b/samples/quake/src/com/android/quake/llvm/QuakeViewNoData.java
deleted file mode 100644
index 93266a9..0000000
--- a/samples/quake/src/com/android/quake/llvm/QuakeViewNoData.java
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.quake.llvm;
-
-import android.view.View;
-import android.content.Context;
-import android.graphics.Paint;
-import android.graphics.Canvas;
-
-public class QuakeViewNoData extends View {
- public QuakeViewNoData(Context context, int reason)
- {
- super(context);
- mReason = reason;
- }
-
- public static final int E_NODATA = 1;
- public static final int E_INITFAILED = 2;
-
- @Override
- protected void onDraw(Canvas canvas) {
- Paint paint = new Paint();
- paint.setColor(0xffffffff);
- paint.setStyle(Paint.Style.FILL);
- canvas.drawRect(0, 0, getWidth(), getHeight(), paint);
- paint.setColor(0xff000000);
- switch(mReason)
- {
- case E_NODATA:
- canvas.drawText("Missing data files. Looking for one of:",
- 10.0f, 20.0f, paint);
- canvas.drawText("/sdcard/data/quake/id1/pak0.pak",
- 10.0f, 35.0f, paint);
- canvas.drawText("/data/quake/id1/pak0.pak",
- 10.0f, 50.0f, paint);
- canvas.drawText("Please copy a pak file to the device and reboot.",
- 10.0f, 65.0f, paint);
- break;
- case E_INITFAILED:
- canvas.drawText("Quake C library initialization failed.",
- 10.0f, 20.0f, paint);
- canvas.drawText("Try stopping and restarting the simulator.",
- 10.0f, 35.0f, paint);
- break;
- }
- }
-
- private int mReason;
-
-}